<help skills>
<mskills>

Mudwide Skill System

Skills on 3Kingdoms add a unique dynamic to your character. Choosing to advance yourself in one or more skills will have a positively profound and somewhat permanent impact on your character. The different skills available for advancement provide you with a myriad of special abilities and tangible effects, the combination of which will be unique to your character.

(CLICK ON A SKILL TO EXPAND FOR MORE INFORMATION, INCLUDING TRAINER INFO)

Adventuring
Skill name: adventuring.auction
Your level: -= 0/5 =-

Reduces your fees for using the auction house.

Trainer: Does not require a trainer.
Skill name: adventuring.cartography
Your level: -= 0/3 =-

Allows you to increase the usefulness of your cardinal minimap, which
appears as you move around (assuming you have set it to do so via the
'brief' command ('help brief'). Level 1 displays not only directions
from your current room, but also the rooms in your nearby vicinity
along your current line of sight. Level 2 adds the ability to also
see living creatures in the rooms you are able to view. Level 3 gives
you the ultimate, the lineofsight command, which allows you an even
further view into your surrounding area. Type 'help lineofsight' for
more details about this useful skill.

Trainer: Does not require a trainer.
Skill name: adventuring.evasion
Your level: -= 0/2 =-

Gives you a chance to avoid being tracked by hunting monsters as well
as increasing the chance that you can tell which direction you ran
when you wimpy.

Trainer: Does not require a trainer.
Skill name: adventuring.fleecing
Your level: -= 0/5 =-

Increases the amount of money you're able to shake out of the pockets
of a fallen adversary.

Trainer: Thrinkin (master thief)

Location: Katin

Directions: fantasy portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, 5n, ne, 2e, n
Skill name: adventuring.gemology
Your level: -= 0/5 =-

Gives you a chance to find gems in otherwise uninteresting rooms. (see
also 'search')

Trainer: Does not require a trainer.
Skill name: adventuring.lore
Your level: -= 0/5 =-

Gives you a chance to identify items just by picking them up. A lore
of 3 allows you to know when you come across a guild artifact, lore 4
makes you aware when someone finds one of your guild's artifacts and
lore 5 tells you who it was that found it.

Trainer: Does not require a trainer.
Skill name: adventuring.mysticism
Your level: -= 0/4 =-

Improves the power of wands, along with a chance of extra free
charges.

Trainer: Arundin

Location: Pinnacle

Directions: west and north of the fantasy portal (inside Pinnacle)
  - Packing -
Skill name: adventuring.packing.caching
Your level: -= 0/2 =-

Allows you to 'cache' items.

Trainer: Thrinkin (master thief)

Location: Katin

Directions: fantasy portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, 5n, ne, 2e, n
Skill name: adventuring.packing.carrying
Your level: -= 0/5 =-

Increases your carrying capacity through more efficient packing and
load balancing.

Trainer: Does not require a trainer.

The hoarder profession gains extra carrying capacity. Please see our Professions page.
Skill name: adventuring.packing.smuggling
Your level: -= 0/2 =-

Allows you to conceal ('smuggle') items in a special pocket that only
you can see.

Trainer: Thrinkin (master thief)

Location: Katin

Directions: fantasy portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, 5n, ne, 2e, n
Skill name: adventuring.perception
Your level: -= 0/4 =-

Allows you to see what monsters/creatures are carrying. You can
always see worn/wielded items, this helps you see the rest. Level 3
brings you the 'glimpse' command. Each level gives a greater chance of
identifying ghostly items held by monsters.

Trainer: Does not require a trainer.
Skill name: adventuring.sharpness
Your level: -= 0/3 =-

This represents your presence of mind under pressure. Can you escape
with skill or just panic and run? Skill level 1 opens up the
'wimpydir' command for you with a 50% success rate. Level 2 is 75%
and level 3 is 100%.

Trainer: Does not require a trainer.
Skill name: adventuring.spirituality
Your level: -= 0/3 =-

Shows an indication on your score of your current alignment with
increasing accuracy.

Trainer: The Holy Priest of the 3 Kingdoms

Location: Pinnacle

Directions: center of town, s, w, 2s, e


Example of what you'll see on <score> if your skill level is -= 3/3 =-
Align : Satanic [:|:::::]
Skill name: adventuring.streetsmarts
Your level: -= 0/3 =-

Increases the chance you will manage to stop someone stealing items
from your inventory.

Trainer: Officer Richards

Location: NYPD

Directions: science, enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, s, enter, s
Return: (quick shortcut back to chaos vortex) n, out, 3n, enter
Skill name: adventuring.survival
Your level: -= 0/7 =-

Allows you to create food from 'butcher'ing fallen corpses. Higher
skill levels reduce weight and make food baggable. Also, as your
skills in this area increase, the corpses of creatures you kill decay
at a much slower rate.

Each point of this skill will also permanently increase your coffin size by 1.

Trainer 1-5: Rolan, the wise sage

Location: Pinnacle

Directions: wanders in town, usually east a bit of newbieland

Advanced Trainer 5-7: George Weathermay, the ranger (You must have a good alignment for him to train you)

Location: Ravenloft

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To George: in, n, nw, e, 3n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s (roams in this area)

For a quick switch to a good aligment (nice):
- chaos, enter, 3e, 2s, 2e, n, 3e, 4n, ne, n, nw, 2sw, swim pool, kill deer
Skill name: adventuring.swimming
Your level: -= 0/3 =-

Gives you swimming ability and at level 3 underwater breathing. This
can be turned on and off with the command 'swimming'.

Trainer: A gorgeous naiad.

Directions: fantasy portal, 12n, leave, 3n, 4e, dive, enter opening, 2e
Combat
  - Armor -
Skill name: combat.armor.appraisal
Your level: -= 0/4 =-

Shows the damage types that a piece of armour is resistant to when you
examine it. Also gives an indication of how long worn armour will
last. Higher levels show increasingly accurate information.

Beginner Trainer 1-2: An old dwarven smith

Location: Pinnacle

Directions: center of town, s, e, s

Advanced Trainer 3-4: Bron, the Blacksmith of Dragon Isle

Location: Dragon Isle

Directions:
- to Serinth: fantasy, portal, 7w, 8s, e, pay serinth
- to Town of Porih: 3se, e, 5s, w, 3s, e, e, n
- to Dragon Isle: enter town, 4n, ne, enter traveler, push 2, exit
- to Bron: n, w
Skill name: combat.armor.boots
Your level: -= 0/3 =-

Increases the resistances of boots that you wear.

Trainer: The big toe.

Location: A big red shoe. (Wanders in Chaos)

Directions: Find (A big red shoe.) in Chaos. put on shoe, enter the sock, d

Note: To exit: u, out, untie
Skill name: combat.armor.breastplate
Your level: -= 0/3 =-

Increases the resistances of breastplates that you wear.

Trainer: Bess Ironmane, Legendary Knight Centaur of the Iron Lance

Location: Enchanted Spring

Directions:
- To east forest portal: fantasy, portal, 15e, leave, 4e, 2ne, n, 2ne, 3e
- To Bess: e, 4n, 2ne, 2s, e, enter, n, 2w
Skill name: combat.armor.cloak
Your level: -= 0/3 =-

Increases the resistances of cloaks that you wear.

Trainer: Santa Claus

Location: Toy Factory

Directions: chaos, 4w, e, n, w, n, jump pool, w, enter sleigh, 3w, 3n
Return: 3s, 3e, back, e, jump pool, s, e, s, 2w, 3e, vortex
Skill name: combat.armor.gloves
Your level: -= 0/3 =-

Increases the resistances of gloves that you wear.

Trainer: Rirar the kangaroo

Location: Kareless Kanga's

Directions: Find (Arena Ticket) wandering Chaos, grab ticket, n, n, e
Return: w, 2s, leave
Skill name: combat.armor.greaves
Your level: -= 0/3 =-

Increases the resistances of greaves that you wear.

Trainer: Sir Gareth De'Lyonsbane, champion of Tyr

Location: Ravenloft

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To Gareth: n, nw, 2e, 2n, e, n, 2e, se, e, n, 3nw, w
Skill name: combat.armor.helm
Your level: -= 0/3 =-

Increases the resistances of helms that you wear.

Trainer: Judge Dredd

Directions: Wanders in Chaos
Skill name: combat.armor.light
Your level: -= 0/1 =-

Allows you to wear minimally protective main, breastplate, and
greaves.

Trainer: Does not require a trainer.
Skill name: combat.armor.light.medium
Your level: -= 0/1 =-

Allows you to wear more protective main, breastplate, and greaves.

Trainer: Does not require a trainer.
Skill name: combat.armor.light.medium.heavy
Your level: -= 0/1 =-

Allows you to wear the most protective main, breastplate, and greaves.

Trainer: Does not require a trainer.
Skill name: combat.armor.main
Your level: -= 0/3 =-

Increases the resistances of mains that you wear.

Trainer: Sir Prilmas, Knight of the Obsidian Order

Loaction: Road in Fantasy (wanders)

Directions: Wanders the roads of fantasy (leading from the Wayhaven gates, though often seen on road starting from the north exit: fantasy, portal, 12n, leave)
Skill name: combat.armor.maintenance
Your level: -= 0/2 =-

Helps you maintain the state of your armor, reducing how quickly it
degrades through combat.

Trainer: Does not require a trainer.
Skill name: combat.armor.penetration
Your level: -= 0/5 =-

Increases your chance to penetrate the resistences of your enemy with
any attack, guild or otherwise.

Trainer: Does not require a trainer.

A tactician profession has a chance in combat to temporarily gain a bonus to the combat.armor.penetration mskill. Please see our Professions page.
Skill name: combat.armor.shield
Your level: -= 0/1 =-

Allows you to use shields (your guild might still prevent it!)

Trainer: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Alternative Trainer: Sir Gareth De'Lyonsbane, champion of Tyr

Location: Ravenloft

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To Gareth: n, nw, 2e, 2n, e, n, 2e, se, e, n, 3nw, w

Alternative Trainer: A Knight (honorable) / Angriff

Location: A lonely keep on the edge of the icelands.

Directions: fantasy portal, 12n, leave, 8n, 4e, 6n, 4w, n, enter, 2w

Alternative Trainer: An Honorable Knight / Charles

Directions: center of town, n, w, 2n, e, n, w, give 1000 coins to charles (must pay to train)
Skill name: combat.armor.shield.block
Your level: -= 0/5 =-

If you're holding a shield this gives you a 0.5% chance per skill
point of blocking a melee strike.

Trainer: Sir Gareth De'Lyonsbane, champion of Tyr

Location: Ravenloft

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To Gareth: n, nw, 2e, 2n, e, n, 2e, se, e, n, 3nw, w
Skill name: combat.armor.shield.proficiency
Your level: -= 0/5 =-

Increases the resistances of shields when you use them.

Trainer: A Knight (honorable) / Angriff

Location: A lonely keep on the edge of the icelands.

Directions: fantasy portal, 12n, leave, 8n, 4e, 6n, 4w, n, enter, 2w

Alternative Trainer: An Honorable Knight / Charles

Directions: center of town, n, w, 2n, e, n, w, give 1000 coins to charles (must pay to train)
  - Proficiency -
Skill name: combat.proficiency.attack speed
Your level: -= 0/5 =-

Allows you to get an extra melee attack periodically.

Trainer: Does not require a trainer.
Skill name: combat.proficiency.critical hit
Your level: -= 0/5 =-

Gives any and all of your attacks, melee, spell, or otherwise, a
chance to do additional damage.

Trainer 1-4: Arundin

Location: Pinnacle

Directions: from fantasy entrace: w, n

Advanced Trainer 4-5: Lyriac, Elven Captain of the Guard (undead)

Location: Der'Thalas (Ravenloft)

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To Lyriac: in, n, nw, e, 3n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s, sw, s, sw, 4s, sw, s, sw, 6w, 3n, enter, w, n, 2w, s, w

Return: e, n, 2e, s, e, 4s, 6e, ne, n, ne, 4n, ne, n, ne, n, ne, 6e, 4ne, n, 10e, s, sw, s, se, 3s, w, se, s, enter mist, e, n, portal

The assassin profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.critical hit mskill. Please see our Professions page.
    - Disciplines -
Skill name: combat.proficiency.disciplines.elemental
Your level: -= 0/3 =-

Grants added offense and defense with fire and ice.

Trainer: Elemental (player)

Info: Training limit will depend on the guild level of the trainer.

The firefighter profession has a chance to temporarily gain a bonus to fire damage resistance when taking damage from fire-based attacks.
The shaman profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.disciplines.elemental mskill.
Please see our Professions page.
Skill name: combat.proficiency.disciplines.metaphysical
Your level: -= 0/3 =-

Grants added offense and defense with mind and energy.

Trainer: Mage (player)
Info: Training limit will depend on the guild level of the trainer.

The magician profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.disciplines.metaphysical mskill. Please see our Professions page.
Skill name: combat.proficiency.disciplines.natural
Your level: -= 0/3 =-

Grants added offense and defense with acid and poisons.

Trainer: Paculla, White Witch of the Vedma

Location: Wanders Fantasy. Often found in to the south of the eastern forest portal.

Directions:
- To east forest portal: fantasy, portal, 15e, leave, 4e, 2ne, n, 2ne, 3e
- To Paculla (checked at time of writing): e, 6s

The biochemist profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.disciplines.natural mskill. Please see our Professions page.
Skill name: combat.proficiency.disciplines.power
Your level: -= 0/3 =-

Grants added offense and defense with electricity and radiation.

Trainer: Cyborg (player)

Info: Training limit will depend on the guild level of the trainer.

The electrical engineer profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.disciplines.power mskill.
The x-ray technician profession has a chance to temporarily gain a bonus to radiation damage resistance when taking damage from radiation-based attacks.
Please see our Professions page.
Skill name: combat.proficiency.dodge
Your level: -= 0/10 =-

Allows you to dodge melee strikes.

- Base Trainer

Trainer (0-4): Member of the Monks Guild

- Intermediate Trainer

Trainer (2-5): Steve the Grasshopper (hopping)

Location: Pinnacle

Directions: center of town, s, 2e, n, e

- Advanced Trainer

Trainer (6-10): Grand Master Tho-razin

Location: Gamal Island

Directions:
- To Gamal: fantasy portal, 7w, 8s, e, pay gamal

- To Volcano: w, 5s, 2w, swim, w, paddle canoe

- To Tho-razin: (several aggro enemies 40-50k)
nw, ne, se, w, search south wall, enter door, s, 2w, 2s, 2e, 2s, stairs, door, 2s

The acrobat profession has a chance in combat to temporarily gain a bonus to the combat.proficiency.dodge mskill. Please see our Professions page.
Skill name: combat.proficiency.evaluation
Your level: -= 0/4 =-

This skill allows you to gain greater information about your foes.
Level 1 lets you see whether or not a particular monster is a
spellcaster. Level 2 displays the monster's attack type information.
Level 3 gives you your current foe's health percentage and level 4
gives you even more than that.

Trainer: A Knight (honorable) / Angriff

Location: A lonely keep on the edge of the icelands.

Directions: fantasy portal, 12n, leave, 8n, 4e, 6n, 4w, n, enter, 2w

Alternative Trainer: An Honorable Knight / Charles

Directions: center of town, n, w, 2n, e, n, w, give 1000 coins to charles (must pay to train)
  - Spellcraft -
Skill name: combat.spellcraft.free cast
Your level: -= 0/5 =-

Chance that a cast spell, or spell point using ability will be
significantly reduced cost.

Trainer: Does not require a trainer.

The lucky caster has a chance in combat to temporarily gain a bonus to the combat.spellcraft.free cast mskill. Please see our Professions page.
Skill name: combat.spellcraft.magic resistance
Your level: -= 0/5 =-

Gives you a chance to avoid damage from spells.

Trainer: Does not require a trainer.
  - Weapons -
Skill name: combat.weapons.axe
Your level: -= 0/5 =-

Percent bonus to max damage when wielding an axe.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Barrett, Woodsman of the Forest

Location: Forest Cottage

Directions:
- To east forest portal: fantasy, portal, 15e, leave, 4e, 2ne, n, 2ne, 3e
- To Barrett: n, 4e, enter

The lumberjack profession has a chance in combat to temporarily gain a bonus to damaging attacks with an axe. Please see our Professions page.
Skill name: combat.weapons.bare hands
Your level: -= 0/10 =-

Bonus damage when not wielding a weapon.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 5-10: Bruce Lee

The brawler profession has a chance to temporarily gain a bonus to damaging attacks when unarmed. Please see our Professions page.
Skill name: combat.weapons.bow
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a bow.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Cupid, in Myths and Fables
Skill name: combat.weapons.dagger
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a dagger.

Beginner Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Durantalist the master thief (quick)

Location: Devils Isle

Directions:
- to Serinth: fantasy, portal, 7w, 8s, e, pay serinth
- to Town of Porih: 3se, e, 5s, w, 3s, e, e, n
- to Devil's Aisle: enter town, 4n, ne, enter traveler, push 1, exit
- to Durantalist: 5e, s, 2e (Warning: Durantalist will take items from your inventory while in the room, Class: 500k)

The rogue profession has a chance in combat to temporarily gain a bonus to damaging attacks with a dagger. Please see our Professions page.
    - Disciplines -
Skill name: combat.weapons.disciplines.other
Your level: -= 0/5 =-

Bonus damage to a weapon's non-physical damage.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Sir Prilmas, Knight of the Obsidian Order

Loaction: Road in Fantasy (wanders)

Directions: Wanders the roads of fantasy (leading from the Wayhaven gates, though often seen on road starting from the north exit: fantasy, portal, 12n, leave)
Skill name: combat.weapons.disciplines.physical
Your level: -= 0/5 =-

Bonus damage to a weapon's edged & blunt damage.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Sir Prilmas, Knight of the Obsidian Order

Loaction: Road in Fantasy (wanders)

Directions: Wanders the roads of fantasy (leading from the Wayhaven gates, though often seen on road starting from the north exit: fantasy, portal, 12n, leave)
Skill name: combat.weapons.disciplines.two-handed
Your level: -= 0/1 =-

Allows you to train in two-handed weapon subskills.

Trainer: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw
Skill name: combat.weapons.disciplines.two-handed.other
Your level: -= 0/5 =-

Bonus damage to a two-handed weapon's non-physical damage.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Kilanor, the dwarven warrior

Location: Wayhaven Estates, Askar's Manor, 2nd Floor

Directions: portal, 7w, 3n, 2e, enter, n, open doors, 3s, u, 2n, w
Skill name: combat.weapons.disciplines.two-handed.physical
Your level: -= 0/5 =-

Bonus damage to a two-handed weapon's edged & blunt damage.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: FTS Gang Leader

Location: Atlanta (Science)
Skill name: combat.weapons.exotic
Your level: -= 0/5 =-

Percent bonus to max damage when wielding exotic weapons.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Donavich

Location: Ravenloft

The weapon master profession has a chance to receive a bonus to damaging attacks with exotic weapons. Please see our Professions page.
Skill name: combat.weapons.gun
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a gun.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Alvin Andromanche, a sergeant in the Detroit Metro Police Department

Location: Science

Note: you'll need to get in the Department's good graces before he'll teach you.

The gunslinger profession has a chance in combat to temporarily gain a bonus to damaging attacks with a gun. Please see our Professions page.
Skill name: combat.weapons.lance
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a lance.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Bess Ironmane, Legendary Knight Centaur of the Iron Lance

Location: Enchanted Spring

Directions:
- To east forest portal: fantasy, portal, 15e, leave, 4e, 2ne, n, 2ne, 3e
- To Bess: e, 4n, 2ne, 2s, e, enter, n, 2

The dragoon profession has a chance in combat to temporarily gain a bonus to damaging attacks with a lance. Please see our Professions page.
Skill name: combat.weapons.mace
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a mace.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Heorki

Location: Underdark Arena

The maceman profession has a chance in combat to temporarily gain a bonus to damaging attacks with a mace. Please see our Professions page.
Skill name: combat.weapons.polearm
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a polearm.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Advanced Trainer 4-5: Asuraka

Location: Land2 [map]

Directions:
- To Land2: chaos, enter, 3e, 2s, 2e, 4n, break arch, say land2
- To Asuraka: w, 2nw, 3n, e, nw, n, w, nw, 4n, 4w, climb vine, ne, se, 2e, u, sw
Skill name: combat.weapons.sword
Your level: -= 0/5 =-

Percent bonus to max damage when wielding a sword.

Trainer 1-4: Viggen Blindsoul, Weapon Master and Mercenary Trainer

Location: Pinnacle

Directions: center of town, n, 2w, nw

Alternative Trainer 1-5: A Knight (honorable) / Angriff

Location: A lonely keep on the edge of the icelands.

Directions: fantasy portal, 12n, leave, 8n, 4e, 6n, 4w, n, enter, 2w

Alternative Trainer: An Honorable Knight / Charles

Directions: center of town, n, w, 2n, e, n, w, give 1000 coins to charles (must pay to train)

The swordsman profession has a chance in combat to temporarily gain a bonus to damaging attacks with a sword. Please see our Professions page.
Crafting
Skill name: crafting.blacksmith
Your level: -= 0/5 =-

Increases the likelihood you will create higher quality items. Level
2 ensures you will never have a loss of quality while blacksmithing,
and level 5 cuts the time to blacksmith an item in half.

Trainer: Yvon the Blacksmith

Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Yvon: nw, 2w, sw, nw
Skill name: crafting.chaos wrangler
Your level: -= 0/5 =-

Increases your collection efficiency and increases the likelihood that
you will not consume an entrapment attempt. Level 2 increases the
number of rounds for you to entrap, and level 5 gives you a chance to
turn a gem explosion into a crack.

Trainer: Torix - The Ultimate Wrangler

Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Torix: nw, w, n
Skill name: crafting.chef
Your level: -= 0/5 =-

Increases the likelihood you will create a masterpiece and increases
the effective duration of any food you make. Level 2 increases the
amount of informational feedback you get when you eat the food, and
level 5 increases that yet again.

Trainer: Fritz the Chef

Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Fritz: nw, n, ne, se
Skill name: crafting.enchanter
Your level: -= 0/5 =-

Increases the chance you will prospect successfully and increases the
likelihood you will create higher quality items. Level 2 ensures you
will never have a loss of quality while enchanting and level 5 allows
you to target your prospect for a specific treasure.

Trainer: Sebastian - The Legendary Enchanter

Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Sebastian: nw, w, s
Skill name: crafting.farmer
Your level: -= 0/5 =-

Increases the range of tolerance for growing plants. Level 2
increases the success of growth significantly and level 5 gives you
much more accurate and succinct feedback while growing.

Trainer: Paul - The Aged Farmer

Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Paul: nw, n, ne, nw
Skill name: crafting.miner
Your level: -= 0/5 =-

Increases the likelihood of successfully spelunking a node and
increases your smelting efficiency. Level 2 reduces the likelihood of
spelunking a monster, and level 5 allows you to target your mining for
a specific treasure.

Trainer: Daniel - The Grizzled Old Miner
Location: Crafter's Lane

Directions:
- To Crafter's Lane: center of town, n, w, 3n
- To Daniel: nw, 2w, sw, se
Health
Skill name: health.counterpoise
Your level: -= 0/4 =-

Allows you to temporarily move points from one stat to another using
the command 'counterpoise'.

Trainer: Changeling (player)

Info: Training limit will depend on the guild level of the trainer. 200+ for max.
Skill name: health.focus
Your level: -= 0/10 =-

Increases your natural SP regeneration.

Trainer: Does not require a trainer.

The triathlete profession has chance while not in combat to temporarily gain a bonus to health and spirit regeneration. The amount healed is larger when the triathlete's health is low. Please see our Professions page.
Skill name: health.fortitude
Your level: -= 0/5 =-

Increases your maximum hit points by 1% per point.

Trainer: Van Richten

Location: Ravenloft

Directions:
- To Ravenloft: fantasy portal, #15 e, leave, #4 e, #2 ne, n, #2 ne, #3 e, #2 s, sw, w, nw, enter mists
- To Van Richten: in, n, nw, n, ne, n, nw, n, ne, n, 7w (roams in this area)

The triathlete profession has chance while not in combat to temporarily gain a bonus to health and spirit regeneration. The amount healed is larger when the triathlete's health is low. Please see our Professions page.
Skill name: health.metabolism
Your level: -= 0/5 =-

Increases how quickly your body processes food and alcohol.

Trainer: Does not require a trainer.
Skill name: health.reflex
Your level: -= 0/3 =-

Allows you to trigger custom actions when your HP/SP/GP1 or GP2 dip
below levels you set. Higher skill levels offer more reflexes.
Configure your reflexes using the 'reflex' command.

Trainer: Fremen (player)

Info: Training limit will depend on the guild level of the trainer.
Skill name: health.regeneration
Your level: -= 0/20 =-

Increases your natural HP regeneration.

Trainer: Does not require a trainer.

A fast healer profession has a chance to temporarily gain additional health regeneration when not fully healed. Please see our Professions page.
Skill name: health.spirit
Your level: -= 0/5 =-

Increases your maximum spell points.

Trainer: Does not require a trainer.

A mystic profession has a chance to temporarily gain additional spirit regeneration. Please see our Professions page.
Skill name: health.vigor
Your level: -= 0/3 =-

Increases your resistance and chance of recovery when you catch any
infectious diseases.

Trainer 1-2: A Doctor From the Disease Control Center

Location: Pinnacle Hospital

Directions: center of town, n, e, n, u

Advanced Trainer 2-3: Unknown