Welcome to the Ascended!
About
We are the ascended...
Manifesting your immortal form requires the ascension of Trophea's Peak.
Similarly, to return to your mortal form you must descend from the
mountain top, relinquishing your immortality to regain the powers of
your mortal life.
Ascending and descending can be performed at will, at Trophea's Peak
of course, and each takes time. The first ascension of any mortal
is also at great cost to his/her life experience. At that first
ascension the soul gets to pick the physical manifestation it
wishes to be represented by. Choices include the brutish Cyclops,
the regal Titan, the tempermental Storm Giant, and the terrifying
Cloud Giant.
Quickstart Guide
INDEX
1. Guild basics
2. Combat
3. Stats
Important Note: The ascended guild is not currently maintained.
Note: Prior to joining the Ascended, it is recommended that you remove all gear and turn off all triggers as entering any commands at all will either interupt the process or spam you with "You are too busy climbing."
To join the Ascended, you must have two-billion experience points to spare, and then locate the guild by climbing Trophea's Peak. Once there, the specific direction to travel is random (either nw, n, or ne) and then you'll see 4 statues. These are the demi-god forms that you'll be able to choose from.
Cloud Giant
This enormous statue is of large build with a considerable girth and
a billowing head of hair. Clouds and fog encircle him and a storm
can be seen raging within. At the base of this statue is a
relatively tiny plaque. It reads:
As with all the giant classes, the Cloud Giant's most devastating
attack is a crushing stomp under his giant heel. In addition, the
Cloud Giant can summon forth a thunder storm in a given area and
rain lightning and crushing waves of thunder down on all creatures
therein. Lastly, a Cloud Giant can bring about a dense, impassable
fog in a single room, preventing all creatures from exiting.
As with all of the Immortal Races, the Cloud Giant is very reliant
on his armor and weapon in melee combat.
Storm Giant
This enormous statue has broad shoulders and a more slender build than
his cloud giant cousin. A storm is depicted encircling his head and
lightning bolts descend from it. At the base of this statue is a
relatively tiny plaque. It reads:
As with all the giant classes, the Storm Giant's most devastating
attack is a crushing stomp under his giant heel. In addition, the
Storm Giant can summon forth a lightning storm in a given area and
rain electrifying bolts down on all creatures therein. Lastly, a
Storm Giant can hurl a destructive ball of lightning at a single foe.
As with all of the Immortal Races, the Storm Giant is very reliant
on his armor and weapon in melee combat.
Titan
This enormous statue depicts a truly regal giant with an intricate crown
upon his head. He has an enormous hammer in one hand, and a handful of
lightning bolts in the other. He stands just slightly taller than the
other statues here and is much more 'human-esque' in build. He doesn't
have the unusually broad shoulders of the Storm Giant, nor the
considerable girth of the Cloud Giant. He is muscular and wiry,
standing stoic with electricty shimmering across his form. He is a
force to be reckoned with and his presence on the field of battle would
be duly noted. At the base of this statue is a relatively tiny plaque.
It reads:
As with all the giant classes, the Titan's most devastating
attack is a crushing stomp under his giant heel. In addition, the
Titan can throw down a lightning bolt to ravage his enemies and
send out a powerful tremor, knocking his foes to the floor.
As with all of the Immortal Races, the Titan is very reliant
on his armor and weapon in melee combat.
Cyclops
This enormous statue depicts a truly hulking humanoid with but a single
eye. It is said that the clarity of vision in that one focused view
rivals even the best hunter of the realms. The muscles of this giant
are enormous, and the grip on his weapon is intense. The anger visible
on his face gives you pause for a moment. At the base of this statue is
a relatively tiny plaque. It reads:
As with all the giant classes, the Cyclops' most devastating
attack is a crushing stomp under his giant heel. In addition, the
Cyclops can build an internal rage that greatly increases his
damaging attacks with a wielded weapon.
As with all of the Immortal Races, the Cyclops is very reliant
on his armor and weapon in melee combat.
Decide which demi-god form you'd like to take, remove all gear (if you're still wearing it), and <ascend>
. (Ascending from mortal to demi-god status takes 6 minutes, while descending the mountain and turning back into mortal form takes 3 minutes.)
You hear a rumbling echo out from the heavens. It is loud, but not harsh to your ears. A voice begins to speak...
The Voice booms: Ascension is not to be taken lightly. This will forever alter your path in this reality. Although you can ascend into the immortal realms, and descend back into the mortal realms at will, the initial cost to your mortal life is dramatic.
The Voice booms: The transformation into a demi-god requires the sacrifice of a prime-mortal life experience. In terms that you can understand, that means 2 billion points of experience. This 'payment' is a one-time deal and you will not be incur the cost during future ascensions.
Proceed with ascension? If you are certain, type 'so be it' :
<so be it>
Now you must choose your immortal form. Your choices are 'Storm Giant', 'Cloud Giant', 'Titan', or 'Cyclops'. Each of these comes with some standard and some unique abilities and it is recommended you read the information on these forms before you decide. If you are ready, and certain, you may type in your choice from the list. There is no turning back and no changing your mind once this occurs. Type 'exit' to wait. Your choice? (or 'exit')
This is where you enter <cloud giant>
, <storm giant>
, <titan>
, or <cyclops>
.
You have ascended...
[ARRIVED] Locrian has arrived.
*** Your Ascended skills have been reset. ***
Understanding that your ascent will mean leaving behind not just the restrictions of mortality, but also the pleasures thereof, you confidently begin the ascent of Trophea's Peak...
The heavens open up and rays of light shine down upon Locrian, welcoming her into the realm of the immortals. Locrian has Ascended...
You continue climbing Trophea's Peak...
Sweat drips from your mortal form, pooling at your feet, as you stand upon a ledge on the side of Trophea's Peak. The sun shines somehow brighter as you approach the lower layers of clouds in an attempt to ascend above them. The air is thinning causing air to come in gasps, rather than steady breathing. Your muscles have torn and are burning at the exertion. The mountain has not yet won, but the sweet gentle release of death would be preferable to the intensely painful climb.
You are about three-quarters of the way there...
You step up onto the summit of Trophea's Peak and as you firmly plant both feet, a sound like that of rushing water floods your ears, drowning out all sounds around you. Your vision dims and eventually disappears alltogether. An unintentional scream escapes your lips as the now-wrecked physical form that has held you back fades away and your immortal spirit surges forward to occupy the physical manifestation of immortal self. You stretch your arms out to the sides and then flex powerfully, completing your ascension to immortality.
Guilds Basics
a. Using chatline
b. The Guild
c. HP Bar
d. GXP
Using Chatline
The Ascended guild chatline is <ichat main>
. It is helpful to alias this to something much shorter. Click the details button open to see examples of what it looks like.
chat
- Line Name
- Main
- Ansi Variable
- ascended_main
- # ppl
- 20
- Hist/ Max
- 20/ 20
Line Command:
<ichat main>
What's it look like?
[Ascended] Locrian : so does this guild still "work"?
[ascended] Nameless : i bet its so easy to lvl now
[ascended] Nameless : i wonder if an ascended wearing cmc cans olo
[Ascended] Locrian : go try and let us know, k?
[*ADVANCE*] Locrian has attained Ascension 11!
History Command:
<ichat main -h>
What does the history look like?
19:50 [Ascended] Locrian : testing 1, 2, 1, 2.
19:50 [ascended] Solarnis : woof
19:51 [ascended] Nameless : i forgot about this one
19:51 [Ascended] Locrian : so does this guild still "work"?
19:51 [ascended] Nameless : i bet its so easy to lvl now
19:51 [ascended] Nameless : i wonder if an ascended wearing cmc cans olo
19:52 [Ascended] Locrian : go try and let us know, k?
How can I get this line?
This line is automatically available when you join the Ascended guild.
ASCORE, ASCORE2, AWHO Commands
<ainfo guild>
/ <iinfo guild>
The ascended guild is an original concept, based upon the immortal giant
races of the D&D universes. Ascended are those mortals of the 3Kingdoms
who have reached a certain point of mortal power attainment, and wish to
traverse the path of immortality. Leaving behind their physical shell, the
Ascended's form becomes the immortal manifestation of their very soul. This
form is a physically formidable foe and shrugs off damage that would best
any mere mortal. They are to be the tanks and protectors of large groups
of mortals when their adventures lead them into situations they could not
otherwise handle.
Stats matter very little to the Ascended as nearly everything revolves
around their gear and their training therewith.
ascore - guild score
Info | Description |
---|---|
Ascension | - This is your 'guild level' if you prefer that term |
Ascended GXP | - This is the XP/GXP you've earned while in ascended form |
GXP to next | - The amount of Xp/GXP you need to gain the next ascension, it will be displayed in short form (3B = 3 Billion) |
fancy slider | - Gives you a visual representation of how far to go |
Skill points | - How many skill points you have remaining to use on your ascended skills, and how many total you have |
TCR | - Total combat rounds you've spent while ascended |
GXP per CR | - How much XP/GXP you've earned per combat round |
GXP per hour | - Over your ascended lifespan, the amount of GXP you've averaged per hour |
Weapons and armors:
The first number is how many rounds you've used that weapon or armor.
The "?" column is a representation of the benefit you are getting when
using a weapon or armor of that type. It is up to you to figure out
what those symbols mean.
The percentages "x%/y%" represent:
x = How close you are to the next advancement of the "?" symbols
y = Percentage of your total combat rounds you've used that type of armor or weapon
ascore2 - guild score
Info | Description |
---|---|
Guild Age: | how long you've been ascended |
Joined the guild on: | The exact date and time you joined ascended |
Total deaths: | How many times you've died while being an ascended |
Since reset: |
awho/iwho - guild members online
HP Bar
When becoming an ascended, your hit point bar will change to display only your Hit Points, and only your Spell Points.
HP: 1826/3000 SP: 3797/3797
Note: My initial hit points before becoming ascended were only 1826. As soon I joined ascended, they become a max of 3000.
When in combat, you'll also be given a display of your Target's health.
HP: 1888/3000 SP: 3797/3797 T:7%
GXP
<ainfo gxp>
When you are in ascended form, any XP you earn will be converted
directly to guild experience. You cannot earn XP points while you
are ascended.
For Ascension 20 and beyond, if you are not taking the brunt
of the assault then you are not learning much in the ways of
the Ascended. This will be reflected in your GXP advancement.
Similarly, if you find it easier to be led through your immortal
advancement by others, you may find that you are not advancing quite as
quickly as you'd like.
Combat
FAQ
Q: What are the 'ascended'?
A: Ascended are the physical manifestation of your immortal soul.
When you climb Trophea's Peak your mortal body is slowly dissolved
into the ether and your immortal form materializes.
Q: Why?
A: To provide the means to tackle end-game content for the players that
have dedicated a significant portion of their lives to this game.
Q: If we're all immortal and such, why do we die?
A: You don't die, at least not in the traditional mud-sense. Your physical
manifestation of your immortal soul can be shattered however, and it
will slump to the ground in a big fleshy-bloody goo. However, your
soul will return to Trophea's Peak instead of being claimed by the
reaper. You will have lost nothing in regards to stats, XP, nor GXP.
However, it takes time for your soul to re-manifest a new gigantic
body and you must wait for it to do so before venturing forth again.
See the iinfo file for 'death'
Q: So, like, we tank?
A: To put it mildly, yes. The Ascended, in their current incarnation,
are legendary defenders. With an abundance of HP and epic resistances
we can withstand punishment far beyond any mere mortal. With great
health comes great need for healing however, so be sure you make
friends with a healing class.
Q: I'm totally ready, with this many HP I'm going to solo the world. Right?
A: No. You have no healing, no damage "blocking" powers, and are
basically a giant ball of flesh waiting to get plastered. If you don't
wander around with a healer, you won't get far.
Q: But, my damage powers do THOUSANDS, why can't I solo?
A: Because you can't do those every round. Every guild power has a
cooldown, that makes Ascended unique throughout the entire world of
3-Kingdoms. All our guild powers are on cooldown timers rather than
involving a 'guild point' cost of some kind.
Q: Cooldowns!? WHY!!??!
A: Eleventy.
Q: I was a Juggerborgknight and used to be able to carry 50 hazillion
swords, armors, corpses, bits of detritus and very small rocks. Why
can I only carry 25 hazillion now?
A: You are a giant, the physical representation of your immortal soul.
Although you should be able to carry 100 hazillion things instead you
can now carry the same as every other ascended. (Which is a lot.)
Q: I was a Magemousemonkgnatlizard and used to be able to carry 2 swords and
a potato, sometimes. Now I can carry a crapload, why?
A: See the previous question.
Q: I will PWNZER at PK D00D!DLJDLFJ!!!JDFeErjaldsj!!!eone!!!
A: Hmm, yea, probably.
Q: ZOMG, I picked Stirge form and really want Titan now!
A: That's very unfortunate, you should have done more research before
choosing a form. It is permanent.
Q: Why am I not earning XP? ZOMGWTFBBQ!
A: Ascended have no need for furthering their mortal pursuits. Instead
all experience while in your immortal form goes to furthering the
needs of your soul.
Q: Why can't I cast mazilloids of spells, powers, emits, light sabre
attacks, sing songs, and prance around while ascended!?
A: Because.
Q: Why?
A: Because.
Q: Really, why?
A: Really because. Does it make any sense at all to you that you'd
gain thousands of HP, gobs of resistances, and all these amazing
powers ON TOP OF your existing guild abilities? I'm sure you'd
feel that was somehow perfectly balanced too? Go munchkin out
your Diablo 2 character using a game hack and stop bothering me.
Q: You're mean.
A: Yes.
Q: Why are you beating me with an axe handle?
A: Because you almost assuredly deserve it.
Q: I sink I loss sum teef
A: Not some, all.
Gear
Because you're a giant now, all of your previously worn gear (and weapon) will be too small.
That is MUCH too small for you to wear.
You'll need to visit Aggalaggia, inside the Ascended guild, to modify all of your equipment.
<modify amulet>
/<modify all>
Aggalaggia takes the Amulet of the Spirit {radiant} and stretches it.
When you're ready to return to 'mortal' status, you'll need to remove gear and unwield your weapon so that you can <unmodify all>
before you <descend>
Trophea's Peak.
Healing
<ainfo heal>
/ <ainfo health>
This very simply increases your max HP.
This skill + your augmented heal skill cannot exceed your guild level.
Additionally, attaining a skill greater than 20 requires a much higher Ascendency level. This requirement is for you to discover.
See also: skills ascended, help ascended.
WMT Note: With each new guild level, your hit points will increase by 20 points.
Stats
Stats matter very little to the Ascended as nearly everything revolves around their gear and their training therewith.
Skills and Powers
Skills |
|
|
|
DEFENSE
|
Armor
|
Base resistance
|
Boots
|
Breastplate
|
Cloak
|
Gloves
|
Greaves
|
Helmet
|
Main
|
Shield
|
Augmented heals
|
Divine shield
|
Health
|
Immortal aura
|
Spectral defense
|
OFFENSE
|
Blood wine
|
Rage
|
Spectral hit
|
Storms
|
Duration
|
Power
|
Tremor
|
Weapons
|
Axe
|
Dagger
|
Exotic
|
Lance
|
Mace
|
Polearm
|
Sword
|
Two-handed
|
Powers |
|
Repeat Tier: 1
|
Iset Tier: 1
|
Stride Tier: 1
|
Defend Tier: 1
|
Blood wine Tier: 1
WMT Note: This appears to be a damage power. To also get the wine, it appears as though you should cast this when your enemy is near death (though no benefits can be found when drinking the wine yet).
|
Snap item Tier: 1
WMT Note: This powers seems to simply dispose an item. Is also useful to get rid of a corpse. |
Object read Tier: 1
|
Soul read Tier: 1
|
Illuminate Tier: 4
WMT Note: This orb does not follow you from room to room. You will need to recast it in each dark room you encounter. |
Rage (Cyclops) Tier: 8
|
Lightning bolt (Storm) Tier: 8
|
Hurl lightning (Titan) Tier: 8
|
Thunderstorm (Cloud) Tier: 8
|
Concussive blow Tier: 10
WMT Note: Combat has now stopped. If you're in a party, this may just cause the enemy to direct hits to your party mate if they're still auto-attacking, so be mindful. |
Tremor (Titan) Tier: 12
|
Sweep (Cyclops) Tier: 12
|
Fog cloud (Cloud) Tier: 12
|
Lightning storm (Storm) Tier: 12
|
Divine shield Tier: 16
|
Enrage Tier: 20
|
Soul recorder Tier: 23
|
Thump Tier: 25
|
Soul shear Tier: 40
|
Guild Levels
Guild level costs are listed below. (You do not need to return to the guild to advance a guild level, it's automatically advanced once you reach the necessary experience points.)
Note: Click on the buttons below to see guild level requirements for the various forms within Ascended:
Cloud Giant (incomplete)
This information has not yet been obtained. |
Storm Giant (incomplete)
This information has not yet been obtained. |
Titan (incomplete)
Level | Cost | Title |
---|---|---|
1 | 0 | the Ascended Titan |
2 | 300,000 | the Ascended Titan |
3 | 4,000,000 | the Ascended Titan |
4 | 13,000,000 | the Ascended Titan |
5 | 22,000,000 | the Ascended Titan |
6 | 32,000,000 | the Tyrant of the Titans |
7 | 44,000,000 | the Tyrant of the Titans |
8 | 56,000,000 | the Tyrant of the Titans |
9 | 70,000,000 | the Tyrant of the Titans |
10 | 84,000,000 | the Tyrant of the Titans |
11 | 100,000,000 | the Tyrant of the Titan |
12 | 200,000,000 | the Titan Demigod |
13 | 320,000,000 | the Titan Demigod |
14 | 460,000,000 | the Titan Demigod |
15 | 620,000,000 | the Titan Demigod |
16 | 800,000,000 | the Titan Demigod |
17 | 1,000,000,000 | the Titan Demigod |
18 | 1,220,000,000 | the Titan Tutelary |
19 | 1,460,000,000 | the Titan Tutelary |
20 | 1,720,000,000 | the Titan Tutelary |
21 | 2,000,000,000 | the Titan Tutelaryd |
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | 45,707,200,000 | the Liberator of the Titan tribes |
40 | 51,184,000,000 | the Liberator of the Titan tribes |
41 | 57,321,600,000 | the Liberator of the Titan tribes |
42 | 64,198,400,000 | the Redeemer of the Titan nations |
43 | 71,892,800,000 | the Redeemer of the Titan nations |
44 | 80,516,800,000 | the Redeemer of the Titan nations |
44 | 51,659,170,678 | the Redeemer of the Titan nations |
45 | 90,171,200,000 | the Redeemer of the Titan nations |
46 | 100,990,400,000 | the Redeemer of the Titan nations |
47 | 113,108,800,000 | the Redeemer of the Titan nations |
48 | 126,672,000,000 | the Apocalyptic Titan King |
49 | 141,870,400,000 | the Apocalyptic Titan King |
Cyclops (incomplete)
Level | Cost | Title |
---|---|---|
1 | 0 | the Ascended Cyclops |
2 | 300,000 | the Ascended Cyclops |
3 | 4,000,000 | the Ascended Cyclops |
4 | 13,000,000 | the Ascended Cyclops |
5 | 22,000,000 | the Ascended Cyclops |
6 | 32,000,000 | the Tyrant of the Cyclopss |
7 | 44,000,000 | the Tyrant of the Cyclopss |
8 | 56,000,000 | the Tyrant of the Cyclopss |
9 | 70,000,000 | the Tyrant of the Cyclopss |
10 | 84,000,000 | the Tyrant of the Cyclopss |
11 | 100,000,000 | the Tyrant of the Cyclopss |
12 | 200,000,000 | the Cyclops Demigod |
13 | 320,000,000 | the Cyclops Demigod |
14 | 460,000,000 | the Cyclops Demigod |
15 | 620,000,000 | the Cyclops Demigod |
16 | 800,000,000 | the Cyclops Demigod |
17 | 1,000,000,000 | the Cyclops Demigod |
18 | 1,220,000,000 | the Cyclops Tutelary |
19 | 1,460,000,000 | the Cyclops Tutelary |
20 | 1,720,000,000 | the Cyclops Tutelary |
21 | 2,000,000,000 | the Cyclops Tutelary |
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
28 | ||
29 | ||
30 | ||
31 | ||
32 | ||
33 | ||
34 | ||
35 | ||
36 | ||
37 | ||
38 | ||
39 | ||
40 | ||
41 | ||
42 | ||
43 | ||
44 | ||
45 | ||
46 | ||
47 | ||
48 | ||
49 | ||
50 | ||
51 | ||
52 | ||
53 | ||
54 | ||
55 | ||
56 | ||
57 | ||
58 | ||
59 | ||
60 | ||
61 | ||
62 | ||
63 | ||
64 | ||
65 | ||
66 | ||
67 | ||
68 | ||
69 | ||
70 | ||
71 | ||
72 | ||
73 | ||
74 | ||
75 | ||
76 | ||
77 | ||
78 | ||
79 | ||
80 | ||
81 | ||
82 | ||
83 | ||
84 | ||
85 | ||
86 | ||
87 | ||
88 | ||
89 | ||
90 | ||
91 | ||
92 | ||
93 | ||
94 | ||
95 | ||
96 | ||
97 | ||
98 | ||
99 | ||
100 |