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Welcome to SCIENCE!

Map of Science

The realm of Science is a post apocalyptic and sci-fi realm, based primarily in the central and eastern portions of the United States. When first entering via Pinnacle, you will find an advanced hub, with shuttles and bullet trains that will take you to some of the rebuilt and futuristic destinations around the globe. You can also step outside of the station and wander the blasted landscape of what is left following the nuclear fallout. While littered with underground bunkers and mutated creatures, there are many interesting destinations to be discovered. Science is also home to a number of sci-fi themed guilds.

If you're brand new and not sure where to start, make sure to check out our Newbie Help page! It includes 3Kingdoms FAQ as well as information regarding the Adventurers Guild (the guild you're in by default).

Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information (this will be updated as often as possible). We're still lacking a few areas, so if you have any knowledge (preferably precise directions) or any information, please EMAIL or join our disord. We appreciate all information, it will just take a bit longer to upload if it's not exact directions.

To Science from Center of Town: <s, 2e, n, 2e, enter>

Areas of Science

Click on header to sort area by column (Name, Explorers Rooms, Low class, High class)...
is equal to 1 known light source needed for the area.
Click on row to expand for more details (if available).

Name and Directions Expl. Class (low) L Class (high) H

Abandoned Building [Groosh]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, e, n>
Return to Science: <s, w, 6n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, e, n>
Return to Science: <s, w, 6n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
Abandoned Building [Groosh]
Monster class:

1.0000000071

71
to

1.0000012933

13k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
2 : Evil
2 : Good
Rewards:
Bag
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Abandoned Building
Map of Area


1.0000000000

-

1.0000000071

71

1.0000012933

13k

Aegis Global [Kikipopo]


From Science: <enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter>
Return to Science: <exit, 2n, w, enter>


Area/Rating:
Hit around:
No
Alignment:
Neutral
Rewards:
Coins -
Reputation:
Aegis Global (see 'goal' in details)
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
4 hours
Scaling:
Yes
Area Details:

Note titled 'Aegis Global (Rumor, Mon Jan 29 20:01:45 2007):

Aegis Global has never been very friendly to outside inquiries. A defense contractor of its size and power can afford to choose its own clients. No need to advertise.

That's what makes recent events so disturbing. The doors to its New York City headquarters stand wide open. There are whispers on the streets that something terrible has happened there. Something unnatural. And deadly.

This underground complex is large and anyone adventurous enough to look deeper into its recent mysterious circumstances should come prepared for any number of dangers. If you don't make it back in one piece, don't claim you weren't warned.

First few floors recommended for players level 50+. Lower levels...
If you have to ask, don't try them.

Goal - Decrease your reputation to -25k to earn approval from Master Gunnery Sergeant Roosevelt Brown (located on level 5). <nod>, and he'll give you a passcard to access the vault on Level 7 (which is where the bodyarmor and shield can be located). Type <reps> to see your current reputation with Aegis Global.

REPUTATION:
Level 1 to Level 2 Zombies = -10 points
Level 3 Zombies = -15 points
Level 4 to Level 5 Zombies = -25 points
Level 1 to Level 3 Robots = -75 points
Level 4 to Level 6 Robots = -100 points
Level 7 Guardian = -200 points
Master Gunnery Sergeant Roosevelt Brown = +1500 points

Items - All four items; Flamethrower, Bodyarmor, Faceplate, and Forceshield are BoP (also known as Bind on Pickup). The resistances remain the same throughout each scaler (whether it's scaler 65 or 150), though you'll notice that the title description will change - example: 'Aegis Faceplate [polished]' at scaler 65 will turn into 'Aegis Faceplate [shimmering]' at scaler 150. It appears as though your SMD increases for the better with each description change. More details are being acquired and will be updated as we get them. As for the flamethrower, the weapon class increases as your scaler increases.

RESISTANCES:
Bodyarmor: 65 edged, 65 blunt, 30 fire, 30 ice, 30 acid, 50 energy, 30 radiation
Faceplate: 15 edged, 15 blunt, 30 fire, 15 ice, 30 acid, 30 electric, 15 energy
Forceshield: 32 edged, 32 blunt, 20 fire, 20 ice, 20 acid, 30 energy, 20 radiation (block chance changes based on scaler)
Flamethrower: fire damage (weapon class changes based on scaler)

*Note: Robots in Aegis do not drop corpses and you cannot use the passcard from one scaler on a different scaler, so make sure you <dispose passcard> once you leave the area.

Map of Aegis.
Map of Area

Class sizes sorted by Dungeon Scaler for Aegis
Scaler
Class
Mobs/Extra Info
7
300 - 3k
15
1k - 22k
Hidden Level: 38k
Gear - [scorched]
Bodyarmor:
10 edged, 10 blunt, 5 fire, 5 ice, 5 acid, 8 energy, 5 radiation
Faceplate:
2 edged, 2 blunt, 5 fire, 2 ice, 5 acid, 5 electric, 2 energy
Forceshield:
5 edged, 5 blunt, 3 fire, 3 ice, 3 acid, 5 energy, 3 radiation
Flamethrower (lukewarm) - WC 10
17
8k - 38k
Lvl 7 info not acquired
20
10k - 50k
Gear - [scorched]
Flamethrower (lukewarm)
25
22k - 67k
Lvl 7 info not acquired
30
30k - 78k
35
41k - 95k
40
75k - 198k
45
97k - 174k
47
98k
50
140k - 260k
55
190k - 325k
Gear - [pitted]
60
470k - 610k
Flamethrower (sizzling) - WC 40
65
700k - 1.1M
Gear - [blistered] No SMD with Scaler 65 and previous
Flamethrower (sizzling) - WC 43
66
727k - 1.2M
Gear - [polished] is now unbreakable and has SMD
Flamethrower (very hot) - WC 44
Forceshield [polished] - Block chance: <5%
67
741k - 1M
Gear - [polished]
Flamethrower (very hot) - WC 44
68
780k - 1.3M
Gear - [polished]
Forceshield - Block chance: <5%
69
1M - 1.8M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield - Block chance: <5%
70
1M - 1.9M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield [polished] - Block chance: <5%
71
1.1M - 1.4M
Numbers only reflect floors 1-3
72
1.7M - 2.4M
Gear - [polished]
Flamethrower (very hot) - WC 48
73
1.8M - 3.2M
Gear - [polished]
Flamethrower (very hot) - WC 48
75
2.4M - 6.8M
Gear - [polished]
Flamethrower (very hot) - WC 48
76
2.8M - 5.4M
Gear - [polished]
Flamethrower (very hot) - WC 50
Forceshield [polished] - Block chance: <5%
80
4.4M - 7.4M
Gear - [polished]
Flamethrower (very hot) - WC 53
Forceshield [polished] - Block chance: <5%
82
4.9M - 7.9M
85
6.8M - 11M
Gear - [polished]
Flamethrower (very hot) - WC
86
7.2M - 11M
Gear - [polished]
Flamethrower (spicy) - WC 57
89
8.4M - 13M
Gear - [polished]
90
9.4M - 15M
Gear - [polished] Flamethrower (spicy) - WC
91
10M - 14M
94
12M - 18.2M
95
11M - 12.2M
100
22M
101
24M
105
26M
109
34M - 45M
Forceshield [Lustrous] - Block chance: ~5%
110
32M - 45M
Forceshield [Luminescent] - Block chance: ~5%
115
40M - 49M
Flamethrower (scorching)
Forceshield [Luminescent] - Block chance: ~5%
119
43M - 56M
Forceshield [Luminescent] - Block chance: 5%
120
53M - 70M
Flamethrower (immolating) - WC 80
Forceshield [Phosphorescent] - Block chance: 10%
121
54M - 70M
Forceshield [Phosphorescent]
125
60M
130
65M - 82M
Forceshield [Glittering] - Block chance: 10%
Flamethrower (napalmy)
135
74.8M - 99.5M
140
95M - 122M
Gear [Glimmering]
Flamethrower (explosive) - WC 93
Forceshield [Glimmering] - Block chance: ~10%
142
110M - 125M
Gear [Glimmering]
143
110M
145
106M - 118M
146
112M - 121M
Flamethrower WC 97
148
119M - 150M
Forceshield [Glimmering] - Block chance: 10%
149
159M
Flamethrower (explosive) - WC 99
Forceshield [Glimmering] - Block chance: 10%
150
123M - 196M
Gear [Shimmering]
Flamethrower (liquid hot MAGMA) - WC 100
Forceshield [Shimmering] - Block chance: ~15%



1.0000000000

-

1.0000030000

30k

1.0129000000

129M

Air Force Base [Nanook]


From Science: <enter, u, 3e, d, e, path, 11n, 18e, road>
Return to Science: <road, 18w, 11s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 11n, 18e, road>
Return to Science: <road, 18w, 11s, path, w, u, 3w, d, out>


Area/Rating:
Science
Air Force Base [Nanook]
Monster class:

1.0000001325

1k
to

1.0000029578

30k

This area has

1.0000000032

32
discovered rooms.
WMT has discovered

1.0000000031

31
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

As it stands, there seems to be more to this area than meets the eye. There are strange conduit cables located in the tower, and there is also a catwalk located in the hangar that appears to be inaccessible at the moment. If you find out the secrets of this area, please let Locrian know.

Map of Air Force Base
Map of Area


1.0000000031

31

1.0000001325

1k

1.0000029578

30k

Airport Arcade [Steel]


From Science: <enter, u, 3n, w>
Return to Science: <e, 3s, d, out>


From Science: <enter, u, 3n, w>
Return to Science: <e, 3s, d, out>


Area/Rating:
Science
Airport Arcade [Steel]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Rewards:
Reputation:
Reset Type:
Area Details:

1 room only, no map needed. This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.



1.0000000001

1

1.0000000001

N/A

1.0000000001

N/A

Alien/Alpha [Slister]


From Science: <enter, u, 4n, d, 3n, e, enter truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 3n, e, enter truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


Area/Rating:
Science
Alien/Alpha [Slister]
aka Alpha Team and Alien Ship
Monster class:

1.0000000092

92
to

1.0000068946

69k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000092

92

1.0000068946

69k

Alien Ship [Distortion]


From Science: <enter, u, 4n, d, 21n, 11w, enter>
Return to Science: <leave, 11e, 21s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 21n, 11w, enter>
Return to Science: <leave, 11e, 21s, u, 4s, d, out>


Area/Rating:
Science
Alien Ship [Distortion]
Monster class:

1.0000000092

92
to

1.0000069023

69k

This area has

1.0000000058

58
discovered rooms.
WMT has discovered

1.0000000058

58
rooms.

Hit around:
Unknown
Alignment:
16 : Neutral
1 : Good
Rewards:
Stat boosting gear
Quest - #102 Durskaen
Reputation:
N/A
Reset Type:
Area Details:

While the legendary Power gear may not seem desirable (giving minimal armour class, and even negative armour class on some items), it will provide you with stat boosts once worn.

Resist Type: Edge Blnt Fire Ice Acid Elec Mind Enrg Pois Radi
Resistances:   7      8      0    0     0      0      -2     -1     -1     -1

Click on the 'Items List' tab below for more information about the gear.

Map of Alien Ship
Map of Area

Mobs and Items:

Mobs and Items:



1.0000000058

58

1.0000000092

92

1.0000069023

69k

Alpha Team and Alien Ship 2.0 [Kikipopo and Slister]


From Science: <enter, u, 4n, d, 3n, e, enter large truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 3n, e, enter large truck>
Return to Science: <out, w, 3s, u, 4s, d, out>


Area/Rating:
Science
Alpha Team and Alien Ship 2.0 [Slister]
Monster class:

1.0000048399

48k
to

1.0091966175

92M

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000048399

48k

1.0091966175

92M

The Amazon Research Center [Samiel]


From Science: <enter, u, 3e, d, e, path, n, 3e, clearing>
Return to Science: <leave, 3w, s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, n, 3e, clearing>
Return to Science: <leave, 3w, s, path, w, u, 3w, d, out>


Area/Rating:
Science
The Amazon Research Center [Samiel]
Monster class:

1.0000013764

14k
to

1.0000106276

106k

This area has

1.0000000048

48
discovered rooms.
WMT has discovered

1.0000000048

48
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of
Map of Area


1.0000000048

48

1.0000013764

14k

1.0000106276

106k

Antimammonist Vault [Solo]


From Science: <enter, u, 4n, d, 6n, path>
Return to Science: <path, 6s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 6n, path>
Return to Science: <path, 6s, u, 4s, d, out>


Area/Rating:
Science
Antimammonist Vault [Solo]
Monster class:

1.0000043261

43k
to

1.0000327563

328k

This area has

1.0000000038

38
discovered rooms.
WMT has discovered

1.0000000038

38
rooms.

Hit around:
Unknown
Alignment:
Neutral
Reputation:
None
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Antimammonist Vault
Map of Area


1.0000000038

38

1.0000043261

43k

1.0000327563

328k

Atlanta [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road>
Return to Science: <n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road>
Return to Science: <n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
Atlanta [Cletus]
Monster class:

1.0000000071

71
to

1.0000085921

86k

This area has

1.0000000176

176
discovered rooms.
WMT has discovered

1.0000000175

175
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Quest - #59 Shadowrun
Quest - #62, Scavenger Hunt
Reputation:
Pinnacle Tower
Reset Type:
Area Details:

This area is full of terrible drivers that will run you over with their vehicle as soon as you enter the room. No worries through, all of the drivers are relatively small class.

Atlanta is also home for the Tower of Cletus (3 rooms), which can only be accessed via the Center of Town when it's activated by a Wizard.

Map of Atlanta
Map of Area


1.0000000175

175

1.0000000071

71

1.0000085921

86k

Aurora Missile Base [Skeet]


From Science: <enter, u, 4n, d, 10n, 13w, clear rubble, nw>
Return to Science: <se, 13e, 10s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 10n, 13w, clear rubble, nw>
Return to Science: <se, 13e, 10s, u, 4s, d, out>


Area/Rating:
Science
Aurora Missile Base [Skeet]
Monster class:

1.0000000347

347
to

1.0000013989

14k

This area has

1.0000000017

17
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Good
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000347

347

1.0000013989

14k

Bandit Camp [Gogmagog]


From Science: <enter, u, 3e, d, e, path, 2n, 7e, trail>
Return to Science: <trail, 7w, 2s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 2n, 7e, trail>
Return to Science: <trail, 7w, 2s, path, w, u, 3w, d, out>


Area/Rating:
Science
Bandit Camp [Gogmagog]
Monster class:

1.0000005407

5k
to

1.0000008178

8k

This area has

1.0000000007

7
discovered rooms.
WMT has discovered

1.0000000007

7
rooms.

Hit around:
Alignment:
3 - Neutral
Rewards:
Reputation:
Reset Type:
Natural, rooms will reset in less than 30 minutes.
Area Details:

There is a Metal case in this area that requires a key to open. That key has not been found yet.

Map of Bandit Camp
Map of Area


1.0000000007

7

1.0000005407

5k

1.0000008178

8k

Battlestar Galactica [Green]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, 2s, enter pod>
Return to Science: <exit, 2n, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000048413

48k

1.0000132665

133k

Bomb Shelter [Flaxen]


From Science: <enter, u, 4n, d, 12n, 2w, open door, enter>
Return to Science: <exit, 2e, 12s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 12n, 2w, open door, enter>
Return to Science: <exit, 2e, 12s, u, 4s, d, out>


Area/Rating:
Science
Bomb Shelter [Flaxen]
Monster class:

1.0000002300

2k
to

1.0000023895

24k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
Good - 2
Evil - 1
Rewards:
Quest - #1 Marbles
Reputation:
Not applicable
Reset Type:
Area Details:

Currently no details provided.

Map of Bomb Shelter
Map of Area


1.0000000005

5

1.0000002300

2k

1.0000023895

24k

Bombfreaks' Abbey [Syd]


From Science: <enter, u, 4n, d, 8n, 2e, path>
Return to Science: <path, 2w, 8s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Quest - #62 Scavenger Hunt
Coins - 15,568
Reputation:
Neutral - 1 (god)
Reset Type:
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

This is a non scaling dungeon with a relatively small number of mobs.

Map of Bombfreaks' Abbey
Map of Area

Class sizes sorted by Dungeon Scaler for Bombfreaks' Abbey
Scaler
Mobs/Extra Info
Non-scaling dungeon
Radiation God: 50k

Information missing or incorrect for this area? Complete the Area Feedback form.




1.0000000035

35

1.0000000179

179

1.0000051465

51k

Borg Cube [Cirrus]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, n, e, enter pod>
Return to Science: <portal, w, s, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000008561

9k

1.0000009678

10k

Bots 'R' Us [Toad]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, ne, n>
Return to Science: <s, sw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000008445

8k

1.0000040600

41k

Buried Trailer [Vermillion]


From Science: <enter, u, 3e, d, e, path, 4n, 15e, search ground (multiple)>
Return to Science: <open door, s, climb mound, 15w, 4s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000007155

7k

1.0000041400

41k

Camazots [Mischief]


From Science: <enter, u, 4n, d, 11n, 2e, enter>
Return to Science: <leave, 2w, 11s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 11n, 2e, enter>
Return to Science: <leave, 2w, 11s, u, 4s, d, out>


Area/Rating:
Science
Camazots [Mischief]
Monster class:

1.0000000092

92
to

1.0000152132

152k

This area has

1.0000000019

-
discovered rooms.
WMT has discovered

1.0000000019

19
rooms.

Hit around:
Unknown
Alignment:
2 Good, 3 Evil
Rewards:
Quest - #61 Pub Crawl
Reputation:
None
Reset Type:
Natural reset (30m - 1h)
Area Details:

The evil demon, Icodileies, has coerced two villagers to live in this destitude area, taking all of their riches and leaving them with nothing. You must defeat his two guards and choose the correct torch <pull left torch> before gaining access to his throne room, at which point, he will most certainly attack you for trespassing. Within this room lies very important inscriptions. Read them carefully, and remember them in your future thoughts.

Only upon his defeat can you sit upon his throne <sit throne> and be transported to his spectacular treasure chamber.


Once in the Treasure Chamber


...thinking of the inscriptions from his throne room will get you to the treasures you seek. (You should only think of returning to the treasure chamber <think return> to leave each special treasure room.)
  1. <think I^@rSi!4x3, take necklace, think return>
  2. <think Okn2e8$w82, take tiara, think return>
  3. <think @828slf8f$, think return> (This room is empty of treasure.)
  4. <think iefDjfeske, take gun, think return>
  5. <think nv3&32d#@!, take headband, think return>
  6. <think $7323kf8e@, take anklet, think return>
  7. <think !fkeue73@#, take earrings, think return>
  8. <think Yri2*lwOI#, take bracelet, think return>

The remaining inscriptions, We8fi237#2, Kcz38sw^&8, Z*2f2fisle, &;2kfkIFE3 (if on tintin &\;2kfkIFE3), @4w38flei$, oicIu28%3s, gnbmx*^YFd, Yksie#42df, W28^2Nw^s%, *lwUJlkfsf, did not lead to new rooms.

Map of Camazots
Map of Area


1.0000000019

19

1.0000000092

92

1.0000152132

152k

Carnegie Hall [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Carnegie Hall [Pfunk]
Monster class:

1.0000021694

22k
to

1.0000106182

106k

This area has

1.0000000090

90
discovered rooms.
WMT has discovered

1.0000000090

90
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
None
Reset Type:
Area Details:

Carnegie Hall is a concert venue in Midtown Manhattan in New York City. The ushers within this area are determined for you to show your ticket before they let you pass onto the next room while the members of the audience yell at you to get out of their way.

Map of Carnegie Hall
Map of Area


1.0000000090

90

1.0000021694

22k

1.0000106182

106k

Carnegie Hall 2.0 [Balthus and Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Hit around:
No, but there are room effects on the 2nd floor.
Alignment:
Neutral
Rewards:
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.

Map of Carnegie Hall.
Map of Area

Class sizes sorted by Dungeon Scaler for Carnegie Hall 2.0
Scaler
Class
Mobs/Extra Info
15
6k - 20k
17
12k - 39k
20
11k - 47k
25
41k - 71k
30
46k - 95k
Ushers: 67k-70k
Angry: 95k
33
75k - 161k
46
250k - 600k
48
300k - 860k
54
394k - 1M
59
425k - 1.2M
65
174k - 5.6M
Al: 1.4M [Blasts you off the balcony]
Bono: 1.6M
Soon-Yi: 388k [Throws you off the balcony]
72
561k - 2.9M
81
750k - 3.5M
91
1.1M - 6.3M
Adam: 1M [3 attacks/round]
Bono: 3.5M [1 attack/round]
Edge: 3.6M [1 attack/round (big special)]
Larry: 3.6M [1 attack/round]
Mel: 3.6M [Throws unequiped items to first floor]
Paris/FooFoo: 3.7M/500k
101
1.5M - 7.7M
111
1.6M - 7.7M
121
1.3M - 10.3M
131
2.2M - 10M
138
2.4M - 10.5M
140
831k - 12.7M
145
692k - 16.4M
150
906k - 16.2M
Note: Refer to previous notes on mobs, as this scaler may have the same effects.
Adam: 4.2M
Bono: 6.2M
Edge: 7M
Larry: 7M
Mel: 6.4M
Trixie/FooFoo: 7M/1.1M



1.0000000000

-

1.0000012000

12k

1.0016200000

16.2M

Codename: Kodiak [Dynon]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, s, enter pod>
Return to Science: <leave, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, s, enter pod>
Return to Science: <leave, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Codename: Kodiak [Dynon]
Monster class:

1.0000000071

71
to

1.0000175622

176k


Hit around:
Alignment:
Unknown
Rewards:
Quest - #5: Codename:Kodiak
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Codename Kodiak
Map of Area


1.0000000000

-

1.0000000071

71

1.0000175622

176k

Collapsed Subway [Ulme]


From Science: <enter, u, 3e, d, e, path, 12n, 9e, ladder>
Return to Science: <leave, 9w, 12s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000014365

14k

1.0000016895

17k

Contention Training Grounds [Hobbes]


From Science: <enter, u, 4n, d, 12n, 13w, se>
Return to Science: <nw, 13e, 12s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000013095

13k

1.0000023630

24k

Crashed Plane [Ulme]


From Science: <enter, u, 3e, d, e, path, 3n, 4e, enter>
Return to Science: <leave, 4w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 4e, enter>
Return to Science: <leave, 4w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
Crashed Plane [Ulme]
Monster class:

1.0000000326

326
to

1.0000012945

13k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
4 : Evil
3 : Good
Rewards:
Reputation:
Pinnacle Tower
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Crashed Plane
Map of Area


1.0000000005

5

1.0000000326

326

1.0000012945

13k

Crashed Satellite [Mithrandir]


From Science: <enter, u, 4n, d, 13n, 9w, buried-trailer>
Return to Science: <trail, 9e, 13s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000002300

2k

1.0000002300

2k

CybDom Inc. [Polsy]


From Science: <enter, u, 3e, d, e, path, 8n, 17e, enter>
Return to Science: <out, 17w, 8s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 8n, 17e, enter>
Return to Science: <out, 17w, 8s, path, w, u, 3w, d, out>


Area/Rating:
Science
CybDom Inc. [Polsy]
Monster class:

1.0000006965

7k
to

1.0000035248

35k

This area has

1.0000000004

4
discovered rooms.
WMT has discovered

1.0000000004

4
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

CybDom, short for Cybernetic Domination, is possibly the army base for cybernetic warriors. Looking through the documents within the area, you can find plans that "describe how a small army of well-armed cybernetic warriors could invade and take over the ruling of Atlanta. Following that, it explains how they would travel to New York, and from there expand the operation until every city is controlled by CybDom."

Map of CybDom Inc.
Map of Area


1.0000000004

4

1.0000006965

7k

1.0000035248

35k

Cybers Insurance [Snookie]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 6e, s, e>
Return to Science: <w, n, 6w, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 6e, s, e>
Return to Science: <w, n, 6w, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
Cybers Insurance [Snookie]
Monster class:

1.0000000184

184
to

1.0000003589

4k

This area has

1.0000000010

10
discovered rooms.
WMT has discovered

1.0000000010

10
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Cybers Insurance
Map of Area


1.0000000010

10

1.0000000184

184

1.0000003589

4k

D.C. Megatech [Cletus]


From Science to Abandoned Trailer: <enter, u, 3e, d, e, path, 13n, 15e, enter>
Return to Science: <leave, 15w, 13s, path, w, u, 3w, d, out>

From Science to Megatech: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science to Abandoned Trailer: <enter, u, 3e, d, e, path, 13n, 15e, enter>
Return to Science: <leave, 15w, 13s, path, w, u, 3w, d, out>

From Science to Megatech: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
D.C. Megatech [Cletus]
Monster class:

1.0000000019

19
to

1.0000051867

52k

This area has

1.0000000890

890
discovered rooms.
WMT has discovered

1.0000000890

890
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #85 Megatech
Reputation:
Reset Type:
Area Details:

Map of DC Megatech
Map of Area


1.0000000890

890

1.0000000019

19

1.0000051867

52k

D.C. Megatech 2.0 [Cletus]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w, fissure>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w, fissure>
Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
D.C. Megatech 2.0 [Cletus]
Monster class:

1.0000026069

26k
to

1.0001532073

1.5M

This area has

1.0000000023

23
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Area Details:

Presumably it's the same map as D.C. Megatech 1.0, however, it may be impossible to reach all floors/rooms if you have completed the Megatech quest.

While this area may not initially appear to have a high class of mobs to fight, there can be several mobs located in one room, and they are aggressive.



1.0000000000

-

1.0000026069

26k

1.0001532073

1.5M

Dan's Garage [Garet]


From Science: <enter, u, 4n, d, n, 2w, ne>
Return to Science: <sw, 2e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 2w, ne>
Return to Science: <sw, 2e, s, u, 4s, d, out>


Area/Rating:
Science
Dan's Garage [Garet]
Monster class:

1.0000000055

55
to

1.0000002062

2k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
1 : Neutral
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Dan's Garage
Map of Area


1.0000000006

6

1.0000000055

55

1.0000002062

2k

Dead-End Alley [Mischief]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, s, w>
Return to Science: <e, n, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000096

96

1.0000000101

101

Desert Mine [Vivianne]


From Science: <enter, u, 4n, d, 2n, 3e, d>
Return to Science: <u, 3w, 2s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000006814

7k

1.0000008565

9k

Desert Path [Polsy]


From Science: <enter, u, 4n, d, n, 8w, s, path>
Return to Science: <path, n, 8e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 8w, s, path>
Return to Science: <path, n, 8e, s, u, 4s, d, out>


Area/Rating:
Science
Desert Path [Polsy]
Monster class:

1.0000013660

14k
to

1.0000015230

15k

This area has

1.0000000003

3
discovered rooms.
WMT has discovered

1.0000000003

3
rooms.

Hit around:
Alignment:
1 - Evil
Rewards:
Reputation:
Reset Type:
Area Details:

By traveling to the end of the path, looking at the ground, you'll find 'A solar-powered cyberguy'. Killing him will give you a 'Solar Panel'. At this point, it is unknown what the panel does.

Solar panel
A blue metallic solar panel, which reflects the light shining upon it. It seems to have previously been attached to some metallic device via a plug on the end of it.
It looks light.

Map of Desert Path
Map of Area


1.0000000003

3

1.0000013660

14k

1.0000015230

15k

Detroit [Pistil]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter>
Return to Science: <s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter>
Return to Science: <s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Detroit [Pistil]
Monster class:

1.0000000373

373
to

1.0000069262

69k

This area has

1.0000000137

137
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Detroit
Map of Area


1.0000000000

-

1.0000000373

373

1.0000069262

69k

Drexler Nanolabs [Olfin]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 3w, enter>
Return to Science: <out, 3e, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 3w, enter>
Return to Science: <out, 3e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Chaos
Area [wiz]
Monster class: to

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

To get into the area, you'll need to <kill henri> (67k : Henri Poilou, Secretary), and then <read screen>.

The text on the screen reads:

Henri,

Today's main door code is: 869833

Today's codes for the lab doors are:
Dr. Selvaraj's Lab: 566774
Dr. Wong's Lab: 219169
Dr. Menhoud's Lab: 110986
Dr. Stenholm's Lab: 795101
Dr. Nakamura's Lab: 603805
Dr. Zhukov's Lab: 539697
Dr. Cruz Cobo's Lab: 352257
Dr. Havel's Lab: 594427

As always, please respect the security procedures.

-Dr. Drexler


Once you have all of the codes, you'll be able to access the remainder of the building.



1.0000000000

-

1.0000065444

65k

1.0000349278

349k

Drug Lab [Morin]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 17ne, w>
Return to Science: <e, 17sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000003683

4k

1.0000021621

22k

Duke Nukem [Distortion]


From Science: <enter, u, 3n, w, place head>
Return to Science: <fan, wimp, e, 3s, d, out>


From Science: <enter, u, 3n, w, place head>
Return to Science: <fan, wimp, e, 3s, d, out>


Area/Rating:
Science
Duke Nukem [Distortion]
Monster class:

1.0000011337

11k
to

1.0000047928

48k

This area has

1.0000000024

24
discovered rooms.
WMT has discovered

1.0000000024

24
rooms.

Hit around:
Alignment:
Rewards:
Reputation:
Reset Type:
Area Details:

Note titled 'duke nukem (Miyurachi, 24 Aug 2001 23:00):

COME GET SOME!
science realm. levels 30+. Have fun.
-Miyu

Based on the video game, Duke Nukem, you clear out the local theatre from the aliens that have inhabited the area. Frequently visited by Juggernauts for the used armor that drops from the Large Assault Pig.

A set of used armor
This is very powerful main armor, forged by some unknown alien force. It has long silver buckles along the side, with a large black shoulder protector. You believe that it will protect you very well.
The armour is in perfect condition.
It appears to be heavy armour for a player of your level.
This armor has the following resistances:
50 edged, 50 blunt, 40 fire, 40 radiation
You must be level 25 to wear this.
It looks heavy.

Map of Duke Nukem
Map of Area


1.0000000024

24

1.0000011337

11k

1.0000047928

48k

Dune [Leto]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, n, enter pod>
Return to Science: <exit, s, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
*Note: Area rating is inflated to 600k due to shopkeeper's class only.


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000092

92

1.0000038985

39k*

Dunebuggy [Vermillion]


From Science: <enter, u, 3e, d, e, path, 12n, 9e> (look around for a roaming 'A Dusty Old Dunebuggy')
Return to Science: <out> (you'll be dropped off relatively close to the Collapsed Subway area)


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000001

1

1.0000000000

-

1.0000000000

-

EMA Complex [Rumor]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 10w, 8s, enter>
Return to Science: <exit, 8n, 10e, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 10w, 8s, enter>
Return to Science: <exit, 8n, 10e, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
EMA Complex [Rumor]
Monster class:

1.0000002724

3k
to

1.0000017299

17k

This area has

1.0000000044

44
discovered rooms.
WMT has discovered

1.0000000044

44
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marble
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of EMA Complex
Map of Area


1.0000000044

44

1.0000002724

3k

1.0000017299

17k

Environmentalist Camp [Nanook]


From Science: <enter, u, 3e, d, e, path, 15n, 17e, 2n, nw>
Return to Science: <se, 2s, 17w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000006035

6k

1.0000024010

24k

European Robotics - Survey, Design and Development Office [Nermal]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 13ne, 4n, w>
Return to Science: <e, 13sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 13ne, 4n, w>
Return to Science: <e, 13sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
European Robotics [Nermal]
Monster class:

1.0000001363

1k
to

1.0000011833

12k

This area has

1.0000000010

10
discovered rooms.
WMT has discovered

1.0000000010

10
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Fun section....not sure if it continues with more since I (Locrian) failed by trying to figure it out first. Once you've arrived inside the area, travel <w, 3n, w, say hire>. He gives you a gun to practice. <look at target>. Depending on what section is green, <fire gun at [section]>. Possible hit locations are head, upper torso, lower torso, groin, left arm, right arm, left leg, right leg.

European Robotics Target Practice

Target Practice

Additional information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of European Robotics
Map of Area


1.0000000010

10

1.0000001363

1k

1.0000011833

12k

Exobiology Laboratory [Ulme]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 6n, 3e, 3n, door>
Return to Science: <leave, 3s, 3w, 6s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000305

305

1.0000007570

8k

Fallout Shelter [Pistil]


From Science: <enter, u, 4n, d, 24n, 4e, d>
Return to Science: <u, 4w, 24s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 24n, 4e, d>
Return to Science: <u, 4w, 24s, u, 4s, d, out>


Area/Rating:
Science
Fallout Shelter [Pistil]
Monster class:

1.0000000384

384
to

1.0006401760

6.4M

This area has

1.0000000098

98
discovered rooms.
WMT has discovered

1.0000000096

96
rooms.

Hit around:
Alignment:
Good
Evil
Rewards:
Reputation:
Reset Type:
Area Details:

Access code for doors: Upon guessing, if the panel shows an X you have the color in the right spot. If it's an o you have the right color but it's not in the right spot. The possible colors are: Black White Blue Red Yellow Green Cyan Brown

Codes need to be 1 letter (A B C or D) and 1 color.
There are 4 letters, so you can run through each color until you get a hit on a working position, which will show success with an 'X'

Use codes with each letter of the same color to figure it out:
enter a black, b black, c black, d black
Or
enter a white, b white, c white, d white
etc....


For example, we can see there is no white:
<enter a white, b white, c white, d white>

You enter an access code into the door control panel:
A White B White C White D White
The panel's display flashes:
[-] [-]
[-] [-]


But there is a black:
<enter a black, b black, c black, d black>

You enter an access code into the door control panel:
A Black B Black C Black D Black
The panel's display flashes:
[X] [-]
[-] [-]


If you try one black at a time:
<enter a black, b white, c white, d white>

You enter an access code into the door control panel:
A Black B White C White D White
The panel's display flashes:
[X] [-]
[-] [-]
Now you know the first position of the code is A Black.

These are handy to copy paste to help discover your code:
enter a black, b black, c black, d black
enter a white, b white, c white, d white
enter a blue, b blue, c blue, d blue
enter a red, b red, c red, d red
enter a yellow, b yellow, c yellow, d yellow
enter a green, b green, c green, d green
enter a cyan, b cyan, c cyan, d cyan
enter a brown, b brown, c brown, d brown

Screenshot of the util command for the power armor.
Command <util> will indicate who all is wearing the armor as well as their location.


Additional detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Fallout Shelter
Map of Area


1.0000000096

96

1.0000000384

384

1.0006401760

6.4M

The Fern Man [Vivianne]


From Science: <enter, u, 3e, d, e, path, 10e, 16n>
Return to Science: <16s, 10w, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000006675

7k

1.0000007210

7k

First Church of Christ, Computer Science [Cletus]


From Science: Guessing this is the church area in Atlanta - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, n, e, n>
Return to Science: <s, w, s, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>


From Science: Guessing this is the church area in Atlanta - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, n, e, n>
Return to Science: <s, w, s, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
First Church of Christ [Cletus]
Monster class:

1.0000000071

71
to

1.0000085921

86k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Unknown
Reputation:
Unknown
Reset Type:
Unknown
Area Details:

This may be the area located in Atlanta where the Cyberpope can be found, however, the areas rating does not indicate it is the First Church of Christ, therefore, it is highly suspected that this is its own area that has not been located yet.



1.0000000000

-

1.0000000071

71

1.0000085921

86k

Florida Sinkhole [Delenn]


From Science: <enter, u, 3e, d, e, path, 14e, 4s, d>
Return to Science: <u, 4n, 14w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 14e, 4s, d>
Return to Science: <u, 4n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Science
Florida Sinkhole [Delenn]
Monster class:

1.0000000435

435
to

1.0000002220

2k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
1 - Good
1 - Neutral
Rewards:
Quest - #1 Marbles
Reputation:
None
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Florida Sinkhole
Map of Area


1.0000000006

6

1.0000000435

435

1.0000002220

2k

Forgotten Sewers [Muzicchik]


From Science: <enter, u, 3e, d, e, path, 19n, e, d>
Return to Science: <climb ladder, w, 19s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 19n, e, d>
Return to Science: <climb ladder, w, 19s, path, w, u, 3w, d, out>


Area/Rating:
Science
Forgotten sewers [Muzicchik]
Monster class:

1.0000023740

24k
to

1.0002479568

2.5M

This area has

1.0000000087

87
discovered rooms.
WMT has discovered

1.0000000087

87
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Forgotten Sewers
Map of Area


1.0000000087

87

1.0000023740

24k

1.0002479568

2.5M

Fuzzy Aliens of Mars [Ryft]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, enter pod>
Return to Science: <door, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, enter pod>
Return to Science: <door, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Fuzzy Aliens of Mars [Ryft]
Monster class:

1.0000000384

384
to

1.0000037096

37k

This area has

1.0000000043

43
discovered rooms.
WMT has discovered

1.0000000043

43
rooms.

Hit around:
Alignment:
7- Evil
1 - Good
Rewards:
Quest - #1, Marbles
Quest - #62, Scavenger Hunt
Reputation:
Reset Type:
Area Details:

Within this area, you can acquire the Staff of the Grand Poobah; but you must locate the Power Crystal in order to power the staff.

  1. Once inside the area, travel <s, enter shuttle> ...wait
  2. <exit, step platform, e, enter, n, e, kill geneticist>
    21k : A geneticist (despairing)
  3. <get stone>
  4. <w, 3s, insert stone, e, get crystal>
  5. <w, n, e, n, kill grand poobah>
    36k : The Grand Poobah
  6. <get staff, power staff>
    You place the power crystal into the staff and feel a surge of energy as the staff is charged.

    Staff of the Grand Poobah (powered)
    The staff of the Grand Poobah is the symbol of its authority over alien-kind. It is made of some strange metal that you can't identify and has a power crystal inserted into it.
    This weapon is in excellent condition.
    This weapon deals electric damage.
    This weapon's classifications: 15 (electric)
    This weapon gains benefits from your polearm weapon skill.
    It doesn't look too heavy.
Map of Fuzzy Aliens of Mars
Map of Area


1.0000000043

43

1.0000000384

384

1.0000037096

37k

Gas Station [Angio]


From Science: <enter, u, 4n, d, 4n, 5w, se>
Return to Science: <nw, 5e, 4s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 4n, 5w, se>
Return to Science: <nw, 5e, 4s, u, 4s, d, out>


Area/Rating:
Science
Gas Station [Angio]
Monster class:

1.0000000092

92
to

1.0000018442

18k

This area has

1.0000000004

4
discovered rooms.
WMT has discovered

1.0000000004

4
rooms.

Hit around:
Alignment:
2 : Evil
1 : Good
Rewards:
Bag - A Mechanic's Toolbox
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Gas Station
Map of Area


1.0000000004

4

1.0000000092

92

1.0000018442

18k

GenCorps [Pistil]


From Science: <enter, u, 3e, d, e, path, 12n, road>
Return to Science: <road, 12s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 12n, road>
Return to Science: <road, 12s, path, w, u, 3w, d, out>


Area/Rating:
Science
GenCorps [Pistil]
Monster class:

1.0000014165

14k
to

1.0000165525

166k

This area has

1.0000000043

43
discovered rooms.
WMT has discovered

1.0000000042

42
rooms.

Hit around:
Alignment:
Good
Rewards:
MultiComponent Armour
Reputation:
Reset Type:
Area Details:

GenCorps has been working on building the MultiComponent armour. Since the attack from the Silicon Wraiths, they've moved their armour behind locked doors. Locate the sergeant with the passcard and work your way through the guards to reach the armour.

Information missing or incorrect for this area? Complete the Area Feedback form.

Map of GenCorps
Map of Area


1.0000000042

42

1.0000014165

14k

1.0000165525

166k

Genlab [Tarin]


From Science: <enter, u, 4n, d, 15n, 13w, se>
Return to Science: <nw, 13e, 15s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 15n, 13w, se>
Return to Science: <nw, 13e, 15s, u, 4s, d, out>


Area/Rating:
Science
Genlab [Tarin]
Monster class:

1.0000000290

290
to

1.0000060214

60k

This area has

1.0000000019

19
discovered rooms.
WMT has discovered

1.0000000019

19
rooms.

Hit around:
Alignment:
Good - 5
Neutral - 33
Evil - 2
Rewards:
Quest - #62, Scavenger Hunt
Reputation:
None
Reset Type:
Area Details:

While relatively small in size, this area does have aggressive enemies. Using the letters A.L.E.X., you can match them up to the order of the alphabet to get past the steel door with the control panel (simply <enter 112524> so that you can continue your travels east and into the lab.

Map of Genlab
Map of Area


1.0000000019

19

1.0000000290

290

1.0000060214

60k

Global Merc Training Theatre [Dayln]


From Science: <enter, u, 3e, d, e, path, 15n, 17e, 6n, enter>
Return to Science: <leave, 6s, 17w, 15s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 15n, 17e, 6n, enter>
Return to Science: <leave, 6s, 17w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Global Merc Training Theatre [Dayln]
Monster class:

1.0000000276

276
to

1.0000003428

3428

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000035

35
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Welcome:
Here at the Global Merc Training Facility, we have developed and designed special virtual reality simulators. These simulators will provide you with ultra realistic combat situations, so real that if you are killed in the simulation your body will also die. Also, the simulators keep track of the progress you make with each kill and awards points, these points can be redeemed at our Equipment Shop. Once you have entered a simulation you may 'exit' at any time, except when in a fight; this will end the simulation for you and return your mind to our reality. While in a simulation you will also have access to the Global Merc Training Help System, you need only type 'gmerc' to access it.
Good luck, and good hunting.

Killing the mobs in this area will earn you 'points'; and with these points, you can purchase equipment from the Global Merc shop. To gain entry into the area, you must register first. Registration cost is based on your level and how many times you've visited the area during the reboot. Use the command <gmerc score> to see how many points you've earned.

Cost of Registration:
Recruit Size: Level 15 and under
1st Visit/boot: Free
Each after that: Free

Recruit Size: Level 16 to 29
1st Visit/boot: 500 coins
Each after that: Free

Recruit Size: Level 30+
1st Visit/boot: 25*level
Each after that: 25*level

Complete the area feedback form if you'd like to add data.

Map of Global Merc Training Theatre
Map of Area

Mobs and Items:

Mobs and Items:



1.0000000035

35

1.0000000276

276

1.0000003428

3428

Global Merc, Detroit [Dayln]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 5e, 2n, w>
Return to Science: <e, 2s, 5w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 5e, 2n, w>
Return to Science: <e, 2s, 5w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Global Merc(Detroit) [Dayln]
Monster class:

1.0000003376

3k
to

1.0000008602

9k

This area has

1.0000000017

17
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000003376

3k

1.0000008602

9k

Hamilton Plant [Tuesdai]


From Science: <enter, u, 4n, d, 26n, 5e, d>
Return to Science: <u, 5w, 26s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 26n, 5e, d>
Return to Science: <u, 5w, 26s, u, 4s, d, out>


Area/Rating:
Science
Hamilton Plant [Tuesdai]
Monster class:

1.0000001960

2k
to

1.0000047610

48k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000001960

2k

1.0000047610

48k

Haywood Annex [Kikipopo]


From Science: Initially, only accessible if you're holding a white capsule from 'Section Z', then make your way to 'The Rejected Game' area. Fight your way through the area until you reach the 3rd corner of the rectangular area which holds the detour to the crack.
Return to Science: Until specific color directions are uploaded, refer to the Haywood Annex and The Rejected Game maps to make your way to the exit.


From Science: Initially, only accessible if you're holding a white capsule from 'Section Z', then make your way to 'The Rejected Game' area. Fight your way through the area until you reach the 3rd corner of the rectangular area which holds the detour to the crack.
Return to Science: Until specific color directions are uploaded, refer to the Haywood Annex and The Rejected Game maps to make your way to the exit.


Area/Rating:
Science
Haywood Annex [Kikipopo]
Monster class:

1.0000000271

271
to

1.0034554629

35M

This area has

1.0000000022

22
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Within Section Z, there is a small chance for a Balangool enemy to drop a White capsule. This capsule can only be consumed when if you carry it to the "crack" room within the Rejected Game area. Once consumed in this room, you will go to sleep and then awaken within Haywood Annex. This area does not contain enemies, but rather hallways that lead to 9 different open "safes" (also labeled Time Capsules) which will allow one item to be stored per individual player. Once the item is locked in the safe, it will display a number which indicates the specific reboot in which the safe will open. When the item is placed, the player is able to enter a password which will open the safe. It can not be opened until the reboot number on the display. Once your safe can be opened, you have a 10 reboot "cushion" until your item completely disintegrates (which means it cannot be used any longer for its initial purpose).


a bright white capsule
The tiny white capsule is freezing cold to the touch. It convulses in your hand as if it were trying to break free. It looks small enough to swallow, though it may not be recommended.
It looks light.

I have a white capsule, now what?


Map of Haywood Annex.
Map of Haywood Annex, part 1
  1. Travel through the Rejected Game area to the crack.
  2. <eat white capsule> and you'll enter the Haywood Annex.
  3. Locate an empty locker and store your item in it.
    You can <smell compounds>, but at this time, it won't do anything.
    You inhale the air deep into your lungs, and things turn black...
    A voice whispers: I don't think you're supposed to be here yet.
    A voice whispers: No, this doesn't make sense, you shouldn't be here.
    A voice whispers: You have no rust.
    A voice whispers: Come back when you have what we need.
  4. Make your way back to the entrance of Haywood Annex and then follow the map towards the exit of the Rejected Game.
  5. Come back when you've obtained a second white capsule so that you can retrieve your item.

Going back a second time



Map of Haywood Annex.
Map of Haywood Annex, part 2

If you are lucky enough to secure a second white capsule and return to the annex, you will find your previously stowed item waiting for you.
  1. Follow steps 1 & 2 from above. Once you're in the area, enter the security code used at the time of storage <enter 0000> and <retrieve item>.
  2. Here you will notice that some aspects of the original item have changed, the name now currupted. A Ring of Hearts for example might show as 'Wing:of Hoartx (molecularly altered)'. The item description will also contain the following message: This armor has: strange digital rust
  3. <smell compounds>
  4. Find four players to help you fight the Warden.
  5. The second part of the Haywood Annex will initially only be accessible by those who had previously been able to store an item. Because the final encounter requires exactly 5 players, additional players can be brought in through various 'shafts' on the map. Where these shafts go may change from one run to the next, but where they went initially have been highlighted on the map. If you were to <climb shaft> to the hippie area, have someone meet you there, then <smell rust> you will both be transported to the annex. Once 5 people have been gathered, head to the center of the map.
  6. The final encounter is the Haywood Warden. The encounter requires 4 players to move to one each of the pods and <touch indentation>. The 5th player needs to move to the cell room. They will be able to observe when all 4 players have 'touched' and are all ready to go.
  7. The person in the cell room will now fight the Warden, while the other 4 players in the pods will act as a HP "battery" absorbing all (considerable) damage spread amongst them. While in the pod, you will take damage and be able to heal, but not see or contribute to the fight in the cell room. If a player dies, the damage will increase among those remaining, and the cell room player may also begin to take damage. The eternal power (immortality will not function for the pod players during this encounter. Once defeated, each remaining player of the 5 should see the following message:
    As the Haywood Warden dies, a powerful charge of energy runs through every limb in your body, electrifying your every nerve. You feel different somehow.. powerful and excited on a molecular level.
    10M : Haywood Warden

This "boon" is a damage increase of approximately 20% that should last for the rest of the boot. This is currently understood to be available to only one group of 5 per reboot. Players may now exit the area via any one of the 6 shafts.

Map of Haywood Annex.
Map of Haywood Annex, part 1

Map of Haywood Annex.
Map of Haywood Annex, part 2


1.0000000000

-

1.0000000271

271

1.0034554629

35M

Hidden Bunkers [Thyros]


From Science: Bunker 1 - <enter, u, 4n, d, n, 2e, d>
Return to Science: <u, 2w, s, u, 4s, d, out>

From Science: Bunker 2 - <enter, u, 4n, d, 20n, d>
Return to Science: <u, 20s, u, 4s, d, out>

From Science: Bunker 3 - <enter, u, 4n, d, 14n, 22e, d>
Return to Science: <u, 22w, 14s, u, 4s, d, out>

From Science: Bunker 4 - <enter, u, 3e, d, e, path, 15n, 19e, 4n, d>
Return to Pinnacle (Chaos): <u, 4s, 19w, 15s, path, w, u, 3w, d, out>


From Science: Bunker 1 - <enter, u, 4n, d, n, 2e, d>
Return to Science: <u, 2w, s, u, 4s, d, out>

From Science: Bunker 2 - <enter, u, 4n, d, 20n, d>
Return to Science: <u, 20s, u, 4s, d, out>

From Science: Bunker 3 - <enter, u, 4n, d, 14n, 22e, d>
Return to Science: <u, 22w, 14s, u, 4s, d, out>

From Science: Bunker 4 - <enter, u, 3e, d, e, path, 15n, 19e, 4n, d>
Return to Pinnacle (Chaos): <u, 4s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Hidden Bunkers [Thyros]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

HTC Kiosk [Ulme]


From Science: <enter, u, n, enter kiosk>
Return to Science: <exit, s, d, out>


From Science: <enter, u, n, enter kiosk>
Return to Science: <exit, s, d, out>


Area/Rating:
Science
HTC Kiosk [Ulme]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

HTC Northern Expansion Terminal [Pistil]


From Science: <enter, u, 4n, d, 19n, 3e>
Return to Science: <3w, 19s, u, 4s, d, out>
Note: The terminal is accesible from entrances on n/w/s/e sides.


From Science: <enter, u, 4n, d, 19n, 3e>
Return to Science: <3w, 19s, u, 4s, d, out>
Note: The terminal is accesible from entrances on n/w/s/e sides.


Area/Rating:
Science
HTC Northern Expansion Terminal [Pistil]
Monster class:

1.0000002722

3k
to

1.0000158090

158k

This area has

1.0000000020

20
discovered rooms.
WMT has discovered

1.0000000020

20
rooms.

Hit around:
Alignment:
Good
Rewards:
Reputation:
Reset Type:
Area Details:

Houston Transportation Center's Northern Expansion Terminal, looks like it's in the works of being built. Guards are at every station after word got out that someone is planning to attack it. Check out the underground level, as you'll be able to find an ammo shop, light shop, pub, and trade shop.

Information missing or incorrect for this area? Complete the Area Feedback form.

Map of HTC Northern Expansion Terminal
Map of Area


1.0000000020

20

1.0000002722

3k

1.0000158090

158k

ICARE [Polsy]


From Science: <enter, u, 4n, d, 15n, d>
Return to Science: <u, 15s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 15n, d>
Return to Science: <u, 15s, u, 4s, d, out>


Area/Rating:
Science
ICARE [Polsy]
Monster class:

1.0000002726

3k
to

1.0000008492

8k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
Good
Neutral
Rewards:
Reputation:
None
Reset Type:
Area Details:

Within this relatively small area, you'll find an inexperienced surgeon that is attempting to help patients return to 'normal' after they've been altered by the labs. Within the room with the surgeon you can <get piece> to obtain a 'Lump of plasticine'. At this point, it is unknown why you would want this item.

Map of ICARE
Map of Area


1.0000000006

6

1.0000002726

3k

1.0000008492

8k

ICU [Gogmagog]


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, 3s>
Return to Science: <3n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, 3s>
Return to Science: <3n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
ICU [Gogmagog]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000004

4
discovered rooms.
WMT has discovered

1.0000000004

4
rooms.

Hit around:
N/A
Alignment:
N/A
Rewards:
Quest - #1 Marbles
Reputation:
N/A
Reset Type:
Unknown
Area Details:

This area will require a lot of patience from you.

Map of Atlanta
Map of Area


1.0000000004

4

1.0000000001

N/A

1.0000000001

N/A

Impact Crater [Saragon]


From Science: <enter, u, 4n, d, n, 3w, 4s, nw>
Return to Science: <se, 4n, 3e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 3w, 4s, nw>
Return to Science: <se, 4n, 3e, s, u, 4s, d, out>


Area/Rating:
Science
Impact Crater [Saragon]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000009

9
discovered rooms.
WMT has discovered

1.0000000009

9
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Impact Crater
Map of Area


1.0000000009

9

1.0000000001

N/A

1.0000000001

N/A

Incinerator [Tuesdai]


From Science: <enter, u, 4n, d, 4n, w, ne>
Return to Science: <sw, e, 4s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 4n, w, ne>
Return to Science: <sw, e, 4s, u, 4s, d, out>


Area/Rating:
Science
Incinerator [Tuesdai]
Monster class:

1.0000007535

8k
to

1.0000044696

45k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
Evil
Rewards:
Reputation:
Reset Type:
Area Details:

A piece of paper
BY ORDER OF STRIKE INDUSTRIES:

After the burning of these criminals is finished, ship all charred remains and left over body parts to McDonald's Corporation. This is a top secret matter and must be dealt with as such. Any leaking of this information will result in your death and burning.

It looks light.

Map of Incinerator
Map of Area


1.0000000006

6

1.0000007535

8k

1.0000044696

45k

Jeremy's Swamp [Vivianne]


From Science: <enter, u, 3e, d, e, path, e, s, ne>
Return to Science: <sw, w, n, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, e, s, ne>
Return to Science: <sw, w, n, path, w, u, 3w, d, out>


Area/Rating:
Science
Jeremy's Swamp [Vivianne]
Monster class:

1.0000006700

7k
to

1.0000013960

14k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
2 - Neutral
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Jeremy's Swamp
Map of Area


1.0000000000

-

1.0000006700

7k

1.0000013960

14k

Kilton Reserach Inc. [Takamori]


From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Kilton Research, Inc. [Takamori]
Monster class:

1.0000018153

18k
to

1.0000724344

724k

This area has

1.0000000032

32
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Kilton Research, Inc.
Map of Area


1.0000000000

-

1.0000018153

18k

1.0000724344

724k

Kilton Research Inc. 2.0 [Takamori]


From Science: <enter, u, 3e, d, e, path, 15n, 13e, break window>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0001386635

1.4M

1.0002358644

2.6M

Kord Mutual [Cletus]


From Science: Office entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, s>
Return to Science: <n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>

From Science: Garage entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 4e, n>
Return to Science: <s, 4w, 6n, 12w, 3s, path, w, u, 3w, d, out>


From Science: Office entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, s>
Return to Science: <n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>

From Science: Garage entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 4e, n>
Return to Science: <s, 4w, 6n, 12w, 3s, path, w, u, 3w, d, out>


Area/Rating:
Science
Kord Mutual [Cletus]
Monster class:

1.0000000104

104
to

1.0000021672

22k

This area has

1.0000000052

52
discovered rooms.
WMT has discovered

1.0000000052

52
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Quest - #59 Shadowrun
Reputation:
None
Reset Type:
Normal
Area Details:

Primary access into Kord Mutual will be through the garage. Similar to Atlanta, it's full of terrible drivers that will run you over as soon as you enter the room. Offices of Kord Mutual are located on the other side of the block in Atlanta.

Map of Kord Mutual.
Map of Area


1.0000000052

52

1.0000000104

104

1.0000021672

22k

Last Chance Truck Stop [Jeffo]


From Science: <enter, u, 4n, d, 5n, 7w, road>
Return to Science: <road, 7e, 5s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 5n, 7w, road>
Return to Science: <road, 7e, 5s, u, 4s, d, out>


Area/Rating:
Science
Last Chance Truck Stop [Jeffo]
Monster class:

1.0000014564

15k
to

1.0000059658

60k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
3 : Evil
1 : Neutral
1 : Good
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Last Chance Truck Stop.
Map of Area


1.0000000005

5

1.0000014564

15k

1.0000059658

60k

Lost City [Aserena]


From Science: <enter, u, 4n, d, 17n, 9w, ne>
Return to Science: <sw, 9e, 17s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 17n, 9w, ne>
Return to Science: <sw, 9e, 17s, u, 4s, d, out>


Area/Rating:
Science
Lost City [Aserena]
Monster class:

1.0000007760

8k
to

1.0000155542

156k

This area has

1.0000000046

46
discovered rooms.
WMT has discovered

1.0000000046

46
rooms.

Hit around:
Unknown
Alignment:
4 - Good
10 - Neutral
13 - Evil
Rewards:
Stat Boost item
Reputation:
None
Reset Type:
Area Details:

The enemies in this area roam, even while you're fighting them (which can make combat a bit tricky), and they also may steal your items.

In Zed's room, you can find:
Cleaning List:
J. Binter.
Fred Melamud.
Eddie Vogle.
The rest looks unintelligible.

Information missing or incorrect for this area? Complete the Area Feedback form.

Map of Lost City.
Map of Area


1.0000000046

46

1.0000007760

8k

1.0000155542

156k

The Lost Submarine [Crolack]


From Science: <enter, u, 3e, d, e, path, 6n, 19e, board>
Return to Science: <leave, 19w, 6s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 6n, 19e, board>
Return to Science: <leave, 19w, 6s, path, w, u, 3w, d, out>


Area/Rating:
Science
The Lost Submarine [Crolack]
Monster class:

1.0000105879

106k
to

1.0000135724

136k

This area has

1.0000000007

7
discovered rooms.
WMT has discovered

1.0000000007

7
rooms.

Hit around:
Alignment:
Evil
Rewards:
Reputation:
None
Reset Type:
Natural
Area Details:


Patrol aircraft have spotted a submarine that has run aground on the east coast of Science. A team was dispatched to investigate but they haven reported in at the appointed time.

The sub is Russian and was supposed to be part of the first strike team, however, something happened in their reactor core. In a fluke of space-time, a sentient being phased into their reactor and fed off the nuclear radiation. When it became strong enough, it attacked and killed the crew. The sub had been traveling in a slow circle, inching its way toward the east coast until finally it ran aground.

Created in February 2010.

  1. Once inside the area, travel <d, search corpse>
  2. Continue to <search corpse> 3 more times
  3. <get all>
  4. <fore, search metal boxes>
  5. <get all>
  6. <open large cabinet, get suit, remove other, wear suit>
  7. <2 aft, search safe, get key
  8. <2 fore, look at desk, search desk, get translator, translate journal>
    You point the translator at the log pages and begin to read it.

    Juliet-class SSG K-79 - Ship's Log

    5 October

    Crew and supplies aboard. Ship set to sea. Sealed orders to be opened once we are submerged in open water.

    6 October

    Ordered to patrol east coast of the United States. Course is specific. We are to remain undetected.

    12 October

    Have made way around the north side of the British Isle, plan to use Red Route One to reach patrol area.

    14 October

    Made to Red Route One when all power was lost momentarily. Engineer isn't sure what caused it. The reactor appears to be functioning normally.

    15 October

    Engineer reports that the reactor is slowly losing power. He says all of the circuits are working correctly and that it appears the nuclear fuel is losing its radioactivity. Fleet says to continue on mission.

    17 October

    Attack! A Los Angeles class submarine engaged us. We fought back, but took some heavy damage. Reactor is still losing radioactivity. Fleet insists that we reach our designated patrol point.

    20 October

    We have reached the American East Coast. We have been surfacing at night to make repairs. I can see the lights of the capitol. It appears no one has noticed our presence.

    21 October

    EAM. We have been ordered to launch our cruise missiles at American targets. Five minutes until launch and there's an explosion from the reactor room. Lost communication with the engine room. Sent men in to investigate and only one returned. He was burned by radiation and mentioned some creature is where the reactor is and that the door to the reactor had melted off!

    The rest of the men and I are going to suit up and arm ourselves. We need to get the engines back online. We are slowly turning in a circle and slowly rising to the surface. I can't launch the missiles in this condition.

    The log ends there. It appears the captain was unsuccessful.
  9. You can <aft> at this point until you reach the Radiation Creature. It can be killed easily using the Eternal (fry power.
    119k : Radiation Creature
Map of Lost Submarine.
Map of Lost Submarine


1.0000000007

7

1.0000105879

106k

1.0000135724

136k

Luddite Commune [Telcontar]


From Science: <enter, u, 4n, d, 11n, 12w, path>
Return to Science: <path, 12e, 11s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 11n, 12w, path>
Return to Science: <path, 12e, 11s, u, 4s, d, out>


Area/Rating:
Science
Luddite Commune [Crolack]
Monster class:

1.0000018820

19k
to

1.0000025955

26k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000018820

19k

1.0000025955

26k

Mantis Swamp [Rumor]


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Science
Mantis Swamp [Rumor]
Monster class:

1.0000046530

47k
to

1.0000062090

62k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000046530

47k

1.0000062090

62k

Mantis Swamp 2.0 [Rumor]


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 13e, s, enter>
Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Science
Mantis Swamp [Rumor]
Monster class:

1.0000046530

47k
to

1.0000062090

62k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000046530

47k

1.0000062090

62k

Mantle Corps [Maphingis]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2n, 6e, ne> <apply for job>
Return to Pinnacle (Chaos): <exit> <exit, 2s, 3w, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2n, 6e, ne> <apply for job>
Return to Pinnacle (Chaos): <exit> <exit, 2s, 3w, enter>


Area/Rating:
Science
Mantle Corps [Maphingis]
Monster class:

1.0000013877

14k
to

1.0000037482

37k

This area has

1.0000000071

71
discovered rooms.
WMT has discovered

1.0000000063

63
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Mission - Surrender Some Contraband
Reputation:
Reset Type:
Area Details:

Welcome to Mantle Corps 003, New York's finest private prison facility. As a new hire you will be expected to patrol the exercise yard containing our minimum security prisoners. There is a serious gang problem, and money is always a little tight. Management would react favorably if you found a way to reduce our overhead, specifically our head count. Best wishes!

Map of Mantle Corps.
Map of Area


1.0000000063

63

1.0000013877

14k

1.0000037482

37k

Mars [Nanook]


From Science: <enter, u, 4n, d, n, 11w, n, nw>
Return to Science: <se, s, 11e, s, u, 4s, d, out>
Directions to area using the shuttle:
From Science: <enter, 2u, board shuttle> ...wait <exit, w, 3nw, n, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, s, 3se, e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, u, 4n, d, n, 11w, n, nw>
Return to Science: <se, s, 11e, s, u, 4s, d, out>
Directions to area using the shuttle:
From Science: <enter, 2u, board shuttle> ...wait <exit, w, 3nw, n, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, s, 3se, e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Mars [Nanook]
Monster class:

1.0000007668

8k
to

1.0000056971

57k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #82 The Project
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Mars.
Map of Area


1.0000000000

-

1.0000007668

8k

1.0000056971

57k

Mega-Tokyo [Mischief]


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave>
Return to Science: <2e, d, out>

From Science via Midway: <enter, 2u, board shuttle> ...wait <exit, w, 3sw, s, board shuttle> ...wait <exit, 2n, enter train> ...wait <leave>
Return to Science via Midway: <n, enter train> ...wait <leave, 2e, d, out>


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave>
Return to Science: <2e, d, out>

From Science via Midway: <enter, 2u, board shuttle> ...wait <exit, w, 3sw, s, board shuttle> ...wait <exit, 2n, enter train> ...wait <leave>
Return to Science via Midway: <n, enter train> ...wait <leave, 2e, d, out>


Area/Rating:
Science
Mega-Tokyo [Mischief and Aristocles]
Monster class:

1.0000017000

17k
to

1.0000069000

69k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #33 Boomer Crisis
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Mega Tokyo.
Map of Area


1.0000000000

-

1.0000017000

17k

1.0000069000

69k

mega-tokyo-bike-shop [Tuesdai]


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave, 2s, u, 10w, door>
Return to Science: <leave, 10e, 3n> ...wait for train <enter> ...wait <leave, 2e, d, out>


From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave, 2s, u, 10w, door>
Return to Science: <leave, 10e, 3n> ...wait for train <enter> ...wait <leave, 2e, d, out>


Area/Rating:
Science
Mega-Tokyo Bike Shop [Tuesdai]
Monster class:

1.0000025321

25k
to

1.0000030429

30k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Mega Tokyo.
Map of Area


1.0000000000

-

1.0000025321

25k

1.0000030429

30k

Mercenary Tent [Mithrandir]


From Science: <enter, u, 4n, d, 18n, 12w, enter>
Return to Science: <leave, 12e, 18s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 18n, 12w, enter>
Return to Science: <leave, 12e, 18s, u, 4s, d, out>


Area/Rating:
Science
Mercenary Tent [Mithrandir]
Monster class:

1.0000002300

2k
to

1.0000003315

3k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000002300

2k

1.0000003315

3k

MicroTech [Vaix]


From Science: <enter, u, 4n, d, 26n, 6w, path>
Return to Science: <path, 6e, 26s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 26n, 6w, path>
Return to Science: <path, 6e, 26s, u, 4s, d, out>


Area/Rating:
Science
MicroTech [Vaix]
Monster class:

1.0000005897

6k
to

1.0000040357

40k

This area has

1.0000000021

21
discovered rooms.
WMT has discovered

1.0000000021

21
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of MicroTech.
Map of Area


1.0000000021

21

1.0000005897

6k

1.0000040357

40k

Midways Space Station [Nanook]


From Science: <enter, 2u, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Midways Space Station [Nanook]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of .
Map of Area


1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Military Bunker [Chrome]


From Science: <enter, u, 4n, d, 5n, 20e, bunker>
Return to Science: <leave, 20w, 5s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 5n, 20e, bunker>
Return to Science: <leave, 20w, 5s, u, 4s, d, out>


Area/Rating:
Science
Military Bunker [Chrome]
Monster class:

1.0000000827

827
to

1.0000089132

89k

This area has

1.0000000014

14
discovered rooms.
WMT has discovered

1.0000000014

14
rooms.

Hit around:
Alignment:
Neutral
Evil
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Military Bunker
Map of Area


1.0000000014

14

1.0000000827

827

1.0000089132

89k

Military Camp [Muzicchik]


From Science: <enter, u, 3e, d, e, path, 15n, 18e, camp>
Return to Science: <leave, 18w, 15s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 15n, 18e, camp>
Return to Science: <leave, 18w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Military Camp [Muzicchik and Ariakus]
Monster class:

1.0000003107

3k
to

1.0000031064

31k

This area has

1.0000000014

14
discovered rooms.
WMT has discovered

1.0000000014

14
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Military Camp.
Map of Area


1.0000000014

14

1.0000003107

3k

1.0000031064

31k

MK ][ Machine [Steel]


From Science: <enter, u, 3n, w, insert coins> (costs 25 coins)
Return to Science: <unplug, e, 3s, d, out>


From Science: <enter, u, 3n, w, insert coins> (costs 25 coins)
Return to Science: <unplug, e, 3s, d, out>


Area/Rating:
Science
MK ][ Machine [Steel]
Monster class:

1.0000015000

15k
to

1.0000807000

807k

This area has

1.0000000011

11
discovered rooms.
WMT has discovered

1.0000000011

11
rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Medal - Mortal Kombat
Reputation:
None
Reset Type:
Area Details:

As soon as you <insert coins>, you will begin your battles. Your first randomly generated opponent (names listed below) will range in class from 15k to 20k. Upon each victory, you will be given time to regenerate before the next battle begins with a tougher enemy. Progression persists with 13 enemies and then you reach the final boss, Shao Khan (class is approximately 800k). If at any time you are unable to continue fighting, you can <unplug> to leave, otherwise, you will be transported to 1 of the random 9 rooms for each fight before landing in the final room with the final boss.

Map/Room List -
First room: The Arcade (This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.)
Randomly generated rooms to fight in:
There are then 9 randomly spawned rooms in which you could be transported to for each fight.
Final room is Shao Khan's Tournament.


Class Sizes:

1st  enemy  = 20k
2nd enemy  = 28k
3rd enemy   = 30k
4th enemy   = 42k
5th enemy   = 58k
6th enemy   = 62k
7th enemy   = 70k
8th enemy   = 86k
9th enemy   = 117k
10th enemy = 143k
11th enemy = 241k
12th enemy = 349k
13th enemy = 553k
14th enemy = 746k
Randomly spawned
Enemy names (in abc order):

Baraka
Jax
Johnny Cage
Kintaro
Kitana
Kung Lao
Liu Kang
Mileena
Raiden
Reptile
Scorpion
Shang Tsung
Sub Zero
Final Boss: Shao Khan
Randomly spawned
Room names (in abc order):

Acid Pit
Armoury
Battlefield
Cloud Room
Forest of Eyes
Goro's Lair
The Pit
Spike Room
Walkway of the Vortex
Final room: Shao Khan's Tournament


1.0000000011

11

1.0000015000

15k

1.0000807000

807k

Mortimer's Church [Assassin]


From Science: <enter, u, 3e, d, e, path, 9n, 5e, se>
Return to Science: <nw, 5w, 9s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 9n, 5e, se>
Return to Science: <nw, 5w, 9s, path, w, u, 3w, d, out>


Area/Rating:
Science
Mortimer's Church [Assassin]
Monster class:

1.0000011840

12k
to

1.0000017395

17k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:



1.0000000000

-

1.0000011840

12k

1.0000017395

17k

Mos Eisley Cantina [Gerin]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, n, enter pod> ...wait <n>
Return to Science: <s> ...wait <door, s, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, n, enter pod> ...wait <n>
Return to Science: <s> ...wait <door, s, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Mos Eisley Cantina [Gerin]
Monster class:

1.0000000073

73
to

1.0000003985

4k

This area has

1.0000000028

28
discovered rooms.
WMT has discovered

1.0000000028

28
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #61 Pub Crawl
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Mos Eisley Cantina
Map of Area


1.0000000028

28

1.0000000073

73

1.0000003985

4k

Murdock Chicken Plant [Mischief]


From Science: <enter, u, 3e, d, e, path, 5n, 14e, enter>
Return to Science: <leave, 14w, 5s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 5n, 14e, enter>
Return to Science: <leave, 14w, 5s, path, w, u, 3w, d, out>


Area/Rating:
Science
Murdock Chicken Plant [Mischief]
Monster class:

1.0000000373

373
to

1.0000050140

50k

This area has

1.0000000091

91
discovered rooms.
WMT has discovered

1.0000000091

91
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Stat Boost
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Murdock Chicken Plant
Map of Area


1.0000000091

91

1.0000000373

373

1.0000050140

50k

NASTAR [Stercus]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 6e, enter building>
Return to Science: <out, 2w, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 6e, enter building>
Return to Science: <out, 2w, enter>


Area/Rating:
Science
NASTAR [Stercus]
Monster class:

1.0000000266

266
to

1.0000060841

61k

This area has

1.0000000117

117
discovered rooms.
WMT has discovered

1.0000000109

109
rooms.

Hit around:
Unknown
Alignment:
18 : Evil
11 : Neutral
30 : Good
Rewards:
Quest - #1 Marbles
Reputation:
Pinnacle Tower
Reset Type:
Area Details:

This area used to be home to the Predator quest. Despite the quest being removed from the game, this area is still accessible to fight in.

Note: Some enemies are aggressive when you enter the room and will engage in combat. Some mobs will also hunt you if you leave the room during combat.

Map of NASTAR
Map of Area


1.0000000109

109

1.0000000266

266

1.0000060841

61k

NYPD [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 3se, enter>
Return to Pinnacle (Chaos): <out, 3n, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 3se, enter>
Return to Pinnacle (Chaos): <out, 3n, enter>


Area/Rating:
Science
NYPD [Pfunk]
Monster class:

1.0000014005

14k
to

1.0000037105

37k

This area has

1.0000000010

10
discovered rooms.
WMT has discovered

1.0000000010

10
rooms.

Hit around:
Alignment:
10 - Good
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

A small, but decent area, offering several mobs of good alignment. Officer Mitten is weirdly waiting for a chopper on the roof though, and talking about clowns.

Map of NYPD
Map of Area


1.0000000010

10

1.0000014005

14k

1.0000037105

37k

New York City [Sorva]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e>
Return to Pinnacle (Chaos): <3e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e>
Return to Pinnacle (Chaos): <3e, enter>


Area/Rating:
Science
New York City [Sorva]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #21 NY Mugger
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

O'Hare International Airport [Alerik]


From Science: <enter, u, 3e, d, e, path, 16n, 4e, enter>
Return to Science: <leave, 4w, 16s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 16n, 4e, enter>
Return to Science: <leave, 4w, 16s, path, w, u, 3w, d, out>


Area/Rating:
Science
O'Hare International Airport [Alerik]
Monster class:

1.0000015895

16k
to

1.0000050305

50k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000015895

16k

1.0000050305

50k

Oasis in the Badlands [Lipscom]


From Science: <enter, u, 4n, d, 9n, 8e, se>
Return to Science: <nw, 8w, 9s, u, 4s, d, out>
Note: Second Oasis location accessible only as part of the "Nuke" quest:
From Science to Oasis near Acid Eaten Forests: <enter, u, 4n, d, 9n, 13e, 14n, se>
Return to Science: <nw, 14s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 8e, se>
Return to Science: <nw, 8w, 9s, u, 4s, d, out>
Note: Second Oasis location accessible only as part of the "Nuke" quest:
From Science to Oasis near Acid Eaten Forests: <enter, u, 4n, d, 9n, 13e, 14n, se>
Return to Science: <nw, 14s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Oasis in the Badlands [Lipscom]
Monster class:

1.0000002862

3k
to

1.0000004342

4k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #51 Nuke
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Oasis in the Badlands
Map of Area


1.0000000000

-

1.0000002862

3k

1.0000004342

4k

Oil Storage Cave [Ulme]


From Science: <enter, u, 3e, d, e, path, 11n, 13e, enter>
Return to Science: <leave, 13w, 11s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 11n, 13e, enter>
Return to Science: <leave, 13w, 11s, path, w, u, 3w, d, out>


Area/Rating:
Science
Oil Storage Cave [Ulme]
Monster class:

1.0000012429

12k
to

1.0000013636

13k

This area has

1.0000000004

4
discovered rooms.
WMT has discovered

1.0000000004

4
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000004

4

1.0000012429

12k

1.0000013636

13k

Old Guard Tower [Ulme]


From Science: <enter, u, 4n, d, 3n, 3e, tower>
Return to Science: <leave, 3w, 3s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 3n, 3e, tower>
Return to Science: <leave, 3w, 3s, u, 4s, d, out>


Area/Rating:
Science
Old Guard Tower [Ulme]
Monster class:

1.0000000984

984
to

1.0000005472

5k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000984

984

1.0000005472

5k

Outlaw's Train [Talismon and Outlaw]


From Science: <enter, u, 3e, d, e, path, n, 5e, d>
Return to Science: <u, 5w, s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, n, 5e, d>
Return to Science: <u, 5w, s, path, w, u, 3w, d, out>


Area/Rating:
Science
Outlaw's Train [Talismon and Outlaw]
aka Old Subway Station
Monster class:

1.0000003915

4k
to

1.0000037095

37k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000003915

4k

1.0000037095

37k

Patisserie [Indium]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 5n, enter>
Return to Science: <out, 6s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 5n, enter>
Return to Science: <out, 6s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Patisserie [Indium]
Monster class:

1.0001381263

1.3M
to

1.0001381263

1.3M

This area has

1.0000000003

3
discovered rooms.
WMT has discovered

1.0000000003

3
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Patisserie
Map of Area


1.0000000003

3

1.0001381263

1.3M

1.0001381263

1.3M

Pittsburgh [Cletus]


From Science: <enter, u, 4n, d, 18n, 19e, (enter)>
Return to Science: <19w, 18s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 18n, 19e, (enter)>
Return to Science: <19w, 18s, u, 4s, d, out>


Area/Rating:
Science
Pittsburgh [Cletus]
Monster class:

1.0000000034

34
to

1.0000073441

73k

This area has

1.0000000034

34
discovered rooms.
WMT has discovered

1.0000000034

34
rooms.

Hit around:
Unknown
Alignment:
Neutral
Rewards:
Mission - Pittsburgh Cleanup
Reputation:
N/A
Reset Type:
Natural
Area Details:

The super-hero, Starbrand, appears to have destroyed Pittsburgh when he flew over the cities comic book convention and created a powerful explosion, directing it at the city and killing over 5,000 people. Pittsburgh is now in rubble. The area eludes to Spitfire Armour, and even provides you with a passcard when defeating the Colonel, however, this gear is not in-game yet.

Map of Pittsburgh
Map of Area


1.0000000034

34

1.0000000034

34

1.0000073441

73k

A Quiet Swamp [Polsy]


From Science: <enter, u, 4n, d, 4n, 13e, path>
Return to Science: <path, 13w, 4s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 4n, 13e, path>
Return to Science: <path, 13w, 4s, u, 4s, d, out>


Area/Rating:
Science
A Quiet Swamp [Polsy]
Monster class:

1.0000024081

24k
to

1.0000027403

27k

This area has

1.0000000003

3
discovered rooms.
WMT has discovered

1.0000000003

3
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

The 'creature' in this area has had some bad luck when he decided to trust the genetic labs into adding enhancements to him, to make him "better". He's now a swampman (but identifies to creature).

Map of Quiet Swamp
Map of Area


1.0000000003

3

1.0000024081

24k

1.0000027403

27k

Redneck Trailer [Lorderon]


From Science: <enter, u, 4n, d, 7n, 8w, enter>
Return to Science: <leave, 8e, 7s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 7n, 8w, enter>
Return to Science: <leave, 8e, 7s, u, 4s, d, out>


Area/Rating:
Science
Redneck Trailer [Lorderon]
Monster class:

1.0000001980

2k
to

1.0000019616

20k

This area has

1.0000000013

13
discovered rooms.
WMT has discovered

1.0000000013

13
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Redneck Trailer
Map of Area


1.0000000013

13

1.0000001980

2k

1.0000019616

20k

A Refugee House [Infiniti]


From Science: <enter, u, 3e, d, e, path, 5n, 18e, enter>
Return to Science: <leave, 18w, 5s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 5n, 18e, enter>
Return to Science: <leave, 18w, 5s, path, w, u, 3w, d, out>


Area/Rating:
Science
Refugee House [Infiniti]
Monster class:

1.0000000075

75
to

1.0000000305

305

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000075

75

1.0000000305

305

The Rejected Game [Kikipopo]


From Science: <enter, u, 3n, 2w>
Return to Science: Directions change based on the color/rotation of the area.


From Science: <enter, u, 3n, 2w>
Return to Science: Directions change based on the color/rotation of the area.


Area/Rating:
Science
Rejected Game [Kikipopo]
Monster class:

1.0363187503

363M
to

1.2000000000

2B

This area has

1.0000000090

90
discovered rooms.
WMT has discovered

1.0000000088

88
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

After the brain is defeated within Section Z, you can go down to meet the Developer. At this point, you may notice the hidden message spelled out in the floors leading up to the final room: "HELP I AM TRYING TO REACH ANYONE OUTSIDE THE GAME IVE BEEN HELD HOSTAGE BY..." The Developer will thank you for playing and give you a 'button'. The color of the button will change based on the Section Z dungeon scaler. From here, you may exit the dungeon. Alternatively, you can <say hostage>, which will lead to additional dialogue from the Developer, and he will kick you out of the dungeon. If you finished the dungeon on a scaler of 119 or greater, you will also have gained access to the 'Rejected Game' area, accessible via a hidden exit west of the 'play' room initially used to access Section Z. This new area is not a dungeon, but is only accesible to those who have completed Section Z on the proper scaler.

The Rejected Game area is designed for parties, with mob classes ranging from 500M+. Every few minutes the area map will 'rotate'. The colors displayed in the room long description will indicate the current colors and rotation, which can be seen on the linked map. In the center of the map is the final boss, the "Colossal Inductor" (Class 2B) which will drop an item that allows you to "graft" any armor item onto your person, enabling you to wear an additional item (circumventing the current slot limitations). The type of item you can graft will depend on your button color.

Grafting limits are as follows:
119: Amulets/Rings
126: Helm/Boot/Gloves/Greaves/Other
133: Cloak/Breastplate/Shield
140: Main

Map of The Rejected Game
Map of Area


1.0000000088

88

1.0363187503

363M

1.2000000000

2B

Rocky Mountainside [Polsy]


From Science: <enter, u, 4n, d, 23n, 13w, trail>
Return to Science: <trail, 13e, 23s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 23n, 13w, trail>
Return to Science: <trail, 13e, 23s, u, 4s, d, out>


Area/Rating:
Science
Rocky Mountainside [Polsy]
Monster class:

1.0000021700

22k
to

1.0000023676

24k

This area has

1.0000000003

3
discovered rooms.
WMT has discovered

1.0000000003

3
rooms.

Hit around:
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Area Details:

This small area has but one mob in it, 'A frantically-digging cyber'. He's escaped from the lab where they reshaped his body, but he escaped and is attempting to hide from them.

Map of Rocky Mountainside
Map of Area


1.0000000003

3

1.0000021700

22k

1.0000023676

24k

Ruined Barn [Vivianne]


From Science: <enter, u, 4n, d, 21n, 7w, enter>
Return to Science: <leave, 7e, 21s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 21n, 7w, enter>
Return to Science: <leave, 7e, 21s, u, 4s, d, out>


Area/Rating:
Science
Ruined Barn [Vivianne]
Monster class:

1.0000052980

53k
to

1.0000059430

59k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000052980

53k

1.0000059430

59k

Ruined Bunker [Druss]


From Science: <enter, u, 4n, d, n, 9w, n, ne>
Return to Science: <sw, s, 9e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 9w, n, ne>
Return to Science: <sw, s, 9e, s, u, 4s, d, out>


Area/Rating:
Science
Ruined Bunker [Druss]
Monster class:

1.0000003114

3k
to

1.0000074630

75k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000003114

3k

1.0000074630

75k

Ruined Reactor [Scrubby]


From Science: <enter, u, 3e, d, e, path, s, 15e, ruins>
Return to Science: <leave, 15w, n, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, s, 15e, ruins>
Return to Science: <leave, 15w, n, path, w, u, 3w, d, out>


Area/Rating:
Science
Ruined Reactor [Scrubby]
Monster class:

1.0000006715

7k
to

1.0000009710

10k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000006715

7k

1.0000009710

10k

Samurai Showdown [Steel]


From Science: <enter, u, 3n, w, push start>
Return to Science: <exit, e, 3s, d, out>


From Science: <enter, u, 3n, w, push start>
Return to Science: <exit, e, 3s, d, out>


Area/Rating:
Science
Samurai Showdown [Steel]
Monster class:

1.0000000084

84
to

1.0000008767

9k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This area is level restricted. Access is limited to something below level 20 (not sure of exact level). Enemies are aggressive and you cannot proceed to the next room without defeating your opponent.



1.0000000000

-

1.0000000084

84

1.0000008767

9k

Sandman's Oasis [Mithrandir]


From Science: <enter, u, 4n, d, n, 4w, 3s, se>
Return to Science: <nw, 3n, 4e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 4w, 3s, se>
Return to Science: <nw, 3n, 4e, s, u, 4s, d, out>


Area/Rating:
Science
Sandman's Oasis [Mithrandir]
Monster class:

1.0000012326

12k
to

1.0000017794

18k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000012326

12k

1.0000017794

18k

Satellite Tracking Station [Quicksilver]


From Science: <enter, u, 3e, d, e, path, 7n, 12e, enter>
Return to Science: <leave, 12w, 7s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 7n, 12e, enter>
Return to Science: <leave, 12w, 7s, path, w, u, 3w, d, out>


Area/Rating:
Science
Satellite Tracking Station [Quicksilver]
Monster class:

1.0000000329

329
to

1.0000064220

64k

This area has

1.0000000019

19
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Good
Neutral
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000329

329

1.0000064220

64k

Schroedinger's Lab [Glorfindel]


From Science: <enter, u, 4n, d, n, w, n, enter>
Return to Science: <leave, s, e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, w, n, enter>
Return to Science: <leave, s, e, s, u, 4s, d, out>


Area/Rating:
Science
Schroedinger's Lab [Glorfindel]
Monster class:

1.0000043000

43k
to

1.0000045000

45k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #27 Schroedinger's Cat
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000043000

43k

1.0000045000

45k

Science Wastelands [Pistil]


From Science: <enter, u, 4n, d>
Return to Science: <u, 4s, d, out>


From Science: <enter, u, 4n, d>
Return to Science: <u, 4s, d, out>


Area/Rating:
Science
Science Wastelands [Pistil]
Monster class:

1.0000000001

N/A
to

1.0000000001

N/A

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This is the overland area of Science.

Information missing or incorrect for this area? Complete the Area Feedback form.



1.0000000000

-

1.0000000001

N/A

1.0000000001

N/A

Section Z [Kikipopo]


From Science: <enter, u, 3n, w, n, play, press start>
Return to Science: (from anywhere inside, but not during combat) <pause game, s, e, 3s, d, out>


Area/Rating:
Hit around:
No
Alignment:
Slightly Evil
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Within approximately 441 rooms, the class scaling for Section Z is very linear and should offer a good place to fight for all levels. Each of the mobs has a chance to drop a capsule, which will either be blue, orange, green, or white. Green capsules only drop from the unique mobs (not Brain) as well as from the shield generators. White capsules drop less often (and are used to open up the Haywood Annex area). Blue and Orange capsules will deteriorate and vanish after being held for a time (though you can <compress> the capsule to keep it from vanishing, while green will never vanish.

You can <swallow capsule> for effects that are specific to the color of the capsule. The bonuses from these capsules, as well as the duration of the bonus, will improve based on the level of the scaler. 30 minutes is the maximum time bonus at scaler 150.

Section Z capsule information

Blue capsule will expire and if consumed will provide +critical hit / +penetration.
Inserting this color capsule into the figurine will provide SMD.

Orange capsule will expire and if consumed will provide +focus / +regeneration.
Inserting this color capsule into the figurine will provide HP/SP Regeneration.

Green capsule will not expire and if consumed will provide +wisdom / +dexterity stats.
Inserting this color capsule into the figurine will provide +WIS/+DEX.

Blue capsule + Blue capsule = Blue Aura gear
Blue capsule + Orange capsule = Violet Aura gear
Blue capsule + Green capsule = Aquamarine Aura gear
Orange capsule + Orange capsule = Orange Aura gear
Green capsule + Green capsule = Green Aura gear
Green capsule + Orange capsule = Yellow Aura gear


White capsules can only be consumed when you're standing in the room of The Rejected Game which will then transport you to the Haywood Annex.
See notes in 'The Final Boss' section below.

The Final Boss

At the end of the dungeon, the final boss will be the "Brain". It will drop 2 items. First is a Barrier Shield which is a breakable 'Unknown' slot item. The second is a figurine which you can use along with capsules to make one of four types of armor: Boots / Helmet / Gloves / Main. The types of capsules used to make the armor will impact the color of the final piece as well as its bonuses. The color of the final item will also be based on the capsules used to make it. You must first <open figurine> which will reveal a slot in each of the item type areas, labeled as feet/head/chest/hands. As an example, to make orange boots, you would enter the following commands:

<open figurine>
<insert orange near feet>
<close figurine>
<insert orange>

You can select any of the 3 colors for this process. Using 2 of the same will produce a more potent effect of that color. The resulting potency of any bonus as well as the AC of the armor created will be based on the scaler size (what type of armor you create will not change the bonus given).

Note: Because orange and blue capsules can rot/vanish after a period of not using them, there is an option to <compress> them, which will turn them into stones. These stones will not vanish, and can be saved for later use in a figurine. Once a stone however, they can no longer be consumed for any beneficial effects.

The eternal power, (duplicate item, does not create an exact duplicate of the figurine. The resulting item will have no power and 0 AC.

Mobs in Section Z and Their Damage:


There are a number of different mob types in the area, but they all ID to "balangool".

Clone Soldiers - Blunt and Energy specials
Spiral Gun - Blunt and Energy specials
Cloud Eyes - Energy specials
Gromas - Edged and Blunt specials
Leagos - Edged and Blunt specials
Leava - Blunt specials
Rippers - Blunt specials
Generators - Energy and Electric specials

Unique mobs:
Section 19: Zamuza radiation & blunt specials
Section 39: Balba electric & radiation specials (slightly larger class than average)
Section 45: Galga fire & radiation specials (slightly larger class than average)
Section 49: Brain edged & acid specials (noticably larger class than average)
Map of Section Z.
Map of Three Kingdoms Section Z
Map of Section Z that was found on Google, original link unknown.
Map of Section Z from original gameplay

Class sizes sorted by Dungeon Scaler for Section Z
Scaler
Class
Mobs/Extra Info
15
897 - 1k
Brain: 4k
Button: (Glossy)
Capsules: 3 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
Gear: +2 DEX / +2 WIS
17
5.5k
20
4k - 14k
Button: (Glossy)
Capsules: 3 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
25
13k - 20k
Brain: 25k
Button: (Refractive)
30
19k - 21k
34
35k
35
23k - 45k
Button: (Luminous)
Capsules: 7 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
40
39k - 45k
Capsules: 7 minute bonus duration
45
45k
46
45k - 70.5k
Brain: 75k
Button: (Lucent)
50
69k - 77k
Brain: 95k
Button: (Shining)
Capsules: 5 minute bonus duration
Blue: +5 bonus
Orange: +5 bonus
53
97k - 132k
Brain: 186k
55
117k - 200k
Brain: 222k

Button: (Shining)
Capsules: 6 minute duration
Blue: +5 bonus
Orange: +5 bonus
60
211k - 275k
Brain: 364k
Button: (Brilliant)
Capsules: Blue/Orange 6 minutes, Green 12 minute duration
Blue: +6 bonus
Orange: +6 bonus
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
Main armor: +22 AC for all resistances
61
Capsules: 12 minute duration
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
63
327k - 371k
65
383k - 580k
Brain: 800k
Button: (Vivid)
Capsules: Blue/Orange 6 minutes, Green 12 minute duration
Blue: +6 bonus
Orange: +6 bonus
Green: +12 bonus
67
530k - 600k
Brain: 1M
Button: (Vivid)
Capsules: 13 minute duration
Blue: +6 bonus
Orange: +6 bonus
Green: +12 bonus
Gear:
70
747k - 846k
Brain: 1.5M
Button: (Neon)
Capsules: 13 1/2 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +8 DEX / +8 WIS
+10 for all resistances
72
1M
Brain: 2M
Button: (Neon)
75
1.4M - 1.9M
Brain: 2.7M
Button: (Neon)
Capsules: 14 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +10 DEX / +10 WIS
Boots & Gloves: +11 for all resistances
Main armor: +27 AC for all resistances
76
1.5M - 1.9M
Brain: 3.8M
Button: (Neon)
77
1.6M - 2M
Button: (Gleaming)
Capsules: 15 minute duration
Green: +14 bonus
Gear: +10 DEX / +10 WIS
+28 AC for all resistances
78
2M - 3.77M
Brain: 4.3M
Button: (Gleaming)
Capsules: 15 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +10 DEX / +10 WIS
79
2.1M - 3.6M
Brain: 5M
Button: (Gleaming)
80
2.3M - 4.6M
Brain: 5.2M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
Gear: +10 DEX / +10 WIS
81
2.9M - 3.7M
Brain: 6.1M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
83
3.4M - 4.1M
Brain: 7.1M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
84
4.2M - 6.8M
Brain: 7.8M
Button: (Dazzling)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
85
4.4M - 6.4M
Brain: 8.5M
Button: (Dazzling)
Gear: +10 DEX / +10 WIS bonus
86
4.4M - 6.9M
Brain: 8.5M
Button: (Dazzling)
Capsules: 17 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
Gear: +10 DEX / +10 WIS bonus
87
5M - 7.6M
Brain: 9M
Button: (Dazzling)
Capsules: 17 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
90
6.2M - 8.9M
Brain: 10.9M
Button: (Dazzling)
Capsules: 18 minute duration
Blue: +9 bonus
Orange: +9 bonus
Green: +18 bonus
Gear: +12 DEX / +12 WIS bonus
91
6.4M - 10.3M
Brain: 12.3M
92
6.3M - 10.5M
Brain: 12.1M
Button: (Radiant)
95
7.3M - 9.8M
Button: (Radiant)
Capsules: 19 minute duration
Blue: +9 bonus
Orange: +9 bonus
Green: +18 bonus
Gear: +12 DEX / +12 WIS
99
10M - 13.5M
Brain: 18.3M
100
10.9M - 20.3M
Brain: 21.4M
Gear: +12 DEX / +12 WIS
Button: (Luminescent)
101
11M - 13M
Brain: 20M
Button: (Luminescent)
Capsules: ? minute duration
Blue: +10 bonus
Orange: +10 bonus
Green: ? bonus
Gear: +12 DEX / +12 WIS
105
15M - 18M
Button: (Phosphorescent)
Gear: +14 DEX / +14 WIS
110
19M - 25M
Gear: +14 DEX / +14 WIS
115
23M - 29M
117
32M
120
38M - 46M
ALLOWS ENTRY INTO SECTION Z MAZE - THE REJECTED GAME
Brain: 52.4M
Button: (Glittering)
Capsules: 23 minute duration
Blue: +12 bonus
Orange: +12 bonus
Green: +24 bonus
Gear: +16 DEX / +16 WIS
125
44M - 53M
130
52M - 60M
Gear: +16 DEX / +16 WIS
135
62.2M - 84.1M
Brain: 84.1M
138
70M
140
81M - 87M
Gear: +18 DEX / +18 WIS
Boots & Gloves: +20 for all resistances
Main armor: +51 AC for all resistances
143
Gear: +18 DEX / +18 WIS
144
97M
145
85.5M - 105.9M
Brain: 120M
148
92M - 116M
Gear: +18 DEX / +18 WIS
150
101M - 126M
Capsules: 30 minute duration
Gear: +20 DEX / +20 WIS




1.0000000000

-

1.0000013000

13k

1.0138000000

138M

Silicon Wraiths HQ [Nermal]


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>
Return to Science: <s, e, 10sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>
Return to Science: <s, e, 10sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Silicon Wraiths HQ [Nermal]
Monster class:

1.0000002700

3k
to

1.0000177422

177k

This area has

1.0000000039

39
discovered rooms.
WMT has discovered

1.0000000039

39
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Stat Boost
Reputation:
Reset Type:
Area Details:

Found within Detroit, you've entered the headquarters for the Silicon Wraiths. You need at least 1 light source to explore this area. Your goal is to obtain the coveted Battleshroud, made by Sonybishi or to obtain permission to enter the Underground Bunker. To do so, follow the directions below.

  1. Once inside the area, travel <2n, stairs, say [your name]>
    Talon says: Hi Locrian, glad you told me your name. Strangers make me nervous.
  2. <say authorized>
    Talon says: You need authorization to pass this point.
    Talon ponders the situation.
    Talon says: If you're looking for work, you'd have to know the name of the boss. Why don't you just tell me the boss' name and I'll let you past.
  3. <say azrael>
    Talon whispers: Not bad, you've got good sources. Head on upstairs and see Imogen. I'll let her know you're coming.
  4. <e, s, sw, stairs, e, s, say test>
    Imogen says: Locrian, if you'd like to join up, you should talk to Azrael. I don't want just anyone to bother him though, so I'm going to ask you a few questions. Just follow my instructions and give me the right answers and I'll let you see him.

    Imogen says: Other than me, who were the people in the Silicon Wraiths who were present when the outfit was founded? Just say their names in one sentence, separated by commas.
  5. <say talon, kerrie, azrael>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Where does Azrael spend most of his time? Just a short answer please.
  6. <say basement>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Finally, what are the names of the corporations Azrael worked for?
  7. <say megatech, sonybishi>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Ok, Locrian that's all the questions I'm going to ask you. Imogen whispers: Locrian, your code is 144930.
  8. NOTE: do not hesitate on completing this step as the door will close and your passcode will not work a second time
    <n, w, stairs, ne, search seams, press button, enter [code], s>
  9. <push down button> ...wait
  10. <2n, ne>
    1. To gain access to Underground Bunker, <say bunker>
      Azrael says: Enigma's bunker is near here, to the west. You'd need an authentication code to get in though; he doesn't like unwanted visitors.

      <say authentication code>
      Azrael says: The code for Enigma's bunker is 'necessity'. Just say that at the door and he'll let you in.
      Azrael says: Heh, of course, I'll let him know you're coming.
  11. If you're only trying to gain access to the Underground Bunker, skip the next two steps and do not kill him.
  12. <kill cyborg>
    173k : A hulking, chrome cyborg
  13. <get battleshroud>
  14. <sw, s, push button, s, push up button, 2n, w, stairs, 3s, w, nw, 5w, s, sw, say necessity>
Map of Silicon Wraiths HQ
Map of Area


1.0000000039

39

1.0000002700

3k

1.0000177422

177k

SolChem [Chrome]


From Science: <enter, u, 4n, d, 27n, 2w, enter>
Return to Science: <leave, 2e, 27s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 27n, 2w, enter>
Return to Science: <leave, 2e, 27s, u, 4s, d, out>


Area/Rating:
Science
SolChem [Chrome]
Monster class:

1.0000000092

92
to

1.0000046072

46k

This area has

1.0000000021

21
discovered rooms.
WMT has discovered

1.0000000021

21
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of SolChem
Map of Area


1.0000000021

21

1.0000000092

92

1.0000046072

46k

Space Simulator [Thumpson]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, s, enter pod>
Return to Science: <d, e, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, s, enter pod>
Return to Science: <d, e, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Space Simulator [Thumpson]
Monster class:

1.0000000149

149
to

1.0000092936

93k

This area has

1.0000000019

19
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000149

149

1.0000092936

93k

Starcraft:Broodwar [Kikipopo and Arrion]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, enter pod>
Return to Science: <d, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, enter pod>
Return to Science: <d, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Starcraft:Broodwar [Kikipopo and Arrion]
Monster class:

1.0000020391

20k
to

1.2000000000

2B

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000019

19
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

The area scales depending on which day (and time) of the boot it is. The major draw for the area it the huge firebat at the end who carries the CMC-660 Heavy Combat Suit. The CMC is a very popular piece of gear, is unique, and each day's version is different. In order to wear it, you need a "tag" from either doing a significant amount of damage to firebat or tanking it. There is a special message when he dies if you receive a tag. <tagcheck> and <help tagcheck> for more information.
Example of tag: Starcraft:Broodwar : FIREBAT (DAY 2)
Note: A tag from the Firebat will carry over until the next reboot. Whichever day you're tagged on, you're able to wear any lesser version without also obtaining a tag for that specific day as well.

After the 7th day, the mobs are at max size and the Huge Terran Firebat will have the best CMC available. Mobs do not follow and do not hit around, but they are aggressive. Below is a summary of how the area changes each day.

Map of Starcraft:Broodwar
Map of Area
Picture of a Firebat, it looks like a yellow juggernaut, not a bat on fire.
Daily mob & gear information for Starcraft:
Day
Class
Extra Info
Day 0:
23h & less
Generic: 41k - 44k
Firebat:  46k
Mobs: {docile}
CMC: -(Standard Issue)-
Day 1:
23h - 1D:23h
Generic: 2M - 3M
Firebat:  7.5M
Mobs: {menacing}
CMC: -(Reinforced)-
Day 2:
1D:23h - 2D:23h
Generic: 22M - 26M
Firebat:  70.5M
Mobs: {very strong}
CMC: -(Advanced)-
Day 3:
2D:23h - 3D:23h
Generic: unknown
Firebat:  170M - 259M
Mobs: {brutal}
CMC: -(Specialized)-
Day 4:
3D:23h - 4D:23h
Generic: unknown
Firebat:  unknown
Mobs: {absurd}
CMC: -(Absurd)-
Day 5:
4D:23h - 5D:23h
Generic: 260M
Firebat:  865M
Mobs: {terrifying} / May have random immunities.
CMC: -(God-Like)-
Day 6 (hits around):
5D:23h - 6D:23h
Generic: unknown
Firebat:  unknown
Mobs: {out of control}
CMC: -(Metaphysically Unstable)-
Day 7 (hits around):
6D:23h +
Generic: 1B
Firebat:  2B
Mobs: {beyond your imagination}
CMC: -(Physically Impossible)-



Mobs and Items:

Mobs and Items:




1.0000000019

19

1.0000020391

20k

1.2000000000

2B

Subway Sandwich Shop [Malaclypse]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2se, ne>
Return to Pinnacle (Chaos): <sw, 2n, e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2se, ne>
Return to Pinnacle (Chaos): <sw, 2n, e, enter>


Area/Rating:
Science
Subway Sandwich Shop [Malaclypse]
Monster class:

1.0000000071

71
to

1.0000000163

163

This area has

1.0000000004

4
discovered rooms.
WMT has discovered

1.0000000003

3
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Subway Sandwich Shop
Map of Area


1.0000000003

3

1.0000000071

71

1.0000000163

163

Supply Shuttle [Talimar]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3se, door, sw, enter shuttle>
Return to Science: <out, ne, w, 3nw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3se, door, sw, enter shuttle>
Return to Science: <out, ne, w, 3nw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Supply Shuttle [Talimar]
Monster class:

1.0000188796

189k
to

1.0000188756

189k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

A small area consisting of only five rooms, you'll be greeted by an aggressive 'Ferocious Beast' if you travel to the cargo area and open the 2nd container.

Map of Supply Shuttle
Map of Area


1.0000000005

5

1.0000188796

189k

1.0000188756

189k

Swamp Lake [Mithrandir]


From Science: <enter, u, 3e, d, e, path, 5e, se>
Return to Science: <nw, 5w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 5e, se>
Return to Science: <nw, 5w, path, w, u, 3w, d, out>


Area/Rating:
Science
Swamp Lake [Mithrandir]
Monster class:

1.0000011044

11k
to

1.0000019526

20k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
2 - Evil
Rewards:
Reputation:
None
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Swamp Lake
Map of Area


1.0000000005

5

1.0000011044

11k

1.0000019526

20k

Swamp Tunnel [Ulme]


From Science (Entrance 1): <enter, u, 3e, d, e, path, 12e, s, d>
Return to Science: <u, n, 12w, path, w, u, 3w, d, out>
From Science (Entrance 2): <enter, u, 3e, d, e, path, 14e, 3s, d>
Return to Science: <u, 3n, 14w, path, w, u, 3w, d, out>


From Science (Entrance 1): <enter, u, 3e, d, e, path, 12e, s, d>
Return to Science: <u, n, 12w, path, w, u, 3w, d, out>
From Science (Entrance 2): <enter, u, 3e, d, e, path, 14e, 3s, d>
Return to Science: <u, 3n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Science
Swamp Tunnel [Ulme]
Monster class:

1.0000004460

4k
to

1.0000005230

5k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000004460

4k

1.0000005230

5k

Swede Research Center [Mithrandir]


From Science: <enter, u, 3e, d, e, path, 13e, 2s, ne>
Return to Science: <sw, 2n, 13w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 13e, 2s, ne>
Return to Science: <sw, 2n, 13w, path, w, u, 3w, d, out>


Area/Rating:
Science
Swede Research Center [Mithrandir]
Monster class:

1.0000000092

92
to

1.0000059365

59k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000092

92

1.0000059365

59k

Temple of Syrinx [Igor]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 5n, path>
Return to Science: <path, 5s, 19w, 15s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 5n, path>
Return to Science: <path, 5s, 19w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Temple of Syrinx [Igor]
Monster class:

1.0000000502

502
to

1.0000039257

39k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000502

502

1.0000039257

39k

Toxic Dump [Vivianne]


From Science: <enter, u, 3e, d, e, path, 7n, 15e, d>
Return to Science: <u, 15w, 7s, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 7n, 15e, d>
Return to Science: <u, 15w, 7s, path, w, u, 3w, d, out>


Area/Rating:
Science
Toxic Dump [Vivianne]
aka Toxic Waste Site
Monster class:

1.0000014613

15k
to

1.0000015089

15k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000014613

15k

1.0000015089

15k

Toxic Waste Dump [Mithrandir]


From Science: <enter, u, 4n, d, 5n, 4e, path>
Return to Science: <path, 4w, 5s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 5n, 4e, path>
Return to Science: <path, 4w, 5s, u, 4s, d, out>


Area/Rating:
Science
Toxic Waste Dump [Mithrandir]
Monster class:

1.0000002694

3k
to

1.0000011662

12k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000002694

3k

1.0000011662

12k

Toy Store [Smoof]


From Science: <enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, 4n, enter>
Return to Pinnacle (Chaos): <out, 2s, enter>


From Science: <enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, 4n, enter>
Return to Pinnacle (Chaos): <out, 2s, enter>


Area/Rating:
Science
Toy Store [Smoof]
Monster class:

1.0000000075

75
to

1.0000003065

3k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

This area has two spectacular items available - the hover board [1,500 coins] and the ball dispenser [3,000 coins]. The hover board allows you to levitate (replaces the levitate power for guilds that do not have it - like Knights). Levitation is needed in popular areas such as Aegis Global, and Banshee's Lair. The ball dispenser is a great tool for exploring areas with unusual exits and unexpected room transitions.

A quick tintin alias to acquire either item:
Beginning at the Science entrance -
#alias {getdispenser} {enter;u;#3 e;d;e;path;#2 e;n;#13 e;n;e;n;e;#11 n;#2 e;#4 n;e;bridge;e;#2 se;e;#4 n;enter;n;n;e;buy 3;keep dispenser;w;s;s;out;s;s;enter;h}
#alias {getboard} {enter;u;#3 e;d;e;path;#2 e;n;#13 e;n;e;n;e;#11 n;#2 e;#4 n;e;bridge;e;#2 se;e;#4 n;enter;n;n;e;buy 2;keep board;w;s;s;out;s;s;enter;h}

Additional information is not available. If you'd like to add more, complete the area feedback form to add data.

Map of Toy Store
Map of Area

Mobs and Items:

Mobs and Items:



1.0000000006

6

1.0000000075

75

1.0000003065

3k

UED Installation [Heath]


From Science: <enter, u, 4n, d, 6n, w, enter>
Return to Science: <leave, e, 6s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 6n, w, enter>
Return to Science: <leave, e, 6s, u, 4s, d, out>


Area/Rating:
Science
UED Installation [Heath]
Monster class:

1.0000000181

181
to

1.0000003238

3k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000181

181

1.0000003238

3k

Underground Bunker [Nermal]


From Science (to Bunker in Detroit): <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 12e, 7n, sw>
Return to Science: <ne, 7s, 12w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


From Science (to Bunker in Detroit): <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 12e, 7n, sw>
Return to Science: <ne, 7s, 12w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Underground Bunker [Nermal]
Monster class:

1.0000011283

11k
to

1.0000011283

11k

This area has

1.0000000005

5
discovered rooms.
WMT has discovered

1.0000000005

5
rooms.

Hit around:
Alignment:
Neutral : 1
Rewards:
Monitoring device
Reputation:
Not applicable
Reset Type:
Area Details:

Within the Underground Bunker you can purchase a high-tech drone/monitoring device. This device will cost you 25,000 coins.

To gain entry into the Underground Bunker, you must first visit Silicon Wraiths Headquarters and speak with Azrael. (You'll need at least 1 light source during your visit to the headquarters.)

  1. To get to Silicon Wraiths HQ, enter the Science realm and travel <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>.

    If you're already at the entrance to the Underground Bunker, travel <ne, n, 5e, se, e, n>
  2. <2n, stairs, say [your name]>
    Talon says: Hi Locrian, glad you told me your name. Strangers make me nervous.
  3. <say authorized>
    Talon says: You need authorization to pass this point.
    Talon ponders the situation.
    Talon says: If you're looking for work, you'd have to know the name of the boss. Why don't you just tell me the boss' name and I'll let you past.
  4. <say azrael>
    Talon whispers: Not bad, you've got good sources. Head on upstairs and see Imogen. I'll let her know you're coming.
  5. <e, s, sw, stairs, e, s, say test>
    Imogen says: Locrian, if you'd like to join up, you should talk to Azrael. I don't want just anyone to bother him though, so I'm going to ask you a few questions. Just follow my instructions and give me the right answers and I'll let you see him.

    Imogen says: Other than me, who were the people in the Silicon Wraiths who were present when the outfit was founded? Just say their names in one sentence, separated by commas.
  6. <say talon, kerrie, azrael>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Where does Azrael spend most of his time? Just a short answer please.
  7. <say basement>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Finally, what are the names of the corporations Azrael worked for?
  8. <say megatech, sonybishi>
    Imogen says: Congratulations Locrian, that's correct.

    Imogen says: Ok, Locrian that's all the questions I'm going to ask you. Imogen whispers: Locrian, your code is 144930.
  9. NOTE: do not hesitate on completing this step as the door will close and your passcode will not work a second time
    <n, w, stairs, ne, search seams, press button, enter [code], s>
  10. <push down button> ...wait
  11. <2n, ne>
  12. Warning: Do not kill this NPC if you're trying to get into the Underground Bunker.
    <say bunker>
    Azrael says: Enigma's bunker is near here, to the west. You'd need an authentication code to get in though; he doesn't like unwanted visitors.
  13. <say authentication code>
    Azrael says: The code for Enigma's bunker is 'necessity'. Just say that at the door and he'll let you in.
    Azrael says: Heh, of course, I'll let him know you're coming.
  14. <sw, s, push button, s, push up button, 2n, w, stairs, 3s, w, nw, 5w, s, sw, say necessity>
    A door slides open in the west wall.
  15. <w>
  16. Once you've entered the bunker, you can return to the alcove and simply <say necessity> again throughout the remainder of reboot. It is not required to return to Silicon Wraiths HQ again. To leave the bunker, <push button, e> and you'll be back at the alcove.
    1. <w, say drone, give 25000 coins to man>
    2. IMPORTANT NOTE: If you buy the drone and then kill the man, your drone will explode and you'll be unable to use it. You will, however, receive your 25k coins back.
Map of Underground Bunker
Map of Area


1.0000000005

5

1.0000011283

11k

1.0000011283

11k

Underwood Disease Testing Center [Tuesdai]


From Science: <enter, u, 3e, d, e, path, 14e, 5s, e, sw>
Return to Science: <ne, w, 5n, 14w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 14e, 5s, e, sw>
Return to Science: <ne, w, 5n, 14w, path, w, u, 3w, d, out>


Area/Rating:
Science
Underwood Disease Testing Center [Tuesdai]
Monster class:

1.0000000280

280
to

1.0000007210

7k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000280

280

1.0000007210

7k

USS Enterprise (TNG) [Tensor]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, s, enter pod> ...wait just a moment <beam>
Return to Science: <beam, door, n, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, s, enter pod> ...wait just a moment <beam>
Return to Science: <beam, door, n, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
USS Enterprise (TNG) [Tensor]
Monster class:

1.0000000034

34
to

1.0000007600

8k

This area has

1.0000000019

19
discovered rooms.
WMT has discovered

1.0000000016

16
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #1 Marbles
Quest - #62 Scavenger Hunt
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of USS Enterprise (TNG)
Map of Area


1.0000000016

16

1.0000000034

34

1.0000007600

8k

Valley of the Tribes [Kwuteg]


From Science: <enter, u, 4n, d, 28n, 12w, nw>
Return to Science: <se, 12e, 28s, u, 4s, d, out>


From Science: <enter, u, 4n, d, 28n, 12w, nw>
Return to Science: <se, 12e, 28s, u, 4s, d, out>


Area/Rating:
Science
Valley of the Tribes [Kwuteg]
Monster class:

1.0000026445

26k
to

1.0000048665

49k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000026445

26k

1.0000048665

49k

Voodoo Scavengers [Requiem]


From Science: <enter, u, 3e, d, e, path, 10e, 2s, d>
Return to Science: <u, 2n, 10w, path, w, u, 3w, d, out>


From Science: <enter, u, 3e, d, e, path, 10e, 2s, d>
Return to Science: <u, 2n, 10w, path, w, u, 3w, d, out>


Area/Rating:
Science
Voodoo Scavengers [Requiem]
Monster class:

1.0000011565

12k
to

1.0000116450

116k

This area has

1.0000000052

52
discovered rooms.
WMT has discovered

1.0000000052

52
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Mission - Eliminate the Invaders
Mission - Access the Terminals
Mission - Transaction Completed
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Voodoo Scavengers.
Map of Area


1.0000000052

52

1.0000011565

12k

1.0000116450

116k

Warhammer 40,000 [Horus]


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, e, door, w, enter pod>
Return to Science: <door, e, n, w, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, e, door, w, enter pod>
Return to Science: <door, e, n, w, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Warhammer 40,000 [Horus]
Monster class:

1.0000000071

71
to

1.0000010341

10k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000000

-
rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



1.0000000000

-

1.0000000071

71

1.0000010341

10k

Water Tower [Xiola]


From Science: <enter, u, 4n, d, n, 7w, enter>
Return to Science: <leave, 8e, s, u, 4s, d, out>


From Science: <enter, u, 4n, d, n, 7w, enter>
Return to Science: <leave, 8e, s, u, 4s, d, out>


Area/Rating:
Science
Water Tower [Xiola]
Monster class:

1.0000007752

8k
to

1.0000027700

28k

This area has

1.0000000011

11
discovered rooms.
WMT has discovered

1.0000000011

11
rooms.

Hit around:
Alignment:
5 : Neutral
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Water Tower.
Map of Area


1.0000000011

11

1.0000007752

8k

1.0000027700

28k

Wax Museum [Pfunk]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Wax Museum [Pfunk]
Monster class:

1.0000014842

15k
to

1.0000070186

70k

This area has

1.0000000040

40
discovered rooms.
WMT has discovered

1.0000000040

40
rooms.

Hit around:
Alignment:
Repulsive and Loathsome
Neutral
Good
Rewards:
Reputation:
Reset Type:
Area Details:

You will need 1k coins on you to purchase a ticket in order to gain access to the museum. This area is peculiar in that alarms will begin to go off while you're in the museum and guards will drag you to a room right outside the entrance of the museum. At this time, it is unknown why they do this.

Map of Wax Museum.
Map of Area


1.0000000040

40

1.0000014842

15k

1.0000070186

70k

Weather Station [Shadowlotus]


From Science: <enter, u, 4n, d, 8n, 5w, enter>
Return to Science: <leave, 5e, 8s, u, 4s, d, out>
From Science to Satellite: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, n, door, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, e, s, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


From Science: <enter, u, 4n, d, 8n, 5w, enter>
Return to Science: <leave, 5e, 8s, u, 4s, d, out>
From Science to Satellite: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, n, door, board shuttle> ...wait <exit>
Return to Science: <board shuttle> ...wait <exit, e, s, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>


Area/Rating:
Science
Weather Station [Shadowlotus]
Monster class:

1.0000008051

8k
to

1.0000049273

49k

This area has

1.0000000017

17
discovered rooms.
WMT has discovered

1.0000000017

17
rooms.

Hit around:
Alignment:
6 : Neutral
Rewards:
Quest - #1 Marbles
Reputation:
None
Reset Type:
Area Details:

Located within two separate areas of Science, the weather station is partly on ground and then you'll need to take a shuttle to reach the satellite.

Map of Weather Station
Map of Area


1.0000000017

17

1.0000008051

8k

1.0000049273

49k

Whorehouse [Doh and Rumor]


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, n, w, fork over 10000, enter>
Return to Pinnacle (Chaos): <e, s, 3e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, n, w, fork over 10000, enter>
Return to Pinnacle (Chaos): <e, s, 3e, enter>


Area/Rating:
Science
Whorehouse [Doh and Rumor]
Monster class:

1.0000024695

25k
to

1.0001600694

1.6M

This area has

1.0000000088

88
discovered rooms.
WMT has discovered

1.0000000085

85
rooms.

Hit around:
Alignment:
Evil
Good
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Whorehouse.
Map of Area


1.0000000085

85

1.0000024695

25k

1.0001600694

1.6M

X1S17 Stealth Tank [Crolack]


From Science to Tank 1: <enter, u, 4n, d, n, 12w, n, punch steps, climb tank>
Return to Science: <d, s, 12e, s, u, 4s, d, out>
From Science to Tank 2: <enter, u, 4n, d, 18n, 23e, punch steps, climb tank>
Return to Science: <d, 23w, 18s, u, 4s, d, out>
Note: the two tanks are actually the same 6 rooms, they can simply be found in two different locations within science.


From Science to Tank 1: <enter, u, 4n, d, n, 12w, n, punch steps, climb tank>
Return to Science: <d, s, 12e, s, u, 4s, d, out>
From Science to Tank 2: <enter, u, 4n, d, 18n, 23e, punch steps, climb tank>
Return to Science: <d, 23w, 18s, u, 4s, d, out>
Note: the two tanks are actually the same 6 rooms, they can simply be found in two different locations within science.


Area/Rating:
Science
X1S17 Stealth Tank [Crolack]
Monster class:

1.0000010498

10k
to

1.0000021127

21k

This area has

1.0000000006

6
discovered rooms.
WMT has discovered

1.0000000006

6
rooms.

Hit around:
Alignment:
1 - Neutral
Rewards:
Gear - See below
Quest - 1. Marble
Reputation:
None
Reset Type:
Natural
Area Details:


As the Cold War continued, stealth technology became a reality with the advent of the stealth fighter and the stealth bomber. DenCom Ltd, a highly secretive defense contractor was developing the first stealth tank. The difference between the stealth technology of the airplanes and the tank is that the tank bends radio waves around it in all spectrums, making it not only invisible to the naked eye, but invisible to any form of detection.

The tank used a unique power source, created from the unlikely fusion of plutonium and a rare crystal called dymonite. The power source can generate enough electricity to run a small town for a year, making this tanks operational range limited only by the terrain it could cross.

The 17th prototype of the tank was the one that was presented to the the Defense Department. Commanding the tank was Captain Wm. Sutherton, with his gunner, Lieutenant Jon Grey and his driver Lieutenant Bob "Bobo" Casey.

The stage was set, the representatives from the DOD had a fine viewing stand out in the southwestern desert. Several targets for the tank were set out and Captain Sutherton had started on this run. The order was given to engage the cloaking device and that's the last anyone saw of the tank....until now.

It turns out that the scientists who did the fusion of plutonium and dymonite did really grasp the power the dymonite had. When the tank when into stealth mode, a flaw in the plasma control valve cause it to stick in a full open position. The energy flow was so tremendous that the tanks stealth system didn't just make the tank invisible, it actually ripped a whole into subspace and sucked the tank in.

The tank crew, being obviously inexperienced in subspace travel, couldn't figure out a solution to their problem and in fact, the tank's reappearance wasn't attributed to the crew. The power to sustain the tank in subspace diminished enough to release them and interesting enough, the valve was able to be closed again.

A complete journal was kept by the Captain, who is, the only survivor of the ordeal, and who has completely lost his mind (as you will see from the journal).

Created in April 2000.
While this area only has 1 enemy to defeat, you can acquire a unique shield here as well. (See steps below.)

Map of X1S17 Stealth Tank.
Map of Area

Steps to acquire the shield:

Steps to acquire the shield:

  1. From the entrance to the area, travel <punch steps, climb tank, turn hatch, hatch, kill captain>
    18k : Captain Wm. Sutherton
  2. <d, rear, open panel>
  3. <search tools> 3 times
  4. <get wrench, get welder, get goggles, wear goggles>
  5. <deck, remove bolts, get plating, left, press start, search seat, get handle>
  6. <weld handle to plating, get shield>
    A large metal shield
    This is a large, square shield made out of a thick metal. It appears that it has been made from spare parts. A freshly welded handle provides a balanced grip to carry the shield. It looks like it could withstand a lot of abuse.
    The shield is in perfect condition.
    This armor has the following resistances:
    3 edged, 3 blunt, 5 fire, 5 ice, 3 acid, -2 electric, -2 energy, 5 radiation



1.0000000006

6

1.0000010498

10k

1.0000021127

21k