The Guilds of Three-Kingdoms
What is a guild? In the simplest of terms, it is your characters class. Many guilds are rooted in a number of themes and genres. On 3K your primary areas of growth fall into two categories: your mud level and your guild level. Your mud level is governed by experience points (XP) you earn from killing enemies and you'll use the XP to increase your character level and stats (among other things). In addition to your mud level is your guild level, once you join a guild, your guild level also advances with time in combat. This growth is referred to as guild experience points (GXP) and will impact your growth and skills related to your chosen guild. The bulk of your overall power and abilities will come from your guild.
With some few exceptions, if you find you aren't enjoying your current guild, you can leave, join another, and retain the majority of your mud level and stats. Other mud side skills will also stay with you if you move from one guild to another. The greatest benefits will eventually come from sticking with one and putting in the time to grow your guild level.
What is the best guild?
Opinions on the best guild may vary depending on the individual's playstyle and preferences. However, below are some general tips for choosing a guild:
1. Consider your playstyle: Different guilds have different strengths and weaknesses, and some may be more suited to certain playstyles than others. For example, if you enjoy combat, you may want to consider a guild that specializes in martial arts or weapons.
2. Look for active guilds: Being part of an active guild can make the game more enjoyable and provide more opportunities for collaboration and socialization. Look for guilds with active members and frequent events or activities.
3. Research guild lore and history: Three Kingdoms has a rich lore and history, and some guilds are associated with particular factions or historical figures. Consider choosing a guild that aligns with your intererests in terms of history and lore.
4. Seek advice from other players: Ask other players for their recommendations or experiences with different guilds. They may be able to provide insights into the pros and cons of different options.
Ultimately, the "best" guild on Three Kingdoms will depend on your personal preferences and goals. Take your time to explore your options and choose a guild that aligns with your playstayle and interests.
3K's <help guild> file
<help guild>
There are several guilds on Three Kingdoms. The best way to find out
about any guild is to ask a member of that guild. To find out who is
in which guild you can type: 'finger' which will show everyone online
and which guild they are in. Or you can 'finger <person>' to find out
which guild a specific person is in. Finally, there is also the
command 'players <guild>' which will list all the players that are on
from a particular guild. Note: for this last command, if there does
not seem to be anybody on from a guild you typed, add or remove an 's'
from the guild that you tried--some guilds are in the plural case while
others are not.
Cleric | Fighter |
Sorcerer | Android |
Adventurer | Angel |
Bard | Bladesinger |
Breed | Changeling |
Cyborg | Elemental |
Fremen | Gentech |
Jedi | Juggernaut |
Knight | Mage |
Monk | Necromancer |
Priest | Psicorps |
Sii |
For some standard information about a particular active guild, type:
help <guild name> As in: help necromancer. Remember to please
address them in lowercase.
Currently, you must be level 5 before you may join any of the guilds besides adventurers. Please contact a member from a guild in which you are interested to find out recruitment information.
See also: adventurer, angel, bards, bladesinger, breed, cyborg, elemental, fremen, jedi, juggernaut, knight, mage, monk, necromancer, priest, psicorps, sii.
Guild Masters
Guild | Main Guild Wiz | Assistant Guild Wizards |
---|---|---|
Adventurer | Adalius | No assistant guild wizard |
Angels | Frank | No assistant guild wizard |
Bards | Rastafan | Turnhold |
Bladesinger | Frank | No assistant guild wizard |
Breed | Turnhold | No assistant guild wizard |
Changeling | Frank | Revelation |
Cyborg | Frank | No assistant guild wizard |
Elemental | Rastafan | Turnhold |
Fremen | Adalius | Revelation |
Gentech | Turnhold | No assistant guild wizard |
Jedi | Adalius | No assistant guild wizard |
Juggernaut | Revelation | Turnhold |
Knight | Kikipopo | No assistant guild wizard |
Mage | Rastafan | Turnhold |
Monks | Rastafan | Turnhold |
Necromancer | Tensor | Frank |
Priest | Turnhold | No assistant guild wizard |
Psicorps | Crolack | No assistant guild wizard |
Sii | Frank | No assistant guild wizard |
Can I leave my guild?
Quitting a guild will no longer incur any stat, level, or experience penalties. The only penalty will be the loss of guild progress.
- Aread 866, by Kikipopo.
List of Guilds
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Does my guild need a coffin?
Interested in knowing how some guilds regenerate? Check out the morgue page which explains all about the coffins used in Three Kingdoms and how each guild benefits (or doesn't benefit at all) from using them.