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Missions & Stat Boosts



Missions
<mission help>
Missions are small tasks that you can perform for certain NPC's or creatures on 3K in exchange for a reward. If any creature has a mission available, you will see a question mark at the end of their name. Missions have a number of possible rewards that can range from coins, experience, stat boosts and reputation increases. The tasks can be killing certain creatures, or collecting specific items from an area. If you do find someone offering you a mission, be sure to type <mission help> for the available commands to get started.

Stat Boosts
Stats are in many way one of the must fundamental parts of any character on 3K. Every character has 6 stats: Strength, Constitution, Intelligence, Wisdom, Dexterity and Charisma. While some guilds come with bonuses and sometimes even penalties, the cost to increase them, their starting points and end game limits are the same for all players. In each of the realms found on 3K, you can also find many opportunities to boost your stats. Though these boosts can be temporary, they come in very handy when a little extra something is exactly what you need to help you achieve your goals. Stat boosts can range from just a few minutes in duration up to the end of reboot, which means some can stay with you for a week or more under the right conditions. Boosts can come in the form of potions, items, or even rewards for completing a task (like missions). Similarly, traps and curses can have a negative impact on your stats which can have the same duration in time as the boosts.

List of Missions & Stat Boosts Found


Click on mission/stat boost name to expand for more information. On non-mobile devices, click on header to sort items by column

Name & Reward Area Stat Bonus Time Duration

Access the Terminals

Coins, XP
Science, Voodoo Scavengers

Alien Ship

Non mission/Stat only: Stats

From Science: <enter, u, 4n, d, 21n, 11w, enter>
Return to Science: <leave, 11e, 21s, u, 4s, d, out>


Area/Rating:
Science
Alien Ship [Distortion]
Monster class:

1.0000000092

92
to

1.0000069023

69k

This area has

1.0000000058

58
discovered rooms.
WMT has discovered

1.0000000058

58
rooms.

Map of Alien Ship
Map of Area


  1. Once inside the area, travel <2n, 2u, s> - combat will begin with 2 enemies
    29k : A Muton Man
    20k : A Floater
  2. <se, w, kill ragnok>
    30k : Ragnok Aspian
  3. <get keycard>
  4. <e, ne, kill alien>
    58k : Varant Aspian
  5. <get cloak, get ring>
    Power Cloak (radiating)
    A Dark blue cloak that radiates wildly with power.
    This item is legendary and you cannot possess more than one.
    The cloak is in perfect condition.
    This armor has the following resistances:
    -1 edged, -1 blunt, -1 poison
    It looks heavy.

    Power Ring (radiating)
    A Dark blue ring that radiates wildly with power.
    This item is legendary and you cannot possess more than one.
    The ring is in perfect condition.
    This looks like it will wear out in countless weeks.
    It looks heavy.
  6. <sw, nw, n, d, s, w, sw, e, s, kill michael>
    66k : Michael Aspian
  7. <get boots, get helmet>
    Power Boots (radiating)
    Dark blue boots that radiate wildly with power.
    This item is legendary and you cannot possess more than one.
    The boots are in perfect condition.
    This armor has the following resistances:
    -1 edged, -1 blunt, -1 mind
    It doesn't look too heavy.

    Power Helmet (radiating)
    A Dark blue Helmet that radiates wildly with power.
    This item is legendary and you cannot possess more than one.
    The helmet is in perfect condition.
    It doesn't look too heavy.
  8. <n, 2e, insert keycard, s, search dresser>
  9. <get block, insert block, e, kill edro>
    84k : Edro Aspian (evil)
  10. <get amulet, get axe, get armor>
    Power Amulet (radiating)
    A Dark blue amulet that radiates wildly with power.
    This item is legendary and you cannot possess more than one.
    The amulet is in perfect condition.
    This armor has the following resistances:
    -1 edged, -1 mind, -1 energy, -1 radiation
    It doesn't look too heavy.

    Power Axe (evil) (radiating)
    This is the legendary power axe. Its long black stem is laced with gold and silver jewels, surrounded by a thin blue outline. The blade of the axe itself is very sharp, with several ridges, to sever the organs of an opponent. The axe itself was forged by alien engineers possibly back on the home world. This great weapon belongs to Edro Aspian.
    This item is legendary and you cannot possess more than one.
    This weapon is in excellent condition.
    This weapon deals edged damage.
    This weapon's classifications: 17 (edged)
    This weapon gains benefits from your two-handed axe weapon skill.
    You must be level 10 to wield this weapon.
    It looks heavy.

    Power Armor (radiating)
    Dark blue armor that radiates wildly with power.
    This item is legendary and you cannot possess more than one.
    The armour is in perfect condition.
    It appears to be light armour for a player of your level.
    This armor has the following resistances:
    10 edged, 10 blunt
    It looks very heavy.
  11. Return to Science - <w, n, e, nw, w, n, d, 2s, leave, 11e, 21s, u, 4s, d, out>
Stat
Dexterity +2
Intelligence +2
Constitution +2
Charisma +2
Duration
Indefinite (when worn)
Source
Power Boots (radiating)
Power Helmet (radiating)
Power Cloak (radiating)
Power Ring (radiating)


Science, Alien Ship Many

1.0000000002

+2

1.1000000002

Indefinite

Amulet of Concupiscence

Non mission/Stat only: Stats

From Fantasy:<portal> (bam, you're there)
Return to Fantasy: <portal>


Area/Rating:
Fantasy
wayhaven [Tiro]
Monster class:

1.0000000300

300
to

1.0000219000

219k

This area has 12+ discovered rooms.
Map of Wayhaven
Map of Wayhaven


  1. You'll need a light source when entering the upstairs library for this. (See the lights page here.)
  2. Travel to the Aramathean Library. From Fantasy - <portal, 7w, 3s, 2e, 2s, u, n>
  3. You should find Carid the Scholar (lovesick), <say hello>
    Carid says: Hello, Locrian! Willing to help a poor, lovesick scholar?
  4. <say yes>
    Carid says: Oh, thank you! I have tried everything. I came to the library to research a magic spell, or something I can use to warm Terela's heart. I've been up here in the spells and enchantments section for days, though, without any luck. Let me know if you find anything?
  5. <s, d, lookup love>
    After an exhaustive search you finally find something relevant. Love. n. 1. a (1): strong affection for another arising out of kinship or personal ties <maternal ~ for a child> (2): attraction based on sexual desire: affection and tenderness felt by lovers (3): affection based on admiration, benevolence, or common interests b: an assurance of love 2: warm attachment, enthusiasm, or devotion 3. a: the object of attachment, emotion, or admiration b: a beloved person: DARLING - often used as a term of endearment 4. a: unselfish loyal and benevolent concern for the good of another 5. a god or personification of love 6. an amorous episode: LOVE AFFAIR.
    Love. v. (loved; loving) 1. to hold dear: CHERISH 2. a: to feel a lover's passion, devotion, or tenderness for b. (1): CARESS (2) to fondle amorously 3. to like or desire actively: take pleasure in 4. to thrive in 5. to feel affection or experience desire WHAT TO DO IF YOU ARE IN LOVE: Try lots of attention, gifts, etc. If that does not seem to help, try writing poetry, hiring musicians, and the like. IF ALL ELSE FAILS: use a love philter on your love. This works every time. N.B.: Make sure that you are the first person he or she sees after imbibing the philter. For a recipe for concocting this potion, consult standard alchemical manuals, or an alchemist of good repute.
  6. <u, n, say philter>
    Carid says: Hmm... That would do nicely! Can you get me one? I'll reward you, of course.
  7. Visit the alchemist, <s, d, 2n, 2w, 3n, 7e, portal, 3e, n, e, 2n, w, d, w, say philter>
    Gideon says: Ah, you have a sweet spot for someone, eh?
    Gideon chuckles.
    Gideon says: I remember back when I was your age.
    Gideon says: All the young ladies would have wanted one of those love philters to use on me.
    Gideon looks nostalgic.
    Gideon smiles.
    Gideon suddenly realizes you are still here.
    Gideon coughs.

    Gideon says: Oh yes! You want to know about the love philter.
    Gideon says: Let me jot down the recipe for you...
    Gideon jots something down on a slip of paper and hands it to you.
    Gideon says: You should get a bubbly red potion.

    Gideon says: Watch out - if you drink it, you will fall irretrievably in love with the first person you see.
  8. NOTE: THE RECIPE APPEARS TO CHANGE BASED ON PLAYER, HOWEVER, THE ONE COMMON INGREDIENT IS THE AMORBLOSSOM AND THE PROCESS HAS THUS FAR BEEN STANDARD OF 3 STEPS, 3 INGREDIENTS, 3 SETTINGS, AND 3 PROCESSES.
    1. <read recipe>
      Burner to 1, evaporator to 3. Grind shimmerweed. Turn the evaporator down to 2, and the burner all the way up. Straight amorblossom. Now turn the evaporator back up to 3 and set the burner to 2. Liquify dandelion.
    2. <read recipe>
      Burner to 2, evaporator to 3. Straight amorblossom.
      process (burner 2) evaporator to 2 Chop bark process
      Now turn the evaporator back up to 3, burner down to 1. Grind oakwood. process
  9. NOTE: THE FOLLOWING INSTRUCTIONS ARE FOR RECEIPT OPTION #1:
    From the first recipe, you can read that you need 3 ingredients; shimmerweed, amorblossom, and dandelion.
  10. Shimmerweed can be found in the eastern side of the Fantasy realm. From the Alchemist, travel <e, u, e, 2s, w, s, 3w, portal, 15e, leave>
  11. From here, you'll have to wander the area until you see shimmerweed and <get shimmerweed>. Reorient yourself and return to Fantasy portal.
  12. Dandelion can be found in the northern side of the Fantasy realm. From Fantasy portal, <portal, 12n, leave>
  13. From here, you'll have to wander the area until you see dandelion and <get dandelion>. Reorient yourself and return to Fantasy portal.
  14. The amorblossom can be found in the Rocky Hill of west Fantasy. From Fantasy portal, <portal, 12w, leave, 10w, 3n, u, kill jackalman>
    3k : Jackalman
    3k : Jackalman
  15. <nw, climb boulder, pick flower, kill lamia>
    9k : Evil Lamia
  16. <out, pick flower>
    You pick a blossom from the amorblossom bush.
  17. Return to the alchemist - <d, se, d, 6s, 2e, portal, 3e, n, e, 2n, w, d, w>
  18. <burner 1>
    You turn the burner to setting 1.
  19. <evaporator 3>
    You turn the evaporator to setting 3.
  20. <grind shimmerweed>
    You put the shimmerweed into the grinder.
  21. <process shimmerweed>
    You process the shimmerweed through the apparatus.
    The shimmerweed passes through the grinding shaft.
    The agent is fully distilled through the open evaporator.
    Slight activation comes from passing by the low burner.
    The shimmerweed drips out into the vial.
    Step 1 of the brewing process is complete.
  22. <evaporator 2>
    You turn the evaporator to setting 2.
  23. <burner 3>
    You turn the burner to setting 3.
  24. <straight amorblossom>
    You put the amorblossom into the apparatus.
  25. <process amorblossom>
    You process the amorblossom through the apparatus.
    The amorblossom passes through the straight shaft.
    The agent picks up strong ventilation through the evaporator.
    The amorblossom gains full activation passing by the high burner.
    The amorblossom drips out into the vial.
    Step 2 of the brewing process is complete.
    The liquid in the vial begins to boil.
  26. <evaporator 3>
    You turn the evaporator to setting 3.
  27. <burner 2>
    You turn the burner to setting 2.
  28. <liquify dandelion>
    You put the dandelion into the liquifier.
  29. <process dandelion>
    You process the dandelion through the apparatus.
    The dandelion passes through the liquifying shaft.
    The agent is fully distilled through the open evaporator.
    As the dandelion passes by the burner it gains energy.
    The dandelion drips out into the vial.
    Step 3 of the brewing process is complete.
    The brewing is complete, the potion has been created.
    You move the fresh potion to a nearby table.


    A bubbly red potion
    A potion made of swirling vapors and liquids.
    Drinking an unknown potion may be hazardous to your health.
    There is a small label on the vial reading 'Locrian'
    It looks light.
  30. Give the potion to Carid the Scholar, <e, u, e, 2s, w, s, 3w, portal, 7w, 3s, 2e, 2s, u, n, give potion to carid>
  31. <get all> - The amulet is the item that provides you with the +3 Charisma stat boost when worn. (This item can be transmuted.)
    The scroll of the Bukken
    A B C D E F G H I J K L M N O
    |\ < q L | (- : 7 / [ \; V + +) #

    P Q R S T U V W X Y Z
    c h ~ \/ ;: ? )( '/ I % _-
    It looks light.

    Amulet of Concupiscence
    A huge heart-shaped red ruby on a silver chain. The gem glitters with some unknown magic. When you wear it, you feel strangely attractive, as though all the men around you are driven mad with desire at the very sight of you. In fact, with this amulet around your neck, you are not quite as afraid to deal with men, and they even seem to respond more favorably to everything you say.
    Actually, you feel downright sexy with this thing on! It's quite enjoyable.

    This item will bind to you when equipped.
    The amulet is in perfect condition.
    It has a magical glow about it.
    This armor has the following resistances:
    5 mind
    It looks light.

    You carefully study Amulet of Concupiscence...
    This armor has hardly any protection.
    Compared to other armors of this type, this one is pretty weak.
    This has some defense against mental damage.
    - Providing average protection for this item.
    This armor has no special defense against melee attacks.
    Yowsa, this thing is expensive!
    There seems to be more that can be learned from this object.

    You carefully study Amulet of Concupiscence...
    This item has a detailed history:
    This amulet was enchanted long ago for a young man who was desperately in love. When he wore the amulet before his love, she became mad with passion and desire, and flung herself on him. Their relationship prospered from that point, as long as he remembered to wear the amulet. Since then, the amulet has been passed down in the family, sold, forgotten, and eventually came into the possession of Carid the Scholar in Wayhaven. Carid tried unsuccessfully to use the amulet to seduce his love, Terela. Unfortunately, even the amulet's powers were not sufficient, and he was forced to resort to a love philter. Nevertheless, the wearer of this amulet will become far more attractive to members of the opposite sex - poor Carid just didn't start with much.
  32. Return to Fantasy - <s, d, 2n, 2w, 3n, 7e, portal>
Stat
Charisma +3
Duration
Indefinite
Source
Amulet of Concupiscence


Fantasy, Wayhaven CHA

1.0000000003

+3

1.1000000001

Indefinite

Arcanarton's Books

Non mission/Stat only: Stats

From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 9w, s, 2w, sw, trail, (enter)>
Return to Fantasy: <(s), trail, ne, 2e, n, portal>


Area/Rating:
Fantasy
Arcanarton [Cletus]
Monster class:

1.0000000204

204
to

1.0000049113

49k

This area has

1.0000000020

20
discovered rooms.
WMT has discovered

1.0000000020

20
rooms.

Map of Arcanarton
Map of Area


  1. Once inside the area, travel <enter> (Fight the enemies in your path.)
    4k : An orcish ghoul
    6k : A massive human ghoul
    3k : A thin, wiry human ghoul
  2. <e> (Fight the enemies in your path.)
    5k : A thin, wiry human ghoul
    9k : An orcish ghoul
    10k : A thin, wiry human ghoul
  3. <n> (Fight the enemies in your path.)
    5k : A massive human ghoul
    9k : A thin, wiry human ghoul
  4. <d, search walls>
  5. <u, s, w, 2n, u> - Note: It is possible that you may slip on a stair while traveling up. Continue to travel up until you've successfuly made it to the 2nd floor.
  6. <e, u, s> (Fight the enemies in your path.)
    205 : A Follower of Arcanarton
    212 : A Follower of Arcanarton
    212 : A Follower of Arcanarton
    211 : A Follower of Arcanarton
    205 : A Follower of Arcanarton
  7. <s> (Fight the enemies in your path.)
    1k : A Dark Bishop of Arcanarton
    3k : A Dark Priest of Arcanarton
    1k : A Dark Bishop of Arcanarton
  8. <u> (Fight the enemies in your path.)
    4k : Animated corpse
  9. <2u, kill arcanarton>
    48k : Arcanarton the Arch-Lich
  10. <read books> - You should now have your stat boosts.
  11. Return to Fantasy - <3d, 2n, d, w, d, s, out, s, trail, ne, 2e, n, portal>
Stat
Intelligence +3 & Wisdom +1
Duration
48 hours
Source
Arcanarton's Books


Fantasy, Arcanarton Many

1.0000000004

+3, +1

1.1000000048

48 hours

Care Bears

Non mission/Stat only: Stats

From Chaos: <enter, 3e, s, climb rainbow>
Return to Chaos: <slide rainbow, n, 3w, vortex>


Area/Rating:
Chaos
Care Bears [Groosh and Turnhold]
Monster class:

1.0000000908

908
to

1.0132500489

133M

This area has

1.0000000030

30
discovered rooms.
WMT has discovered

1.0000000051

51
rooms.

Map of Care Bears
Map of Area


  1. Once inside the area, battle your way through the Care Bears and their cousins (NOTE: not all mobs in the area have stat boosting gear).

    All Care Bear gear must be worn to receive stat bonus with the exception of the Cupcake. Only the cupcake is Bind on Pickup. Stat boosts will increase with higher scalers, as well as the minimum level requirement to wear it.
    Charisma = Brave Heart Lion's Mane
    Constitution = Cupcake
    Dexterity = Bathroom Bear's Gloves
    Dexterity = Swiftheart's Running Shoes
    Intelligence = Cheer Bear's Gloves
    Strength = Grumpy Bear's Galoshes
    Wisdom = Champ Bear's Headband
  2. Return to Chaos - <slide rainbow, n, 3w, vortex>
Stat
Strength (varies)
Constitution (varies)
Dexterity (varies)
Intelligence (varies)
Wisdom (varies)
Charisma (varies)
Duration
Indefinite (as long as you wear the gear)
Cupcake is Indefinite
Source
Brave Heart Lion's Mane
Cupcake
Bathroom Bear's Gloves / Swiftheart's Running Shoes
Cheer Bear's Gloves
Grumpy Bear's Galoshes
Champ Bear's Headband


Chaos, Care Bears 2.0 Many

1.0000000015

+15

1.1000000001

Indefinite

Chinchilla Fur Hunter

Coins, XP
Chaos, Happy Ed's Chinchilla Farm

Cloud City

Non mission/Stat only: Stats

From Chaos: <enter, 3e, 2s, 2e, n, 3e, s, e>
Return to Chaos: <w, n, 3w, s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Cloud City [Manson]
Monster class:

1.0000000034

34
to

1.0000277219

277k

This area has

1.0000000023

23
discovered rooms.
WMT has discovered

1.0000000023

23
rooms.

Map of Cloud City
Map of Area


Warning: The items obtained to get the stat boosts will give you negative AC.

  1. Once inside the area, travel <shakrali, follow instinct, n, e, n, knock door, e>
  2. <say hypnotize> ...wait
  3. <tap bully, kill bully>
    8k : Large Bully
  4. <rise, rejoice sibling, kill jealousy>
    18k : Jealousy
  5. <rejoice sibling, rise, relax>
  6. <lie couch, kill stress>
    33k : Stress
  7. <rise, disturb brain, kill brain>
    74k : Right Brain
  8. <get ring> - Wearing this ring will give you +3 Charisma
    Ring of Right Brain Control
    This ring gives off many colors when exposed to light. The myriad of colors inspires many emotions inside you. Perhaps it would have an even greater effect if it was worn.
    This item is legendary and you cannot possess more than one.
    The ring is in perfect condition.
    It has a magical glow about it.
    This armor has the following resistances:
    -3 edged, -3 blunt, -3 fire, -3 ice, -3 acid, -3 electric, -3 mind, -3 energy, -3 poison, -3 radiation
    It looks light.
  9. <fall, fall, fall, fall> (that's 4 times of falling and you should be back in the Doctor's office now)
  10. <w, n, 2w, s, knock door, w>
  11. <say hypnotize me> ...wait
  12. <say [your name]>
  13. <kill problem>
    27k : Problem One
  14. <rise>
  15. <say 48, kill problem>
    25k : Problem Two
  16. <rise>
  17. <say 6:12, kill problem>
    25k : Problem Three
  18. <rise>
  19. <open panel, push red button, kill brain>
    259k : Left Brain
  20. <get ring> - Wearing this ring will give you +3 Wisdom
    Ring of Left Brain Control
    This ring seems like a normal looking ring. It has a simple band, and it would seem to fit your finger okay. Curiously though, it appears to make everything around you seem more clear. This item is legendary and you cannot possess more than one.
    The ring is in perfect condition.
    It has a magical glow about it.
    This armor has the following resistances:
    -3 edged, -3 blunt, -3 fire, -3 ice, -3 acid, -3 electric, -3 mind, -3 energy, -3 poison, -3 radiation
    It looks light.
    Note: If you wear BOTH rings, you will also gain a +3 Intelligence from the Ring of the Right Brain Control
  21. Return to Chaos - <fall, fall, fall, fall> (that's 4 times of falling and you should be back in the Doctor's office) <e, s, e, n, open cage> ...wait <w, n, 3w, s, 2w, 2n, 3w, vortex>
Stat
Charisma +3
Wisdom +3
Intelligence +3
Duration
Indefinite (as long as you wear the gear)
Source
Ring of Right Brain Control
Ring of Left Brain Control
Ring of Right Brain Control


Chaos, Cloud City Many

1.0000000003

+3

1.1000000001

Indefinite

Damn the Drow!

Coins, Reputation, Stats

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, nw, 3w, 10s, 3e, se, ne>
Return to Fantasy: <e, u, portal, 5n, nw, 3n, 3e, se, 3s, 3u, out, 2e, 9n, 11w, enter, 15w, portal>


Area/Rating:
Fantasy
Deep Mountain [Rastafan]
Monster class:

1.0000000326

326
to

1.0257093515

257M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Larwon, Duergar Shop Keeper
Missions:
Damn the Drow!
Mission Timer:
Reward:
500 coins
500 reputation with Deep Mountain Duergar
1 Str
Map of Deep Mountain.
Map of Deep Mountain

Map of The Drow Kingdom of fe dar Shad.
Map of The Drow Kingdom of fe dar Shad


Mission Instructions

  1. Once you're in the area, locate Larwon, Duergar Shop Keeper. <sw, enter, n>
  2. <mission ask>
  3. <mission accept>
    Description : Larwon has asked you to slaughter 25 of the damn dirty drow in the name of Deep Mountain.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Slaughter the Drow : 0/25
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Return to The Drow Kingdom of fe dar Shad area, <s, e, u, portal>
  5. Roam around this area killing anything with the name Drow in it until you've killed 25.
    46k : Drow Temple Priestess
    29k : Drow Temple Guard
    37k : Drow Teacher
    170 : Drow Child
    8k  : Elite Drow warrior
    5k  : Drow warrior
    36k : The Drow Bartender
  6. Once you've finished killing each one on the list, return to Larwon, Duergar Shop Keeper - (directions will vary based on your whereabouts within The Drow Kingdom of fe dar Shad)
  7. <mission return>
    You tell Larwon, Duergar Shop Keeper that you've finished the mission.
    Congratulations! You have completed the mission 'Damn the Drow!'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 500 reputation with the Deep Mountain Duergar faction for your efforts.
    Your reputation with Deep Mountain Duergar has increased.
    You have been awarded 1 str for your efforts.
  8. Mission complete!
    Return to Fantasy: <s, e, 2s, e, 3n, w, n, 2w, 3n, u, n, 8e, 3n, 11w, enter, 15w, portal>



Fantasy, Deep Mountain STR

1.0000000001

+1

Death to Gargamel!

Coins, XP

From Chaos: <enter, e, 2s>
Return to Chaos: <2n, w, vortex>


Area/Rating:
Chaos
Smurfland [Zoom]
Monster class:

1.0000003311

3k
to

1.0039833520

40M

86 of "40" rooms discovered
Mission Giver:
Papa Smurf
Missions:
Death to Gargamel!
Mission Timer:
This mission can be completed once per 24 hours.
Reward:
1,000 coins
15,000 XP
Map of Smurfland.
Map of Area


Mission Instructions

  1. Once you're in the area, locate Papa Smurf -<3s>
  2. <mission ask>
  3. <mission accept>
    Description : Papa Smurf sizes you up, nods briefly, then approaches you with a wide grin. 'Some people think we're all cuddles and snuggles and friendly happy thoughts, but the truth is if you cross us enough times we will come after you with a vengeance. One such individual has proven that he simply will not give up in his quest to eat us or turn us into gold, or something. We need to make sure that this individual does not cause us any more harm. DEATH TO GARGAMEL!!'
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill A very large rat : 0/9
    Kill A large furry spider : 0/6
    Kill Azrael : 0/1
    Kill Gargamel : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Travel to Gargamel's castle - <s, 2e, 8s, enter>
  5. Enter each and every room, killing the spiders, rats, Azrael, and Gargamel.
  6. Once you've finished killing each one on the list, locate Gargamel's room - ≤out, 2s>
  7. <mission return>
    You tell Papa Smurf that you've finished the mission.
    Congratulations! You have completed the mission 'Death to Gargamel!'.
    You have been awarded 15000 xp for your efforts.
    You have been awarded 1000 coins for your efforts.
  8. Mission complete!
    Return to Chaos: <4n, w, vortex>



Chaos, Smurfland

Disarm!

Coins, XP

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play halo>
Return to Chaos: <lie down, n, e, out, 2w, n, e, n, 2w, 3e, vortex>


Area/Rating:
Chaos
Halo [Quaker]
Monster class:

1.0000000373

373
to

1.0018382852

18M

41 of 44 rooms discovered
Mission Giver:
A pale marine
Missions:
Disarm!
Mission Timer:
Reward:
200 coins
10,000 XP
Map of Halo.
Map of Area


Mission Instructions

Note: If you come across an office chair while you're roaming Halo, <get chair, sit chair> and you'll wheel yourself all around the mud.
  1. Once you're in the area, you should immediately see A pale marine. <mission ask>
  2. <mission accept>
    Description : A marine has asked you to bring back a couple different weapons from the invaders. You can return them to any marine you find!
    (Hint: use mission store and mission return to complete this mission)
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    A metallic plasma pistol : 0/1
    A blue plasma rifle : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. Note: Keep in mind that some enemies are not always in the same room with each reboot. While the instructions below direct you to specific rooms for the items, you may encounter the enemies prior to the specified destination given. Look for the <.> at the end of each name.

    Search the area, killing all you find in order to obtain the items you need. Class sizes will vary since this is a dungeon. First time this mission was completed, an item was found by traveling <w, n, jump over pipes, n, w, s, w, 2s, kill creature>
    A short yellow-armoured creature
    After killing this creature, 'A metallic plasma pistol (enhanced)' dropped.
  4. <get pistol, mission store pistol>
  5. Travel <s, e, kill elite>
    A blue-armoured elite
    After killing this creature, 'A blue plasma rifle (enhanced)' dropped.
  6. <get rifle, mission store rifle>
  7. Once you've found both items, return to A pale marine - <w, 3n, e, n, e, s, jump over pipes, s, e
  8. <mission return>
    You tell A pale marine that you've finished the mission.
    Congratulations! You have completed the mission 'Disarm!'.
    You have been awarded 200 coins for your efforts.
    You have been awarded 10000 xp for your efforts.
  9. Mission complete!



Chaos, Halo

Down with Duergar!

Coins, Reputation, Stats

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, (s)>
Return to Fantasy: <out, 2e, 9n, 11w, enter, 15w, portal>


Area/Rating:
Fantasy
Drow Kingdom of fe dar Shad [Rastafan]
including fe dar Shad
Monster class:

1.0000000085

85
to

1.0012131104

12M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Guard Captain
Missions:
Down with Duergar!
Mission Timer:
Reward:
500 coins
500 reputation with fe dar Shad
1 Int (for 1 hour)
Map of The Drow Kingdom of fe dar Shad.
Map of The Drow Kingdom of fe dar Shad

Map of Deep Mountain.
Map of Deep Mountain


Mission Instructions

  1. Note: kill all things that block your path.
    Once you're in the area, locate the Guard Captain. <3d, 3s>
  2. <mission ask>
  3. <mission accept>
    Description : The Drow Captain has asked you to slaughter 10 Duergar for fe dar Shad.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill Duergar : 0/10
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Travel to the Deep Mountain area (remember to kill all enemies blocking your path), <6n, nw, 3w, 10s, 3e, se>
  5. Continue through to the hidden exit - <ne>
  6. Roam around this area killing anything with the name Duergar in it (you may want to refrain from killing Larwon and the Bar keeper) until you've killed 10.
    3k : Duergar Citizen (drinking)
    6k : Duergar Citizen (shopping)
    2k : Duergar Resident
    15k : Duergar Soldier
    8k : Duergar Town Guard
  7. Once you've finished killing 10, return to the Guard Caption - (directions will vary based on your whereabouts within Deep Mountain)
  8. <mission return>
    You tell Guard Captain that you've finished the mission.
    Congratulations! You have completed the mission 'Down with Duergar!'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 500 reputation with the fe dar Shad faction for your efforts.
    Your reputation with fe dar Shad has increased.
    You have been awarded 1 int for your efforts.
  9. Mission complete!
    Return to Fantasy: <3n, 3u, out, 2e, 9n, 11w, enter, 15w, portal>



Fantasy, Deep Mountain INT

1.0000000001

+1
1 hour

Drink from Pool 9

Non mission/Stat only: Stats

From Fantasy: <portal, 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter, 12e, portal>


Area/Rating:
Fantasy
Zelligar's Castle [Pfunk]
Monster class:

1.0000000038

38
to

1.0050000000

50M


Map of Zelligar's Castle
Map of Area


Note: The directions below include directions for the temporary stat boost as well as how to obtain the gear.

  1. Once inside the area, travel <2n, w, n, nw>
  2. <drink from pool 9>
    You drink the water and your fingers tingle.

    Note: Alternatively, you could add this to your Zelligar script. In the same room that you get the first key, you can also drink from pool 9. This way, you should get the INT boost each time you visit Zelligar's.
  3. Return to Fantasy - <se, s, e, 2s, leave, 4s, 3e, enter; 12e, portal>
    Or continue with the steps below for the stat boosting gear. Keep in mind that there will be golems in almost every room and their class size will vary based on the scaler you set your dungeon to. Refer to Zelligar's dungeon page for more information on class size per scaler.
  4. <n, 3e, 2s, search shelves, get gloves> - NOTE: you do not need to wear the gloves, just have them in your inventory.
  5. <2n, 3w, s, get key>
  6. <n, 3e, 2s, 3e, n, 3e, 4n, 4w, 4s, unlock door, open door, w, get key>
  7. <4n, 4e, 4s, 3w, s, 3w, 2n, 2w, n, unlock door, open door>
  8. <2w, 2s, sw, 3w, n, nw, 4e, n, ne, 3e, n, kill zelligar>
  9. <get headband>
Stat
Intelligence +1
Int and Wis
Duration
1.38 hours
Indefinite (as long as you wear it)
Source
Drink from Pool 9
Zelligar's Headband


Fantasy, Zelligar's Castle INT

1.0000000001

+1

1.1000000002

1.38 hours

Dwayne hates...

Coins, Stats

From Chaos: <enter, 2e, d>
Return to Chaos: <u, 2w, vortex>


Area/Rating:
Chaos
Alphabet Land [Rastafan]
Monster class:

1.0000000092

92
to

1.0004928894

5M

This area has 27 discovered rooms.
WMT has discovered 27 rooms

Mission Giver:
The Alphabet Serial Killer
Missions:
Dwayne Hates "Ambidextrous"
Dwayne Hates "Girls"
Dwayne Hates "Jocks"
Dwayne Hates "Nerds"
Dwayne Hates "Goats"
Dwayne Hates "wolves"
Mission Timer:
All 6 missions can be completed once per boot.
Reward:
+2 Dex, +1 Con, +1 Int, +1 Str, +1 Cha, +1 Wis for 48 hours
3,000 coins
Map of Alphabet.
Map of Area


Mission Instructions

  1. Once you're in the area, <mission ask>
    You ask The Alphabet Serial Killer if you can help out.

    Dwayne, the Alphabet Serial Killer, who never had a date in his life, probably because he's such a loser, has asked you to kill off all the letters spelling the word 'Girls'

    You have been offered the mission 'Dwayne Hates "Girls"'.

    Dwayne, the Alphabet Serial Killer, was a social outcast. As such, he wants to wipe out "Jocks" for ostracising him for his entire scholastic internment.

    You have been offered the mission 'Dwayne Hates "Jocks"'.

    Dwayne, the Alphabet Serial Killer, who was a social outcast, was unfairly bundled with all the "Nerds" in school. Unfortunately he was never particularly intelligent, so they teased him too.

    You have been offered the mission 'Dwayne Hates "Nerds"'.

    Dwayne, the Alphabet Serial Killer, was mercilessly teased in school. One time during the class trip he was locked in the bathroom with a goat stolen from a local farm. He has never forgiven all goat-kind.

    You have been offered the mission 'Dwayne Hates "Goats"'.

    Dwayne, the Alphabet Serial Killer, was mercilessly teased in school. His school mascot was a wolf, as such he has sworn to kill "Wolves" as often as he can.

    You have been offered the mission 'Dwayne Hates "Wolves"'.

    Dwayne, the Alphabet Serial Killer, was a clumsy lout. He wasn't ambidextrous, at all. In fact, far from it. He could barely utilize one of his arms to do any task requiring fine motor skills. As such he has sought to strike down all things 'Ambidextrous.'

    You have been offered the mission 'Dwayne Hates "Ambidextrous".
  2. <mission accept>
  3. Repeat the last step until you've accepted all 6 missions.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Active missions for Locrian
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1 ) Dwayne Hates "Girls"
    | Letter G : 0/1
    | Letter I : 0/1
    | Letter R : 0/1
    | Letter L : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2 ) Dwayne Hates "Jocks"
    | Letter J : 0/1
    | Letter O : 0/1
    | Letter C : 0/1
    | Letter K : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3 ) Dwayne Hates "Nerds"
    | Letter N : 0/1
    | Letter E : 0/1
    | Letter R : 0/1
    | Letter D : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4 ) Dwayne Hates "Goats"
    | Letter G : 0/1
    | Letter O : 0/1
    | Letter A : 0/1
    | Letter T : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    5 ) Dwayne Hates "Wolves"
    | Letter W : 0/1
    | Letter O : 0/1
    | Letter L : 0/1
    | Letter V : 0/1
    | Letter E : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    6 ) Dwayne Hates "Ambidextrous"
    | Letter A : 0/1
    | Letter M : 0/1
    | Letter B : 0/1
    | Letter I : 0/1
    | Letter D : 0/1
    | Letter E : 0/1
    | Letter X : 0/1
    | Letter T : 0/1
    | Letter R : 0/1
    | Letter O : 0/1
    | Letter U : 0/1
    | Letter S : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Now, go have fun killing all the letters. As long as you kill every letter, you'll receive credit for each mission. (Don't forget to kill the hidden letter R.)
  5. Once all letters have been killed, go back to the Alphabet Serial Killer and <mission return> for all 6 missions.
    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Girls"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 1 con for your efforts.

    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Jocks"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 1 int for your efforts.

    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Nerds"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 1 str for your efforts.

    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Goats"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 1 cha for your efforts.

    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Wolves"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 1 wis for your efforts.

    You tell The Alphabet Serial Killer that you've finished the mission.
    Congratulations! You have completed the mission 'Dwayne Hates "Ambidextrous"'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 2 dex for your efforts.
  6. Mission complete! Return to Chaos.



Chaos, Alphabet ALL varies

1.0000000048

48 hours

Einstein's Brain

Non mission/Stat only: Stats

From Chaos: <enter, 3e, 2s, 2e, 3n, trail>
Return to Chaos: <back, 3s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Einstein's Cottage [Ulme]
Monster class:

1.0000013495

13k
to

1.0000241302

241k

This area has

1.0000000012

12
discovered rooms.
WMT has discovered

1.0000000012

12
rooms.

Map of Einstein's Cottage
Map of Area


  1. Warning: It is said that the braincells are CHA-aggro, wander, as well as drain SP's. You have been warned. Once inside the area, travel <ne, climb gate, w>
  2. <look at fence, search tree> - you should now have a small key in your inventory
  3. <2e, 2n, enter, search holder, unlock holder, turn holder>
  4. <climb on bench, stagedive> - you should now have a large key in your inventory
  5. <2s, w, unlock door, open door, n, kill einstein>
    231k : Einstein, the master of brain usage
  6. <get brain, use brain>
  7. Return to Chaos - <2s, sw, back, 3s, 2w, 2n, 3w, vortex>
Stat
Intelligence +3
Duration
Indefinite
Source
Einstein's brain


Chaos, Einstein's Cottage INT

1.0000000003

+3

1.1000000001

Indefinite

Eliminate the Competition

Coins, XP
Chaos, Cap'n Crunch Land

Eliminate the Invaders

Coins, XP
Science, Voodoo Scavengers

Free Hamstel!

Stats, XP

From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 2e, 2n>
Return to Fantasy: <6s, 16w, portal>


Area/Rating:
Fantasy
Tower of Pak-Tor [Flaxen]
Monster class:

1.0000002728

3k
to

1.0000039104

39k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
A ghostly voice
Missions:
Free Hamstel!
Mission Timer:
Reward:
25,000 xp
2 Con
Map of Tower of Pak-Tor.
Map of Area


Mission Instructions

  1. Remember to bring a light when you travel to this area.
  2. As soon as you enter the area, you're mission is offered from A ghostly voice.
    A ghostly voice whispers: Be you friend or be you foe, come end the travesty that is the life of the fallen mage Hamstel. Give rest to he who has known nothing but pain. Come! Make your way to the top of the tower!
  3. <mission accept>
    Description : A ghostly voice has asked you to enter the Tower of Pak-Tor, learn its history and the terrible tragedy that befell the mage who lives here. Ultimately, you must free the mage's soul and take upon yourself the responsibility he once had.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-=-=-=-=
    Gain access to the Tower of Pak-Tor: 0/1
    Learn of the Battle of Torbin : 0/1
    Learn of the Fall of Hamstel : 0/1
    Learn the Truth of Hamstel : 0/1
    Release Hamstel's soul : 0/1
    Take up the mantle of Hamstel : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  4. <look at something, look at driftwood, search driftwood> - you should now have a wooden key in your inventory.
    A wooden key
    A key made out of driftwood.
    It looks light.
  5. <enter> - and you've already completed the first step of the mission.
  6. <look at walls, look at east wall> - you've now learned of the Battle of Torbin.
    A ghostly voice whispers: The dark elves came in droves and swarms, and swarms of droves ... We had badly underestimated how many elves there were, and no other mages replied to our summon for aid ... We were defenseless.

    You study the painting intently, although it is blurred and faded due to time and lack of care. Suddenly you realize that this is a depiction of the great Battle of Torbin, wherein the dark elves from the southern-most parts of the forest and the Great Mage Hamstel of the magical Tower of Pak-Tor fought. Legend has it that after three months of unending battle, the black elves retreated to their homeland, leaving the Tower of Pak-Tor in utter ruin, and leaving the Great Mage Hamstel weak and frail, for he alone had held off the entire armies of the dark elves. The legends don't tell much about what happened to the Tower or the elves, and the fate of Hamstel was unknown. It was rumored that he died not long after this battle, leaving the plainsmen vulnerable to the renewed attacks by the dark elves. This led to the ultimate downfall of the plainsmen and the complete annihilation of their entire race.
  7. <u, look at paintings
    A ghostly voice whispers: He was beautiful ... beautiful when he was in his prime. None could stand before him ... and no one individual ever did. Instead, they sent more soldiers than any one man, or god, could withstand.

    The paintings tell the history of Pak-Tor. The first shows the Tower being built by the plainsmen, in honour of the great mage Hamstel who had repeatedly saved their tribe from the dark elves. The next shows Hamstel, in his youth, casting great spells as he battled the dark elves from the land of the plainsmen. You cannot help but gaze in awe at the power that this mage once had. The third painting shows the plainsmen, living in peace and prosperity, the Tower standing protectively in the background. When you turn to look at the fourth painting, the first thing you notice is that it is painted differently than the others. It is crudely done, and is scratched into the wall. Upon closer inspection, you can tell that it shows the dark elves running rampant among the plainsmen, pillaging and plundering. The saddened face of Hamstel is seen in the background as he watches helplessly.
  8. <kill glimlek>
    7k : Glimlek
  9. <u, unlock door, open door, enter, kill mage>
    27k : A red-robed maged

    A ghostly voice whispers: And now you see, the Hamstel who has taken up residence here, though it was rumoured to be Hamstel, was no more than an imposter. Thank you, Locrian, for righting this wrong. But seek ye now the true Hamstel! He lives still!
  10. <get all>
    A dungeon key
    The key to the dungeon of Pak-Tor.
    It looks light.

    A strong wooden staff
    A thick wooden staff, its surface polished to an almost mirror-like quality. Each end of the staff is capped with steel bands, wrapped around the wood to provide extra strength. The holy symbol of the Goddess Celeni has been stamped into the metal rings, while another carving you can not make out clearly dominates the wooden shaft.
    To use this staff you must hold it.
    It looks light.

    You carefully study A strong wooden staff...
    This item has a detailed history:
    Celeni, Goddess of Nature, handed the first of these staves to her high-priest for exceptional service several centuries ago. The nature of his service is lost to sages now, but the staff has appeared several times in history since. It is rumored that the priests of Celeni have discovered the secret for making these items, but they refuse to give a straight answer on the topic.

    Glass Potion of Potency (beige liquid)
    This potion makes things more potent!
    It looks light.
  11. <s, 2d, unlock door, open door, n, kill hamstel>
    35k : Hamstel

    A ghostly voice whispers: And so ends the great mage Hamstel. Pay your respects, for he once stood equal with the gods. Were it not for his permanently weakened state, you would not have lasted more than a blink of his eye. Now, come! The time for sad thoughts is at an end! Come, grab my hilt, and assume the mantle of protecting the plains, as ravaged and as barren as they may be!
  12. <move dirt, pull lever>
    You move the dirt away and reveal a lever.
    You pull the lever with all your might, and the wall opens, revealing hidden treasure.


    Nightbringer (ensharpened)
    This is the legendary mace Nightbringer. Any closer examination shows nothing. The mace gets its power from absorbing the light in its immediate environment. Its powers are known only in rumors and unfounded claims.
    It is indeed a formidable weapon.
    This weapon is in excellent condition.
    This weapon deals blunt damage.
    This weapon's classifications: 16 (blunt)
    This weapon gains benefits from your mace weapon skill.
    You must be level 10 to wield this weapon.
    It doesn't look too heavy.
  13. <wield nightbringer>
    ** You have completed mission 'Free Hamstel!' **

    Nightbringer whispers: Well done, Locrian! You have ended Hamstel's long nightmare and you have liberated me from my prison! And now, Locrian, I task you with the protection of these lands, the same task that spurred my creation oh so many years ago. Use your judgement wisely, and wield me as you see fit, in the name of the plains!
    Congratulations! You have completed the mission 'Free Hamstel!'.

    Nightbringer whispers: I grant thee the endurance of a plainswoman. May that blessing find its way to your heart Remember forever the story of Pak-Tor and the great mage Hamstel!

    You have been awarded 25000 xp for your efforts.

    You have been awarded 2 con for your efforts.
    WMT Note: The CON boost, 'Free Hamstel! reward', will last for 5 hours.
  14. Dungeon of Pak-Tor (s) @ | ^ You have come to a tiny room that looks nothing like the rest of the Tower. It is dark here, the only light coming from the torch on the wall, lighting a very small area of the room, and barely that. Water drips down from the walls and ceiling, forming a little stream along the ground and disappearing into the darkness. A musty smell permeates the room, and you feel like you are about to be sick. This is a very unpleasant place to be, and a little voice tells you that you should be leaving here as soon as possible. There is one obvious exit: south A swirling vortex of lightning. Ionian the packmule. (divine insight Using your divine ability you discover the following information about the environment you are in: The following items can be examined in this room: room, ceiling, door, walls, light, wall, northern wall, water, patch, ground, dirt, concrete, torch, stream, loose patch, cement walls, patch of dirt There are no searchable items in the room. You have discovered 6 of the 6 known rooms in this area.



Fantasy, Tower of Pak-Tor CON

1.0000000002

+2

For Sentimental Reasons

Coins
Chaos, Pulp Fiction

Inside a shack on the ice

Non mission/Stat only: Stats

From Chaos: <enter, 3e, 2s, 2e, n, 2e, s>
Return to Chaos: <n, 2w, s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Ice Fishing [Igor]
Monster class:

1.0000003589

4k
to

1.0000011802

12k

This area has

1.0000000010

10
discovered rooms.
WMT has discovered

1.0000000009

9
rooms.

Map of Ice Fishing
Map of Area


  1. Once inside the area, travel <s, sw, w, open door, w, kill fisherman>
  2. <get rod, wield rod>
  3. <door, e, ne, open door, w>
  4. <fish>
  5. Repeat the previous step until you receive a +1 Intelligence boost.
    You catch a fish! It's kind of small, but you decide to eat it anyway.
    After all, fish is brain food.
  6. Return to Chaos - <door, 2n, 2w, s, 2w, 2n, 3w>
Stat
Intelligence +1
Duration
Indefinite
Source
Inside a shack on the ice.


Chaos, Ice Fishing INT

1.0000000001

+1

1.1000000001

Indefinite

In the Pantry

Non mission/Stat only: Stats (Once per boot)

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, 2s, play 3kraft, hard, 10n, 3e, n>
Return to Chaos: <leave, 3w, out, windows, 2n, out, 2w, n, e, n, 2w, 3e, vortex>


Area/Rating:
Chaos
3Kraft Castle [Kendric]
(aka Castle Whitestone)
Monster class:

1.0000029657

30k
to

1.0004511969

4.5M

This area has

1.0000000033

33
discovered rooms.
WMT has discovered

1.0000000033

33
rooms.

Map of 3Kraft Castle
Map of Area


  1. Once within the castle, travel <castle, w, n, nw>
  2. <throw salt> and it will give you a +1 indefinite stat bonus. If you do not receive a +1 stat, this means that another player has already received the stat boost (and it's only given out once per boot).
Stat
Random +1
Duration
Indefinite
Source
In the Pantry


Chaos, 3Kraft Random

1.0000000001

+1

1.1000000001

Indefinite

Investigate the Disturbance

Coins, Stats, XP
Fantasy, Owlbears CON

1.0000000004

+4

1.0000000012

12 hours

Kayos Chinchilla Furs!

Gear
Chaos, Happy Ed's Chinchilla Farm 2.0

Kill...

Reputation, Stats, XP

From Chaos: <enter> Locate the roaming 'A Small ChaosBrand(tm) Television Set' - <turn knob> until you get to channel 3 <enter screen, s, 2w, u, 2e, n, e, kill dexter>
50k : Dexter
<pull book, se, 2d, w, press button>
Return to Chaos: <press button, e, u, sw, e, input exit, w, s, 2w, d, 2e, n, enter door> and you'll be dropped off somewhere random inside Chaos


Area/Rating:
Chaos
Dexter's Laboratory - Spacestation [Adalius]
Monster class:

1.0000372585

373k
to

1.0001467515

1.5M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
A TV Screen Showing The Commander
Missions:
Kill Huntor
Kill Magmanamus
Kill Peltra
Kill Rasslor
Mission Timer:
Reward:
200 reputation with Global Security
2 Cha, 2 Str, 2 Wis, 2 Con (169 hours)
4,000,000 XP
Map of Dexter's Laboratory - Spacestation.
Map of Area


Mission Instructions

  1. Once you've followed the directions to get into the area, you should be in front of A TV Screen Showing The Commander. <mission ask> for all 4 missions
  2. <mission accept> for all 4 missions
    Description : You'll need to be prepared to finish off the Huntor as The Commander has requested you to do. The Huntor is a fiendishly clever opponent with lots of gadgets and gizmos at his disposal. He's hot on the trail of Monkey so you need to hurry!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill Huntor : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Description: Hidden somewhere on the space station is the evil being known as Magmanamus. Seek him out and end him before he gets a chance to burn Monkey to a crisp! Magmanamus is a giant lava being, so things might get hot!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill Magmanamus : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Description: The Commander has tasked you with entering the space station to find, and kill the evil Peltra before she can capture Monkey and skin him alive!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill Tanner : 0/1
    Kill Skinner : 0/1
    Kill Peltra : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Description: The Commander has ordered you to kill the incredibly beefy Rasslor before he can find Monkey! Be careful, Rasslor has single handedly dispatched the entire Justice Friends without breaking a sweat!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=- Kill Promotor : 0/1 Kill Rasslor : 0/1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. <enter cockpit, 4n, search ceiling duct, u, search hatch, kill magmanamus>
    913k : Magmanamus
  4. <d, 4n, search ring, kill promotor>
    602k : Promotor
  5. As Promotor dies, Rasslor appears. <kill rasslor>
    1.1M : Rasslor
  6. <4s, 4w, search crates, kill tanner>
    378k : Tanner
  7. As soon as you kill Tanner, Skinner will appear and is aggressive. <kill skinner>
    867k : Skinner
  8. As soon as you kill Skinner, Peltra will appear. <kill peltra>
    1.1M : Peltra
  9. <8e, search netting, kill huntor>
    847k : Huntor
  10. <4w, 4s, enter cockpit, mission return> for all 4 missions
    You tell A TV Screen Showing The Commander that you've finished the mission.
    The Commander says: You've done us a great service, and I'm sure Monkey appreciates it. One less group of scum challenges Global Security.

    Congratulations! You have completed the mission 'Kill Peltra'.
    You have been awarded 1000000 xp for your efforts.
    You have been awarded 200 reputation with the Global Security faction for your efforts.
    Your reputation with Global Security has increased.
    You have been awarded 2 cha for your efforts.

    The Commander says: You've done us a great service, and I'm sure Monkey appreciates it. One less group of scum challenges Global Security.

    Congratulations! You have completed the mission 'Kill Rasslor'.
    You have been awarded 1000000 xp for your efforts.
    You have been awarded 200 reputation with the Global Security faction for your efforts.
    Your reputation with Global Security has increased.
    You have been awarded 2 str for your efforts.

    The Commander says: Huntor has plagued many planets seeking trophies to fill his base. You have helped a great many species today, all of whom owe you a debt of gratitude.

    Congratulations! You have completed the mission 'Kill Huntor'.
    You have been awarded 1000000 xp for your efforts.
    You have been awarded 200 reputation with the Global Security faction for your efforts.
    Your reputation with Global Security has increased.
    You have been awarded 2 wis for your efforts.

    The Commander says: By killing Magmanamus you've managed to cool the situation, pardon the pun, and done a great service for us at Global Security.

    Congratulations! You have completed the mission 'Kill Magmanamus'.
    You have been awarded 1000000 xp for your efforts.
    You have been awarded 200 reputation with the Global Security faction for your efforts.
    Your reputation with Global Security has increased.
    You have been awarded 2 con for your efforts.
  11. Mission complete!



Chaos, Dexter's Laboratory - Spacestation Many

1.0000000002

+2

1.0000000169

169 hours

A Knight's Ale

Reputation

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through>
Return to Fantasy: <4n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Order of the Lost Knights [Revelation]
Monster class:

1.0003827105

3.8M
to

1.0008694078

8.7M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
A young man (in training)
Missions:
A Knight's Ale
Mission Timer:
Reward:
300 reputation with The Order of the Lost Knights
Map of the Village of Erah, plus the surrounding areas which includes Order of the Lost Knights.
Map of Area


Mission Instructions

  1. Make sure you have at least 100 coins on your for this mission.
  2. Once you've followed the directions to get into the area, travel <s, sw, se, 2s, mission ask>
  3. <mission accept>
    Description : There's nothing like a good, old-fashioned, Knight's ale to ease your mind. Find the pub in town and knock back a cold one!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Enjoy a Knight's Ale : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Travel <2w, s, buy ale>
    Good work, Locrian, not much of a task there though, right?
    ** Objective 'Enjoy a Knight's Ale' of 'A Knight's Ale' : completed! **

    ** You have completed mission 'A Knight's Ale' **

    You pay 100 coins for an ale.
    Johanne hands you an ale.
  5. <n, 2e, mission return>
    You tell A young man (in training) that you've finished the mission.
    You may just have what it takes to be a future Knight!
    Congratulations! You have completed the mission 'A Knight's Ale'.

    You have been awarded 300 reputation with the The Order of Lost Knights faction for your efforts.

    Your reputation with The Order of Lost Knights has increased.
  6. Mission complete!



Fantasy, Order of the Lost Knights

Knight's Tournament Part 1

Coins
Fantasy, Order of the Lost Knights

Knight's Tournament Part 2

Coins, Reputation
Fantasy, Order of the Lost Knights

Knight's Tournament Part 3

Coins, Mskill, Reputation
Fantasy, Order of the Lost Knights

Knight's Tournament Part 4

Coins, Mskill, Reputation
Fantasy, Order of the Lost Knights

Knight's Tournament Part 5

Coins, Mskill, Reputation
Fantasy, Order of the Lost Knights

Knight's Tournament Part 6

Coins, Mskill, Reputation
Fantasy, Order of the Lost Knights

Lifelong Training

Reputation

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through, s, sw, se, 2s, 3e, se>
Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Knight Training Arena -
Order of the Lost Knights [Revelation]
Monster class:

1.0000069027

69k
to

1.0167037745

167M

Room information not available
Mission Giver:
Larry, the arena boss
Missions:
Lifelong Training (Part 1)
Lifelong Training (Part 2)
Lifelong Training (Part 3)
Mission Timer:
Reward:
300 reputation with The Order of Lost Knights
Map of the Village of Erah.
Map of the Village of Erah


Mission Instructions

  1. Note: no corpses will be dropped during the time of this mission as you're not actually "killing" the knights.
    Once you've traveled to the area and reached Larry, <mission ask>
  2. <mission accept>
    Description : Enter the training arena and continue your training on the long path toward knighthood.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Name : Lifelong Training (Part 1)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Defeat challenger in arena : 0/10
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. <enter, e> - you'll notice a Challenger Board in the Beginner Arena. You can <look at board> to see how many knights you must best at this stage. (For this example, it happens to be 4 challengers.)
  4. <challenge, kill knight> - repeat this three more times (or for however many challengers were listed on the board when you looked at it).
    244k : An Aspiring Knight {Page-in-Training}
    155k : An Aspiring Knight {Page-in-Training}
    220k : An Aspiring Knight {Page-in-Training}
    156k : An Aspiring Knight {Page-in-Training}
  5. Once you've bested the challengers, <e, look at board> - there are 5 challengers to best during this run-through (remember, your amount may be different).
  6. Repeat the previous step (<challenge, kill knight>) until you've cleared the board.
    170k : An Aspiring Knight {Page-in-Training}
    159k : An Aspiring Knight {Page-in-Training}
    161k : An Aspiring Knight {Page-in-Training}
    207k : An Aspiring Knight {Page-in-Training}
    271k : An Aspiring Knight {Page-in-Training}
  7. Option 1: If at this point, you've bested 10 knights, travel <2w, out> and skip to step 11.
    Option 2: If you have NOT reached your goal of besting 10 knights, continue on to the next step.
  8. Travel <n, look at board>
  9. Just like earlier, there are five challengers to best here. As you can see, I've bested 9 knights thus far, only needing 1 more. However, if I challenge only 1 and try to leave, I will lose reputation points. Therefore, I will continue to <challenge, kill knight> for all five knights.
    2.1m : An Aspiring Knight {Squire-in-Training}
    2.6m : An Aspiring Knight {Squire-in-Training}
    724k : An Aspiring Knight {Squire-in-Training}
    2.0m : An Aspiring Knight {Squire-in-Training}
    2.1m : An Aspiring Knight {Squire-in-Training}
  10. <s, 2w, out>
  11. <mission return>
    You tell Larry, the arena boss that you've finished the mission.
    Congratulations! You have completed the mission 'Lifelong Training (Part 1)'.
    You have been awarded 300 reputation with The Order of Lost Knights faction for your efforts.
    Your reputation with The Order of Lost Knights has increased.
  12. Mission complete! At this point, you may either -
    Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal> OR continue on with the next mission that Larry offers. (Part 2) and (Part 3) missions have not been recorded at this time by WMT.



Fantasy, Knight Training Arena - Order of the Lost Knights

Lost City

Non mission/Stat only: Stats

From Science: <enter, u, 4n, d, 17n, 9w, ne>
Return to Science: <sw, 9e, 17s, u, 4s, d, out>


Area/Rating:
Science
Lost City [Aserena]
Monster class:

1.0000007760

8k
to

1.0000155542

156k

This area has

1.0000000046

46
discovered rooms.
WMT has discovered

1.0000000046

46
rooms.

Map of Lost City
Map of Area


Note: This is an 'other' item, and is Bind on Pickup. (Kill any enemies that block your path.)

  1. Once inside the area, travel <2n, w, door, d> ...wait
  2. <6e, 2n, 2e, kill lee>
    91k : Lee
  3. <ne, kill sung>
  4. <get belt>
    Belt of Wisdom
    The belt of wisdom, a powerful item indeed. It has long been passed down over the generations from the current world master in the martial arts. It is said to hold a small bit of the spirits of each of the previous owners within it. Made of a flexible strip of platinum wrapped in silk, it is a wondrous thing to behold.
    This item is bound to you.
    This item is legendary and you cannot possess more than one.
    The belt is in perfect condition.
    This armor has the following resistances:
    2 fire, 2 ice, 2 acid
    It looks light.
  5. Return to Science - UNKNOWN AT THIS TIME
Stat
Wisdom +2
Duration
Indefinite (as long as you wear the item)
Source
Belt of Wisdom



Science, Lost City WIS

1.0000000002

+2

1.1000000001

Indefinite

Magical Connections

rewards unknown
unknown

A Minor Inconvenience

rewards unknown
Fantasy, Garrison

Murdock Chicken Plant

Non mission/Stat only: Stats

From Science: <enter, u, 3e, d, e, path, 5n, 14e, enter>
Return to Science: <leave, 14w, 5s, path, w, u, 3w, d, out>


Area/Rating:
Science
Murdock Chicken Plant [Mischief]
Monster class:

1.0000000373

373
to

1.0000050140

50k

This area has

1.0000000091

91
discovered rooms.
WMT has discovered

1.0000000091

91
rooms.

Map of Murdock Chicken Plant
Map of Area


Note: This can be completed twice during one reboot per player.

  1. Once inside the area, travel <4s, w, door, 3n, e, search urinal, get keycard>
    Murdock Security Keycard
    This small keycard has a black stripe on it. It has the picture of a small and greying man. The name under the picture reads J. R. Murdock.
    It looks light.
  2. <w, 3s, door, w, fill out application>
  3. <door, give application to richard>
  4. <n, 4w, 2n, insert keycard, door>
  5. <drink potion>
  6. Return to Science - <out, 2s, 4e, s, door, 2e, 4n, leave, 14w, 5s, path, w, u, 3w, d, out>
  7. Repeat all of this again later for 1 more random +1 stat boost, as this can be completed twice per reboot, per player.
Stat
Random +1
Duration
Indefinite
Source
Murdock's Secret Laboratory



Science, Murdock Chicken Plant Random

1.0000000002

+2

1.1000000001

Indefinite

Out, Damned Spot of Trouble!

Coins, XP
Fantasy, Kourlyn Temple

Penguin Zone

Non mission/Stat only: Stats

From Fantasy: <portal, 12n, leave, 11n, 6e, 11n, 2e, 2n, path>
Return to Fantasy: <path, 2s, 5w, 2n, portal>


Area/Rating:
Fantasy
Winter Wonderland [Alayna]
Monster class:

1.0000013865

14k
to

1.0000050167

50k

This area has

1.0000000013

13
discovered rooms.
WMT has discovered

1.0000000012

12
rooms.

Map of Winter Wonderland
Map of Area


  1. Once inside the area, travel <slope> ...wait
  2. <look at sculptures> - you should now have a charisma boost!
  3. Return to Fantasy - <search drift, get gear, wear gear, climb wall, climb up, path, 2s, 5w, 2n, portal>
Stat
Charisma +1
Duration
Indefinite
Source
Penguin Zone


Fantasy, Winter Wonderland CHA

1.0000000001

+1

1.1000000001

Indefinite

Pittsburgh Cleanup

Coins, XP
Science, Houston Transport Center Central Hub

Poisoned Apples

Coins, XP

From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 3, theatre, n, sit on couch>
Return to Chaos: <sit on couch, 2s, 2e, n, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Pulp Fiction [Ploppy]
Monster class:

1.0000002940

3k
to

1.0000093569

94k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Butch Coolidge
Missions:
For Sentimental Reasons
Poisoned Apples
Samurai Sucker Punch
Redneck Rampage

Mission Timer:
Reward:
2,000 coins
25,000 XP
Map of Pulp Fiction.
Map of Area


Mission Instructions

  1. Note: This mission is a continuation from Butch's first mission, 'For Sentimental Reasons'. If you have not completed that one, close these instructions and scroll to expand the instructions for 'For Sentimental Reasons'.

    If you just completed the 'For Sentimental Reasons' mission and wish to continue - <mission ask>
  2. <mission accept>
    Description : Butch says: This has been without a doubt the single weirdest fucking day of my life! I could really use a smoke right now but Sally LeRoy's was out of my brand. If you run across a pack of Red Apple Cigarettes, could you bring them back to me? I need something to calm my nerves..
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Get Butch some Red Apple
    Cigarettes : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. Locate the Dead Redneck inside the Pawn Shop Maze (you'll need to kill anyone that blocks your way), <6n, 2e, 2n, e, 3n, e>
  4. <n, 2e, 5s, w, s, w, 3s>
  5. <e, n, 2e, n, 4e, 3s, w>
  6. <n, 3w, s, w, s, search redneck> - you should now have Red Apple Cigarettes in your inventory.
  7. <mission store cigarettes>
  8. <mission store watch>
  9. Return the watch to Butch - <n, e, n, 3e, s, e, 3n>
  10. <4w, s, 2w, s, w, 3n, e>
  11. <n, e, 5n, 2w, s, w, 3s>
  12. <w, 2s, 2w, 6s, mission return>
    You tell Butch Coolidge that you've finished the mission.
    Butch grabs the pack of Red Apples, pulls a cigarette out, lights up, and takes a long drag.
    Butch says: Thanks friend, that hits the spot. Here's some extra cash for your troubles. If you're sticking around here, I could use some more help... Congratulations! You have completed the mission 'Poisoned Apples'.
    You have been awarded 2000 coins for your efforts.
    You have been awarded 25000 xp for your efforts.
  13. Mission complete!
    Return to Chaos: <u, leave, n, w, 6n, w, s, enter, sit couch, 2s, 2e, n, 2w, 2n, 3w, vortex> OR you can <mission ask> Butch again for the next task.
    If you wish to continue with the next mission, close these instructions and scroll to open 'Poisoned Apples'.



Chaos, Pulp Fiction

Redneck Rampage

rewards unknown

From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 3, theatre, n, sit on couch>
Return to Chaos: <sit on couch, 2s, 2e, n, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Pulp Fiction [Ploppy]
Monster class:

1.0000002940

3k
to

1.0000093569

94k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
unknown
Missions:
For Sentimental Reasons
Poisoned Apples
Samurai Sucker Punch
Redneck Rampage
Mission Timer:
Reward:
unknown
Map of Pulp Fiction.
Map of Area


Mission Instructions

  1. Nothing on this mission is known at this time. It is only presumed that you need to complete the previous three missions before this one is offered.



Chaos, Pulp Fiction

Rescue a Good Friend

Coins, XP
Science, Houston Transport Center Central Hub

Roses are Red

Reputation

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through>
Return to Fantasy: <4n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Order of the Lost Knights [Revelation]
Monster class:

1.0003827105

3.8M
to

1.0008694078

8.7M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
A lady-in-waiting
Missions:
Roses are Red
Mission Timer:
Reward:
300 reputation with The Order of the Lost Knights
Map of the Village of Erah, plus the surrounding areas which includes Order of the Lost Knights.
Map of Area


Mission Instructions

  1. Once you've followed the directions to get into the area, travel <s, sw, se, s, 2w, mission ask>
  2. <mission accept>
    Description : Find the garden and pick a flower to begin proving yourself.
    After you pick the flower, return to me for your reward.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Find the garden : 0/1
    Pick me a flower : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. Travel <2e, n, nw, smell flowers>
    You reach over to smell the beautiful flowers and spot a small passage leading east.
  4. <e, pick flower>
    You reach over and pluck the beautiful flower.
    Good work, Locrian, your persistence will pay off.
  5. <w, se, s, 2w, mission return>
    You tell A lady-in-waiting that you've finished the mission.
    You may just have what it takes to be a future Knight!
    Congratulations! You have completed the mission 'Roses are Red'.

    You have been awarded 300 reputation with the The Order of Lost Knights faction for your efforts.

    Your reputation with The Order of Lost Knights has increased.
  6. Mission complete!



Fantasy, Order of the Lost Knights

Samurai Sucker Punch

rewards unknown
Chaos, Pulp Fiction

Save Humpty Dumpty

Coins, XP
Chaos, Humpty Dumpty

The Science of Voodoo

rewards unknown

From Science: <enter, u, 3e, d, e, path, 10e, 2s, d>
Return to Science: <u, 2n, 10w, path, w, u, 3w, d, out>


Area/Rating:
Science
Voodoo Scavengers [Requiem]
Monster class:

1.0000011565

12k
to

1.0000116450

116k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Major Henkey, PhD
Missions:
Rescue a Good Friend
The Science of Voodoo
Pittsburgh Cleanup
Mission Timer:
Reward:
unknown
Map of Science.
Map of Realm


Mission Instructions



Note: This mission can be accepted along with the two other missions (listed above), or simply completed by itself.
  1. From Science, <enter, u, mission ask>
  2. <mission accept>
    Description : Major Henkey says: 'We have reports of something the people are calling 'voodoo' deep in the office buildings in New Orleans. Word is that the use of 'voodoo' is what has given that gang its advantage over all the others. My organization can't make sense of these reports until we know more about it. I need you to go in there and learn what you can about this so-called 'voodoo', and then report back to me.'
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Learn about 'voodoo' : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. Further directions have not been completed yet.



Science, Houston Transport Center Central Hub

Security...

Coins, XP

From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Kilton Research, Inc. [Takamori]
Monster class:

1.0000018153

18k
to

1.0000724344

724k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
A Security Guard
Missions:
A security situation
Eliminate Them!
Mission Timer:
Reward:
650 coins
200,000 XP
Map of Kilton Research, Inc.
Map of Area


Mission Instructions

  1. Once you enter the area, there will be two different security guards which offer you missions within this area. We'll start with the guard closest to the entrance and add the second mission immediately after - <e, mission ask>
  2. <mission accept>
    Description : A security guard has asked you to help recover three security cards.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    A Cyan Key Card : 0/1
    A Magenta Key Card : 0/1
    A Yellow Key Card : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. <n, 3w, 2n, w, u, e, mission ask>
  4. <mission accept>
    Description : A security guard has asked you to help eliminate the rogue robots.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=- Rogue Kilton Robots : 0/10 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  5. <kill guard>
    90k : A Stern Security Guard You dealt the killing blow to A Stern Security Guard.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 1/10. **
  6. Now you'll go back downstairs and kill all enemies with <^> after their name as you travel along to find the necessary items for your 1st accepted mission, 'A security situation'.
    You dealt the killing blow to Rove And Secure Mk 3.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 2/10. **
    You dealt the killing blow to Rove And Secure Mk 3.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 3/10. **
    You dealt the killing blow to Rove And Secure Mk 3.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 4/10. **
    You dealt the killing blow to Rove And Secure Mk 3.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 5/10. **
    You dealt the killing blow to Jim, a Rugged Teamster.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 6/10. **
    You dealt the killing blow to A Skinny Janitor.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 7/10. **
    You dealt the killing blow to Steve, a Rugged Teamster.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 8/10. **
    You dealt the killing blow to Alan, a Rugged Teamster.
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : 9/10. **
    ** Objective 'Rogue Kilton Robots' of 'Eliminate Them!' : completed! **
    ** You have completed mission 'Eliminate Them!' **
  7. From security guard on the second floor after you killed him - <w, d, e, n, w, 2n, e, turn on computer>
  8. Note: while finding the items for 'A security situation' mission, do NOT use the <mission store> command. You will need the items later in the area. - <e, s, 3e, n, e, search crate, get card>
  9. <e, 2s, w, 2s, e, 2s, search box, get card>
  10. <2w, n, 4w, 2n, w, u, w>
  11. Provided that A Stern Security Guard has reset - <mission return>
    You tell A Stern Security Guard that you've finished the mission.
    Congratulations! You have completed the mission 'Eliminate Them!'.
    You have been awarded 500 coins for your efforts.
    You have been awarded 125000 xp for your efforts.
  12. <kill guard>
    93k : A Stern Security Guard
  13. <s, insert magenta card, kill android>
    322k : A Mutant Android
  14. <2n, kill research>
    63k : A Frantic Researcher
  15. <get card>
  16. <mission store card> - repeat this two more times so that you store all 3 cards
    ** Objective 'A Yellow Key Card' of 'A security situation.' : completed! **
    ** Objective 'A Yellow Key Card' of 'A security situation.' : completed! **
    ** Objective 'A Yellow Key Card' of 'A security situation.' : completed! **
    ** You have completed mission 'A security situation.' **
  17. Now return the mission to the guard - <2s, w, n, w, d, e, 2s, 3e, s, mission return>
    You tell A Security guards that you've finished the mission.
    Congratulations! You have completed the mission 'A security situation'.
    You have been awarded 150 coins for your efforts.
    You have been awarded 75000 xp for your efforts.
  18. Mission complete!
    Return to Science: <w, leave, 13w, 15s, path, w, u, 3w, d, out>



Science, Kilton Research, Inc.

See The Town

Coins, Reputation

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through>
Return to Fantasy: <4n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Order of the Lost Knights [Revelation]
Monster class:

1.0003827105

3.8M
to

1.0008694078

8.7M

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Johannes, the bartender
Missions:
See The Town
Mission Timer:
Reward:
300 reputation with The Order of the Lost Knights
2,000 coins
Map of the Village of Erah, plus the surrounding areas which includes Order of the Lost Knights.
Map of Area


Mission Instructions

  1. Note: Special note on this mission, it's been a bit buggy if you have your missions set to autoaccept, so toggle that off. You can check by simply typing <mission set autoaccept> and make sure it reads:
    You toggle the mission setting 'autoaccept' to : off.
  2. Once you've followed the directions to get into the area, travel <s, sw, se, 2s, 2w, s, mission ask>
  3. <mission accept>
    Description : Spend some time seeing the town that The Order of Lost Knights call home. Explore the entire courtyard!
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Walk through the courtyard : 0/12
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Somewhat slowly, travel <n, 5e, n, 5w, 2s>
  5. <mission return>
    You tell Johannes, the bartender that you've finished the mission.
    Congratulations! You have completed the mission 'See The Town'.

    You have been awarded 300 reputation with the The Order of Lost Knights faction for your efforts.

    Your reputation with The Order of Lost Knights has increased.
    You have been awarded 2000 coins for your efforts.
  6. Mission complete!



Fantasy, Order of the Lost Knights

Silicon Wraiths HQ

Non mission/Stat only: Stats

From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>
Return to Science: <s, e, 10sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>


Area/Rating:
Science
Silicon Wraiths HQ [Nermal]
Monster class:

1.0000002700

3k
to

1.0000177422

177k

This area has

1.0000000039

39
discovered rooms.
WMT has discovered

1.0000000039

39
rooms.

Map of Silicon Wraiths HQ
Map of Area


  1. Once inside the area, travel <2n, w>
  2. <load bar with 200> (you could possible do less/more weight, but that's what was chosen during this exploration)
  3. <lie on bench>
  4. <lift weights>
  5. Continue to <lift weights> until the following message is displayed.
    You feel a surge of power at lifting such a heavy weight!
  6. <stand>
Stat
Strength +1
Duration
Indefinite
Source
A communal recreation area



Science, Silicon Wraiths HQ STR

1.0000000001

+1

1.1000000002

Indefinite

Soggie War!

Coins, XP

From Chaos: <enter, 3w, s, u, slide spoon>
Return to Chaos: <boat, say crunch> ...wait <fore, kill cap'n>
26k : Cap'n
<steer, plank, jump, w, nw, enter basket, d, n, 3e, vortex>


Area/Rating:
Chaos
Cap'n Crunch Land [Santiago]
Monster class:

1.0000007675

8k
to

1.0000037841

38k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Tugboat Granny
Missions:
Soggie War!
Mission Timer:
Reward:
30,000 XP
2,500 coins
Map of Cap'n Crunch.
Map of Area


Mission Instructions

  1. Once you're in the area, locate Tugboat Granny - <boat, mission ask>
    Description: Tugboat Granny squints an eye and looks at you: 'Look, we both know what's going on here. The 'Cap'n' as he calls himself (did you know he's not a real Captain??) is old and ineffective. We are being destroyed by the Soggies and we need someone to step in and finish them off once and for all. I don't care how you do it, just get it done!
  2. <mission accept>

    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill Crunchberry Beast : 0/1
    Kill Alien Cap'n Crunch : 0/1
    Kill Sidney Soggy : 0/1
    Kill Sylvester Soggy : 0/1
    Kill Squish the Sogmaster : 0/1
    Kill Jean La Foote,the Bare Foot
    Pirate : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. <say crunch> ...wait
  4. <fore, kill cap'n>
    26k : Cap'n
  5. <steer, plank, jump>
  6. Explore the area, killing the necessary 'Soggies' that Tugboat Granny wants you to kill.
  7. Once you've finished killing each one on the list, locate the Hot-air Baloon - <enter basket, slide spoon, boat>
  8. <mission return>
    You tell Tugboat Granny that you've finished the mission.
    Congratulations! You have completed the mission 'Soggie War!'.
    You have been awarded 30000 xp for your efforts.
    You have been awarded 2500 coins for your efforts.
  9. Mission complete! Return to Chaos - from Granny, <say crunch> ...wait <steer, plank, jump, w, nw, enter basket, d, n, 3e, vortex>



Chaos, Cap'n Crunch Land

Surrender some contraband

rewards unknown
Science, Mantle Corps, Inc.

Transaction Completed

Coins, XP
Science, Voodoo Scavengers

Tree of Life 2.0

Non mission/Stat only: Stats, Gear

From Chaos: <enter, 4w, embrace void>
Return to Chaos: <leave, w, 3e, vortex>


Area/Rating:
Chaos
Tree of Life 2.0 [Turnhold]
Monster class:

1.0007000000

7m
to

1.0016000000

16M


Map of Tree of Life
Map of Area


  1. Once inside the area, battle your way through each angel. Refer to the dungeons page for more in-depth information on the angels.
  2. Acquiring the gloves will give you +10 to Strength.
  3. Acquiring the boots will give you +10 to Dexterity. These boosts (for Strength and Dexterity) will stay on you as long as you wear the gear.
  4. Acquiring the breastplate will give you +10 to Constitution. This boost will stay on you as long as you wear the gear.
  5. Upon defeating Metatron, travel <light>
  6. <get scroll, recite scroll> - you should now have a +10 to Intelligence and +15 to Wisdom.
  7. Return to Chaos - <will, leave, w, 3e, vortex>
Stat
Strength +10
Dexterity +10
Constitution +10
Intelligence +10
Wisdom +15
Duration
Indefinite (as long as you wear the gear)
Indefinite (as long as you wear the gear)
Indefinite (as long as you wear the gear)
Indefinite
Indefinite
Source
Gloves of the Spirit
Boots of the Spirit
Breastplate of the Spirit
Scroll of the Universe
Scroll of the Universe


Chaos, Tree of Life 2.0 Many

1.0000000010

+10

1.1000000001

Indefinite

Tuesdays with Kourlyn

XP
Fantasy, Kourlyn Temple

Weaken the Guard

Coins, XP

From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw>
Return to Fantasy: <se, e, 2s, portal>


Area/Rating:
Fantasy
Guiles Forest [Aztec]
Monster class:

1.0000032904

33k
to

1.0000044035

44k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Elf Traveller
Missions:
Weaken the Guard
Mission Timer:
Reward:
40,000 XP
5,000 coins
Map of Guiles Forest and Mansion.
Map of Area


Mission Instructions

  1. Before traveling to Guiles Forest, you'll need to locate the Elf. Once you're at the Fantasy portal, travel <portal, 12n, leave, 11n, 3e, 3n, 8w>. The Elf roams the road, so if he's not at the road portal, walk the rest of the road to find him.
  2. Once he's been found, <mission ask, mission accept>
    Description : I'm not just a wanderer, as you may have assumed. I'm actually here to complete our push against Guile. Unfortunately, he's gotten wind of our plan and has locked himself deep in his stronghold. Worse yet, he has hired many orc guards to protect him! Guile needs to be brought down, but we can't do it with the guards there. We need you to clear us a path. Head up to the bleak forest found in the hills when you're ready.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill the orc guards : 0/10
    Kill Orcish patrol guard : 0/1
    Kill Ugly orcish guard : 0/1
    Kill Huge orcish guard : 0/1
    Kill Captain of the guard : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. The directions above took you directly to the Fantasy road portal, if you had to leave the room to locate the elf, return to Fantasy road portal now. Once you're at the portal, travel <2n, w, nw, w, n, kill guard>
    37k : Orcish guard
  4. <climb ladder, kill orc>
    35k : Ugly orcish guard
  5. <climb down>
  6. This is a rectangular area, 7 rooms x 3 rooms, and you're currently in the far northeast corner. We're going to travel back and forth between the 3 rows, killing all you come across. The first set of directions will be <6w>. Make sure you kill each orc you come across.
    36k : Orcish guard
    36k : Orcish guard
    36k : Orcish guard
    38k : Orcish guard
    38k : Orcish guard
  7. <climb down, kill orc>
    43k : Orcish Patrol Guard
  8. <climb hole, s, 6e> - Remember to kill all orcs that cross your path.
    37k : Orcish guard
    37k : Orcish guard
    36k : Orcish guard
  9. <s, climb ladder, kill orc>
    36k : Huge orcish guard
  10. <climb down, 6w> - Remember to kill all orcs that cross your path.
    37k : Orcish guard
    36k : Orcish guard
  11. <n, e, enter, kill guard>
    36k : Orcish guard
    36k : Orcish guard
  12. <open door, e, s, kill orc>
    44k : Captain of the guard
  13. Time to return to the elf - <n, 3w, 6e, se, 2s, e>
  14. Note: you're now at the Fantasy road portal. Remember that the elf roams on this road, travel east and/or west to find him. Once found, <mission return>
    You tell Elf Traveller that you've finished the mission.
    Congratulations! You have completed the mission 'Weaken the Guard'.

    You have been awarded 40000 xp for your efforts.

    You have been awarded 5000 coins for your efforts.
  15. Mission complete! Return to Fantasy - If you had to travel to locate him, reorient yourself and make your way back to the road portal. Once there, <portal>



Fantasy, Guiles Forest

Who is it?

rewards unknown

From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter>
Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>


Area/Rating:
Science
Kilton Research, Inc. [Takamori]
Monster class:

1.0000018153

18k
to

1.0000724344

724k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Paige, A Cute Secretary
Missions:
Who is it?
Mission Timer:
Reward:
unknown
Map of Kilton Research, Inc.
Map of Area


Mission Instructions

  1. Once you enter the area, there will be two different security guards which offer you missions, as well as Paige. For further information on the guards missions, see 'Security...' Locate Paige by travelling <n, w, s, w> (She may roam.)
  2. <mission ask, mission accept>
    Description : A cute secretary has asked you to grab the phone for her.
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Answer the phone. : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3. Further directions have not been completed yet.



Science, Kilton Research, Inc.

Zalasta's Test of Strength

Coins, XP
Fantasy, Scorpion Caves

Zelligar's Castle

Non mission: Gear

From Fantasy: <portal, 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter, 12e, portal>


Area/Rating:
Fantasy
Zelligar's Castle [Pfunk]
Monster class:

1.0000000038

38
to

1.0050000000

50M


Map of Zelligar's Castle
Map of Area


Note: The directions below include directions for the temporary stat boost as well as how to obtain the gear.

  1. Once inside the area, travel <2n, w, n, nw>
  2. <drink from pool 9>
    You drink the water and your fingers tingle.

    Note: Alternatively, you could add this to your Zelligar script. In the same room that you get the first key, you can also drink from pool 9. This way, you should get the INT boost each time you visit Zelligar's.
  3. Return to Fantasy - <se, s, e, 2s, leave, 4s, 3e, enter; 12e, portal>
    Or continue with the steps below for the stat boosting gear. Keep in mind that there will be golems in almost every room and their class size will vary based on the scaler you set your dungeon to. Refer to Zelligar's dungeon page for more information on class size per scaler.
  4. <n, 3e, 2s, search shelves, get gloves> - NOTE: you do not need to wear the gloves, just have them in your inventory.
  5. <2n, 3w, s, get key>
  6. <n, 3e, 2s, 3e, n, 3e, 4n, 4w, 4s, unlock door, open door, w, get key>
  7. <4n, 4e, 4s, 3w, s, 3w, 2n, 2w, n, unlock door, open door>
  8. <2w, 2s, sw, 3w, n, nw, 4e, n, ne, 3e, n, kill zelligar>
  9. <get headband>
Stat
Intelligence +1
Int and Wis
Duration
1.38 hours
Indefinite (as long as you wear it)
Source
Drink from Pool 9
Zelligar's Headband


Fantasy, Zelligar's Castle Many

1.0000000001

varies

1.1000000002

Indefinite

The Zodiac

Non mission/Stat only: Stats

From Chaos: Locate the roaming 'USA Today Newspaper' <study horoscope>
Return to Chaos: <portal> (you'll be transported to wherever the newspaper is in Chaos at the time you type this)


Area/Rating:
Chaos
The Zodiac [Takamori]
A piece of USA(r) Today
Monster class:

1.0000013000

13k
to

1.0000143000

143k

This area has

1.0000000000

-
discovered rooms.
WMT has discovered

1.0000000038

38
rooms.

Map of The Zodiac
Map of Area


  1. These steps have been taken from the Heart of the Cosmos quest. If you're interested in completing the quest instead of obtaining stat boosts, follow the directions on this link.

    Locate the USA Today Newspaper that roams around (A piece of USA(r) Today) - <study horoscope> and this will bring you to the cosmos area.
  2. Presuming that you're inside the First House (if not, travel <left> until you are).
  3. Acquire the small ruby shard within the First House - <archway, kill ram>
    16,393 : Aries the Ram
  4. <get shard, archway, left, left>
  5. Search for your clue and a huge shard in the Second House - <search rainbow> (you should find and automatically pick up a large hunk of an emerald)
  6. Acquire the small emerald shard within the Second House - <archway, kill bull>
    32,388 : Taurus the Bull
  7. <get shard, archway, left, left>
  8. Acquire the small diamond shard within the Third House- <archway, kill brother>
    32,258 : A Gemini Brother
    14,303 : A Gemini Brother
  9. Step 9: <get shard, archway, left, left>
  10. Acquire the small sapphire shard within the Fourth House - <archway, kill crab>
    35,068 : Cancer the Crab
  11. <get shard, archway, left, left>
  12. Search for your clue and a huge shard in the Fifth House - <search rainbow> (you should find and automatically pick up a large hunk of a diamond)
  13. Acquire the medium ruby shard within the Fifth House - <archway, kill lion>
    20,778 : Leo the Lion
  14. Step 14: <get shard, archway, left, left>
  15. Acquire the medium emerald shard within the Sixth House - <archway, kill virgo> - Virgo is not hard, but constantly pleads for you to stop fighting, therefore you have to constantly re-engage combat
    29,923 : Virgo the Virgin
  16. <get shard, archway, left>
  17. Search for your clue and a huge shard in the hallway between the Sixth and Seventh Houses - <search rainbow, left> (you should find and automatically pick up a large hunk of sapphire)
  18. Acquire the medium diamond shard Seventh House - <archway, kill libra>
    17,771 : Libra the Scales
  19. <get shard, archway, left, left>
  20. Find your clue in front of the Eighth House! - <search marking> - and remember what it says.
  21. Acquire the medium sapphire shard within the Eighth House - <archway, kill scorpion>
    35,946 : Scorpio the Scorpion
  22. <get shard, archway, left, left>
  23. Acquire the large ruby shard within the Ninth House - <archway, kill archer>
    34,047 : Sagittarius the Archer
  24. <get shard, archway, left>
  25. Search for your clue and a huge shard in the hallway between the Ninth and Tenth Houses - <search rainbow, left> (you should find and automatically pick up a large hunk of a ruby)
  26. Acquire the large emerald shard within the Tenth House - <archway, kill capricorn>
    16,135 : Capricorn the Sea-Goat
  27. <get shard, archway, left, left>
  28. Acquire the large diamond shard within the Eleventh House - <archway, kill aquarius>
    31,556 : Aquarius the Water Bearer
  29. <get shard, archway, left, left>
  30. Acquire the large sapphire shard within the Twelfth House - <archway,kill fish>
    15,373 : Pisces the Fish
  31. <get shard, archway, left, left>
  32. At this point, you should have 4 small shards, 4 medium shards, 4 large shards, and 4 huge shards, with each size containing a ruby, sapphire, diamond, and emerald (if not, make another round to search every room for anything you may have missed). Presuming that you're standing in the First House, <forward, look at flags>
  33. There are four standards placed symmetrically about the room. Each bears a plain flag of a different color. One flag is solid red, one is solid blue, one is solid white, and one is solid green.
  34. Original qinfo states: the order of the flags gives you a clue on the order to combine the gems in.

    During the time this quest was completed, the flags were listed in order from red, blue, white, and green. Therefore, the syntax typed in was - <push red flag, push blue flag, push white flag, push green flag>

    IMPORTANT: Eternus will apear now. As soon as you kill him, <get hammer, hold hammer>!!! It's very important that you hold it, otherwise it will just fly away from you.

    Additionally, as stated in the questlist information, you do not need to be the one to kill Eternus if you can't tank above class 100k mobs. It's only important that you be the one to get and hold the hammer.
  35. Now, <kill eternus>
    132,103 : Eternus, The Smith of the Cosmos
  36. At this point, you need to refer to the marking that you found while going from house to house. Remember, your clue will be specific to how you play out this next step. So far, there's a possibility of four different clues and there could be more. In what order you place the colors is up to you as long as you follow your clue directions. Below are some examples of what has worked.
    • If your clue read, "There is a small design next to the marking. It is a small diagram showing four dots of the same size, but of four different colors.", then you need to do the following (color placement was based on order of the flag colors):

      <place small ruby in groove 1>
      <place small sapphire in groove 2>
      <place small diamond in groove 3>
      <place small emerald in groove 4>
      <forge>

      <place medium ruby in groove 1>
      <place medium sapphire in groove 2>
      <place medium diamond in groove 3>
      <place medium emerald in groove 4>
      <forge>

      <place large ruby in groove 1>
      <place large sapphire in groove 2>
      <place large diamond in groove 3>
      <place large emerald in groove 4>
      <forge>

      <place huge ruby in groove 1>
      <place huge sapphire in groove 2>
      <place huge diamond in groove 3>
      <place huge emerald in groove 4>
      <forge>

    • If your clue read, "There is a small design next to the marking. It is a small diagram showing four dots of the same color, but of four different sizes.", then you need to do the following (assuming color placement would be based on order of the flag colors):

      <place small ruby in groove 1>
      <place medium ruby in groove 2>
      <place large ruby in groove 3>
      <place huge ruby in groove 4>
      <forge>

      <place small sapphire in groove 1>
      <place medium sapphire in groove 2>
      <place large sapphire in groove 3>
      <place huge sapphire in groove 4>
      <forge>

      <place small diamond in groove 1>
      <place medium diamond in groove 2>
      <place large diamond in groove 3>
      <place huge diamond in groove 4>
      <forge>

      <place small emerald in groove 1>
      <place medium emerald in groove 2>
      <place large emerald in groove 3>
      <place huge emerald in groove 4>
      <forge>
    • If your clue read, "There is a small design next to the marking. It is a small diagram showing four dots. The middle two are the same color, but the surrounding two are different.", then you need to do the following (assuming color placement would be based on order of the flag colors):

      <place small emerald in groove 1>
      <place small ruby in groove 2>
      <place medium ruby in groove 3>
      <place small diamond in groove 4>
      <forge>

      <place medium emerald in groove 1>
      <place small sapphire in groove 2>
      <place medium sapphire in groove 3>
      <place medium diamond in groove 4>
      <forge>

      <place large sapphire in groove 1>
      <place large emerald in groove 2>
      <place huge emerald in groove 3>
      <place huge ruby in groove 4>
      <forge>

      <place large ruby in groove 1>
      <place large diamond in groove 2>
      <place huge diamond in groove 3>
      <place huge sapphire in groove 4>
      <forge>
    • If your clue read, "It is a small diagram showing four dots. The last two are the same color, but the first two are different.", OR "There is a small design next to the marking. It is a small diagram showing four dots. The first two are the same color, but the last two are different." then you need to do the following:

      syntax will be updated soon (hopefully)
      <place small ruby in groove 1>
      <place medium ruby in groove 2>
      <place small diamond in groove 3>
      <place medium diamond in groove 4>
      <forge>

      <place small emerald in groove 1>
      <place medium emerald in groove 2>
      <place small sapphire in groove 3>
      <place medium sapphire in groove 4>
      <forge>

      <place large emerald in groove 1>
      <place huge emerald in groove 2>
      <place large ruby in groove 3>
      <place huge ruby in groove 4>
      <forge>

      <place large diamond in groove 1>
      <place huge diamond in groove 2>
      <place huge sapphire in groove 3>
      <place large sapphire in groove 4>
      <forge>
  37. Once you're done forging each set, you'll have this in your inventory:
    A Beautiful Sapphire
    A Beautiful Emerald
    A Beautiful Ruby
    A Beautiful Diamond
    Note: It has been noted that you may end up with dull gems. If this happens, you can still proceed with the remainder of the quest, don't worry (but you may not be able to get a stat boost from it).
  38. <place ruby in groove 1, place sapphire in groove 2, place diamond in groove 3, place emerald in groove 4, forge, get gem>
  39. <hold gem> and it will give you indefinite +3 INT and +3 WIS, but only as long as you're holding it. This quest can be repeated later on, up to this step if you're only interested in the stat boost. If you continue with the quest though, you will drop the gem and lose the stat bonuses.

    Note: It is uncertain at this time what creates a beautiful gem as opposed to a dull gem for this stat boost. If you do not create beautiful gems in the end, it's said that you will not receive the stat boost when the gem is held. Email us your information if you're able to produce a beautiful, or non-beautiful gem, so that we can learn how to make these directions better.
  40. Return to Chaos: <archway> (this will spit you out at one of the house entrances, keep going left until you're in the First House), <portal> - You'll now be somewhere in chaos (when I did it, I only had to go 2w to get to vortex, but you might have been transported somewhere else)>
Stat
Intelligence +3
Wisdom +3
Duration
Indefinite (while you're holding the gem)
Source
The Gem of the Zodiac


Chaos, The Zodiac Many

1.0000000003

+3

1.1000000001

Indefinite

Zoo Cleanup Crew

Coins, XP

From Chaos: <enter, 3e, 2s, 2e, n, 3e, n, 2w, 2n, 3e>
Return to Chaos: <3w, 2s, 2e, s, 3w, s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Chicago Zoo [Flaxen]
Monster class:

1.0000007306

7k
to

1.0000163092

163k

This area has discovered rooms.
WMT has discovered rooms.

Mission Giver:
Zookeeper
Missions:
Zoo Cleanup Crew
Mission Timer:
Reward:
40,000 XP
3,000 coins
Map of Chicago Zoo.
Map of Area


Mission Instructions

  1. Once you're in the area, locate the roaming Zookeeper. These directions will get you near him - <e, 3n>
  2. When you've found him, <mission ask>
  3. <mission accept>
    Description : The zookeeper's normally serene gaze turns to wild panic as he leans in close and whispers to you: 'The animals ... have become monsters! One of them even spoke to me directly! THIS ISN'T RIGHT! End these abominations! Finish them!'
    -=-=-=-=-=-=PROGRESS-=-=-=-=-=-=-
    Kill A laughing hyena : 0/5
    Kill An enormous Polar Bear : 0/1
    Kill A sleek black panther : 0/1
    Kill A fierce Lion Warrior : 2/2
    Kill A proud Lion King : 0/1
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  4. Find and kill the hyena's (directions are from the initial spot given to locate the Zookeeper, reorient yourself if you are in a different room) - <s, 4w, 4s, kill hyena>
    24k : A laughing hyena
    23k : A laughing hyena
    25k : A laughing hyena
    25k : A laughing hyena
    26k : A laughing hyena
  5. Find and kill the polar bear - <2n, sw, w, kill polar bear>
    41k : An enormous Polar Bear
  6. Find and kill the panther - <e, ne, 2n, nw, w, kill panther>
    48k : A sleek black panther
  7. Find and kill the lion warriors (they are aggressive) - <e, se, 2n>
    33k : A fierce Lion Warrior
    33k : A fierce Lion Warrior
  8. Find and kill the Lion King (he is aggressive) - <enter>
    45k : A proud Lion King
  9. Once you've finished killing each one on the list, return to the Zookeeper (remember, he roams) - <exit, 3s, 4e>
  10. <mission return>
    You tell Zookeeper that you've finished the mission.
    Congratulations! You have completed the mission 'Zoo Cleanup Crew'.
    You have been awarded 3000 coins for your efforts.
    You have been awarded 40000 xp for your efforts.
  11. Mission complete! Return to Chaos.



Chaos, Chicago Zoo