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Artifacts and World Drops


Artifacts are guild specific items that generally enhance or otherwise improve a guilds powers or abilities. They randomly drop similarly to world drops, and if you happen to find one it will not necessarily be for your own guild. The Lore skill can allow a notification to be sent to you when another player on the mud stumbles across one of your guild's artifacts.

Because many artifacts have fallen behind in the continued updates to 3k, a number of them are considered to be of no value, though some are still highly sought by their respective guild. When in doubt just ask!

Many thanks to the 3k Wiki (this Wiki may no longer be online) and its many contributors for the artifact info which we have used to populate the tables here. The mirror for the 3k Wiki can alternatively be found here: 3k Wiki Mirror. Please feel free to contact us with any additional details you would like to see added here.

World Drops are rare items that have a chance to appear at nearly any creature killed. You will receive a special message notifying you that an item has been found, and the item will be laying on the ground. World drops are generally, but not always, items of higher than average power. Items can include weapons, armor, and single use items like an XP potion or even an exploding kitten. They also may not be something that you can use. Some will bind to you when picking them up (which means a friend could pick it up instead) and some will only bind to you when you equip or wield. In most cases, world drop items will stick with you for several reboots.

What are the items dropped?


Click on header to sort items by column... Click on row to expand for more information.

Name Type

Dark Leather Flask, A

2 uses, returns voice to full.




Bard Artifact

Statue of a Rat Figurine

Summons some rats that occasionally enter combat with you and do a small amount of damage.

Description:

Intricately Carved Rat Figurine
This is a dark brown, almost black figurine of a large rat. It is very detailed and expertly carved. Every hair is detailed as well as its long leathery tail, beedy eyes, and big sharp teeth. Upon the bottom of the figurine it indicates you can invoke it for some effect.
It looks light.

You carefully study Intricately Carved Rat Figurine...
This item is worthless!

You carefully study Intricately Carved Rat Figurine...
This item has no legend.
<invoke figurine>
As you place the detailed figurine on the ground and invoke the power of the item, in a burst of light the room is suddenly filled with large rats. Many of them scurry away, but a pack of them remains at your feet following you and aiding you by furiously biting your enemies.



Bard Artifact

Sturdy Kevlar Boots

Allows bard to move a lightning vortex once it is cast. Generally not very useful as recasting this power is trivial, and there are far better benefits to other boots commonly available.

Description:

sturdy kevlar boots
These shiny brown boots are constructed of a kevlar polymer, that among other things is lightning resistant. How unusual. Wearing these would likely allow you to kick around a vortex of lightning, or similar object without fear of pain or injury.
The boots are in perfect condition.
It looks light.

You carefully study sturdy kevlar boots...
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is worthless!

You carefully study sturdy kevlar boots...
This item has no legend.



Bard Artifact

Circlet of the Coronal

This helmet has little AC, but it preps for twice the expected amount of rune slots based on your skill.




Bladesinger Artifact

Talisman of the Runemaster

Allows inscribing a rune in a single round. Normal SP/GP costs apply. This is the most valued Bladesinger artifact and useful during "short" boots.




Bladesinger Artifact

The tower shield of the Akh'Velahr

(currently bugged/nonfunctional).




Bladesinger Artifact

A Cloud Crystal

While its workings are a mystery to outsiders, it is known that it is particularly valuable to the Breed.




Breed Artifact

Prismatic Rune

It exists.




Breed Artifact

Polymorphic Energy Ball (slimy ball)

Removes the cost to 'morph' into another form.




Changeling Artifact

Prism of Antithesis (small vibrant prism)

When 'engulf'ed it reverses the chaotic forces for the user. It can be 'repulse'd if this effect is undesirable.




Changeling Artifact

Orb (metal sphere)

A weapon that can be wielded even if a Cyborg has a weapon implant in the right hand slot. Also, it does not have to be included in an attack pattern or strategy. It is breakable.




Cyborg Artifact

Overclock Chip (adhesive computer chip)

Limited usefulness. Raises a Cyborg's effective guild level by 10 for about 20 seconds per hour. Resets.

Description:

adhesive computer chip
This looks like a small adhesive bandage, but in the center instead of a non-stick pad it has a small computer chip. A minute label on the chip reads "Chummer, S.I.N.C. Override Prototype A173". It looks useless to you, but maybe someone else could use it.



Cyborg Artifact

Portable Super Power Conduit (cylindrical device)

If set on the ground, a Cyborg not in combat will have a boost to power regen.




Cyborg Artifact

An Element Lens

This allows an elemental to greatly increase their damage output for a very limited time.




Elemental Artifact

Emission Gem

Enables elemental to resolve 100% in any damage type their form supports.




Elemental Artifact

Minimental

Elementals can graft the minimental to themselves allowing them to wield a weapon and emit (guild damage) at the same time. It can later be ungrafted and given to another elemental to do the same.




Elemental Artifact

Mystic Rift

Increases rebuild efficiency when in your inventory.




Elemental Artifact

Vortex Stabilizer

Adds to the storage capacity of an elemental's vortex by 10 items.




Elemental Artifact

A sardukar harnass

Allows you to wear a type of armour your stillsuit would normally prevent.




Fremen Artifact

A weathered catchpocket

Water storage +25%.




Fremen Artifact

Chief Engineer's Matrix

Prevents gentech efficiencies from changing.




Gentech Artifact

Chief Medical Officer's Module

Allows a gentech to change bias in the field at the Main Engineering rate (8%/tick)




Gentech Artifact

[Gentech's Name] Genomic DNA Crystal

This item seems to take the name of a Gentech Chief Officer. At the time this item was found, Prism was the acting Chief Science Officer.

It will dramatically increase chances for experiment success and beneficial experiment effects.

Description:

Prism's Genomic DNA Crystal
You hold in your hand a long thin crystal, tranlucent and glimmering with shades of every color imaginable. Looking closely, you think that you can almost see a tightly packed network of shimmering double helix threads making up the internal structure of the crystal. The crystal feels warm to the touch and seems to hum slightly. In extremely small print long one faceted side of the crystal are very small letters that read: A Product of Gentech Science: Prism, Chief Science Officer of Gentech.
The crystal is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Prism's Genomic DNA Crystal... You sure this is an armor? This armor allows protection beyond the normal types. This armor has no special defense against melee attacks. This item is worth a fair penny!

You carefully study Prism's Genomic DNA Crystal...
This item has no legend.



Gentech Artifact

Cage covered in runes

Reduces Force saturation.




Jedi Artifact

A glowing red crystal

HP and SP heals. Fragile, do not drop!




Jedi Artifact

Ammo Chip

Provides free ammo.




Juggernaut Artifact

Bio Chip

Triples the stat bonus given by the Juggernaut Medallion.




Juggernaut Artifact

Missile Chip

Gives six extra missiles/reset.




Juggernaut Artifact

Chalice of Tarin

The Chalice of Tarin provides knights with a soothing drink that serves to dispearse the strain of combat. The Chalice takes a long time to replenish itself, so it's best used when collapsing on the battlefield appears imminent.




Knight Artifact

The Helm of Gama

In addition to providing excellent, unbreakable protection, the Helm of Gama also provides the wearer with +5 skill levels in Offense. It is only wearable by knights glevel 50 or higher.




Knight Artifact

The Lance of Doran

An unsnappable, high damaging weapon, the Lance of Doren is great for mounted knights, providing +5 skill levels in Horsemanship. It can only be wielded by knights glevel 50 or higher.




Knight Artifact

The Shield of Keylon

The defensive version of the Helm of Gama, the Shield of Keylon grants its wear +5 skill levels in Defense in addition to superior, unbreakable protection. It is only wearable by knights glevel 50 or higher.




Knight Artifact

The Sword of Lucanus

The footsoldier's variation of the Lance of Doran, the Sword of Lucanus provides excellent damage in addition to +5 skill levels of Footsoldiery. Unlike most of the other knight artifacts, the Sword of Lucanus may be used by knights below glevel 50.




Knight Artifact

An Evil Looking Wand

This wand can be theoretically be used by a mage of any size, on any summon they please. This wand is a single-use item on a summon that permanently reduces its concentration use to 0, allowing the mage to use other summons or evocations. The mage should try to avoid dismissing the free summon, letting it die, or going LD (which causes 0 conc summons to dest).




Mage Artifact

A Mages' Temporal Vortex

This artifact allows a mage to bypass the restriction of casting one defensive spell per round. It has an on/off switch as well as a cool down period.




Mage Artifact

Superior Golem Materials

This artifact allows a mage of any size to summon a single Diamond Golem, that was once greatly superior to the regular golems. Since the most recent golem recode for mages, this artifact may no longer produce a superior golem.




Mage Artifact

A Chromatic Sash

+5 speed to the monk who wears it, meaning +1 attack in tiger/phoenix, and greatly increased power in Dragon. Breakable.




Monk Artifact

Irridescent Incense

+1 light on kimono, lasts through logout/reboot for several days.




Monk Artifact

Platinum Lace Circlet

Reduces peace loss ever so slightly. Breakable.




Monk Artifact

A cold platinum coin

(Necromantic Coin of Worth) Increases worth to 135%.




Necromancer Artifact

A crystal charm

(Necromantic Charm of Death) Confers full deathsave benefits (removes the restriction on number of corpses used per round for deathsave, and is said to give non-tiered necros absolute deathsave).




Necromancer Artifact

A dark, cloudy glass sphere

(Necromantic Sphere of Power) Lets a necromancer force the repower of their guild object a limited number of times.




Necromancer Artifact

A Dark Leather Strap

(Necromantic Pledge of Agility) Allows a necromancer to use a shield or higher WC weapons than guild restrictions allow.




Necromancer Artifact

A Dark Skull Key

(Necromantic Key of Passage) This item allows infinite teleports.




Necromancer Artifact

A shattered jaw bone

Allows conversion of a mob to undead once every 2.5 hours.




Necromancer Artifact

A small grey stone

(Necromantic Stone of the Grave) Makes a limited number of [*****] (possibly weightless) corpses regardless of the class of the mob killed.




Necromancer Artifact

Chalice of the Gods

+1 Mana regen when it is held.




Priest Artifact

Heart of Armgrimst

Protective bonus only for priests of a Neutral path.




Priest Artifact

Heart of Gailenia

(?? what effect ??) only for priests of a Good path.




Priest Artifact

Heart of Malykkar

Damage bonus only for priests of an Evil path.




Priest Artifact

Nectar of the Gods

One time consumption, it gives a +5 boost to the stat favored by your god.




Priest Artifact

Shroud of Saint Illyndus

One time use, 'raise shroud' for a full mana heal.




Priest Artifact

Talisman of Planes

Prevent spirits from entering the realm from the priest's planeshift rift.




Priest Artifact

Vial of Holy Water

Damages undead mobs, will need to be refilled with water, available from various sources.




Priest Artifact

Psionatrix of Clairsentience

'use' artifact to increase duration and effectiveness of Clairsentience based abilities.




Psicorps Artifact

Psionatrix of Metacreativity

'use' artifact to increase duration and effectiveness of Metacreativity based abilities.




Psicorps Artifact

Psionatrix of Psychokinesis

'use' artifact to increase duration and effectiveness of Psychokinesis based abilities.




Psicorps Artifact

Psionatrix of Psychometabolism

'use' artifact to increase duration and effectiveness of Psychometabolism based abilities.




Psicorps Artifact

Psionatrix of Psychoportation

'use' artifact to increase duration and effectiveness of Psychoportation based abilities.




Psicorps Artifact

Psionatrix of Telepathy

'use' artifact to increase duration and effectiveness of Telepathy based abilities.




Psicorps Artifact

Mental Harmonizing Stimulator

Lessens the control drain of powers.




Sii Artifact

Supercharged Blood Culture

Augments the strength of blood rush.




Sii Artifact

Ultrasonic Gestation Resonator (ultrasonic resonator)

Causes broodlings from infested corpses to hunt and join your brood if you leave the room.




Sii Artifact

A Work Order

Decreases the time taken to merge into a form for all Sii.




Sii Artifact

Book of Reset

Description:

Book of Reset
Many people have dreamt of reading this book which you now possess and garnering the power contained within. Perhaps you feel like reading about one of the dungeons you are saved.
This item is bound to you.
You will enter the game with this item up through boot #1915.
It looks light.



World Drop

An exploding kitten

Description:

An exploding kitten
A small, white kitten looks up at you with wide eyes, a quiet 'mew' escaping its lips. A tear drops from your eye as you think of the horrible fate in store for it. The fire in its eyes, and the unstable twich just under its skin indicate that this is NOT a kitten to mess with. If you had someone that you _really_ didn't like, you could 'deploy' this kitten in the hopes that it would seek them out... no guarantees though.
This item is bound to you.
You will enter the game with this item up through boot #1904.

3k Wiki Note:
Single-use.
Did 55% or more to a Diablo 2 Dark Shaman
Blicked a 60k Boomer




World Drop

Legendary Flask of Experience

Description:

Lead flask (purple liquid)
This lead flask contains a strange purple liquid. An identification spell or experimentation are probably your only means of uncovering its true nature.
This item is bound to you.
You will enter the game with this item up through boot #1884.
It looks light.

<identify flask>
Lead Legendary Potion of Experience (purple liquid)
This potion helps you to make better use of your experiences.
This item is bound to you.
You will enter the game with this item up through boot #1884.
It looks light.

3k Wiki Note:
Provides double xp with no limit for 2 hours.
Other item




World Drop

Molok's Titanium Breastplate

Description:

Molok's Titanium Breastplate
This is the ancient breastplate from the goblin king Molok. The history of how it managed to fall into your hands will remain forever unknown. Molok was the mightiest of the goblin kings and his great power was attributed to this armor. It was remarkable in the goblin legends because it never rusted; this was quite some accomplishment for any goblin armor. Similarly it is remarkably comfortable and it was noted that King Molok wore it at all times, even during sleep. This item is bound to you.
You will enter the game with this item up through boot #1946.
The breastplate is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
45 edged, 45 blunt, 10 fire, 10 ice
You must be level 50 to wear this.
It doesn't look too heavy.

Bard's Legend
This ancient armor, most recently _nobly_ owned by King Molok of the goblin hordes over 1000 years ago, has a rather illustrious history. It was crafted by an enslaved earth elemental under the command of an entire legion of goblin warlocks. Being weak and nearly powerless it took that many warlocks just to trap the elemental and it still managed to kill 4 score of them before succumbing to the magic. Once the armor was finished the high general, Molok, slew a number of the warlocks, releasing the elemental. After a flurry of rock and sand the entirety of the warlocks, and the King were slain. Molok donned the armor and declared himself king. No goblins could stand against him in his new impenetrable armor so he was indeed crowned. It was but a decade later that Molok was consumed by a wandering Xorn and this armor was 'deposited' after a few weeks. Where it has gone since is a mystery, but now it has fallen into your hands.

3k Wiki Note:
Upper body




World Drop

Shieldbreaker

Description:

Shieldbreaker (enchanted) (enchanted)
The legendary Goblin shortsword, Shieldbreaker. Despite its short length, it feels powerful and dangerous in your hands.
This item is bound to you.
You will enter the game with this item up through boot #1920.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 70 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 30 to wield this weapon.
It looks heavy.

3k Wiki Note:
Weapon




World Drop

Zangor's Sandals

<wear sandals>
Your body feels energized and full of alacrity.
+3 DEX


Description:

Zangor's Sandals
These simple leather sandals show much use, but something about them tells you that they are still powerful.
This item will bind to you when equipped.
The boots are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
5 edged, 5 blunt
You must be level 10 to wear this.
You must be no higher than level 100 to wear this.
It looks light.

Bard's Legend
Legends tell of a gladiator in ancient Niroth named Zangor. He was undefeated throughout his carear, despite fighting a wide variety of opponents both human and beastial. He never entered battle without his sword, gauntlets and sandals, and some say that much of his prowess came from these artifacts. When he finally won his freedom, he dissappeared into the realms and was never seen again…

Juggernaut Evaluations:
>> Armour Analysis for: Zangor's Sandals <<
Edged
Very poor protection from this form of attack.
Blunt
Very poor protection from this form of attack.
Fire
No protection from this form of attack.
Ice
No protection from this form of attack.
Acid
No protection from this form of attack.
Electricity
No protection from this form of attack.
Mind
No protection from this form of attack.
Energy
No protection from this form of attack.
Poison
No protection from this form of attack.
Radiation
No protection from this form of attack.
>> Armour Type: boots <<



World Drop

A PICNP Device

Description:

A PICNP Device
The peripherally inserted central nutrient port (PICNP) is a device that converts biological matter into a highly effective nutrient mixture, which is then delivered directly to the patient's bloodstream. Users have reported a general feeling of well-being, as well as faster healing, a clearer mind, and in rare cases a marked increase in specific body functions. Fresher input will create a more efficient nutrient solution, as will keeping the device fully charged.

There is a small button marked 'quiet' that you could press. To use the PICNP, you must first 'insert' or 'attach' it.
Be warned though that this could cause some pain.

To charge the PICNP, you may 'process' or 'feed' it corpses.

3k Wiki Note:
When being fed a corpse, it gives a 30-minute +1 to a random(?) stat. While it's charged (indicated by the percentage), it provides HP and SP healing. A 150k corpse fills it by about 4%.
The "pain" referenced in the description doesn't appear to be anything (or so little mskill regen covered it).
This item does not break.




World Drop

Amulet of Tanooki

Description:

Amulet of Tanooki
A small, wooden carving of a raccoon-like animal hangs from a silver chain.

3k Wiki Note:
Type 'tanooki' to become practically invincible (insane immune ac) for 10 rounds. Usable every 3 minutes or so.
This item does not break.




World Drop

Amulet of Voraxis

Description:

Amulet of Voraxis
Voraxis was a Legendary Mage of Chaos, defeated many centuries ago by a lucky group of adventurers. Upon his death, this amulet disappeared from his neck, never to be seen again. This amulet was the only piece of jewelry he wore, and he NEVER removed it, at any time. This item is bound to you. If bound, this item has a chance to stick with you over boots. It has a magical glow about it.
It looks light.

This item does not break.
Unbreakable
2 hp/sp regen.
+5 Intelligence
+5 Wisdom
Randomly phases the wearer out of existence to evade attacks.


Bladesinger Evaluations:
Edged
God-Wrought
Blunt
God-Wrought
Fire
God-Wrought
Ice
God-Wrought
Acid
God-Wrought
Electricity
God-Wrought
Mind
God-Wrought
Energy
God-Wrought
Poison
God-Wrought
Radiation
God-Wrought



World Drop

Amulet of Waves

Description:

Amulet of Waves
This steel amulet is engraved with stylized waves crashing against the shore. It feels warm in your grip and pulses as if a power ebbs and flows within. This item is bound to you. If bound, this item has a chance to stick with you over boots. It has a magical glow about it.
You must be level 20 to wear this.
You must be no higher than level 200 to wear this.
It looks light.

3k Wiki Note:
Give a random stat boost which increases over time until a max then decreases again and repeats with a different randomly-selected stat.
+15 is highest seen so far. (Dec2018)




World Drop
World Drop

Combat Augmentation Ring

Description:

Combat Augmentation Ring
This miniature device was designed to be worn on the hand. It contains acceleration and position sensors that read out to a powerful microcomputer that processes motion and stimulates the wearer's nerves with low-voltage electrical impulses designed to maximize the efficiency of combat-related motion. The little jolts take some getting used to, but pay off in the form of deadlier use of firearms, melee, or projectile weapons.

3k Wiki Note:
Adds +1 to each weapon skill except gun (+2) i.e.:


Weapons : 1/1
 Axe : 1/6
 Bare hands : 1/11
 Bow : 1/6
 Dagger : 1/6
 Disciplines : 1/1
  Other : 1/6
  Physical : 1/6
  Two-handed : 1/2
 Exotic : 1/6
 Gun : 2/7
 Lance : 1/6
 Mace : 1/6
 Polearm : 1/6
 Sword : 1/6



World Drop

Frosted boots of Aylin

Description:

Frosted boots of Aylin
Magnificently crafted, these steel boots have an icy shimmer to them. Legend has it that these boots were worn by the paladin Aylin in his battles against the Mordon.
You feel a compelling urge to rub these boots for good luck.
This item is bound to you. It has a magical glow about it.
This armor offers resistances against edged, blunt, ice, electric, energy, radiation
You must be level 17 to wear this.

3k Wiki Note:
-




World Drop

Frosted breastplate of Aylin

Description:

Frosted breastplate of Aylin
Magnificently crafted, this steel breastplate has an icy shimmer to it. Legend has it that this armour was worn by the paladin Aylin in his battles against the Mordon.
You feel a compelling urge to rub this armour for good luck.
This item will bind to you.
It has a magical glow about it.
It looks heavy.

3k Wiki Note:
Unknown, or non-existant.
This item loads in binding form.
This item does not break!

Bladesinger Evaluations:
Edged
God-Wrought
Blunt
God-Wrought
Fire
-Poor
Ice
God-Wrought
Acid
Substandard
Electricity
God-Wrought
Mind
Substandard
Energy
God-Wrought
Poison
Substandard
Radiation
God-Wrought



World Drop

Frosted gauntlets of Aylin

Description:

Frosted gauntlets of Aylin
Magnificently crafted, these steel gauntlets have an icy shimmer to them. Legend has it that these were worn by the paladin Aylin in his battles against the Mordon. You feel a compelling urge to rub this armour for good luck. This item is bound to you. It has a magical glow about it. This armor offers resistances against:
edged, blunt, ice, electric, energy, radiation
You must be level 10 to wear this.
It looks light.

3k Wiki Note:
-




World Drop

Frosted helmet of Aylin

Description:

Frosted helmet of Aylin
Magnificently crafted, this steel helmet has an icy shimmer to it. Legend has it that this helmet was worn by the paladin Aylin in his battles against the Mordon. You feel a compelling urge to rub this helmet for good luck.
This item is bound to you.
It has a magical glow about it.
This armor offers resistances against:
edged, blunt, ice, electric, energy, radiation
You must be level 17 to wear this.
It doesn't look too heavy.

3k Wiki Note:
-

Juggernaut Evaluations:
>> Armour Analysis for: Frosted Helmet of Aylin <<
Edged
Above average protection from this form of attack.
Blunt
Above average protection from this form of attack.
Fire
No protection from this form of attack.
Ice
Above average protection from this form of attack.
Acid
No protection from this form of attack.
Electricity
Average protection from this form of attack.
Mind
No protection from this form of attack.
Energy
Below average protection from this form of attack.
Poison
No protection from this form of attack.
Radiation
Below average protection from this form of attack.
>> Armour Type: helmet <<



World Drop

Frosted shield of Aylin

Description:

Frosted shield of Aylin
Magnificently crafted, this steel shield has an icy shimmer to it. Legend has it that this shield was used to bash in the heads of Aylin's foes, in his battles against the Mordon. You feel a compelling urge to rub this shield for good luck.
This item is bound to you.
It has a magical glow about it.
You must be level 17 to wear this.
It doesn't look too heavy.

3k Wiki Note:
-




World Drop

Golden Robes of Intellect

Description:

Golden Robes of Intellect
Made from a fine mixture of gold and mithril, interwoven together to form a strong resistant form of cloth then weaved and sewn to create this fine robe, the gnomes of Mount Denisine have out done themselves. With the knowledge of a few of the dark arts, a spell has been cast on this cloak, allowing even the most dimwitted of folks to gain some intelligence to help them in their times of need. Without these dark arts this robe would just be a pretty item to be worn to parties, but the powers cast upon this beauty make it something of an amazing find. Count yourself lucky to even be seeing such a fine example of workmanship. This robe has the smiling faces of to elder gnomes sewn into the lapel and gold lightning bolts attached to the cuffs.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.

3k Wiki Note:
Provides a +3 Int.
You must be level 30 to wear this. You must be no higher than level 150 to wear this.
This item loads in binding form.
This item does not break!

Bards Legend:
This item has a detailed history: Crafted in the caves of Mount Denisine by one of the gnomes most beloved and respected elder, Justice Claystone, this cloak has had the time and love put into it that few have ever seen. The spells alone cast over this robe are strong enough to prove some gnomes know as much about magic as the next race does, proving they are not as dimwitted as most have been lead to believe.




World Drop

QT Amulet

Description:

QT Amulet
A platinum medallion dangles from a thin silver cord. The front of the amulet is smooth and well polished -- it won't even pick up your fingerprints. Looking closer, you can see hints of circuitry on the reverse side.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.
You must be level 30 to wear this.
You must be no higher than level 200 to wear this.
It looks light.

3k Wiki Note:
Don't set it in your house. You will not get teleported to your house.

Bards Legend:
No one knows the origin of these amulets, but the power contained therein is undeniable. Using the command word (qtport) allows a person to quantum teleport instantly to a location that he has previously seen. To mark locations for teleportation, use 'qtmark' and 'qtview' for status.




World Drop

Redoubt Cloak

Description:

Redoubt Cloak
A thick cloak made from the silvery hides of the winter wolves of the Balinok mountains. Legend tells of the ancient patriot who fought to free his people from the strife of the Old Dark. It was this hero that gave his life to bring about peace, and it was this very cloak he wore in the final battle against the Unnamed. Foretold is the prophecy that his spirit will return from the darkness to deliver the lands from evil, bringing strength and protection against whatever perils it may be faced with. Your focus is then drawn to the strange runes in the shapes of an azure sword, an emerald hammer and a golden sun glowing with faint light upon the collar.
This item is bound to you. If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.
This armor has the following resistances:
40 edged, 30 blunt, 20 fire
You must be level 17 to wear this.
It looks very heavy.

WMT Note:
The runes on the cloak will shift between edged (sword), blunt (hammer), and a third damage type that is currently being dealt to you (with a default of fire if the primary damage being done to you use edged or blunt). Out of these 3 resistances, the AC will shift between 40, 30, and 20, with 40 being assigned to the damage that is being done to you.
Examples:
The runes on the cloak burn brightly and shift around.
The images of a sword, a hammer and a flame glow upon the collar.

This armor has the following resistances:
40 edged, 30 blunt, 20 fire

The runes on the cloak burn brightly and shift around.
The images of a skull, a sword and a hammer glow upon the collar.

This armor has the following resistances:
30 edged, 20 blunt, 40 poison
Rune symbols to Resistances
Edged
Sword
Blunt
Hammer
Fire
Flame
Ice
Snowflake
Acid
Teardrop
Electricity
Bolt
Mind
Eye
Energy
Sun
Poison
Skull
Radiation
Planet




World Drop

Robe of Therlasia

Description:

Robe of Therlasia
A delicately flowing, yet draping robe made of what appears to be expensively woven wool. It feels relatively light in your grasp and seems as though it would fit your frame nicely. Your eyes catch small sparks of red energy sparking across the folds of the robe, but even more strange is the lower band. Touching it with your fingers, your hand comes away red with a thick crimson liquid. You step back in awe. Are you truly holding the legendary Robe of Therlasia? Woven by demons from the blood of angels in the time before Therlasia became Der'Thalas, it was that which figured in with the temptation, corruption and eventual fall of King Tharon. The shiver of chills racing along your spine confirm your thoughts to be true.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.
This armor has the following resistances:
very impressive edged, very impressive blunt, very impressive fire, very impressive ice, very good acid, very good electric, decent mind, decent energy, 3 poison, 3 radiation
You must be level 17 to wear this.

3k Wiki Note:
In addition to the fantastic AC listed above, it also procs a heal on hit(approximately 1 out of every 5-10 hits) that heals for around 75-100.
Light Body




World Drop

Shimmering cloak of Aylin

Description:

Shimmering cloak of Aylin
This strikingly elegant cloak shimmers with an icy blue glow. Rumor has it that this cloak was worn by Aylin and is imbued with elemental power. It is so soft to the touch, you want to rub it against your skin. This item is bound to you. It has a magical glow about it. This armor offers resistances against:
edged, blunt, ice, electric, energy, radiation
You must be level 17 to wear this.

3k Wiki Note:
Light Body




World Drop

Skull of the Dracolich, Yaxtan

Description:

Skull of the Dracolich, Yaxtan
This wicked-looking dragon skull pulses with a strong red glow. Two pronged horns thrust from its top, curving to fiendish, bloodstained spikes. The rest of the bone is stark white. The skull is as long as a person's arm, but is evidently intended to be worn as a helm. Straps are affixed to its underside so that it balances on the shoulders. A baneful light in the skull's gaping eye sockets warns of the dreadful power of this artifact.
This item will bind.
It has a magical glow about it.
You must be level 60 to wear this.
It looks heavy.

3k Wiki Note:
Head




World Drop

Staff of Elemental Fury

Description:

Staff of Elemental Fury
This is the Staff of Elemental Fury which was thought to be lost in the Mage Wars. The staff originally belong to a Elven Wizard named Vician Arborshate of the Kingdom of Zanros. This item is bound to you. If bound, this item has a chance to stick with you over boots. This weapon is in excellent condition.
This weapon gains benefits from your polearm weapon skill.
You must be level 40 to wield this weapon.
You must be no higher than level 200 to wield this weapon.
It looks heavy.

3k Wiki Note:
Frequently summons elementals to fight with you (Air, Water, Earth, Fire noted).




World Drop

Thundering

Description:

Thundering
You see a delicate silver ring attached to a small silver disc by what appears to be a delicate chain of platinum. The disc is currently latched onto the flesh on the back of your hand, and you can see small blue sparks dancing along the chain. If bound, this item has a chance to stick with you over boots. It has a magical glow about it.
It looks light.

3k Wiki Note:
Can stay with your over reboots.
-1 Intelligence
Absorbs wearer's Spell Points to charge itself up, then spends Spell Points to discharge lightning attacks upon the wearer's foe. Neither Spell Point cost is large.
Unbreakable
Binds upon pickup
Will self-destruct upon pickup if another Thundering exists in one's inventory.
You must be level 55 to wear this.
On fingers


Bladesinger Evaluations:
Edged
God-Wrought
Blunt
God-Wrought
Fire
Substandard
Ice
Substandard
Acid
Substandard
Electricity
God-Wrought
Mind
Substandard
Energy
Substandard
Poison
Substandard
Radiation
God-Wrought
Juggernaut Evaluations:
>> Armour Analysis for: Thundering <<
Edged
Poor protection from this form of attack.
Blunt
Poor protection from this form of attack.
Fire
No protection from this form of attack.
Ice
No protection from this form of attack.
Acid
No protection from this form of attack.
Electricity
Average protection from this form of attack.
Mind
No protection from this form of attack.
Energy
No protection from this form of attack.
Poison
No protection from this form of attack.
Radiation
Average protection from this form of attack.
>> Armour Type: ring <<



World Drop

TimeRender

Description:

TimeRender
This is the legendary dagger, TimeRender. It has a curved blade with one serated edge and one smooth edge. The handle provides a solid grip and has several runes encircling it.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
This weapon is in flawless condition.
This weapon deals edged damage.
This weapon gains benefits from your dagger weapon skill.
This weapon has a non-standard damage range.
You must be level 60 to wield this weapon.
It looks light.

3k Wiki Note:
Increases in WC as you use it.
Level 60 requirement.
Weapon




World Drop