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Kill Bahamut

<questlist 89> / <questlist kill bahamut>

In the great scheme of life, neither Good nor Evil can ever prevail for any length of time or the balance will be lost. Without balance there can be no harmony among the land and its creatures. To help restore balance to the land you must often perform deeds, that in the eyes of many, would be considered wrong, terrible, or outright despicable, but in the end none of it matters if true balance is achieved.
One creature currently offsets the Balance to that of Good. This creature is Bahamut, lord of the Good dragons, and he must be destroyed.

The great Ranger Shamus is said to know something about him.

Search in the Realm of Fantasy

Thinking : (5/10)
Exploring : (8/10)
Fighting : (7/10)

Quest Point Value : 73
Designed for Levels: 40+ (30 if you're good)

Created by : Rastafan
Once per Reboot : Yes

Map of Rabbit Fields
Map of Rabbit Fields

Area/Rating:


Map of Rabbit Fields with The Drow Kingdom of fe dar Shad
Map of Rabbit Fields with The Drow Kingdom of fe dar Shad

Area/Rating:



Quest Instructions

(last solved and updated: November 2022)

Summary: The goal is to gather 5 dragon teeth and a catalyst, ensuring that you also collect the key letters the dragons speak upon their death in order to activate the catalyst. Once everything is gathered and activated, give it all to Shamus. Kill Shamus, kill Bahamut, and the quest is complete.

Note: Each of these dragons must be killed by you.
Second Note: You should bring at least 3 light sources with you. See the lights page if needed.

  1. Travel to Rabbit Fields, from Fantasy - <portal, 15e, leave, 11e, 3s>
  2. Visit Shamus (you don't need to say anything, just listen) - <4w, s, w>
    Shamus says: I must obtain the 5 evil Dragon Teeth.
    Shamus says: Where are my cestus?
    Shamus says: Only the Dragon Slayer can harm him.
    Shamus says: You'd have to kill me to find Bahamut.
    Shamus says: With the slayer in my protection, he will be safe.
    Note: Attacking him will not do anything.
  3. Travel to The Drow Kingdom of fe dar Shad and you will be attacked by guards. Directions from Shamus - <e, n, 4e, 6s, 2w, s>
    1k : Drider guard
    1k : Drider guard
  4. <3d, kill drow> (Kill all the drows)
    9k : Elite Drow warrior
    5k : Drow warrior
    4k : Drow warrior
  5. <3n, ne, kill drow>
    2k : Drow warrior
  6. Travel to the black dragon - <d, 4e, s, e, n, kill dragon>
    19k : Small Black Dragon
    With its dying breath, the Dragon utters: 'The second key is a'...
    Note: Write down the letter than the dragon says (it will be different per player and you need this for later). You're looking for 5 letters, and this is the 2nd letter in the combination.
  7. <get tooth>
  8. Travel to the blue dragon - <s, w, n, w, s, w, s, 2e, kill dragon>
    19k : Small Blue Dragon
    With its dying breath, the Dragon utters: 'The first key is v'...
    Note: Write down the letter that the dragon says upon its dying breath (it will be different per player and you need this for later). You're looking for 5 letters, and this is the 1st letter in the combination.
  9. <get tooth>
  10. Travel to the white dragon - <2w, s, w, s, w, 2s, e, n, kill dragon>
    19k : Small White Dragon
    With its dying breath, the Dragon utters: 'The fifth key is p'...
    Note: Write down the letter that the dragon says upon its dying breath (it will be different per player and you need this for later). You're looking for 5 letters, and this is the 5th letter in the combination.
  11. <get tooth>
  12. <s, 2e, 2n, 3e, s, 2e, s, search, vortex, u>
  13. If you were unsuccessful traveling <u> in the previous step, it's been mentioned that you can continue to attempt travelling <u> until you are successful.
  14. <kill dragon>
    26 : Small Green Dragon
    With its dying breath, the Dragon utters: 'The fourth key is f'...
    Note: Write down the letter that the dragon says upon its dying breath (it will be different per player and you need this for later). You're looking for 5 letters, and this is the 4th letter in the combination.
  15. <get tooth>
  16. Locate the red dragon and kill it, which may have multiple spawning locations:
    49k : Small Red Dragon
    With its dying breath, the Dragon utters: 'The third key is k'...
    Note: Write down the letter that the dragon says upon its dying breath (it will be different per player and you need this for later). You're looking for 5 letters, and this is the 3rd letter in the combination.
    1. Directions from green dragon - <d, vortex, n, 2w, n, w, 2s, kill troll, d, n, 2e, s, 2e, n, w>
      51k : Two-Headed Troll
      64k : Gor Shirek
    2. Directions from Location 1 - <e, s, 2e, n, w, 3n, e>
      112k : Armed Demon
    3. Directions from Location 2 - <w, n, 3e>
    4. Directions from Location 3 - <u, s, 3d, kill drow, 3n, nw, 3w, 3s, kill guard, 7s, 3e, se, ne, e, u, search>
      You may have to <search> multiple times until you see,
      After searching for what seems like forever, you discover that there is an illusionary ceiling. You could probably climb the wall and through the illusion.
      <climb wall, n>
      5k : Drow warrior
      5k : Drow warrior
      8k : Elite Drow warrior
      27k : Drow Temple Guard
      27k : Drow Temple Guard
  17. <get tooth>
  18. DO NOT KILL THE MOB AT THE END OF THIS STEP <s, d, portal, 5n, nw, 3n, u>
  19. Listen to the Drow, and pay attention for when the drow says a color
    Drow says: Her power will wane, she cannot control him!
    Drow says: What is your favorite color...
    Drow says: Vole will destroy us all.
    Drow says: She's crazy! She'll destroy us if she continues!
    Drow says: He'll never stay loyal, he's a demon!
    Drow says: I'm not talking to you! Just you.
    Drow says: Dragons' is practically chickens.
    Drow says: Indigo, no... Yellow! AAAAHHHHHHHHH!
    Important: Note the color, as they change per player and remember the color for later. (Options should be blue, red, green, or yellow.)
  20. <d, 3e, se, ne, kill drow>
    3k : Drow warrior
  21. <d, 2s, e, s, e, s, 3e, 2s, kill troll>
    49k : Two-Headed Troll
  22. <d, n, 2e, s, 2e, s, e, s, e, s, w, 2s, e, kill hell hound>
    17k : Hell Hound
  23. <d, 2s, 2e, 2s, 3e, 2n, 2e, 2n, 2w, 2n, w, s, w, s> - Kill the guards
    38k : Strong Drow Warrior
    36k : Strong Drow Warrior
    15k : Hell Hound
    15k : Hell Hound
  24. <d, n, 4w, 4s, 3w, kill guard>
    32k : Demon Guard
  25. <search dust, press plate>
    You search the dust and find some kind of pressure plate...
    You press the pressure plate...
    You hear a very very faint rumbling or grinding sound a few levels up...


    NOTE: If you press the plate and do not see the message for the maze shifting, that means it's already out (or that it's not even in the maze to find).
  26. Return to the first level of the maze - <3e, 4n, 4e, s, u>
  27. <n, e, n, e, 2s, 2e, 2s, 2w, 2s, 3w, 2n, 2w, 2n, u>
  28. <w, 2n, e, n, w, n, w, n, 2w, n, 2w, s, u>
  29. You should now be on the first level of the maze, you'll need to locate the room with a lever in the long description (turn on your verbose mode if it's off). The room with the lever is known to move. Therefore, simply roam and look at the description of each room closely.

    NOTE: the lever has been found on the first level, second floor, as well as the nursery room (outside of the maze) by various players.

    TIP: You can highlight the message that you're looking for. Tintin command = <#highlight {Oddly, there seems to be a small lever on the wall here} {bold blink b orange}>
    1. Maze Level 1
    2. Maze Level 2
    3. Nursery. Directions to nursery room from Underdark board: <3d, 3n, nw, 3w, 5n, w, n>
    Oddly, there seems to be a small lever on the wall here.
  30. <pull lever> and you're brought to a new room.
    You are standing in an almost featureless room. Four archways lead out in the 4 primary directions. Each arch is a different color. The northern arch is Blue, the eastern arch is Red, the southern arch is Green and the western arch is Yellow. A portal hangs above you. A small sign stands in the center of the room

    <read sign>
    A sign, it says: One way challenges, 3 ways destroy, up for the squeemish.
  31. Refer to the color that the drow mentioned in an earlier step. Travel in the direction of the matching colored archway that was told to you.
  32. <kill unkaarn>
    87k : Unkaarn
    52k : Ardilurn
  33. <get catalyst>
    Demon Catalyst (useless)
    This is a Demon Catalyst. It is used to bind unholy relics with the power of raw evil. You wouldn't even know how to use it if you had to.
    It is cold and dark. It appears inactive.
    Perhaps you could activate it if you knew the code...
    It looks light.
  34. You grab what you can before you're teleported out...
    1k : Drider Guard
    1k : Drider Guard
  35. Return to Shamus - <out, 2e, 6n, 4w, s, w>
  36. <activate catalyst [insert your letters here in the correct order]>
    Example if the dragons gave you the letters jeouz: activate catalyst jeouz
    You have successfully activated the catalyst.
    Shamus says: I must obtain the 5 evil Dragon Teeth.
  37. <give tooth to shamus>
  38. Repeat the previous step 4 more times.
    Shamus says: If I only had the substance that binds these unholy relics together, then I would fear no more for his safety.
    Shamus says: With the teeth in my possession Bahamut should now be safe.
  39. <give catalyst to shamus>
    Shamus says: I have all the teeth and the catalyst! Thank you! Shamus begins stacking the Teeth on the floor in front of him. He places the White Tooth first and the Red Tooth on top of it. Followed by the Green the Black and the Blue one. When the Blue is placed the tower of Teeth begins to glow. Quickly, shamus begins to wind the Demon Catalyst around the teeth. The catalyst bonds with the teeth, undulating with an indescribable sickness. With a blinding flash the tower is gone and a shining blade remains in its place. Shamus gets a Dragon Slayer. Shamus says: Only the Dragon Slayer can harm him. Shamus says: With the slayer in my possession, he is safe.
  40. Be prepared to unwield your weapon as soon as Shamus dies so that you can wield the Dragon Slayer. Additionally, as soon as Shamus dies, Bahamut will appear and begin attacking you.
  41. <kill shamus>
    8k : Shamus
  42. <get slayer, wield slayer, kill bahamut>
    141k : Bahamut

    You feel the force of good in the land take a Plunge. The Lord of all Good Dragons has been slain by Locrian. The Rangers, the Paladins, and all good people weep for Bahamut's soul.
    Your heart breaks and your soul bleeds as the epitome of all that is Good has been destroyed.

Quest complete!

Return to Fantasy: <e, n, 4e, 3n, 11w, enter, 15w, portal>