Chaos Page

<help areadirections>
<help arealist>
<arealist>


-=[ PLACES TO FIGHT, KILL, EARN XP AND GXP, IN CHAOS! ]=-


3K has GOBS of places to go fight and kill (there are over 600 areas with 215 of them being here in Chaos). Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information which you're able to copy/paste from (this will be updated as often as possible).


(Click on a table header to sort by that column.)
(Click on an area for a drop-down with more information.)

Name and Directions Class (low) Class (high)
-=[ 11 Melville Terrace ]=-

From Chaos: <enter, 3w, 2n, visit flat>
Back to Chaos: <leave, 2s, 3e, vortex>

Map of 11 Melville Terrace
14 of 14 rooms discovered.
11 Melville Terrace is the home of several college students. This area is similar to a dormatory with a central common room and several bedrooms in each direction. They have upstairs neighbors, which never seem to open their doors.


Mobs in this Area: (complete as of April 2021)
(class sizes, if listed, are approximate)

2k : The lovely Andrea is doing her stretches


Andrea has blond hair, currently tinted orange, and a lightly freckled elfin face. She is very attractive and her innocent manner and willingness to talk to anybody means she is often the object of many a male's sad longings. She has a habit of doing warm-up exercises and stretches in the hall-way. She is quite limber. This creates mini traffic-jams as the boys in the flat gather in their doorways to watch her bend over a lot in her revealing and tight exercise gear


2k : Andrew is locked in Micro Machines combat


Andrew is quite tall, about 6'4 but you can't easily tell that because he is hunched over the keyboard of his PC. His face is intent on the screen as he guides his little blue car around the track. He is wearing blue jeans and a t-shirt and looks like he needs a haircut.


1k : Cat is watching telly and drinking wine


Cat is Richard's girlfriend. She is 5'9 and has long dark hair. She is quite pretty but has a strangely pointy face, which can give her an almost predatorial look. She is waiting for Richard to get ready so they can go out. She is drinking red wine.


3k : Doug watches while he waits for his turn


Doug is watching the game of Micro Machines, waiting on one of the drivers to lose so he can take over. Doug is shorter than the other people playing. In fact, he looks shorter than he really is. Doug has a long torso and comically short legs. He also has a square jaw, round glasses and designer stubble and women throw themselves at him, much to the annoyance of the others.


1k : Ian is demonstrating a magic trick


Ian is a prestidigitator. He is tall thin and dextrous and can perform all manner of magic tricks and sleight of hand. He also has a big nose. He is currently demonstrating a trick where he makes a coin jump straight up from one hand to the other. You have no idea how he does this.


1k : James is here doing Doug's homework


James is quite tall and thin, he has short brown hair and has a vaguely southern look to him. He is working on Doug's homework because he lacks the mad Micro Machine Skillz he needs to compete with the rest of the Team Supreme on level terms.


1k : Jennie is sitting watching tv


Jennie is about 5'4 with quite long mousey blond hair. She is wearing quite thick glasses and has a grey cardigan on. She has a cute, friendly face and smiles at you as you walk in. She is eating dinner and drinking cider before she goes out to get plastered with friends from work.


1k : Nick is convinced it is all a lie


Nick is about 6'2 and has blond-ish hair and glasses. He is slightly more fashionably dressed than the people who actually live here. He is driving the red car and whenever it explodes it's a blatant lie brought about by people who treat animals poorly. Nick refuses to tie his shoelaces because shoes that stay on your feet are not fashionable.


2k : Richard is wandering about, brushing his teeth


Richard is wandering around the flat in his boxers and a shirt, brushing his teeth. He is trying to get ready to go out with his girlfriend, Cat. This typically takes him 2 or 3 hours. Richard is too fond of animals.


3k : Richard concentrates intently on the screen


Richard is about 6'2 and has dark wavy hair. His face is a rigid mask of concentration as he stares fixedly at his yellow car as it screams around the track. His expression only changes to mutter abuse at his fellow racers. Rumour has it that Richard likes animals... a lot.


7k : The dreaded Turd-Grinder


This evil crap-covered monstrosity has been lurking behind the new bog, waiting to attack. It's just your bad luck you happened to be here when it picked its moment.





Items in this Area:
A 175 gram bright red Frisbee


This shiny red disc of destruction has been used outside so often that the edge has become sharp and deadly due to repeated impacts with the pavement. The frisbee is capable of delivering a weltering blow to the unwary and can even hurt when caught properly. This weapon is in excellent condition.
This weapon's classifications: 7 (edged) 15 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks light.


A Glock 9mm BB gun


This blunt nosed Glock 17 9mm replica BB gun is frighteningly detailed in its reproduction of the real weapon. As this gun belongs to Richard, the clip is full of little white pellets, half of which probably once belonged to other people. The gun is capable of shattering light switches, destroying pizza tables and puncturing skin. This weapon is in excellent condition.
This weapon's classifications: 10 (edged) 10 (blunt)
This weapon gains benefits from your gun weapon skill.
It looks light.

You carefully study A Glock 9mm BB gun.
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do crushing damage.
This item is inexpensive.


Nick's Supah Stylish Skate Shoes


These are no ordinary shoes. These shoes elevate the wearer into something more than mortal, more than the average scruffily dressed student. These shoes justify their outrageous price tag by providing the wearer with a sense of belonging to an elite fraternity. They look cool too. These shoes have fat white shoelaces. The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 2 ice, 4 acid, 2 electric
The shoelaces are untied.
It looks light.

You carefully study Nick's Supah Stylish Skate Shoes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing average protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.


Richards scabby brown coat


This is Richard's scabby brown coat. It's as old as the hills, and yet he refuses to part with it. This coat has survived snowboarding excursions and countless frisbee impacts. The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 2 fire, 15 ice, 1 acid, 10 electric, 1 radiation
It doesn't look too heavy.

You carefully study Richards scabby brown coat.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has pretty good defense against electric damage.
- Providing average protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.


A half-crown coin


This half-crown coin is no longer legal tender. It's quite large and heavy for a coin, and is a dull silvery colour. Ian uses this coin for his famous Gravity Defying Coin Trick. It looks light.

You carefully study A half-crown coin.
This item is practically worthless


A red foam frisbee


This frisbee is made of red foam and is designed for safe indoor use. The only damage caused by using it inside has been due to over-enthusiastic catch-attempts. You can throw this frisbee to somebody by typing 'chuck <player>'

You carefully study A red foam frisbee.
This item is practically worthless!


A pint of water


A pint glass full of water. Almost certainly nicked from a nearby pub. It has 'Guiness' written on one side in gold lettering. It looks light.

You carefully study A pint of water.
This item is practically worthless!


An Immense Every-Ingredient Super Sarnie


This is the Holy Grail of sandwiches. Every single ingredient that could be found in the kitchen has made its way into this mighty meal wrapped in two slices of bread. It looks light.

You carefully study An Immense Every-Ingredient Super Sarnie.
This item is cheap.


A bottle of cheap red wine


This is a bottle of cheap red wine from the Off-Licence just round the corner. You can drink it.
It looks light.


Chaotic Sinew


A long strand of sinew, formed from the very essence of chaos. It was once housed within the body of the chaos Lord Cthuhlu, no doubt holding together his very essence. You wonder if it could be used for bonding together more than just osteomorphic anatomical structures...
One must truly ponder how it got to where you found it...
It looks heavy.

You carefully study Chaotic Sinew.
This item is practically worthless!

You carefully study Chaotic Sinew.
This item has no legend.


1.0000000385

385

1.0000006977

7k
-=[ 3Kraft ]=-

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, 2s, play 3kraft>
Back to Chaos: <windows, 2n, out, 2w, n, e, n, 2w, 3e, vortex>

Map of 3Kraft Easy Level


Once inside 3Kraft, you can choose from either <easy> or <hard>. With either level you decide to play, travel <10n, out> to return to the main 3Kraft room.

The area is an ancient forest containing darkened paths, creepy ruins, elves and dwarves. Playing the hard level will allow you to access the 3Kraft Castle too! (3Kraft Castle has it's own area listing below.)


(mobs and items list is not yet complete)
Mobs in the EASY Area:
12k : Berserker's Roost

8k  : Dwarven Berserker [Blue Team]

83k : Dwarven Citadel

13k : Dwarven Crossbow Range

7k  : Dwarven Crossbowman [Blue Team]

3k  : Dwarven Miner [Blue Team] -
This young looking dwarf doesn't even have a full 3 foot beard yet! Until he earns status within dwarven society and finishes growing his beard he has been assigned the task of mining which he genuinely seems to enjoy. He whistles a little tune and wanders around with a pickaxe over his shoulder. Heigh-ho heigh-ho!
It has made 0 kills.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


6k  : Dwarven Rogue [Blue Team]

13k : Dwarven Temple

36k : Dwarf Tower -
A black metal cannon juts out of a short squat building in front of you. You can hear the voices of several dwarves inside arguing about how to best blow up their enemies, which is fortunate for you as you now have time to quietly move away.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


3k  : Elven Artisan [Red Team] -
This graceful elf has decided to pursue a life of artistry and aesthetics over one of battle. He peacefully goes about his business of extracting materials from the earth, which he'll use to create. Fortunately, in elven society artisans are valued as precious commodities.
It has made 0 kills.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


33k : Elven Cathedral -
Cathedral doesn't seem to be quite the right word to fit this elegant elven structure. It seems more like an amalgam of a giant tree and pink crystal, combined into the semblance of a chapel. It glows with its own inner light.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


2k  : Elven Archery Range -
A long low wooden building houses archer targets, and another holds a classroom for aspiring archers. You're surprised by the range of the elven bows, as the targets are much farther than you would have expected.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


5k  : Elven Female Archer [Red Team]

9k  : Elven Priest [Veteran] [Red Team]

8k  : Elven Priestess [Red Team]

26k : Elven Rampart -
Built with the grace of the elves, this aesthetically pleasing structure combines the needs of the elves with their profundity with nature. Instead of chopping down trees they use their magic to use them as part of their buildings. You can hear elven voices echoing from within, mixed with the songs of the birds who have made the rampart their home as well.
It currently holds 200 gold coins.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


9k  : Elven Sorceress [Red Team] -
Steeped in the magics of her people, this elf wears naught but a green satin drape and tiara of nightshade blossoms. Her violet eyes glow with unearthly power and the air around her shimmers with the force of her will. Blue lightning dances between her fingertips as her lips murmur the words of ancient mysterious power.
She has made 7 kills.
She is bleeding from numerous wounds.
She has no spells.
Her melee attacks do fire damage.


9k  : Elven Sorceress [Veteran] [Red Team]

12k : Elven Stables -
The sweet smell of hay mixes with that of well cared for leather as you approach the elven stable. You see several rows of white horses as well as all of the normal gear you'd associate with horse training.
Currently there are no horses on the main lead.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


13k : Elven Warrior Guild -
A set of sprawling low to the ground buildings holds the halls in which the elves train the legendary warriors. You can hear the clang of battle within along with the grunts and shouts of trainees. Occasionally a new recruit goes in, and a veteran strolls out.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


7k  : Elven Wizard [Veteran] [Red Team]

22k : Elven Wizard Spire -
The elven Wizard Guild seems to have grown from the earth. There are no craftsmen in the world could craft such a beautiful and architecturally impossible building. The building has a single door at its base and gets wider as it gets higher. You can't tell if its built of stone or wood. Perhaps it's a mix of the two. The air around the spire is highly charged.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


8k  : Female Elven Calvalry [Red Team]

5k  : Female Elven Warrior [Red Team]

35  : A firey imp

--  : A gold mine -
A small arch opens up into a dark passage that leads deep into the bowels of the earth. You occasionally see a worker enter the cave to collect the bounty of the land to enrich their own people. Solid beams support the ceiling so the chances of a cave in are minimal, or so you think. As you approach the mine in hopes of pilfering its riches you hear a rumble and shake and decide to stay away.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


8k  : Male Elven Calvalry [Red Team]

5k  : Male Elven Warrior [Red Team]

--  : Ranger's Guild -
More like a tent, rangers are very loosely organized and generally learn one on one with a mentor. This tent looks like it could easily be moved to another area on a moments notice. The guild seems to blend seamlessly into the nature all around it.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


13k : Rogue's Guild


Map of 3Kraft Hard Level

You'll notice that the Hard level is exactly the same as the Easy level with the exception of the one room heading north (2 west from the northeast corner) which takes you into the 3Kraft Castle area, scroll down to see more information for the 3Kraft Castle area.


(mobs and items list is not yet complete)
Mobs in the HARD Area:
12k : Elven Archery Range
52k : Elven Archmage [Red Team]
53k : Elven Archmage [Veteran] [Red Team]
31k : Elven Cathedral
19k : Elf Compound Archer [Blue Team]
28k : Elven Grand Sorceress [Veteran] [Red Team]
26k : Elven High Priestess [Red Team]
27k : Elven High Priest [Veteran] [Red Team]
9k  : Elven Master Artisan [Blue Team]
11k : Elven Master Artisan [Red Team]
25k : Elven Rampart
12k : Elven Stables
10k : Elven Swift Archer [Blue Team]
21k : Elven Swordmistress [Blue Team]
69k : Elf Tower
13k : Elven Warrior Guild
--  : Elven Wizard Spire
35  : A firey imp
49k : Greater Earth Elemental [Red Team]
6k  : Mini Earth Elemental
13k : Ranger's Guild


Items in this Area:
A dwarven heroic symbol -
This ancient symbol of dwarven divinity is a solid foundation of hope for the dwarven race. It is somehow connected with their priestess, Serena, Jewel of Korathia. Perhaps you should take it to her. Where could she be hiding.

You carefully study A dwarven heroic symbol.
This item is worthless!

You carefully study A dwarven heroic symbol.
This item has no legend.


An Elven Heroic Symbol -
This ancient symbol of elven divinity is a beacon of light for the elvish race. It is somehow connected with their champion, Willendiam the Swordmaster of Eremon. Perhaps you should take it to him. Where could he be hiding.
You carefully study An elven heroic symbol.
This item is worthless!


An elvish bag -
This finely crafted elven bag is imbued with minor magics to allow it to hold more then it would appear to. Its made of cloth and has a rope draw string at the top to keep things from falling out. You can put things in it.
It is empty.
It looks light.

You carefully study An elvish bag.
This item is cheap.


Mithral Shortsword (enchanted) -
The enchantment that once made this longsword the powerful ally of an elven warrior departed with the soul of its previous owner. The blade still seems extremely sharp and could make for a vicious weapon even without the elven magic.
This weapon is in excellent condition.
This weapon's classifications: 30 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It looks heavy.

You carefully study Mithral Shortsword (enchanted).
A warrior would use this.
This does respectable slashing damage.
Yowsa, this thing is expensive!
There seems to be more that can be learned from this object.

You carefully study Mithral Shortsword (enchanted).
This item has a detailed history:
This sword was forged for the elven armies to defeat their mortal enemies. Sometimes it is even imployed against other elves in civial wars. It takes somebody very strong of body to safely use this weapon without suffering feedback from its magics. This perticular swords magic was snuffed out when its owner perished.


Mithral Chain -
As the elven warrior who wore this chainmail died the elvish magic which sustained its regenerative properties faded as well. While the craftsmanship is exquisite and you would still be well protected, the enchantments which kept this fine armour in perfect condition have faded.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
40 edged, 40 blunt, 3 fire, 3 ice, 3 acid, 3 electric, 3 mind, 3 energy, 3 poison, 3 radiation
You must be level 17 to wear this.
It doesn't look too heavy.

You carefully study Mithral Chain.
This has very good overall protection.
Compared to other armors of this type, this one is below average.
This has absurd defense against slashing damage.
- Providing above maximum protection for this item.
This has absurd defense against crushing damage.
- Providing above maximum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!
There seems to be more that can be learned from this object.

lore legend chain
You carefully study Mithral Chain.
This item has a detailed history:
This armour was forged for use with the evlish army. Legend has it that only when worn by an elf, does it become impervious to damage.


Ring of Power(drained) -
A ring of ancient power glows and flares with an inner radiance as you hold it in your hand. The material of the ring seems to be quicksilver bound by a powerful enchantment into the form of a ring. Runes, symbols, words, numbers, letters - you can't quite describe the writing which undulates along the surface of the ring. The magic in this ring can be released with the beam command. This ring has seen better days.
This item is legendary and you cannot possess more than one.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Ring of Power(drained).
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item has some value.
There seems to be more that can be learned from this object.

You carefully study Ring of Power(drained).
This item has a detailed history:
This ring was made by the most powerfull of elven mages. It has the ability to release large amounts of energy at an enemy, but takes a significant time to draw that energy in.


Satchel of Earth Elemental Dust -
A heavy bag with the remaining essence of a once powerful earth elemental inside. The bag undulates and moves of its own accord as the dust and rubble inside tries to free itself and reform into its elemental form. You could sprinkle the dust on yourself but you have no idea what it will do.
It looks light.

<sprinkle dust>
You sprinkle the dust all over your body. The only thing unusual that happens is you release a giant sneeze.
Gesundheit!

1.0000000035

35

1.0000269094

269k
-=[ 3Kraft Castle - Stat Boost Area - Library entry ]=-

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, 2s, play 3kraft, hard, 10n, 3e, n>
Back to Chaos: <leave, 3w, out, windows, 2n, out, 2w, n, e, n, 2w, 3e, vortex>


_______________________________________________
|              Castle Whitestone                |
| This castle is currently under siege by the   |
| armies of the dwarves and elves, lead into    |
| battle by their respective heroes. They bring |
| with them their most elite troops. Enter at   |
| your own risk.                                |
|_______________________________________________|
                | |
                | |
                | |
                | |
                | |
                | |
                | |
             --=====--

Map of 3Kraft Castle
33 of 33 rooms discovered (Rooms missing: there may be more once you enter the portal through the prison cells, see steps for more info.)
Ratings:
Ground level of Castle - Rating: This area has 16 discovered rooms. (class 222,545 to 576,314)

Upper level of Castle - Rating: This area has 8 discovered rooms. (class 89,983 to 958,802)

Prison area within the Castle - Rating: This area has 9 discovered rooms. (class 29,657 to 4,511,969)

Stat boost: Make your way to the pantry - <w, n, nw>, you can <throw salt> and it will give you a +1 indefinite stat bonus (or just follow the adventure below and the stat boost is on step 5).


A small adventure within this area, you'll need a friend for step 9.
Step 1 - Once within the castle, travel <e, 2n, u, s, search bed>
Step 2 - Battle rogues (class 92k) - <thump wall>
Step 3 - <get knife, look at book, read book, turn next> (continue <turn next 4 more times>)
Step 4 - Visit the pantry - <ne, n, d, 2s, 2w, n, nw>
Step 5 - <throw salt> and it will give you a +1 indefinite stat bonus.
Step 6 - <search cupboard>, you'll acquire a piece of cheese within your inventory.
Step 7 - From the pantry, travel <se, s, 2e, 2n, u, w, drop cheese, grab mouse, get mouse>
Step 8 - <e, d, s, ne, d, open cell 1, push brick>
Step 9 - With your friend in the room, <submit to 'insert friends name'>
Step 10 - <kill reaper>
Step 11 - <get key>
Step 12 - (upcoming 1m class aggro mob) <out, out, open cell 3, hole> and the Greater Earth Elemental with his Minimentals will attack you.
Step 13 - <sacrifice mouse, enter portal>
This is where it stops for me, there is a door to the sw that I do not know how to enter yet. There is an unknown button in the throne room (<push button>) that seems to do nothing yet. If you have additional information, please let me know. - Locrian


Mobs in this Area:
(mobs and items list is not yet complete)
570k  : Dwarven Drunken Berserker
92k   : Dwarven Master Rogue
955k  : Dwarven Siege Machine
241k  : Elven Compound Archer
658k  : Elven High Priestess
230k  : Elven Shock Lancer
149k  : Elven Swift Archer
312k  : Elven Swordmaster
1.04m : Greater Earth Elemental
31k   : Mini Earth Elemental
453k  : Spindle Reaper, Scion of the Web



Items in this Area:
Berserker Green Dragon Brew -
This is the fabled beer that the dwarven berserker hordes consume in battle. It is a simple wooden flagon with a handle and a cap that can be removed for rapid consumption. One had better have a solid constitution before trying to down this potent beverage.
It looks light.


Berserker Red Dragon Brew -
This is the fabled beer that the dwarven berserker hordes consume in battle. It is a simple wooden flagon with a handle and a cap that can be removed for rapid consumption. One had better have a solid constitution before trying to down this potent beverage.
It looks light.


Ceremonial Knife -
This knife has a slim steel handle with a wicked jagged blade protruding from it. Old stains mar its surface, probably from dried blood. A carving of some odd creature wraps its way around the handle. The point has become somewhat dull with age, but it will still serve its original purpose.

You carefully study Ceremonial Knife.
This item is worthless!

You carefully study Ceremonial Knife.
This item has no legend.


A crowbar -
This very crude weapon consists of a iron bar with a wedged end bent one way and the opposite end curled inward. It is somewhat effective at bashing people's faces in but it was really intended to be used for opening boxes and crates.
This weapon is in excellent condition.
This weapon's classifications: 10 (blunt)
This weapon gains benefits from your mace weapon skill.
It doesn't look too heavy.

You carefully study A crowbar.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A crowbar.
This item has no legend.


A jail key -
This key is on a large metal hoop and is fairly simple. It has only a few notches in it to trigger tumblers in some lock. It has some acid scoring on it that was caused by something's digestive tract. At least whoever was eating this will not get indigestion now.

You carefully study A jail key.
This item is worthless!

You carefully study A jail key.
This item has no legend.


A key -
This key is fairly heavy and long. It has a complicated design and would be the only feasible way of opening whatever lock it was made for. There is a floral pattern on the handle which is wider then the rest of the key to make it easy to hold while turning. Now all you need to do is find out where to use it.
It looks light.


A Letter -
___________________________________________________________________
/ \                                                                 \
\_/                                                                  |
 | Dearest Alucia,                                                  |
 |     I fear the king may be on to us. He is a very jealous man.   |
 |     Meet me in the secret passage. Remember to thump the wall    |
 |     more quietly this time when you open the door. We will       |
 |     leave tonight, the king may try to have me killed if we      |
 |     do not make haste.                                           |
 |                              Yours forever, Davin                |
 |                                                                  |
 |                                                                  |
 |                          P.S Don't forget to bring the book!     |
 |                                                                  |
 |                                                                  |
 |                                                                  |
/|                                                                  |
\/_________________________________________________________________/


Necromancy for Dummies -
This book details the steps to becoming a powerful necromancer. The book has a hard backing and thick pages. The ink is blood red, infact it might actually be dried blood instead of ink. You could turn next or turn back to change the page or read the book. Magical energies course through your body.
_______________________________________________________
| So you want to summon     | your dark arts in(note:   |||||
| the undead huh? Think you | the typical peasantry and |||||
| have what it takes to be  | nobles may not care for   |||||
| a necromancer? This book  | what you are up to so it  |||||
| will show you the easy    | is advised to find some   |||||
| steps to quickly be on    | place secret like a tomb, |||||
| your way to corpses,      | crypt, or dungeon). Once  |||||
| ghouls and lichdome. The  | you have found the place  |||||
| First step is to find a   | you will enjoy calling    |||||
| suitable lair to practice | home for the next         |||||
|            -I-            |            -II-           |||||
|___________________________|___________________________|||||

_______________________________________________________
|| thousand years, confirmed | steps in becoming a lich  ||||
|| that nobody ever goes     | through the art of        ||||
|| there, and have decorated | necromancy is preparing   ||||
|| it in a manner that suits | your mind for long        ||||
|| your tastes you are ready | periods of inactivity.    ||||
|| to move on to step 2.     | Yes the burning and       ||||
||                           | pillaging is quite        ||||
||         Step 2            | exciting, but it is       ||||
|| Finding Your Inner Ghoul. | usually followed with     ||||
|| One of the most important | long periods of hiding    ||||
||          -III-            |           -IV-            ||||
||___________________________|___________________________||||

_______________________________________________________
||| in a dark hole to avoid   | anything. If you start    |||
||| those pesky ner-do-well   | down any deep trains of   |||
||| paladins who will no      | thought too often, once   |||
||| doubt seek you out after  | you become undead, you    |||
||| a fun night on the town.  | will soon find yourself   |||
||| A good way to adjust to   | without anything left to  |||
||| these conditions is to    | ponder around year two    |||
||| spend many days in        | hundred of your undead    |||
||| complete darkness while   | life.                     |||
||| trying not to think of    |                           |||
|||          -V-              |           -VI-            |||
|||___________________________|___________________________|||

_______________________________________________________
||||        Step 3             | your altar should be a    ||
||||     Gaining Favor         | expression of your own    ||
|||| Before you can be even    | insidiousness. Once you   ||
|||| smallest glint in some    | have prepared the altar,  ||
|||| dark god's eye, you have  | practice some small       ||
|||| to do something that will | sacrifices first to get   ||
|||| catch their attention.    | accustom to the blood.    ||
|||| The easiest thing you can | Start with a squirrel or  ||
|||| do is perform a sacrifice | rodent. Once you get      ||
|||| on an altar. Be creative, | comfortable move up to    ||
||||          -VII-            |           -VIII-          ||
||||___________________________|___________________________||

_______________________________________________________
||||| larger animals. At some   | prominent. Beggars,       |
||||| point you will have to    | prisoners, even a servant |
||||| make your first human     | will work. Make sure you  |
||||| kill. This might be hard  | have a proper ceremonial  |
||||| on two fronts. First your | dagger handy. Any old     |
||||| victim will be capable    | blade won't do.           |
||||| of significant resistance |                           |
||||| (sleeping potion helps    |                           |
||||| with this). Second look   |  -----The book rambles    |
||||| for a target who isn't    |       on and on.          |
|||||          -IX-             |           -X-             |
|||||___________________________|___________________________|


A small mouse -
This small furry mouse squirms and wiggles in your firm grasp. It is incredibly cute and you just can't help feeling sorry for the poor critter. Maybe you can find him a good home somewhere else? Or maybe you have more sinister plans for him. The mouse is in your inventory. <lore mouse> You carefully study A small mouse. This item is worthless! <lore legend mouse> You carefully study A small mouse. This item has no legend.


A wedge of cheese - (While in the pantry, <search cupboard>) This wedge of cheese is yellow and has small holes in it. It crumbles slightly whenever you move and you suspect that in time it will be moldy useless. Better figure out what you want to do with it before then. It is far to small to provide any nutritional benefit. <lore cheese> You carefully study A wedge of cheese. This item is worthless! <lore legend cheese> You carefully study A wedge of cheese. This item has no legend.

1.000029657

30k

1.004511969

4.5m
-=[ Quest #20 ]=-

From Chaos: <enter, w, 7n, w, n, search bed, sleep bed>
Back to Chaos: <wake, s, e, 7s, e, vortex>

Map of Alfonzo's Nightmare
21 of 21 rooms discovered.
Alfonzo's Nightmare is relatively self-explanatory. Alfonzo has nightmares, and you get to experience them first hand when you travel through this area. Battle his nightmares, face the fears, and conquer your own past as well!


Mobs in this Area:
(mobs and items list should be complete)
344 : Biff the Bully
96  : The Boogieman
92  : A laughing student
468 : Lunch lady
74  : Meany Bird
96  : Monster under the bed
384 : Mr. Kargo
1k  : Principal Alcock
101 : A scary wolfman
22  : A scurrying cockroach
34  : Your ideal mate



Items in this Area:
Boogieman's knife -
This knife is different than most knives you have seen. It has one curved blade and one ragged edged blade. This weapon is in excellent condition.
This weapon's classifications: 8 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.


A Boogieman's mask -
This is the mask the boogieman wears. It is made of very strong material. The helmet is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.


A box of chocolates -
A yummy box of chocolates, your sweetheart's favorite!


Comfy Pillow -
This pillow helps you sleep. Keep it with you!
It looks light.


A love letter -
It's a beautiful love letter for your beautiful mate!


A monster's ring -
A monster's ring that fits on your finger perfectly! You think it will make a good gift, but decide it is too ugly and you would rather keep it for yourself. The ring is in perfect condition.
It has a magical glow about it.
It looks light.


A notebook -
It's your English Composition notebook. Usually you just doodle in it. One page seems to be sticking out. There's some kind of flowery writing on it. Perhaps you could deflower it and find out what it is.


A perfect gift -
It's the perfect gift for the perfect mate!


A pretty picture -
This is the prettiest picture you've ever seen. You sure would love to give it to someone special!


A red tray -
A red tray, that you carry your lunch on. Someone has left something on it!


A sharpened pencil -
This is a very sharp pencil! You could give someone lead poisoning with this thing! This weapon is in excellent condition.
This weapon's classifications: 4 (edged)
It looks light.


A yardstick -
It's a yard long.
This weapon is in excellent condition.
This weapon's classifications: 2 (edged) 2 (blunt)
It looks light.


Binaca Blast -
This is Binaca Blast breath spray. There is a button on the top that you can push.
It looks light.


Comfy pillow -
This pillow helps you sleep. Keep it with you!
It looks light.


Jean jacket -
A tough guys jean jacket. Now YOU feel tough! Something seems to be hanging out one of the pockets. Perhaps you could search through it, and find out what it is.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
3 edged, 3 blunt, 1 fire, 3 ice, 1 acid, 1 electric, 1 mind, 3 energy, 1 poison, 3 radiation
It looks light.


Shield --> ID's to Alfonzine Crested Shield -
This the Alfonzine family crested shield. It is a nice sturdy shield with a large green cone on it.
The shield is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
This looks the same as when you put it on.
It looks light.


Wolfman claws -
These are the claws from the wolfman who likes to chase young folks around. They are very sharp!
This weapon is in excellent condition.
This weapon's classifications: 5 (edged)
It looks light.

1.0000000022

22

1.0000001636

2k

1.0000000092

92

1.0001527717

1.5m
-=[ Alternate Laboratory (wormhole #333) ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, s, enter, 2n, e, open door, push button, shift lever 1 to 3, shift lever 2 to 3, shift lever 3 to 3, enter wormhole>
Back to Chaos: <2s, search boxes, 2n, 2w, search cabinets, 2e, repair panel, plug cables, push button, shift lever 1 to 1, shift lever 2 to 1, shift lever 3 to 1, enter wormhole, out, w, 2s, out, n, 3w, s, 2w, 2n, 3w, vortex>


8 of 8 rooms discovered.
This area is within the Wormhole Laboratory area.
Once inside, it is currently unknown if you can travel beyond the locked door; but within the confines of this Alternate Laboratory, it's a scary sight of death and dismemberment.


(mobs and items list should be complete)
Mobs in this Area:
(class sizes, if listed, are approximate)
48k : A frenzied Th'Kazank
48k : A gore-covered Th'Kazank on a rampage
48k : A Th'Kazank
49k : A Th'Kazank with half a scientist clutched in its claws



Items in this Area:

The sliced-up, freshly slain corpse of a scientist -
You find nothing of interest on the corpse, but you do notice some writing on one of the hands:
1 - 1
2 - 1
3 - 1


A small lever -
This small lever is wrapped in a sealed plastic covering, keeping it safe from environmental effects. It looks like it's a spare part for something. It looks light.


A small toolkit -
The toolkit is comprised of a foot long rectangular plastic box, about two inches thick and five inches wide. It opens via a simple hinge on one edge, and locks with a small clip on the other. Inside is variety of tools, consisting of screwdrivers, spanners, pliers and wire cutters. In the bottom of the kit is a small, but heavy hammer; for those jobs where you just can't find the right tool.
It looks light.

1.0000048271

48k

1.0000050899

51k

1.0001234041

1.2m

1.0003505864

3.5m

1.0000000034

34

1.0062846988

62.8m
-=[ Antietam Battlefield ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, n, pick antietam>
Back to Chaos: <exit, s, 3w, s, 2w, 2n, 3w, vortex>


29 of 29 rooms located.
+-------------------------------+
| Antietam National Battlefield |
|                               |
|     National Park Service     |
+-------------------------------+

<read note>
Antietam Battlefield is a faithful reproduction of the actual park in Maryland. All uniforms, armaments, monuments, and generals' quotes are correct as far as my research indicates. The listed models of muskets and cannons were actually present on September 17, 1862, the day of the battle. Mob spawn points roughly correspond to their actual locations on that morning.

Due to playability issues some things were changed. The Dunker Church is really across the street from the Visitor Center. Roulette Farm is nowhere to be seen. Much of the Final Attack is also missing, including Snavelys Ford. Other things, which should be obvious to actual visitors to Antietam, are purely fictional creations. For example, Nicodemus Heights is on private property and not technically part of the park. It was included because of its importance during the Early Phase.

I hope you enjoy the area. Find a park brochure and give yourself a tour. Afterwards visit the real park (Interstate 70 to Maryland, exit 29 Hagerstown) and see why Antietam was such a significant event during the U.S. Civil War.

See http://www.jtang.org/antietam for pictures of the real Antietam Battlefield.

--g


Mobs in this Area:
(mobs and items list should be complete)
(class sizes, if listed, are approximate)
Antietam Docent
14k : Confederate Cavalry
8k : Confederate Infantry
15k : Confederate Light Artillery
Gift Shop Cashier
29k : General George B. McClellan
29k : General Robert E. Lee
8k : A tourist
14k : Union Cavalry
9k : Union Infantry
17k : Union Light Artillery



Items in this Area:
Gift Shop:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Replica Cavalry Saber   700 coins
Replica Infantry Rifle  500 coins
Box of Antique Bullets  500 coins
Replica Cavalry Bootees 250 coins
Tobergo(TM) Film Camera 100 coins
Antietam Postcard       25 coins
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Antietam Battlefield Trail Map
Box of Minie Bullets
Civil War Bootees
Confederate Frock Coat
Enfield .577-caliber Rifle and Bayonet
Map of Antietam Battlefield
Model 1840 Heavy Cavalry Saber
Postcard from Antietam
Special Order 191
Springfield Model 1861 Rifle and Bayonet
Tobergo K-1000(TM) Camera
Union Hardee Hat

1.0000007525

8k

1.0000030201

30k
-=[ Aquarium ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, n, 2w, 3n, e>
Back to Chaos: <out, 3s, 2e, s, 3w, s, 2w, 2n, 3w>

Map of Aquarium
19 of 19 rooms discovered.
Once inside the area, <take gear, breathe through gear>.


Mobs in this Area:
8k : A Bull Shark
19k : A Great White Shark
8k : A Green Moray Eel
7k : A Magnificent Manta Ray
7k : A Mean-Looking Tiger Shark
8k : A Sea Snake
9k : Queen Triggerfish



Items in this Area:
Ruby ring --> ID's to Ring of Adornment

SCUBA Gear -
SCUBA gear was designed by Jacques-Yves Cousteau in the 1940's. It consists of an air tank, regulator, buoyancy vest, and weightbelt. When used properly, people can visit the depths of the sea without too much worry about breathing. Perhaps you could 'breathe through' it.
It looks light.


A Shiny Pearl -
This shiny pearl began its life as a grain of sand that was annoying an oyster. Now hardened, this small jewel is treasured by women all over the world as part of a necklace.
It looks light.

1.0000007405

7k

1.0000020221

20k
-=[ Archon ]=-

From Chaos: <enter, e, climb pipe, u>
Back to Chaos: <d, slide, w, vortex>

Map of Archon
72 of 72 rooms discovered.


Mobs in this Area:
(mobs and items list should be complete)
399 : An archer
1k : A banshee
3k : A basilisk
2k : A benevolent wizard
1k : A djinni
2k : A dragon
1k : An evil looking bard
2k : An evil sorceress
399 : A goblin
259 : A Huge Fire Elemental
337 : A Huge Water Elemental
734 : A knight
1k : A manticore
2k : A phoenix
1k : A stone golem
1k : A troll
4k : A unicorn
918 : A valkyrie




Items in this Area:
A big frickin' boulder
A heavy bronze buckler
A longbow
A set of leathers
A shiny sword
A unicorn's horn
A rusty dagger

1.0000000209

209

1.0000004417

4k
-=[ Ashridge Acres ]=-

From Chaos: Locate the roaming 'A bouncing bingo ball.' <catch ball>
Back to Chaos: <out> - this will put you inside Chaos wherever the ball happens to be at the time you leave.


Rooms missing: 32 (possibly 33) of 34 rooms discovered.
______________________________________
|                                      |
|      Welcome to Ashridge Acres!      |
|  We are in the middle of development |
|    of a brand new retirement home.   |
|   Unfortunately, we seem to have a   |
| pest problem. Please leave a message |
|  and we will let you know when the   |
|    estates are ready to move in!     |
|______________________________________|
                 |  |
                 |  |
                 |  |
                 |  |
                 |  |
                 |  |
                 |  |
                 |  |
                 |  |
            ~~~~~~~~~~~~~~


Mobs in this Area:
-- : Whitney -
Her mousy brown hair falls in her eyes as she tries to run both the register and the espresso machine.


25k : Construction Foreman -
A large man looks at a set of blue prints. He wears a flannel shirt and dark blue jeans. Not someone that would be wise to mess with. He clenches his fists, obviously angry about something.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


14k : Estate manager -
This is one of the most frustrated men you have ever seen. You can almost see the money drain from his eyes as the construction fails to move on. He doesn't look very big, but I'm sure he'd like to take his aggressions out on something and barking into his cell phone isn't cutting it. Probably wise not to mess with this guy.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


-- : A Guardian Monchie -
The Guardian Monchie looks like he's ready to take your head off. He's just waiting for you to make a move, or a sneeze, or a thought. His claws are twice the size of the normal Monchie and his once dirty fur has been cleaned and lies flat on his back. It also catches your attention that this Monchie is standing upright!!! Backing away might be prudent.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


-- : An intelligent monchie -
A small creature that looks like a demented black hedgehog eyes you hungrily. He may be small, but those teeth look deadly! This monchie seems different, his eyes seem to glow with intelligence behind those glasses.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


-- : The King Monchie -
The King Monchie stares at you twirling his 'scepter'. About twice the size of a normal monchie, he doesn't look like something you would want to go up against unless you were prepared.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
The King Monchie is carrying:
King's Staff.


8k : A small monchie -
Isn't he cute! The soft downy fur, the pretty black eyes, his little fingers scratching the dirt, the saliva dripping from his long fangs. OK, maybe he's not so cute. But, you get the feeling that attacking this baby whatever it is probably wouldn't help you any. Probably best to move on.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


-- : The Queen Monchie -
The Queen Monchie looks like she's having one of those days. It looks like she would prefer to be on her own plane. You just being here reminds her that she is stuck in this forest. Maybe you should make the wise desicion and just back away, you never know what she might have in that corset. The Queen may let the King strut about, but a few privileged monchies know this is where the real power lies.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
The Queen Monchie is carrying:
Queen's Corset.






Items in this Area:

A tall coffee -
This is probably the most expensive water that has been filtered through dirt that you've ever bought, but damn is it good.
It looks light.

You carefully study A tall coffee.
This item is practically worthless!

You carefully study A tall coffee.
This item has no legend.


Queen's Corset -
Once worn by the Queen of the Monchies, this thick garment is guaranteed to turn heads and cut off oxygen. While it may be uncomfortable, it should provide adequate protection. This item is legendary and you cannot possess more than one.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
4 edged, 10 blunt, 4 ice, 10 poison
It doesn't look too heavy.

You carefully study Queen's Corset.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has pretty good defense against toxic damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Queen's Corset.
This item has no legend.


1.0000007526

8k

1.0000060822

61k
-=[ Quest #56  Marble Area ]=-

From Chaos: <enter, 3w, s, dive into bucket>
Back to Chaos: <u, n, 3e, vortex>

Map of Atlantis
Rooms missing: known rooms are missing in the palace and not all rating info has been captured.
Rating: This area has 21 discovered rooms. (class )
Rating: This area has 20 discovered rooms. (class 80 to 5,831)
Rating: This area has 18 discovered rooms. (class 108 to 6,667)


Mobs in this Area:
433 : An angry Cyclops
4k : Cro-Magnon Man
156 : Dolphin
80 : Giant Krill
7k : A Huge Cyclops
92 : A Little Mermaid



Items in this Area:
Ancient Trident Fish Scale Armour
A Magic Bracelet
Pearl Marble

1.0000000080

80

1.0000008141

8k
-=[ B Sharp Jazz Club ]=-

From Chaos: <enter> locate the roaming "Hip Doorway" <enter door>
Back to Chaos: This area moves each boot, return directions unavailable.


16 of 16 rooms discovered.
This club hosts several different musicians. The ones listed below are only a few that were encountered upon visiting. Visit the area frequently to enjoy the music from all of the various artists.
Mobs in this Area:
(class sizes, if listed, are approximate)

67k : Benny Goodman, singing "Bluebirds In The Moonlight" -
Benny Goodman is here waving his baton to the band. Known as one of the best band directors ever, his most famous protege was Gene Krupa, the famous drummer.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


47k : The Club Bouncer -
A gigantic man in a tight black t-shirt. He stands about six foot eight and has biceps the size of a small watermelon. You sense that ticking him off might be a bad idea. He is carrying the list of VIPs allowed in the club.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.
Bouncer is carrying:
A VIP listing.


30k : a hep cat digging the music -
A hep cat dressed in all black sits here listening to the music and talking jive.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Hep Cat is carrying:
A set of bongo drums.
A hep cat's black hat.


33k : the piano player -
The piano player is seated at his piano. He tickles the ivories as the band plays.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


34k : the trumpet player -
The trumpet player stands here blowing his horn in front of the band riser. He's really playing up a storm.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Trumpet Player is carrying:
A polished trumpet.




Items in this Area:

a hep cat's black hat -
A black cloth hat worn by the hep cats and cool swingers around the club. You might be cooler if you wore this.
The helmet is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 2 fire
It looks light.

You carefully study a hep cat's black hat.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a hep cat's black hat.
This item has no legend.


a microphone (broken) -
A long, thin microphone with a silver end. It appears to have been broken in a fight. It looks pretty useless.
It looks light.

You carefully study a microphone (broken).
This item is practically worthless!

You carefully study a microphone (broken).
This item has no legend.


a polished trumpet -
A polished silver trumpet with ivory keys. The horn has a few small marks, probably from a mute being placed in the bell, but otherwise it's as shiny as it can be. It has a little weight to it and probably could be used to hit someone hard enough to cause some pain.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 5 (edged) 7 (blunt)
It looks light.

You carefully study a polished trumpet.
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do crushing damage.
This item is inexpensive.

You carefully study a polished trumpet.
This item has no legend.


a set of bongo drums -
A small set of leather-skinned, wood bongos.
It looks light.

You carefully study a set of bongo drums.
This item is practically worthless!

You carefully study a set of bongo drums.
This item has no legend.


a VIP listing -
A list of VIP's who are allowed into the club.
You could read it.
It looks light.

You carefully study a VIP listing.
This item is worthless!

You carefully study a VIP listing.
This item has no legend.

<read list>
Scanning the list shows the following VIPs:
Adalius             J.R. Ewing
Duke Ellington      Louis Armstrong

1.0000023176

23k

1.0000071702

72k
-=[ Quest #16 ]=-

From Chaos: <enter, w, 3s>
Back to Chaos: <3n, e, vortex>

Map of Barney's Studio
21 of 21 rooms discovered.


Mobs in this Area:




Items in this Area:

1.0000000092

92

1.0000004348

4k
-=[ Quest #2 - Marble Area ]=-

From Chaos: <enter, 2w, lift lid>
Back to Chaos: <u, 2e, vortex>

Map of BBN Planet
Rooms missing: Rating not recorded at time of exploration.


Mobs in this Area:




Items in this Area:

1.0000002789

3k

1.0000019435

19k
-=[ Beavis and Butthead ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, n, 2w, sw>
Back to Chaos: <out, 2e, s, 3w, s, 2w, 2n, 3w, vortex>


6 of 6 rooms discovered.
While this may only be a tiny area, you should have fun trying to find all of the rooms while discovering what shenanigans Beavis and Butthead have been up to. (Or be tormented...either way, someone is having fun!)
This area was awesomely mapped by Mugen.


Mobs in this Area:

8k : Anderson looks cool with his socks up -
Anderson is a patriotic American. He must hate living across the road from Beavis and Butthead. He looks like he is on holidays at the moment, wearing pretty daggy looking clothes. He is wearing a pair of blue shorts with a white shirt tucked in, and black socks pulled up. He also has a pair of grubby sneakers. Upon his nose rests his glasses, without which he has trouble seeing.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Anderson is carrying:
Anderson's glasses.


4k : Beavis is here picking his nose -
Wearing a dark blue Metallica shirt and grey shorts, this babbling idiot should be in a mental home. His blondish hair suits his mentality. He is fairly skinny, probably from all the nachos he eats. The evidence is on his shirt. He has a VERY prominant jaw.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


4k : Butthead is standing here, scratching his butt -
This has got to be one of the ugliest people you have ever seen. He is a skinny boy with braces, and dark unkempt hair. He is wearing a blue shirt emblazoned with AC/DC, and red shorts. Constantly laughing to himself, he must be mentally unbalanced, or just plain stupid.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Butthead is carrying:
An AC/DC shirt.


6k : Cornholio, the Almighty Bunghole -
This guy looks kinda like Beavis, except for the fact that his shirt is pulled over his head, and his arms are constantly raised, as if he were being held up or something. There is a tiny bit of blondish hair poking out from underneath the shirt, and there are some letters on his shirt, but you can't make them out.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Cornholio is carrying:
An empty can of Jolt Cola {2}.


733 : Stewart's mum is crying -
Stewarts mum has blond hair, and is wearing a pink blouse and skirt. She is holding a dirty wet handkerchief, a sign that she has been crying, along with the red around her eyes. She seems worried about something.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Stewart's Mum is carrying:
A dirty hanky.


7k : Stewart wants to come out of the closet now -
One of Beavis and Buttheads 'friends', Stewart looks out of place here, being reasonably normal. He has short dark hair, and a black shirt and shorts to match. He is a little chubby, so either he eats well, or he's just big boned.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.




Items in this Area:
An AC/DC shirt -
A dark blue shirt emblazoned with the letters AC/DC. It is very casual looking.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
1 edged, 2 blunt, 1 ice
It looks light.

You carefully study An AC/DC shirt.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study An AC/DC shirt.
This item has no legend.


Anderson's glasses -
Anderson's glasses are black rimmed and squarish. The kind that nerds wear, or old people. Like Anderson.
The helmet is in perfect condition.
This armor has the following resistances:
1 radiation
It looks light.

You carefully study Anderson's glasses.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Anderson's glasses.
This item has no legend.


A dirty hanky -
A dirty white hanky, soaked with tears and you-don't-want-to-know-what-else. Seems to have outlived it's usefulness for today. If you need to use one, i'd suggest getting a clean one somewhere else.
It looks light.

You carefully study A dirty hanky.
This item is practically worthless!

You carefully study A dirty hanky.
This item has no legend.


An empty can of Jolt Cola -
A small red and black can with the words Jolt Cola written on it. In smaller letters beside that it reads : Twice the Caffeine of Coke. Pity it's empty, you could do probably do with a caffeine burst to keep you going.
It looks light.

You carefully study An empty can of Jolt Cola.
This item is practically worthless!

You carefully study An empty can of Jolt Cola.
This item has no legend.

1.0000000373

373

1.0000008352

8k
-=[ Marble Area ]=-

From Chaos: <enter, 3e, s, w, ne, 2n, pull weeds>
Back to Chaos: <pull weeds, 2s, sw, e, n, 3w, vortex>


14 of 14 discovered rooms.
Bennebroek Manor is located within the Veggie Garden. This is a good area for bards to visit and refill a flask or pitcher with water (simply travel north once you're in the area and you'll run right into the fountain).


Mobs in this Area:
(class sizes, if listed, are approximate)

7k : Denys the Gardener -
Denys is a slightly stooped, elderly gentleman going slightly bald and wearing overalls. His shiny head is a bit burnt by the sun, and his hands are sun-browned and wrinkled. He tends to the garden with the familiarity of one who has spent a long time here and knows every root and cranny.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


11k : A dirty thief -
This guy looks like a dirty old man. That is, he's dirty, and old. His hair hangs about his face in greasy strands, and he has a straggly gray beard that hangs from his cheeks and chin like a dead squirrel. He has a desperate look about him, like a man who has nothing left to lose.
He has a few scratches and bruises.
He has no spells.
His melee attacks do crushing damage.
Thief is carrying:
A flower pot.


8k : Lina the housemaid -
Lina is a young woman with her auburn hair neatly tucked up under a white cap. The plain gray dress she is wearing has long sleeves that highlight her thin arms, giving her a charming waif-like appearance. Her engaging smile gives her countenance a purity that makes you want to protect her from harm.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Lina is carrying:
A guest key.


15k : The lord of the manor, Adriaan Pauw -
Adriaan Pauw looks like an older, fatter, shorter, version of the portrait in the main hall. He has tufts of white hair around a dimly shining bald spot, and a pair of reading glasses perched on his ruddy red nose. He wears a long-sleeved, brocaded brown velvet jacket with puffed sleeves, with wide white cuffs visible underneath. The tassels hanging from his wide starched collar and his fine gloves identify him as a patron of some means. Years of fine living are evident in his waistline. Seeing you enter, a scowl crosses his face.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


8k : Petrus the Head Cook -
Petrus wears a perpetual scowl underneath his white chef's hat. He has a large vegetable-stained apron and sports a large white curling mustache. He has an ample waistline from years of taste-testing. Although he is rather short in stature, he makes up for it with his blustering and bullying of the kitchen servants.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Petrus is carrying:
A silver spoon.


8k : Timothy the Butler -
Timothy has a long-suffering look on his face. His shirt collar is stiffly starched, and his black coat-tails are perfectly pressed, as if his pert buttocks had never known the impression of a chair. Tall, thin, and middle-aged, he looks like he has been around a long, long time.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Timothy is carrying:
A pair of white gloves.




Items in this Area:

An antique brass key -
A shiny brass turnkey with one of those antique handles. It fits easily in the palm of your hand.
It looks light.

You carefully study An antique brass key.
This item is practically worthless!

You carefully study An antique brass key.
This item has no legend.


A flower pot -
It is a plain terracotta pot, reddish-orange in color. Nothing is growing in it, although it is filled to the top with rich, dark soil.
It looks light.

You carefully study A flower pot.
This item is inexpensive.
You carefully study A flower pot.
This item has no legend.


A guest key -
A heavy iron key. It looks like you can use it to lock your bedroom door for some peace and quiet.
It looks light.

You carefully study A guest key.
This item is practically worthless!

You carefully study A guest key... This item has no legend.


a pair of surie slippers -
These are soft slippers knitted with loving care by someone who thought to keep your feet warm. They even have pom-poms knitted on top.
The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 1 fire, 3 ice, 1 acid
It looks light.

You carefully study a pair of surie slippers.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a pair of surie slippers.
This item has no legend.


A pair of white gloves -
These soft white cotton gloves look perfect for picking up lint.
The gloves are in perfect condition.
This armor has the following resistances:
2 edged, 1 blunt, 1 ice, 1 acid, 1 electric, 1 poison
It looks light.

You carefully study A pair of white gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A pair of white gloves.
This item has no legend.


A pure white tulip -
An elegant, graceful flower on a tall stem, this is a 'White Triumphator', a white, lily-flowered tulip with long pointed petals that taper upwards in a beautiful almond shape. It is common to see this variety gracing the edges of a manor path.
It looks light.

You carefully study A pure white tulip.
This item is worthless!

You carefully study A pure white tulip.
This item has no legend.


A silver spoon -
A silver spoon. You may use it to eat the corpses of your foes. It was made in the Forbidden City where Cancer resides.
It looks light.

You carefully study A silver spoon.
This item is cheap.

You carefully study A silver spoon.
This item has no legend.


Tulipa Semper Augustus --> ID's to marble -
This round bulb is the prize possession of Adriaan Pauw. It looks like it may be a Semper Augustus, a truly spectacular tulip. It looks light.


Tulip Marble -
Exquisitely crafted/magicked, this pristine little tulip bauble is the whimsical, residual aftermath of peeronic thought. Sadly, the entropic tendencies of such mental energies are difficult to grasp or maintain. A marble will inevitably evanesce and reform in an infinite number of cryptic locations. It has roots growing around it, giving it a textured feel.


'Tulipomania: A historical novel' (closed) -

Origin of Species
-----------------
The origin of the tulip is not linked to any
single place, nor is it possible to indicate any one
area from which this beautiful flower spread. It is
found in the wild in North Africa, southern Italy,
southern France, Turkey, China, Japan, and Korea.

You turn to page 2.
Tulipomania Takes Root
----------------------
Tulips were introduced in the Netherlands in 1593.
Till 1630 the growing of tulips was in the hands of
specialists, who could sell their product for a very
high price. After 1630 the trading in tulips increased,
which was the beginning of the 'tulipomania' of 1636
and 1637.

You turn to page 3.

A Penny For Your Thoughts
-------------------------
In those days, selling prices of tulips were quoted
by the aas, approximately 1/32nd of a pennyweight,
or 1/200th of a gram. Great fortunes could be made
as a bulb was sold from one buyer to another with
the price rising each time. Sometimes complete
inheritances were squandered, with horses, cattle,
furniture, and whole harvests being staked in order
to get a few tulips to sell.

You turn to page 4.

Tulips or Bust!
---------------
On February 3, 1637, the 'tulipomania' trade went
wrong. Some dealers had met in a small inn, and
someone immediately bid 1,250 florins for a pound
weight of tulips. The next lot went for 150 florins
less. The price fell a third time. News spread as
it became obvious that the prices of tulips no longer
had any relation to real values.

You turn to page 5.

The End?
--------
Prices fell dramatically that year. A year before,
Adriaan Pauw, the treasurer of the provinces of
Holland and West-Friesland, had been offered 12,000
florins for ten bulbs of Tulipa semper Augustus.
What must he have thought looking out over his
gardens now?

You turn to page 6.

Happily Ever After
------------------
Out of the Tulipomania disaster one positive note
emerged. Growers had learned a great deal about the
production and storage of the various types of bulbs.
This allowed Dutch tulip traders to maintain an
edge for centuries to come.

You are at the end of the book.

Valley of the Tulips -

Vol. 1

"It's said that when evil takes on the form of a flower that the
evil shall absorb all." - \/ Galvin \/ (c Dec 26, 1999)

Many years ago rumors were thick in the air. This day was just the
beginning. Like any other day I woke up from my coffin, got up,
had a glass of blood. Then I got together for a special necromancer
meeting. We were discussing where Tulip came from. We were
very nervous and had to choose a volunteer to seek out her real
home. Let me take you back to how we met Tulip.

You turn to page 2.

See what happened was one of our members recruited a humanoid named
"Tulip" into our ranks. We thought Tulip was a cute name and never
thought much about her. That was just the beginning.

You turn to page 3.

After she was recruited, some of our members vanished without a
trace. Over the next few years we lost more and more. We needed
to find out why this was happening. We suspected Tulip, since
this started when she was recruited.

You turn to page 4.

Each night we would hear strange things from her quarters. So one
night we chose a lich to spy on her. The lich slipped into Tulip's
quarters then shifted to become invisible, then waited till Tulip
got back. When she did, the most bizarre thing happened. She turned
into a real tulip, very evil looking. The lich left the quarters
once Tulip went to sleep.

You turn to page 5.

We spoke about this for a few weeks and now here we were. We
believed that tulips were trying to take over the necromancers.
If this was to happen it would be the end of us all. So as we
were talking we asked if we had a volunteer. A reaper stood up
and said, 'I will volunteer.'

You turn to page 6.

This reaper had one mission and that was to seek out where Tulip
came from. We believed the area to be known as a valley dark
and evil. No sunlight penetrates this area; we never ventured
there since there is no life there, or so we thought.

You turn to page 7.

The next day the reaper headed out to the valley. It took many
days to reach. One night he was camping and he heard some
strange noises, the same sounds that he heard back from Tulip's
quarters. He got up and walked quietly to the sound.

You turn to page 8.

What he found was a huge spring with many tulips walking around
it. He saw a slab in the center of the spring, with a humanoid
tied to it. He looked closer and found that it was a necromancer.
He thought about a rescue but decided against it fearing for his
own undead life. So he sat and watched.

You turn to page 9.

The tulips danced around the spring, then what looked like
vines made of water, reached out of the spring and grabbed the
necromancer and pulled it down. The necromancer was screaming
and then was no more as it disappeared down into the spring.
A while later the tulips left the spring.

You turn to page 10.

He walked up to the spring. A voice came from the spring and
said, 'You are not a tulip, what are you doing here?' He asked,
'What did you do to that necromancer?' The spring replied,
'Necromancers increase my power.  I created the tulips to do my
bidding. On the millennium my followers will take over all of the
land and you will be no more.' As the spring started to reach out
to grab him, the reaper eeped, and teleported back home with the
news.

You turn to page 11.

When he told us what he found we were most disturbed. For we only
had five days to stop them. We had no idea how many other tulips
had already snuck into our ranks. We knew we would have to make
our stand on the millennium and prepare for war.

To be continued in Valley of the Tulips, Vol. 2...

You are at the end of the book.

Valley of the Tulips -

Vol. 2 - by Devin (c Jan. 2000)

It was decided that the best solution was to strike first, on the
eve of the millennium. With the danger involved, we decided that
only the strongest Necromancers should take on this mission. All
necromancers of deathlord status or higher went out to gather the
best equipment in the realms to prepare for battle. We were
extremely secretive of our plans, so Tulip wouldn't have any clue
that we knew the truth. We gathered at the entrance to the valley
on the eve of the millennium.

You turn to page 2.

I looked around at my fellow necromancers. Weapons and armour
gleamed in the light of the full moon. Suddenly Bull broke the
silence. 'Where is Dominator and Jander?' Everyone looked around,
knowing we needed everyone to help win the battle that would
affect our future. 'Looking for someone?' We spun around to see
Dominator approaching. 'Where is Jander?' I asked. 'He's on the
way, he says not to wait for him,' Dominator told us.

You turn to page 3.

It was time to put our plan into action. We entered the valley
and came to a clearing. We could see the tulips and the spring.
They were preparing to sacrifice another necromancer. It was time
to attack. The Liches shifted and entered the clearing while the
Pures disguised themselves as tulips. Suddenly the spring spoke,
'They are here!' Necromancers flooded into the clearing.
Werebeasts foamed at the mouth as they attacked. Vampires buried
fangs into tulips as Reaper scythes filled the air.

You turn to page 4.

We fought hard and slew many of the evil tulips, but more kept
coming. A crowd had formed to protect one extremely evil looking
tulip. I realized this one was Tulip, the one who had deceived
us. I advanced towards her when a bright light flashed in front
of me. Jander, in gleaming full glass armour, had teleported
into the middle of the crowd. He called forth his scythe and
sliced the evil Tulip in half. All the tulips screamed as their
leader fell. After she died they fell quickly.

You turn to page 5.

We stood in the clearing, surrounded by dead tulips, thinking the
battle was over. Jander suddenly let out a scream as the spring
grabbed him. It grabbed several necromancers that were close by.
We watched in horror as they struggled to free themselves. Our
powers seemed to have no effect on it. It started to drag them
into its depths when a lightning bolt struck the ground. 'Let my
children go.' It was Tensor, the god of the necromancers. 'I will
have you all,' the spring replied.

You turn to page 6.

It grabbed Tensor with its vines, but he was smiling as it pulled
him under. 'What can we do, if this thing is powerful enough to
kill our god?' we asked each other. The ground began to rumble
under us. The spring began to boil and steam rose from it. A
strange form flew from the spring and landed next to me. It was
badly charred, and didn't look like anything I had ever seen.

You turn to page 7.

Tensor rose from the water with Jander and the others. 'What was
that?' we asked our God. The charred remains grabbed my leg. I
turned and blasted it with cold, then smashed it into a million
pieces. 'That,' Tensor told us 'was a druid, one of the most
powerful that has ever traveled the realms. He tried to gain
immortality, to cheat death. He killed necromancers and absorbed
their power to keep himself alive. I found him here, I fought him,
and I thought I killed him. I cast his body into this spring,
where he has been trapped ever since.

You turn to page 8.

'If you hadn't discovered Tulip's secret, he might have killed you
all.' 'So what was Tulip? And how did this flower-like being trick
us and become a necromancer?' I asked. 'I don't know, Galvin.
She must have been a human that found the spring and fell under
the druid's control. It doesn't matter now. She's dead, Jander
sliced her in half. The battle is over, you are safe now.'

You are at the end of the book.

1.0000007527

8k

1.0000016138

16k
-=[ Boots Skill Trainer ]=-

From Chaos: <enter> Locate A big red shoe (it roams). <put on shoe>
Back to Chaos: <untie> and you'll be dropped off randomly in Chaos.


10 of 10 rooms discovered.
Have you ever wanted to explore the inside of your shoe? Well, here's your chance! This humid, musty area is yours to wander (and ponder). The Big Toe has much to teach you if you're interested in learning a new skill. Just watch out for the vicious lint, it's really angry. There are approximately 8 enemies to fight in this area (great for low level newbies).


Mobs in this Area:

1k : The big toe (Skill trainer) The big toe is master of his domain, towering above all other toes. He is stout and powerful looking, and appears pretty flexible despite his girth. You sense that it would be unwise to disturb his peaceful home. He can probably teach you a lot about feet and shoes.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


327 : A toe -
The toe seems somewhat stubby and thick, yet compared to the big toe it is simply small and slender. A sharp manicured toenail projects above what, for back of a better word, is the 'head' of the toe. The toe looks at you ominously.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


171 : Toe lint (angry)



Items in this Area:
A large piece of lint. (item cannot be removed from room) The large piece of lint startles you at first because it seems almost alive, but after a little bit of careful prodding you decide that it is in fact not alive. The starchy bits that protrude at odd angles could make formidable weapons in a fight. You hope you never have to meet up with a living version of this fearsome lint ball.

A pebble. (item cannot be removed from room) The pebble is small and round. It seems to be firmly attached to the leather. A pebble such as this would be quite irritating in a shoe.

1.0000000156

156

1.0000001906

2k
-=[ Billy Bob's Big Top Circus ]=-

From Chaos: <enter, 3e, 2s, w>
Back to Chaos: <e, 2n, 3w, vortex>

Map of Billy Bob's Big Top Circus
Rooms missing: 15 of 16 rooms discovered.


Mobs in this Area:




Items in this Area:

1.0000008172

8k

1.0000102505

103k
-=[ The Black Case ]=-

From Chaos: <enter, 3e, 2s, 2e, 4n, climb tree, tip case, open case>
Back to Chaos: <finish practicing, d, 4s, 2w, 2n, 3w, vortex>


14 of 14 rooms discovered.
This area containts a unique item; 'A Lullaby'. This item will peace a mob, but use it wisely, as it only has so many uses.


Mobs in this Area:

33k : An ill-tempered crotchet -
The crotchets are playing various instruments and marching in time to the beat.


22k : Miss Brown -
Miss Brown is in her mid thirties and hums quietly to herself. She looks willing to teach you some clarinet basics if you talk to her.
She is in perfect health.
Miss Brown is carrying:
Conductor's baton (wielded).


<look at rest on ground>
33k : A rest (sleeping) -
A dark black rectangle clinging to the upper bar. Rest is intent on keeping the peace and phases in and out of dream world. You sense if woken, rest will be peeved.
It is in perfect health.
It is a caster.
Its melee attacks do mental damage.
Rest is carrying:
A lullaby with nine songs left.
OR
The ghostly remnant of A lullaby with eight songs left.


32k : A semi-breve -
The breves comprise an oval with a line extending from either side of the note.


33k : Treble clef -
The treble clef is a sculptured mix of black lines. The centre is a spiralled contour and a J-shaped stroke cuts vertically through the middle. The note is motionless, and you can barely tell the collection of cold, dark metal is alive.
It is in perfect health.




Items in this Area:

clarinet reed -
The clarinet reed is one centimeter by four centimeters long. One end of the reed tapers off to a thin edge. This end has to be sheer enough to vibrate quickly to produce the sound. The other end is slightly thicker, allowing it to be attached to the mouth piece of the clarinet without breaking. Long unused, dust and speckles of yellowish mould cover the reed.
It looks light.

You carefully study clarinet reed.
This item is practically worthless!

You carefully study clarinet reed.
This item has no legend.


conductor's baton -
This baton is designed for ease of conducting. Comprising a comfortable exotic oval shaped wooden handle and fibreglass shaft, even the novice can poke out eyes with a flick of the wrist.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 4 (edged)
It looks light.

You carefully study conductor's baton.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study conductor's baton.
This item has no legend.


cork grease -
Fifteen ounces of premium cork grease is in a chapstick style tube. Opening the lid, you see the grease is pure white and feels smooth to the touch. The grease is used to keep the corks between the clarinet sections from sticking. It is not pretty, but is very important if you want your clarinet corks to last.
It looks light.

You carefully study cork grease.
This item is practically worthless!

You carefully study cork grease.
This item has no legend.


*THIS IS A UNIQUE ITEM*
A lullaby with nine songs left -
The lullaby is a chaotic swirling mass of notes. Peering straight into it makes you feel dizzy. You sense that if you were to sing a lullaby, a little peace and order may return. Unfortunately, being near the lullaby makes you start feeling drow... zzzzzZZZzz. It looks light.

Example attack:
You attack A semi-breve.
<sing lullaby>
The lullaby sings quietly and Semi-breve stops attacking.

Singing the lullaby will lose a charge each time it is sung.


old rag -
A square, off-white rag with a blue and red strip around the edge. The base colour of the rag used to be white but has yellowed over the years of being used to clean the inside of the clarinet. The rag is attached to a two foot long weighted rope which is used to draw the rag through the clarinet. You vaguely wonder why the rag was being used to clean the stars.
It looks light.

You carefully study old rag.
This item is practically worthless!

You carefully study old rag.
This item has no legend.


tally ho -
The cigarette paper has a tiny corner cut off one of the edges, is very thin and has a line of glue along one edge. The paper is highly absorbent and can be used to absorb the moisture off the tiny corks underneath the clarinet keys. Keeping the corks clean helps them to last longer.
It looks light.

You carefully study tally ho.
This item is practically worthless!

You carefully study tally ho.
This item has no legend.

1.0000022845

23k

1.0000037324

37k
-=[ Quest #53 ]=-

From Chaos: <enter, 3e, 5s, out2, s>
Back to Chaos: <n, e, vortex>

Map of Body Mansion
Rooms missing: rating not recorded at time of exploration.


Mobs in this Area:




Items in this Area:

1.0000001714

2k

1.0000006425

6k
-=[ Quest #14  Quest #75 ]=-

From Chaos: <enter, 4w, e, s, w, s, 3e, enter>
Back to Chaos: <4w, n, e, n, 2e, 2w, 3e, vortex>


Rooms missing: 8 of 9 rooms discovered.


Mobs in this Area:
80k : Axl the shopkeeper



Items in this Area:
BookNook Patron Requests & Comments
A comics page
A defaced book
A small worn book
A table with a gold dragon ring A magazine rack

1.0000061828

61k

1.0000066256

67k
-=[ Bowling City (inside Chaos Mall) ]=-

From Chaos: <enter, 2n, u, pay 500; 2n>
Back to Chaos: <out, s, e, d, 2s, vortex>

Map of Bowling City inside Chaos Mall
Rooms missing: Rating not recorded at time of exploration.


Mobs in this Area:




Items in this Area:

1.0000000118

118

1.0000003645

4k
-=[ Brewery Swamp ]=-

From Chaos: <enter, 2e, 2s, sw>
Back to Chaos: <ne, 2n, 2w, vortex>

*this area is intended for players between the lvl's 5-15. The rating goes up to 2.6m only because of a specific character that is inside the area.

Map of Brewery Swamp
29 of 29 rooms discovered.


Mobs in this Area:





Items in this Area:

1.0000000080

80

1.0002694751

2.6*
-=[ Quest #12 ]=-

From Chaos: <enter, 3e, 5s, out2, admire ring>
Back to Chaos: <2e, n, open doors, enter, pry panel, elevator> . . . wait <ne, w, u, nw, w, n, w, ne, w, stairs, nw, u, slide, 3e, out, e, vortex>

Map of Browning Estate Master Browning says: Her suitor was angry and before the duel he tore up a picture of my love. The pieces have since scattered about the mansion. I believe there is even one in this room. If you could find those pieces, there are 10 of them if I remember, and put them back together for me, my love will finally be able to rest. There is a cathedral where we were supposed to be married. Bring the pieces there.

Master Browning says: Please, I beg this of you. Let my love rest.


Mobs in this Area:

11k : An ancient vampire -
Bela Legosi would be proud of the makeup work done here. This guy really looks like he's out for your blood. Wait, that is a costume, right?
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Vampire is carrying:
A piece of a picture.


8k : A disembodied head -
The face of a woman that has exploded from the broken crystal ball. Her stringy black hair flies wild behind her as she races through the air intent on her target. She doesn't seem too happy to be freed, in fact she looks like she's planning on finding a new home...in your chest.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Face is carrying:
A piece of a picture.


2k : The ghost of a small dog -
A happy ghost dog floats around, through and on the cake. It looks as if he has converted it to a dog house. You can see the makeshift entrance through the silver body of the ethereal doggie. He seems quite pleased with his find and it doesn't look like he is going to let you near his new house.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


16k : The ghost of Jacob, the suitor -
This young man looks as if there is something very profound he wants to tell you. He must have not been very clean in life because even in death, his shirt still has two large stains.
He is bleeding from numerous wounds.
He has no spells.
His melee attacks do slashing damage.


The ghost of a well-dressed man floats before you -
You're not too sure, but this may very well be the master of the estate, Reginald Browning. Though he holds his neck a bit crooked, he still has all the airs of a stately gentleman.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


5k : A large, hairy spider -
This large furry arachnid has eight arms to hold you with and judging by the size of it, holding you isn't going to be much of a problem. Each of the giant spiders arms are as thick as your chest and are as long as you are tall. Not to mention the long venomous fangs waiting to lull you to sleep. This definitely isn't one of Charlotte's children.
He is in perfect health.
He has no spells.
His melee attacks do poison damage.


3k : A large man-eating plant -
Ok, nobody covered this species of plant in Mrs. Johnson's gardening class. Long green tendrils try to pull you into its gaping maw that sits waiting to be fed. It's obvious why this monstrosity of plant has never been discussed by anybody; there are no bodies.
He is in perfect health.
He has no spells.
His melee attacks do poison damage.
Man-eating Plant is carrying:
A piece of a picture.


5k : A large, undead snake -
Dead snakes are even creepier than their live counterparts. This one doesn't seem content with standard mouse fare, he's eating the gifts!
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


2k : A nasty looking gremlin -
Short, green and full of teeth, doesn't look like this is your lucky day. And if you can avoid the teeth there are still its claws to contend with. Then there is its hard spiky back...not good.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


9k : A rotting zombie -
Not quite dead yet, this zombie is ready to play. He seems to be feeling much better. In fact, one might say that he is ready to go for a walk, perhaps over you.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Zombie is carrying:
A piece of a picture.


5k : A small, floating ghoul -
A small ghoul floats around the air, haunting those it wanders into. He looks around for someone to scare. It seems that his unlife has been devoted to making the lives of the living a bit more challenging.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


10k : A small werewolf -
A werewolf HOOOWWls at the moon and snarls at those around it. He looks hungry and you're probably going to be his next meal. Maybe if you check your pockets for a milkbone or something you might be able to distract it.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Werewolf is carrying:
A piece of a picture.


3k : A thirsty vampire bat -
Long sharp teeth protrude from the mouth of this flying rodent. He's looking at you like you have something he wants. Perhaps it's that pulsing vein on your neck.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


4k : A zombie driver -
A zombie staggers towards you in a hearse driver's uniform. He moves slower than most zombies you've seen, but that doesn't seem to stop him from waling on you. His rotted uniform smells bad enough to knock you out, not to mention how hard this guy is hitting you. He looks like he's been sitting in that hearse for years, just waiting, and now he's going to take his road rage out on you!
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.




Items in this Area:

A piece of a picture -
A picture was torn to pieces long ago. This is one of those pieces. Maybe when you have them all you could assemble the pieces.

You carefully study A piece of a picture.
This item is worthless!

You carefully study A piece of a picture.
This item has no legend.


1.0000000043

43

1.0000016701

17k
-=[ Burdog Gorge ]=-

From Chaos: <enter, 3w, 3s>
Back to Chaos: <w, 2n, 3e, vortex>

Map of Burdog Gorge


Mobs in this Area:

86k : An extremely calm looking Indian squaw -
This squaw looks quite pleasant at first glance. But you know that appearances can be deceiving, so you chance a second, longer inspection. As your eyes drift haphazardly over her chiseled features, you see that subtle gleam in her eyes that says, louder than mere words ever could, that she can already taste your blood on her lips.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Squaw is carrying:
An Indian Spirit Amulet.


8k : A huge gallows guard -
This thug has been hired to keep the crowd off the gallows during executions.
He looks like he knows his business.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Guard is carrying:
A sawed-off shotgun.


48k : A rabid dog - (searched the area many times and the dog appeared)
Foam drools out of this dog's open mouth. It looks like this dog is in the last stages of an unsuccessful bout with rabies.
He is in perfect health.
He has no spells.
His melee attacks do mostly crushing damage.


39k : A wild eyed Indian brave -
This Indian brave was trained to defend his camp and his chief against all attackers. Sadly, it looks like that is all that is left in his mind. The insanity probably only makes him more dangerous, though.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Brave is carrying:
A scalps necklace.




Items in this Area:

An Indian Spirit Amulet -
This small amulet provides Indians with several magical resistances. Possibly to ward off evil spirits and protect their own spirits from harm.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
4 energy, 3 poison
It looks light..


A sawed-off shotgun -
The sawed-off shotgun looks pretty deadly.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 16 (blunt)
You must be level 10 to wield this weapon.
It looks light.


A scalps necklace -
This not too pleasant necklace has been constructed by taking the scalps of the Indian's enemies and running a strong nylon cord through them.
It doesn't look too heavy.

1.0000008000

8k

1.0000094697

95k
-=[ Calvin and Hobbes ]=-

From Chaos: <enter, 4w, e, s, w, s, 3e, enter, nw, 2n, read page>
Back to Chaos: <read newspaper, 2s, se, 4w, n, e, n, 2w, 3e, vortex>

Map in progress.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:
A boring-looking newspaper

1.0000008484

8k

1.0000023748

24k
-=[ Marble Area - Mission available ]=-

From Chaos: <enter, 3w, s, u, slide spoon>
Back to Chaos: <boat, say crunch> . . .wait < <fore, kill cap'n> (class 26k) <steer, plank, jump, w, nw, enter basket, d, n, 3e, vortex>


Rooms missing: 19 of 22 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)
22k : Alien Cap'n Crunch
18k : Chockle the Blob
23k : Cap'n Horatio Crunch
32k : Crunchberry Beast
17k : Harry S. Hippo
25k : Jean La Foote, the Bare Foot Pirate
8k : Seadog
21k : Sidney Soggy
16k : Smedley the Elephant
9k : Shark
28k : Squish the Sogmaster
17k : Sylvester Soggy
Tugboat Granny
8k : Turtle
11k : Wilma the White Whale




Items in this Area:
Captain's Hat
Choco Crunch
Green Crunchberry --> ID's to Crunchberry Marble
Peanut Butter Crunch
Pirate Bag
Punch Crunch
Red Crunchberry
Squish Hammer (enchanted)
Vanilly Crunch

1.0000007675

8k

1.0000037841

38k
-=[ Marble Area ]=-

From Chaos: <enter, 3e, s, climb rainbow>
Back to Chaos: <slide rainbow, n, 3w, vortex>

Map of Care Bears The CareBears have a lot more going on that what we initially thought. Torture, insurrection, envirtonmental destruction. scatolia...we've only just begun to see the dark side of these care bears. You'll need at least one light source while exploring this area.

Rating for Village: 30 rooms have been discovered (class 211 - 58,635)
Rating for Forest: 24 rooms have been discovered (class 38 - 74,656)


Mobs in this Area:
(class sizes, if listed, are approximate)

23k : Bathroom Bear -
The wretch before you was once and perhaps still is, a Care Bear. His fur, where there is still fur, is matted and covered in feces. It looks as if he has mange by the bald patches. How could a Care Bear have stooped to this level? Living in slime and by the looks of it, enjoying it. Well, in the beginning he was the brother of Birthday Bear. Each Care Bear has a calling that they just can't ignore. It's bred into them. Birthday Bear's calling was socially acceptable whereas Bathroom Bear's was not. He was cast out of the village ruthlessly by the village elders in all their wisdom. He roamed around in the Forest of Feelings for quite awhile and found a temporary home with Brave Heart Lion. Until the day he defecated on the living room couch, he was accepted as a brother. Brave Heart cast him out and he found his way here. Now, he is home. Here in all his glory. You pity him.
He has a few scratches and bruises.
He is a caster.
His melee attacks do crushing damage.
Bathroom Bear is carrying:
Bathroom Bear's Gloves.


7k : Beastlie -
This little misfit is NoHeart's main assistant, in fact he's his only assistant. He isn't too bright but he does do what he is told. By looking at him you think his parents were probably on the same evolutionary scale as a toaster.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


11k : Bedtime Bear -
Bedtime Bear stands about two-and-a-half feet tall. He has blue fur and a picture of a crescent moon and a star on his belly. His eyes are only half open. It look like he just woke up.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Bedtime Bear is carrying:
Pillow.


10k : Birthday Bear -
This is Birthday Bear. He can often be seen wandering the village and giving presents to people, or singing Happy Birthday to them. He has a picture of a present on his tummy.
It is in perfect health.
It is a caster.
Its melee attacks do mental damage.
Birthday Bear is carrying:
A birthday present.


36k : Bitterheart Bear -
Bitterheart Bear is a true wretch. Once one of the greatest champions of caring in all of Care-a-lot, reduced to a cynical shadow of his former self. He just became fed up with people taking advantage of his generosity and good-nature. He fled to the underground and rallied his troops in hopes of one day returning and showing the remaining Care Bears the error of their ways. However as you will soon find he's not a brilliant military tactician. Don't be fooled though he is a powerful warrior.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


34k : BlackHeart Bear -
Black Heart was not always the twisted malicious fiend you see before you. Once he and Tenderheart were rivals in goodness; but while away on one of the missions to Noheart's castle, Tenderheart was forced to make a command decision to leave Black Heart behind in order to save the team. Noheart was not nice to this little bear, not nice at all... He had the poor little bear on his knees for days on end. And that was not praying that he was doing in front of Noheart.
He has a few scratches and bruises.
He has no spells.
His melee attacks do slashing damage.


2k : Bleedingheart Bear -
This Bear is disgusting. He has so much time on his hands that he just picks up causes wherever he finds them. This is his newest pet project. He's one of those pinko, tree-hugging, liberals who think it's their job to save the world single-handedly.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


17k : Brave Heart Lion -
Brave Heart Lion is a shining beacon for all who hope for strength of spirit and purity of heart. His golden mane hangs proudly around his neck, and shiny, golden fur brightens up the room. He intimidates you without even trying.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Brave Heart Lion is carrying:
Brave Heart Lion's Mane.


23k : Bright Heart Raccoon -
Bright Heart Raccoon is quite probably the smartest of all the Care Bear cousins and the Care Bears. She has the black rings around her eyes that are characteristic of her raccoon brethren and yet there is a glimmer in her eyes that catches your attention. You have a feeling she knows more than she cares to admit. But then she is also a know-it-all who wants everyone to know just how much smarter than them she is. She will slip up eventually if you are persistent and ask the right questions.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.


64k : Burning Bear

21k : Champ Bear -
Champ Bear is a real champ. He lives with the Care Bear Cousins more often than with the Care Bears and no one is sure why. He is good at everything with the possible exception of picking an outfit to wear. You glean this from from the way he is dressed. He looks awfully stupid in his track and field gear while he lounges around in the forest.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Champ Bear is carrying:
Champ Bear's Headband.


13k : Cheer Bear -
This is Cheer Bear. He has a bright smile on his face all the time. His pink fur just adds to his jovial personality and the large pink heart on his belly makes you feel very cheerful.
It is in perfect health.
It is a caster.
Its melee attacks do energy damage.
Cheer Bear is carrying:
Cheer Bear's gloves (worn on hands).


454 : Cowardly Heart Bear -
This small sickly bear has been the focus of all the pranks and jokes played by all the Care Bear bullies. Upon seeing you, his eyes glaze over and his fur turns white, and he begins shaking nervously in preparation of the beating he is once again about to receive.
He is in perfect health.
He has no spells.
His melee attacks do mental damage.


64k : DemonHeart Bear -
This little bear is the bane of all good and decent Care Bears. The evil twin of Grumpy Bear ran away from the village at an early age and began to learn the dark art of Sorcery from the evil mage, NoHeart. His blood-red fur almost glows with power and he exudes an air of power around him. He has learned much from NoHeart and now plans to take over the Care Bear village on his own without the meddling and foolishness of NoHeart in the way. He has a few scratches and bruises.
He is a caster.
His melee attacks do electric damage.
Demonheart Bear is carrying:
Sword of Shadow (enchanted).


18k : The Doctor (<sit and wait> while in Doctors office) -
The Doctor is an enigma of sorts. Why is he here? Why is he working for Professor Cold Heart? All these questions plus more rush through your head as you look at this scrawny doctor. He appears quite mad, and the fact that all he is wearing is a lab coat and speedos doesn't do anything to quell your fears.
He has a few scratches and bruises.
He has no spells.
His melee attacks do mental damage.


14k : Gramms Bear -
Gramms Bear is a withered and decrepit old bear. The only reason she is still around is to look after the cubs, Hugs and Tugs. But she has failed in her duties, and now she fears for her safety as her usefulness to the Care Bears is gone.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


13k : Grumpy Bear -
Grumpy Bear stands before you with a frown on his face. It's quite obvious by looking at him why he is called Grumpy Bear. With that scowl and those hateful eyes he couldn't possibly be happy. The rain cloud on his belly has probably not helped brighten his mood either.
It is in perfect health.
It is a caster.
Its melee attacks do mental damage.
Grumpy Bear is carrying:
A small storm cloud.
Grumpy's galoshes.


211 : Hugs (Killing Hugs increases reputation with Pinnacle Tower) -
This is Hugs, one of the two Care Bear cubs in the village. His eyes are sunken in and he looks very sick.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


45k : Lots-a-Heart Elephant -
Lots-a-Heart Elephant is big, really big. He towers over you like a giant over an ant. His dark, piercing eyes seem to stare right through you. As you look closer, you realize that his eyes ARE staring right through you. He seems mesmerized by the tree behind you, or maybe it's the clump of dirt behind you. You are struck by the sudden realization that the dark, piercing eyes are glazed over and there is a stream of drool hanging from his lip. Lots-a-heart may be full to the brim with heart and caring, but he missed out on the brains. Lots-a-Heart is probably not necessarily a caring creature at all. For all you know, he might be an utterly evil being bent on taking over the world, and has merely been fooled by the smarter Care Bears and their cousins into thinking that he is good. Fortunately for the world, this poor soul is too stupid to even overtake a rabbit warren. Despite all his faults, he looks really strong.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


13k : Luck Bear -
Without a doubt, the luckiest bear in the village, this bear is often called upon to bring good luck to people. He has a big smile on his face and a picture of a four leaf clover on his tummy.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Luck Bear is carrying:
A four leaf clover.
The green furry hide of Luck Bear (worn).


NoHeart -
NoHeart is a sad case. Try as he might to take all the feelings from the world, the Care Bears seem to stop him every time. This has made him very resentful of the Care Bears and he is plotting another scheme to destroy them all. He doesnt look like a very nice person.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Noheart is carrying:
NoHeart's Amulet (worn around neck).


11k : Playful Heart Monkey -
You sometimes lose sight of Playful Heart in the trees, as he romps about having the time of his life. He uses his prehensile tail to swing from tree top to tree top above the rest of the mundane world. His carefree lifestyle is at first appealing; but as you think more and more of how he lives, you begin to understand that life as a flea ridden beast of the forest, swinging for your life to escape the hunting beasts that populate this neck of the woods isn't your idea of happiness. Oh well. Playful Heart looks happy. He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


59k : Professor Cold-Heart -
This evil little man has curly, blonde hair where it peeks out from behind his ears and the back of his head. Professor Cold-Heart is bent on world domination. He has made this factory to produce cold-heartedness and filter out as much caring as possible from the world. He squints at you from behind his coke bottle glasses and sneers. His latest and greatest invention is his Super Duper Extra Evil Ray-Gun of Unfeeling.
He is waiting for Death to take him into his arms.
Professor Cold-heart is carrying:
Professor Cold-Heart's Ray Gun.


9k : Screetchie -
This screaming little girl is NoHeart's niece, you start to wonder what the rest of NoHeart's relative's look like but a scream brings your attention back to her. She is a pampered, spoiled little brat.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do slashing damage.
Screetchie is carrying:
Screetchie's Mirror.


8k : Secret Bear -
Secret Bear has a picture on his belly of a heart-shaped lock. With his pink fur and whispery tone, he seems like quite a wimp. Don't let all that fool you though.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Secret Bear is carrying:
A lock.


8k : Share Bear -
This is Share Bear. She has a big smile on her face and is happy all of the time. She seems more than willing to share whatever she can with you. She has a picture of a cupcake on her tummy.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Share Bear is carrying:
Cupcake.


6k : Smallheart Bear -
Smallheart is a poor excuse for a Care Bear, which is probably why he was driven underground with the rest of this rabble. He's really not an uncaring Bear, he just lacks the capacity to really care about caring. Regardless, he is probably the smartest of the dissidents here.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


21k : Sunshine Bear -
Sunshine bear stands before you with a stupid grin on her face. With her yellow fur and picture of sun on her belly, she looks like someone who would not harm any living creature.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


5k : Stupidheart Bear -
Stupidheart Bear is an outcast of Care Bear society. He stands four feet tall and weighs about one-hundred and fifty pounds. His sloping forehead and drooping eyes show that his genepool wasn't exactly prime. His pot-belly is slightly more pronounced than the other Care Bears and it has a question mark on it. He might not look as stupid if not for the drool hanging from his chin.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Stupidheart Bear is carrying:
Steel ring (worn on left hand).


29k : Swedish Heart Bear -
Swedish Heart Bear went on a student exchange as a cub, and due to some unfortunate occurrences back in the village he was not allowed to return. He soon forgot his heritage, and surprisingly no one in his school seemed to notice that he was a bear. Only the recent call for help by the Care Bear Cousins has caused Swedish Heart to once again take up the fight against evil. It is quite unfortunate that his fellow Care Bears can not understand him.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


55k : Swiftheart the Rabbit -
Swiftheart looks sleek and trim like an Olympic runner; not fuzzy and cute as a normal rabbit looks. He seems agitated, like he drank too much coffee or something; and the way he looks at you with those long straight ears and that twitching nose, he's probably on speed.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Swiftheart the Rabbit is carrying:
Swiftheart's Running shoes.


8k : Tenderheart -
This sickeningly compassionate bear is Tenderheart, he is often looked up to for leadership in Care-a-Lot and his bouncey happy attitude is almost catching. He looks like he has no problems and he has a big smile on his face.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Tenderheart is carrying:
Tenderheart's Heart-shaped Shield.


27k : Toxic Waste Bear -
Toxic Waste Bear's story is one of poor timing. She was born in a time when it was not useful to have female cubs, subsequently she was left in the forest. To make matters worse, she was found by Noheart and subject to all sorts of sick and depraved acts of cruelty. Noheart had hoped to transform her into the first of his new 'super care bears' by mutating her with toxic sludge, but he failed miserably. The figure you see before you is barely recognizable as a bear.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do radiation damage.


25k : TreatHeart Pig -
Treat Heart Pig is the most gluttonous creature you have encountered in a long time. Her bloated stomach hangs out so far that she can't even see her toes. The ice cream cone design on her belly is stretched way out of proportion, as to be almost unrecognizable as anything more than a multi-coloured blob. She snorts and breathes heavily when she talks, probably due to the extreme exertion of it. She is much larger than you imagined.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.


211 : Tugs (Killing Hugs increases reputation with Pinnacle Tower) -
This is Tugs, one of the two Care Bear cubs in the village. Her eyes are sunken in and she looks very sick.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


6k : Weak Heart Bear -
Weak Heart Bear is Champ Bear's younger twin. While Champ Bear seemed to get all the strength and well-being, Weak Heart Bear was left sickly and frail. Weak Heart Bear looks like he could keel over dead at any time.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


13k : Wish Bear -
Wish Bear is sitting in his chair looking at you with a sparkle in his eyes, like he knows what you are thinking. He's probably the plainest Care Bear in the village and he likes it like that.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Wish Bear is carrying:
A wishbone.




Items in this Area:

Bathroom Bear's Gloves -
While you think that these gloves would provide excellent protection, you shudder to think where they have been. They appear to be covered with some brownish substance that smells really horrible.
The gloves are in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, -1 fire, 2 ice, 2 acid, 3 electric, 1 energy, 2 poison, 2 radiation
It looks light.

You carefully study Bathroom Bear's Gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing average protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Bathroom Bear's Gloves.
This item has no legend.


A big stick -
This big stick is going to be the means of the downfall of of the Care Bears of Care-a-Lot.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study A big stick.
A mage might use this.
This does respectable slashing damage.
This item is cheap.

You carefully study A big stick.
This item has no legend.


a birthday present -
Birthday Bear's birthday present.
It looks light.

You carefully study a birthday present.
This item has some value.

You carefully study a birthday present.
This item has no legend.


Brave Heart Lion's Mane -
This flowing golden mane was once worn by Brave Heart Lion. Now, once removed from Brave Heart's person it seems duller; almost dead. You could wrap the mane around your neck and see if you feel any braver. One thing is for certain though, you will feel more beautiful, just like Brave Heart did.
The mane is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 3 ice, 2 acid, 3 electric, 1 mind, 3 energy, 2 poison, 3 radiation
It looks light.

You carefully study Brave Heart Lion's Mane.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing average protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing average protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Brave Heart Lion's Mane.
This item has no legend.


Champ Bear's Headband -
This is the sweat soaked headband that Champ Bear always wears. You are slightly repulsed by the sweat but it seems to offer good protection.
The headband is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 2 ice, 3 acid, 3 electric, 1 mind, 3 energy, 2 poison, 2 radiation
It looks light.

You carefully study Champ Bear's Headband.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing average protection for this item.
This has barely any defense against electric damage.
- Providing average protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing average protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Champ Bear's Headband.
This item has no legend.


Cheer Bear's gloves -
These gloves were once worn by Cheer Bear. They are made of glowing yellow rubber.
The gloves are in perfect condition.
This armor has the following resistances:
2 edged, 5 blunt, 4 fire, -2 electric, -1 mind, 2 poison, -3 radiation
It looks light.

You carefully study Cheer Bear's gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing average protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against mental damage.
- Providing above maximum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against radiation damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Cheer Bear's gloves.
This item has no legend.


a cloud key (found in Secret Bear's house) -
This key is oddly shaped with a heart at the top. It is made of clouds and you have no idea what it opens.
It looks light.

You carefully study a cloud key.
This item is practically worthless!
You carefully study a cloud key.
This item has no legend.


cupcake -
This is Share Bear's cupcake.
It looks light.

You carefully study cupcake.
This item has some value.

You carefully study cupcake.
This item has no legend.


Diamond -
Where two Care Bears got a diamond from you will never know.
It looks light.

You carefully study Diamond.
This item has some value.

You carefully study Diamond.
This item has no legend.


A four leaf clover -
This is Luck Bear's lucky four leaf clover.
It looks light.

You carefully study A four leaf clover.
This item has some value.

You carefully study A four leaf clover.
This item has no legend.


The green furry hide of Luck Bear -
This was once worn by Luck Bear. Doesnt seem too lucky though. It's a bit small and an ugly green but it could offer some protection.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
1 edged, 1 blunt, 1 energy, 1 poison, 1 radiation
It looks heavy.

You carefully study The green furry hide of Luck Bear.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study The green furry hide of Luck Bear.
This item has no legend.


Grumpy's galoshes -
These galoshes were once worn by Grumpy Bear.
The boots are in perfect condition.
This armor has the following resistances:
3 edged, 3 blunt, 2 fire, 8 ice, -2 acid, 1 electric, -2 poison, -3 radiation
It looks light.

You carefully study Grumpy's galoshes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has some defense against cold damage.
- Providing above average protection for this item.
This one has, uh, really crap defense against acid damage.
- Providing above maximum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against toxic damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against radiation damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Grumpy's galoshes.
This item has no legend.


A Lavender Key (found in Grumpy Bear's house) -
A solid key, probably made out of iron, but painted lavender.
You wonder what it might open.

You carefully study A Lavender Key.
This item is worthless!

You carefully study A Lavender Key.
This item has no legend.


Lavender Marble

a lock -
This is Secret Bear's lock.
It looks light.

You carefully study a lock.
This item has some value.

You carefully study a lock.
This item has no legend.


NoHeart's Amulet -
This amulet radiates an aura of evil.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
-12 edged, -12 blunt, -12 fire, -12 ice, -12 acid, -12 electric, -12 mind, -12 energy, -12 poison, -12 radiation
It looks light.

You carefully study NoHeart's Amulet.
This armor has terrible overall protection.
Compared to other armors of this type, this one is as good, or better, than you could hope for.
This one has, uh, really crap defense against slashing damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against crushing damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against cold damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against acid damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against mental damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against magical damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against toxic damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against radiation damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
Yowsa, this thing is expensive!

You carefully study NoHeart's Amulet.
This item has no legend.


An old rusty scalpel -
Maybe you could use this scalpel to cut something open. You figure that it would not be a good idea to use it in surgery.
It looks light.

You carefully study An old rusty scalpel.
This item is cheap.

You carefully study An old rusty scalpel.
This item has no legend.


A package -
A small package, covered with tape. It doesn't seem to do anything.
It looks light.

You carefully study A package.
This item is practically worthless!

You carefuly study A package.
This item has no legend.


pillow -
Bedtime Bear's very comfortable pillow, just looking at it makes you tired.
It looks light.

You carefully study pillow.
This item is inexpensive.
You carefully study pillow.
This item has no legend.


Professor Cold-Heart's Ray Gun -
This is Professor Cold-Heart's Ray Gun. Its long barrel tapers from quite thick at the butt end to almost a needle point at the end. There is a thin twisty wire that travels all along the barrel, and a spark darts along it at regular intervals. Professor Cold-Heart had planned on taking all the feelings from the world using this device.
This weapon is in excellent condition.
This weapon deals radiation damage.
This weapon is class 15 (radiation).
This weapon gains benefits from your gun weapon skill.
It doesn't look too heavy.


Screetchie's Mirror -
This is the mirror that Screetchie constantly gazes at herself in. You think that you too may be able to gaze at your reflection as well.
It looks light.

You carefully study Screetchie's Mirror.
This item is inexpensive.

You carefully study Screetchie's Mirror.
This item has no legend.


a small storm cloud -
Maybe this storm cloud is why Grumpy is such a sour bear.
It looks light.

You carefully study a small storm cloud.
This item has some value.

You carefully study a small storm cloud.
This item has no legend.


Swiftheart's Running shoes -
These brand-name sneakers helped Swiftheart in his great speed. They look too small for you but you could squeeze into them if you wanted to.
The boots are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
2 edged, 2 blunt, 2 fire, 2 ice, 2 acid, 2 electric, 2 mind, 2 energy, 2 poison, 2 radiation
It looks light.

You carefully study Swiftheart's Running shoes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Swiftheart's Running shoes.
This item has no legend.


Sword of Shadow (enchanted) -
Dark, unholy power emanates from deep within this Sword. You can almost physically feel the evil and hatefulness rising from the blackness. It's almost as if Evil itself dwells within the bowels of this powerful weapon.
This item is legendary and you cannot possess more than one.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Sword of Shadow (enchanted).
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!

You carefully study Sword of Shadow (enchanted).
This item has no legend.


Tenderheart's Heart-shaped Shield -
This shiny, pink, heart-shaped shield once protected Tenderheart Bear from evil. It's a little small on you but it seems to offer good protection.
The shield is in perfect condition.
This armor has the following resistances:
4 edged, 2 blunt, -3 acid, -2 electric, 3 mind, 1 energy
It looks light.

You carefully study Tenderheart's Heart-shaped Shield.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against acid damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Tenderheart's Heart-shaped Shield.
This item has no legend.


A wishbone -
This is Wish Bear's wishbone, perhaps you can break the bone, and make a wish.
It looks light.

You carefully study A wishbone.
This item is inexpensive.

You carefully study A wishbone.
This item has no legend.

1.0000000211

211

1.0000074656

75k
-=[ Carina's Observatory ]=-

From Chaos: <enter, 2s, w>
Back to Chaos: <e, 2n, vortex>


22 of 22 rooms discovered.
This area is the starting point to reach Vidaria. To see instructions on how to get to the planet through Carina's Observatory, use the search bar to find Vidaria.

To access the Asteroid:
(Follow steps 1-3 if you want the full experience/story, or just go straight to step 6 - but go <w; enter; 4n; 2e> first so that you're at least in the right spot after skipping)

Step 1: Go to the Saturn exhibit - <w; enter; 5n; w; search rings; get key>
Step 2: <2s; w; unlock door; open door; n; say access code>

Carina whispers: The code is 72176. But please don't let anyone know I told you. I'm just too busy to leave and open it up right now.


Step 3: <kill carina>
  104k : Carina the leading Astronomer


Step 4: <get paper; read paper>

Step 5: <out; 3e; n; e>

Step 6: <stairs; s; w; enter 72176 into touchpad>

Step 7: <e; n; stairs; 2w; n; buy suit; wear suit>

Step 8: <buy transponder; s; flip switch>

Step 9: <input x 70; input y 40; linkup coordinates; peer through telescope>

Step 10: <2e; kick stair; kill technician>
  43k : Observatory technician


Step 11: <push button; enter pod; push button; engage capacitor>

Return to the Observatory: <press thumb>


Mobs in this Area:
(class sizes, if listed, are approximate)
43k : A belligerent tourist (mean)
35k : A rude tourist
41k : A tourist who forgot to shower
38k : A wandering tourist
15k : An agitated Tour Guide
36k : Angry technician
104k : Carina the leading Astronomer
48k : Cepheus the Stargazer>
33k : Observatory specialist
42k : Observatory Scientist
45k : Observatory technician
17k : Observatory Tour Guide



Items in this Area:
A little, yellow rock --> ID's to Sulfur Marble
Gold ring --> ID's to Gold Ring of Unburden
A 35mm super camera
A canon super lens
A glass key
A notebook
A polaroid camera
A scrap of paper
A silver whistle
A small clipboard
A star chart
A vivitar elite
Carina's planisphere
Lab coat
Observatory brochure Souvenir Stand
:::::::::::::::::::::::::::::::::
::  The Observatory Souvenirs  ::
:::::::::::::::::::::::::::::::::
::                             ::
::  Star Chart      200 coins  ::
::  Model Rocket    300 coins  ::
::  Moon Rocks      500 coins  ::
::  Laser Pen       500 coins  ::
::  T-shirt         600 coins  ::
::  Space Suit      700 coins  ::
::  XL Transponder 1000 coins  ::
::                             ::
:::::::::::::::::::::::::::::::::

Random potion received after killing Carina:
Crystal flask (olive liquid) --> ID's to Crystal Potion of Repair (olive liquid)
Zinc flask (blue liquid) --> ID's to Zinc Potion of Healing (blue liquid)
Clay flask (blue liquid) --> ID's to Clay Potion of Experience (blue liquid)

1.0000012651

13k

1.0000120196

120k
-=[ Chaos Candy Store ]=-

From Chaos: <enter, 4w, e, s, enter store>
Back to Chaos: <out, n, 2w, 3e, vortex>

Map of the Chaos Candy Store
Rooms missing: 46 of 47 rooms discovered
This is no quaint candy store run by gnomes after all. This is a factory taken over by goblins to print counterfiet money! Whether it's to pay off the Fey wizard Golin, to avoid being cursed, or for other reasons, it's no doubt that they forced their way into the factory to benefit their own desires.


Mobs in this Area:
(class sizes, if listed, are approximate)

1k : Bella the secretary -
This is the ugliest gnome secretary you have ever seen in your life. In fact, you are not even sure if it's male or female. If it wasn't for the the fact 'she' is wearing a dress you would be convinced she was male. Considering the clues, the dress, the green skin, the underarm hair and the smell of pasta, you are forced to conclude that this is none other than one of the infamous Sicilian goblins and an ugly one to boot.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.


183 : A brightly coloured lollipop -
This is a large flat lollipop, brightly coloured to be attractive to small children, the type only found at fairgrounds and amusement parks. Almost compulsively you feel your tongue itch to lick this lollipop. Tempting fate, you lick the lollipop - which seems to taste very odd indeed and most certainly not like your usual lollipop. Perhaps you might want to taste it again just to be sure.
It looks light.


92 : A butterscotch candy -
The butterscotch leans drunkenly from side to side, its eyes squinting blearily at you. It seems to have a slight case of hiccups too.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


10k : Don Ravioli -
This is the largest goblin you have ever seen. Dressed in a white suit and smelling heavily of garlic, this could only be the dreaded Don Ravioli, leader of the feared Scillian clan of goblins. Just goes to show what watching too many old gangster movies will do to an impressionable mind.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Don Ravioli is carrying:
A flambouyant white suit.


398 : Donny the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Donny the Goblin Flunky is carrying:
A green woolen cloak.


952 : Frankie the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Frankie the Goblin Flunky is carrying:
A small pointed hat.


8k : Frosty the Snowman -
This is one of the oddest things you have ever seen in your life, for standing before you is a 7 foot tall snowman with an attitude. Brought to life by the warping power of Chaos this snowman has scavenged the parts from the refrigerator to create some kind of weird cooling system to help protect him from the heat of the outside world. Judging by his gaping maw of razor sharp carrot coloured teeth he looks like he's out for revenge on all those horrible little children that knock the heads off snowmen.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Frosty the Snowman is carrying:
A silver ring.


4k : A golden haired girl -
Looking up at you with deep blue eyes is a lovely young girl aged about 5, with long golden hair. Dressed in some kind of victorian sailor's suit, she looks exactly like the china dolls your mother collects and sits on top of her dresser. If it weren't for the fact she's licking a big spiral lollipop you'd think she was an illusion.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Golden Haired Girl is carrying:
A brightly coloured lollipop.


2k : Guido the gnome shopkeeper -
This has to be the oddest gnome you have ever seen. In fact he looks very suspiciously like a goblin with a fake white beard. Although he's trying very hard to act and sound like a gnome, he is just not cutting it. Especially since he seems to be speaking like a mobster from one of those old 1930's black and white movies.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


156 : A Hershey's Kiss -
Wrapped lovingly in its silver wrapper, the Hershey's Kiss peeks at you flirtatiously, tempting you to slowly unwrap it and pop it into your mouth.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


6k : Johnny Knuckles -
This is a slightly built goblin, he doesn't look particularly dangerous, except for his eyes. They are a maelstrom of activity, constantly daring about the room scanning for danger. His right hand never seems to stray too far away from that large bulge in his suit. As Don's chief triggerman, Johnny shouldn't be taken lightly.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


8k : Krusher the troll -
This is Krusher, the chief heavy of Don Raviolli. In situations where tact and subtlety fails, the Don usually sends in Krusher to crack some heads. Being a simple sort, Krusher seems to be getting an awful lot of job satisfaction these days. Perhaps it might be wise not to give him any more.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


373 : Nico the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Nico the Goblin Flunky is carrying:
A small pointed hat.


1k : A piece of fudge -
This fudge is NOT happy. It woke up in a small confined place, and immediately tried to break out. You may have freed it, but it isn't thinking of thanking you.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


7k : Rocco Nine Fingers -
This is a particularly large goblin, one of the Don's chief lieutenants and most trusted men. Not known for his brain, he earned the nickname 'Nine Fingers' after a birth defect left him with an extra finger. Using a specially made set of brass knuckles, rumour has it he can kill with one punch.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


374 : Salvatore the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Salvatore the Goblin Flunky is carrying:
A small pointed hat.


918 : Tony the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Tony the Goblin Flunky is carrying:
A pair of blue overalls.


1k : Vinny the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Vinny the Goblin Flunky is carrying:
A green woolen cloak.


385 : Vito the goblin flunky -
This is one of the many flunkies of Don Ravioli. Dressed to at least look like a gnome from a distance, he wanders about this level of the factory carrying out the orders of the Don.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Vito the Goblin Flunky is carrying:
A small pointed hat.




Items in this Area:

A brightly coloured lollipop -
This is a large flat lollipop, brightly coloured to be attractive to small children, the type only found at fairgrounds and amusement parks. Almost compulsively you feel your tongue itch to lick this lollipop. Tempting fate, you lick the lollipop - which seems to taste very odd indeed and most certainly not like your usual lollipop. Perhaps you might want to taste it again just to be sure.
It looks light.

You carefully study A brightly coloured lollipop.
This item is worth a fair penny!

You carefully study A brightly coloured lollipop.
This item has no legend.


A flambouyant white suit -
This is one of the finest Armani suits you have ever seem, made out of the finest white linen. It almost seems to glow with an inner light. Obviously its previous owner was a very messy eater, judging by the pizza and spaghetti stains down the front of the suit. In fact this suit seems to embody all things Italian and almost makes you want to fill your cheeks with cotton wool and go around talking to people using the same old tired Mafia cliches we all know and love.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
18 edged, 18 blunt
You must be level 10 to wear this.
It looks heavy.

You carefully study A flambouyant white suit.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study A flambouyant white suit.
This item has no legend.


A green woolen cloak -
This is a simple green woolen cloak, with the logo of Gnomish Chocolate Emporium embroidered upon it. Although it feels soft and warm to the touch, it looks a little too small for you.
The cloak is in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt, 3 ice, 2 electric, 3 poison
It looks light.

You carefully study A green woolen cloak.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A green woolen cloak.
This item has no legend.


A pair of blue overalls -
This is a plain set of blue overalls with shiny brass buttons up and down the front. The logo of the Gnomish Chocolate Emporium embroidered above the breast pocket leaves you in little doubt as to the origin of this garment. Curiously though, some of the buttons have been popped off, as if someone much larger than its normal owner has been wearing them recently.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
8 edged, 8 blunt
It doesn't look too heavy.

You carefully study A pair of blue overalls.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A pair of blue overalls.
This item has no legend.


A silver ring -
This is a silver ring with tiny delicate snowflakes carved all over it. It seems to radiate cold against your skin.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
4 fire
It looks light.

You carefully study A silver ring.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against fire damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study A silver ring.
This item has no legend.


A small pair of leather gloves -
This is a pair of sturdy leather gloves, the kind of thing you would expect someone working in a shipping department of a factory to wear to protect their hands.
The gloves are in perfect condition.
This armor has the following resistances:
3 edged, 3 blunt
It looks light.

You carefully study A small pair of leather gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A small pair of leather gloves.
This item has no legend.


a small pointed hat -
This is a small pointed hat made out of a soft woolen material. Attached to the uppermost point of the hat is a tiny silver bell. Fiendishly clever, its sole purpose is to tinkle whenever the hat's wearer moves. The work of a truly evil intellect, this hat was clearly designed to drive its wearer quite mad.
The helmet is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt
It looks light.

You carefully study a small pointed hat.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a small pointed hat.
This item has no legend.


1.0000000092

92

1.0000019743

20k
-=[ Chaos Cinemaplex ]=-

From Chaos: <enter, 3e, 2s, 2e, s>
Back to Chaos: <n, 2w, 2n, 3w, vortex>

Map of Chaos Cinemaplex
Rooms missing: 103 of 104 rooms discovered


Sections within Chaos Cinemaplex
Nightmare on Elm Street III (PG-20): <enter, 3e, 2s, 2e, s, 2w, buy 1, theatre, u, s, watch, dream>
Rating: This area has 82 discovered rooms.

Terror in the Aisles IV (PG-20): <enter, 3e, 2s, 2e, s, 2w, buy 2, theatre, u, n, watch>


Welcome to the Chaos 8 Cinemaplex!
___________________________________
Tickets are 75 gold coins each! (cheap)

** RATING SYSTEMS ** ** NOW SHOWING **
PG-20 Levels 20+ 1. Nightmare on Elm Street III (PG-20)
R Levels 30+ 2. Terror in the Aisles IV (PG-20)
NC-40 Levels 40+ 3. Pulp Fiction (NC-40)
NC-100 Levels 100+ 4. Anchorman (NC-100)
NC-duh Levels 1+ 5. Hotel Transylvania (NC-duh)
*********************


Mobs in this Area:
(class sizes, if listed, are approximate)

17k : The blob -
This thing reminds you of a run-away bowl of jello. As it oozes its way about, you notice the bodies and skeletons of humans within. Some of them seem to be still alive, mouthing silent screams in your direction. Suddenly, you hear the scream. It's you.
It is in perfect health.
It is a caster.
Its melee attacks do acid damage.


22k : Candyman -
He's a tall man who wears a fur coat and has a hook for a hand.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Candyman is carrying:
A fur coat.
A long narrow hook.


15k : Chucky, the doll from hell -
This guy looks like a cute little doll, but don't be fooled!
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Chucky is carrying:
A large knife (wielded).


15k : Cujo -
This is one BIG dog! He looks like he's got rabies also.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


43k : Freddy Krueger -
Ever see Nightmare on Elm Street? This is the nightmare. He has a grotesque face that looks like it got cooked in a microwave. He wears an eerily familiar dark red striped sweater. In his hand, he wields a wicked looking glove laced with sharp knives for fingers. Make no mistake about it, this ain't Edward Scissorhands.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Freddy Krueger is carrying:
A bladed glove (wielded).


1k : An innocent victim -
One of those stupid people who always do the wrong thing at the wrong time.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


14k : Jason Voorhees -
He stands about six foot, four inches tall and is wearing a goalie's mask over his face.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Jason Voorhees is carrying:
A goalie mask (worn on head).
A large machete (wielded).


18k : Jaws, the deadly shark -
He's gotta be the biggest, meanest shark you've ever seen!
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Jaws is carrying:
Huge shark jaws (wielded).


14k : Leatherface -
He is a large, husky man who wear another mans face over his!
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Leatherface is carrying:
A human face (worn on head).
A gold-plated chainsaw (wielded) (enchanted).


Motorcycle Fred -
This motorcycle from hell is a nasty way to off yet another teen.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Fred is carrying:
Handlebars of the motorcycle from hell.


8k : Michael Meyers -
He is a big guy who seems to like Halloween.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Michael Meyers is carrying:
A carved pumpkin.




Items in this Area:

A bladed glove -
This is a normal glove in all ways but one. There are blades sticking out of the finger-tips of each finger. You could really hurt someone with this.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 32 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.

You carefully study A bladed glove.
A warrior would use this.
This does respectable slashing damage.
This item will net good money.

You carefully study A bladed glove.
This item has no legend.


A carved pumpkin -
This is just your typical carved pumpkin that you see on halloween.
It looks light.

You carefully study A carved pumpkin.
This item is cheap.

You carefully study A carved pumpkin.
This item has no legend.


A fur coat -
This is a long, maroon fur coat with a soft black collar.
The cloak is in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt, 1 fire, 6 ice, 2 acid, 4 electric, 2 poison
It looks light.

You carefully study A fur coat.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing average protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A fur coat.
This item has no legend.


A goalie mask -
This is a typical goalie's mask, with a red diamond painted above the eyes and centered on the mask.
The helmet is in perfect condition.
This armor has the following resistances:
6 edged, 5 blunt, 4 fire, 2 ice, 3 acid, 1 electric, 1 poison
It looks light.

You carefully study A goalie mask.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing average protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A goalie mask.
This item has no legend.


A gold-plated chainsaw (enchanted) -
This has got to be the biggest chainsaw you have ever seen! It's blade is at least 4 feet long alone. The entire chainsaw is plated in gold and gives off a bright shine.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 20 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study A gold-plated chainsaw (enchanted).
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study A gold-plated chainsaw (enchanted).
This item has no legend.


Huge shark jaws -
These are the largest jaws you have ever seen!
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 22 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study Huge shark jaws.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study Huge shark jaws.
This item has no legend.


A human face -
The skin off a human skull has been fashioned into a sort of mask.
The helmet is in perfect condition.
This armor has the following resistances:
5 edged, 5 blunt, 1 fire, 2 ice, 1 acid, 1 electric
It looks light.

You carefully study A human face.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A human face.
This item has no legend.


A large knife -
This is just a large butcher knife!
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 19 (edged)
This weapon gains benefits from your dagger weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study A large knife.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study A large knife.
This item has no legend.


A large machete -
This is a long, large machete. You also notice it is drenched in blood.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 20 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study A large machete.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study A large machete.
This item has no legend.


A long narrow hook -
This is a long, narrow hook. It is covered with blood and looks like someone was using this in place of his hand.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 21 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study A long narrow hook.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study A long narrow hook.
This item has no legend.


1.0000000951

951

1.0000043551

44k
-=[ Chaos Laundry ]=-

From Chaos: <enter, 2e, 2s, grab the box>
Back to Chaos: <leave, 2n, 2w, enter>

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000007954

8k

1.0000027345

27k
-=[ Chaos Mall ]=-

From Chaos: <enter, 2n, u>
Back to Chaos: <d, 2s, vortex>

*this area is intended for players between the lvl's 5-15. The rating goes up to 1.9m only because of the guard in front of the area.

Map of Chaos Mall
Rooms missing: rating information not collected at time of exploration.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000149

149

1.0001870021

1.9m*
-=[ Chaos Museum ]=-

From Chaos: <enter, 3e, 2n, w>
Back to Chaos: <e, 2s, 3w, vortex>

Map of Chaos Museum
Rooms discovered: 8 of 8


Mobs in this Area:
(class sizes, if listed, are approximate)
30k : A being of pure Fear darts from shadow to shadow
6k : A bewildered and confused tourist is here....
4k : A lost, scared, insane, and hungry adventurer
6k : A small disgusting green demon, claiming to be Satan
8k : An agent of death floats here, surveying the carnage
16k : An Insidiously Evil Shopkeeper



Items in this Area:
The Pure Essence of Fear
Soulfire (5)

1.0000002809

3k

1.0000031071

31k
-=[ Chaos Shop ]=-

From Chaos: <enter, 3e, 2s, 2e, 4n, w>
Back to Chaos: <e, 4s, 2w, 2n, 3w, vortex>

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000001

N/A

1.0000000001

N/A
-=[ Chaotic Forest ]=-

From Chaos: <enter> - Locate the roaming 'A patch of mist' - <let myself go>
Back to Chaos: <surrender to reality> and you're dropped off in a random place inside Chaos.

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000092

92

1.0000000758

758
-=[ Marble Area ]=-

From Chaos: <enter, 2e, s, 2e, look at hole, 2n, 4e, 3n, enter> . . . wait to be flushed and you'll randombly be placed inside the sewer
Back to Chaos: since you're randombly dropped inside the sewers, there cannot be a direct path to get you out.

This area is located inside Mouse Trails Cottage. Official mapping has yet to be completed, though we do have other player maps for your convenience.

Map of Chaotic Sewers
Map of Chaotic Sewers
Graph paper map by Kirwan
Mobs in this Area:
(class sizes, if listed, are approximate)

Grimy Beast -
This large monster looks as if it could have been a man at one time. Standing over six feet tall and covered in slime it's hard to tell. The face of whatever this is, has been half eaten away with decay and mold. Its eyes bulge out, and its mouth is filled with some kind of disgusting black froth.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Grimy Beast is carrying:
Bronze Codpiece.


31k : Mudman -
A huge pile of living mud flails madly about. Standing over nine feet tall, its arms made of dirt swing wildly at you in an attempt to pummel you into submission. The mudman has large black rocks for eyes and roars out of a deep hole where one would think the mouth would be.
He is bleeding from numerous wounds.
He is a caster.
His melee attacks do slashing damage.
Mudman is carrying:
A magic scroll.


Thorn beast -
A huge living vine like plant with deadly thorns throughout. The plant has no visible way of noticing you, but it does seem to follow your movements so you better be on guard. The plant is a dark green color, with a bright red at the tips of its thorns. The vines appear to grab at you even as if to steal objects from you. Who knows what this plant has captured over the years down in the sewer.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Thorn Beast is carrying:
A curved gray wand.






Items in this Area:

A magic scroll -
An old, brittle piece of parchment.
Available Spells: <cast spellname {options}>
(2) superheal
It looks light.

You carefully study A magic scroll.
Big bucks and no whammys!

You carefully study A magic scroll.
This item has no legend.

1.0000006040

6k

1.0000077490

77k

1.0000000092

92

1.0007251567

7.3m
-=[ Mission available  Quest #81 ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, n, 2w, 2n, 3e
Back to Chaos: <3w, 2s, 2e, s, 3w, s, 2w, 2n, 3w, vortex>

Map of Chicago Zoo
Rooms missing: roughly 39 of 43 rooms discovered


Mobs in this Area:
(class sizes, if listed, are approximate)
34k : Black Puma
44k : A Ferocious Tiger
43k : A Large Panda
23k : A laughing hyena
11k : A little baby panda
12k : A little baby tiger
45k : A proud Lion King
47k : A sleep black panther
10k : A Zoo guard


Items in this Area:
A griffon's feather
A long, diamond blade --> ID's to Blade of the Lords
A shiny sword (enchanted) ==< ID's to Adamant Sword
A scorpion's tail
A unicorn's horn
Armour --> ID's to Strong Lion Fur
Shield --> ID's to Adamant Shield

1.0000007306

7k

1.0000163092

163k
-=[ Chinese Checkers ]=-

From Chaos: <enter, w, climb ladder>
Back to Chaos: <ladder, e, vortex>

Map of Chinese Checkers
37 of 37 rooms discovered.
Welcome to Chinese Checkers.
,br> This area is to help you learn how to map. The challenge of Chinese Checkers is that this board is all made up of diagonals. There are no east, west, north, or south exits. Good luck, and if you cannot figure out the board, there is a map located somewhere in the north of the playing surface.


Mobs in this Area:
(class sizes, if listed, are approximate)

7k : A blue chinese checker -
This huge electric blue chinese checker is thousands of times larger than it should be. It is nearly the size of a large human! Balancing wearily on the playing surface, it looks as if it's about to roll right over you any second... or at least run into you and cause a significant amount of damage. It makes you quite nervous.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Chinese Checker is carrying:
Shard of Blue Glass.


2k : A green chinese checker -
The disgusting green marble reaches up to your waist. It would certainly hurt your toes if it rolled too close. It is a colour that does not register with your natural senses, assaulting them with its mere existence.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Chinese Checker is carrying:
Shard of Green Glass.


500 : A red chinese checker -
This small marble seems to have a presence about it, glowing with a fierce shade of red. It puts you a little bit on edge, despite the size of it. You seem to sense some sort of inner evil coming from it.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Chinese Checker is carrying:
Shard of Red Glass.




Items in this Area:

Shard of Blue Glass -
Once a piece of a fierce fighting big blue chinese checker, this shard of glass comes to a fine point at one end and looks very sharp on all edges. If you were careful, you might be able to use it against your enemies.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Shard of Blue Glass.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study Shard of Blue Glass.
This item has no legend.


Shard of Green Glass -
Once a piece of a fierce fighting gleaming green chinese checker, this shard of glass comes to a fine point at one end and looks very sharp on all edges. If you were careful, you might be able to use it against your enemies.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 7 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Shard of Green Glass.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study Shard of Green Glass.
This item has no legend.


Shard of Red Glass -
Once a piece of a fierce fighting runty red chinese checker, this shard of glass comes to a fine point at one end and looks very sharp on all edges. If you were careful, you might be able to use it against your enemies.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Shard of Red Glass.
Newbies might use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study Shard of Red Glass.
This item has no legend.

1.0000000373

373

1.0000008505

9k
-=[ Quest #73  Based on the Novels ]=-

From Chaos: <enter, 4w, e, s, w, s, read book>
Back to Chaos: <s, n, e, n, 2w, 3e, vortex>

Map of Covenant
Rooms missing: rating info not recorded at time of exploration


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000092

92

1.0000009007

9k
-=[ Cloud City ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, s, e>
Back to Chaos: <w, n, 3w, s, 2w, 2n, 3w, vortex>

Map in progress. Beginning room: <push button; type Shakrali>
2nd room: <follow instinct>
Room with Dr. Fred: <say hypnotize me>
Room with Dr. Frud: <say hypnotize me>


Mobs in this Area:
(class sizes, if listed, are approximate)
18k : A mutilated corpse
28k : An Angry Baby
25k : Beautiful Young Woman
81k : The Eminent Dr. Fred
The Eminent Dr. Frud
8k : Large Bully
18k : Jealousy



Items in this Area:
Are you Bored? Board
Baby Rattle (enchanted)
Staff of Mind Control (enchanted)

1.0000000034

34

1.0000270442

270k
-=[ ***Club Chaos*** ]=-

From Chaos: <enter, 3e, 2s, 2e, skip rope, enter>
Back to Chaos: <leave, exit, 2w, 2n, 3w, vortex>

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000960

960

1.0000062774

63k
-=[ Marble Area ]=-

From Chaos: <enter, 3e, 2s, ride cow>
Back to Chaos: <path, 2n, 3w, vortex>

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000006815

7k

1.0000375021

375k
-=[ Crydee ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000078

78

1.0000013891

14k
-=[ Da Freezer! ]=-

From Chaos: <enter> - Locate the roaming 'A HUGE Refrigerator' - <open refrigerator, w, jump, 2s, jump, e, kill lightbulb> (class 27k) <climb into socket>
Back to Chaos: <d, w, jump, 2n, jump, e, leave> - you'll be dropped off in a random spot in Chaos.


11 of 11 rooms discovered.
The ice cubes are training for war in this cold and dark Frigidaire freezer.


Mobs in this Area:
(class sizes, if listed, are approximate)

Ice cube commando -
Fear this block of frozen water. He is wearing a white beret and wielding no weapon!
He has a few scratches and bruises.
He has no spells.
His melee attacks do ice damage.
Ice Cube Commando is carrying:
Frost boots.


An ice cube -
This frigid little trooper is a conscript for the Ice Army.
He is in perfect health.
He has no spells.
His melee attacks do ice damage.
Ice Cube is carrying:
Frost gloves (worn on hands).
Snowball (wielded).
Frost cloak (worn)


Ice Cube Leader -
Look out! This guy is bad news walking! He resembles a miniature glacier with a nasty disposition.
He is in perfect health.
He has no spells.
His melee attacks do ice damage.
Head Cube is carrying:
The icicle knife (wielded).
Frost gloves (worn on hands).
Frost cloak (worn).
Frost boots (worn on feet).
Frost amulet (worn around neck).


Popsicle -
This little frosty treat cowers before you. He is obviously terrified of the Ice Cube Army.
It has a few scratches and bruises.
It has no spells.
Its melee attacks do ice damage.
Popsicle is carrying:
Popsicle stick (wielded).
Crisp armour.




Items in this Area:

Crisp armour -
The popsicles were wearing this for protection. You wonder if the wrapper will protect you.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 15 blunt, -20 fire, 30 ice
You must be level 17 to wear this.
It looks heavy.

You carefully study Crisp armour.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has superb defense against cold damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Crisp armour.
This item has no legend.


Frost amulet -
This frosty chain is usually worn by the Ice Cube head honcho. How did you get ahold of it bozo? Chances are though, that this chilly little necklace is a powerful defense item.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
-4 fire, 9 ice
It looks light.

You carefully study Frost amulet.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has some defense against cold damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Frost amulet.
This item has no legend.


Frost boots -
These boots are standard issue of the ice cube army. Chances are, it will defend quite effectively against frosty attacks.
The boots are in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt, -5 fire, 10 ice
It doesn't look too heavy.

You carefully study Frost boots.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Frost boots.
This item has no legend.


Frost cloak -
This cloak is standard issue of the ice cube army. Chances are, it will defend quite effectively against frosty attacks.
The cloak is in perfect condition.
This armor has the following resistances:
3 edged, 3 blunt, -8 fire, 8 ice
It looks light.

You carefully study Frost cloak.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Frost cloak.
This item has no legend.


Frost gloves -
These gloves are standard issue of the ice cube army. Chances are, it will defend quite effectively against frosty attacks.
The gloves are in perfect condition.
This armor has the following resistances:
7 blunt, 10 ice
It doesn't look too heavy.

You carefully study Frost gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against crushing damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Frost gloves.
This item has no legend.


The icicle knife -
Fear the Dagger of pure cold!
This weapon is in excellent condition.
This weapon deals edged and ice damage.
This weapon's classifications: 4 (edged) 9 (ice)
This weapon gains benefits from your dagger weapon skill.

You carefully study The icicle knife.
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do cold damage.
This weapon has special attacks or powers.
This item is practically worthless!

You carefully study The icicle knife.
This item has no legend.


Popsicle stick -
You hold the innards of a popsicle in your hands. Maybe it is a weapon.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 16 (blunt)
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Popsicle stick.
A mage might use this.
This does respectable crushing damage.
This item is inexpensive.

You carefully study Popsicle stick.
This item has no legend.


Snowball -
This is a frozen snowball the ice cubes throw at their enemies.
Man, i bet that hurts!
This weapon is in excellent condition.
This weapon deals blunt and ice damage.
This weapon's classifications: 2 (blunt) 10 (ice)
It looks light.

You carefully study Snowball.
A mage might use this.
This has some capability to do crushing damage.
This has some capability to do cold damage.
This item is cheap.

You carefully study Snowball.
This item has no legend.


A twisty tie -
A frozen twisty tie. It looks sturdy enough to pry the top open.
It looks light.

You carefully study A twisty tie.
This item is practically worthless!

You carefully study A twisty tie.
This item has no legend.

1.0000023468

23k

1.0000038639

39k
-=[ Marble Area - Quest #96 ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 4e>
Back to Chaos: <4w, s, 2w, 2n, 3w, vortex>

Map of Darkmoore:
Map of Darkmoore

Map of Midian (a city underneath Darkmoore):
Map of Midian, a city underneath Darkmoore
Rooms discovered: 161 of 161 rooms discovered
Darkmoore is a city within the realm of Chaos and is a great area for lower level players. Venturing down into Midian will challenge your orienteering skills, but can also reward you with gold and gems.

Mobs and items list below are incomplete at this time.


Mobs in this Area:
(class sizes, if listed, are approximate)

48k : The Almighty Cthulhu -
Standing before you is the mighty incarnation of evil, Cthulhu. He stands impossibly tall, two giant red horns protruding from his forehead and an evil sneer upon his lip. This giant has taken down many men with his dark teachings, and has stricken fear and shame into the hearts of countless millions of innocent lives. It's about time someone took him down. Good luck!
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


Barker, Mr. Barker to you -
Mr. Barker smiles way too much and looks too fondly at your gold.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Barker smiles widely.


10k : A beautiful vampiress -
You are almost completely entranced by her beauty.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Vampiress is carrying:
A pile of gems.


2k : A burly dockworker -
A large, burly dockworker, going about his duties.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Worker is carrying:
A heavy pair of work gloves (worn on hands).
A large crate (wielded).


14k : Circle Monster -
A set of carved stones propped up in a circle. The stones themselves are chipped at the edges and weathered by wind and time. Runes are smoothly carved into the stones, but the eroding effect has begun to wear them away.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


784 : A climber -
This person has no legs, but his arms are formed like a sloth's. His only real form of mobility is to climb and swing from the ceiling which would make it tough for you to attack from the ground.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


2k : A Cthonian -
Sort of a squid that burrows underground.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


23k : Dark Young of Shub Niggurath -
This thing has three legs with cloven hooves, a plant-like body with a sharply-toothed mouth towards the top, and three tentacles sprouting from the top of the head. Overall, it's about 15 feet tall and VERY mean-looking.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.

>
373 : Drummer -
He earned his name by drumming on walls, pipes, etc. He makes a great early warning system.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


7k : Entry guard -
This guard looks fierce! He is here to guard the town from invaders, so he's probably pretty tough!
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Guard is carrying:
A large pole axe.
A bronze helmet.
A bronze breastplate.


408 : An evil-looking boggoblin -
Related to goblins, this hideous creature look like large piles of swamp slime.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Boggoblin is carrying:
The bloated, half eaten remains of an adventurer.


13k : An evil spirit -
An evil person who died in a terrible way. Now he haunts his grave.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Spirit is carrying:
A spirit shroud.


10k : Flyer -
A humanoid with wings instead of arms. Her toes have talons on them, so be careful around her.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Flyer is carrying:
Feathers from a strange bird.


399 : A grave ghoul -
They are relatively harmless unless you're a corpse.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Ghoul is carrying:
A bone from a corpse.


2k : The graveyard caretaker -
He tends the graves.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Caretaker is carrying:
A bag.
A new shovel.


46 : A huge swamp bat -
These bats are very mean predators.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


183 : A lady without any skin -
This explains why the room is so hot. She has no skin to hold in any heat.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Lady is carrying:
A thong bikini (worn).


71 : A madman -
This man is on the edge of insanity due to the heinous acts that he has committed.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Man is carrying:
A strange dagger (wielded).


10k : A master zombie -
A noisome zombie with flesh dripping off its bones. It staggers toward you, a deathly rattle emerging from its punctured lungs. Hands half-covered with flesh reach for you as a feral grin creeps across the undead monstrosity's hideous visage. Although the zombie's limbs look as if they could fall apart at any moment, it moves with an evil magical power.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do slashing damage.


&emsp&emspKill A master zombie and the following enemies will begin to attack:
  872 : The head of a zombie
  389 : A left arm
  210 : A left hand (drops A gold ring)
  192 : A left leg
  390 : A right arm
  210 : A right hand (drops a Zombie ring and A boot)
  193 : A right leg

13k : Minion of Cthulhu -
A disgusting, blood drenched mass of tentacles swarm from the shoulders of this dark entity. Its face appears to be that of a human, horribly rotted as if left in a moldy crypt to decay. It passes a dark black mace between its tentacles as a low moaning echoes from its flaccid lips.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.
Minion is carrying:
An ornamental mace.


399 : A monster -
This guy could be a monster or just someone physically deformed.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


An old hag. -
This old hag has seen and heard many things.
Heck, just 'say <subject>' and she may very well know about it, especially anything having to do with Darkmoore.

You say: darkmoore
The hag peers at you and croaks:
Eh? Oh, Darkmoore...enjoy your stay in the country's most corrupt town. The sheriff is a most ignominious character...and that boob director just moved in and nobody's even seen 'im!
The witch hocks up a hairball and contemplates it silently.


1k : A peacekeeper -
An average looking policeman, keeping the streets peaceful.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Peacekeeper is carrying:
Leather Armour (worn).
A nicked, pine club (wielded).


85 : A poisonous cottonmouth. -
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Snake is carrying:
A rattlesnake rattle.


1k : A priest -
This priest serves many deities. The constant contradictions drove him mad.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Priest is carrying:
A staff with a strange holy symbol (wielded).
A multicolored robe (worn).


2k : A ravenous vampire -
This vampire has been buried for who knows how long. Someone has released it, and now it feeds on anything it can get its hands on.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


327 : A shape shifter -
A strange mystic creature that can change its form.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Shifter is carrying:
An amulet of the moon.


8k : The Sheriff of Darkmoore -
He wears awfully nice clothes for a sheriff. His smile is a bit broad, too.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Sheriff is carrying:
Leather Boots.
Iron Chainmail.
A steel longsword.


184 : A skeleton -
An animated skeleton. It's rather pissed off since it was disturbed from its eternal rest.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


34 : A small child -
An innocent little girl.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.


71 : Spectre -
This guy has no physical form. You may still be able to harm him, but it will be difficult.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Spectre is carrying:
Mist.


74 : A tentacle -
A tentacle from something. The tentacle itself is very large; you'd hate to see just what's at the other end of it.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


43 : A tired wife -
A wife, tired of caring for her children alone.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Wife is carrying:
A frying pan (wielded).


1k : A wild, swirling chaotic -
This creature is made up of nothing and everything. He is here and yet not here. He is in a constant state of flux so what he is now is meaningless since he will be different before you even realize what he is. He is the embodiment of change.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.





Items in this Area:

An amulet of the moon -
A silver moon that glows with mystic powers.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
1 edged, 1 fire, 1 acid, 1 mind, 1 poison
It looks light.


A bag -
This is an old cloth bag that could hold things pretty well. You can put things in it.


The bloated, half eaten remains of an adventurer -
You think this could actually serve as a weapon.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 7 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks heavy.


A bone from a corpse -
A bone from a corpse.
It looks light.


A boot -
A single rotting brown leather boot. Where did the other one go?
The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 fire
It looks light.


A bronze breastplate -
A well-worn breastplate
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
8 edged, 8 blunt
It looks light.


A bronze helmet -
A bronze helmet
The helmet is in perfect condition.
This armor has the following resistances:
6 edged, 6 blunt
It looks light.


Chainmail +1 - ID'd from Iron Chainmail
Thousands upon thousand of tiny, thin, iron chains form this piece of lightweight armour. Offering at best only very mild protection, this suit of chainmail is something that only low rank soldiers and officers would be found wearing. However low-grade this mesh may appear to be, it could still turn out to be a life-saver.
The chainmail is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
11 edged, 11 blunt, 4 fire, 4 ice, 4 poison, 4 radiation
It looks light.


Feathers from a strange bird -
They come from no bird that you have ever seen before.
It looks light.


A frying pan -
A cast-iron frying skillet.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 10 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks light.


A gold ring -
A simple gold band with no markings. It smells faintly of decay.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
1 energy, 1 poison
It looks light.


A heavy pair of work gloves -
A heavy pair of workgloves.
The gloves are in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt, 2 fire, 2 ice

Large club - ID'd from A nicked, pine club
This a large wooden club. Not very impressive, but you don't doubt that it could be very potent when used in battle.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 10 (blunt)
It doesn't look too heavy.


A large crate -
This crate has bloodstains on it from being used as a weapon.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your exotic weapon skill.
It looks light.


A large pole axe -
A pole with a large axe on it.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 12 (edged)
This weapon gains benefits from your two-handed axe weapon skill.
It doesn't look too heavy.


Leather Boots -
Crafted out of a rough type of leather, these shoes were made with the Traveler in mind. Not only constructed to comfortably fit any humanoid-sized foot, these boots will almost surely keep your toes protected from the brunt of the elements.
The boots are in perfect condition.
This armor has the following resistances:
5 edged, 5 blunt, 1 fire, 4 ice, 1 electric, 1 energy
It looks light.


A longsword - ID'd from A steel longsword
A long and slender blade made from steel. Well balanced and well crafted.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.


Mist -
This mist recently belonged to a spectre. You might be able to 'take mist', but you'd have to be very nimble in order not to drop it.


A multicolored robe -
A large robe with lots of dark colors swirled around on it.
The cloak is in perfect condition.
This armor has the following resistances:
3 blunt, 3 fire, 3 ice
It looks light.


A new shovel -
This shovel would be perfect to dig around in a graveyard with.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 10 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks light.


An ornamental mace -
Not much of a weapon. The mace is chipped and worn out due to years of misuse and collecting dust. You can make out dull ornamentations of unrecogizable objects on the shaft of the mace.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 1 (edged) 9 (blunt)
This weapon gains benefits from your mace weapon skill.
It looks light.


Paint brushes - (Purchased from Darkmoore store)
The type of brushes and painter would use.
It looks light.


A pot helm - (Purchased from Darkmoore store)
A simple pot helmet.
The helmet is in perfect condition.
This armor has the following resistances:
2 edged, 3 blunt
It looks light.


A pile of gems -
Diamonds, rubies, emeralds, and sapphires.
It looks very heavy.


A rattlesnake rattle -
A rattlesnake rattle.
It looks light.


Saffron Marble -
Exquisitely crafted/magicked, this pristine little saffron bauble is the whimsical, residual aftermath of peeronic thought. Sadly, the entropic tendencies of such mental energies are difficult to grasp or maintain. A marble will inevitably evanesce and reform in an infinite number of cryptic locations.

You carefully study Saffron Marble.
This item is worthless!

You carefully study Saffron Marble.
This item has no legend.
A spirit shroud -
A shroud from a spirit. It is weightless and can be worn as a cloak.
The cloak is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 2 fire, 2 ice, 2 acid, 2 electric, 2 mind, 2 energy, 2 poison, 2 radiation


A staff with a strange holy symbol -
A staff with a whirlpool-like shape for a symbol.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your polearm weapon skill.
It looks light.


A strange dagger -
A dagger that looks like it was used for performing sacrifices.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 15 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.


Studded Leather - ID'd from Leather Armour
A suit of armour.
This meticulously crafted leather armour is studded with metal spikes and looks like it would provide good protection. Surprisingly lightweight, this armour is not only durable, but also flexible.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
3 edged, 2 blunt, 2 fire, 1 ice, 2 acid, 4 electric, 2 mind, 2 energy, 1 poison, 1 radiation
It looks light.


A thong bikini - (Counts as 'Unknown')
There's barely enough fabric here to cover anything.
The bikini is in perfect condition.
It looks light.


Zombie ring -
A small, dirty gold ring with a pale green glow. It smells faintly of decay.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

1.0000000034

34

1.0000188366

188k
-=[ Darkmoore Mansion ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 7e, n, mansion>
Back to Chaos: <2s, 7w, s, 2w, 2n, 3w, vortex>

Map of Darkmoore Mansion


Mobs in this Area:
(class sizes, if listed, are approximate)

4k : Bedbug -
With eight legs and a taste for human blood, you bet that these little guys keep the owner of this bed tossing and turning all night. You also imagine that long exposure to these things would make anybody lose their sanity...
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


23k : Edward Scissorhands -
Before you stands Edward Scissorhands. A truly demented example of human eccentricity. Currently he is busy carving blocks of ice into amazing statues of children at play. Many questions enter your mind that you want to ask Edward, but you are reluctant to interrupt his sculpting frenzy.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


8k : Jack Skellington, The Pumpkin King -
Standing before you is Jack Skellington, The Pumpkin King from Tim Burton's movie, The Nightmare Before Christmas. Having just delivered this year's toys, He is trying to scramble up the chimney. It's pretty obvious Jack hasn't gotten the knack of this Christmas thing.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


538 : Jives, the butler -
A distinguished, well-refined, British butler.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Butler is carrying:
A pair of white gloves.


18k : Leviathan -
A huge diamond shaped object with black beams emanating from each side. This thing is the power within the box, and the guardian of the solution to this crazy place. To attack it would be downright suicidal.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


24k : Tim Burton, famed movie director -
Tim Burton, the famed movie director sits here, staring at his puzzle cube.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


49k : A very mean child -
Most everybody agrees that children are the harshest, meanest, and cruelest around. But this child has taken that belief to new heights. Right now he's directing his insults toward the mansion and its occupants, obviously because they are easy pickings for such a professional.
He is in perfect health.
He is a caster.
His melee attacks do mental damage.
Mean Child is carrying:
Cruelty of a thousand children (wielded).





Items in this Area:

Cruelty of a thousand children -
You stare in wonder at this strange 'weapon' if that is the right word for it. Evidently, it is the cruelty of a thousand children instilled in a wooden stick. Somehow, it doesn't strike you as a particularly effective weapon...
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.


A pair of white gloves -
A pair of white gloves like a butler would wear.
The gloves are in perfect condition.
This armor has the following resistances:
1 edged, 2 blunt, 1 fire, 1 ice
It looks light.


A small but sharp hook -
This could do some nasty damage if used properly.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your exotic weapon skill.
It looks light.


Solution to the Puzzle Box -
A small scrap of paper saying, 'There is no solution to the puzzle box.'
It looks light.

1.0000000502

502

1.0000049149

49k
-=[ Dayln's Mind ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000096k

96k

1.0000096000

96k
-=[ Marble Area ]=-

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play dead or alive 3>
Back to Chaos: <gameover, n, e, out, 2w, n, e, n, 2w, 3e, vortex>


Rooms missing: 22 of 23 rooms discovered.
It is uncertain at this time if you actually need the hintbook to access the secret room in level 6, however, directions below indicate how to get the hintbook.

Step 1: Once inside Gamer's House area, travel <3w, kill fred>
  8k : Fred the lazy gamer


Step 2: <search bed, get book, 2e, s, play dead or alive 3>

Step 3: Work your way through each level ('snow', 'building', 'cliff', 'cage', 'aquarium', 'forest') so that you can reach the boss battle in the 'final' level.

Step 4: Lvl 1 - <select snow, e, s, kill ein, search snow, open trapdoor>

Step 5: Lvl 2 - <select building, w, jump through window, kill lee, open grate>

Step 6: Lvl 3 - <select cliff, kill wong, jump, jump, jump>

Step 7: Lvl 4 - <select cage, se, kill bayman, w, open door>

Step 8: Lvl 5 - <select aquarium, kill bass, climb ladder, get urchin, swim out>

Step 9: Lvl 6 - <select forest, e, kill hitomi, jump over cave, out, cave, search leaves>

Step 10: Lvl 7 - <select final, kill omega, end game>

***********************
Design: Kendric
Descriptions: Kendric
Monsters: Kendric
Items: Kendric
Code: Kendric
Review: Skeet and Druss
Original Idea: Team Ninja
***********************


Mobs in this Area:
(class sizes, if listed, are approximate)

37k : Bass -
Bass Armstrong is an x-professional wrestler. His goal is to stop his daughter Tina from winning the tournament because he wants her to become a professional wrestler too. He is gigantic and has bulging muscles in places you didn't think could bulge. He is wearing a black hat, a black leather vest and black pants.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Bass is carrying:
Bass's Glasses.


45k : Bayman -
Everything about Bayman says BAD ASS. He is an assassin trained in martial arts and military tactics. He seeks revenge against Donovan for making an attempt on his life. He wears military fatigues and a beret. In the tournament he partners with Leon.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


48k : Brad Wong -
Brad Wong is a drunk, or at least that's what he wants you to think. He is a drunken boxer and is in the tournament to search for a legendary drink called Gerna. He believes it is the wine of warriors. He wears a simple shirt and pants, and has a bottle hanging from his waist.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Brad Wong is carrying:
A gourd.


5k : Dragon clan ninja -
This is a dragon clan ninja who has come to help defend Jan Lee from danger. He will do anything in his power, including die, to save his friend. He is drabbed in black clothing which covers his entire body, and has a sword sheath on his back. His belt is black signifying he can officially kick you butt.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


40k : Ein -
Ein is very mysterious looking. He is clad in black leather over his entire body and has black sun glasses on. A black trench coat covers his body, and the wind billows it up from his feet, making you think of Neo from The Matrix. Ein moves with lightning speed and motions for you to fight him with his fingers.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Ein is carrying:
Ein's trench coat.


53k : Hitomi -
Hitomi has a mix of German and Japanese ancestry. She is a master of karate and has entered the tournament to test her skills. She is wearing a jean jacket and jean pants and has long brown hair. As you watch her, she moves from stance to stance, perfecting her form.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Hitomi is carrying:
Hitomi's Jacket.


42k : Jan Lee -
Jan Lee is a solitary fighter. His nickname is the dragon and he looks an awful lot like Bruce Lee. You begin to wonder how creative the developers were. He is on a quest to find a stronger enemy than his last victim. He is wearing red pants and is fighting in the tournament with his partner Leifang. His clan has been known to show up when he gets in trouble.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


20k : Leifang -
Leifang is a master of T'ai Chi Quan. She has been Jan Lee's friend ever since he saved her from some thugs, though one starts to wonder why she needed saving since she is quite the fighter. She hopes to beat Jan Lee if it comes down to a dual between the both of them at the end. She is wearing an Oriental dress.
She is waiting for Death to take her into his arms.
She has no spells.
Her melee attacks do slashing damage.
Leifang is carrying:
Leifang's heels.


28k : Leon Leon is fighting in the tournament to justify the love of his dead friend Rolande (yes that's a woman's name). He is wearing a black tank top and shades and some pants.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Leon is carrying:
A grenade.


73k : Omega -
Omega, or Genra as some people know him, exists in this blurry forsaken place. The hazy nature of the landscape makes it very hard to see any details about this individual. He has a weapon which could only be described as "The double bladed staff light saber from Star Wars Episode 1", and you sigh once again at the lack of creativity being expressed.
He is in perfect health.
He is a caster.
His melee attacks do energy damage.
Omega is carrying:
Energy Staff (enchanted).


36k : Tina -
Tina Armstrong is Bass's daughter. She doesn't want to be a wrestler, rather she wants to become a movie star. Bass isn't too happy about that. She is wearing a white jacket open in the front with lots of cleavage showing. She appears to be wearing a bikini instead of pants.
She has a few scratches and bruises.
She has no spells.
Her melee attacks do slashing damage.
Tina is carrying:
Tina's Gloves.





Items in this Area:

Bass's Glasses -
These sunglasses look to be Oakley imitations. Whoever bought them was surely ripped off and would be very upset if he or she finds out. They look fairly slick and you can't help wondering if they will make you look cool.
The helmet is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Bass's Glasses.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Bass's Glasses.
This item has no legend.


Ein's trench coat -
This slick black leather trench coat was once worn by Ein in his attempt to win the Dead or Alive tournament. Obviously he lost since he isn't wearing his coat.
The cloak is in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt
It looks light.

You carefully study Ein's trench coat.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Ein's trench coat.
This item has no legend.


Energy Staff (enchanted) -
This weapon is capable of emitting contained energy in two directions forming a deadly energy staff. The handle is somewhat heavy, but the blade has no mass. You feel like somebody out of some sort of star battle movie trilogy when you hold it.
This weapon is in excellent condition.
This weapon deals magic damage.
This weapon's classifications: 50 (energy)
This weapon gains benefits from your polearm weapon skill.
You must be level 25 to wield this weapon.
It looks heavy.

You carefully study Energy Staff (enchanted).
A warrior would be proud to use this.
This does absurd magical damage.
Yowsa, this thing is expensive!
There seems to be more that can be learned from this object.

You carefully study Energy Staff (enchanted).
This item has a detailed history:
This staff was obtained from the mighty warrior omega. Omega resides in a plane of fire and is the master of the Dead or Alive tournament. The weapon is capable of inflicting great amounts of energy to burn your enemies, and nobody has ever been able to destroy it.


A gourd -
This gourd contains a small amount of the Wine of Warriors. It is rumored to have legendary healing powers. It is reddish in color and not very big.
It looks light.

You carefully study A gourd.
This item is practically worthless!

You carefully study A gourd.
This item has no legend.


A grenade -
The grenade is segmented to provide maximum fragmentation on detonation. It is black and has a pin secured by a long handle. You could pull the pin to activate it, but you had better get rid of it soon after.
It doesn't look too heavy.

You carefully study A grenade.
This item is practically worthless!

You carefully study A grenade.
This item has no legend.


Hitomi's Jacket -
This tough jean jacket will provide ample protection from the cold and help to absorb some impact from trauma weapons. It is blue with silver buttons and has a pocket in the front.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 blunt
It looks light.

You carefully study Hitomi's Jacket.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Hitomi's Jacket.
This item has no legend.


Leifang's heels -
These blue high heels have long spiked tips. They look very awkward for walking in. If they provide any sort of protection, it would be amazing. They strap on at the ankle and over the top of your feet.
The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Leifang's heels.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Leifang's heels.
This item has no legend.


A sea urchin - ID's to Urchin marble -
This is a prickly little ball that moves its quills as you touch it.

You carefully study A sea urchin.
This item is worthless!

You carefully study A sea urchin.
This item has no legend.


Tina's Gloves -
The gloves are made with a thin tight material and have long tassels running down their length. Whoever designed these was aiming for looks, not practicality. They are very feminine looking and smooth to the touch.
The gloves are in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt
It looks light.

You carefully study Tina's Gloves.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Tina's Gloves.
This item has no legend.

1.0000005644

6k

1.0000080905

81k

1.0000000044

44

1.0051080082

51m
-=[ Dexter's Laboratory ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)
1k : A menacing cootie
21k : Charlie the Chupacabra
24k : Dee Dee
171k : The Dex Transformer

50k : Dexter -
Dexter is going about his business in the house as usual to keep up public appearance. If he were to disappear into his lab the entire time someone might get suspicious. He's still wearing his lab coat and black boots however, and the usual black-rimmed glasses he rarely removes.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.


24k : Dexter's Dad
19k : Dexter's Mother
17k : Dexter's dog, Rover
26k : Grandpa Dexter
95k : Ultrabot 6000




Items in this Area:
A pair of rubber cleaning gloves
An apron
A cane
A chupacabra fang
Dexter's Chalkboard
A gear
A flux capacitor
A mechanical arm (enchanted) A sheet of armor plating"> A solenoid
A vial of dim glowing bacteria

1.0000000763

763

1.0000177104

177k
-=[ Mission available  Stat Boost Area ]=-

From Chaos: <enter> - Locate the roaming 'A Small ChaosBrand(tm) Television Set' - <turn knob> until you get to channel 3 <enter screen, s, 2w, u, 2e, n, e, pull book, se, 2d, w, press button>
Back to Chaos: <press button, e, u, sw, e, input exit, w, s, 2w, d, 2e, n, enter door> and you'll be dropped off somewhere random inside Chaos


Rooms missing: 32 of 32 rooms discovered.
This is a GREAT missions area with fabulous XP reward and stat boosts too.


Mobs in this Area:
(class sizes, if listed, are approximate)

1.3m : Agent Monkey - Monkey is diminutive in stature, but you can sense a power within him. He stands before you in a black body suit with bright yellow gloves, boots, and belt. A large yellow M is mounted on his forehead. His angry eyes stare at you, analyzing every move you make, determining if you are friend or foe.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.

847k : Huntor -
Huntor is a strapping alien in a khaki hunting vest and slouch hat with a belt full of various ammunition and gadgets around his waist. His head looks vaguely like that of a lion but the fierceness in his eyes is unlike any animal you've ever seen.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.
Huntor is carrying:
Huntor's Big Gun (enhanced).


913k : Magmanamus -
Magmanamus towers over you, a giant churning blob of molten lava. To your surprise, he must be able to control his temperature as nothing he touches burns, unless of course he wants it to. Small rivulets of lava drip from various parts of his body and sizzle as they land. His mouth and eyes are nothing more than small caverns into the mound of magma that burns brighter. He looks very, very, tired.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.


1.1m : Peltra -
Peltra is covered head to toe in what appears to be the skin of a Cheshire cat. Or should I say *thee* Chershire cat? Is there more than one? If not, then I'm afraid there aren't any Chershire cats now. The pink and purple stripes wrap around her bulging waist and extend down her arms and legs. Her heels contain the sharp claws of the cat on the toes, her gloves contain the front paws and claws as well, and from her head sprouts the long billowy tail. The Cherhire cat's face is mounted front and center on her chest like some sort of weird breastplate.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


602k : Promotor -
Promotor is a small fly-shaped alien with spiked gray hair and a long blue proboscis. He is wearing a dapper violet business suit with yellow tinted sunglasses and a bright gold ring on his hand. He has on brown shoes but you don't know why, as he never seems to land on his feet.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.1m : Rasslor -
Rasslor is a towering figure with oiled turquoise skin and long, curled, white hair that glistens with sweat. Every single muscle on his body bulges with power. A dark purple mask with a large yellow 'R' on the forehead is worn over his head in the style of Mexican luchadors. Your eyes are attracted to the sparking light from his massive gold championship belt around his waist and the equally sparkly gold zippers on his large purple boots. To complete his outfit, he wears bright purple tights and wraps of athletic tape around his wrists. You've heard he weighs in at an astonishing 6,000 megastones. He is clearly someone who wants to fight and is fully prepared to do so.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


1.5m : Secret Agent Honeydew -
Strapped in a body hugging blue jumpsuit, Agent Honeydew stands before you. Her long legs end in knee high black boots and a light blue utility belt wraps around her small waist. Her hair is perfectly styled flat against her head with a small spiral of bangs in the front. Her arms extend down in front of her as she holds her pistol and looks around cautiously.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.


867k : Skinner -
Skinner is a tall, lanky alien wearing blue overalls that are several sizes too big. He isn't wearing any shirt underneath so you can see his pasty white skin. His face is mostly obscured by his dirty, old brown hat. On his wrist he wears a weird beartrap shaped device. He also carries a rather large alien shotgun.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.
Skinner is carrying:
A Plasma Shotgun.


378k : Tanner -
Tanner is a hulking alien dressed in a red shirt, yellow farmer's hat, brown overalls with one suspender strap, and brown boots. He has a weird device on one wrist and carries a menacings laser pistol in his other hand. The sheer size of Tanner is intimidating. He wouldn't have much trouble breaking an average human in half with his bare hands.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.


A TV Screen Showing The Commander -
A TV monitor sits here with a live image of The Commander. He is clearly agitated and clamboring for your help.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.




Items in this Area:

A cheshire breastplate -
This piece of armor is made from the head of a Cheshire cat that Peltra had skinned at some point. At first it looks like just a dead hunk of animal flesh but you swear the eyes just opened briefly and the mouth curled into a smile. The pink and purple fur has been torn in a manner that would allow you to use some of the fur as straps to secure it.
The breastplate is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 42 blunt, 30 ice, 20 electric
You must be level 17 to wear this.
It looks heavy.

You carefully study A cheshire breastplate.
This has very good overall protection.
This armor allows protection beyond the normal types.
This has pretty good defense against slashing damage.
- Providing above maximum protection for this item.
This has absurd defense against crushing damage.
- Providing above maximum protection for this item.
This has superb defense against cold damage.
- Providing above maximum protection for this item.
This has excellent defense against electric damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
Big bucks and no whammys!
There seems to be more that can be learned from this object.

You carefully study A cheshire breastplate.
This item has a detailed history:
Peltra, one of the foremost fashionistas in the universe, had her two henchmen, Tanner and Skinner, travel to a remote planet where they found the most curious creature, a Cheshire cat. Knowing that Peltra would demand the skin upon their return and that she would take their skins if they didn't have it, the two set upon the Cheshire cat at once and skinned him easily. To their surprise, the cat survived! She quickly had him fashioned into a catsuit (please pardon the pun) and wore him until some lucky adventurer managed to take it from her. The cat, despite lacking most of his body, still has some tricks to play, it seems.


Huntor's Big Gun (enhanced) -
This is a strapping weapon with buttons and triggers galore. The core of the gun is a fairly standard, albeit large, machine gun. You can make out a detachable knife on the barrel, what appears to be a large harpoon on the top with some sort of launcher, and a fairly large barrel on the upper corner that would seem to launch a torpedo.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 5 (edged) 20 (blunt)
This weapon gains benefits from your gun weapon skill.
You must be level 10 to wield this weapon.
The Huntor's Big Gun is currently not loaded.
It looks heavy.

You carefully study Huntor's Big Gun (enhanced).
A mage might use this.
This has some capability to do slashing damage.
This does respectable crushing damage.
This weapon has special attacks or powers.
This item will net good money.
There seems to be more that can be learned from this object.

You carefully study Huntor's Big Gun (enhanced).
This item has a detailed history:
This gun belonged to Huntor, one of the greatest hunters in the universe. It is, essentially, a modified machine gun with a detachable knife as well as a harpoon and torpedo launcher. Huntor used this over several decades to hunt prey from the furthest reaches of the cosmos so he could mount their heads on his walls as trophies.


A Plasma Shotgun -
This is a beautiful plasma shotgun featuring royal walnut (or some alien material that appears to be very, very similar) for a stock with a lengthy barrel made of some exotic alloy that is lighter than any metal you've ever encountered. Surprisingly, it appears to stay cool after every shot despite the intense heat of the plasma rounds it sprays out. From looking at the inner workings, it appears you could load other rounds into it and the device that preheats the plasma shells would still charge the new rounds in a similar fashion.
This weapon is in excellent condition.
This weapon deals fire and magic damage.
This weapon's classifications: 3 (fire) 10 (energy)
This weapon gains benefits from your gun weapon skill.
The plasma shotgun is currently not loaded.
It looks heavy.

You carefully study A Plasma Shotgun.
A mage might use this.
This has some capability to do fire damage.
This has some capability to do magical damage.
This item has some value.

You carefully study A Plasma Shotgun.
This item has no legend.

1.0000372585

373k

1.0001467515

1.5m
-=[ Diablo II ]=-

Options to choose Normal, Nightmare, or Hell difficulty levels.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000034

34

1.0001611589

1.6m
-=[ Disney World ]=-

From Chaos: <enter, 3e, 5s, sideways>
Back to Center of Town: <d, out2, w>


44 of 44 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)
92 : An angry tourist
19k : A big, mean, nasty looking alien
1k : A crying ghost
1k : A dancing ghost
449 : A decaying ghoul
1k : A drunk pirate
2k : An eating ghost
1k : An english beefeater
92 : A fat tourist
2k : A french dancer
1k : A german baker
376 : A happy tourist
25k : Mickey Mouse
3k : A norwegian farmer
8k : A pirate captain
983 : A pirate with an eye patch
398 : A pirate with a hook
92 : A rude tourist
2k : A sad ghost
411 : A singing pirate
339 : A young tourist





Items in this Area:
A ticket (100 coins)

1.0000000092

92

1.0000027427

27k
-=[ Dog Pound ]=-

Map of Dog Pound Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000373

373

1.0000006925

7k
-=[ Dr. Seuss' Hunches ]=-

From Chaos: <enter, 3e, climb ladder>
Back to Chaos: <flee, 3w>
(Area mobs and items list should be complete: Last updated March 2021) / No map will be available.

Mobs in this Area:
(class sizes, if listed, are approximate)
5k : A Little Doggie
3k : A Happy Hunch
6k : A Real Tough Hunch
3k : A Better Hunch
5k : A Sour Hunch
4k : A Very Odd Hunch
4k : A Spookish Hunch
3k : A Fourway Hunch
3k : A Nowhere Hunch
4k : An Up Hunch
3k : A Down Hunch
4k : A Wild Hunch -in a Bunch-
3k : A Super Hunch
8k : A Munch Hunch
Items in this Area:
A Dog Tail
A Flea Collar
Hunch Long Underwear
A Hunch Hat
Blue Rollerskates
Slippers
Hunch Gloves
A Signpost
Green chair
A Rube Goldberg Contraption
Once inside the area, at any point you can <flee> to return to the previous room and, eventually, leave the area. Otherwise, you can continue through the area with the directions below.

Room 1: A Little Doggie - <sit on chair>

Room 2: A Happy Hunch - <out>

Room 3: A Real Though Hunch - <write homework>

Room 4: A Better Hunch - <trot>

Room 5: A Sour Hunch - <go to barber shop>

Room 6: A Very Odd Hunch - <go to bathroom>

Room 7: A Spookish Hunch - <go four ways>

Room 8: A Fourway Hunch - <go nowhere>

Room 9: A Nowhere Hunch - <grab chair; go up>

Room 10: An Up Hunch - <place chair on ridge>

Room 11: A Down Hunch - <kill hunch; get hat; place hat over abyss>

Room 12: A Wild Hunch-in a bunch- {3} - <leap onto ledge>

Room 13: A Super Hunch - <sit in chair>

Room 14: A Munch Hunch - <enter door>

Room 15: In A Kitchen - <leave>

DONE!

1.0000003000

3k

1.0000009000

9k
-=[ Quest #66 ]=-

Map of Dragonball Z Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000000339

339
-=[ The Dragonbone Chair ]=-

Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)
14k : Barnabas the Sexton
16k : A boy (Malachias)
10k : Count Eolair of Nad Mullach
93k : Duke Isgrimnur
34k : An Erkynguard
90k : Guthwulf of Utanyeat, the King's Hand
1k : Hepzibah
5k : Judith the cook
174k : King Elias
8k : Princess Miriamele
17k : Simon, a scullion




Items in this Area:
Dragonbone Chair Notice Board
A bastard sword
A flour coated rolling pin
A golden ring
An iron crown
A long, sharp sword
A small pair of boots

1.0000002169

2k

1.0000113443

113k
-=[ Dragonlance Solace ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
Dragonlance Chronicles Board
Golden Dragon

1.0000000092

92

1.0000005529

6k
-=[ Dundee Poachers ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000751368

751k

1.0014678128

15m
-=[ Easter Bunny Academy ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, s, 2w, enter hole>
Back to Chaos: <u, 2e, n, 3w, s, 2w, 2n, 3w, vortex>


10 of 10 rooms discovered.
This is the academy where a bunny can train to become a Master Easter Bunny to deliver eggs. While exploring the Quartermasters room, there is a door with a combination lock on it. If you're able to figure out how to open the door (if it's even a possibility), please let Locrian know.


Mobs in this Area:
(class sizes, if listed, are approximate)


784 : An Apprentice Easter Bunny -
One of the apprentices, this bunny is in training to be a full fledged Easter Bunny, capable of delivering his eggs to anyone who is asking for it, and those who don't as well.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Apprentice Easter Bunny is carrying:
A chocolate easter egg.


14k : The Bunny Academy Quartermaster -
This bunny is in charge of all the easter eggs, who gets them and who doesn't. He resides in the store room here, which is where he works.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


2k : A bunny is here working on the front desk -
This bunny is lucky enough to have the privilege of working on the front desk today. She doesn't seem to interested in her job though, as she doesn't pay you much attention.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


37k : Easter Bunny Guard -
This bunny's job is to protect the head Easter Bunny, not like he really needs it, but hey, when you're a big bunny, you can order others to get beaten up for ya.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


21k : The Easter Bunny is a lean mean egg throwing machine -
This is the Easter Bunny. Well, you think it is anyway. You always thought the Easter Bunny was supposed to be nice didn't you? Well, not any more. This guy looks mean. Wonder what he's gonna do with all those eggs???
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


11k : A Master Easter Bunny -
Since the Easter Bunny doesn't have the time to deliver his payload everywhere, this Master Bunny has done the training, and become a helper. Not nearly as hardy as The Easter Bunny, he stills packs a few eggs.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Master Easter Bunny is carrying:
A Green Easter Egg.




Items in this Area:

A chocolate easter egg -
A chocolate easter egg, still looks good. You could probably eat it if you wanted to.
It looks light.

You carefully study A chocolate easter egg.
This item is practically worthless!

You carefully study A chocolate easter egg.
This item has no legend.


A Green Easter Egg -
This egg is green, and doesn't look like it's edible. I wouldn't try and eat it if I were you, but maybe you could toss it at someone.
It looks light.

You carefully study A Green Easter Egg.
This item is practically worthless!

You carefully study A Green Easter Egg.
This item has no legend.

1.0000000373

373

1.0000041266

41k
-=[ Marble Area - Stat Boost Area ]=-

From Chaos: <enter, 3e, 2s, 2e, 3n, trail>
Back to Chaos: <back, 3s, 2w, 2n, 3w, vortex>


12 of 12 rooms discovered
Stat Boost:
To gain a +3 Intelligence boost, once you enter the area follow the steps below:
Step 1 - <ne, climb gate, w>
Step 2 - <look at fence, search tree> (you should now have a small key in your inventory)
Step 3 - <2e, 2n, enter, search holder, unlock holder, turn holder, climb on bench, stagedive> (you should now have a large key in your inventory)
Step 4 - <2s, w, unlock door, open door, n, kill einstein>
  231k : Einstein, the master of brain usage

Step 5 - <get brain, use brain>
Warning:
It is said that the braincells are CHA-aggro, wander, as well as drain SP's. You have been warned.



Mobs in this Area:
(class sizes, if listed, are approximate)

231k : Einstein, the master of brain usage -
Woah! You are actually standing right in front of Einstein!! Introducer of <insert clever stuff here> and all that. You wish you had a brain as big as him! You also wish you had those cool pants he's wearing, but you'd NEVER admit that.
He is in perfect health.
He is a caster.
His melee attacks do mental damage.
Einstein is carrying:
Einstein's ugly pants.


16k : A huge braincell -
This is one of Einstein's VERY famous braincells. You wonder what the heck its doing here though. You don't feel very good about this.
It is in perfect health.
It has no spells.
Its melee attacks do mental damage.


24k : A large braincell -
This is one of Einstein's VERY famous braincells. You wonder what the heck its doing here though. You don't feel very good about this.
It is in perfect health.
It has no spells.
Its melee attacks do mental damage.


39k : A manic braincell -
This is one of Einstein's VERY famous braincells. You wonder what the heck its doing here though. You don't feel very good about this.
It is in perfect health.
It has no spells.
Its melee attacks do mental damage.


32k : A mean braincell -
This is one of Einstein's VERY famous braincells. You wonder what the heck its doing here though. You don't feel very good about this.
It is in perfect health.
It has no spells.
Its melee attacks do mental damage.


36k : A small braincell -
This is one of Einstein's VERY famous braincells. You wonder what the heck its doing here though. You don't feel very good about this.
It is in perfect health.
It has no spells.
Its melee attacks do mental damage.




Items in this Area:

A ball of einsteinium metal -
Named after the eminent physicist, Albert Einstein, Einsteinium was first discovered in 1952 by Albert Ghiorso and coworkers in radioactive debris from the first large thermonuclear bomb explosion. Officially, only trace amounts have ever been found. You wonder how they managed to isolate so much to create this silvery little ball.


Einstein's brain -
Wow! Einstein's brain is actually even bigger than you imagined. Now if you could only find out how to use this thing, and you might become just as smart as him!
It doesn't look too heavy.

You carefully study Einstein's brain.
This item is worth a fair penny!

You carefully study Einstein's brain.
This item has no legend.

<use brain>
You use the brain by smearing it all over your head, including your face. After doing that, you take the rest of the brain and massage it into your ears, nose and mouth. You chew a bit, swallow, and finally you begin to feel the effects. You have become an EINSTEIN!


Einstein's ugly pants -
This is Einstein's ugly brown pants, really really out of fashion.
When Einstein wore them you thought they looked great... how strange!
It looks light.

You carefully study Einstein's ugly pants.
This item is practically worthless!

You carefully study Einstein's ugly pants.
This item has no legend.


A large plastic key -
This is a large version of the plastic key from Einstein's garden. You feel really lucky that you have one.
It looks light.

You carefully study A large plastic key.
This item is practically worthless!

You carefully study A large plastic key.
This item has no legend.


A small plastic key -
A small plastic key from Einstein's garden. Wonder what it could unlock?
It looks light.

You carefully study A small plastic key.
This item is practically worthless!

You carefully study A small plastic key.
This item has no legend.


1.0000013495

13k

1.0000241302

241k
-=[ Marble Area ]=-

Map of Electric Cave Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000030000

30k

1.0000034000

34k
-=[ The Enchanged Kingdom ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
A lazy ol' hound dog




Items in this Area:

1.0000000035

35

1.0000022717

23k
-=[ Enchanted Jungle ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000015914

16k

1.0000050836

51k
-=[ Epcot ]=-

From Chaos: <enter, 3e, 5s, sideways, u, board> . . .wait (do not exit at the first stop) . . .wait for the second stop <exit, d, deposit 100 coins in slot, 2n>
Back to Center of Town: <2s, u> (wait for monorail if it's not there) <board> . . .wait <exit, 2d, out2, w>

79 of 79 rooms discovered



Mobs in this Area:
(class sizes, if listed, are approximate)
417 : An angry tourist
2k : A brachiosaurus
374 : An Epcot employee
156 : A fat tourist
92 : A happy tourist
2k : A hippy
156 : A loud tourist
1k : Megalodon
399 : A protester
1k : A rude protester
183 : A rude tourist
3k : A taxi cab
2k : A toothy crocodile
2k : A woolly mammoth
398 : A young tourist




Items in this Area:
A ticket (100 coins)
A Torch (60 coins)

1.0000000092

92

1.0000001966

2k
-=[ Erratio Forest ]=-

From Chaos: <enter> Locate the roaming Erratio Forest. <enter forest>
Back to Chaos: <5s, enter gap> (gets you back to wherever the forest is inside Chaos)

Map in progress. Areas within the forest:
  Evil Squirrel Tree (class 1k-4k)   The Dragonbone Chair (class 2k-113k)
  The Tabard Inn (class 3k-90k)


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000001

N/A

1.0000000001

N/A
-=[ Evil Squirrel Tree ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000001229

1k

1.0000003649

4k
-=[ Fidohell ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000011488

11k

1.0000033109

33k
-=[ Quest #26 ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000071

71

1.0000001970

2k
-=[ Fraggle Rock ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000342

342

1.0000050122

50k
-=[ Freaky Fruit Orchard ]=-

From Chaos: <enter, 3e, s, w, ne, 4n, enter>
Back to Chaos: <exit, 4s, sw, e, n, 3w, vortex>

26/27 discovered rooms.
Freaky Fruit Orchard is located within the Veggie Garden.
Mobs in this Area:
(class sizes, if listed, are approximate)

8k : Angry Apple -
A large Red Delicious apple. In fact, too large! The apple's skin has turned from a beautiful deep red to a mushy gray color. The yellow flesh inside has turned mealy and dry. Typically, the Red Delicious is sweet and juicy, but the months of neglect have left it bitter and bruised.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


11k : Callous Cherry -
A giant Bing cherry has fallen from a tree. The long green stem is slowly deteriorating and the cherry is showing signs of brown rot and bacterial canker from months of neglect. A group of small beetles are burrowing into the cherry, trying to suck out what tart juice is left.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


8k : Crafty Cantaloupe -
A large cantaloupe that has split open lies on the ground. The orange flesh is mushy and covered with ants. The rind is hard and cracked. The seeds have virtually dried up from lack of water and overexposure in the sun.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


26k : Frenzied Farmer's Wife -
Like her lesser half, the farmer's wife has spent too many days smoking that crazy fertilizer. Her once beautiful blonde hair has turned nearly white from years in the sun. Her skin is like old leather, extremely tough and deeply tanned. Her eyes have changed from a beautiful emerald green to a dull hazel. Her oversized blue muumuu stretches across her ample bosom. She is wearing worn tan sandals on her slightly deformed feet.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Frenzied Farmer's Wife is carrying:
Obsidian ring.


A large rock is in the middle of the field. Some hooligans and birds have desecrated it. 16k : Goofy Grapes -
The basketball-sized grapes just hang lifelessly on the overstretched vines.


5k : Outrageous Orange -
The thin-rind Valencia orange has grown to three times the normal size. The rind is green with mold and what few seeds it had have dried up. The once juicy and vibrant orange is nothing more than a giant ball of pulpy mush.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


8k : Perilous Pear -
An oversized Bartlett Pear lies on the ground. The stem is covered with maggots and oozes a sickly white pus. The yellow-green skin is cracked and browning. A horde of small black bugs feed on the juice that leaks from the cracks.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


10k : Silly Strawberry -
Diseased strawberries cover the ground. Each strawberry has been virtually stripped of its 200 seeds. The leafy tops have been scavenged by the smallest of bugs. The strawberry is black with mold.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.


26k : Wacky Watermelon -
A thick-rind, over-sized watermelon lies in a pile of rotting vines. The outer skin is nearly white from sitting in the sun so long. One of the ends has been eaten away by bugs and birds. Pale red flesh and black seeds ooze out from the exposed hole.
It is in perfect health.
It has no spells.
Its melee attacks do poison damage.
Wacky Watermelon is carrying:
Wacky Watermelon Helmet.




Items in this Area:

Ring of Poison Resistance -
This ring will protect you from the harmful effects of poison.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
20 poison
You must be level 10 to wear this.
It looks light.

You carefully study Obsidian Ring of Poison Resistance.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has excellent defense against toxic damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Obsidian Ring of Poison Resistance.
This item has no legend.


Wacky Watermelon Helmet -
A piece of the wacky watermelon broke off. It is large enough to wear as a helmet.
The helmet is in perfect condition.
This armor has the following resistances:
3 blunt, 2 poison
It looks light.

You carefully study Wacky Watermelon Helmet.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Wacky Watermelon Helmet.
This item has no legend.

1.0000004768

5k

1.0000029094

29k
-=[ Frosty Igloo ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000042570

43k

1.0000045581

46k
-=[ Funky bathroom ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000074

74

1.0000002036

2k
-=[ Funkytown ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
21k : Dancing Queen
26k : K.C. and the Sunshine Band




Items in this Area:
A pair of white gloves
A Rhinestone Jacket

1.0000010312

10k

1.0000071576

72k
-=[ Quest #19 ]=-

Map of Game Show Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000043

43

1.0000004000

4k
-=[ Marble Area ]=-

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick>
Back to Chaos: <out, 2w, n, e, n, 2w, 3e, vortex>

Map in progress.

Other areas within Gamer's House:
  3Kraft
  Dead or Alive 3
  Diablo II
  Halo


Mobs in this Area:
(class sizes, if listed, are approximate)

8k : Fred the lazy gamer -
Fred is the most unkempt looking fellow you have ever seen. His hair looks unwashed, his clothes are in wrinkles, and he smells like he needs a bath. His eyes have that glazed over look giving you the feeling that this individual has not slept in a long time.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


6k : A hungry hamper monster




Items in this Area:
A ball of lint --> ID's to Lint Marble
A dirty shirt
Onion Ring [-1 CHA when worn]
A Super Secret Hintbook -
This hintbook contains numerous hints and tips for playing games that Fred the gamer has. It would be a good idea to keep this book handy when you play any of Fred's games.
It looks light.

You carefully study A Super Secret Hintbook.
This item is practically worthless!

You carefully study A Super Secret Hintbook.
This item has no legend.

1.0000001430

1k

1.0000013340

13k
-=[ A Gigantic Bedroom ]=-

This is a "mini-quest" type area, where you can wander around gathering the pieces to Mr. Potato Head. Once you've gathered them all, find the blue bucket, <enter bucket>, and <attach> each piece. Upon completion, you will receive the Potato Sword.
Map of A Gigantic Bedroom Mobs in this Area:
(class sizes, if listed, are approximate)
620 : A big lego castle
6k : A centipede
7k : Demonlips
10k : French fries
7k : Jack-in-a-box
7k : Jaguar XJ220
8k : A pair of socks (Frank and George)




Items in this Area:
Box lid [helmet]
Funny clothing [heavy body]
Hubcap [shield]
A pair of smelly socks [gloves]
Potato Sword [weapon]

1.0000000392

392

1.0000026828

27k
-=[ Good Humor Truck ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000018348

18k

1.0000091235

91k
-=[ Greenhouse ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000074

74

1.0000000394

394
-=[ Gremlins ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000003188

3k

1.0000008033

8k
-=[ Mission available  Marble Area ]=-

Map of Grocery Store Mobs in this Area:
(class sizes, if listed, are approximate)
A Blonde
A Booming Voice
A Brunette
A Chorus
A Cute Little Boy
A Keebler Elf
A Lady who wishes she were Madge
A Rather Slim Lady
A Really Fat Man
A Screaming Baby
A Thirsty Girl
A very health conscious cow
A Weight Watcher's Lady
An annoying little girl
Bill Cosby
Brawny, the Paper Towel Giant
Campbell's Soup Kid
Chef Boyardee
Frito Bandito
Jay Leno
Jolly Green Giant
Kelly Lebrock
Madge
Mr. Clean (the man behind that shine)
Mr. Lucky Charm
Mr. Whipple
Northern Bath Tissue Girl
Polar Bear
Sprout
Snuggles the Bear
Toucan Sam
The Cashier
The famous Ray Charles (undead)
The Kool-Aid Man
The Trix Rabbit




Items in this Area:
A Claw
A Klondike Bar
A Blue Diamond Marshmallow
A box of Trix cereal
A tall glass of cherry Kool-Aid
A Can of Diet Pepsi
A glass of milk
Jay Leno's Chin
A Bottle of Pantene Shampoo
A set of boobs
A Baby's Diaper
Mr. Clean's Earring
Sandwich Plate
A Fat Roll
Football Helmet
A Huge Axe
A Package of Charmin Toilet Paper
A Chicken Noodle
A Can Opener
A Chef's Hat
Strap-on Beak
Teal Marble

1.0000000035

35

1.0000003000

3k
-=[ Gug City ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)

A strange priest -
This priest (if you can call him that) is totally flipped out. His face is scarred and his hair is falling out. Something strange did this to him.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Priest is carrying:
Unholy artifact.


7k : Ghast
4k : Gug
10k : The Mask, Dr. Decker




Items in this Area:
A crooked brown wand --> ID's to A wand of stoning (8)
Button-faced Mask
Decker's Blade (enchanted)
Longcoat

Unholy artifact -
This black, ankh-like symbol seems to absorb all light. You cannot tell whether you are looking at the artifact or at a piece of night. An unholy aura of evil surrounds the relic. This piece is probably very valuable to certain people, but you don't know if it's good to be seen carrying it.
It looks light.

1.0000001975

2k

1.0000041734

42k

1.0000000384

384

1.0018382852

18m
-=[ Mission Available - Marble Area ]=-

Map of Happy Ed's Chinchilla Farm Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000004641

5k

1.0000035694

36k
-=[ Mission Available ]=-

Map of Happy Ed's Chinchilla Farm Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000066993

67k

1.0000113705

114k
-=[ Haunted House ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
3k : Skeleton




Items in this Area:

1.0000001880

2k

1.0000032718

33k
-=[ Hellpit ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000026213

26k

1.0000077771

78k
-=[ Marble Area ]=-

From Chaos: <enter, e, n, climb vine>
Back to Chaos: <2s, w, vortex>

Map of Hippie Commune
Rooms missing: 43 of 44 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)

9k : Birch the Handy Hippie -
Although this hippie seems to be as loving as all the others, you still feel daunted by his size. His broad shoulders show how years of hard work can develop your muscles. His large hands firmly hold a sharp chisel.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Birch is carrying:
A Chisel.


1k : Charlie the Hippie Kitty -
This kitty-cat loves to sleep on beanbags, so he's lucky to live here since there are about 10 of them scattered about the room.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


339 : A chicken -
This is a cute chicken. Kill it anyways.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Chicken is carrying:
A chicken feather.


4k : Ferrah the Sewing Hippie -
Ferrah is the apprentice seamtress. Sally, the mistress seamtress, is teaching her all the tricks of the trade. Although she is still young, she learns fast, and is already quite competent with a needle.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Ferrah is carrying:
A sewing needle.


5k : Grampa the Old Hippie -
Grampa is the oldest hippie in the commune. He loves the fact that he can grow his own prunes here.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Grampa is carrying:
A Straw Hat (worn on head).


5k : Granny the Nagging Hippie -
And you thought all hippies were nice and pleasant! This old hag makes you want to kill, kill, kill. Hopefully she doesn't know how to use that cane of hers.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Granny is carrying:
A Wobbly Cane.


6k : Honeycomb the Teaching Hippie -
Honeycomb looks like one of those student teachers you had in high school. Her voice is strong but her eyes dart nervously around the room as if she can't look you in the eye. She obviously just likes to write on the chalk board.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Honeycomb is carrying:
A piece of chalk.


2k : A Horse -
This is a strong and mighty work-horse.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Horse is carrying:
A Leather Saddle.


398 : A huge cow -
A huge cow with even bigger udders. Whoa.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


2k : Ironbark the Tree-Hugging Hippie -
Ironbark loves trees. He spends all his time in the treehouse, just to be close to a tree. He doesn't really do anything in particular in the tree, but he sure loves doing it! A small branch is in his grasp, as if he can't stand not to have wood in his hands.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Ironbark is carrying:
A branch.


24k : Jobe the Harvesting Hippie -
Be careful!! Jobe is a huge guy who has taken on the responsibility for growing all the commune's pot. The huge plants filling the large greenhouse show just how successful he is. He even dabbles in the arts of hydroponics. He's very intent on saving his plants from the likes of you, so watch out.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


1k : Joy the Baby Hippie -
This is a little baby hippie. She looks very innocent.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.


417 : A little sheepie -
A little defenseless sheepie with a huge afro.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


8k : Lizzie the Pottery Hippie -
Lizzie is the local potter. She creates everything the commune needs on her wheel or with her hands. Her arms are very muscular from working the hard clay into things the hippies can use.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


5k : Loam the Stoner Hippie -
This tall and wiry man stands with his shoulders slouched a bit and looks like a Cheech and Chong reject in a pair of bell-bottoms and a ripped tie-dye.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Loam is carrying:
Bell-bottom Trousers.


2k : Magenta the Artistic Hippie -
Magenta is a frail looking artist. She is wearing a paint splattered smock and holds a paint tipped brush in her hand. Her flaming red hair fans her face in disarray and her tiny hands wave frantically as she continues to paint, oblivious to your presence.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Magenta is carrying:
A painter's smock.
A painter's brush.


1k : Magnolia the Flower Child -
Magnolia is a beautiful little hippie child. She has long blonde hair and light blue eyes. You hardly notice that she's a bit cross-eyed.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Magnolia is carrying:
A String of Love Beads.


1k : Maryjane the Skipping Hippie -
Maryjane is a small little girl with large green eyes. Her long black hair is in two braids, tied with small red ribbons. She is skipping around the playground, having fun all by herself.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Maryjane is carrying:
A small red ribbon.


1k : A Mole -
This is a little mole. He likes to dig holes in the ground.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


4k : Moonbeam the Horny Hippie -
Moonbeam is one of the few selfish people who live on the commune. He likes the free love philosophy the best and tests it out as often as he can.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


500 : A Mouse -
This small field mouse is rumaging around for food.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


6k : Neil the Smelly Hippie -
Oh my god! It's that guy from The Young Ones! As peaceful as he may look, he produces quite a strong odor. He hasn't noticed your intrusion into the outhouse and seems very intent on reading one of his magazines.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Neil is carrying:
A High Times Magazine.


5k : Sally the Sewing Hippie -
This is Sally. She is the best seamtress in the commune. The needle in her hand looks quite sharp, and you hope she does not decide to stick you with it!
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Sally is carrying:
A sewing needle.


5k : Shadowstar the Easy Hippie -
This chick is the easiest girl in the commune. Everyone goes to her when they need some lovin'. Wink wink.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.
Shadowstar is carrying:
A Mood Ring.


1k : Steamroller the Pipe Child -
Steamroller was named after his dad's favorite kind of pipe. He's looking forward to the day he turns 5 so he too can smoke out of one.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Steamroller is carrying:
A Mexican Poncho.


5k : Sunny the Cooking Hippie -
Sunny looks to be a bit out of it. Maybe it's those brownies she makes.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Sunny is carrying:
A Pair of Oven Mitts.


500 : A Rabbit -
A big bunny rabbit eating carrots.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


500 : A Raccoon -
A raccoon rumaging in the compost bin.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


13k : Roan the Groovy Hippie -
Roan is a small, skinny little man. He has a receding hair line, even though his waist long locks surely make up for it. The pipe in his hand has glowing embers in it which are still smoking. The aroma is delicious.
Roan is sitting in a beanbag swaying to some music only he can hear.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Roan is carrying:
A pot pipe (full).


4k : Wheatfeld the Farming Hippie -
He loves sheep. I mean, he looooooves sheep. They always seem to shuffle whenever he is around. This chap believes in free love for ALL of God's creatures, whether they like it or not.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Wheatfeld is carrying:
A pair of Denim Overalls.


4k : Windfare the Hippie Poet -
Now here's a strange fellow. He sits in a chair at the table and mumbles as he furiously writes down his thoughts about the workings of the universe.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Windfare is carrying:
Windfare's Notebook.
Moon Amulet (worn around neck).




Items in this Area:

Bell-bottom Trousers -
What a lovely pair of pants. You immediately want to try them on.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
1 edged, 1 ice
It looks light.

You carefully study Bell-bottom Trousers.
This armor has hardly any protection.
Compared to other armors of this type, this one blows ass.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Bell-bottom Trousers.
This item has no legend.


A Bic lighter -
This is a dark green Bic lighter. It still has some fluid left.
It looks light.

You carefully study A Bic lighter.
This item is practically worthless!

You carefully study A Bic lighter.
This item has no legend.


A branch -
This is a small tree branch. Its bark is silvery and smooth. It looks to be from an ironbark tree, which means it is quite strong.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 6 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A branch.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is practically worthless!

You carefully study A branch.
This item has no legend.


A chicken feather -
A small white feather, obviously from a chicken.
It looks light.

You carefully study A chicken feather.
This item is practically worthless!

You carefully study A chicken feather.
This item has no legend.


A Chisel -
A sharp chisel, usually used by a carpenter.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
It looks light.

You carefully study A Chisel.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study A Chisel.
This item has no legend.


Hemp Marble

A High Times Magazine -
A magazine all about pot. There seems to be something between the pages.
It looks light.

You carefully study A High Times Magazine.
This item is practically worthless!

You carefully study A High Times Magazine.
This item has no legend.


A Mexican Poncho -
A groooooovey poncho.
The cloak is in perfect condition.
This armor has the following resistances:
2 edged, 1 ice
It looks light.

You carefully study A Mexican Poncho.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A Mexican Poncho.
This item has no legend.


A Mood Ring -
A ring that hippies use to tell what mood you're in.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
1 edged
It looks light.

You carefully study A Mood Ring.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A Mood Ring.
This item has no legend.


Moon Amulet -
A silver crescent moon dangles from a string of leather.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
1 edged, 1 acid
It looks light.

You carefully study Moon Amulet.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Moon Amulet.
This item has no legend.


A mud encrusted rake -
The long worn wooden handle of this well used rake ends in a grouping of five parallel tines, each of them thick and sturdy enough to crack through the most unyielding soil. Mud and weeds are clumped together here and there along the rake's head, as if the rake had been very recently used. If you are motivated to do some farming yourself, you can 'grasp rake' and set to work!
It looks light.


A Leather Saddle -
A leather saddle. It looks well made.
Perhaps it was made in the workshop.
It looks light.

You carefully study A Leather Saddle.
This item is cheap.

You carefully study A Leather Saddle.
This item has no legend.


A painter's brush -
This is a small paint brush. It looks like it was hand-made, but it is perfectly crafted. Horsehair makes up the bristles, and the handle is made of fine oak.
It looks light.

You carefully study A painter's brush.
This item is practically worthless!

You carefully study A painter's brush.
This item has no legend.


A painter's smock -
This is a white painter's smock. It is splatered with paint of all colours. The sleeves billow out, giving the smock a truely bohemian feel. It doesn't seem to provide much protection.
The cloak is in perfect condition.
This armor has the following resistances:
1 edged, 1 ice
It looks light.

You carefully study A painter's smock.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A painter's smock.
This item has no legend.


A pair of Denim Overalls -
These are a pair of old overalls. You can tell they are well made simply because they look to be about 100 years old, but still have absolutely no holes in them.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
4 edged, 1 ice
It looks light.

You carefully study A pair of Denim Overalls.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A pair of Denim Overalls.
This item has no legend.


A Pair of Oven Mitts -
A nice insulated pair of gloves. They look very protective.
The gloves are in perfect condition.
This armor has the following resistances:
2 edged, 1 mind
It looks light.

You carefully study A Pair of Oven Mitts.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A Pair of Oven Mitts.
This item has no legend.


A piece of chalk -
This is a piece of standard white chalk.
It looks light.

You carefully study A piece of chalk.
This item is practically worthless!

You carefully study A piece of chalk.
This item has no legend.


A pot pipe (full) -
This is a wooden pot pipe.
It is full.
It looks light.

You carefully study A pot pipe (full).
This item is cheap.

You carefully study A pot pipe (full).
This item has no legend.


A Pot Stash -
Hey! You've found the hippies' pot stash. Perhaps if you were knowledgeable about these sort of things, you could figure out a way to use it.
It looks light.

You carefully study A Pot Stash.
This item is practically worthless!

You carefully study A Pot Stash.
This item has no legend.


A sewing needle -
This is a very sharp sewing needle. It reflects the light in its shiny surface. There is some brown thread hanging from the eye in a hopeless tangle.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 8 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study A sewing needle.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study A sewing needle.
This item has no legend.


A small red ribbon -
This is Maryjane's red hair ribbon. She must have lost it in the struggle to keep her life.
It looks light.

You carefully study A small red ribbon.
This item is practically worthless!

You carefully study A small red ribbon.
This item has no legend.


A Straw Hat -
A straw hat made by an old hippie.
The helmet is in perfect condition.
This armor has the following resistances:
1 edged, 1 ice
It looks light.

You carefully study A Straw Hat.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A Straw Hat.
This item has no legend.


A String of Love Beads -
These beads almost glow with the feeling of love.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
1 edged, 1 ice
It looks light.

You carefully study A String of Love Beads.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A String of Love Beads.
This item has no legend.


A Wobbly Cane -
A frail and wobbly walking cane.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 9 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Wobbly Cane.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Wobbly Cane.
This item has no legend.

1.0000000326

326

1.0000026000

26k
-=[ Hockey Arena ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000013371

13k

1.0000039573

40k
-=[ Hockey Hall of Fame ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
46k : Gary Bettman, NHL Commissioner
37k : Maple Leafs Fan
38k : Wild Fan




Items in this Area:

1.0000035564

36k

1.0000120718

121k

1.0000000175

175

1.0616000000

616m
-=[ Humpty Dumpty ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000002726

3k

1.0000026480

26k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

Tangerine Marble

1.0000000373

373

1.0000009956

10k
-=[ Hyperfunkzone 2.0 ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000058320

58k

1.0000182268

182k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000003589

4k

1.0000011802

12k
-=[ Illuminati Pyramid ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000014582

15k

1.0000096783

97k
-=[ Inn of the last Home ]=-

From Chaos: <enter, 4w, e, s, w, s, 3e, enter, nw, sit>
Back to Chaos: <leave, se, 4w, n, e, n, 2e, 2w, 3e, vortex>


8 of 8 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)

25k : Loriel -
One of the young ladies from the village, Loriel comes to the inn every night to see her friend Tika. Only 16, her cheeks bloom with the blush of youth. Her eyes sparkle as she giggles with her friends, twirling around to make her long blonde hair fan out, trying to catch the attention of the young men at one of the other tables. She doesn't realize that her rather full figure and sunny smiles caught their attention long ago.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


2k : Moonwick Lightfinger -
Barely four feet in height and thinly built, Moonwick Lightfinger has the face of a ten-year-old human child. Narrow, pointed ears press against his light brown hair, which is pulled into a sort of ponytail on the top of his head. His bright brown eyes look you up and down lingering on your possessions.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Moonwick is carrying:
A hoopak (wielded).


31k : Otik the Innkeeper -
Short and rather round of middle, a round face with a perpetual smile, and the standard white apron all combine to make Otik the image of a typical innkeeper. He has a rather jovial attitude, always making a joke or telling a story to the patrons. However, he will take instant action against the slightest indiscretion.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


20k : Rian the Minstrel -
Dark blue eyes wink at you from a deeply tanned face as Rian lifts his flute to his lips once more. His lean frame lounges indolently on the table he is sitting on, his clothes worn and torn. Slender fingers absently tuck brown curls behind his ear, causing a silver hoop in the left lobe to swing and sparkle in the firelight.
He is in perfect health.
He is a caster.
His melee attacks do mental damage.


15k : Tika the Barmaid -
Green eyes sparkle from beneath unruly auburn curls as Tika wanders around the room refilling drinks and chatting with patrons. Pert nose covered with freckles, Tika is at the gawky stage that is the bane of all adolescent lives. She has a rather curvy figure, but lacks confidence in herself. Her bright and bubbly personality more than makes up for any deficiencies in her appearance.
She looks at you expectantly, waiting to see if you will order something. Just ask her for the menu.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Tika is carrying:
A serving tray.
Tika leaves west.




Items in this Area:

A hoopak -
A short forked staff with a sharpened point at the bottom. Made of polished hardwood, it is a serviceable weapon in the hands of one experienced. In the hands of the inexperienced, it is merely a curious looking walking stick.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 10 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A hoopak.
Newbies would happily use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
This item is practically worthless!

You carefully study A hoopak.
This item has no legend.


A serving tray -
A large tray used to bring bowls of potatoes and tankards of ale from the kitchen to the tables.
It looks light.

You carefully study A serving tray.
This item is cheap.

You carefully study A serving tray.
This item has no legend.


Items offered at the bar:
<read menu>

  Ale                    :    8 coins
  Elvish Wine            :   40 coins
  Coffee                 :  150 coins
  Dragon's Flame         :  125 coins
  Dwarven Spirits        :  350 coins
  Tears of Mishakal      : 1400 coins
  Otik's Spiced Potatoes :  350 coins

1.0000002761

3k

1.0000032939

33k
-=[ Innerspace ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
The syringe of death. (3)

1.0000000401

401

1.0000072739

73k
-=[ Jack's House ]=-

Step 1: Once you're inside Jack's house - <n, kill jack>
  27k : Jack

Step 2: <get beans, open window, toss beans out window>
Step 3: <s, ne, climb beanstalk> . . . wait
Step 4: <kill giant>
  52k : The Giant

Step 5: <get flute, get ring>

Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
Some magic beans
A shiny flute
Glass ring --> ID's to Glass Ring of Acid Protection

1.0000023714

24k

1.0000053541

54k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
A paper clip

1.0000017000

17k

1.0000090000

90k
-=[ <questlist 63> - The Social Network ]=-

From Chaos: <enter, 2n, e, enter frame>
Back to Chaos: <leave, w, 2s, vortex>

No map (just one room).


Mobs in this Area:
(class sizes, if listed, are approximate)

Jay J. Jenkins -
It's Jay J. Jenkins, famed author, entrepreneur, and socialite. Oddly enough, he doesn't appear to be intelligent, rich, or charismatic. He's just a stout, middle-aged man in a cheap suit, smoking an even cheaper cigar. His tiny eyes regard you with eager anticipation.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Jay J. Jenkins is carrying:
El Cheapo Cigar (used).




Items in this Area:

8k : El Cheapo Cigar (used) -
This is a used cigar, which proudly displays its cheapness via name branding. The cigar must have been recently smoked because one end is ashy and the other end is drenched in saliva.
It looks light.

You carefully study El Cheapo Cigar (used).
This item is practically worthless!

You carefully study El Cheapo Cigar (used).
This item has no legend.

1.0000008000

8k

1.0000009000

9k
-=[ Kandy Mountain ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000157

157

1.0000029002

29k
-=[ Skill Trainer ]=-

From Chaos: <enter> - Locate the roaming 'Arena Ticket' - <grab ticket>
Back to Chaos: <leave> and you'll be dropped off somewhere randomly in Chaos


5 of 5 rooms discovered.
Mobs in this Area:
(class sizes, if listed, are approximate)

12k : Rirar the kangaroo -
Standing before you is a male brick red colored Kangaroo wearing a pair of red boxing gloves. Rising to a height of 6 feet this kangaroo must weigh almost 200 pounds. With a long flat tail and a low centre of gravity this beast would make a for a powerful opponent. Embroidered on a large pair of blue oversized boxing shorts is the word 'Rirar'. He seems to be very skilled with those gloves, perhaps you could learn a thing or two.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Rirar is carrying:
Boxing Gloves.




Items in this Area:

Boxing Gloves -
This is a pair of large red boxing gloves that appear to have some laces hanging from each cuff. Made from leather they look like they have taken years of abuse.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 15 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks light.

You carefully study Boxing Gloves.
A mage might use this.
This has some capability to do crushing damage.
This item is inexpensive.

You carefully study Boxing Gloves.
This item has no legend.

1.0000012002

12k

1.0000019171

19k
-=[ Quest #71 ]=-

From Chaos: <enter> Find A strange boy wandering around Chaos, <trace symbol>
Back to Chaos: <left, right, 4forward, left, forward, right, forward, buy dose of reality> (when you leave Kyoto, it drops you off at wherever the boy wandered to)
Map of Kyoto
30 of 30 rooms discovered.
The area of Kyoto consists of abnormal directions. Essentially, imagine yourself standing on the road, and physically turning left or right to turn down a street (and backwards/forwards to either turn back around or continue walking down the street). Kyoto is primarily a questing area, as it does not contain many mobs or xp to be earned.
Mobs in this Area:
(class sizes, if listed, are approximate)

A frightened cop -
The cop looks nervously around. He keeps staring at the door as if he's waiting for something to happen. He keeps muttering to himself and outright ignores you. On his torso, there appears to be a strange symbol. As you look at the symbol, you get an intense urge to trace it.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Cop is carrying:
Sapphire.


42k : A huge walking suit of armour -
The first thing you realize is the immense size of this thing. It towers over the tallest buildings, and a dark, evil glow, radiates from within its metallic plates. There's power here and evil magic. It will take equally powerful magic to handle this thing. The Armour stands calmly awaiting to see if you'll get into its reach, for the crunch of doom.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Walking Suit of Armour is carrying:
A long thin claymore.


36k : A small beautiful child -
You are stunned by her beautiful face and glowing eyes. You feel like gazing at her forever. Suddenly you remember seeing this person before in ancient texts about beings of great power. Backing away carefully, you study her more closely and come to realize that before you stands none other than Miyu the Vampiress. Even though she appears to be a small and helpless girl, you realize she's much more than she looks.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Miyu the Vampiress is carrying:
Leather-bound tome.


17k : A strange boy -
As you stare at the vacant-eyed boy, he stares back. He doesn't seem to notice anything nor fear anything. Two thin lines of dried blood trace down from small puncture holes on his neck. On his torso, there appears to be a strange symbol. As you look at the symbol, you get an intense urge to trace it.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Boy is carrying:
Pearl.


17k : A strange boy -
As you stare at the vacant-eyed boy, he stares back. He doesn't seem to notice anything nor fear anything. Two thin lines of dried blood trace down from small puncture holes on his neck. On his torso, there appears to be a strange symbol. As you look at the symbol, you get an intense urge to trace it.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Boy is carrying:
Sapphire.


36k : A strange boy -
As you stare at the vacant-eyed boy, he stares back. He doesn't seem to notice anything nor fear anything. Two thin lines of dried blood trace down from small puncture holes on his neck. On his torso, there appears to be a strange symbol. As you look at the symbol, you get an intense urge to trace it.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Boy is carrying:
A Statue of a Smiling Leprechaun.




Items in this Area:

Leather-bound tome -
A dusty, old, leather-bound tome. Approximately three inches thick, it would require quite a bit of time to study. However, the effort might be well worth your time. It looks light.

<read tome>
Considering your vast intellect, there's very little you could garner from such simple writings as these.


Pearl -
A beautiful gem. It looks expensive.
It looks light.

You carefully study Pearl.
Big bucks and no whammys!

You carefully study Pearl.
This item has no legend.


Sapphire -
A beautiful gem. It looks expensive.
It looks light.

You carefully study Sapphire.
Big bucks and no whammys!

You carefully study Sapphire.
This item has no legend.


A Statue of a Smiling Leprechaun -
The symbol of the leprechaun has brought luck to many people for many generations Some even say that if you rub its belly it will bring you good luck.
It looks light.

You carefully study A Statue of a Smiling Leprechaun.
This item is inexpensive.
You carefully study A Statue of a Smiling Leprechaun.
This item has no legend.


Kyoto Inn -

Beer:            12 coins
Green Tea:      100 coins
Sake:           250 coins
Kyoto Blow:     600 coins
or you can buy a dose of reality for 1000 coins.

1.0000017000

17k

1.0000043000

43k
-=[ Laboratory Maze ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000065546

66k

1.0000065546

66k
-=[ Ladder ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000076

76

1.0000007000

7k
-=[ The Land ]=-

From Chaos: <enter, 3e, 2s, 2e, 4n, break arch, say land>
Back to Chaos: <portal, 4s, 2w, 2n, 3w, vortex>

Map of The Land


Mobs in this Area:
(class sizes, if listed, are approximate)
18k : An angry tree
8k : Artiaran
11k : A Big Cavewight Warrior
22k : Binas, The Unfettered One
5k : A Cavewight Warrior
5k : A Demondim Badger
143 : A Demondim Weasel
111k : Elena --Glowing Emerald Green
110k : Fangthane
The Forestal of Andelain
36k : The Forestal of Morinmoss
3k : Gay, A Ramen Cordling
58k : Ghost of Bannor
48k : Ghost of Elena
50k : Ghost of Mhoram
42k : Ghost of Saltheart Foamfollower
34k : A Griffin
4k : A Healthy Badger
4k : A Healthy Dog
4k : A Healthy Fox
4k : A Healthy Hedgehog
4k : A Healthy Mole
4k : A Healthy Rabbit
4k : A Healthy Weasel
100k : Kevin --Glowing Emerald Green
5k : A Kresh
8k : A Kresh Pack Leader
7k : Lena
Llara
57k : Manethrall Grace
45k : Manethrall Hurn
33k : Manethrall Lithe
Manethrall Rustah
46k : Manethrall Thew
9k : A Medium Kresh Pack
23k : A mistlike cloud
3k : An Old Woman
Pietten
7k : A Ramen Cord
27k : A Ramen Cord Band
15k : A Ramen Cord Leader
7k : A Ramen Dancer
24k : A Ranyhyn
20k : Saltheart Foamfollower, Seareach Giant
3k : A Skeleton
13k : A Small Cavewight Warparty
13k : A Small Kresh Pack
31k : A Spectre
2k : A Stonedown Artisan
3k : A Stonedown Farmer
2k : A Stonedown Herder
2k : A Stonedown Shepherd
17k : Trell
8k : Triock
11k : An Urvile Lorewarden
16k : An Urvile Lorewarden Wedge
3k : An Urvile Warrior
11k : A Warhaft
7k : A Waynhim



Items in this Area:
An Acorn
An Aliantha Berry
Apprentice Lorestrat Robe
Big Kresh Claws
Booty
A Bunch of Herbs
Cord Flower Necklace
A Cord Rope
A Curse
Fangthane's Fang
A Farmer's Hoe
Firestone pot
Forestal Staff (enchanted)
A Gift From The Grave
Granite Staff (enchanted)
A Graveling Pot
Green Moss
Herder Whip
Hide
A Small Jug
Kresh Claws
Kresh Coat
Lore Harp (enchanted)
Lorewarden Stave
Loremaster Stave (enchanted)
A Manethrall Cord Rope
A Piece of Orcrest
Ranyhyn Bones
A Ranyhyn's Hoofs
A Scroll
A Scroll (search in the room with the Griffin)
Shepherd Croft
Spectral Hand
Spectral Staff (enchanted)
A Spectre Amulet
A Spectral Armor
A Spectre Boots
A Spectre Cloak
A Spectre Gloves
A Spectre Helmet
A Spectre Ring
A Spectre Shield
A Spectre Visor
Staff of Law (enchanted)
Stone Dagger
A Stone Fragment
A Strange Brazier
Teeth
Unfettered Staff (enchanted)
An Ur-Hide
Ur-Teeth
Warhaft Helmet
Warlore Sword
Warrior Stave
A Waynhim Corpse

1.0000002196

2k

1.0000017175

17k
-=[ The Land v2.0 ]=-

From Chaos: <enter, 3e, 2s, 2e, 4n, break arch, say land2>
Back to Chaos: <portal, 4s, 2w, 2n, 3w, vortex>

Map of The Land


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000032824

33k

1.0000847935

845k
-=[ Marble Area ]=-

No map available yet.
|----------------------------------------------|
| WELCOME ALL TO THE LAND OF MYTHS AND FABLES! |
|                                              |
|    This is a land in the sun-bright deep     |
|         Where golden gardens glow.           |
|  Where winds of the north, becalmed in sleep |
|        Their conch shells never blow.        |
|----------------------------------------------|
Once inside the area, <sleep>
Mobs in this Area:
(class sizes, if listed, are approximate)

A Black Raven -
This is a small yet sleek bird. Its feathers are a deep black and shiny, and it beak is pale yellow. It looks hungry.
It is in perfect health.
It has no spells.
Its melee attacks do mostly slashing damage.
Raven is carrying:
A bread crumb.


A Centaur Guard proudly stands at his post -
This creature is man from the head to the loins, while the remainder of the body is that of a horse. It looks strong and agile.
It is in perfect health.
It has no spells.
Its melee attacks do mostly slashing damage.
Centaur Guard is carrying:
Platinum Gauntlets (worn on hands).


The Great Sphinx -
Your eyes widen as you examine what appears to be a statue. Resting before you is a creature with the body of a lion and the upper part of a woman. She is known for her great riddle.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.


Hercules is here, sharpening his sword -
A very large man stands before you, sharpening his sword. He is about 6'5 and 260 pounds of solid muscle. He is dressed in his practice clothes as he sharpens his fighting skills. Legend says that when he was an infant, and Juno sent two serpents to destroy him as he lay in his cradle, he strangled them with his own hands.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Hercules is carrying:
Blue Sword (wielded).


Niobe is on her knees, weeping -
She was the Queen of Thebes, whose seven sons and seven daughters were killed by Apollo and Diana. Niobe's husband, Amphion killed himself in grief and she wept until she turned to stone.
She is in perfect health.
She has no spells.
Her melee attacks do mostly slashing damage.


Simonides is sitting here, writing a hymn -
He is one of the most prolific of the early poets of Greece. His main works are hymns, triumphal odes, and elegies. His genius is inclined to the pathetic, and none could teach with truer effect the chords of human sympathy. He is dressed in a simple brown frock and cloak.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Simonides is carrying:
Cloak of the Poet (worn).






Items in this Area:

A Topaz - ID's to Topaz Marble
A beautiful gold topaz, won from the Great Sphinx by the clever Bard, Locrian. It is large and is perfectly spherical in shape.

You carefully study A Topaz.
This item is worthless!

You carefully study A Topaz.
This item has no legend.

1.0000007532

8k

1.0000120536

121k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
Moss Marble

1.0000002816

3k

1.0000027911

28k
-=[ Quest #49 ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000039

39

1.0000066035

66k
-=[ Lego Monster Lair ]=-

Step 1: You'll be encountering a maze up next. It's helpful if you drop coins in each room so that you can keep track of which room you're in - <s; w> Now begin dropping coins each time you go west.
Step 2: Once you've marked each room, attempt to go south until you've come to a new room.
Step 3: <push block; crawl through hole; s; sw; s; push block; enter hole>

Mobs in this Area:
(class sizes, if listed, are approximate)
Lego Monster




Items in this Area:
Lego Block
Lego Sword

1.0000008718

9k

1.0000008718

9k
-=[ Leprechaun Village ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000005476

5k
-=[ Linux Fair ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000015281

15k

1.0000023880

24k
-=[ Little People Town ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000016151

16k
-=[ Looking-Glass Land ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000002598

3k

1.0000027541

28k
-=[ Lost Ship ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000002845

3k

1.0000070182

70k
-=[ Lostar's Bedroom ]=-

<search wrappers> - you pocket a small packet of Jilla Mints
<search speakers; take paper clip; bend paper clip; unlock drawer with paper clip; open drawer; search drawer>
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000001

Not listed

1.0000000001

Not listed
-=[ The Magic Fungus ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000002844

3k

1.0000008773

9k
-=[ Magic The Gathering ]=-

Go <e> from main room, <sit>, and you'll be transported to The Arena for Magic The Gathering (which has more than the specified 4 rooms listed in rating.)
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000100452

100k

1.0000109565

110k

1.0000028957

29k

1.0246189885

246m
-=[ Mcdonald's ]=-

From Chaos: <enter, 4w, e, n, w, 2n, mcd>
Back to Chaos: <3s, e, s, 2w, 3e, vortex>

Map of Mcdonalds


Mobs in this Area:
(class sizes, if listed, are approximate)

953 : An annoying customer -
An annoying customer. He is taking too long to order.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


1k : Cheeseburger -
A half-eaten cheeseburger that's been laying on the floor getting hard and stale. Ketchup and mustard spurts out the sides.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Cheeseburger is carrying:
Pickle shield (worn).


384 : Chicken McNugget -
A moldy chicken mcnugget that's been kicked around the floor for days lies at your feet. It probably could walk out of the restaurant on its own.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


734 : Cockroach -
A big black cockroach crawls around on the floor. He's the size of a small dog and quite scary looking. You wonder what this thing has been eating.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


1k : Fat lady -
A really fat lady is standing in the middle of the aisle. She is wearing lime green stretch pants that are about three sizes too small and a floral polyester blouse. Her hair has been badly bleached and her perm has turned to just frizz. Heavy blue eyeshadow and silver lipstick can't hide her wrinkles and bad acne scars.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Fat Lady is carrying:
A Lady's Pocketbook.


2k : Grimace -
Grimace. A large man in a purple Grimace suit. He reeks of Jack Daniel's.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Grimace is carrying:
Bottle of Jack Daniel's.


3k : Grumpy old man -
A grumpy old man haphazardly swishes water around with a worn out mop. His over-sized pants are being held up with a piece of string and his uniform shirt has many unrecognizable stains on it. His false-teeth are heavily stained yellow from years of smoking and drinking coffee.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Grumpy Old Man is carrying:
A worn out mop (wielded).


1k : Hamburglar -
It appears that the Hamburglar is running around in a cape and a mask stealing burgers off the grill. He's very sneaky and you are leery of his intentions with you. You better watch your back.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Hamburglar is carrying:
Mini black cape (worn).


3k : Mark, the French fry guy -
Mark has been here longer than anyone. He's 33 and still lives with his mother. He's been Employee of the Month for the last 7 months.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Mark, the French Fry Guy is carrying:
Employee of the Month pin (worn).


412 : Matt, the bratty kid -
Matt is a typical snot-nosed brat. He's wearing a dirty Bart Simpson shirt and baggy pee-stained shorts. His hair is full of rats nests and lice. One hand is busy picking his butt, the other is sticking french fries up his nose.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


399 : Mouse -
A mean, hungry mouse. It looks disease-ridden. You get a shiver down your spine as you notice it foaming at the mouth. You hope that you can make it out of here before you are eaten alive.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Mouse is carrying:
Big Mac.


3k : Nathan the Cashier -
Nathan the Cashier. He's a smart-ass teenager. You don't like him touching your food.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Nathan the Cashier is carrying:
Milkshake.


2k : Ronald McDonald -
A large mass of a man glares down at you. Bright red lipstick and white pancake makeup is smeared across his face. A small wad of spit gathers at the corner of his mouth. An indentation of a penny is stamped on his forehead. His clothes are wrinkly and torn and you guess he hasn't brushed his teeth in weeks.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Ronald Mcdonald is carrying:
Big red shoes (worn on feet).


1k : Small french fry -
A small burnt french fry. It has too much salt on it.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.




Items in this Area:

Big Mac -
It once was a Big Mac, now it's green and fuzzy, but you can eat it anyways.
It looks light.

You carefully study Big Mac.
This item is practically worthless!

You carefully study Big Mac.
This item has no legend.


Big red shoes -
Ronald's big red shoes. They probably would fit you.
The shoes are in perfect condition.
This armor has the following resistances:
1 edged, 4 blunt, 3 radiation
It looks light.

You carefully study Big red shoes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Big red shoes.
This item has no legend.


Bottle of Jack Daniel's -
Grimace's favorite drink. It's empty.
It looks light.

You carefully study Bottle of Jack Daniel's.
This item is practically worthless!

You carefully study Bottle of Jack Daniel's.
This item has no legend.


Employee of the Month pin -
Mark's prized possession. He wears it everyday and keeps it under his pillow at night. Maybe you could wear it now.
The pin is in perfect condition.
It looks light.
Fennekin bounds around the room.
Fry urges: Come on, SuperSize me.

You carefully study Employee of the Month pin.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Employee of the Month pin.
This item has no legend.


A Lady's Pocketbook -
A red lady's pocketbook.
You can <put> and <get> things from it.
You can put things in it.
It looks light.

You carefully study A Lady's Pocketbook.
This item is inexpensive.

You carefully study A Lady's Pocketbook.
This item has no legend.


Milkshake -
A foamy milkshake. It's your favorite flavor. Maybe you should drink it. It looks light.

You carefully study Milkshake.
This item is practically worthless!

You carefully study Milkshake.
This item has no legend.


mini black cape -
Hamburglar's black cape. Try it on.
The cape is in perfect condition.
This armor has the following resistances:
2 poison, 2 radiation
It looks light.

You carefully study mini black cape.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study mini black cape.
This item has no legend.


pickle shield -
A hard, stale pickle. You could use it as a shield.
The pickle is in perfect condition.
This armor has the following resistances:
2 fire, 1 ice, 3 radiation
It looks light.

You carefully study pickle shield.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study pickle shield.
This item has no legend.


A worn out mop -
A worn out mop. You could probably wield it.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 2 (edged)
It looks light.

You carefully study A worn out mop.
Newbies might use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study A worn out mop.
This item has no legend.

1.0000000373

373

1.0000004136

4k
-=[ Mentos ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000405

405

1.0000033225

33k
-=[ Midgard and Valhalla - Stat Boost Area ]=-

Main area - Rating:
After boarding ship - Rating: This area has 21 discovered rooms. (class 2,791 to 50,390)
Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)
5k : A black mouse
3k : An extremely cute rabbit
48k : Fafner, the legendary dragon
49k : Gamanon, the man of eternal wrath
15k : Middleaged Man
8k : Scared Boy
2k : A scared bug, hiding in the grass
5k : A small bee, sitting on a flower
16k : Thorulf
15k : Viking Warrior
11k : Young Man
3k : Young Woman




Items in this Area:
The orb of stealth [provides +5 DEX and invisibility]
Rusty Key
Tiny Crossbow
Viking's Axe
Viking's Chainmail
Viking's Helmet

1.0000002952

3k

1.0000814164

814k
-=[ Monkeytown! ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000003766

4k

1.0000006657

7k
-=[ Quest #75 ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000352

352*

1.0000045000

45k*
-=[ Mouse House ]=-

From Chaos: <enter, n, w>
Back to Chaos: <e, s, vortex>
(mobs and items list should be complete)

48/48 rooms located.
Mobs in this Area:
(class sizes, if listed, are approximate)
156 : A barn swallow
402 : A brown toad
92 : A cute chipmunk
417 : A green snake
326 : A grey spider
175 : A large, black mouse
338 : A large grey spider
403 : A pack rat
92 : A small, brown mouse
92 : A small speckled frog




Items in this Area:
A ring of gold
A small acorn
A small chunk of cheese
A snake skin
A spider's web

1.0000000092

92

1.0000000418

418
-=[ Quest #49 - Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000352

352

1.0000045000

45k
-=[ MP3 CD ]=-

<read instructions>

Welcome!

You find yourself inside a weird and wonderful place, one that does not follow the normal rules of moving around. You must sing your way through the area, using the title of the song in which you are currently positioned. If you get stuck, you can always try singing that oldie- but-goodie, We gotta get out of this place! It is hard to tell, but you could possibly wonder about how many songs you have seen. Remember, so long as you don't attack anything, this place is safe to explore!

Have fun!
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000089717

90k

1.0000903360

903k
-=[ Mud Puddle ]=-

No map available yet (only 1 room) Mobs in this Area:
(class sizes, if listed, are approximate)

N/A




Items in this Area:

N/A

1.0000000001

Not listed

1.0000000001

Not listed
-=[ Murky Swamps (wormhole #123) - Marble Area ]=-

Step 1: <2w, nw, sw, 3w, open door, enter hut, close door>
Step 2: <say swamplings, say cauldron, say something, say items>

Aselena says: To finish off my work I need to find the fruit of a lonely bush and the scale of a swamp dragon. I know that the swamp dragon lives down in the sinkhole to the east of here, but as for the fruit, I have no idea. You will have to seek it out. When you have found those two items, return here and we shall trade!


Step 3: <open door, out, 2e, pick fruit>
Step 4: <e, se, n, enter sinkhole>
Step 5: <ne, se, kill dragon>
Step 6: <nw, sw, climb wall, nw, sw, 3w, open door, enter hut, close door, give fruit to aselena, give scale to aselena>

Aselena says: Wow, Thanks! now I have all I need to finish my work! Here, take this, it may be useful for you.

Aselena hands you a small green wand.


Directions to leave the area from the hut: <open door, out, 3e, ne, e, nw, climb boulder, enter wormhole>
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
29k : A Swampling
51k : A Swampthing
116k : An ancient Weeping Willow tree
115k : Mekissia, The Dragon of the Swamps
- : Aselena, Witch of the Swamps




Items in this Area:
An ancient willow staff
A small red fruit
A Swamp Dragon Scale
A Swamp Dragon tooth
A chunk of swampwood
The Swamp Wand (19)

1.0000027105

27k

1.0000116316

116k
-=[ Skillquest area for 'Good and Evil' ]=-

Continue walking <2n, ne, n, nw, 2sw> to get to the pool. <swim; kill deer> and your alignment will change for the better.
Mobs in this Area:
(class sizes, if listed, are approximate)

10k : Beautiful deer -
A beautiful deer. It looks very proud. It does not seem be afraid. It looks extremely good. You can see compassion in its eyes as it looks at you. Its fur is very beautiful.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


35k : Bill the Wanderer -
Bill is a short man of middle age. He has long black hair, with some streaks of grey in it. He has piercing brown eyes, which seem to have perfect control of what happens around him. A sturdy robe is all the clothing he wears. He looks like a really nice person and very talkative. He seem to have some scars here or there, perhaps from many battles. You judge that he might be a really tough opponent.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Bill the Wanderer is carrying:
A dull blade (enchanted).


92 : Fluffy Rabbit -
A fluffy rabbit. It looks very kind and gentle. You get almost sickened by the goodness streaming from its eyes. The rabbit has a really nice fur. You reason that you can make a good coat from this one, though if you kill it there would be little left of it.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


5k : Huge wolf

-- : Geeky, clean-shaved bandit -
This fellow looks quite happy working as a bandit. He has a small scar over his left chin. You judge this guy has been in alot of battles and must be quite experienced. He looks extremely secure of himself.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Geeky, Clean-shaved Bandit is carrying:
A jagged, mithril mace (enchanted).


3k : Large wolf -
A large wolf. It has fine grey fur, with some strokes of black in it. It seem to have very sharp teeth and claws. It has piercing black eyes that seem to look straight through your soul.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


11k : Lean, blue-eyed bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Lean, Blue-eyed Bandit is carrying:
An old, silver stiletto.


18k : Philosophical, earless bandit -
This dude looks like a really lazy bandit. He does not look like the typical bandit type of character. By the look in his eyes he cannot be evil. He probably has to rob people to survive and not for the fun of it. Even though he may be kind and gentle he looks like a tough guy. He looks extremely bored with his current job.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Philosophical, Earless Bandit is carrying:
Silver flask (topaz liquid).


92 : Shaggy Rabbit -
A shaggy rabbit. It looks very kind and gentle. You get almost sickened by the goodness streaming from its eyes. The rabbit has a really nice fur. You reason that you can make a good coat from this one, though if you kill it there would be little left of it.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


14k : Slappy, mustachioed bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Slappy, Mustachioed Bandit is carrying:
A short, ebony mattock (enchanted).


-- : Small, red-haired bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Small, Red-haired Bandit is carrying:
A glowing blade (enchanted).


13k : Tipsy, flat-nosed bandit -
This dude looks like a really lazy bandit. He does not look like the typical bandit type of character. By the look in his eyes he cannot be evil. He probably has to rob people to survive and not for the fun of it. Even though he may be kind and gentle he looks like a tough guy. He looks extremely bored with his current job.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Tipsy, Flat-nosed Bandit is carrying:
A double-edged, mithril khopesh.


13k : Thoughtful, earless bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Thoughtful, Earless Bandit is carrying:
A polished, oak staff (enchanted).


-- : Young, black-haired bandit -
This dude looks like a really lazy bandit. He does not look like the typical bandit type of character. By the look in his eyes he cannot be evil. He probably has to rob people to survive and not for the fun of it. Even though he may be kind and gentle he looks like a tough guy.
He looks extremely bored with his current job.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Young, Black-haired Bandit is carrying:
A wicked, steel kynac.


-- : Thoughtful, flat-faced bandit -
This dude looks like a really lazy bandit. He does not look like the typical bandit type of character. By the look in his eyes he cannot be evil. He probably has to rob people to survive and not for the fun of it. Even though he may be kind and gentle he looks like a tough guy. He looks extremely bored with his current job.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Thoughtful, Flat-faced Bandit is carrying:
A steel longsword.


19k : Weak, flat-faced bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Weak, Flat-faced Bandit is carrying:
A long, silver machete (enchanted).


-- : Nervous, clean-shaved bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Nervous, Clean-shaved Bandit is carrying:
A bloody, granite main gauche (enchanted).


-- : Grinning, blue-eyed bandit -
This dude looks like a really lazy bandit. He does not look like the typical bandit type of character. By the look in his eyes he cannot be evil. He probably has to rob people to survive and not for the fun of it. Even though he may be kind and gentle he looks like a tough guy. He looks extremely bored with his current job.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Grinning, Blue-eyed Bandit is carrying:
A wicked, mithril pick.


-- : Annoying, red-nosed bandit -
A nice looking fellow. He smiles weakly and looks like he is in the very wrong clothes, being a bandit after all. He walks around with his hands in his pockets thinking of something to do. Still he looks like quite a tough opponent and might be quite rough in a fight.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Annoying, Red-nosed Bandit is carrying:
A short, onyx falchion (enchanted).


-- : Tall, red-haired bandit -
This fellow looks quite happy working as a bandit. He has a small scar over his left chin. You judge this guy has been in alot of battles and must be quite experienced. He looks extremely secure of himself.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Tall, Red-haired Bandit is carrying:
Glass flask (violet liquid).


-- : Fat, blue-eyed bandit -
This fellow looks quite happy working as a bandit. He has a small scar over his left chin. You judge this guy has been in alot of battles and must be quite experienced. He looks extremely secure of himself.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Fat, Blue-eyed Bandit is carrying:
A bloody, onyx machete (enchanted).





Items in this Area:
Message Board - A small notice board

A double-edged, mithril khopesh of tapping -
This is a double-edged, mithril khopesh of tapping. It taps things.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 3 (edged)
This weapon gains benefits from your sword weapon skill.
It looks heavy.

You carefully study A double-edged, mithril khopesh of tapping.
Newbies might use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item is inexpensive.

You carefully study A double-edged, mithril khopesh of tapping.
This item has no legend.


Double-Shadow Kynac -
This is a wicked-looking kynac made of shining stainless steel. It was designed by Master Knifesmith Gil Hibben. It has a wire-wrapped hilt and the wide blade has a slot running from the tip to the center and another slot right after it.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 8 (edged)
This weapon gains benefits from your dagger weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study Double-Shadow Kynac.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study Double-Shadow Kynac.
This item has no legend.


A Longsword -
A long and slender blade made from steel. Well balanced and well crafted.

This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 3 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A longsword.
Newbies might use this.
This has some capability to do slashing damage.
This item has some value.

You carefully study A longsword.
This item has no legend.


Mattock of Heat (enchanted) -
These maces are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the mace is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals blunt and fire damage.
This weapon's classifications: 5 (blunt) 2 (fire)
This weapon gains benefits from your mace weapon skill.
It looks light.

You carefully study Mattock of Heat (enchanted).
Newbies would happily use this.
This has some capability to do crushing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study Mattock of Heat (enchanted).
This item has no legend.


A razor-sharp longsword of smashing -
This is a razor-sharp longsword, it SMASHES things.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 7 (edged)
This weapon gains benefits from your sword weapon skill.
It looks heavy.

You carefully study A razor-sharp longsword of smashing.
Newbies would happily use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!

You carefully study A razor-sharp longsword of smashing.
This item has no legend.


Staff of Elves (enchanted) -
This staff is magical in nature, and when wielded in battle is said to call upon the forces of the forest to aid its wielder.
It is beautifully carved and ornamented.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 6 (blunt)
This weapon gains benefits from your polearm weapon skill.
It doesn't look too heavy.

You carefully study Staff of Elves (enchanted).
Newbies would happily use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study Staff of Elves (enchanted).
This item has no legend.


Goblin slayer (enchanted) -
This is an expertly crafted blade with a hilt made of the purest white.
It radiates a faint glow, betraying its magical nature.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study Goblin slayer (enchanted).
Newbies might use this.
This has some capability to do slashing damage.
This item is worth BS coins.

You carefully study Goblin slayer (enchanted).
This item has no legend.


A small stiletto -
A rusty old stiletto.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 1 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study A small stiletto.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study A small stiletto.
This item has no legend.


Mace of Heat (enchanted) -
These maces are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the mace is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals blunt and fire damage.
This weapon's classifications: 5 (blunt) 2 (fire)
This weapon gains benefits from your mace weapon skill.
It looks light.

You carefully study Mace of Heat (enchanted).
Newbies would happily use this.
This has some capability to do crushing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study Mace of Heat (enchanted).
This item has no legend.


Silver Potion of Flying (topaz liquid) -
This potion may allow a bold adventurer to soar amongst the clouds. There's no telling what may happen once it wears off, however.
It looks light.

You carefully study Silver Potion of Flying (topaz liquid).
This item is practically worthless!

You carefully study Silver Potion of Flying (topaz liquid).
This item has no legend.


A large wooden crate (closed) -
The crate is huge. It seems extremely heavy. This is an essentially immovable object, Hercules.

<open crate>
You open the crate.

A large wooden crate (open)
The crate is huge. It seems extremely heavy.
It contains:
A bottle of dark beer
A bottle of old malt whiskey
A bottle of old malt whiskey
This is an essentially immovable object, Hercules.


A bottle of dark beer -
A bottle of dark beer.
It looks light.


A bottle of old malt whiskey -
A bottle of old malt whiskey.
It looks light.


A bottle of dark beer -
A bottle of dark beer.
It looks light.


Machete of Fire (enchanted) -
These blades are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the blade is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals edged and fire damage.
This weapon's classifications: 2 (edged) 7 (fire)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Machete of Fire (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Machete of Fire (enchanted).
This item has no legend.


Glass Potion of Softening (violet liquid) -
This flask contains a deep violet liquid that has an extremly potent odor. While certainly not fit to drink, it is rumored that this powerful liquid could actually melt stone.
It looks light.

You carefully study Glass Potion of Softening (violet liquid).
This item is practically worthless!

You carefully study Glass Potion of Softening (violet liquid).
This item has no legend.


A short, onyx falchion +3 (enchanted) -
This magical item has been blessed with a magical enchantment. A slight luminosity is evident upon its blade.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study A short, onyx falchion +3 (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
Yowsa, this thing is expensive!

You carefully study A short, onyx falchion +3 (enchanted).
This item has no legend.


Black Pick -
A dark pick made of pure mithril. You feel tremendous power as you hold it.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your mace weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study Black Pick.
Newbies would happily use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
This item is inexpensive.

You carefully study Black Pick.
This item has no legend.


Main gauche of Fire (enchanted) -
These blades are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the blade is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals edged and fire damage.
This weapon's classifications: 2 (edged) 7 (fire)
This weapon gains benefits from your dagger weapon skill.
It looks light.
Fennekin sniffs at something on the ground.

You carefully study Main gauche of Fire (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Main gauche of Fire (enchanted).
This item has no legend.

1.0000000092

92

1.0000034155

34k
-=[ NetHack ]=-

From Chaos: <enter, 3e, n, climb staircase> - (A staircase)
Back to Chaos: <u, s, 3w, vortex>

Map of NetHack This is a fascinating area. Some mobs are aggressive while others will simply let you pass by. If you kill the shopkeeper, after some time, a new shopkeeper will arrive and take up business. There appear to be 3 levels to this area so far, Level 1, Level 5, and Level 10. It's been said that the Sokoban area is an "Instance" for each player too.

As mentioned, within NetHack is Sokoban, a cute little game that you can play and figure out -

Navigate sokoban with your normal mud commands, but be aware that the description is actually an overhead view (like in NetHack).
Key: @ - You. ' - a boulder . - an empty room > - stairs down < - stairs up
The object is to push a boulder into all the holes between you and the stairs up. You can only push one boulder at a time, and only in the four cardinal directions. Move a boulder by walking into it in the direction you'd like to push it.

Enjoy!

--inf
Mobs in this Area: INCOMPLETE
(class sizes, if listed, are approximate)

Bat (b) -
Small, awkward leathery wings protruding from a rodent-like body, giant ears, and some sparse hair are the defining characteristics of this classic bat. Fluttering erratically around the dungeon, this little mammal seems to be in search of food.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


Dwarf (h) -
Dwarves are a humanoid race. They are a bit shorter and sturdier than the race of men, with powerful muscles and a fearless battle instinct. The dwarves are second to none in their mining and metal-working abilities.
She has a few scratches and bruises.
She has no spells.
Her melee attacks do slashing damage.
Dwarf is carrying:
Gold Amulet (worn around neck).


Fire Ant (a) -
Glowing red, like the fires of hell, this fearsome creature stares at you with burning eyes. Its sharp mandibles flexing in anticipation of shredding, burning, and eating you.
It has a few scratches and bruises.
It has no spells.
Its melee attacks do mostly fire damage.
Fire Ant is carrying:
Peridot ring.


Giant Rat (r) -
This has got to be the biggest rat you've ever seen! Living in the dungeon and ingesting many a slain wanderer has given this rat great size and a greater hunger for more human flesh.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


Homunculus (i) -
The homunculus is a minor demon that shimmers between the world of the waking and the world of sleep. They seem to be unique in this simultaneous dual existence and you should be cautious lest they lull you into sleep where you are helpless and they are free.
He is waiting for Death to take him into his arms.
He has no spells.
His melee attacks do crushing damage.
Homunculus is carrying:
Garnet ring.


Incubus (&) -
With toned muscle and broad shoulders, this man is the epitome of the male perfection. His kindly smile is belied by the glowing eyes of a demon. His powerful hands beckon you to his arms, and while your mind and conscious scream "No!", your body is succumbing.
He has a few scratches and bruises.
He is a caster.
His melee attacks do crushing damage.


Kobold (k) -
Shimmering slightly in the air, this kobold is obviously a weak force from the spiritual plane. To look at it, you might think you could pass your hand right through it, but the murderous look in his eye makes you think twice.
It has a few scratches and bruises.
It has no spells.
Its melee attacks do crushing damage.


Large Dog (d) -
Although much like the domestic pet so many love, this canine is the wild nightmare many fear. Unfortunately, this is one of the larger feral canines you've seen. Its powerful bite and his stunning agility make it a formidable foe.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Large Dog is carrying:
A curved gray wand.


Paper Golem (') -
Bits of paper pulp drip from this somehow living mass of paper. Slowly gliding across the floor with an unsettling rustling noise, this paper golem may not seem tough, but the powerful magics that animated lifeless paper may imbue it with strength far beyond the mundane paper products in civilized circulation.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


Orc-captain (o) -
The most fearsome and deadly of orcs rise through the ranks of their gruesome squads to become leaders of increasing numbers of the vile brutes. This orc is one that has reached the impressive rank of Captain.
He is destined for the emergency ward.
He has no spells.
His melee attacks do crushing damage.


Rabid Rat (r) -
Before you scampers a sickly-looking rat. Already sickeningly matted fur, yellowed teeth, and a hairless tail disgust you, but this creature reeks of even more disease than his vile brethren.
It is bleeding from numerous wounds.
It has no spells.
Its melee attacks do poison damage.


Straw Golem (') -
Somehow, this loosely-bound bundle of straw has become animate. Lurching around awkwardly and with seemingly hostile intentions, this bewildering creature may not look fierce, but whatever evil magic gave it life could possibly have given it power beyond what is immediately apparent.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


77k : Touverac the Shopkeeper (@) -
This is Touverac, the keeper of this shop. He packs a pretty mean punch, so you'd best be careful. He would be happy to assist you if you'd like to buy or sell some wares.
He is in perfect health.
He has no spells.
His melee attacks do mostly slashing damage.
Touverac is carrying:
A shiny silver wand.


Water Nymph (n) -
As you rub your eyes in disbelief, you see a young lady too beautiful for words. With droplets of shimmering dew clinging to her curvaceous feminine form, hair that seems to flow without any provocation from the wind, and flashing blue eyes, you guess that this is a water nymph.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do crushing damage.
Water Nymph is carrying:
A large machete.






Items in this Area:

A large machete -
This is a long, large machete. You also notice it is drenched in blood.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 20 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study A large machete.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study A large machete.
This item has no legend.


Random Drops:
A wand of lightning
Ring of Adornment
A wand of pebbling
Leather Armour
A piece of cloth

1.0000000037

37

1.0000077841

78k
-=[ Marble Area ]=-

- Buy Pirate Eyepatch from the Lego Toyshopsr to get the pirate to let you inside The Pirate's Nose Bar.
- Lego Space Jet - <enter jet, push button> will take you to the Lego Moon (1 room)
Mobs in this Area:
(class sizes, if listed, are approximate)
A Medium Red Lego Bird
An Ugly Lego Pirate
Bartrem, the Lego Bartender
Eliza, the lego Cat
Jake, the Dashing Lego Spaceman
Lego Airstrip Attendant
Lego Babe
Baby Lego Cockroach
Lego Cockroach
Lego Crocodile
Lego Lost Soul
Lego Pirate
Ruffled Lego Pirate
Spot, the lego Dog
Ted, the Lego Toyshop Clerk




Items in this Area:
A Toystore
|-|-|-|-| Legoland  Toyshop |-|-|

      Description:    Price:
 Pirate Eyepatch      19
 An IT                1000
 Red Rubber ball      50
 Lego Copter          500
 A Slinky             200
 Silly Putty          200
    ('buy #' to make a purchase)
|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|


A Bright Red Lego Dog Collar
A Lego pirate hook
A Lego Rapier A piece of Lego Gold
A Lego Serving Tray
A Lego Cocktail Glass
A Lego Laser Pistol
Lego Survey Goggles
Lego Soil Analyzer A silver rectangular tosro
A plum scewed-rectangular pincer
Lego wyvern eye --> ID's to Lego Marble

1.0000000126

126

1.0000008324

8k
-=[ Quest #54 ]=-

From Chaos: <enter, n, climb tower, board balloon> Once you see, "The balloon softly touches down, basket bumps lightly.", <exit>
Back to Chaos: <board balloon> Once you see, "The balloon softly touches down, basket bumps lightly.", <d, s, vortex>
Map of Night of Colour


Mobs in this Area:
(class sizes, if listed, are approximate)

Bronze -
The mighty dragon Bronze, owner of the sky, lord of Promise. Scales of brilliant yellow and ochre flowing over his serpentine body and enormous powerful wings emerging from his back, Bronze is a sight like no other. Behind luminous eyes shines a deep and ancient wisdom, and inside a cavernous mouth shines a thousand pointed deaths.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


Dismal - Dismal soul

Furtive - N/A

33k : Glimmer - Glimmer globe
A streak of light, gone before it is even really here. A fading tail, its trail burnt into your eyes, follows the bright, bulbous head. Against the dark of night, the light of life shines bright.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


32k : Gloom - Gloom wing
Leathery rustling, a swish of air, is all that reveals a gloom is here. Diving close, you see two specks of eyes, but they blink and are lost. Wings as wide as you are tall, Gloom is not afraid, and the rustling circles above you, waiting for an opening.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


26k : Hostile - Hostile pelt
Fading in and out of the night, a shadowy, lithe shape pads quietly. Luminous yellow, eyes like fire, drawing you in, seducing in their beauty whilst the claws unsheathe and prepare for war.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


43k : Impediment - Impediment branch
Limbs thrashing, crushing, bashing, Impediment blocks your path. Boughs thick and strong, laden with thorns, a deadly foe, a deathly wall. Rooted in place, it cannot chase, but the only way is back the way you came.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


Mud - Snare mud

25k : Paragon - Paragon feather
Glowing eyes, round, wise, focus on you, but yet see all else too. Perched on a branch, Paragon watches over the land, head swivelling, body still. Old, yet strong, Paragon stretches his wings to ease stiffness, feathers ruffling to show their mottled pattern.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


16k : Peace - Peace feather
White wings fluttering lightly, feathers rustling in the breeze, Peace coos lightly, the sound soothing and tranquil. Curling tail feathers twitching slightly, Peace searches for food and shelter, and love. Throwing more light than expected, Peace seemingly glows, white in the moonlight, white in the heart.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.


55k : Radiance - Radiance horn
Light embodied, glistening pure in the moonlight, Radiance prances proudly, silver hooves striking the ground like gunfire. Spiral horn thrust skyward, catching the sun as gold, and throwing rainbows of warmth, Radiance neighs like a waterfall of laughter. Such love, such heart is abundant that it seems to encompass the whole land, so long as Radiance is near.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


34k : Rapid (located on way to Bronze) - Rapid horn
Prancing about on air-light hooves, Rapid flows from rock to rock with ease. Curling rough horns arc over his head, hard and strong. Bleating softly, his calls echo over the miles, and are returned in kind - alone here, but only a leap away from others.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


Resilient - Resilient hide

Shadow - Shadow material

36k : Swoop - Swoop eye
A dance of light, swept through the air on wings of pure white, Swoop breathes the clouds and consumes the sky. All-seeing, she watches for prey, for knowledge, for fun. Nimble, yet strong, she is ready to dive, and what a dive it can be, full of blood and of screams, full of gore and of glory.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


27k : Timorous - Timorous tail
Lithe and lanky, Timorous leaps and bounds, from tree to tree to ground to tree. Deep maroon fur matches the laughing call all too well, both rich and textured and filled with life. Tail like a whip, but responsive and strong, another arm, almost, though without the strong leathery-palmed hands of the other four. Small, black eyes watch you carefully from beneath craggy brows as he swings easily through the trees.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


Light - Light Prism (only available on the Island of Light)



Items in this Area:

1.0000013603

14k

1.0000087921

88k
-=[ Night of Colour 2.0 ]=-

Map of Night of Colour Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0032159071

32m

1.0155179038

155m
-=[ Marble Area ]=-

From Chaos: <enter, 3e, 2s, 2e, n, 3e, u>
Back to Chaos: <d, 2w, s, 2w, 2n, 2w, vortex>

Map of OJ Cow Once inside the area, travel, <up> and kill the thief. You'll need to obtain the crowbar that he's holding in order to sucessfully get into the apartment. <jimmy window> and then go <in>.


Mobs in this Area:

(class sizes, if listed, are approximate)

8k : A second story thief, trying to break in -
The second story thief is a master of his craft. He can climb walls, open windows from the wrong side, and slip past any security guards. He is dressed head to toe in black. All the better to not be seen. His only visible tool is a crowbar which he's using to work over the bright orange window.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Thief is carrying:
A Large Clunky Crowbar.


66k : The Orange Juice Cow, The Most Powerful Cow in all of France -
Once upon a time, there was a little baby cow. She was perfectly normal except for the fact she grew up drinking radioactive orange juice. This caused the little baby cow to grow up with amazing powers. These powers included invisibility, flight, and an amazing intellect. With these tools, the orange juice cow could have become a powerful force for evil. Instead she took the noble path and fights crime at every turn. The Orange Cow now gazes at you, wondering if you are an evil that needs to be crushed.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.




Items in this Area:

A Fantabulous Dixie Cup Full of Orange Juice - (obtained when you kill cow) The small dixie cup may have pictures of clowns and fish on it, but the power of the juice contained within shouldn't be underestimated.
The juice glows with a faint nuclear light.
It looks light.

You carefully study A Fantabulous Dixie Cup Full of Orange Juice.
This item is inexpensive.

You carefully study A Fantabulous Dixie Cup Full of Orange Juice.
This item has no legend.

<drink juice>
You put the cup to your lips and gulp down the entire shot of juice. In a matter of moments you can feel the radioactive Orange Juice working its way into every cell of your body. You begin to vibrate with a new power and vigor.


A Large Clunky Crowbar -
This is a very sturdy crowbar. It is essentially worthless for beating up living targets because of its weight and lack of speed. On the flip side, it's perfect for smashing open inanimate objects, or jimmying locks, windows, and doors.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 1 (edged) 5 (blunt)
It doesn't look too heavy.

You carefully study A Large Clunky Crowbar.
Newbies would happily use this.
This has some capability to do slashing damage.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Large Clunky Crowbar.
This item has no legend.


Blue Marble

1.0000006815

7k

1.0000072990

73k
-=[ Quest #35 ]=-

Map of Old London Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000290

290

1.0000029398

29k
-=[ Old MacDonald's Farm ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000004141

4k
-=[ Marble Area ]=-

This is not a large area, but is fun to explore for extra items and hidden rooms. As it stands, we're missing the location of one room. If you happen to find it, please let us know. -Locrian and Elminster
Mobs in this Area:
(class sizes, if listed, are approximate)

234 : Betsy -
Betsy is a tomboy. She likes to climb trees, make mud pies, and play rough with her brothers. Her pants are riddled with rips and tears, and her blouse is splattered with splotches of mud. She's very fond of bubbles. She carries a bottle of bubbles with her everywhere she goes.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Betsy is carrying:
Betsy's Bubbles.


149 : Carl -
Carl is the smart one in the family, but not smart enough to keep from getting locked in that desk. He's wearing a pair of navy blue dockers and a freshly pressed white button down shirt. A pocket protector sits in his shirt pocket along with several pens and pencils. He's holding a calculator in his hands. He clutches it with all his might, so his brothers won't take it away from him.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Carl is carrying:
Carl's Calculator.


242 : Jimmy -
Jimmy is Johnny's identical twin. Even their own mother gets them confused. He is wearing a pair of dingy blue overalls. The overalls have many pockets, perfect for hiding a little boy's treasures. Jimmy is holding three silver jacks, it looks like he misplaced the rest of them.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Jimmy is carrying:
Jacks.


234 : Johnny -
Johnny is Jimmy's identical twin. Even their own mother gets them confused. He is wearing a pair of dingy green overalls. The overalls have many pockets, perfect for hiding a little boy's treasures. A joke book is hanging out of one of the back pockets of Johnny's overalls. Maybe he'll tell you joke if you ask him to.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Johnny is carrying:
A joke book.


234 : Julie -
Julie is the oldest of the siblings. She is wearing a pair of bell bottom dungarees, which have a butterfly patch ironed onto the left knee, and a pink and white tank top. A butterfly tattoo, which matches the patch on her pants, delicately surrounds her navel. She's holding an old jump rope.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Julie is carrying:
Julie's Jump rope.


235 : Mary -
Mary is extremely moody. She is currently wearing all black, she must not be in a very good mood today. She likes to read and spend time by herself. She doesn't like that you are in her room. She keeps nervously looking around the room as if she's hiding something. Mary is carrying a magic-8 ball.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Mary is carrying:
Mary's Magic-8 Ball.


1k : An Old Woman -
An old woman stands before you. She appears to be a kind hearted soul, yet you get an uneasy feeling when you meet her gaze. Her face is riddled with wrinkles from years of hard work, and raising several children. You might want to talk to her if you have a moment.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Old Woman is carrying:
A wooden spoon.


211 : Susie -
Susie is the youngest member of the family. She has long blonde hair and blue eyes. Her hair is tied back with a dainty white lace ribbon. She is wearing a bright red dress that has a white lace bow tied around the waist. The bow on the dress matches the ribbon in her hair.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Susie is carrying:
A pair of lace shoelaces.


349 : Timmy -
Timmy is an animal lover. He is always bringing animals home in hopes that one day his mother will allow him to keep a pet. For now he's content with the pet turtle he snuck into the house.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Timmy is carrying:
A turtle.






Items in this Area:

Betsy's Bubbles -
A small plastic bottle of green bubbles. There is a label with instructions on the back of the bottle. There is a metal top that is used to keep the bubbles in their place.

You carefully study Betsy's Bubbles.
This item is cheap.

You carefully study Betsy's Bubbles.
This item has no legend.

<look at label>
Betsy's Bubbles
1) Open bottle.
2) Take wand from bottle.
3) Dip wand in bottle. (get it nice and gooey)
4) Blow bubble.
5) Try and catch a bubble.
When finished, place wand in bottle and close top.


Carl's Calculator -
This is Carl's prized possession, he'd be awfully upset if he knew you had your hands on it. It's one of those fancy calculators that lets you store some work in memory. You could press the power button and see what he was working on last!
It looks light.

You carefully study Carl's Calculator.
This item is cheap.

You carefully study Carl's Calculator.
This item has no legend.

<press power>
You press the power button on the calculator.
The calculator displays the following numbers: 3.1415926535897932384626


Glow stick -
A small plastic tube with pale florescent blue liquid inside. You can see a film surrounding the liquid. It looks you can bend the tube to release the liquid, which would induce a chemical reaction causing the glow stick to turn a bright blue.
It looks light.

You carefully study Glow stick.
This item is cheap.

You carefully study Glow stick.
This item has no legend.


Jacks -
Three silver jacks are all that are left from the original set. It doesn't look like they are of much use to you.
It looks light.

You carefully study Jacks.
This item is cheap.

You carefully study Jacks.
This item has no legend.


A joke book -
This joke book belongs to Johnny. He's earmarked several pages which contain some of his favorite jokes. After looking at the book for a few moments you realize these are the corniest jokes you've ever read.
It looks light.

You carefully study A joke book.
This item is cheap.

You carefully study A joke book.
This item has no legend.


Julie's Jump rope -
The jump rope has started to fray in several places and the plastic handles, which it originally came with, fell off long ago.
It looks light.

You carefully study Julie's Jump rope.
This item is cheap.

You carefully study Julie's Jump rope.
This item has no legend.


Mary's Magic-8 Ball -
A round black ball just a little smaller then a bowling ball. There is a small white circle with a black number 8 in the center. On the opposite side of the ball there's another circle made of plastic that allows you to see inside the ball. You feel the urge to shake the ball and see what appears in through the plastic circle.
It looks light.

You carefully study Mary's Magic-8 Ball.
This item is cheap.

You carefully study Mary's Magic-8 Ball.
This item has no legend.


A pair of lace shoelaces -
A pair of lace shoelaces that were once in Susie's shoes. She must have taken them out of her shoes while she was practicing tying her shoes.

You carefully study A pair of lace shoelaces.
This item is practically worthless!

You carefully study A pair of lace shoelaces.
This item has no legend.


A pair of shoes -
A pair of red patent leather shoes. The shoes do not have any shoelaces.
Isn't that odd?
The boots are in perfect condition.
This armor has the following resistances:
3 blunt, 1 fire, 2 mind
It looks light.

You carefully study A pair of shoes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A pair of shoes.
This item has no legend.


A turtle -
A small diamondback turtle. He's about 4 inches long and has red and grey markings on his shell. His head and legs are not visible at this time, they are probably tucked up inside the shell.
It looks light.

You carefully study A turtle.
This item is cheap.

You carefully study A turtle.
This item has no legend.


A wooden spoon -
A somewhat large and sturdy wooden spoon. It reminds you of the kind that your mom used to chase you around the house with when you were being naughty.
It looks light.

You carefully study A wooden spoon.
This item is cheap.

You carefully study A wooden spoon.
This item has no legend.

1.0000000155

155

1.0000001580

2k
-=[ The Outhouse ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000001039

1k

1.0000007075

7k
-=[ Marble Area ]=-

21 of 21 rooms have been found. Mobs and items list should be complete.
Mobs in this Area:
(class sizes, if listed, are approximate)

96 : Ctlabrx -
Exactly what its name implies. Huh?
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


16k : Neo-Otyugh -
The otyugh has a huge, bloated body covered with rock-like skin, which is barely noticable beneath the layer of dung which acts as an epidermis. It has three thick legs and three eyes which move quickly from side to side on antenna-like stalks. Its arms are actually tentacles with what looks like large flapping leaves at the ends, used to slap and grapple enemies. In a way, the monster reminds you a lot of Pike.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


12k : Otyugh -
The otyugh has a huge, bloated body covered with rock-like skin, which is barely noticeable beneath the layer of dung which acts as an epidermis. It has three thick legs and three eyes which move quickly from side to side on antenna-like stalks. Its arms are actually tentacles with what looks like large flapping leaves at the ends, used to slap and grapple enemies. In a way, the monster reminds you a lot of Pike.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


92 : A Phish -
It's a Phish! Grab a bong and bounce!
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Phish is carrying:
A Phish head {3}.


23k : A Pile of dung -
Dung!


97 : Platyeel -
Half eel, half platypus. Something you don't see everyday.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.





Items in this Area:

An ametrine <-- ID's to Ametrine Marble -
Combining the yellow of citrine, and the purple of amethyst, ametrine is a very pretty gem. This one is a polished sphere - half lemon, half lilac.


Fecal Armour -
Finely crafted from feces. I don't believe your nose will endure the the protection.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
5 edged, 5 blunt
It looks heavy.

You carefully study Fecal Armour.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Armour.
This item has no legend.


Fecal Boots -
Boots made from feces. They don't smell very protective.
The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Fecal Boots.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Boots.
This item has no legend.


Fecal Cloak -
A cloak made from feces. It doesn't smell very protective.
The cloak is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Fecal Cloak.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Cloak.
This item has no legend.


Fecal Gloves -
Gloves made from feces. They don't smell very protective.
The gloves are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Fecal Gloves.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Gloves.
This item has no legend.


Fecal Helmet -
A helmet made from feces. It doesn't smell very protective.
The helmet is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Fecal Helmet.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Helmet.
This item has no legend.


Fecal Shield -
A shield made from feces. It doesn't smell very protective.
The shield is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt
It looks light.

You carefully study Fecal Shield.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Fecal Shield.
This item has no legend.


A Phish Head -
A scrumptious looking Phish head. Maybe you should eat it.

You carefully study A Phish head.
This item is worthless!

You carefully study A Phish head.
This item has no legend.


A trinket - (This item is found in the room with the aggressive Pile of dung, <search feces>) -
It's an ancient trinket of unknown origin, covered in what appear to be long-forgotten runes of some defunct people. It looks old, but worthless, except maybe to a collector.

You carefully study a trinket.
This item is practically worthless!

You carefully study a trinket.
This item has no legend.

1.0000000092

92

1.0000028034

28k
-=[ Pandaemonium ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)
45k : Baal
39k : Black Guard
30k : Daemon guard
32k : Dagon
14k : A Hellhound
15k : A huge demon
35k : Isis
17k : Kardaak
83k : Lucifer
29k : Mulcifer
8k : Orus
19k : Peor
16k : Rimmon
22k : Thammuz




Items in this Area:
Beating heart
Black Plate [heavy body]
Blood Plate [heavy body]
Bone Ring [ring]
The Daemon Blade (enchanted) [weapon]
Daemon helm [helmet]
Daemon plate [heavy body]
A Hellhound Claw [weapon]
Mask of Isis [helmet]
Mist Shield [shield]
Mulcifer's Hammer [weapon]

1.0000007861

8k

1.0000087784

88k
-=[ Pandaemonium 2.0 ]=-

Mobs in this Area:
Details coming.

1.0002387764

2.4M

1.0215518045

215M
-=[ The Para-Elemental Plane of Soy ]=-

Map of The Para-Elemental Plane of Soy Mobs in this Area:
(class sizes, if listed, are approximate)
39k : Miso Elemental
44k : Tofu Storm Trooper
36k : Tofudebeest
56k : The Tofurky of Death




Items in this Area: