3K has GOBS of places to go fight and kill (there are over 600 areas with almost 300 of them being here in Fantasy). This realm has a multitude of areas to explore, fight, and even quest in. If you're brand new and not sure where to start, make sure to check out our Newbie Help page! It includes 3Kingdoms FAQ as well as information regarding the Adventurers Guild (the guild you're in by default).
Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information (this will be updated as often as possible). We're still lacking a few areas, so if you have any knowledge (preferably precise directions) or any information, please EMAIL or join our disord. We appreciate all information, it will just take a bit longer to upload if it's not exact directions.
To Fantasy from Center of Town: <n, 2w, s, 3w, portal>
Once you step through the portal, you'll enter the main city of Fantasy, Wayhaven.
(Alternatively, you can also type <enter> instead of <portal>.)
High Mortal Directions: This symbol indicates the High Mortal directions that you can take as a "short-cut" while traversing the Fantasy realm. Not a High Mortal yet? Check out the High Mortal help file on our Quests page and you can follow these directions in the meantime:
To Desert Portal: <portal, 12w, leave, 8w, 3s>
To East Forest Portal: <portal, 15e, leave, 12e, 5n, e>
To Road Portal: <portal, 12n, leave, 11n, 3e, 3n, 8w>
To West Forest Portal: <portal, 12n, leave, 10n, 10w>
Areas of Fantasy
Click on header to sort area by column (Name, Explorers Rooms, Low class, High class)...
is equal to 1 known light source needed for the area.
Click on row to expand for more details (if available).
Name and Directions
Expl.
Class (low)
L
Class (high)
H
Wayhaven [Tiro]
From Fantasy:<portal> (bam, you're there) Return to Fantasy: <portal>
From Fantasy:<portal> (bam, you're there) Return to Fantasy: <portal>
Unable to hmflee. It seems as though this area may have been created solely for a quest. Refer to the Spirit Marble for more detailed information on how to access the second room.
1.0000000002
2
1.0000000001
N/A
1.0000000001
N/A
Abandoned Garden [Salrylia]
From Fantasy: <portal, 15e, leave, 17e, 6n> HM Directions: <portal eforest, 6e, n> Return to Fantasy: <s, 6w, portal>
From Fantasy: <portal, 15e, leave, 17e, 6n> HM Directions: <portal eforest, 6e, n> Return to Fantasy: <s, 6w, portal>
Area/Rating:
Fantasy Abandoned Garden [Salrylia] Monster class:
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, 2e, 2n, e, n> Return to Fantasy: <s, w, 2s, 2w, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, 2e, 2n, e, n> Return to Fantasy: <s, w, 2s, 2w, se, s, enter mist, e, n, portal>
Area/Rating:
Fantasy Abbey [Druss] (aka Abbey of Tyr) Monster class:
1.0000056736
57k to
1.0001571565
1.6M This area has
1.0000000038
38 discovered rooms. WMT has discovered
1.0000000038
38 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Gear
Reputation:
Reset Type:
Area Details:
Once inside the area, you can obtained the Tarnished breastplate and amulet.
Travel <2e, se, e, s, se, 2e, get shovel, get all>
<ne, desecrate grave, d, kill saren>
109k : Sir Saren the skeletal knight
<get breastplate>
<u, 2n, climb vines, wrench symbol, kill ghost>
107k : The ghost of Sarnlec, high priest
<wrench symbol> - you should now have a medallion in your inventory
<d, nw, 2w, sw, s, e, enter, 2e, kill marcus>
69k : Sir Marcus, paladin of Tyr
<push altar, 2d, 2e, kill dakath>
185k : Lord Dakath, the silencer of Zakata
<get elixir> (Dakath may also drop the Darkheart sword, which is a semi-unique item)
Note: if you're evil alignment, you can <pour elixir on breastplate/amulet> to be able to wear it.
Additionally, you can return to the crypt and <push lid> for each room, killing the mob and gaining a tarnished equipment item.
148k : Sir Derwych the skeletal knight 116k : Sir Fenick the skeletal knight 69k : Sir Morgain the skeletal knight 87k : Sir Ostford the skeletal knight 75k : Sir Rycan the skeletal knight 101k : Sir Tullaris the skeletal knight
Visiting, and killing, Sir Gareth in the upper northwest corner of the area [from Sir Marcus, travel <2w, out, w, n, 3nw, w>] will give you a random piece of the Polished mithril equipment (gold flecked).
1.5M : Sir Gareth De'Lyonsbane, champion of Tyr
Map of Area
1.0000000038
38
1.0000056736
57k
1.0001571565
1.6M
The Abyss [Rastafan]
From Fantasy: (Note: Kill anything that stands in your way) Step 1 - <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, d> Step 2 - <3e, s, w, 3s, 3e, 2s, dd> Step 3 - <n, 2e, s, 2e, s, e, s, e, s, w, 2s, e, kill hellhound> Step 4 - <d, 2s, 2e, 2s, 3e, 2n, 2e, 2n, 2w, 2n, w, s, w, s, d> Step 5 - <e, s, w, 2s, e, 2s, 3w, n, portal>
Return to Fantasy: Step 1 - <u, s, 3e, 2n, w, 2n, e, n, w, u> Step 2 - <n, e, n, e, 2s, 2e, 2s, 2w, 2s, 3w, 2n, 2w, 2n, u> Step 3 - <w, 2n, e, n, w, n, w, n, 2w, n, 2w, s, u> Step 4 - <2n, 2w, 2n, w, n, e, n, 3w, u> Step 5 - <sw, 3s, 3u, n, 2e, 9n, 11w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 5w, 11n, 11w, n, 3w, 2n, w> Return to Fantasy: <e, 2s, 3e, s, 11e, 11s, 5e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 12n, leave, 9n, 3w, enter> Return to Fantasy: <leave, n, 7w, portal>
From Fantasy: <portal, 12n, leave, 9n, 3w, enter> Return to Fantasy: <leave, n, 7w, portal>
Area/Rating:
Fantasy Alchemist's House [Solo] (aka Zosimus's House) Monster class:
1.0000014439
14k to
1.0000196233
196k This area has
1.000000004
4 discovered rooms. WMT has discovered
1.0000000004
4 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
(last updated: January 2021) The purpose of this area is to allow you to turn good equipment into a ring, therefore, keeping its special powers, etc. Note that the eternal powers, (unload room and (refresh room, do not seem to have an effect on the room when Zosimus is 'tired' of transmooting things.
ITEMS THAT CANNOT BE TRANSMOOTED: any item that has already been transmuted, Balangool gear, Radioactive gear, titanium codpiece, (let me know if you're aware of other gear that cannot be transmooted. -Locrian)
Regarding CMC: AC has been grossly compromised, and specials will be taken away, but you should still have the stat benefits of the item. (Healing should also still work.)
Map of Area
Area Instructions
Once inside the area, travel <n,e>.
Using a wearable item - <insert 'item' into cows mouth>
Zosimus says: The correct syntax is 'insert <what> into cows mouth'.
Zosimus says: That's it, now when you wish me to begin, type 'transmoot'.
<transmoot> ...wait
You start the transmootation.
Zosimus walks over to the cow.
Zosimus says: This will not take long.
Zosimus mutters under his breath while holding his hands over the cow.
Zosimus concentrates mightily, his breathing seems to stop.
Zosimus draws a ragged breath and slumps forward as he completes the transformation.
Zosimus says: There, it is done, push your hand into the rump of the beast to retrieve your ring.
<push hand into cows rump>
You push your hand into the cow's rump to retrieve your item.
You remove your hand from the cow's posterior with a pop, item in hand.
DONE!
1.0000000004
4
1.0000014439
14k
1.0000196233
196k
Alizarian Forest [Darrkin]
From Fantasy: <portal, 12w, leave, 4w, 11n, 5w, nw, sw, se, sw, n, recite teleuteiu> ...wait <recite teleisthai> ...wait <e, n, ne, s> Return to Fantasy: <n, sw, s, w, search rugs> ...wait <ne, nw, ne, se, portal>
From Fantasy: <portal, 12w, leave, 4w, 11n, 5w, nw, sw, se, sw, n, recite teleuteiu> ...wait <recite teleisthai> ...wait <e, n, ne, s> Return to Fantasy: <n, sw, s, w, search rugs> ...wait <ne, nw, ne, se, portal>
From Fantasy: <portal, 12e, 2n, 4w, 2n, e> Once inside the area, <3e, force grate, d> to explore more of the area. Return to Fantasy: <w, 2s, 4e, 2s, 12w, portal>
From Fantasy: <portal, 12n, leave, 7n, 5e> (to get inside the Amethyst Tower, you need something with the name 'Amethyst' in your inventory, such as an Amethyst Ring.) Return to Fantasy: <leave, 5w, 7s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 7n, 5e> (to get inside the Amethyst Tower, you need something with the name 'Amethyst' in your inventory, such as an Amethyst Ring.) Return to Fantasy: <leave, 5w, 7s, enter, 12s, portal>
From Fantasy: <portal, 8n, e, n> Return to Fantasy: <s, w, 8s, portal>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Find Eseperoth, <say hello>, <say aid>, <say interfere>, <say gnomes>. Now, go around and <search beds> to find the gnomes and kill each one. When you've killed all 5 gnomes, return to Eseperoth and <say reward>. She'll bless you.
1.0000000000
-
1.0000000424
424
1.0000008605
9k
Ant Hole [Tensor]
From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 5e, 2n, e, d> Return to Fantasy: <u, w, 2s, 16w, 4s, 3w, portal>
From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 5e, 2n, e, d> Return to Fantasy: <u, w, 2s, 16w, 4s, 3w, portal>
Area/Rating:
Fantasy Ant Hole [Tensor] aka Ant Caves Monster class:
This area offers a lot! You have a decent amount of enemies to fight, of which drop random gear (that must be identified). Two quests, and a 48 hour stat boost are also available. Perfect for lower level players that may find 50k mobs to be a challenging fight.
Map of Area
Stat Boost Instructions:
1.0000000020
20
1.0000000204
204
1.0000049113
49k
Around the Town of Angelo [Mischief and Keeble]
From Fantasy: <portal, 12n, leave, 5n, 14w> Return to Fantasy: <5e, 5n, w, portal>
From Fantasy: Mirror 1 - <portal, 7w, 6s, 4w, 2s, enter>, - A guard will be standing here blocking your way up - <say zalasta, u, u, n, enter mirror> Mirror 2 - <portal, 11n, 8w, 8s, 2w, enter, s, enter mirror> Mirror 3 - <portal, 12w, leave, 4w, 4n, 3w, enter, w, enter mirror> Mirror 4 - <portal, 15e, leave, 17e, 2n, e, s, swim, s, look at foliage, e, kill sailor, enter, enter mirror> Return to Fantasy: From Mirror 1 <s, out, 2n, 4e, 6n, 7e, portal> From Mirror 2 <> From Mirror 3 <> From Mirror 4 <s, out, w, n, swim, 3n, 3w, nw, 3w, portal>
From Fantasy: Mirror 1 - <portal, 7w, 6s, 4w, 2s, enter>, - A guard will be standing here blocking your way up - <say zalasta, u, u, n, enter mirror> Mirror 2 - <portal, 11n, 8w, 8s, 2w, enter, s, enter mirror> Mirror 3 - <portal, 12w, leave, 4w, 4n, 3w, enter, w, enter mirror> Mirror 4 - <portal, 15e, leave, 17e, 2n, e, s, swim, s, look at foliage, e, kill sailor, enter, enter mirror> Return to Fantasy: From Mirror 1 <s, out, 2n, 4e, 6n, 7e, portal> From Mirror 2 <> From Mirror 3 <> From Mirror 4 <s, out, w, n, swim, 3n, 3w, nw, 3w, portal>
A colossal stone sphere streaks down from the cloud-filled skies over the frozen realms of northern Fantasy. Its edges are tinted with flame as the massive form slams into the ice and snow, creating a massive crater in the frozen wastes.
Fluffy was foolish enough to have remained inside the crashing sphere, and his body is utterly consumed in the explosion.
1.0000000009
9
1.0000573602
574k
1.0000598725
599k
Balooga Falls [Mos]
East side entrance - From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, enter> Return to Fantasy: <leave, 4e, portal>
South side entrance - From Fantasy: <portal, 12w, leave, 7w, 11n, 2w, nw, ne, e, n, d> Return to Fantasy: <u, s, w, sw, se, portal>
East side entrance - From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, enter> Return to Fantasy: <leave, 4e, portal>
South side entrance - From Fantasy: <portal, 12w, leave, 7w, 11n, 2w, nw, ne, e, n, d> Return to Fantasy: <u, s, w, sw, se, portal>
Both (Natural and Time) - First levels of area are natural resets, last level is time.
Dungeon Timer:
3 hours
Scaling:
Yes
Area Details:
Stat Boost (INT) available when you wear Guyahi's Amulet and enter combat. This dungeon is designed to work with party members from various guilds. Level 1: You need to be able to remove magic. - From entrance - <2s, 2e, [guild command to remove magical barrier], d>
Guilds that can dispel: Mages - <dispel magic here> Necromancers - <dispell> Priests - <dispel magic> Psicorps - <actuate psychic disjunction> Alternatively, if you've acquired Banu's cloak, you can use the cloak to <dispel>
Level 2: You need to be able to move the blocker (see below), or have a 200+ CHA (note: stat requirement changes based on scaler lvl). - <sw, se, e, [guild command to remove blocker], d>
Guilds that can remove the blocker: Changeling - While in skunk form, <spray> Jedi - <focus misdirect> Necromancer - <turn undead> Priests - <repulse>
Level 3: You either need explosives, or have a 200+ STR (note: stat requirement changes based on scaler lvl). - <2sw, e, smash boulder> Level 4:<2sw, 3w, kill yihan, d> Level 5: You need to be able to fly/levitate AND have a 200+ INT (note: stat requirement changes based on scaler lvl) to read runes. <s, 2w, kill guardian, search shelves, fly/levitate, reach for jar, get phylactery, read runes, 3e>. Now type (don't say it, just type it) the code word you received from reading the runes. - <e, kill queen> Note: The queen will not return if an Eternal (refresh room power is used. Note about the Amulet: Autoloading Guyahi's Amulet, which has no parenthetical description, has +1 INT boosts that dissipate in ~one round. The other effects are present as well, but noticably diminished compared to the other versions.
Map of Area
Class sizes sorted by Dungeon Scaler for Banshee's Lair
Scaler
Class
Mobs/Extra Info
15
137k - 908k
Queen: 609k Amulet: (dull)
20
154k - 1M
Queen: 1M Amulet: (dull) INT 80 is sufficient for the runes.
35
216k - 2.2M
Queen: 2M Amulet: (dull) +1 to +2 INT, ~1 minute duration STR 133 is sufficient to clear the boulder. INT 80 is NOT sufficient for the runes. INT 91 IS sufficient for runes.
55
650k - 5.8M
Queen: 5.3M
65
801k - 8.2M
Queen: 7.7M
80
891k - 10.7M
Queen: 13.2M Amulet: (shining) +1 to +5 INT, ~2 min duration 200 STR works for boulder 275 INT works for runes
100
3.2M - 17M
Queen: 23.1M Amulet: (shining)
120
6.3M - 28.6M
Queen: 42M Amulet: (bright)
125
10.2M - 41.7M
Highest scaler for best amulet Queen: 62.9M Amulet: (glowing)
130
Queen: 68M Amulet:
140
18.1M - 55.3M
Queen: 144.7M
146
16M -
Queen: 151M
150
16M - 53M
Queen: 151M Amulet: (glowing) : up to +8 INT bonus with ~5 minute duration.
1.0000000000
-
1.0000000035
35
1.0152000000
152M
Banyan Tree [Zimpor]
From Fantasy: <portal, 12n, leave, 11n, 3e, 2n, 2w, sw, enter> Return to Fantasy: <out, ne, e, path, n, 8w, portal>
From Fantasy: <portal, 12n, leave, 5n, 13w, s, w> Return to Fantasy: <3e, 3n, 2e, 3n, w, portal>
From Fantasy: <portal, 12n, leave, 5n, 13w, s, w> Return to Fantasy: <3e, 3n, 2e, 3n, w, portal>
Area/Rating:
Fantasy The Barbarian Plains [Razorx] Monster class:
1.0000000092
92 to
1.0000042235
42k This area has
1.0000000072
72 discovered rooms. WMT has discovered
1.0000000072
72 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
There is a sword to be gained while traveling within this area.
Map of Area
The Sword
Once inside the area, travel <4w, 2n, pull rope, dig muck> - you should now have a 'An odd looking stone' in your inventory.
<swim towards the light>
Locate the barbarian lord - <2s, 4w, kill lord>
38k : A barbarian lord 16k : A barbarian jemadar 20k : A barbarian jemadar
<get sword>
<fit orb> - and the sword will be restored.
A blinding flash errupts from the sword as you fit the orb into the empty socket on the handle!
Return to entrance of area: <7e, n, e>
The barbarian High Lord's Sword (enchanted)
The sword has been passed down for generations by the barbarian tribes, and each generation has left some mark upon the sword to signify their time. The sword is immaculately clean-looking, with a razor sharp blade lacking the nicks that adorn the other barbarian weapons. The handle appears to made out of solid granite shaped so finely, that it looks to be the work of something other than human hands. A soft glowing orb sits in a socket on the handle of the sword, pulsing gently. This weapon is in excellent condition. This weapon deals edged damage. This weapon's classifications: 40 (edged) This weapon gains benefits from your sword weapon skill. You must be level 17 to wield this weapon. It doesn't look too heavy.
1.0000000072
72
1.0000000092
92
1.0000042235
42k
Barovia [Tensor]
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 3w> Return to Fantasy: <3e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, porta>
From Fantasy: <portal, 15e, leave, 10e, n, hole> Return to Fantasy: <out, s, 10w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 10e, n, hole> Return to Fantasy: <out, s, 10w, enter, 15w, portal>
Area/Rating:
Chaos Area [wiz] Monster class: to
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
To find the secrets of the tunnel, it is best to visit the Aramathean Library in Wayhaven. Travel upstairs and you'll come across Carid the Scholar (lovesick). He's trying to find a love potion for Terela, and you'll need to make him one. Once you've made the potion, return to Carid, <give potion to carid> and he'll drop 'The scroll of the Bukken' and an 'Amulet of Concupiscence'. The scroll of the Bukken A B C D E F G H I J K L M N O |\ < q L | (- : 7 / [ \; V + +) #
P Q R S T U V W X Y Z c h ~ \/ ;: ? )( '/ I % _- It looks light.
Amulet of Concupiscence A huge heart-shaped red ruby on a silver chain. The gem glitters with some unknown magic. When you wear it, you feel strangely attractive, as though all the men around you are driven mad with desire at the very sight of you. In fact, with this amulet around your neck, you are not quite as afraid to deal with men, and they even seem to respond more favorably to everything you say. Actually, you feel downright sexy with this thing on! It's quite enjoyable.
This item will bind to you when equipped. The amulet is in perfect condition. It has a magical glow about it. This armor has the following resistances: 5 mind It looks light.
You carefully study Amulet of Concupiscence... This armor has hardly any protection. Compared to other armors of this type, this one is pretty weak. This has some defense against mental damage. - Providing average protection for this item. This armor has no special defense against melee attacks. Yowsa, this thing is expensive! There seems to be more that can be learned from this object.
You carefully study Amulet of Concupiscence... This item has a detailed history: This amulet was enchanted long ago for a young man who was desperately in love. When he wore the amulet before his love, she became mad with passion and desire, and flung herself on him. Their relationship prospered from that point, as long as he remembered to wear the amulet. Since then, the amulet has been passed down in the family, sold, forgotten, and eventually came into the possession of Carid the Scholar in Wayhaven. Carid tried unsuccessfully to use the amulet to seduce his love, Terela. Unfortunately, even the amulet's powers were not sufficient, and he was forced to resort to a love philter. Nevertheless, the wearer of this amulet will become far more attractive to members of the opposite sex - poor Carid just didn't start with much.
Map of Area
1.0000000027
27
1.0000002384
2k
1.0000028056
28k
Carnelian's Lair [Ryft]
From Fantasy: <portal, 12w, leave, 7w, 4n, enter> Return to Fantasy: <leave, 7n, 2w, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, ne> Return to Fantasy: <sw, w, n, ne, nw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, ne> Return to Fantasy: <sw, w, n, ne, nw, portal, 3s, portal>
Area/Rating:
Fantasy Casaria [Distortion] Monster class:
1.0000008733
9k to
1.0000800419
800k This area has
1.0000000007
7 discovered rooms. WMT has discovered
1.0000000007
7 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Located within The Overlands, Casaria is a small village and home to the all powerful mage Javelin. Interested in reading the history? Visit the Library of Minassian, or our library page here.
Map of Area
1.0000000007
7
1.0000008733
9k
1.0000800419
800k
Marble Castle [Peeron]
From Fantasy: <portal, 12n, leave, 5n, 6e, enter> Return to Fantasy: <leave, 6w, 5s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 5n, 6e, enter> Return to Fantasy: <leave, 6w, 5s, enter, 12s, portal>
Peeron's Castle is where you'll find Lena, keeper of the marbles. If you find one of Peeron's lost marbles, this is the place to return it to. Typing <marbles> will show you how many marbles you have returned to Lena.
Map of Area
1.0000000002
2
1.0000000001
N/A
1.0000000001
N/A
Catacombs [Nanook]
From Fantasy: <portal, 12n, leave, 11n, 3e, 4n, w, d> Return to Fantasy: <u, e, 4s, 3w, 11s, enter, 12s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, s, e, enter> Return to Fantasy: <s, w, n, 2nw, w, n, ne, nw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, s, e, enter> Return to Fantasy: <s, w, n, 2nw, w, n, ne, nw, portal, 3s, portal>
Area/Rating:
Fantasy Cathedral [Seiger] Monster class:
1.0000048233
48k to
1.0000050709
51k This area has
1.0000000011
11 discovered rooms. WMT has discovered
1.0000000011
11 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Samantha's Cathedral, a monumental shrine built to honor the gods of Overlands. Be warned, not all statues are merely statues.
Map of Area
1.0000000011
11
1.0000048233
48k
1.0000050709
51k
Cave [Damo]
From Fantasy: <portal, 12n, leave, 10n, 7w, 2n> Return to Fantasy: <2s, 7e, 10s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, sw, s, clear log, nw, n, nw, clear path, 2w, sw, 2w, sw, 9w> Return to Fantasy: <9e, ne, 2e, ne, 2e, se, s, se, n, ne, e, se, e, se, 15e, 5s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, sw, s, clear log, nw, n, nw, clear path, 2w, sw, 2w, sw, 9w, d> Return to Fantasy: <u, 9e, ne, 2e, ne, 2e, se, s, se, n, ne, e, se, e, se, 15e, 5s, enter, 12s, portal>
A small family of three live in this valley, but the husband has gone missing. Finding Anthony's gem allows you to wade across the stream, across the barrier that keeps the child within safety. Here you'll find Eliza, Bryan's mother. She'll tell you the story of how her husband is missing.
At this point, not sure what else to do. Visited the Nomad Camp in the deserts of southwest Fantasy, found a burnt note in the ashes (and lice from searching bedrolls). If you find out more information, please email here.
Map of Area
1.0000000014
14
1.0000001965
2k
1.0000006771
7k
Colosseum [OmFido]
From Fantasy: <portal, 8e, 3s, e, 4s, e> Return to Fantasy: <w, 4n, w, 3n, 8w, portal>
Your assistance is needed within this cottage, help Mira recover from the spell she cast to help the people of Esmond. This area is the beginning, and ending location for the Mira quest with a hidden room that is only accessible when you're completing the quest.
Map of Area
1.0000000005
5
1.0000012717
13k
1.0000031865
32k
Cove of the Three [Talismon]
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s, sw, s, sw, w> Return to Fantasy: <e, ne, n, ne, n, ne, 6e, 4ne, n, 10e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s, sw> Return to Fantasy: <ne, n, ne, 6e, 4ne, n, 10e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s, sw> Return to Fantasy: <ne, n, ne, 6e, 4ne, n, 10e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, se, 4e, swim in the ocean, swim, ocean> Return to Fantasy: <nw, cove, beach, 4w, nw, 3w, portal>
1.0000000000
-
1.0000000034
34
1.0000027048
27k
Dragon [Slister]
From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 4e, n, path> Return to Fantasy: <path, 3s, 18w, 2s, portal>
From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 4e, n, path> Return to Fantasy: <path, 3s, 18w, 2s, portal>
Area/Rating:
Fantasy Dragon [Slister] aka Prismatia's Cavern Monster class:
1.0000050807
51k to
1.0000101829
102k This area has
1.0000000002
2 discovered rooms. WMT has discovered
1.0000000002
2 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000002
2
1.0000050807
51k
1.0000101829
102k
Dragon Isle [Kohl and Timescape]
From Fantasy: Step 1 - <portal, 7w, 8s, e, (buy pass), pay serinth> . . . wait Step 2 - <3se, e, 5s, w, 4s, e, 3s, 7w, 12s> Step 3 - <3w, s, se, e, s, sw, w, 3s, 2w, 2s> Step 4 - <enter town, 3s, 2w, enter traveler, push 2, exit> (continue <2n, leave> to get "into" Dragon Isle) Return to Fantasy: Step 1 - <enter traveler, push 4, exit, 6e> Step 2 - <2n, 2e, 3n, e, ne, n, w, nw, n, 3e> Step 3 - <12n, 7e, 3n, w, 4n, e, 5n, w, 3nw> Step 4 - <board ferry> . . . wait <w, 8n, 7e, portal>
From Fantasy: <portal, 15e, leave, 4e, 2ne, n, 2ne, 3e, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, nw, 2w, sw, 2w> Return to Fantasy: <2e, ne, 2e, se, 6e, 4ne; n, 10e; s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 4e, 2ne, n, 2ne, 3e, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, nw, 2w, sw, 2w> Return to Fantasy: <2e, ne, 2e, se, 6e, 4ne; n, 10e; s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
Area/Rating:
Fantasy Ebonbane [Tensor] (aka Shadowborn Manor) Monster class:
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, sw, s, clear log, nw, n, nw, clear path, 2w, sw, 2w, sw, 2w> Return to Fantasy: <2e, ne, 2e, ne, 2e, se, s, se, n, ne, e, se, e, se, 15e, 5s, enter, 12s, portal>
Visiting the areas of Epic will require some extensive traveling, as it is broken up around the regions of Fantasy. Additionally, some rooms of Epic are only accessible while working on the quest.
Return to Fantasy: Step 1 - <s, e, 2s, e, se, s, 2w> Step 2 - <sw, se, 2s, se, 3e, se, e> Step 3 - <se, e, se, 6e, 5se, e, 5se> Step 4 - <e, n, w, portal>
From Fantasy: <portal, 15e, leave, 6e, 4s, 2w, s> Return to Fantasy: <n, 2e, 4n, 6w, enter, 15w, portal>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:
This is a non scaling dungeon with a relatively small number of mobs.
Map of Area
Class sizes sorted by Dungeon Scaler for Fachan Village
Scaler
Mobs/Extra Info
Non-scaling dungeon
The ancient black dragon, Cypress:43k The fachan female:18k The fachan leader:19k The fachan shaman:18k A large fachan guard:9k A stocky fachan guard:6k A tired fachan guard:9k
1.0000000000
-
1.0000006000
6k
1.0000043000
43k
Faerie Glade [Requiem]
From Fantasy: <portal, 15e, leave, 12e, enter> Return to Fantasy: <leave, 5n, w, portal>
From Fantasy: <portal, 12n, leave, 9n, 10w, 2nw, n, ne, 3n, nw, enter, (climb down)> Return to Fantasy: <(climb up), leave, se, 3s, sw, s, 2se, e, n, w, portal>
From Fantasy: <portal, 12n, leave, 9n, 10w, 2nw, n, ne, 3n, nw, enter, (climb down)> Return to Fantasy: <(climb up), leave, se, 3s, sw, s, 2se, e, n, w, portal>
Area/Rating:
Fantasy Faunist Guild [Bran] Monster class:
1.0000000092
92 to
1.0000114320
114k This area has
1.0000000401
401 discovered rooms. WMT has discovered
1.0000000396
396 rooms.
Hit around:
Alignment:
Neutral Repulsive and Loathsome
Rewards:
Reputation:
Pinnacle Tower
Reset Type:
Area Details:
This area is located within Murus Faralain
Map of Area
1.0000000396
396
1.0000000092
92
1.0000114320
114k
Fire Giant Lair [Shadow]
From Fantasy: <portal, 12n, leave, 10n, 9e, 2n, enter> Return to Fantasy: <leave, 2n, 14w, portal>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
For a chance at a random ring, travel <n, nw, kill giant>
19k : Female fire giant
≪search bones, identify ring>
Map of Area
1.0000000000
-
1.0000004159
4k
1.0000129817
130k
Forest Cottage [Pistil]
From Fantasy: <portal, 15e, leave, 15e, 6n, enter> Return to Fantasy: <leave, s, 4w, portal>
From Fantasy: <portal, 15e, leave, 15e, 6n, enter> Return to Fantasy: <leave, s, 4w, portal>
From Fantasy: <portal, 12n, leave, 6n, 8e, 11n, say father, get note, 9s, 17w, give note to grus> ...wait <enter opening> Return to Fantasy: <out, 2n, w, portal> From Wayhaven Docks: <portal, 7w, 8s, e> (<buy pass> if you don't already have one) <charter forest of types> Return to Wayhaven Docks: <board ferry> ...wait <w, 8n, 7e, portal>
From Fantasy: <portal, 12n, leave, 6n, 8e, 11n, say father, get note, 9s, 17w, give note to grus> ...wait <enter opening> Return to Fantasy: <out, 2n, w, portal> From Wayhaven Docks: <portal, 7w, 8s, e> (<buy pass> if you don't already have one) <charter forest of types> Return to Wayhaven Docks: <board ferry> ...wait <w, 8n, 7e, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, s, 2sw, w, cottage> Return to Fantasy: <leave, e, 2ne, n, 2nw, w, n, ne, nw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, s, 2sw, w, cottage> Return to Fantasy: <leave, e, 2ne, n, 2nw, w, n, ne, nw, portal, 3s, portal>
Area/Rating:
Fantasy Fwiffo's Cottage [Seiger] Monster class:
1.0000019278
19k to
1.0000044934
45k This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
A small little cottage within the Overlands, you can visit with Fwiffo, a small metal slime.
Map of The Overlands and surrounding areas
1.0000000001
1
1.0000019278
19k
1.0000044934
45k
Gamal Island [Lipscom]
From Fantasy: <portal, 7w, 8s, e, (buy pass), pay gamal> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
From Fantasy: <portal, 7w, 8s, e, (buy pass), pay gamal> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
Area/Rating:
Fantasy Gamal Island [Lipscom] Monster class:
1.0000002859
3k to
1.0000043303
43k This area has
1.0000000062
62 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
-
1.0000002859
3k
1.0000043303
43k
Gargoyle Den [Seiger]
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, enter> Return to Fantasy: <leave, 2w, 2sw, 3w, 2nw, w, n, ne, nw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, enter> Return to Fantasy: <leave, 2w, 2sw, 3w, 2nw, w, n, ne, nw, portal, 3s, portal>
Area/Rating:
Fantasy Gargoyle Den [Seiger] Monster class:
1.0000003759
4k to
1.0000026059
26k This area has
1.0000000027
27 discovered rooms. WMT has discovered
1.0000000027
27 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Located on the rocky trails of Overlands, this Gargoyle Den can be found on your way to the Mountain.
Map of the Gargoyle Den
1.0000000027
27
1.0000003759
4k
1.0000026059
26k
Gargoyle Lair [Tensor]
From Fantasy: <please let us know how to get here> Return to Fantasy: < >
From Fantasy: <please let us know how to get here> Return to Fantasy: < >
Area/Rating:
Fantasy Gargoyle Lair [Tensor] Monster class:
1.0000000000
- to
1.0000000000
- This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000000000
-
1.0000000000
-
Garou Cave [Miyurachi]
From Fantasy: <portal, 15e, leave, 6e, 5n, 2ne, enter> Return to Fantasy: <leave, 3e, 2s, portal>
From Fantasy: <portal, 15e, leave, 6e, 5n, 2ne, enter> Return to Fantasy: <leave, 3e, 2s, portal>
Area/Rating:
Fantasy Garou Cave [Miyurachi] Monster class:
1.0000000360
360 to
1.0000004088
4k This area has
1.0000000010
10 discovered rooms. WMT has discovered
1.0000000010
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000010
-
1.0000000360
360
1.0000004088
4k
Garrison [Vlad]
From Fantasy: <portal, 12n, leave, 7n, 3e, enter> Return to Fantasy: <leave, 3n, 13w, portal>
From Fantasy: <portal, 12n, leave, 7n, 3e, enter> Return to Fantasy: <leave, 3n, 13w, portal>
Area/Rating:
Fantasy Garrison [Vlad] Monster class:
1.0000000073
73 to
1.0000009135
9k This area has
1.0000000048
48 discovered rooms. WMT has discovered
1.0000000048
48 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000048
48
1.0000000073
73
1.0000009135
9k
Geloe's Cottage [Kohl]
From Fantasy: <portal, 12w, leave> - Stick to the roads of Fantasy and search for "A strange cottage on stilts." - <climb up to cottage> Return to Fantasy: <out> - unable to give further directions since this area roams
From Fantasy: <portal, 12w, leave> - Stick to the roads of Fantasy and search for "A strange cottage on stilts." - <climb up to cottage> Return to Fantasy: <out> - unable to give further directions since this area roams
Area/Rating:
Fantasy Geloe's Cottage [Kohl] Monster class:
1.0000000073
73 to
1.0000009135
9k This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000001
1
1.0000000073
73
1.0000009135
9k
Giant Camp [Zix]
From Fantasy: <portal, 12n, leave, 11n, 3e, 3n, 11w, enter> Return to Fantasy: <leave, 3e, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 3n, 11w, enter> Return to Fantasy: <leave, 3e, portal>
Area/Rating:
Fantasy Giant Camp [Zix] Monster class:
1.0000002789
3k to
1.0000046824
47k This area has
1.0000000011
11 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000002789
3k
1.0000046824
47k
Gnoll Outpost [Eek]
From Fantasy: <portal, 12n, leave, 11n, e, path> Return to Fantasy: <path, s, 11w, portal>
From Fantasy: <portal, 12n, leave, 11n, e, path> Return to Fantasy: <path, s, 11w, portal>
From Fantasy: <portal, 12w, leave, 6w, 9n, path> Return to Fantasy: <path, n, 4w, portal>
From Fantasy: <portal, 12w, leave, 6w, 9n, path> Return to Fantasy: <path, n, 4w, portal>
Area/Rating:
Fantasy Gnome House [Skeet] Monster class:
1.0000010185
11k to
1.0000025710
26k This area has
1.000000008
8 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000010185
11k
1.0000025710
26k
Grand Hall of Rohm Giddor [Zimpor]
From Fantasy: <portal, 12n, leave, 11n, 3e, 2n, 2w, n, swim, dive, 4w, 2s, 5w, nw, w, 2n> Return to Fantasy: <2s, e, se, 5e, 2n, 4e, dive, out, s, e, n, 8w, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 2n, 2w, n, swim, dive, 4w, 2s, 5w, nw, w, 2n> Return to Fantasy: <2s, e, se, 5e, 2n, 4e, dive, out, s, e, n, 8w, portal>
Area/Rating:
Fantasy Grand Hall of Rohm Giddor [Zimpor] Monster class:
1.0000013841
14k to
1.0000076892
77k This area has
1.0000000017
17 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Temper a weapon
Reputation:
Reset Type:
Area Details:
This area allows you to make your weapon unbreakable. Note that tempering will not work on some weapons (and don't forget you can also seek out the help of a fieldsmith - refer to the last step of the area instructions of tempering for a fieldsmith.)
NPC's may or may not be in the room at the time of your arrival; while the true solution to gaining this weapon benefit is to not slaughter all NPC's along the way, some are simply not necessary to continue on with your journey. So if they're not there, just keep going to the next step.
Area instructions to Temper
1.0000000000
-
1.0000013841
14k
1.0000076892
77k
The Graveyard [Seiger]
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, se, 2e, mountain, se, gate> Return to Fantasy: <out, nw, d, 2w, nw, 2w, 2sw, 3w, 2nw, w, n, se, sw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, se, 2e, mountain, se, gate> Return to Fantasy: <out, nw, d, 2w, nw, 2w, 2sw, 3w, 2nw, w, n, se, sw, portal, 3s, portal>
Area/Rating:
Fantasy The Graveyard [Seiger] Monster class:
1.0000047414
44k to
1.0000239815
240k This area has
1.0000000008
8 discovered rooms. WMT has discovered
1.0000000008
8 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Climbing the mountain within the Overlands, you'll come across a graveyard. Battle a demon knight and you'll find the coffin of Pytheria. Pray to Erderick for protection and speak the name of her lover, Dimitrius, to gain the chance of battling her to the death.
Map of The Overlands and surrounding areas
1.0000000008
8
1.0000047414
44k
1.0000239815
240k
Great Lighthouse [Ryft]
From Fantasy: <portal, 15e, leave, 13e, 7s> (enter) Return to Fantasy: (out) <7n, 13w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 13e, 7s> (enter) Return to Fantasy: (out) <7n, 13w, enter, 15w, portal>
Area/Rating:
Fantasy Great Lighthouse [Ryft] Monster class:
1.0000025611
26k to
1.0003499361
3.5M This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
5 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000005
5
1.0000025611
26k
1.0003499361
3.5M
The Great Swamp [Mud]
From Fantasy: <portal, 15e, leave, 6e, 2s> Return to Fantasy: <2n, 6w, enter, 15w, portal> From Fantasy, Wayhaven Docks: <portal, 7w, 8s, e> (<buy pass> if you don't already have one) <charter swamp> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
From Fantasy: <portal, 15e, leave, 6e, 2s> Return to Fantasy: <2n, 6w, enter, 15w, portal> From Fantasy, Wayhaven Docks: <portal, 7w, 8s, e> (<buy pass> if you don't already have one) <charter swamp> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
Area/Rating:
Fantasy The Great Swamp [Mud] Monster class:
1.0000000000
- to
1.0000000000
- This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
-
1.0000000000
-
1.0000000000
-
Great Well of Crenda [Koronin]
From Fantasy: <portal, 11n, 9w, n, climb well> Return to Fantasy: <u, s, 9e, 11s, portal>
From Fantasy: <portal, 11n, 9w, n, climb well> Return to Fantasy: <u, s, 9e, 11s, portal>
Area/Rating:
Fantasy Great Well of Crenda [Koronin] Monster class:
1.0000018000
18k to
1.0024000000
24M This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
-
1.0000018000
18k
1.0024000000
24M
The Green Lion [Balthus]
From Fantasy: <portal, 15e, leave, 15e, 2s, enter> Return to Fantasy: <leave, 2n, 15w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 15e, 2s, enter> Return to Fantasy: <leave, 2n, 15w, enter, 15w, portal>
Area/Rating:
Fantasy The Green Lion [Balthus] Monster class:
1.0000000000
to
1.0000000000
This area has
1.0000000055
55 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000000000
1.0000000000
Grindur [Olfin]
From Fantasy: <portal, 12n, leave, 11n, 3e, 4n, 10w, enter> Return to Fantasy: <leave, 2e, s, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 4n, 10w, enter> Return to Fantasy: <leave, 2e, s, portal>
Area/Rating:
Fantasy Grindur [Olfin] Monster class:
1.0000003159
3k to
1.0000003879
4k This area has
1.0000000015
15 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000003159
3k
1.0000003879
4k
Grue Cave [Syd]
From Fantasy: <portal, 12n, leave, 11n, 9e, 3n, 2e, d> Return to Fantasy: <u, 16w, portal>
From Fantasy: <portal, 12n, leave, 11n, 9e, 3n, 2e, d> Return to Fantasy: <u, 16w, portal>
Area/Rating:
Fantasy Grue Cave [Syd] Monster class:
1.0000005314
5k to
1.0000018753
19k This area has
1.0000000008
8 discovered rooms. WMT has discovered
1.0000000008
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000008
-
1.0000005314
5k
1.0000018753
19k
Guiles Forest [Aztec]
From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw> Return to Fantasy: <se, e, 2s, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw> Return to Fantasy: <se, e, 2s, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw, 6w, enter, (open door)> Return to Fantasy: <w, 6e, se, e, 2s, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw, 6w, enter, (open door)> Return to Fantasy: <w, 6e, se, e, 2s, portal>
Area/Rating:
Fantasy Guiles Mansion [Aztec] Monster class:
1.0000031935
32k to
1.0000377634
376k This area has
1.0000000054
54 discovered rooms. WMT has discovered
1.0000000051
51 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000051
51
1.0000031935
32k
1.0000377634
376k
Hacketoff's Bridge [Stelari]
From Fantasy: <portal, 15e, leave, 16e, 6n, path> Return to Fantasy: <path, 6s, 16w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 16e, 6n, path> Return to Fantasy: <path, 6s, 16w, enter, 15w, portal>
Area/Rating:
Fantasy Hacketoff's Bridge [Stelari] Monster class:
1.0000000184
184 to
1.0000000192
192 This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
1.0000000184
184
1.0000000192
192
Hall of Kings [Rumor]
From Fantasy: <portal, 4s, 2e, 3s, 2w, d> Return to Fantasy: <u, 2e, 3n, 2w, 4n, portal>
From Fantasy: <portal, 4s, 2e, 3s, 2w, d> Return to Fantasy: <u, 2e, 3n, 2w, 4n, portal>
Area/Rating:
Fantasy Hall of Kings [Rumor] Monster class:
1.0000050502
51k to
1.0000230198
230k This area has
1.0000000004
4 discovered rooms. WMT has discovered
1.0000000004
4 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Your reputation with Knights of the Realm has decreased slightly.
Reset Type:
Area Details:
Map of Area
1.0000000004
4
1.0000050502
51k
1.0000230198
230k
Harfain [Vermillion]
From Fantasy: <portal, 12n, leave, 10n, 3w, nw> Return to Fantasy: <se, 7w, portal>
From Fantasy: <portal, 12n, leave, 10n, 3w, nw> Return to Fantasy: <se, 7w, portal>
Area/Rating:
Fantasy Harfain [Vermillion] Monster class:
1.0000000034
34 to
1.0000076419
76k This area has
1.0000000067
67 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000000034
34
1.0000076419
76k
Harpy Forest [Manson]
From Fantasy: <portal, 15e, leave, 15e, 7n, ne> Return to Fantasy: <nw, 2s, 4w, portal>
From Fantasy: <portal, 15e, leave, 15e, 7n, ne> Return to Fantasy: <nw, 2s, 4w, portal>
Area/Rating:
Fantasy Harpy Forest [Manson] Monster class:
1.0000000373
373 to
1.0001971133
2M This area has
1.0000000017
17 discovered rooms. WMT has discovered
1.0000000017
17 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Note: You'll need at least one light source within this area. Once you reach the Harpy Challenge Area, you can <challenge>, and harpies will come out to fight you to the death. They will progressively become stronger as you continue to <challenge> a new one.
1st Challenge - 399 : Baby Harpy 2nd Challenge - 8k : Small Harpy 3rd Challenge - Baby Harpy and Small Harpy 4th Challenge - 17k : Teenage Harpy 5th Challenge - Baby Harpy x 2 and Teenage Harpy 6th Challenge - 36k : Large Harpy 7th Challenge - Baby Harpy, Small Harpy, and Large Harpy 8th Challenge - 83k : Furious Harpy 9th Challenge - Small Harpy x 2 and Furious Harpy 10th Challenge - 194k : Two-Headed Harpy 11th Challenge - Small Harpy, Teenage Harpy, Two-Headed Harpy 12th Challenge - 483k : Demon Harpy 13th Challenge - Baby Harpy x 2, Large Harpy, Demon Harpy 14th Challenge - Baby Harpy, Small Harpy, Furious Harpy, Demon Harpy 15th Challenge - Queen Harpy
Map of Area
1.0000000017
17
1.0000000373
373
1.0001971133
2M
Haunted Manor [Tarin]
From Fantasy: <portal, 12n, leave, 8n, 11w> Return to Fantasy: <2e, 2n, w, portal>
From Fantasy: <portal, 12n, leave, 8n, 11w> Return to Fantasy: <2e, 2n, w, portal>
Warning: once you <mount pegasus> and you're on the "upper level" of Heaven, you will consistently fall through the clouds if you're carrying a significant amount of weight/items. Aim for 15% carrying capacity and you should be able to stay atop the clouds.
Map of Area
1.0000000066
66
1.0000003962
4k
1.0000174503
175k
Hell [Rastafan]
Note: Kill anything that stands in your way. From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, d, 3e, s, w, 3s, 3e, 2s, d, n, 2e, s, 2e, s, e, s, e, s, w, 2s, e, d> ...wait Return to Fantasy: You'll need to orient yourself and figure out the opposites to each direction. And ask Melly.
Note: Kill anything that stands in your way. From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, d, 3e, s, w, 3s, 3e, 2s, d, n, 2e, s, 2e, s, e, s, e, s, w, 2s, e, d> ...wait Return to Fantasy: You'll need to orient yourself and figure out the opposites to each direction. And ask Melly.
Area/Rating:
Fantasy Hell [Rastafan] Monster class:
1.0000000047
47 to
1.0031930183
32M This area has
1.0000000165
165 discovered rooms. WMT has discovered
1.0000000165
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000165
-
1.0000000047
47
1.0031930183
32M
Hell [Tensor]
From Fantasy: <portal, 12n, leave, 10n, 9e, enter> Return to Fantasy: <leave, 19w, portal>
From Fantasy: <portal, 12n, leave, 10n, 9e, enter> Return to Fantasy: <leave, 19w, portal>
Area/Rating:
Fantasy Hell [Tensor] aka The Planes of Hell Monster class:
1.0000537615
538k to
1.0010549127
10.5M This area has
1.0000000012
12 discovered rooms. WMT has discovered
1.0000000012
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000012
-
1.0000537615
538k
1.0010549127
10.5M
A Hidden Crevice [Kelson]
From Fantasy: <portal, 12w, leave, 6w, 7n, enter> Return to Fantasy: <leave, 4n, 3w, portal>
From Fantasy: <portal, 12w, leave, 6w, 7n, enter> Return to Fantasy: <leave, 4n, 3w, portal>
Area/Rating:
Fantasy A hidden crevice [Kelson] Monster class:
1.0000001128
1k to
1.0000017870
18k This area has
1.0000000010
10 discovered rooms. WMT has discovered
1.0000000010
10 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000010
10
1.0000001128
1k
1.0000017870
18k
Hobgoblin Cave [Blackstaff and Pull / Mud]
From Fantasy: <portal, 12n, leave, 11n, path> Return to Fantasy: <out, 2n, 4e, 6n, 7e, portal>
From Fantasy: <portal, 12n, leave, 11n, path> Return to Fantasy: <out, 2n, 4e, 6n, 7e, portal>
Area/Rating:
Fantasy Hobgoblin Cave [Blackstaff and Pull] Monster class:
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, enter hole> Return to Fantasy: <out, 9w, portal>
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, enter hole> Return to Fantasy: <out, 9w, portal>
Area/Rating:
Fantasy Hole [Tuesdai] aka Kunzit's Hole Monster class:
1.0000079791
80k to
1.0000082575
83k This area has
1.0000000002
2 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000079791
80k
1.0000082575
83k
The Holy Shrine of Tarmatin [Tarin]
From Fantasy: <portal, 12n, leave, 4n, 2w, enter> (sleep) Return to Fantasy: (wake) <leave, 2e, 4s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 4n, 2w, enter> (sleep) Return to Fantasy: (wake) <leave, 2e, 4s, enter, 12s, portal>
Area/Rating:
Fantasy The Holy Shrine of Tarmatin [Tarin] Monster class:
1.0000039099
40k to
1.0000041938
42k This area has
1.0000000002
2 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000039099
40k
1.0000041938
42k
Houses of the Rich [Bran]
From Fantasy: Hackaway Estate - <portal, 7w, 2n, enter> Return to Fantasy: <leave, 2s, 7e, portal> From Fantasy: Stolenway Estate - <portal, 7w, 3n, 3w, enter> Return to Fantasy: <leave, 3e, 3s, 7e, portal> From Fantasy: Taxmore Estate - <portal, 7w, 3n, 2w, enter> Return to Fantasy: <leave, 2e, 3s, 7e, portal>
From Fantasy: Hackaway Estate - <portal, 7w, 2n, enter> Return to Fantasy: <leave, 2s, 7e, portal> From Fantasy: Stolenway Estate - <portal, 7w, 3n, 3w, enter> Return to Fantasy: <leave, 3e, 3s, 7e, portal> From Fantasy: Taxmore Estate - <portal, 7w, 3n, 2w, enter> Return to Fantasy: <leave, 2e, 3s, 7e, portal>
Area/Rating:
Fantasy Houses of the Rich [Bran] Monster class:
1.0000003000
3k to
1.0000022000
22k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
-
1.0000003000
3k
1.0000022000
22k
Hovel [Skinless]
From Fantasy: <portal, 12n, leave, 11n, 4e, 7n, enter> Return to Fantasy: <leave, 4s, 9w, portal>
From Fantasy: <portal, 12n, leave, 11n, 4e, 7n, enter> Return to Fantasy: <leave, 4s, 9w, portal>
Area/Rating:
Fantasy Hovel [Skinless] aka Karticos's Hovel Monster class:
1.0000064061
64k to
1.0000068490
68k This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000001
1
1.0000064061
64k
1.0000068490
68k
Hut [Joker]
From Fantasy: <portal, 12n, leave, 11n, 5e, 6n, enter> Return to Fantasy: <leave, 3s, 10w, portal>
From Fantasy: <portal, 12n, leave, 11n, 5e, 6n, enter> Return to Fantasy: <leave, 3s, 10w, portal>
Area/Rating:
Fantasy Hut [Joker] aka Elegon's Hut Monster class:
1.0000355797
356k to
1.0000356823
357k This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000001
1
1.0000355797
356k
1.0000356823
357k
Hut [Kintax]
From Fantasy: <portal, 12n, leave, 11n, 2e, enter> Return to Fantasy: <leave, s, 12w, portal>
From Fantasy: <portal, 12n, leave, 11n, 2e, enter> Return to Fantasy: <leave, s, 12w, portal>
Area/Rating:
Fantasy Hut [Kintax] aka Hermit's Hut Monster class:
1.0000000001
N/A to
1.0000000001
N/A This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000001
1
1.0000000001
N/A
1.0000000001
N/A
Ice Crevice [Mud]
From Fantasy: <please give us exact directions> Return to Fantasy: < >
From Fantasy: <please give us exact directions> Return to Fantasy: < >
Area/Rating:
Fantasy Ice Crevice [Mud] Monster class:
1.0000000000
- to
1.0000000000
- This area has
1.0000000000
0 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
-=::=-From the travels of Locrian-=::=- While traveling through Pinnacle, I ran into a wise mage named Guru. He states that the Ice Crevice, as he recalls, is related to Seahaven. Within the icelands area, a crevice can be located; and provided that you've found the special shovel in your journey along the beaches, you can use that shovel to dig when you climb down into the crevice.
1.0000000000
-
1.0000000000
-
1.0000000000
-
Ice Mountains [Vexorg]
From Fantasy: <portal, 12n, leave, 11n, 3e, 13n, e, n, trail, nw, ne, 2n, climb mountain> Return to Fantasy: <climb down, 2s, sw, se, leave, s, w, portal>
From Fantasy: <portal, 12n, leave, 11n, 3e, 13n, e, n, trail, nw, ne, 2n, climb mountain> Return to Fantasy: <climb down, 2s, sw, se, leave, s, w, portal>
Area/Rating:
Fantasy Ice Mountains [Vexorg] Monster class:
1.0000000004
4 to
1.0048914684
49M This area has
1.0000000018
18 discovered rooms. WMT has discovered
1.0000000018
18 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000018
18
1.0000000004
4
1.0048914684
49M
Icy Grave [Serpentine]
From Fantasy: <please give us exact directions> Return to Fantasy: < >
From Fantasy: <please give us exact directions> Return to Fantasy: < >
Area/Rating:
Fantasy Icy Grave [Serpentine] Monster class:
1.0000000000
- to
1.0000000000
- This area has
1.0000000000
0 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000000000
-
1.0000000000
-
Island of Tapan [Polanna]
From Fantasy: <portal, 7w, 8s, e, (buy pass), pay tapan> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
From Fantasy: <portal, 7w, 8s, e, (buy pass), pay tapan> Return to Fantasy: <board ferry, w, 8n, 7e, portal>
From Fantasy: <portal, 12n, leave, 7n, 8e, shore, n, row boat> Return to Fantasy: <row boat, s, plains, 3n, 18w, portal>
From Fantasy: <portal, 12n, leave, 7n, 8e, shore, n, row boat> Return to Fantasy: <row boat, s, plains, 3n, 18w, portal>
Area/Rating:
Fantasy Isle of Bones [Aravan] Monster class:
1.0000002722
3k to
1.0000016439
16k This area has
1.0000000021
21 discovered rooms. WMT has discovered
1.0000000021
21 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000021
21
1.0000002722
3k
1.0000016439
16k
Isle of Equinity [Rumor]
From Fantasy: <portal, 12w, leave, 12w, s, rent carpet, 4e, 4s, w, s, board ship> ...wait Return to Fantasy: <board ship> ...wait <n, e, 4n, 4w, hop carpet, 4e, 2s, portal>
From Fantasy: <portal, 12w, leave, 12w, s, rent carpet, 4e, 4s, w, s, board ship> ...wait Return to Fantasy: <board ship> ...wait <n, e, 4n, 4w, hop carpet, 4e, 2s, portal>
Area/Rating:
Fantasy Isle of Equinity [Rumor] Monster class:
1.0000000846
846 to
1.0000064402
64k This area has
1.0000000010
10 discovered rooms. WMT has discovered
1.0000000010
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000010
-
1.0000000846
846
1.0000064402
64k
Isle of Kimlark [Tiro]
From Fantasy: <portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, se, 4e, n, embark, fore, bridge, tell captain kimlark> ...wait <deck, fore, disembark> Return to Fantasy: <embark, aft, bridge, tell captain mainland> ...wait <deck, aft, disembark, s, 4w, nw, 6w, 2sw, s, 2sw, 4w, enter, 15w, portal> *Note: Isle of Kimlark has many different areas ranging in Monster class sizes. You can easily enter this area as a low level character, make sure you type <rating> often to guarantee you're not entering an area that you cannot handle.
From Fantasy: <portal, 15e, leave, 4e, 2ne, n, 2ne, 6e, se, 4e, n, embark, fore, bridge, tell captain kimlark> ...wait <deck, fore, disembark> Return to Fantasy: <embark, aft, bridge, tell captain mainland> ...wait <deck, aft, disembark, s, 4w, nw, 6w, 2sw, s, 2sw, 4w, enter, 15w, portal> *Note: Isle of Kimlark has many different areas ranging in Monster class sizes. You can easily enter this area as a low level character, make sure you type <rating> often to guarantee you're not entering an area that you cannot handle.
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, sw, study field, study shimmer, ignore illusion> Return to Fantasy: <w, ne, n, ne, nw, portal> ...wait <3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, sw, study field, study shimmer, ignore illusion> Return to Fantasy: <w, ne, n, ne, nw, portal> ...wait <3s, portal>
Area/Rating:
Fantasy Javelin's Tower [Distortion] Monster class:
1.0000029016
29k to
1.0000091044
91k This area has
1.0000000006
6 discovered rooms. WMT has discovered
1.0000000006
6 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
The great and powerful mage, Javelin, explored The Overlands and has now put a barrier around his tower. <study field, study shimmer, ignore illusion> should grant you passage beyond the front gates. Once inside the tower, <climb, push button, rub statue (to go east), deduce pattern (to go west)>.
Map of Area
1.0000000006
6
1.0000029016
29k
1.0000091044
91k
Jigokudani [Indium]
From Fantasy: It has been said that Jigokudani has several entrances, this is but one - <portal, 12n, leave, 11n, 3e, 13n, e, climb> Return to Fantasy: <d, portal>
From Fantasy: It has been said that Jigokudani has several entrances, this is but one - <portal, 12n, leave, 11n, 3e, 13n, e, climb> Return to Fantasy: <d, portal>
Type <events> to see if the dungeon is currently available to locate. Directions to the events change each time a new one is opened. Look for 'An Interdimensional Portal' and <plunge in>
An Interdimensional Portal Sparks fly all around the purple-black maw of this portal through space-time. It may take you somewhere exciting! Or kill you. Or somewhere exciting! You want to 'plunge' in. If you're able to move this thing, tell a wizard, or else.
Return to Fantasy: Locate the homing beacon - <touch beacon, plunge out>
Area/Rating:
Hit around:
Alignment:
Neutral (with the boss being evil)
Rewards:
Reputation:
The Vigilant
Reset Type:
Timed, mobs will not respawn during the same event.
Dungeon Timer:
7 hours
Scaling:
Yes
Area Details:
Stat boosting area when you purchase flasks.
Information provided by 3K Wiki: See below for WMT step-by-step guide. About: Kayos Wars is a dungeon which appears for a limited time. The current status of the Kayos Wars area can be found with the "events" command and will provide a general idea of where to look for it. The battlefield is square-shaped and to exit you need to find the "homing beacon" somewhere on the field if you want to exit before beating the boss. Mobs in Kayos Wars will have randomly generated traits (affixes) which appear after their name which alter how they fight (or how to fight them). Progression: Fighting trash mobs in the battlefield will drop keys which can be used to gain entry to the bunkers scattered throughout. Inside the bunkers, you'll find a named miniboss and after you defeat them you can <grab cell>. Once you acquire three cells, you can find the transport/landing pad, insert the cells, and you'll be taken to the spaceship. On the spaceship is the boss and after defeating them you can open the briefcase in the room for a ball of Kayos energy which can be used to "empower" your stats. Each empower gives +1 to a stat for 6 hours. Higher scalers grant more empowers. Reputation: Killing things in Kayos Wars will increase reputation with The Vigilant which can be redeemed for various boosts at their headquarters near Science. Higher level scalers rewards more reputation per kill. Extra digital keys and other objects from the dungeon can be sold at The Vigilant shop for some Reputation as well. Equipment boosts can raise gear above it's maximum-normally-allowed armor and weapon class.
Map of Area
WMT's steps for this area:
Kill at least 3 mobs in the area to obtain keys to unlock the bunkers. Once you have 3 keys, locate a bunker. <unlock bunker, enter>.
When inside the bunker, travel <n, e, n> (killing anything in your path) in order to obtain the energy cell from each bunker.
<grab cell>
Vacate the bunker and repeat until you have 3 cells, now locate the landing pad room and <insert cell> x 3, then <teleport>.
Travel <4e>, kill main boss.
<open briefcase> You should now have a Roiling Kayos Energy in your inventory.
<touch beacon, plunge out>
At this point you may <empower 'stat'> however many times your Roiling Kayos Energy allows.
You can <enter> back into The Kayos Wars to kill more mobs and collect keys (you can sell them for more positive reputation points which in turn can be traded for boosts as indicated in step 10.)
Return to The Vigilant: HQ, From Center of Town <s, 2e, n, e, ne, e>
<sell key> will give you more positive reputation (25 points per key) with the Vigilant so that you can then purchase flasks for Stat boosts, Armor boosts, and/or Weaponry boosts.
'Resistance' Damage Affixes:
Name:
Enemy Special:
arcane
- energy melee damage
corroding
- acid melee damage
electrifying
- electric melee damage
flaming
- fire melee damage
freezing
- ice melee damage
poisonous
- poison melee damage
pounding
- blunt melee damage
psiwielding
- mind melee damage
radioactive
- radiation melee damage
slashing
- edged melee damage
'Special' Damage Affixes:
Name:
Enemy Special:
antimagic
- immune to certain powers such as scans, stuns, slows
berserking
- harder hits
blinding
- blinds you
burning
champion
- stronger in general (possibly has more stats)
draining
- gives an illness which continues to drain SP's
engaging
- aggressive
ethereal
- possesses a dodge special
exploding
- time delayed explosion
fleeing
- will attempt to wimpy when losing a fight
furious
- chance of penetration attack
healthy
- mob has more hit points
hunting
- will pursue enemies who withdraw from combat
rampaging
- hits around
reflecting
- reflects some of your own damage types
regenerating
- regens health
shielding
- creates a shield block
slippery
- possesses a dodge special
speedy
- higher attack speed/attacks per round
summoning
- summons another mob
tough
walling
- creates a wall which prevents you from leaving
wandering
wounding
- temporary damage to hit points over time
Class sizes sorted by Dungeon Scaler for The Kayos Wars
Scaler
Class
Mobs/Extra Info
15
6k - 11k
Trash: 50 reps Minis: 200 Boss: 500 Stat Boosts: 4
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:
Keep an eye out for the Peridot Ring of Adornment (this is a quest marble).
This is a non scaling dungeon with a wide range of low scale magical items good for donations and selling. It is also a good place to often find a Ring of Pickling.
There are various mausoleums to visit within this area, only the extra large mausoleum will require you to <say shalandra> to enter it. (The clue of what to say is gained by searching the area and finding hidden letters. Return to the extra large mausoleum and puzzle out the order in which they're listed.)
Once you enter, you can <push lid, search coffin> to travel down the staircase. Within this underground tunnel system, you'll find various aggressive vampires that will attack immediately, or wait until you try to leave the room and then attack you.
Map of Area
1.0000000026
26
1.0000176617
177k
1.0000497658
498k
Lemuria Dream [Talimar]
From Fantasy: <portal, 12n, leave, 6n, 12w, 2n, nw, n, enter, request lemuria> Return to Fantasy: <enter, w, awaken, out, s, se, 2s, 3e, 4n, w, portal>
From Fantasy: <portal, 12n, leave, 6n, 12w, 2n, nw, n, enter, request lemuria> Return to Fantasy: <enter, w, awaken, out, s, se, 2s, 3e, 4n, w, portal>
From Fantasy: <portal, 12n, leave, 4n, 9w, sw> Return to Fantasy: <ne, 6n, w, portal>
From Fantasy: <portal, 12n, leave, 4n, 9w, sw> Return to Fantasy: <ne, 6n, w, portal>
Area/Rating:
Fantasy The Library of Elandra [Fubger] Monster class:
1.0000007097
7k to
1.0000008553
9k This area has
1.0000000011
11 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000007097
7k
1.0000008553
9k
Lleera's Tree [Calvin]
From Fantasy: <portal, 15e, leave, 12e, 6n, 2w, climb> Return to Fantasy: <d, e, s, portal>
From Fantasy: <portal, 15e, leave, 12e, 6n, 2w, climb> Return to Fantasy: <d, e, s, portal>
Area/Rating:
Fantasy Lleera's Tree [Calvin] Monster class:
1.0000009950
10k to
1.0000010908
11k This area has
1.0000000001
1 discovered rooms. WMT has discovered
1.0000000001
1 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000001
1
1.0000009950
10k
1.0000010908
11k
Longshadow Battleground [Andeddu]
From Fantasy: <portal, 12n, leave, 5n, 4e, enter, e, s, w, s, sw, portal> Return to Fantasy: <portal, ne, n, e, n, w, leave, 4w, 5s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 5n, 4e, enter, e, s, w, s, sw, portal> Return to Fantasy: <portal, ne, n, e, n, w, leave, 4w, 5s, enter, 12s, portal>
Area/Rating:
Fantasy Longshadow Battleground [Andeddu] Monster class:
1.0000067956
68k to
1.0022770902
22M This area has
1.0000001386
1386 discovered rooms. WMT has discovered
1.0000001205
1205 rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Unknown
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
This area is broken up into four sections of 300 rooms each and the enemies within this area are not aggressive. Additionally, there are two section that are said to be future expansions (west side - 90 potential rooms, and the east side - 94 potential rooms). To gain lifetime access to the battleground, you must do the following:
From Fantasy, travel to Longshadow Camp - <portal, 12n, leave, 5n, 4e, enter>
Visit the Captain - <e, s, w, s, e, search stones, climb hill, say hello>
<say battle>
Visit the Archers - <2w, n, 2e, n, say hello>
<say battle>
Visit the Mage - <s, 2w, s, sw, say hello>
<say battle> - A portal should open up now.
Map of Area
1.0000001205
1205
1.0000067956
68k
1.0022770902
22M
Longshadow Camp [Andeddu]
From Fantasy: <portal, 12n, leave, 5n, 4e, enter> Return to Fantasy: <leave, 4w, 5s, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, 5n, 4e, enter> Return to Fantasy: <leave, 4w, 5s, enter, 12s, portal>
Area/Rating:
Fantasy Longshadow Camp [Andeddu] Monster class:
1.0000374708
375k to
1.0004086396
4M This area has
1.0000000012
12 discovered rooms. WMT has discovered
1.0000000012
12 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
There are aggressive enemies in this area, but they do not appear to follow you. To access the Longshadow Battleground, you must first visit the Captain, <say hello, say battle>, then visit the Archers, <say hello, say battle>, and finally visit the Mage, <say hello, say battle>. At this point a portal will open up and you can freely visit the Longshadow Battleground in the future without needing to speak with the 3 groups within the camp.
Map of Area
1.0000000012
12
1.0000374708
375k
1.0004086396
4M
The Lost Village of Willothorn [Muzicchik]
From Fantasy: <portal, 12w, leave, 2w, 5s, 2e> Return to Fantasy: <2w, 5n, 2e, enter, 12e, portal>
From Fantasy: <portal, 12w, leave, 2w, 5s, 2e> Return to Fantasy: <2w, 5n, 2e, enter, 12e, portal>
Area/Rating:
Fantasy The Lost Village of Willothorn [Muzicchik] Monster class:
1.0000046286
46k to
1.0000046777
47k This area has
1.0000000034
34 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000046286
46k
1.0000046777
47k
Lost Woods [Slister]
From Fantasy: <portal, 15e, leave, 13e, 3n, grove> Return to Fantasy: <leave, 2n, 2w, portal>
From Fantasy: <portal, 15e, leave, 13e, 3n, grove> Return to Fantasy: <leave, 2n, 2w, portal>
Area/Rating:
Fantasy Lost Woods [Slister] Monster class:
1.0000010049
10k to
1.0000106187
106k This area has
1.0000000022
22 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000010049
10k
1.0000106187
106k
Lovers [Safeire]
From Fantasy: <portal, 11n, 8w, 4s, willow> Return to Fantasy: <leave, 4n, 8e, 11s, portal>
From Fantasy: <portal, 11n, 8w, 4s, willow> Return to Fantasy: <leave, 4n, 8e, 11s, portal>
Area/Rating:
Fantasy Lovers [Safeire] aka Wayhaven Lovers Monster class:
1.0000000001
N/A to
1.0000000001
N/A This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Map of Area
1.0000000000
-
1.0000000001
N/A
1.0000000001
N/A
Mage Tower [Rastafan]
From Fantasy: <portal, 12n, leave, 11n, 7e, 4n, enter> Return to Fantasy: <leave, 12w, s, portal>
From Fantasy: <portal, 12n, leave, 11n, 7e, 4n, enter> Return to Fantasy: <leave, 12w, s, portal>
Area/Rating:
Fantasy Mage Tower [Rastafan] Monster class:
1.0000000079
79 to
1.0005217092
5.2M This area has
1.0000000033
33 discovered rooms. WMT has discovered
1.0000000032
32 rooms.
Hit around:
Alignment:
Neutral : 3 Good : 15 Honorable : 7
Rewards:
Gear - Silver earring with golden bands (regens 2 sp/rd)
Reputation:
Reset Type:
Area Details:
The Mage Tower is visited quite frequently with mudders seeking out the High Colonic Mage for his highly sought after silver earring with golden bands. Be warned, he may also drop a lesser version which also may drain your hit points. He'll also have an 'unknown' item, a blue and yellow pointy hat. This hat will give you -1 STR and CON, but +1 in INT and WIS.
Map of Area
1.0000000032
32
1.0000000079
79
1.0005217092
5.2M
Marsh Goblins [Skinless]
From Fantasy: <portal, 15e, leave, 6e, 2s, 4e> Return to Fantasy: <4w, 2n, 6w, enter, 15w, portal>
From Fantasy: <portal, 15e, leave, 6e, 2s, 4e> Return to Fantasy: <4w, 2n, 6w, enter, 15w, portal>
Area/Rating:
Fantasy Marsh Goblins [Skinless] aka Realm of the Marsh Goblins Monster class:
1.0000013343
13k to
1.0000016213
16k This area has
1.0000000017
17 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000013343
13k
1.0000016213
16k
Masque [Talismon]
From Fantasy: Step 1 - <portal, 15e, leave, 4e, 2ne, n, 2ne, 3e, 2s, sw, w, nw, enter mist> Step 2 - <n, nw, n, ne, n, nw, n, ne, n, 11w, n, s, e, s, 4sw, nw, 2ne, n, nw, w, sw, s, w> Return to Fantasy:
From Fantasy: Step 1 - <portal, 15e, leave, 4e, 2ne, n, 2ne, 3e, 2s, sw, w, nw, enter mist> Step 2 - <n, nw, n, ne, n, nw, n, ne, n, 11w, n, s, e, s, 4sw, nw, 2ne, n, nw, w, sw, s, w> Return to Fantasy:
Area/Rating:
Fantasy Masque [Talismon] Monster class:
1.0000092000
92k to
1.0000272000
272k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000092000
92k
1.0000272000
272k
Maze [Ulme]
From Fantasy: <portal, 12w, leave, nw, w, clear rubble> Return to Fantasy: <u, e, se, enter, 12e, portal>
From Fantasy: <portal, 12w, leave, nw, w, clear rubble> Return to Fantasy: <u, e, se, enter, 12e, portal>
Area/Rating:
Fantasy Maze [Ulme] aka Deghna's Maze A pile of rubble. Monster class:
1.0000005912
6k to
1.0000029234
29k This area has
1.0000000033
33 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000005912
6k
1.0000029234
29k
Medlar Castle [Pistil]
From Fantasy: <portal, 12n, leave, 8n, 4e, 10n, 6w, path> Return to Fantasy: <path, 4s, 3w, portal>
From Fantasy: <portal, 12n, leave, 8n, 4e, 10n, 6w, path> Return to Fantasy: <path, 4s, 3w, portal>
The Mews is an area within the city of Wayhaven. It is not a pleasant area, as it's full of muggers and pubs. Seems to be a decently sized area for quick corpses and coins though.
Map of Area
1.0000000030
30
1.0000004021
4k
1.0000388949
389k
Mine [Seiger]
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, se, 2e, mountain, se, e, se, u, mine> Return to Fantasy: <out, d, nw, w, nw, d, 2w, nw, 2w, 2sw, 3w, 2nw, w, n, se, sw, portal, 3s, portal>
From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal> ...wait <se, sw, s, e, 2se, 3e, 2ne, 2e, se, 2e, mountain, se, e, se, u, mine> Return to Fantasy: <out, d, nw, w, nw, d, 2w, nw, 2w, 2sw, 3w, 2nw, w, n, se, sw, portal, 3s, portal>
Area/Rating:
Fantasy Mine [Seiger] Monster class:
1.0000034463
34k to
1.0000118763
119k This area has
1.0000000009
9 discovered rooms. WMT has discovered
1.0000000010
10 rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
Climbing the mountain in Overlands, some call it the Diamond Mine. You'll find this Dwarven occupied area to be somewhat hazardous as you might fall down the mine shaft, or possibly locate the canabalistic dwarves that have been stuck in the mines for who knows how long.
Map of The Overlands and surrounding areas
1.0000000010
10
1.0000034463
34k
1.0000118763
119k
A Missionary Camp [Takamori]
From Fantasy: <portal, 12n, leave, e, 7n, path> Return to Fantasy: <path, 7s, w, enter, 12s, portal>
From Fantasy: <portal, 12n, leave, e, 7n, path> Return to Fantasy: <path, 7s, w, enter, 12s, portal>
Area/Rating:
Fantasy A Missionary Camp [Takamori] Monster class:
1.0000000155
155 to
1.0000003238
3k This area has
1.0000000007
7 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
This area is within Mountain, which is inside The Overlands.
1.0000000000
-
1.0000000155
155
1.0000003238
3k
Momentory Keep [Peeron]
From Fantasy: <portal, 12e, 2n, 4w, n, 4e, say forgery, give 1000 coins to skillot, 4w, s, 4e, 2s, 12w, 12n, leave, 10n, 7e, show identification to guard, enter> Return to Fantasy: <leave, 17w, portal>
From Fantasy: <portal, 12e, 2n, 4w, n, 4e, say forgery, give 1000 coins to skillot, 4w, s, 4e, 2s, 12w, 12n, leave, 10n, 7e, show identification to guard, enter> Return to Fantasy: <leave, 17w, portal>
Note: If you attack the Guard, the portcullis will close and you cannot get into the area.
You need identification in order to gain access into the keep. To obtain identification, visit Skillot the Forger in Wayhaven - From Fantasy: <portal, 12e, 2n, 4w, n, 4e, say forgery, give 1000 coins to skillot> Return to Fantasy: <4w, s, 4e, 2s, 12w, portal>
Map of Area
1.0000000026
26
1.0000000073
73
1.0000006660
7k
Monte's Well [Monte]
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, sw, 8s, w, enter well> Return to Fantasy: Option 1 - <levitate or fly, and then <u, e, 8n, ne, e, se, e, se, 6e, 5n, w, portal> Option 2 - get a friend to come by the well and <turn crank> then <e, 8n, ne, e, se, e, se, 6e, 5n, w, portal>
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, sw, 8s, w, enter well> Return to Fantasy: Option 1 - <levitate or fly, and then <u, e, 8n, ne, e, se, e, se, 6e, 5n, w, portal> Option 2 - get a friend to come by the well and <turn crank> then <e, 8n, ne, e, se, e, se, 6e, 5n, w, portal>
Area/Rating:
Fantasy Monte's Well [Monte] also known as Angelo Well Monster class:
1.0000023727
24k to
1.0000027404
27k This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
- rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
1.0000000005
-
1.0000023727
24k
1.0000027404
27k
Mordenheim's Manor [Vraal]
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 2ne, 3e, se, e, ne, e, n> Return to Fantasy: <s, w, sw, w, nw, 3w, 2sw, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 2ne, 3e, se, e, ne, e, n> Return to Fantasy: <s, w, sw, w, nw, 3w, 2sw, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>
Area/Rating:
Fantasy Mordenheim's Manor [Vraal] also known as Schloss Mordenheim Monster class:
1.0000014276
14k to
1.0003096750
3.1M This area has
1.0000000033
33 discovered rooms. WMT has discovered
1.0000000033
- rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
This area is located within Ravenloft.
1.0000000033
-
1.0000014276
14k
1.0003096750
3.1M
Mount Knivur [Talismon]
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, 2n, path, enter> Note: Once you complete the quest, you may enter freely. Until then, you'll have to kill the guards. Return to Fantasy: <s, path, 2s, 4e, portal>
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, 2n, path, enter> Note: Once you complete the quest, you may enter freely. Until then, you'll have to kill the guards. Return to Fantasy: <s, path, 2s, 4e, portal>
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, 2n, path, enter> Note: Once you complete the quest, you may enter freely. Until then, you'll have to kill the guards. Then <5n, 2w, nw, 3n, 4e, d> Return to Fantasy: <u, 4w, 3s, se, 2e, 6s, path, 2s, 4e, portal>
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, 2n, path, enter> Note: Once you complete the quest, you may enter freely. Until then, you'll have to kill the guards. Then <5n, 2w, nw, 3n, 4e, d> Return to Fantasy: <u, 4w, 3s, se, 2e, 6s, path, 2s, 4e, portal>
Area/Rating:
Fantasy Mount Knivur Expansion [Groosh] Monster class:
1.0000032460
32k to
1.0000126207
126k This area has
1.0000000021
21 discovered rooms. WMT has discovered
1.0000000021
- rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
Map of Area
1.0000000021
-
1.0000032460
32k
1.0000126207
126k
Mount Perplexus [Mischief]
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, look at forest, enter gap, climb up, climb up> Return to Fantasy: <climb down, climb down, se, s, se, e, se, e, se, 6e, 5n, w, portal>
From Fantasy: <portal, 12n, leave, 5n, 15w, nw, w, nw, w, look at forest, enter gap, climb up, climb up> Return to Fantasy: <climb down, climb down, se, s, se, e, se, e, se, 6e, 5n, w, portal>