Skip to Content

Dungeons


Skip to Dungeon List


Dungeon scaler overview

3K has a number of dungeons available which are personalized instances of specific areas. It can be your own private area to slay enemies or you can join up with others. Some of these dungeons can be scaled to increase or reduce the challenge, and others can not. Some have enemy resets linked to the instance, and some reset on the natural mud timer. Whatever the case, you should be able to find all the details you need here!

Many thanks to the 3k Wiki (this Wiki may no longer be online) and its many contributors for the scaler info which we have used to populate the tables here. The mirror for the 3k Wiki can alternatively be found here: 3k Wiki Mirror. Please feel free to contact us with any additional details you would like to see added here.



How to Scale Dungeons

Dungeon scaling changes from one dungeon to the next, and you will find few similarities between them. Scaling a dungeon to be equal to your mud level may also prove to be a challenge, as other factors can influence the compatibility significantly, most importantly would be your guild level. To scale, you simply type <scale #>, then step into the dungeon.

<scaler 0> will clear your scaler and cause any dungeon you enter to scale equal to your mud level. <scaler 1> will set it to the the lowest value in your scaler range. <scaler 150> will set it to the largest value in your scaler range (150 is the maximum scaler level). Scaling can be set as low as (Mud Level * 0.75) or as high as (Mud Level + 5). Purchasing the Scaler VAF's 1 and 2 will allow for lower and higher ranges.



Reset Type

Natural - Mobs will naturally reset inside the dungeon, and you can use eternal powers normally within the area.
Timed - Mobs will only reset once the 'Can Reset' dungeon timer has reached 0. Mobs and room cannot be refreshed with eternal powers or other items.



Dungeons Command

List of Dungeons


Click on header to sort dungeons by column...
is equal to 1 known light source needed for the area.
Click on row to expand for more information.

Name Class
(low)
Class
(high)

Aegis Global

[Kikipopo]

From Science: <enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter>
Return to Science: <exit, 2n, w, enter>


From Science: <enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter>
Return to Science: <exit, 2n, w, enter>


Area/Rating:
Science
Aegis [Kikipopo]
Monster class:

1.0000030000

30k
to

1.0129000000

129M


Hit around:
No
Alignment:
Neutral
Rewards:
No
Reputation:
Aegis Global (see 'goal' in details)
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
4 hours
Scaling:
Yes
Area Details:

Goal - Decrease your reputation to -25k to earn approval from Master Gunnery Sergeant Roosevelt Brown (located on level 5). <nod>, and he'll give you a passcard to access the vault on Level 7 (which is where the bodyarmor and shield can be located). Type <reps> to see your current reputation with Aegis Global.
Items - All four items; Flamethrower, Bodyarmor, Faceplate, and Forceshield are BoP (also known as Bind on Pickup). The resistances remain the same throughout each scaler (whether it's scaler 65 or 150), though you'll notice that the title description will change - example: 'Aegis Faceplate [polished]' at scaler 65 will turn into 'Aegis Faceplate [shimmering]' at scaler 150. It appears as though your SMD increases for the better with each description change. More details are being acquired and will be updated as we get them. As for the flamethrower, the weapon class increases as your scaler increases.

RESISTANCES:
Bodyarmor: 65 edged, 65 blunt, 30 fire, 30 ice, 30 acid, 50 energy, 30 radiation
Faceplate: 15 edged, 15 blunt, 30 fire, 15 ice, 30 acid, 30 electric, 15 energy
Forceshield: 32 edged, 32 blunt, 20 fire, 20 ice, 20 acid, 30 energy, 20 radiation (block chance changes based on scaler)
Flamethrower: fire damage (weapon class changes based on scaler)

*Note: Robots in Aegis do not drop corpses and you cannot use the passcard from one scaler on a different scaler, so make sure you <dispose passcard> once you leave the area.

Map of Aegis.
Map of Area

Class sizes sorted by Dungeon Scaler for Aegis
Scaler
Class
Mobs/Extra Info
17
8k - 38k
Lvl 7 info not acquired
25
22k - 67k
Lvl 7 info not acquired
30
30k - 78k
35
41k - 95k
40
75k - 198k
45
97k - 174k
47
98k
50
140k - 260k
55
190k - 325k
Gear - [pitted]
60
470k - 610k
Flamethrower (sizzling) - WC 40
65
700k - 1.1M
Gear - [blistered] No SMD with Scaler 65 and previous
Flamethrower (sizzling) - WC 43
66
727k - 1.2M
Gear - [polished] is now unbreakable and has SMD
Flamethrower (very hot) - WC 44
Forceshield [polished] - Block chance: <5%
67
741k - 1M
Gear - [polished]
Flamethrower (very hot) - WC 44
68
780k - 1.3M
Gear - [polished]
Forceshield - Block chance: <5%
69
1M - 1.8M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield - Block chance: <5%
70
1M - 1.9M
Gear - [polished]
Flamethrower (very hot) - WC 46
Forceshield [polished] - Block chance: <5%
71
1.1M - 1.4M
Numbers only reflect floors 1-3
72
1.7M - 2.4M
Gear - [polished]
Flamethrower (very hot) - WC 48
73
1.8M - 3.2M
Gear - [polished]
Flamethrower (very hot) - WC 48
75
2.4M - 3M
Gear - [polished]
Flamethrower (very hot) - WC 48
76
2.8M - 5.4M
Gear - [polished]
Flamethrower (very hot) - WC 50
Forceshield [polished] - Block chance: <5%
80
4.4M - 7.4M
Gear - [polished]
Flamethrower (very hot) - WC 53
Forceshield [polished] - Block chance: <5%
82
4.9M - 7.9M
85
6.8M - 11M
Gear - [polished]
Flamethrower (very hot) - WC
89
8.4M - 13M
Gear - [polished]
90
9.4M - 15M
Gear - [polished] Flamethrower (spicy) - WC
95
11M - 12.2M
100
22M
101
24M
105
26M
109
34M - 45M
Forceshield [Lustrous] - Block chance: ~5%
110
32M - 45M
Forceshield [Luminescent] - Block chance: ~5%
115
40M - 49M
Flamethrower (scorching)
Forceshield [Luminescent] - Block chance: ~5%
119
43M - 56M
Forceshield [Luminescent] - Block chance: 5%
120
53M - 70M
Flamethrower (immolating) - WC 80
Forceshield [Phosphorescent] - Block chance: 10%
121
54M - 70M
Forceshield [Phosphorescent]
125
60M
130
65M - 82M
Forceshield [Glittering] - Block chance: 10%
135
74.8M - 99.5M
140
95M - 122M
Gear [Glimmering]
Flamethrower (explosive) - WC 93
Forceshield [Glimmering] - Block chance: ~10%
142
110M - 125M
Gear [Glimmering]
143
110M
145
106M - 118M
146
112M - 121M
Flamethrower WC 97
148
119M - 150M
Forceshield [Glimmering] - Block chance: 10%
149
159M
Flamethrower (explosive) - WC 99
Forceshield [Glimmering] - Block chance: 10%
150
123M - 196M
Gear [Shimmering]
Flamethrower (liquid hot MAGMA) - WC 100
Forceshield [Shimmering] - Block chance: ~15%



1.0000030000

30k

1.0129000000

129M

Alphabet Land

[Rastafan]

From Chaos: <enter, 2e, d>
Return to Chaos: <u, 2w, vortex>


From Chaos: <enter, 2e, d>
Return to Chaos: <u, 2w, vortex>


Area/Rating:
Chaos
Alphabet Land [Rastafan]
Monster class:

1.0000000092

92
to

1.0004928894

5M

This area has 27 discovered rooms.
WMT has discovered 27 rooms

Hit around:
No
Alignment:
Neutral
Rewards:
Mission - Dwayne Hates...
Quest - 32. Alphabet
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
6 hours
Scaling:
Yes
Area Details:

Stat Boost available with mission.
This is a fairly simple dungeon and not diverse, with 1 room and 1 mob for each letter of the alphabet, but it has a lot to offer with the quest and missions!. The biggest challenge here is that letters will have a single damage type they use with their melee attacks that can range across each available type. Help Dwayne, the alphabet serial killer, and seek revenge for him (you can kill the letters in any order too). Items found in this area are not kept and will be removed from your inventory upon departure from the area.

Map of Alphabet.
Map of Area

Class sizes sorted by Dungeon Scaler for Alphabet
Scaler
Class
Mobs/Extra Info
26
14k - 17k
30
22k - 25k
35
30k - 34k
40
40k - 45k
45
51k - 55k
50
57k - 65k
55
78k - 93k
59
91k - 104k
60
96k - 105k
65
124k - 138k
70
160k - 171k
75
168k - 187k
80
225k - 258k
85
305k - 346k
90
359k - 404k
91
460k - 508k
95
487k - 579k
100
616k - 676k
105
686k - 746k
110
696k - 767k
115
764k - 851k
120
915k - 1M
121
853k - 902k
125
1.1M
130
1.2M
135
1.1M - 1.2M
140
1.3M
141
1.3M
144
1.5M
145
1.2M - 1.5M
146
147
148
149
150
1.5M



1.0000000092

92

1.0004928894

5M

Anchorman

[Rumor]

From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 4, theatre, 2w, watch>
Return to Chaos: <exit, 2e, s, 2e, n, 2w, 2n, 3w, vortex>


From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 4, theatre, 2w, watch>
Return to Chaos: <exit, 2e, s, 2e, n, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Anchorman [Rumor]
Monster class:

1.0001200000

1.2m
to

1.0003500000

3.5M


Hit around:
Alignment:
Unknown
Rewards:
None
Reputation:
None
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

<<< A MESSAGE FROM THE CHAOS BUREAU OF FAIR WARNINGS >>>
This area contains adult language and sexually suggestive content. The area may not be appropriate for younger players or for players who find Will Ferrell comedies offensive.
<<< YOU HAVE BEEN WARNED >>>


Per the warning sign provided before entering, this area is not meant for younger players as it's based off of the movie, Anchorman.

There are at least two known random drops in the area, A totally badass trident (seriously badass) which has a 75 (edged) Weapon Class, as well as a Gold Channel 4 signet ring which will provide special defense against melee attacks.

Map of Anchorman dungeon.
Map of Area

This dungeon is not a scaling dungeon.
Scaler
Class
Mobs/Extra Info
1 - 150
1.3M - 3.4M
Trident obtained after killing Brick Tamland.



1.0001200000

1.2m

1.0003500000

3.5M

Android Showroom

[Andeddu]

From Chaos: <enter, 3e, 2s, 2e, 2n, flick switch>
Return to Chaos: <leave, 2s, 2w, 2n, 3w, vortex>


From Chaos: <enter, 3e, 2s, 2e, 2n, flick switch>
Return to Chaos: <leave, 2s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Android Showroom [Andeddu]
Monster class:

1.0000000034

34
to

1.0062800000

62.8M

There is no additional information available
Hit around:
Alignment:
Neutral
Rewards:
None
Reputation:
None
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
6 hours
Scaling:
Yes
Area Details:

Mobs in this area are primarily named after many of the initial Android OS release versions.

*Note: Android mobs do NOT drop corpses in this dungeon and it is said that they must be killed in a specific order to progress.
This order is:
Cupcake
Donut
Eclair
Froyo
Gingerbread
Honeycomb
Ice Cream Sandwich
Jelly Bean
KitKat
Lollipop
Marshmallow
Nougat
Oreo
Development
Alpha
Beta
1.0
1.1

Map of Android Showroom.
Map of Area

Class sizes sorted by Dungeon Scaler for Android Showroom
Scaler
Class
Mobs/Extra Info
15
17
8k - 12k
25
34k - 48k
30
96k - 100k
35
152k - 159k
37
200k
39
210k
40
276k - 286k
41
300k
45
380k
50
522k - 560k
55
891k - 919k
60
965k - 1M
62
550k
65
1.4M
70
1.7M
75
1.8M
80
2.2M
82
4.4M
85
351k - 5.3M
90
5.4M
95
526k - 6.5M
96
6.1M
100
7.4M - 7.6M
101
7.4M
105
708k - 7.9M
110
7.5M
115
8.5M
120
8.8M - 9.7M
123
16M
125
14.1M - 15.4M
130
17M
135
14.8M - 16.1M
140
17.2M
145
18.0M - 18.5M
150
18M - 18.6M



1.0000000034

34

1.0062800000

62.8M

Banshee's Lair

[Revelation]

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 2s, 2e, clear debris, enter>
Return to Fantasy: <exit, 2w, 2n, leave, 6n, 2w, portal>


From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 2s, 2e, clear debris, enter>
Return to Fantasy: <exit, 2w, 2n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Banshee's Lair [Revelation]
Monster class:

1.0000000035

35
to

1.0152000000

152M


Hit around:
No
Alignment:
Unknown
Rewards:
None
Reputation:
None
Reset Type:
Both (Natural and Time) - First levels of area are natural resets, last level is time.
Dungeon Timer:
3 hours
Scaling:
Yes
Area Details:

Stat Boost (INT) available when you wear Guyahi's Amulet and enter combat.
This dungeon is designed to work with party members from various guilds.
Level 1: You need to be able to remove magic. -
From entrance - <2s, 2e, [guild command to remove magical barrier], d>

Guilds that can dispel:
Mages - <dispel magic here>
Priests - <>
Psicorps - <actuate dismiss ectoplasm field>
Level 2: You need to either turn undead, or have a 200+ CHA (note: stat requirement changes based on scaler lvl). -
<sw, se, e, turn undead, d>
Level 3: You either need explosives, or have a 200+ STR (note: stat requirement changes based on scaler lvl). -
<2sw, e, smash boulder>
Level 4:<2sw, 3w, kill yihan, d>
Level 5: You need to be able to fly AND have a 200+ INT (note: stat requirement changes based on scaler lvl) to read runes. -
<s, 2w, kill guardian, search shelves, fly, reach for jar, get phylactery, read runes, 3e>. Now type (don't say it, just type it) the code word you received from reading the runes. -
<e, kill queen>
Note: The queen will not return if a (refresh room power is used.

Map of Banshee's Lair.
Map of Area

Class sizes sorted by Dungeon Scaler for Banshee's Lair
Scaler
Class
Mobs/Extra Info
55
650k - 5.8M
Queen: 5.3M
65
801k - 8.2M
Queen: 7.7M
100
3.2M - 17M
Queen: 23.1M Amulet: (shining)
125
10.2M - 41.7M
Queen: 62.9M
Amulet: (glowing)
130
Highest scaler for best amulet
140
18.1M - 55.3M
Queen: 144.7M
146
16M -
Queen: 151M
150
16M - 53M
Queen: 151M



1.0000000035

35

1.0152000000

152M

Carnegie Hall 2.0

[Balthus and Pfunk]

From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>


From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Carnegie Hall 2.0 [Balthus and Pfunk]
Monster class:

1.0000020000

20k
to

1.0000104000

104k


Hit around:
No, but there are room effects on the 2nd floor.
Alignment:
Neutral
Rewards:
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.

Map of Carnegie Hall.
Map of Area

Class sizes sorted by Dungeon Scaler for Carnegie Hall 2.0
Scaler
Class
Mobs/Extra Info
15
17
12k - 39k
25
41k - 71k
33
75k - 161k
46
250k - 600k
48
300k - 860k
54
394k - 1M
59
425k - 1.2M
65
174k - 5.6M
Al: 1.4M [Blasts you off the balcony]
Bono: 1.6M
Soon-Yi: 388k [Throws you off the balcony]
72
561k - 2.9M
81
750k - 3.5M
91
1.1M - 6.3M
Adam: 1M [3 attacks/round]
Bono: 3.5M [1 attack/round]
Edge: 3.6M [1 attack/round (big special)]
Larry: 3.6M [1 attack/round]
Mel: 3.6M [Throws unequiped items to first floor]
Paris/FooFoo: 3.7M/500k
101
1.5M - 7.7M
111
1.6M - 7.7M
121
1.3M - 10.3M
131
2.2M - 10M
138
2.4M - 10.5M
140
831k - 12.7M
145
692k - 16.4M
150
906k - 16.2M
Note: Refer to previous notes on mobs, as this scaler may have the same effects.
Adam: 4.2M
Bono: 6.2M
Edge: 7M
Larry: 7M
Mel: 6.4M
Trixie/FooFoo: 7M/1.1M



1.0000020000

20k

1.0000104000

104k

Chess Board

[Tiro]

From Chaos: <enter, e, climb pipe>
Return to Chaos: <slide, w, vortex>


From Chaos: <enter, e, climb pipe>
Return to Chaos: <slide, w, vortex>


Area/Rating:
Chaos
Chess Board [Tiro]
Monster class:

1.0000000092

92
to

1.0007300000

7.3M


Hit around:
No
Alignment:
White - Good
Animals - Neutral
Red - Evil
Rewards:
Reputation:
None
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

This dungeon has a jump point when moving from scaler 81 to 82. At 82 the mob classes increase significantly compared to previous increments. Here and beyond, mobs will begin to dodge attacks, and will have multiple attacks per round.

Map of Chess Board.
Map of Area

Class sizes sorted by Dungeon Scaler for Chess
Scaler
Class
Mobs/Extra Info
5
<150
15
2k - 4k
17
3k - 6k
20
7k - 8k
22
8k - 9k
23
8k - 12k
25
8k - 11k
2 hits/round
28
9k - 16k
29
10k - 17k
30
16k - 19k
31
17k - 20k
32
18k - 21k
33
19k - 25k
34
20k - 25k
35
23k - 28k
36
23k - 31k
37
27k - 33k
38
30k - 36k
39
32k - 39k
40
44k - 51k
+ specials
41
44k - 52k
42
47k - 56k
43
48k - 62k
44
51k - 65k
45
54k - 67k
46
59k - 77k
47
62k - 84k
48
62k - 81k
49
68k - 87k
50
69k - 89k
51
72k - 98k
52
74k - 96k
53
87k - 112k
54
85k - 105k
55
129k - 153k
57
134k - 161k
59
155k - 177k
60
166k
63
180k - 190k
64
232k
65
196k - 281k
70
349k - 371k
72
294k - 366k
73
354k - 449k
75
365k - 458k
77
406k - 552k
78
401k - 547k
79
500k
80
459k - 615k
81
446k - 589k
82
1M
Dodges, 3 attacks/round
83
1.05M
84
1.075M
85
1.25M
86
1.3M
88
1.3M - 1.6M
90
1.5M
96
1.9M - 2.4M
97
2.3M - 2.8M
101
2.5M - 3.1M
102
2.5M - 3.1M
103
2.5M - 3.1M
105
2.8M - 3.1M
110
3.14M - 3.74M
113
3.6M - 4.4M
116
3.3M - 3.8M
120
3.9M - 4.5M
121
3.8M - 4.4M
125
4.6M
130
4.9M - 5.7M
133
4.8M
135
4.9M - 5.9M
140
5.5M
145
5.9M - 6.5M
150
5M - 6.8M



1.0000000092

92

1.0007300000

7.3M

Death Taco

[Lime]

From Chaos: <enter, 4w, e, n, w, 2n, taco>
Return to Chaos: <out, 2s, e, s, 2w, 3e, vortex>
Return to Chaos if you're still in the ingredients area: <d, (all) w, break grate, w, door, out>
Return to Chaos if you've finished killing the taco(s): <push door, out>


From Chaos: <enter, 4w, e, n, w, 2n, taco>
Return to Chaos: <out, 2s, e, s, 2w, 3e, vortex>
Return to Chaos if you're still in the ingredients area: <d, (all) w, break grate, w, door, out>
Return to Chaos if you've finished killing the taco(s): <push door, out>


Area/Rating:
Chaos
Death Taco [Lime]
Monster class:

1.0000000044

44
to

1.0051000000

51M


Hit around:
Yes (Hot Sauce, Works, & DEATH Taco hits around)
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Stat Boosts available with combat against assembled tacos.
Death Taco is a small but fairly diverse dungeon when it comes to equipment and items that come from it. You can go into Death Taco and only kill ingredients for xp/gxp if you want or continue on to assemble your different type of taco mob boss.
The tacos do hit around, so LEAVE YOUR FOLLOWER outside at the entrance if you don't want them to possibly die. The area has two sections: the counter and the floor. From any place on the counter (other than the taco assembly room) you can choose to go "down" and will fall to the floor. The counter has a room devoted to each of the 8 ingredients, with a final room being the "Taco Assembly" area. In each ingredient room you can <grab> the relevant ingredient, which will cause a living version of the ingredient to attack you. Once killed, you can pick up the item version to use for assembly. Ingredients can often be killed numerous times, allowing you to make several tacos in the assembly room at the end.
Specials - Each ingredient has a special ability or attack that is unique to the specific ingredient. Any assembled tacos at the end will have the abilities of every ingredient used to make the taco. There are 5 different tacos that can be made, and each type has different items that it can drop. The more complex the taco, the more powerful it is and the higher the class.
Exits - There are two exits to the area. You can <push door> in the assembly room after you have killed at least one taco, or you can go down from any ingredient room, which will take you do the floor. Here you must kill roaches in the west room, <break grate, w, kill chihuahua, door>.

Map of Death Taco.
Map of Area


Taco Type, Ingredients, and Drops for the Assembly Room:
Taco Type
Ingredients
Taco Drops
Veggie Taco
: shell, lettuce, tomatoes
A Veggie Taco (<strength>)
plain: +3 WIS, 75% overmax HP only, 3 uses
crisp: +4 WIS, 100% overmax HP only, 3 uses
A side of rice (<strength>)
moist: 37.7% HP/SP overmax, 3 uses
steaming: 50% overmax HP+SP, 3 uses
A <size> pop (SP heal x3-4, <refill pop> will work several times (anywhere) with a chance to fail and lose the cup.)
Small: ~100 SP heal, x3
Large: 250 SP heal, x4
Gigantic: Full SP heal, x4
A Cerveza (<strength>)
(plain) first time +2 CON, each drink is 50% overmax SP, 4 uses.
(refreshing) first time +3 CON, each drink 83% overmax SP.
(strong) first time +4 CON, each is 100% overmax SP, 3 uses
Cheesy Taco
: shell, lettuce, tomatoes, cheese
Wrap/Smear, etc, on various armor pieces to increase defenses based on item.
tin foil (shiny)
boost radiation and mental AC
nacho cheese (huge)
boosts ice and acid AC
meat paste (brick)
boost edge and energy AC
sour cream (huge)
boosts fire and electric AC
refried beans (brick)
boost blunt and poison AC
Meat Taco
: shell, lettuce, tomatoes, cheese, meat
Side of beans (spicy)
room damage, not sure type, duration or amount
Sliced jalapenos (hot)
HP regen +10 a round
Cinnamon twists (sugary)
once/round can use for more damage, maybe 6 or 7 uses
Wet wipe (gigantic)
room peace, one use. To use: "wipe hands". Doesn't work on all mobs.
Works Taco
: shell, lettuce, tomatoes, cheese, meat, sour cream, guacamole
Cup of salsa (giant)
+4 DEX, +4 INT, +2 WIS, +2 CHA (Lvl 114) - random stat boost (unknown)
Lime wedge (juicy)
Adds acid damage to weapon
Packet of hot sauce (fire)
Adds fire damage to weapon
Leaf of Lettuce
Adds WC and converted all wc to blunt
DEATH Taco
: shell, lettuce, tomatoes, cheese, meat, sour cream, guacamole, hot sauce
Guacamole skin treatment
damage reduction - lasts several hours
Quesadilla Codpiece (medium)
other-type armor
Spork Lance (wicked) (enchanted)
Lance weapon, 93 Edged WC (from scaler 91) Heals HP/SP during combat, has damage specials.


Damage Special of Each Ingredient:
Name:
Enemy Special:
Shell
Shell fragment causes bleeding.
Lettuce
Knocks you out of room, can also knock you down to the floor. Landing will cause damage (if you levitate or fly, you can negate this)
Tomato
Attacks will cause 'acid' to squirt on you.
Cheese
Binds to hands briefly causing you to unwield your weapon. Must wait for effect to wear off to re-wield.
Meat
Poison causing a stat debuff effect (str, dex, con)
Sour Cream
Quickly regenerates health.
Guacamole
Slippery effect causes all gear to be force removed. Must wait for it to wear off to re-wear.
Hot Sauce
Causes blindness, hits around. (Any taco you make with the hot sauce will also hit around.)



Class sizes sorted by Dungeon Scaler for Death Taco
Scaler
Class
Mobs/Extra Info
29
6k - 46k
Veggie Taco: 33k
Cheesy Taco: 39k
Meat Taco: 46k
30
21k - 61k
Cheesy Taco: 43k
Death Taco: 87k
45
60k - 457k
55
135k - 290k
Cheesy Taco: 554k
Suspiciously Strong Meat Taco: 1M
65
11k - 1.8M
Suspiciously Strong Veggie Taco: 585k
Suspiciously Strong Cheesy Taco: 917k
Suspiciously Strong Meat Taco: 1.7M
70
280k - 2.3M
Nasty DEATH TACO: 16.2M
75
13k - 2.6M
Nasty Veggie Taco: 987k
Nasty Cheesy Taco: 1.4M
Nasty Meat Taco: 2.5M
85
24k - 4.2M
Deadly Veggie Taco: 1.8M
Deadly Cheesy Taco: 2.5M
Deadly Meat Taco: 4.2M
Deadly Works Taco: 8.5M
Deadly DEATH Taco (tm): 25M
91
10k - 4.8M
Max Item Drop Potency Beyond This Point
Lance Weapon: 93 Edged WC, heals HP/SP during combat and has damage specials.
Deadly Veggie Taco: 2.3M
Deadly Cheesy Taco: 3.3M
Deadly Meat Taco: 5.3M
Deadly Works Taco: 9.7M
Deadly DEATH Taco (tm): 37M
95
12k - 5.7M
Deadly Veggie Taco: 2.5M
Deadly Cheesy Taco:
Deadly Meat Taco: 5.6M
Deadly Works Taco:
Deadly DEATH Taco (tm): 40M
101
1.6M - 6.4M
Deadly Veggie Taco:
Deadly Cheesy Taco:
Deadly Meat Taco:
Deadly Works Taco: 9.6M
Deadly DEATH Taco (tm): 44M
135
2.3M - 8.9M
Deadly Veggie Taco: 5.7M
Deadly Cheesy Taco: 6.8M
Deadly Meat Taco: 8.7M
Deadly Works Taco: 14M
Deadly DEATH Taco (tm):
140
Deadly DEATH Taco (tm): 50M
145
Deadly DEATH TACO (tm): 50.8M
146
Deadly DEATH Taco (tm): 51M
150
2.7M - 9.5M
Deadly Cheesy Taco: 7.5M
Deadly Veggie Taco: 6.5M
Deadly Meat Taco: 9.3M
Deadly Works Taco: 14.2M
Deadly DEATH Taco (tm): 50.8M



1.0000000044

44

1.0051000000

51M

Fachan Village

[Trandamere]

From Fantasy: <portal, 15e, leave, 6e, 4s, 2w, s>
Return to Fantasy: <n, 2e, 4n, 6w, enter, 15w, portal>


From Fantasy: <portal, 15e, leave, 6e, 4s, 2w, s>
Return to Fantasy: <n, 2e, 4n, 6w, enter, 15w, portal>


Area/Rating:
Fantasy
Fachan Village [Trandamere]
Monster class:

1.0000006000

6k
to

1.0000043000

43k


Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

This is a non scaling dungeon with a relatively small number of mobs.

Map of Fachan Village.
Map of Area

Class sizes sorted by Dungeon Scaler for Fachan Village
Scaler
Mobs/Extra Info
Non-scaling dungeon
The ancient black dragon, Cypress: 43k
The fachan female: 18k
The fachan leader: 19k
The fachan shaman: 18k
A large fachan guard: 9k
A stocky fachan guard: 6k
A tired fachan guard: 9k



1.0000006000

6k

1.0000043000

43k

Halo

[Quaker]

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play halo>
Return to Chaos: <lie down, n, e, out, 2w, n, e, n, 2w, 3e, vortex>


From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play halo>
Return to Chaos: <lie down, n, e, out, 2w, n, e, n, 2w, 3e, vortex>


Area/Rating:
Chaos
Halo [Quaker]
Monster class:

1.0000000373

373
to

1.0018382852

18M

41 of 44 rooms discovered
Hit around:
Alignment:
Neutral
Rewards:
Mission - Disarm!
Reputation:
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Halo has an armor type "other" belt which will need to be acquired through a sequence of steps for the best possible result. There are two types of belt which can be obtained here: 'jury rigged' and 'shiny'. The shiny version is the more powerful of the two, and is semi-unique, and often bind on pickup.

To acquire the belt, you must first head to Sandino (do not kill). say hi, say lab, say follow. From here go 3w, s, and throw <item> at window (generally I use a rifle from one of the enemies here for this) then go west. This is Sandino's lab. Here you can find a scalpel <search instruments>. Now find an elite enemy in the area, kill it (do not use the corpse) and <dissect corpse>. This will give you some wires. Bring these back to the lab room with Sandino and <say install>. If he has the shiny belt, you will get that version, otherwise you will get the 'jury rigged' version. From here you can now head to Captain Keyes, <say cortana> and he will download the AI to your belt. If you have the shiny version this will add information about damage being done to you while it is worn.

Map of Halo.
Map of Area

Class sizes sorted by Dungeon Scaler for Halo
Scaler
Class
Mobs/Extra Info
20
9k
25
14k - 17k
30
26k - 29k
35
40k - 44k
40
49k - 55k
44
57k - 61k
45
58k - 65k
55
122k - 183k
65
215k - 346k
75
403k - 568k
86
1.1M - 1.5M
90
1.3M - 1.8M
100
386 - 5M
106
4.8M - 5.5M
110
4.4M - 5.2M
120
5.1M - 6.6M
125
7.6M - 9.1M
130
12.1 - 14.3M
135
11M - 13M
140
12M - 15M
145
14.4M - 17.6M
150
384 - 17.8M



1.0000000373

373

1.0018382852

18M

Hotel Transylvania

[Zan]

From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 5, theatre, e, enter, pull rug, n>
Return to Chaos: <s, out, out, w, s, 2e, n, 2w, 2n, 3w, vortex>


From Chaos: <enter, 3e, 2s, 2e, s, 2w, buy 5, theatre, e, enter, pull rug, n>
Return to Chaos: <s, out, out, w, s, 2e, n, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Hotel Transylvania [Zan]
Monster class:

1.0000000034

34
to

1.0616000000

616M

unknown
Hit around:
No
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
3 hours
Scaling:
Yes
Area Details:

Zombies: All zombies in this area are effectively the same, despite some differing names. There is a large class jump when moving from scaler 117 to 118.
Vampires: At the entrance to the area, there is a down exit which takes you to vampires. These mobs are higher class, and much more difficult, though they still change based on scaler. They are meant to be 'party' mobs, that have some unfriendly/difficult combat mechanics for having less players in the party.


Vampires Section - [Each vampire will have one random damage type - except for edged and blunt]
3 party members (minimum): Penalty to players' outgoing damage
4 party members: Normal damage dealt (no penalty incurred to players)
5 party members: Damage bonus (vampires may die in 1/2 the amount of time it takes with less than 5 players)
Map of Hotel Transylvania, zombie floor.
Map of Zombie Area

Map of Hotel Transylvania, vampire floor.
Map of Vampire Area

Class sizes sorted by Dungeon Scaler for Hotel Transylvania
Scaler
Class
Vampires/Extra Info
17
5k
25
12k - 14k
27
13k - 16k
30
29k - 35k
72k - 76k
31
31k - 36k
35
43k - 46k
36
45k - 49k
40
49k - 56k
41
49k - 57k
42
51k - 57k
43
52k - 57k
44
56k - 60k
45
166k - 178k
639k - 684k
46
186k - 216k
47
236k - 286k
48
225k - 282k
49
340k - 365k
50
350k - 375k
51
393k - 432k
52
395k - 439k
53
479k - 532k
54
479k - 527k
55
568k - 623k
56
577k - 622k
57
572k - 627k
58
681k - 741k
59
685k - 744k
60
690k - 755k
6.1M - 6.3M
61
785k - 888k
62
786k - 888k
63
798k - 888k
64
1.1M
65
1.2M
8M
66
1.2M
67
2.3M
68
2.3M - 2.5M
69
2.4M
70
2.8M
8.9M
71
2.6M - 2.8M
75
3.3M
10M
76
3.8M
78
3.6M - 3.75M
79
4.3M
80
4.2M
82
5.1M
85
5.5M
90
6M
Vampires: 21M
95
6.9M
96
7.3M
99
7.4M
100
9.2M
105
9.4M
106
9.8M
110
10M
115
11M
Vampires: 75M
117
11M
118
26M
SCALER JUMP
120
25.3M - 25.6M
Vampires: 181M
125
28M
Vampires: 217M
130
29.4M - 30.1M
Vampires: 329M
135
30M
140
34.6M - 34.9M
Vampires: 403M
143
35M
Vampires: 400M
144
36M
145
35.5M - 35.8M
Vampires: 440M
147
Vampires: 470M
149
Vampires: 535M
150
35.5M - 35.7M
Vampires: 570M



1.0000000034

34

1.0616000000

616M

Kayos Wars, The

[Flaxen]

Type <events> to see if the dungeon is currently available to locate. Directions to the events change each time a new one is opened. Look for 'An Interdimensional Portal' and <plunge in>

An Interdimensional Portal
Sparks fly all around the purple-black maw of this portal through space-time. It may take you somewhere exciting! Or kill you. Or somewhere exciting! You want to 'plunge' in.
If you're able to move this thing, tell a wizard, or else.
   Return to Fantasy: Locate the homing beacon - <touch beacon, plunge out>


Type <events> to see if the dungeon is currently available to locate. Directions to the events change each time a new one is opened. Look for 'An Interdimensional Portal' and <plunge in>

An Interdimensional Portal
Sparks fly all around the purple-black maw of this portal through space-time. It may take you somewhere exciting! Or kill you. Or somewhere exciting! You want to 'plunge' in.
If you're able to move this thing, tell a wizard, or else.
   Return to Fantasy: Locate the homing beacon - <touch beacon, plunge out>


Area/Rating:
Fantasy
The Kayos Wars [Flaxen]
Monster class:

1.0000000038

38
to

1.0041600000

41.6M


Hit around:
Alignment:
Neutral
(with the boss being evil)
Rewards:
Reputation:
The Vigilant
Reset Type:
Timed, mobs will not respawn during the same event.
Dungeon Timer:
7 hours
Scaling:
Yes
Area Details:

Stat boosting area when you purchase flasks.

Information provided by 3K Wiki:
About: Kayos Wars is a dungeon which appears for a limited time. The current status of the Kayos Wars area can be found with the "events" command and will provide a general idea of where to look for it. The battlefield is square-shaped and to exit you need to find the "homing beacon" somewhere on the field if you want to exit before beating the boss. Mobs in Kayos Wars will have randomly generated traits (affixes) which appear after their name which alter how they fight (or how to fight them).
Progression: Fighting trash mobs in the battlefield will drop keys which can be used to gain entry to the bunkers scattered throughout. Inside the bunkers, you'll find a named miniboss and after you defeat them you can <grab cell>. Once you acquire three cells, you can find the transport pad, insert the cells, and be taken to the spaceship. On the spaceship is the boss and after defeating them you can open the briefcase in the room for a ball of Kayos energy which can be used to "empower" your stats. Each empower gives +1 to a stat for 6 hours. Higher scalers grant more empowers.
Reputation: Killing things in Kayos Wars will increase reputation with The Vigilant which can be redeemed for various boosts at their headquarters near Science. Higher level scalers rewards more reputation per kill. Extra digital keys and other objects from the dungeon can be sold at The Vigilant shop for some Reputation as well. Equipment boosts can raise gear above it's maximum-normally-allowed armor and weapon class.

Map of Kayos Wars.
Map of Area

WMT's steps for this area:

  1. Kill at least 3 mobs in the area to obtain keys to unlock the bunkers. Once you have 3 keys, locate a bunker. <unlock bunker, enter>.
  2. When inside the bunker, travel <n, e, n> (killing anything in your path) in oreder to obtain the energy cell from each bunker.
  3. Vacate the bunker and repeat until you have 3 cells, now locate the landing pad room and <insert cell> x 3, then <teleport>.
  4. Travel <4e>, kill main boss.
  5. <open briefcase> You should now have a Roiling Kayos Energy in your inventory.
  6. <touch beacon, plunge out>
  7. At this point you may <empower 'stat'> however many times your Roling Kayos Energy allows.
  8. You can <enter> back into The Kayos Wars to kill more mobs and collect keys (you can sell them for more positive reputation points which in turn can be traded for boosts as indicated in step 10.)
  9. Return to TheVigilant: HQ, From Center of Town <s, 2e, n, e, ne, e>
  10. <sell key> will give you more positive reputation with the Vigilant so that you can then purchase flasks for Stat boosts, Armor boosts, and/or Weaponry boosts.

'Resistance' Damage Affixes:
Name:
Enemy Special:
arcane
- energy melee damage
corroding
- acid melee damage
electrifying
- electric melee damage
flaming
- fire melee damage
freezing
- ice melee damage
poisonous
- poison melee damage
pounding
- blunt melee damage
psiwielding
- mind melee damage
radioactive
- radiation melee damage
slashing
- edged melee damage


'Special' Damage Affixes:
Name:
Enemy Special:
antimagic
- immune to certain powers such as scans, stuns, slows
berserking
- harder hits
blinding
- blinds you
burning
champion
- stronger in general (possibly has more stats)
draining
- gives an illness which continues to drain SP's
engaging
- aggressive
ethereal
- possesses a dodge special
exploding
- time delayed explosion
fleeing
- will attempt to wimpy when losing a fight
furious
- chance of penetration attack
healthy
- mob has more hit points
hunting
- will pursue enemies who withdraw from combat
rampaging
- hits around
reflecting
- reflects some of your own damage types
regenerating
- regens health
shielding
- creates a shield block
slippery
- possesses a dodge special
speedy
- higher attack speed/attacks per round
summoning
- summons another mob
tough
walling
- creates a wall which prevents you from leaving
wandering
wounding
- temporary damage to hit points over time


Class sizes sorted by Dungeon Scaler for The Kayos Wars
Scaler
Class
Mobs/Extra Info
26
26k - 39k
Trash: 50 reps
Minis: 200 reps
Boss: 400 reps
Stat Boosts: 5
30
36k - 50k
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 5
35
45k - 73k
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 5
40
59k - 99k
Trash: 50 reps
Minis:
Boss:
Stat Boosts: 6
45
98k - 281k
Trash: 50 reps
Minis:
Boss:
Stat Boosts: 6
60
319k - 851k+
Trash: 50 reps
Minis: 200 reps
Boss:
Stat Boosts: 6
65
488k - 1.1M
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 6
70
613k - 1.4M
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 6
75
714k - 1.8M
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 6
80
873k - 4.5M
Trash: 50 reps
Minis: 200 reps
Boss: 500 reps
Stat Boosts: 6
83
1.4M - 5.4M
Trash: 103 reps
Minis: 413 reps
Boss: 1033 reps
Stat Boosts:
84
1.4M - 5.6M
Trash: 103 reps
Minis: 413 reps
Boss: 1033 reps
Stat Boosts:
85
1.4M - 6.6M
Trash: 106 reps
Minis: 426 reps
Boss: 1066 reps
Stat Boosts: 6 (for 6 hours)
90
1.6M - 7.7M
Trash: 109 reps
Minis: 439 reps
Boss: 1099 reps
Stat Boosts: 6
91
1.8M - 7.7M
Trash: 113 reps
Minis:
Boss:
Stat Boosts: 7
95
3M - 10M
Trash: 116 reps
Minis: 466 reps
Boss: 1166 reps
Stat Boosts: 7
100
4.1M - 12M
Trash: 123 reps
Minis: 493 reps
Boss: 1233 reps
Stat Boosts: 8
105
4.1M - 12M
Trash: 123 reps
Minis:
Boss:
Stat Boosts: 8
110
5.3M - 18M
Trash: 126 reps
Minis:
Boss:
Stat Boosts: 8
115
6.8M - 22M
Stat Boosts: 6
120
7.4M - 23M
Trash: 133 reps
Minis: 733 reps
Boss: 1333 reps
Stat Boosts: 9
125
9.7M - 35M
Trash: 166 reps
Minis: 666 reps
Boss:
Stat Boosts: 9
130
14M - 35M
Trash: 183 reps
Minis: 733 reps
Boss: 1833 reps
Stat Boosts: 11
131
13.5M - 34M
Trash: 183 reps
Minis: 733 reps
Boss: 1833 reps
Stat Boosts: 11
135
13M - 36M
Trash: 183 reps
Minis: 733 reps
Boss: 1833 reps
Stat Boosts:
140
20M - 53M
Trash: 250 reps
Minis: 1000 reps
Boss: 2500 reps
Stat Boosts: 12
145
25M - 66M
150
23.7M - 66.2M
Trash: 275 reps
Minis: 1100 reps
Boss: 2750 reps
Stat Boosts: 13



1.0000000038

38

1.0041600000

41.6M

Knight Training Arena - Order of the Lost Knights

[Revelation]

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through, s, sw, se, 2s, 3e, se>
Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal>


From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through, s, sw, se, 2s, 3e, se>
Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Knight Training Arena -
Order of the Lost Knights [Revelation]
Monster class:

1.0000069027

69k
to

1.0167037745

167M

Room information not available
Hit around:
Alignment:
Unknown
Rewards:
Mission - Lifelong Training
Reputation:
The Order of Lost Knights
Reset Type:
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

Stat Boost available with items.

This training arena will help YOU prepare for the trials of combat that you shall face if you pursue the path of KNIGHTHOOD. Be warned, the training within will challenge your physical and mental strength. While the trials within are intended for training, the combat is very real and should be approached with caution.

Reputation: It appears as though you need around 5,000+ reputation points to visit the Grand Master. At each Challenge Board, you must <challenge> a knight in order to proceed. Once you've bested said knight, you may continue to <challenge> more knights. This dungeon is reputation based. Your reputation increases each time you best a knight. If you <abandon> your journey, you will lose some reputation, however, if you simply 'clear the challenge board', you may leave the way you came in. All knights identify to 'elf'.

To learn how to use the equipment dropped from the arena (in order to gain the specials), visit the Grand Master once per boot and:
<say hi>
<say reputation>
<say service>
<say training>
<say train>
<say learn>
<say teach>
Type <learn> to see the list of what the Grand Master trains.
Type <learn [skill]> - Skill being sword, punch, shield, or evasion. Additionally, the more reputation points you have, the higher the skill bonus you will receive.

Note: You are still able to wield/wear the equipment even if you do not have the reputation (provided you meet the level requirement); you simply do not gain the specials given for that gear unless you learn the appropriate skill from the Grand Master.

Map of the Village of Erah.
Map of Area

Class sizes sorted by Challenge Level for the Knights Training Arena
Challenge Arena
Class
Knight/Reputation
Stage 1 Beginner
155k - 250k
An Aspiring Knight {Page-in-Training} - 5 reps
Stage 1 Intermediate
160k - 250k
An Aspiring Knight {Page-in-Training} - 10 reps
Stage 2 Beginner
724k - 2.6M
An Aspiring Knight {Squire-in-Training} - 10 reps
Stage 2 Intermediate
3.5M - 3.6M
An Aspiring Knight {Squire-in-Training} - 20 reps
Stage 2 Advanced
2.6M - 5.4M
An Aspiring Knight {Squire-in-Training} - 30 reps
Stage 3 Beginner
4.1M
A 2nd Class Knight {Officer-in-Training} - 15 reps
Stage 3 Intermediate
19.5M
A 2nd Class Knight {Officer-in-Training} - 30 reps
Stage 3 Advanced
10.3M - 24.6M
A 2nd Class Knight {Officer-in-Training} - 45 reps
Stage 4 Beginner
12.5M - 42.5M
A Knighted Officer - 20 reps
Stage 4 Intermediate
20.4M - 52M
A Knighted Officer - 40 reps
Stage 4 Advanced
29.1M - 58.6M
A Knighted Officer - 60 reps
Stage 5 Beginner
15.8M - 52.1M
A Knighted Commander - 25 reps
Stage 5 Intermediate
59.3M - 60.4M
A Knighted Commander - 50 reps
Stage 5 Advanced
39.2M
A Knighted Commander - 75 reps
Stage 6 Beginner
25M - 76.5M
A Knight Grand Commander {In-Training} - 48 reps
Stage 6 Intermediate
44.1M - 94.2M
A Knight Grand Commander {In-Training} - 96 reps
Stage 6 Advanced
74.4M - 112.8M
A Knight Grand Commander {In-Training} - 144 reps
Stage 7 Ultimate
102.6M
A Knight's Grand Champion - 250 reps



1.0000069027

69k

1.0167037745

167M

Land of the Ice People

[Rastafan]

From Fantasy: <portal, 12n, leave, 11n, 3e, 9n, portal>
Return to Fantasy: <portal, 4n, portal>


From Fantasy: <portal, 12n, leave, 11n, 3e, 9n, portal>
Return to Fantasy: <portal, 4n, portal>


Area/Rating:
Fantasy
Land of the Ice People [Rastafan]
(aka Icy Blue Portal)
Monster class:

1.0000000071

71
to

1.0000110000

110k


Hit around:
Alignment:
Unknown
Rewards:
Quest - 1. Marbles
Reputation:
Pinnacle Tower
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

Keep an eye out for the Peridot Ring of Adornment (this is a quest marble).

This is a non scaling dungeon with a wide range of low scale magical items good for donations and selling. It is also a good place to often find a Ring of Pickling.

Map of Land of the Ice People.
Map of Area

Class Sizes for Land of the Ice People
Scaler
Mobs/Extra Info
Non-scaling dungeon
Ice Child: 75
Ice Man: 2k
Ice Woman: 775
Ice Youth: 163
Frolag Guard: 103k

Non-dungeon part of area:
The Frolag Guards can be found <3s, jump, stand between monoliths> from the entrance of the dungeon.



1.0000000071

71

1.0000110000

110k

Mahjongg

[Revelation]

From Chaos: <enter, 2w, 2s, draw tile>
Return to Chaos: <exit, 2n, 2e, vortex>


From Chaos: <enter, 2w, 2s, draw tile>
Return to Chaos: <exit, 2n, 2e, vortex>


Area/Rating:
Chaos
Mahjongg [Revelation]
Monster class:

1.0000030000

30k
to

1.0208000000

208M


Hit around:
No
Alignment:
Slightly Good
Rewards:
Reputation:
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
3 hours
Scaling:
Yes
Area Details:

Reputation Goal: Increase your Mahjongg reputation to gain favor with Princess Qi. Once you have approximately 25,000 in positive reputation, <bow> to Princess Qi to receive her gift (the Bihu Symbol) which will make a piece of armour unbreakable. The higher your scaler, the more reputation points you receive during your battles within the dungeon (currently, scaler 120 gives approximately 70 reputation points per kill whereas scaler 150 gives you approximately 100 reputation points per kill).

Map of Mahjongg.
Map of Area
Mobs and Damage Types
Name
Damage
Butterfly
Edged/Blunt
Dolphin
Mental
Dragon (black)
Edged special
Dragon (red)
Fire
Phoenix
Fire
Rabbit
Edged/Blunt
Ram
Edged/Blunt
Serpent
Poison
Tigers
Edged/Blunt


Class sizes sorted by Dungeon Scaler for Mahjongg
Scaler
Class
17
29k - 41k
20
29k - 41k
25
29k - 41k
30
29k - 41k
35
29k - 41k
40
29k - 41k
45
29k - 41k
50
29k - 41k
55
42k - 52k
60
43k - 51k
65
43k - 51k
68
45k - 50k
69
42k - 52k
70
474k - 692k
71
510k - 683k
72
516k - 677k
75
745k - 768k
80
581k - 810k
85
5.1M
86
4.6M - 6.8M
87
4.6M - 6.8M
90
5M - 6M
95
5.2M - 7.2M
98
5.5M
99
5.5M - 7.5M
100
16M - 25M
101
20M
105
18M - 25M
110
32M - 44M
111
30M - 45M
115
32.8M - 45.5M
120
83M - 96M
125
84M - 96M
130
119M - 135M
135
134M
140
219M - 253M
143
222M - 256M
144
222M - 257M
145
223.5M - 258.3M
147
226M - 261M
148
226M - 263M
150
229M - 264M



1.0000030000

30k

1.0208000000

208M

Puppy Mill

[Rastafan]

From Chaos: <enter, 2w, n, follow tracks, n, climb gate>
Return to Chaos: <climb gate, s, return, s, 2e, vortex>


From Chaos: <enter, 2w, n, follow tracks, n, climb gate>
Return to Chaos: <climb gate, s, return, s, 2e, vortex>


Area/Rating:
Chaos
Puppy Mill [Rastafan]
Monster class:

1.0000000096

96
to

1.0004500000

4.5M


Hit around:
No
Alignment:
Evil
Rewards:
Reputation:
Pinnacle Pound
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
Boot - Dungeon will not reset once visited until the next mud reboot
Scaling:
Yes
Area Details:

Medal - Puppy Pendant
Medal - Puppy Philanthropist
Medal - Puppy Particulars
There are 2 rooms in this dungeon which are occupied by aggressive enemies (Morons with pipes, and Rocko) marked in red on the map. You must kill them to pick up and 'rescue' puppies. Each rescue increases your reputation with the Pinnacle Pound. This can be used to begin raising a dog companion. There are many puppy breeds that can be found here (165 so far) which can be seen by looking at 'medals puppy3'.

Map of Puppy Mill.
Map of Area

Class sizes sorted by Dungeon Scaler for Puppy Mill
Scaler
Class
Mobs/Extra Info
5
97
Rocko: 97
25
14k - 16k
Rocko: 15k
30
26k - 28k
Rocko: 25k
35
34k - 36k
Rocko: 38k
40
47k - 49k
Rocko: 58k
45
52k - 57k
Rocko: 65k
50
62k - 70k
Rocko: 74k
55
87k - 96k
Rocko: 160k
60
105k - 110k
Rocko: 176k
65
130k - 140k
Rocko: 278k
70
167k - 180k
Rocko: 393k
74
190k - 210k
Rocko: 460k
75
196k - 473k
78
220k - 241k
Rocko: 493k
80
267k - 605k
81
270k - 285k
Rocko: 580k
85
335k - 355k
Rocko: 718k
90
432k - 463k
Rocko: 1M
95
574k - 610k
Rocko: 1.4M
100
739k - 779k
Rocko: 1.8M
105
738k - 783k
Rocko: 1.9M
110
831k - 871k
Rocko: 2.1M
115
955k - 991k
Rocko: 2.4M
120
991k - 1M
Rocko: 2.9M
125
1.1M
Rocko: 3.3M
130
1.2M - 1.3M
Rocko: 3.5M
135
1.3M
Rocko: 3.6M
140
1.4M - 4M
143
1.3M - 1.5M
Rocko: 4.4M
145
1.3M - 1.5M
Rocko: 4.4M
150
1.5M
Rocko: 4.4M



1.0000000096

96

1.0004500000

4.5M

Rimalkins Cave 2.0

[Turnhold]

From Fantasy: <portal, 12n, leave, 11n, 3e, 3n, 6w, s, slide>
Return to Fantasy: <leave, n, 2w, portal>


From Fantasy: <portal, 12n, leave, 11n, 3e, 3n, 6w, s, slide>
Return to Fantasy: <leave, n, 2w, portal>


Area/Rating:
Fantasy
Rimalkins Cave 2.0 [Turnhold]
Monster class:

1.0013000000

13m
to

1.0095000000

95M


Hit around:
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

Rimalkins 2.0 are a non scaling dungeon cave area consisting of one upper and one lower level. While rating shows a low end mob class of 809k the range is really around 13m for "Small" rimalkins around 19m for "Large" and 26m for "Very Large". The lower level of the cave has a room with the King, but you will not be able to enter until an unspecified number of rimalkins have been killed. The number needed to gain entry might require killing them in a quantity greater than all available in a single dungeon reset. Once entry has been earned, you can retain access through reboots. The king is around class 95m and has a legendary bind on pickup ring 'Ring of Magical Deflection'. While the ring has no AC, it does have some SMD as well as a special that will sometimes prevent damage from specials.

See also: Rimalkin Cave (non-dungeon area ranging in class size of to ).

Map of Rimalkins 2.0.
Map of Area

Class sizes sorted by Dungeon Scaler for Rimalkins 2.0
Scaler
Mobs/Extra Info
Non-scaling dungeon
13M - 95M



1.0013000000

13m

1.0095000000

95M

Section Z

[Kikipopo]

From Science: <enter, u, 3n, w, n, play, press start>
Return to Science: (from anywhere inside, but not during combat) <pause game, s, e, 3s, d, out>


From Science: <enter, u, 3n, w, n, play, press start>
Return to Science: (from anywhere inside, but not during combat) <pause game, s, e, 3s, d, out>


Area/Rating:
Science
Section Z [Kikipopo]
Monster class:

1.0000013000

13k
to

1.0138000000

138M


Hit around:
No
Alignment:
Slightly Evil
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

The class scaling for Section Z is very linear, and should offer a good place to fight for all levels. Each of the mobs has a chance to drop a capsule, which will either be blue, orange, green, or white. Green capsules only drop from the unique mobs (not Brain) as well as from the shield generators. White capsules drop approximately once in every 2,500 kills (and are used to open up the Haywood Annex area). Blue and Orange capsules will deteriorate and vanish after being held for a time (though you can <compress> the capsule to keep it from vanishing, while green will never vanish.

You can <swallow capsule> for effects that are specific to the color of the capsule. The bonuses from these capsules, as well as the duration of the bonus, will improve based on the level of the scaler. 30 minutes is the maximum time bonus at scaler 150.

Section Z capsule information

Blue capsule will expire and if consumed will provide +critical hit / +penetration.
Inserting this color capsule into the figurine will provide SMD.

Orange capsule will expire and if consumed will provide +focus / +regeneration.
Inserting this color capsule into the figurine will provide HP/SP Regeneration.

Green capsule will not expire and if consumed will provide +wisdom / +dexterity stats.
Inserting this color capsule into the figurine will provide +WIS/+DEX.

White capsule will not expire and cannot be consumed nor inserted into the figurine.
The white capsule opens Haywood Annex via The Rejected Game.
See notes in 'The Final Boss' section below.

The Final Boss

At the end of the dungeon, the final boss will be the "Brain". It will drop 2 items. First is a Barrier Shield which is a breakable 'Unknown' slot item. The second is a figurine which you can use along with capsules to make one of four types of armor: Boots / Helmet / Gloves / Main. The types of capsules used to make the armor will impact the color of the final piece as well as its bonuses. The color of the final item will also be based on the capsules used to make it. You must first <open figurine> which will reveal a slot in each of the item type areas, labeled as feet/head/chest/hands. As an example, to make orange boots, you would enter the following commands:

<open figurine>
<insert orange near feet>
<close figurine>
<insert orange>

You can select any of the 3 colors for this process. Using 2 of the same will produce a more potent effect of that color. The resulting potency of any bonus as well as the AC of the armor created will be based on the scaler size (what type of armor you create will not change the bonus given).

Note: Because orange and blue capsules can rot/vanish after a period of not using them, there is an option to <compress> them, which will turn them into stones. These stones will not vanish, and can be saved for later use in a figurine. Once a stone however, they can no longer be consumed for any beneficial effects.

The eternal power, (duplicate item, does not create an exact duplicate of the figurine. The resulting item will have no power and 0 AC.

Mobs in Section Z and Their Damage:


There are a number of different mob types in the area, but they all ID to "balangool".

Clone Soldiers - Blunt and Energy specials
Spiral Gun - Blunt and Energy specials
Cloud Eyes - Energy specials
Gromas - Edged and Blunt specials
Leagos - Edged and Blunt specials
Leava - Blunt specials
Rippers - Blunt specials
Generators - Energy and Electric specials

Unique mobs:
Section 19: Zamuza radiation & blunt specials
Section 39: Balba electric & radiation specials (slightly larger class than average)
Section 45: Galga fire & radiation specials (slightly larger class than average)
Section 49: Brain edged & acid specials (noticably larger class than average)
Map of Section Z.
Map of Section Z

Class sizes sorted by Dungeon Scaler for Section Z
Scaler
Class
Mobs/Extra Info
17
5.5k
20
4k - 14k
Button: (Glossy)
Capsules: 3 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
25
13k - 20k
Button: (Refractive)
30
19k - 21k
34
35k
35
23k - 45k
Button: (Luminous)
Capsules: 7 minute bonus duration
Blue: +4 bonus
Orange: +4 bonus
Green: +8 bonus
40
39k - 45k
Capsules: 7 minute bonus duration
45
45k
50
69k - 77k
Brain: 95k
Button: (Shining)
Capsules: 5 minute bonus duration
Blue: +5 bonus
Orange: +5 bonus
55
130k
60
225k
Button: (Brilliant)
Capsules: 12 minute duration
Blue: +10 bonus
Orange: +6 bonus
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
Main armor: +22 AC for all resistances
61
Capsules: 12 minute duration
Green: +12 bonus
Gear: +8 DEX / +8 WIS
Boots & Gloves: +8 for all resistances
63
327k - 371k
65
388k - 471k
Brain: 784k
Button: (Vivid)
Capsules: 12 minute duration
Blue: +6 bonus
Orange: +6 bonus
Green: +12 bonus
70
747k - 846k
Brain: 1.5M
Button: (Neon)
Capsules: 13 1/2 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +8 DEX / +8 WIS
+10 for all resistances
72
1M
Brain: 2M
Button: (Neon)
75
1.4M - 1.9M
Brain: 2.7M
Button: (Neon)
Capsules: 14 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
Gear: +10 DEX / +10 WIS
Boots & Gloves: +11 for all resistances
Main armor: +27 AC for all resistances
76
1.5M - 1.9M
Brain: 3.8M
Button: (Neon)
77
1.6M - 2M
Button: (Gleaming)
Capsules: 15 minute duration
Green: +14 bonus
Gear: +10 DEX / +10 WIS
+28 AC for all resistances
78
2M - 3.77M
Brain: 3.93M
Button: (Gleaming)
Capsules: 15 minute duration
Blue: +7 bonus
Orange: +7 bonus
Green: +14 bonus
80
2.3M - 4.6M
Brain: 5.2M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
Gear: +10 DEX / +10 WIS
81
2.9M - 3.7M
Brain: 6.1M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
83
3.4M - 4.1M
Brain: 7.1M
Button: (Gleaming)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
84
4.2M - 6.8M
Brain: 7.8M
Button: (Dazzling)
Capsules: 16 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
85
4.4M - 6.4M
Brain: 8.5M
Button: (Dazzling)
Gear: +10 DEX / +10 WIS bonus
86
4.4M - 6.9M
Brain: 8.5M
Button: (Dazzling)
Capsules: 17 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
Gear: +10 DEX / +10 WIS bonus
87
5M - 7.6M
Brain: 9M
Button: (Dazzling)
Capsules: 17 minute duration
Blue: +8 bonus
Orange: +8 bonus
Green: +16 bonus
90
6.2M - 8.9M
Brain: 9.9M
Button: (Dazzling)
Gear: +12 DEX / +12 WIS bonus
91
6.4M - 10.3M
Brain: 12.3M
92
6.3M - 10.5M
Brain: 12.1M
Button: (Radiant)
95
7.3M - 9M
Button: (Radiant)
Capsules: 19 minute duration
Blue: +9 bonus
Orange: +9 bonus
Green: +18 bonus
Gear: +12 DEX / +12 WIS
100
10.9M - 20.3M
Brain: 21.4M
Gear: +12 DEX / +12 WIS
Button: (Luminescent)
101
11M - 13M
Brain: 20M
Button: (Luminescent)
Capsules: ? minute duration
Blue: +10 bonus
Orange: +10 bonus
Green: ? bonus
Gear: +12 DEX / +12 WIS
105
15M - 18M
Gear: +14 DEX / +14 WIS
110
19M - 25M
Gear: +14 DEX / +14 WIS
115
23M - 29M
117
32M
120
38M - 46M
ALLOWS ENTRY INTO SECTION Z MAZE - THE REJECTED GAME
Brain: 52.4M
Button: (Glittering)
Capsules: 23 minute duration
Blue: +12 bonus
Orange: +12 bonus
Green: +24 bonus
Gear: +16 DEX / +16 WIS
125
44M - 53M
130
55M
135
62.2M - 84.1M
Brain: 84.1M
138
70M
140
81M - 87M
Gear: +18 DEX / +18 WIS
Boots & Gloves: +20 for all resistances
Main armor: +51 AC for all resistances
143
Gear: +18 DEX / +18 WIS
144
97M
145
85.5M - 105.9M
Brain: 120M
148
92M - 116M
Gear: +18 DEX / +18 WIS
150
101M - 126M
Capsules: 30 minute duration
Gear: +20 DEX / +20 WIS




1.0000013000

13k

1.0138000000

138M

Smurfland

[Zoom]

From Chaos: <enter, e, 2s>
Return to Chaos: <2n, w, vortex>


From Chaos: <enter, e, 2s>
Return to Chaos: <2n, w, vortex>


Area/Rating:
Chaos
Smurfland [Zoom]
Monster class:

1.0000003311

3k
to

1.0039833520

40M

86 of "40" rooms discovered
Hit around:
No (Until scaler 111 = room damage)
Alignment:
Smurfs - Good
Castle - Evil
Rewards:
Quest - 1. Marbles
Mission - Death to Gargamel!
Reputation:
None
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
12 hours
Scaling:
Yes
Area Details:

While this dungeon scales, mobs remain the same from scaler levels 1 to 99 (< 50k). Beyond this, they scale up quickly, and become considerably more difficult above 111. At 111 and beyond they can summon mobs to assist, cast fear spells, use room damage as well as gain some immunities and regeneration.

Map of Smurfland.
Map of Area

Class sizes sorted by Dungeon Scaler for Smurfland
Scaler
Class
Mobs/Extra Info
1 - 99
< 50k
100
650k - 760k
Tracker, Smurf-eater, Azrael, Gargamel: 1.4M
105
662k - 1.3M
110
772k - 841k
Tracker, Smurf-eater, Azrael, Gargamel: 1.6M
111
Mobs begin to summon rats to assist in fighting, cast fear spells, use room damage as well as gain some immunities and regeneration.
115
1.5M +
Rats are immune to acid attacks.
120
5M - 6M
125
11M - 13M
130
16M - 18M
135
15.8M - 18.4M
138
33M
140
34.6M - 35.7M
142
36M
143
35M
Brainy Smurf: 34.7M
A very large rat: 38.2M
145
24.1M - 39.5M
146
35M - 40M
150
25M - 40M



1.0000003311

3k

1.0039833520

40M

Terra's Terrific Treehouse

[Quaker]

From Chaos: <enter, 3w, n, enter>
Return to Chaos: <out, s, 3e, vortex>


From Chaos: <enter, 3w, n, enter>
Return to Chaos: <out, s, 3e, vortex>


Area/Rating:
Chaos
Terra's Terrific Treehouse [Quaker]
Monster class:

1.0000008000

8k
to

1.0720000000

720M


Hit around:
No
Alignment:
Neutral
Rewards:
A strangely dense, wooden ring
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Warning: If you're going after the ring, obtain an axe prior to entering this area.
Axe can be found in:

  1. Smithy (in town) for 240 coins. From Center of Town, travel <s, e, s, buy axe, n, w, n>
  2. Guild specific -
    1. Juggernaut store
    2. Mages (can fabricate one)
  3. Forest Cottage, Fantasy area. From Fantasy, travel <portal, 15e, leave, 15e, 6n, enter, kill barrett
    15k : Barrett, Woodsman of the Forest
    <get axe, leave, s, 4w, portal>

Now you may continue on your journey with Terra's Terrific Treehouse.


This dungeon is all about making a ring. In two locations here there are branches with 4 different seeds: Red / Blue / Green / White. In total there are 8 seeds to be found, 2 of each color. At the center of the area, once you have cleared the necessary blockers, is Terra. She is a much higher class in general than the rest of the dungeon and carries a hammer. When killed, you plant two seeds in the hammer, then on the northern end of the map 'bow' to enter a hidden room. Plant the hammer which grows a tree, then use an axe (any axe will work, but there are none in this dungeon), chop tree, whittle ring, and you have your ring. The colors offer different bonuses, and can either be mixed or doubled up for greater effect.
Red = HP Regen,
Blue = SP Regen,
White = Damage Mitigation (fairly infrequently, this is a firing special that can reduce damage),
Green = AC.
Please refer to the map for details on the relevant rooms.

Map of Terra's Terrific Treehouse.
Map of Area

Class sizes sorted by Dungeon Scaler for Terra's
Scaler
Class
Mobs/Extra Info
15
17
7k - 45k
Terra, Knight of Earth: 305k
A strangely dense, wooden ring {radiant} [.....*.....]
25
7k - 45k
Terra, Knight of Earth:
30
7k - 44k
Terra, Knight of Earth:
35
7k - 43k
Terra, Knight of Earth:
40
17k - 48k
Terra, Knight of Earth: 531k
45
18k - 50k
Terra, Knight of Earth: 488k
50
83k - 2.2M
Terra, Knight of Earth: 8.2M
55
94k - 2.1M
Terra, Knight of Earth: 8.2M
A strangely dense wooden ring {radiant} [....-*-....]
60
81k - 2.1M
Terra, Knight of Earth: 8.1M - 8.2M
A strangely dense wooden ring {radiant} [....-*-....]
65
103k - 3.5M
Terra, Knight of Earth: 12M - 23M
A strangely dense wooden ring {radiant} [....-*-....]
70
103k - 3.9M
Terra, Knight of Earth: 15M
75
87k - 2.2M
Terra, Knight of Earth: 8.1M
80
454k - 6.6M
Terra, Knight of Earth:
85
527k - 6.9M
Terra, Knight of Earth: 30.5M
A strangely dense wooden ring {radiant} [....-*-....]
88
834k - 9.6M
Terra, Knight of Earth: 18M
A strangely dense wooden ring {radiant} [....-*-....]
90
871k - 10.3M
Terra, Knight of Earth: 17.2M
A strangely dense wooden ring {radiant} [....-*-....]
95
1.3M - 11.2M
Terra, Knight of Earth: 22.8M
100
2.8M - 15.5M
Terra, Knight of Earth: 62M
A strangely dense wooden ring {radiant} [...*-*-*...]
105
3.9M - 20.2M
Terra, Knight of Earth: 39.6M
110
4.8M - 17.7M
Terra, Knight of Earth: 51.2M
115
5.7M - 23.4M
Terra, Knight of Earth: 44.7M
120
7.3M - 22M
Terra, Knight of Earth: 85M
A strangely dense wooden ring {radiant} [...*-*-*...]
123
8M - 20M
Terra, Knight of Earth: 102M
A strangely dense wooden ring {radiant} [...*-*-*...]
124
11M - 30M
Terra, Knight of Earth: 78M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
125
12M - 45M
Terra, Knight of Earth: 94M
129
13M - 39M
Terra, Knight of Earth: 71M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
130
28M - 88M
Terra, Knight of Earth: 192M - 240M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
131
31M - 86M
Terra, Knight of Earth: 254M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
132
41M - 100M
Terra, Knight of Earth: 275M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
133
46M - 105M
Terra, Knight of Earth: 323M
134
50M - 91M
Terra, Knight of Earth: 366M
135
55M - 146M
Terra, Knight of Earth: 321M - 385M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
136
59M - 121M
Terra, Knight of Earth: 356M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>]
137
65M - 173M
Terra, Knight of Earth: 463M
138
71M - 181M
Terra, Knight of Earth: 478M
139
79M - 268M
Terra, Knight of Earth: 565M
140
83M - 295M
Terra, Knight of Earth: 525M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>]
141
92M - 277M
Terra, Knight of Earth: 600M
142
105M - 345M
Terra, Knight of Earth: 627M
143
119M - 380M
Terra, Knight of Earth: 613M - 693M
A strangely dense wooden ring {radiant} [<*/*(O)*\*>]
145
171M - 412M
Terra, Knight of Earth: 651M
146
190M - 447M
Terra, Knight of Earth: 688M
147
225M - 498M
Terra, Knight of Earth: 692M
150
300.9M - 602.6M
Terra, Knight of Earth: 638.6M



1.0000008000

8k

1.0720000000

720M

Tree of Life 2.0

[Turnhold]

From Chaos: <enter, 4w, embrace void>
Return to Chaos: <leave, w, 3e, vortex>


From Chaos: <enter, 4w, embrace void>
Return to Chaos: <leave, w, 3e, vortex>


Area/Rating:
Chaos
Tree of Life 2.0 [Turnhold]
Monster class:

1.0007000000

7m
to

1.0016000000

16M


Hit around:
Yes
Alignment:
Good
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
3 hours
Scaling:
No
Area Details:

Stat boost available when you obtain boots, gloves, breastplate, and/or the scroll.
While this dungeon does NOT scale, the mobs HIT AROUND so dog owners beware! The gear drops are random, so if you don't find what you are looking for check back in 30-45 minutes as the dungeon will reset on a natural MUD timer. All spirit gear is unbreakable with several nice stat boosts. Details provided below.

See also: Tree of Life 1.0 (non-dungeon area ranging in class size of to ).

Map of Tree of Life
Map of Area

Class Sizes and Gear for Tree of Life 2.0
Scaler
Mobs/Extra Info
Non-scaling dungeon
Sandalphon: 7M
Bracers: dodge special
Gabriel: 7M
Greaves: no added benefit
Michael: 7.8M
Amulet: HP/SP regen
Haniel: 7.7M
Boots: +10 DEX
Raphael: 7M
Cloak: HP healing up to 200% overmax
Khamael: 7M
Gloves: +10 STR
Tzadkiel: 7M
Helmet: no added bonus
Tzaphkiel: 9.3M
Shield: ~5% block chance
Ratziel: 8M
Breastplate: +10 CON
Metatron: 15.2M
Sword of the Spirit: 50 WIS required to wield this weapon +1 light source

Last room: no enemy
Scroll of the Universe: +10 INT and +15 WIS when you <recite scroll>



1.0007000000

7m

1.0016000000

16M

Zelligar's Castle

[Pfunk]

From Fantasy: <portal; 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter; 12e, portal>


From Fantasy: <portal; 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter; 12e, portal>


Area/Rating:
Fantasy
Zelligar's Castle [Pfunk]
Monster class:

1.0000000038

38
to

1.0050000000

50M


Hit around:
2nd golem will hit the last player that entered the room
Alignment:
Golems - Neutral
Zelligar - Unknown
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Stat Boost available when you wear the Headband dropped by Zelligar.
Most rooms of this dungon, upon entering, will contain a single aggro golem. During the fight, a second aggro golem will often appear. This second golem will attack the last person that entered the room, so be aware of this when considering tanking. Access to all parts of the castle are controlled by keys, which can be accessed following the ordered sequence in the dungeon map. Zelligar will summon several golems to assist in combat, and these, too, will attack the last in. It is possible to move to the room south of him to rest if needed. It can help to make sure this south room is clear of enemies if you need to bounce him. Zelligar's headband bonuses will change based on scaler. You can also go into Zelligar's Castle and only kill golems for xp/gxp if you want; the map shows you the layout of the area so that you can easily avoid Zelligar's room.

Map of Zelligar's Castle.
Map of Area

Class sizes sorted by Dungeon Scaler for Zelligar's Castle
Scaler
Class
Mobs/Extra Info
15
Headband Bonus for Scalers - 40:
+1 INT, 1/1 Regen, Stuns
20
8k
Zelligar: 17k
25
10k
Zelligar: 21k
30
19k - 21k
Zelligar: 26k
32
22k - 24k
Zelligar: 33k
35
27k - 29k
Zelligar: 43k
36
30k - 33k
Zelligar: 46k
38
36k
Zelligar: 98k
40
41k - 43k
Zelligar: 163k
41
41k - 43k
Zelligar: 247k
Headband Bonus for Scalers 41 - 49:
+2 INT, 2/2 Regen, Stuns, Mitigation
42
43k - 45k
Zelligar: 318k
43
46k - 47k
Zelligar: 310k
44
48k - 49k
Zelligar: 470k
45
50k - 76k
Zelligar: 546k
46
62k - 78k
Zelligar: 620k
47
73k - 79k
Zelligar: 818k
48
74k - 81k
Zelligar: 857k
49
80k - 90k
Zelligar: 970k
50
80k - 87k
Zelligar: 990k
Headband Bonus for Scalers 50 - 69:
+3 INT, 3/3 Regen, Stuns, Mitigation
51
88k - 98k
Zelligar: 1.1M
52
87k - 97k
Zelligar: 1.1M
53
96k - 102k
Zelligar: 1.3M
55
138k - 146k
Zelligar: 1.8M
56
139k - 147k
Zelligar: 1.9M
57
139k - 148k
Zelligar: 1.9M
58
158k - 176k
Zelligar: 2.2M
59
159k - 173k
Zelligar: 2.2M
60
160k - 176k
Zelligar: 2.1M
61
179k - 206k
Zelligar: 2.5M
63
170k - 190k
Zelligar:
64
Zelligar: 3.3M
65
220k - 250k
Zelligar: 3.4M
70
340k
Zelligar: 4.3M
Headband Bonus for Scalers 70 - 89:
+4 INT, 4/4 Regen, Stuns, Mitigation
72
335k - 375k
Zelligar: 4.3M
74
408k - 451k
Zelligar:
75
440k
Zelligar: 4M
76
450k - 495k
Zelligar:
77
446k - 508k
Zelligar:
78
460k - 499k
Zelligar:
79
528k - 563k
Zelligar:
80
500k - 600k
Zelligar: 6.3M
81
517k - 600k
Zelligar: 6.3M
82
1.6M - 1.7M
Zelligar:
83
1.6M - 1.7M
Zelligar:
84
1.8M - 1.9M
Zelligar: 20M
85
1.9M - 2M
Zelligar: 20M
89
2.24M - 2.59M
Erig: 7.69M
Zelligar:
90
2.1M - 2.3M
Zelligar: 22.7M
Headband Bonus for Scalers 90 - 129:
+5 INT, 5/5 Regen, Stuns, Mitigation
-~<{8}>~-
92
2.4M
Zelligar: 21.4M
95
2.9M - 3.1M
Erig: 9.5M
Zelligar: 24.8M
100
3.9M - 4.2M
Zelligar: 28M
105
3.9M - 4.2M
Zelligar: 28.2M
110
4.8M - 5.3M
Zelligar: 33.6M
115
5.3M
Zelligar: 35.2M
120
5.7M - 5.8M
Zelligar: 38.5M
125
6.1M - 6.3M
Zelligar: 40.7M
130
6.4M - 7.3M
Zelligar: 44M
Headband Bonus for Scalers 130+:
+6 INT, 6/6 Regen, Stuns, Mitigation
135
6.6M - 6.7M
Zelligar: 44M
140
7M - 7.9M
Zelligar: 47.7M
145
8.2M - 8.4M
Zelligar: 49.5M
150
8.3M
Zelligar: 49.6M



1.0000000038

38

1.0050000000

50M