Areas Page

<help dungeons>
<help scaler>


-=[ ALL THINGS 3K DUNGEONS! ]=-

3K has a number of dungeons available which are personalized instances of specific areas. It can be your own private area to slay enemies or you can join up with others. Some of these dungeons can be scaled to increase or reduce the challenge, and others can not. Some have enemy resets linked to the instance, and some reset on the natural mud timer. Whatever the case, you should be able to find all the details you need here!

Many thanks to the 3k Wiki (this Wiki may no longer be online) and its many contributors for the scaler info which we have used to populate the tables here. The mirror for the 3k Wiki can alternatively be found here: 3k Wiki Mirror. Please feel free to contact us with any additional details you would like to see added here.

How to Scale Dungeons

Dungeon scaling changes from one dungeon to the next, and you will find few similarities between them. Scaling a dungeon to be equal to your mud level may also prove to be a challenge, as other factors can influence the compatibility significantly, most importantly would be your guild level. To scale, you simply type <scale #>, then step into the dungeon.

<scaler 0> will clear your scaler and cause any dungeon you enter to scale equal to your mud level. <scaler 1> will set it to the the lowest value in your scaler range. <scaler 150> will set it to the largest value in your scaler range (150 is the maximum scaler level). Scaling can be set as low as (Mud Level * 0.75) or as high as (Mud Level + 5). Purchasing the Scaler VAF's 1 and 2 will allow for lower and higher ranges.


(Click on a table header to sort by that column.)
(Click on an area for a drop-down with more information.)

Name and Directions Class (low) Class (high)
-=[ Alphabet Land ]=-

Map of Alphabet Land Dungeon Location: Chaos

Dungeon Timer: 6 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Mobs in this Area: There is a mob representing each letter of the alphabet.

Dungeon Details:

This is a fairly simple dungeon, with 1 room and 1 mob for each letter of the alphabet. The biggest challenge here is that letters will have a single damage type they use with their melee attacks that can range across each available type.

Scaling Details:

Scaler level Class
26 14k - 17k
30 22k - 25k
35 30k - 34k
40 40k - 45k
45 51k - 55k
50 57k - 65k
55 78k - 93k
59 91k - 104k
65 130k
75 168k - 187k
80 225k - 258k
85 305k - 346k
90 359k - 404k
95 487k - 579k
100 616k - 676k
110 696k - 767k
115 764k - 851k
121 853k - 902k
130 1.2M
140 1.3M
144 1.45M

1.0000000092

92

1.0001527717

1.5m
-=[ Android Showroom ]=-

Map of Android Showroom Dungeon Location: Chaos

Dungeon Timer: 6 Hours

Reset Type: Natural (Mobs in this dungeon will re-spawn approximately every 30-45 minutes)

Scaling: Yes

Mobs in this Area:

Mobs in this area are primarily named after many of the initial Android OS release versions. More details below.

Dungeon Details:

Enemies in this dungeon do not leave a corpse, and must be killed in a specific order in order to progress. This order is:

Alpha
Beta
1.0
1.1

Cupcake
Donut
Eclair
Froyo
Gingerbread

Honeycomb
Ice Cream Sandwitch
Jelly Bean
KitKat
Lollipop
Marshmallow
Development

Scaling Details:

Scaler level Class
37 200k
39 210k
41 300k
45 380k
52 550k
70 1.68M
75 1.8M
80 2.2M
82 4.35M
86 4.7M
90 5.4M
96 6.1M
101 7.4M
110 7.5M
123 16M
130 17M

1.0000000034

34

1.0062846988

62.8m
-=[ Carnegie Hall 2.0 ]=-

Map of Carnegie Hall Dungeon Location: Science

Dungeon Timer: 6 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Dungeon Details:

Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and this can be a tough fight at higher scale) as well as the firemans axe that can be found on the new york fire chief, which will increase WC over time with use.

Scaling Details:

Scaler Info
{ Scaler  33 }
Usher                          75k
Guard                          161k
Angry                          122k
{ Scaler  46 }
Usher                          250k
Guard
Angry                          600k
{ Scaler  48 }
Usher                          300k
Guard                          860k
Angry
{ Scaler  54 }
Usher                          394k
Guard                          1M
Angry                          756k
Large                          830k
{ Scaler  59 }
Usher                          425k - 500k
Guard
Angry                          950k - 1M
Large                          1.2M
{ Scaler  72 }
Usher                          561k - 668k
Guard                          1.7M
Angry                          950k - 1M
Large                          2.1M - 2.9
{ Scaler  81 }
Usher                          750k
Guard                          2.5M
Angry                          1.8M
Large                          3.5M
{ Scaler  91 }
Usher                          1.1M
Guard                          3.0M
Angry                          2.6M
Large                          6.3M

U2:
  Larry: 3.6M  1 attack/round
  Adam:  1M    3 attacks/round
  Edge:  3.6M  1 attack/round (big special)
  Bono:  3.5M  1 attack/round


Mel:     3.6M
  Throws unequiped items to first floor
             (A black onyx ring.
              3 edged, decent blunt, 1 fire, 1 acid, 2 electric, 2 mind, 2 poison, 2 radiation)

Paris:   3.7M  then FooFoo: 500k
{ Scaler  101 }
Usher                          1.5M
Guard                          3.7M
Angry                          3.5M
Large                          7.7M
{ Scaler  111 }
Usher                          1.6M
Guard                          3.9M
Angry                          3.5M
Large                          7.7M
{ Scaler  131 }
Usher                          2.2M
Guard                          4.9M
Angry
Large                          10M
{ Scaler 138 }
Usher                          2.4M
Guard                          5.2M
Angry
Large                          10.5M

1.0000019735

20k

1.0000104255

104k
-=[ Chess Board ]=-

Map of Chess Board Dungeon Location: Chaos

Dungeon Timer: 2 Hours

Reset Type: Natural (Mobs in this dungeon will re-spawn approximately every 30-45 minutes)

Scaling: Yes

Mobs in this Area:

Angry Horse
Angry War Elephant
Red Charioteer
Red Counsellor
Red Cross Medic
Red Foot Soldier
Red Horseman
Red King
Red Priest
Red Soldier
A Refugee
A War Correspondent
White Charioteer
White Counsellor
White Foot Soldier
White Horseman
White King




Items in this Area:

A Bundle of Clothes
A Camera
A Medkit

Dungeon Details:

This dungeon has a jump point when moving from scaler 81 to 82. At 82 the mob classes increase significantly compared to previous increments. Here and beyond, mobs will begin to dodge attacks, and will have multiple attacks per round.

Scaling Details:

Scaler level Mob Class
17 4k-5k
20 7k-8k
22 8k-9k
23 8k-12k
2 hits/round
25 8k-11k
28 9k-16k
29 10k-17k
30 16k-19k
31 17k-20k
32 18k-21k
33 19k-25k
34 20k-25k
35 23k-28k
36 23k-31k
37 27k-33k
38 30k-36k
39 32k-39k
+specials
40 44k-51k
41 44k-52k
42 47k-56k
43 48k-62k
44 51k-65k
45 54k-67k
46 59k-77k
47 62k-84k
48 62k-81k
49 68k-87k
50 69k-89k
51 72k-98k
52 74k-96k
53 87k-112k
54 85k-105k
55 129k-153k
57 134k-161k
59 155k-177k
60 166k
63 180k-190k
64 232k
70 349k-371k
72 294k-366k
73 354k-449k
75 365k-458k
77 406k-552k
78 401k-547k
79 500k
80 459k-615k
81 446k-589k
Dodges, 3 attacks/round
82 1M
83 1.05M
84 1.075M
85 1.25M
86 1.3M
88 1.3m-1.6m
90 1.5M
96 1.9m-2.4m
97 2.3m-2.8m
101 2.5m-3.1m
102 2.5m-3.1m
103 2.5m-3.1m
105 2.8m-3.1m
113 3.6m
116 3.3-3.8m
120 3.9-4.5m
121 3.8-4.4m
125 4.6m
133 4.8 m
136 5M
140 5.5M

1.0000000092

92

1.0007251567

7.3m
-=[ Death Taco ]=-

Map of Death Taco Dungeon Location: Chaos

Dungeon Timer: 8 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes



Dungeon Details:

Death Taco is a small but fairly diverse dungeon when it comes to equipment and items that come from it. The area has two sections: the counter and the floor. From any place on the counter (other than the taco assembly room) you can choose to go "down" and will fall to the floor. The counter has a room devoted to each of the 8 ingredients, wtih a final room being the "Taco Assembly" area. In each ingredient room you can 'grab' the relevant ingredient, which will cause a living version of the ingredient to attack you. Once killed, you can pick up the item version to use for assembly. Ingredients can often be killed numerous times, allowing you to make several tacos in the assembly room at the end.

Each ingredient has a special ability or attack that is unique to the specific ingredient. Any assembled tacos at the end will have the abilities of every ingredient used to make the taco. There are 5 different tacos that can be made, and each type has different items that it can drop. The more complex the taco, the more powerful it is and the higher the class.

There are two exits to the area. You can 'push door' in the assembly room after you have killed at least one taco, or you can go down from any ingredient room, which will take you do the floor. Here you must kill roaches in the west room, break grate, go west, kill the chihuahua, then go 'door'.

Ingredient effects:

  • Shell: Shell fragment causes bleeding.

  • Lettuce: Knocks you out of room, can also knock you down to the floor. Landing will cause damage (levitate/fly can negate this)

  • Tomato: Attacks will cause 'acid' to squirt on you.

  • Cheese: Binds to hands briefly causing you to unwield you weapon. Must wait for effect to wear off to re-wield.

  • Meat: Poison causing a stat debuff effect (str, dex, con)

  • Sour Cream: Quickly regenerates health.

  • Guacamole: Slippery effect causes all gear to be force removed. Must wait for it to wear off to re-wear.

  • Hot Sauce: Causes blindness.


Taco Recipes for the Assembly Room:

  • Veggie Taco: shell, lettuce, tomatoes

  • Cheesy Taco: shell, lettuce, tomatoes, cheese

  • Meat Taco: shell, lettuce, tomatoes, cheese, meat

  • Works Taco: shell, lettuce, tomatoes, cheese, meat, sour cream, guacamole

  • DEATH TACO: shell, lettuce, tomatoes, cheese, meat, sour cream, guacamole, hot sauce



Taco Items and Gear (gear bonuses and strength change based on dungeons scale, scalers 91+ yield the most powerful items):

Veggie Taco
  • A Veggie Taco (<strength>)

    • plain: +3 wis, 75% overmax hp only, three uses

    • crisp: +4 wis, 100% overmax hp only, three uses

  • A side of rice (<strength>)

    • moist: 37.3% hp/sp overmax, three uses

    • steaming: 50% overmax hp+sp, three uses

  • A <size> pop (sp heal x3-4, "refill pop" will work several times with a chance to fail and lose the cup.)

    • Small: ~100 sp heal, x3

    • Large: 250 sp heal, x4

    • Gigantic: Full sp heal, x4

  • A Cerveza (<strength>)

    • (plain) first time +2 con. Each drink is 50% overmax sp. 4 uses.

    • (refreshing) first time +3 con. Each drink 83% overmax sp.

    • (strong) first time +4 con, each is 100% overmax sp, 3 uses



Cheesy Taco (wrap / smear etc on various armor pieces to increases defenses based on item)
  • tin foil (shiny): boost radiation and mental ac

  • nacho cheese (huge): boosts ice and acid ac

  • meat paste (brick): boost edge and energy ac

  • sour cream (huge): boosts fire and electric ac

  • Refried beans (brick): boost blunt and poison ac



Meat Taco
  • Side of beans (spicy) = room damage, not sure type, duration or amount

  • Sliced jalapenos (hot) = hp regen +10 a round

  • Cinnamon twists (sugary) = once/round can use for more damage, maybe 6 or 7 uses

  • Wet wipe (gigantic) = room peace, one use. To use: "wipe hands". Doesn't work on all mobs.



Works Taco
  • Cup of salsa (giant) = +4 dex, +4 int, +2 wis, +2 cha (Lvl 114) - random stat boost ?

  • Lime wedge (juicy). Add Acid damage to weapon

  • Packet of hot sauce (fire). Adds fire damage to weapo

  • Leaf of Lettuce. Adds WC and converted all wc to blunt



Works Taco
  • Cup of salsa (giant) = +4 dex, +4 int, +2 wis, +2 cha (Lvl 114) - random stat boost ?

  • Lime wedge (juicy). Add Acid damage to weapon

  • Packet of hot sauce (fire). Adds fire damage to weapo

  • Leaf of Lettuce. Adds WC and converted all wc to blunt



DEATH TACO
  • Guacamole skin treatment: damage reduction - lasts several hours

  • Quesadilla Codpiece (medium): other-type armor


  • Spork Lance (wicked) (enchanted): Lance weapon, 93 Edged WC (from scaler 91) Heals HP/SP during combat, has damage specials.





Scaling Details:

Scaler Info
{ Scaler  29 }

Cockroaches                       1   - 6k
Chihuahua                         9k
Crispy Taco Shell                 19  - 21k
Shredded Lettuce                  24  - 30k
Soggy Diced Tomatoes              22  - 23k
Grated Cheese                     24  - 30k
Mystery Meat                      41  - 42k
Guacamole                         40  - 43k
Packet of Hot Sauce               46k

Veggie Taco                       33k
Cheesy Taco                       39k
Meat Taco                         46k
{ Scaler  45 }

Crispy Taco Shell                 60k  - 65k
Shredded Lettuce                  67k  - 70k
Soggy Diced Tomatoes              67k  - 74k
Grated Cheese                     79k  - 90k
Menacing Mystery Meat             118k - 135k
Smelly Sour Cream                 329k
Gigantic Guacamole                279k
Packet of Hot Sauce               457k
{ Scaler  55 }

Shredded Lettuce                  135k - 144k
Soggy Diced Tomatoes              162k - 183k
Grated Cheese                     265k - 285k
Menacing Mystery Meat             290k

Cheesy Taco                       502k - 554k
Suspiciously Strong Meat Taco 1.0M
{ Scaler  65 }

Cockroaches                       11k  - 22k
Rabid Chihuahua                   82k
Crispy Taco Shell                 229k - 261k
Shredded Lettuce                  197k - 250k
Soggy Diced Tomatoes              315k - 321k
Grated Cheese                     492k - 521k
Menacing Mystery Meat             479k - 496k
Smelly Sour Cream                 1.2M
Gigantic Guacamole                1.1M - 1.2M
Packet of Hot Sauce               1.8M

Suspiciously Strong Veggie Taco   585k
Suspiciously Strong Cheesy Taco   917k
Suspiciously Strong Meat Taco     1.7M
{ Scaler  75 }

Cockroaches                       13k  - 34k
Chihuahua                         163k
Crispy Taco Shell                 416k - 458k
Shredded Lettuce                  340k - 356k
Soggy Diced Tomatoes              526k - 553k
Grated Cheese                     709k - 755k
Menacing Mystery Meat             730k - 761k
Smelly Sour Cream                 1.8M - 1.9M
Gigantic Guacamole                1.7M - 1.8M
Packet of Hot Sauce               2.6M

Nasty Veggie Taco                 987k
Nasty Cheesy Taco                 1.4M
Nasty Meat Taco                   2.5M
{ Scaler  91 - Max Item Drop Potency Beyond This Point }

Cockroaches                       10k  - 43k
Chihuahua                         453k
Crispy Taco Shell                 1.0M
Shredded Lettuce                  808k - 827k
Soggy Diced Tomatoes              1.2M - 1.3M
Grated Cheese                     1.8M
Mystery Meat                      1.6M - 1.7M
Smelly Sour Cream                 3.8M - 3.9M
Gigantic Guacamole                3.7M
Packet of Hot Sauce               4.81M

Deadly Veggie Taco                2.2M - 2.3M
Deadly Cheesy Taco                3.2M - 3.3M
Deadly Meat Taco                  5.29M
Deadly Works Taco                 9.67M
Deadly DEATH TACO (tm)            37.2M
{ Scaler  101 }

Crispy Taco Shell                 1.6M
Shredded Lettuce                  1,2M
Soggy Diced Tomatoes              1.9M
Grated Cheese                     2.7M
Menacing Mystery Meat             2.4M
Smelly Sour Cream                 5.2M
Gigantic Guacamole                5.1M
Packet of Hot Sauce               6.4M

Deadly Works Taco                 9.6M
Deadly DEATH TACO(tm)             44M
{ Scaler  135 }

Crispy Taco Shell                 3.05M
Shredded Lettuce                  2.26M
Soggy Diced Tomatoes              3.71M
Grated Cheese                     4.73M
Menacing Mystery Meat             3.89M
Smelly Sour Cream                 7.15M
Gigantic Guacamole                6.96M
Packet of Hot Sauce               8.89M

Deadly Veggie Taco                5.74M
Deadly Cheesy Taco                6.77M
Deadly Meat Taco                  8.67M
Deadly Works Taco                 13.7M

1.0000000044

44

1.0051080082

51m
-=[ Halo ]=-

Map of Halo Dungeon Location: Chaos

Dungeon Timer: 2 Hours

Reset Type: Natural (Mobs in this dungeon will re-spawn approximately every 30-45 minutes)

Scaling: Yes

Dungeon Details:

Halo has an armor type "other" belt which will need to be acquired through a sequence of steps for the best possible result. There are two types of belt which can be obtained here: 'jury rigged' and 'shiny'. The shiny version is the more powerful of the two, and is semi-unique, and often bind on pickup.

To acquire the belt, you must first head to Sandino (do not kill). say hi, say lab, say follow. From here go 3w, s, and throw <item> at window (generally I use a rifle from one of the enemies here for this) then go west. This is Sandino's lab. Here you can find a scalpel <search instruments>. Now find an elite enemy in the area, kill it (do not use the corpse) and <dissect corpse>. This will give you some wires. Bring these back to the lab room with Sandino and <say install>. If he has the shiny belt, you will get that version, otherwise you will get the 'jury rigged' version. From here you can now head to Captain Keyes, <say cortana> and he will download the AI to your belt. If you have the shiny version this will add information about damage being done to you while it is worn.

Scaling Details:

Scaler Info
{ Scaler  86 }
A muscular marine                     1.2M
A short yellow-armoured creature      1.1M
A blue-armoured elite                 1.5M
{ Scaler  90 }
A muscular marine                     1.5M
A short yellow-armoured creature      1.3M
A blue-armoured elite                 1.8M
{ Scaler  100 }
A muscular marine                     3.8M
A short yellow-armoured creature      3.4M
A blue-armoured elite                 4.3M
A technician in an orange jump-suit   4.2M
{ Scaler  106 }
A short marine                        4.8M
A short yellow-armoured creature      4.8M
A blue-armoured elite                 5.5M
A technician in an orange jump-suit   4.9M
{ Scaler  120 }
A short yellow-armoured creature      5.1M
A blue-armoured elite                 6.6M
A technician in an orange jump-suit   5.6M
{ Scaler  135 }
A short yellow-armoured creature     11.4M
A blue-armoured elite                12.7M
A technician in an orange jump-suit  11.6M
{ Scaler  140 }
A short yellow-armoured creature     12.8M
A blue-armoured elite                15.1M
A technician in an orange jump-suit  12.4M

1.0000000384

384

1.0018382852

18m
-=[ Hotel Transylvania ]=-

Map of Hotel Transylvania Dungeon Location: Chaos

Dungeon Timer: 4 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Mobs in this Area:

A zombie cook
A zombie bell hop
A zombie waiter




Items in this Area:

None.

Dungeon Details:

All zombies in this area are effectively the same, despite some differing names. There is a large class jump when moving from scaler 117 to 118. At the entrance to the area, there is a down exit which takes you to vampires. These mobs are higher class, and much more difficult, though they still change based on scaler. They are meant to be 'party' mobs, that have some unfriendly/difficult combat mechanics for solo players.

Scaling Details:

Scaler level Zombies Vampires
27 13k-16k
31 31k-36k
36 45k-49k
40 49k-56k
41 49k-57k
42 51k-57k
43 52k-57k
44 56k-60k
45 166k-178k
46 186k-216k
47 236k-286k
48 225k-282k
49 340k-365k
50 350k-375k
51 393k-432k
52 395k-439k
53 479k-532k
54 479k-527k
55 568k-623k
56 577k-622k
57 572k-627k
58 681k-741k
59 685k-744k
60 690k-755k
61 785k-888k
62 786k-888k
63 798k-888k
64 1.1M
65 1.2M
67 2.3M
69 2.4M
70 2.8M
75 3.3M
76 3.8M
79 4.3M
82 5.1M
85 5.5M
90 6.0M
95 6.9M
96 7.3M
99 7.4M
100 9.2M
105 9.4M
106 9.8M
110 10.0M
115 10.7M
117 11M
Scaler Jump
118 26M
125 28M
135 30M
143 35M 400M
145 440M
147 470M
150 570M

1.0000000175

175

1.0616000000

616m
-=[ Puppy Mill - See our puppy page for available breeds with pictures! ]=-

Map of Puppymill Dungeon Location: Chaos

Dungeon Timer: Boot (Dungeon will not reset once visited until the next mud reboot)

Reset Type: Natural (Mobs in this dungeon will re-spawn approximately every 30-45 minutes)

Scaling: Yes

Mobs in this Area:

Rocko the redneck
Some moron with a lead pipe
Daisy-mae the harlot





Items in this Area:



Dungeon Details:

There are 2 rooms in this dungeon which are occupied by aggressive enemies (Morons with pipes, Rocko) marked in red on the map. You must kill them to pick up and 'rescue' puppies. Each rescue increases your reputation with the Pinnacle Pound. This can be used to begin raising a dog companion. There are many puppy breeds that can be found here (165) which can be seen by looking at 'medals puppy3'.

Scaling Details:

Scaler level Pipe Morons and Daisy-mae Rocko
30 26k-28k25k
35 34k-36k38k
45 52k-57k65k
74 190k-210k460k
78 220k-241k493k
81 270k-285k580k
85 335k-355k718k
130 1.22M-1.30M3.5M
143 1.3-1.5M4.4M

1.0000000096

96

1.0004450785

4.5m
-=[ Section Z ]=-


Section Z Dungeon:
Map of Section Z

Section Z Maze (The Rejected Game): Map of Rejected Game

Haywood Annex: Map of Haywood Annex

Dungeon Location: Science

Dungeon Timer: 8 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Mobs in this Area:

There are a number of different mob types in the area, but they all ID to "balangool".
Clone Soldiers - Blunt and Energy specials
Spiral Gun     - Blunt and Energy specials
Cloud Eyes     - Energy specials
Gromas         - Edged and Blunt specials
Leagos         - Edged and Blunt specials
Leavas         - Blunt specials
Rippers        - Blunt specials
Generators     - Energy and Electric specials

Unique mobs:
Section 19: Zamuza radiation & blunt specials
Section 39: Balba electric & radiation specials (slightly larger class than average)
Section 45: Galga fire & radiation specials (slightly larger class than average)
Section 49: Brain edged & acid specials (noticably larger class than average)

Dungeon Details:

The class scaling for Section Z is very linear, and should offer a good place to fight for all levels. Each of the mobs has a chance to drop a capsule, which will either be blue or orange. Green capsules drop from the unique mobs (not Brain) and shield generators. Blue and Orange capsules will deteriorate and vanish after being held for a time, while green will never vanish. You can <swallow capsule> for effects that are specific to the color of the capsule:
Blue:   +critical hit / +penetration
Orange: +focus        / +regeneration
Green:  +wisdom       / +dexterity
The bonuses from these capsules, as well as the duration of the bonus will improve based on the level of the scaler. 30 minutes is the maximum time bonus at scaler 150.

At the end of the dungeon the final boss will be the "Brain". It will drop 2 items. First is a Barrier Shield which is a breakable 'Unknown' slot item. The second is a figurine which you can use along with capsules to make one of four types of armor: Boots / Helmet / Gloves / Main. The types of capsules used to make the armor will impact the color of the final piece as well as its bonuses. The color of the final item will also be based on the capsules used to make it. You must first <open figurine> which will reveal a slot in each of the item type areas, labeled as feet/head/chest/hands. As an example, to make orange boots, you would enter the following commands:

<open figurine>
<insert orange near feet>
<close figurine>
<insert orange>

You can select any of the 3 colors for this process. Using 2 of the same will produce a more potent effect of that color. The resulting potency of any bonus as well as the AC of the armor created will be based on the scaler size.

Armor bonuses will differ slightly from the capsules themselves. They are:
Orange:  HP/SP Regeneration
Green:   +WIS/+DEX
Blue:    SMD
The Rejected Game:

After the brain is defeated, you can go down to meet the Developer. At this point, you may notice the hidden message spelled out in the floors leading up to the final room: "HELP I AM TRYING TO REACH ANYONE OUTSIDE THE GAME IVE BEEN HELD HOSTAGE BY..." The Developer will thank you for playing and give you a 'button' which will also change based on the dungeon scaler. From here you may exit the dungeon. Alternatively, you can <say hostage> which will lead to additional dialogue from the Developer, and he will kick you out of the dungeon. If you finished the dungeon on a scaler of 119 or greater, you will also have gained access to the 'Rejected Game' area, accessible via a hidden exit west of the 'play' room initially used to access Section Z. This new area is not a dungeon, but is only accesible to those who have completed Section Z on the proper scaler.

The Rejected Game area is designed for parties, with mob classes ranging from 500M+. Every few minutes the area map will 'rotate'. The colors displayed in the room long description will indicate the current colors and rotation, which can be seen on the linked map. In the center of the map is the final boss the "Colossal Inductor" (Class 2B) which will drop an item that allows you to "graft" any armor item onto your person, enabling you to wear an additional item circumventing the current slot limitations. The type of item you can graft will depend on your button, which depends on the scaler you completed. Grafting limits are as follows:

119:  Amulets/Rings
126:  Helm/Boot/Gloves/Greaves/Other
133:  Cloak/Breastplate/Shield
140:  Main

Haywood Annex:

Within Section Z, there is a small chance for a Balangool enemy to drop a White capsule. This capsule is not consumable, and is not capable of being used in the figurine. If you carry it to the "crack" room within the Rejected Game area, it will leap from your hands and detonate, opening a doorway where the crack once was. From here you may access a new area called Haywood Annex. This area does not contain enemies, but rather leads to 9 different open "safes" (also labeled Time Capsules) which will allow one item to be stored per individual player. Once the item is locked in the safe, it will display a number which indicates the specific reboot in which the safe will open. When the item is placed, the player is able to enter a password which will open the safe. It can not be opened until the reboot number on the display.

a bright white capsule The tiny white capsule is freezing cold to the touch.  It convulses in your hand as if it were trying to break free.  It looks small enough to swallow, though it may not be recommended. It looks light. insert white near feet As you insert the white capsule into the figurine, its eyes open and its face twists in agony.  The entire body of the figure clenches and pops the capsule out of the hole, and it lands on the floor. consume white capsule The white capsule forces itself away from your mouth, and you can't seem to get it close enough to swallow. The capsule leaps across the room and into the crack in the wall, causing a small explosion, revealing a doorway behind the rubble.


What is this for? This is not yet known. One guess is accessing an item in a future reboot, but this seems like a bad setup for that. Finding the white capsule is random, and getting back to the Annex could be many reboots later, and then even close to the end of a new reboot. In the Annex, there are particles floating in the air. If you <smell compounds> you will have the following encounter:
smell compounds
You inhale the air deep into your lungs, and things turn black...
A voice whispers: I don't think you're supposed to be here yet.
A voice whispers: No, this doesn't make sense, you shouldn't be here.
A voice whispers: You have no rust.
A voice whispers: Come back when you have what we need.
One possible theory here is that once you are able to return to the time capsule and open it, you will find some rust which is being sought here, and perhaps move on to the next phase of this. Keep an eye out for the white capsule!



Scaling Details:

Scaler level Class
34 35k
45 45k
55 130k
60 225k
70 800k - 1.3M
75 1.6M - 1.8M
80 2.4M - 3.1M
85 4.6M - 5.1M (Brain 8.5M)
90 6.2M - 7.3M
101 11M - 13M
105 15M - 18M
110 19M - 25M
115 25M
117 32M
120 38M
130 55M
138 70M
140 81M - 87M
144 97M
148 92M - 112M
150 101M - 126M

1.0000013419

13k

1.0138183194

138m
-=[ Smurfland ]=-

Map of Smurfland Dungeon Location: Chaos

Dungeon Timer: 12 Hours

Reset Type: Natural (Mobs in this dungeon will re-spawn approximately every 30-45 minutes)

Scaling: Yes

Mobs in this Area:

Brainy Smurf
Smelly Smurf
Papa Smurf
Vanity Smurf
Smurfette
Jokey Smurf
Clockwork Smurf
Handy Smurf
Clumsy Smurf
Hefty Smurf
Crafty Smurf
Tracker Smurf
Slimy Smurf
Creepy Smurf
Rat
Spider
Azrael
Gargamel
A cute and fuzzy squirrel
An Ugly And Disgusting Smurf-eater




Items in this Area:

An Acorn
Brainy Smurf's Glasses [around neck]
A Sturdy Compass
A Large Cog
A long grey beard
A Silver Mirror
Gargamel's Staff [weapon]
Eye of Newt --> ID's to marble

Dungeon Details:

While this dungeon scales, mobs remain the same from scaler levels 1 to 99 (< 50k). Beyond this, they scale up quickly, and become considerably more difficult above 111. At 111 and beyond they can summon mobs to assist, cast fear spells, use room damage as well as gain some immunities and regeneration.

Scaling Details:

Scaler level Mob Class
100 Smurfs, spiders, squirrels, and rats: 650k-760k
Tracker, Smurf-eater, Azrael, and Gargamel: 1.3M-1.4M
110 Smurfs, spiders, squirrels, and rats: ~772k-841k
Tracker, Smurf-eater, Azrael, and Gargamel: 1.5M-1.6M
120 Smurfs, spiders/rats, Azreal, Gargamel, Tracker: all 5-6M
125 11-13M
130 16-18M
138 Brainy Smurf: 33.4M
143 Brainy Smurf: 34.74M, A very large rat: 38.2M

1.0000003311

3k

1.0039833520

40m
-=[ Terra's Terrific Treehouse ]=-

Map of Terra's Terrific Treehouse Dungeon Location: Chaos

Dungeon Timer: 2 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Mobs in this Area:

Root Warrior
Earthen Spirit
Tree Guardian
Guardian Branch
Minor Earth Elemental
Earth Elemental
Earth Elemental Lord
Terra, Knight of Earth




Items in this Area:



Dungeon Details:

This dungeon is all about making a ring. In two locations here there are branches with 4 different seeds: Red / Blue / Green / White. In total there are 8 seeds to be found, 2 of each color. At the center of the area, once you have cleared the necessary blockers, is Terra. She is a much higher class in general than the rest of the dungeon and carries a hammer. When killed, you plant two seeds in the hammer, then on the northern end of the map 'bow' to enter a hidden room. Plant the hammer which grows a tree, then use an axe (any axe will work, but there are none in this dungeon), chop tree, whittle ring, and you have your ring. The colors offer different bonuses, and can either be mixed or doubled up for greater effect. Red = HP Regen, Blue = SP Regen, White = Damage Mitigation (this is a fairly infrequently firing special that can reduce damage) and Green = AC. Please refer to the map for details on the relevant rooms.

Scaling Details:

Scaler Info
{ Scaler  40 }
Root Warrior                   17K - 19K
Earthen Spirit                 20K - 24K
Tree Guardian                  12K - 14K
Guardian Branch                12K - 13K
Minor Earth Elemental          14K - 15K
Earth Elemental                39K - 41K
Earth Elemental Lord           48K
Terra, Knight of Earth        531K
{ Scaler  45 }
Root Warrior                   18K - 19K
Earthen Spirit                 19K - 23K
Tree Guardian                  13K - 13K
Guardian Branch                12K - 13K
Minor Earth Elemental          13K - 14K
Earth Elemental                39K - 40K
Earth Elemental Lord           50K
Terra, Knight of Earth        488k
{ Scaler  50 }
Root Warrior                   83k -  96k
Earthen Spirit                141k - 148k
Tree Guardian                 186k - 202k
Guardian Branch               200k
Minor Earth Elemental         269k - 301k
Earth Elemental               1.1m
Earth Elemental Lord          2.2m
Terra, Knight of Earth        8.2M
{ Scaler  65 }
Root Warrior                  103k - 111k
Earthen Spirit                172k - 187k
Tree Guardian                 250k - 271k
Guardian Branch               252k - 285k
Minor Earth Elemental         373k - 411k
Earth Elemental               1.5m - 1.6m
Earth Elemental Lord          3.5m
Terra, Knight of Earth         12m - 23m
-
A strangely dense wooden ring {radiant} [....-*-....]
{ Scaler  70 }
Root Warrior                  103k - 115k
Earthen Spirit                172k - 187k
Tree Guardian                 214k - 282k
Guardian Branch               251k
Minor Earth Elemental
Earth Elemental               1.5M
Earth Elemental Lord          3.9M
Terra, Knight of Earth        15M
{ Scaler  80 }
Root Warrior                  454k - 459k
Earthen Spirit                543k - 570k
Tree Guardian                 766k - 874k
Guardian Branch               812k - 928k
Minor Earth Elemental         1.1m
Earth Elemental               3.9m - 4.2m
Earth Elemental Lord          6.6m
Terra, Knight of Earth        ?
{ Scaler  88 }
Root Warrior                  834k - 844k
Earthen Spirit                1.1M
Tree Guardian                 1.5M
Guardian Branch               1.5M - 1.7M
Minor Earth Elemental
Earth Elemental               5.4M - 6.1M
Earth Elemental Lord          9.6M
Terra, Knight of Earth        18M
-
A strangely dense wooden ring {radiant} [....-*-....]
{ Scaler  95 }
Root Warrior                  1.3M - 1.4M
Earthen Spirit                1.7M - 1.9M
Tree Guardian                 2.3M - 2.4M
Guardian Branch               2.8M - 2.9M
Minor Earth Elemental         3M
Earth Elemental               7.7M
Earth Elemental Lord          ?
Terra, Knight of Earth        ?
{ Scaler  105 }
Root Warrior                  3.9M -  4.0M
Earthen Spirit                4.7M -  4.7M
Tree Guardian                 5.4M -  6.0M
Guardian Branch               5.7M -  6.0M
Minor Earth Elemental         6.4M -  6.5M
Earth Elemental              14.2M - 15.6M
Earth Elemental Lord         20.2M
Terra, Knight of Earth       39.6M
{ Scaler  110 }
Root Warrior                  4.8M -  4.9M
Earthen Spirit                5.5M -  5.7M
Tree Guardian                 6.5M -  6.7M
Guardian Branch               6.6M -  7.1M
Minor Earth Elemental         7.6M -  9.0M
Earth Elemental              15.3M - 16.0M
Earth Elemental Lord         17.7M
Terra, Knight of Earth       51.2M
{ Scaler  115 }
Root Warrior                  5.7M -  5.8M
Earthen Spirit                6.6M -  7.4M
Tree Guardian                 8.1M -  8.8M
Guardian Branch               8.6M -  9.6M
Minor Earth Elemental         9.7M - 10.2M
Earth Elemental              16.0M - 18.3M
Earth Elemental Lord         23.4M
Terra, Knight of Earth       44.7M
{ Scaler 120 }
Root Warrior                  7.3M -  8.0M
Earthen Spirit                9.2M -  9.3M
Guardian Branch              11.2M - 11.8M
Tree Guardian                10.4M - 11M
Minor Earth Elemental          12M
Earth Elemental                18M
Earth Elemental Lord           22M
Terra, Knight of Earth         85M
-
A strangely dense wooden ring {radiant} [...*-*-*...]
{ Scaler  123 }
Root Warrior                   8M
Earthen Spirit                10M
Tree Guardian                 11M
Guardian Branch               13M
Minor Earth Elemental         13M
Earth Elemental               18M
Earth Elemental Lord          20M
Terra, Knight of Earth       102M
-
A strangely dense wooden ring {radiant} [...*-*-*...]
{ Scaler  124 }
Root Warrior                  11M
Earthen Spirit                13M
Tree Guardian                 15M
Guardian Branch               17M
Minor Earth Elemental         18M
Earth Elemental               24M
Earth Elemental Lord          30M
Terra, Knight of Earth        78M
-
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
{ Scaler 125 }
Root Warrior                  12M
Earthen Spirit                15M
Tree Guardian                 17m
Guardian Branch               17m
Minor Earth Elemental         19M
Earth Elemental               25M
Earth Elemental Lord          45M
Terra, Knight of Earth        94M
{ Scaler  129 }
Root Warrior                  13M
Earthen Spirit                15M
Tree Guardian                 18M
Guardian Branch               20M
Minor Earth Elemental         21M
Earth Elemental               27M
Earth Elemental Lord          39M
Terra, Knight of Earth        71M
-
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
{ Scaler  130 }
Root Warrior                  28M -  29M
Earthen Spirit                33M -  35M
Tree Guardian                 40M -  41M
Guardian Branch               42M -  42M
Minor Earth Elemental         45M -  47M
Earth Elemental               65M -  66M
Earth Elemental Lord          82M -  88M
Terra, Knight of Earth       192M - 240M
-
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
{ Scaler  131 }
Root Warrior                  31M
Earthen Spirit                36M
Tree Guardian                 43M
Guardian Branch               47M
Minor Earth Elemental         47M
Earth Elemental               66M
Earth Elemental Lord          86M
Terra, Knight of Earth       254M
-
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
{ Scaler  132 }
Root Warrior                  41M
Earthen Spirit                45M
Tree Guardian                 48M
Guardian Branch               54M
Minor Earth Elemental         54M
Earth Elemental               66M
Earth Elemental Lord         100M
Terra, Knight of Earth       275M
{ Scaler  133 }
Root Warrior                  46M
Earthen Spirit                49M
Tree Guardian                 54M
Guardian Branch               61M
Minor Earth Elemental         55M
Earth Elemental               77M
Earth Elemental Lord         105M
Terra, Knight of Earth       323M
{ Scaler  134 }
Root Warrior                  50M
Earthen Spirit                52M
Tree Guardian                 57M
Guardian Branch               62M
Minor Earth Elemental         64M
Earth Elemental               80M
Earth Elemental Lord          91M
Terra, Knight of Earth       366M
{ Scaler  135 }
Root Warrior                  55M -  55M
Earthen Spirit                56M -  58M
Tree Guardian                 60M -  66M
Guardian Branch               60M -  66M
Minor Earth Elemental         65M -  74M
Earth Elemental               85M - 105M
Earth Elemental Lord         115M - 146M
Terra, Knight of Earth       321M - 385M
-
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
{ Scaler  136 }
Root Warrior                  59M
Earthen Spirit                63M
Tree Guardian                 67M
Guardian Branch               74M
Minor Earth Elemental         75M
Earth Elemental              107M
Earth Elemental Lord         121M
Terra, Knight of Earth       356M
-
A strangely dense wooden ring {radiant} [<*/*(*)*\*>]
{ Scaler  137 }
Root Warrior                  65M
Earthen Spirit                70M
Tree Guardian                 77M
Guardian Branch               83M
Minor Earth Elemental         84M
Earth Elemental              117M
Earth Elemental Lord         173M
Terra, Knight of Earth       463M
{ Scaler  138 }
Root Warrior                  71M
Earthen Spirit                77M
Tree Guardian                 83M
Guardian Branch               99M
Minor Earth Elemental         89M
Earth Elemental              150M
Earth Elemental Lord         181M
Terra, Knight of Earth       478M
{ Scaler  139 }
Root Warrior                  79M
Earthen Spirit                84M
Tree Guardian                 97M
Guardian Branch              111M
Minor Earth Elemental        104M
Earth Elemental              173M
Earth Elemental Lord         268M
Terra, Knight of Earth       565M
{ Scaler  140 }
Root Warrior                  83M -  84M
Earthen Spirit                87M -  90M
Tree Guardian                 93M -  98M
Guardian Branch               95M - 104M
Minor Earth Elemental        101M - 108M
Earth Elemental              209M -
Earth Elemental Lord         295M
Terra, Knight of Earth       525M
{ Scaler  141 }
Root Warrior                  92M
Earthen Spirit               101M
Tree Guardian                114M
Guardian Branch              126M
Minor Earth Elemental        134M
Earth Elemental              229M
Earth Elemental Lord         277M
Terra, Knight of Earth       600M
{ Scaler  142 }
Root Warrior                 105M
Earthen Spirit               120M
Tree Guardian                141M
Guardian Branch              164M
Minor Earth Elemental        175M
Earth Elemental              255M
Earth Elemental Lord         341M
Terra, Knight of Earth       627M
-
A strangely dense wooden ring {radiant} [.....?.....]
{ Scaler  143 }
Root Warrior                 121M
Earthen Spirit               147M
Tree Guardian                163M - 169M
Guardian Branch              171M
Minor Earth Elemental        186M
Earth Elemental
Earth Elemental Lord         380M
Terra, Knight of Earth       693M
{ Scaler  145 }
Root Warrior                 171M
Earthen Spirit               189M
Tree Guardian                210M
Guardian Branch              260M
Minor Earth Elemental        253M
Earth Elemental              363M
Earth Elemental Lord         412M
Terra, Knight of Earth       651M
{ Scaler  146 }
Root Warrior                 190M
Earthen Spirit               214M
Tree Guardian                250M
Guardian Branch              295M
Minor Earth Elemental        274M
Earth Elemental              362M
Earth Elemental Lord         447M
Terra, Knight of Earth       688M
{ Scaler  147 }
Root Warrior                 225M
Earthen Spirit               247M
Tree Guardian                290M
Guardian Branch              322M
Minor Earth Elemental        305M
Earth Elemental              449M
Earth Elemental Lord         498M
Terra, Knight of Earth       692M

1.0000007899

8k

1.0720361245

720m
-=[ Zelligar's Castle ]=-

Map of Zelligar's Castle Dungeon Location: Fantasy

Dungeon Timer: 2 Hours

Reset Type: Timed (Mobs will not respawn until dungeon has fully reset)

Scaling: Yes

Mobs in this Area:
Clay Golem
Flesh Golem
Glass Golem
Mud Golem
Steel Golem
Straw Golem
Zelligar the Supreme Golem Master





Items in this Area:
A small brass key
A small iron key
Gloves of Acid Protection
Zelligar's Headband

Dungeon Details:

Most rooms of this dungon, upon entering, will contain a single aggro golem. During the fight a second aggro golem will often appear. This second golem will attack the last person that entered the room, so be aware of this when considering tanking. Access to all parts of the castle are controlled by keys, which can be accessed following the ordered sequence in the dungeon map. Zelligar will summon up to several golems to assist in combat, and these too will attack the last in. It is possible to move to the room south of him to rest if needed. It can help to make sure this south room is clear of enemies if you need to bounce him. Zelligar's headband bonuses will change based on scaler.

Scaler level Headband Bonuses
?-40 +1 int, 1/1 regen, stuns
41-49 +2 int, 2/2 regen, stuns, mitigation
50-69 +3 int, 3/3 regen, stuns, mitigation
70-89 +4 int, 4/4 regen, stuns, mitigation
90-129 +5 int, +5 wis, 5/5 regen, stuns, mitigation
130+ +6 int, +6 wis, 6/6 regen, stuns, mitigation


Scaling Details:

Scaler level Golem class Zelligar class
25 9-10k 21k
32 22-24k 33k
36 30-33k 46k
38 36kish 98k
40 41k-43k 163k
41 41k-43k 237k-247k
42 43k-45k 318k
43 46k-47k 310k
44 48k-49k 470k
45 50k-76k 510k-546k
46 62k-78k 620k
47 73k-79k 818k
48 74k-81k 857k
49 80k-90k 970k
50 80k-87k 990k
51 88k-98k 1.1m
52 87k-97k 1.1m
53 96k-102k 1.3m
55 138k-146k 1.8m
56 139k-147k 1.9m
57 139k-148k 1.9m
58 158k-176k 2.2m
59 159k-173k 2.2m
60 160k-176k 2.1m
61 179k-206k 2.5m
63 170k-190k ??
64 ?? 3.3m
65 220k-250k ~3m
70 ~340k ~4.3m
72 335-375k ~4.3m
74 408k-451k ??
75 ~440k ~4m
76 450k-495k ??
77 446k-508k ??
78 460k-499k ??
79 528k-563k ??
80 500k-600k 6.3m
81 ~600k ??
82 1.6-1.7m ??
83 1.6-1.7m ??
84 1.8-1.9m ~20m
85 1.9-2.0m ~20m
90 2.1-2.3m 22.7m
92 ~2.4m 21.4m
95 2.9-3.1m ??
100 3.9-4.2 28m
105 3.9-4.2
115 ~5.3m
125 6.1m-6.3m
130 6.4m-7.3m 44m
135 6.6m-6.7m
140 7.0m-7.9m 47.7m

1.0000000038

38

1.0049608226

50m