Mudders Unite
We Mud Together, commonly referred to as WMT, is a player created
site dedicated to providing information for the MUD -
3 Kingdoms. This site provides step by step directions on how to navigate the
areas as well as complete many tasks within the game to help you
along your journey to being awesome. At this time, armour and
weapons lists have not been created, however this is on the 'to-do'
list.
Play 3k.org port 3000
NOW! (Or
learn how to download a client to play.)
MUD HELP
If you have no idea what a MUD is - read our Newbie help page - or - click the image below to learn more about MUDs in general.
3K is a MUD that does not enforce roleplaying.
Recent Site Updates
- January 2026
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Areas:
Room counts added for Maze and First Church of Christ, thanks to Sky.
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Player Map:
Baramore and Blunt added!
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Quests:
Confirmation of steps for Accipiter provided by Sky.
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Aread:
Aread 848 - Marble Plinths
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Creators:
Quirk's page updated with new area listed, Marble Plinths.
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Dungeons:
Marble Plinths Area info added thanks to Kirin, Badger, and Vagrant
14 December 2025
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Aread:
Aread 847 - State of the Mud - 2025
Aread 846 - 3K Coding Primer
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Professions:
Trapper info updated, thanks to Wiener and Elminster.
December 2025
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Dungeons:
Celestial Zodiacs updated with scaler info for 45, 70 and 110, thanks to Wiener.
Section Z updated with more details on how to store an item in the locker, thanks to Sky.
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Resources:
Created by Adalius, the 3K Code Primer has officially been added. It's a document designed to prepare potential wizards for the basics of LPC coding specific to the 3Kingdoms library and to serve as an example for those considering wizzing but unsure if they will be able to grasp the tasks at hand.
November 2025
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Aread:
Aread 845 - Holiday Cheer v2025.0
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Dungeons:
Celestial Zodiacs updated with scaler 55, thanks to Wiener, and information on items found in the area also updated.
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Professions:
Trapper info updated, thanks to Wiener.
October 2025
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Aread:
Aread 844 - Halloween VAFs
Aread 843 - The Midnight Bargain
Aread 841 & 842 - Help test the 64-bit driver!
Aread 840 - Password Reminder -
Dungeons:
Directions, map, and tome information for Celestial Zodiacs added.
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Skills:
Directions to Polearm skill trainer updated, thanks to Tchazzar.
26 July 2025
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Areas:
Tornado directions updated, thanks to Byron.
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Changelog:
7/25/25: New 'autokeep' command. See help file for details. Won't fully take effect until next boot (#2084).
7/17/25: 'resistances' command added' -
Dungeons:
Celestial Zodiacs updated, thanks to Nightmare, Vagrant, Shenanigans, and Elminster.
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Quests:
Pyron updated, thanks to Giorgi.
06 July 2025
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Aread:
Aread 839 - A passage opens to the realm beyond
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Areas:
Cafe Leo added to Chaos.
Map of Chaos Mall updated.
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Artifacts and World Drops:
Description added for a Sardaukar battle harness (fremen guild artifact)
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Creators:
Added page for Quirk.
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Dungeons:
Celestial Zodiacs added to Dungeons.
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VAF:
Added Pswap, thanks to Everybody.
12 June 2025
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Aread:
Breed
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Quests:
Topaz marble instructions added, thanks to Bandwidth.
07 May 2025
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Announcements:
5/03/2025: Note 837 - Invasion Results
4/21/2025: Note 836 - Cinco de Mayo Invasion
4/20/2025: Note 835 - Invasion Results
4/14/2025: Note 834 - Easter Invasion
4/09/2025: Note 833 - 2025 Spring VAF Offer -
Area of the "Week":
Three Kingdoms has approximately 750 areas to visit. We'd like to put a spotlight on one of these areas. You may already know it, or it may be something new. Let's explore together! Spotlight for this update goes to 'Unicorns', by Kinslayer. Unravel the mysteries of the island and learn the history of an Undead Knight.
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Areas:
Phantom of the Opera mapped.
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Changelog:
05/05/25: Reflex now supports 'clear <hp|sp|gp1|gp2>' to clear only those specific reflexes. Takes effect boot #2076 unless you relogin.
- Many thanks to Adalius for continuously updating 3K based on requests by the players. -
Command of the "Week":
If you'd like to suggest a command to feature, feel free to email us (check out which commands have been featured here).
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Creators:
Kinslayer page created.
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Item of the "Week":
If you'd like to suggest an item to be featured, feel free to email us.
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Player Map:
Grow and Bandwidth added to player map.
Check out the UMP info for August 2025! -
Quests:
Ivory marble instructions added, thanks to Spaz.
Ruby marble instructions added, thanks to Mark. -
Extra:
The past 3 1/2 months have been a bit of a challenge, if anything has been overlooked with updates, please email or discord a gentle reminder. Your help is truly appreciated!
Sincerely, Locrian
9 February 2025
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Area of the "Week":
Three Kingdoms has approximately 750 areas to visit. We'd like to put a spotlight on one of these areas. You may already know it, or it may be something new. Let's explore together! This week's spotlight goes to 'Dragonball Z', by Aneki. Unleash your inner Saiyan and journey into the Dragon Ball Z universe! This area brings the beloved anime to life, offering the chance to collect the mystical dragon balls. Gather all seven, and summon the mighty Shenron to grant your ultimate wish!
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Aread:
Congratulations
Cafe Leo -
Areas:
Angels corpse command added to Pinnacle Morgue page.
Link on Chaos page to Hotel Transylvania fixed, thanks to Guru. -
Command of the "Week":
Each week we'll put a spotlight on a mud command. You may already know it, or it may be something new. Let's learn together! This week's spotlight goes to the 'ii' command. Learn more about ii.
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Creators:
Link to Wain fixed, thanks to Xar.
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Dungeons:
Mahjongg scaler 108 added, thanks to Xar.
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Guilds:
Angels corpse command added to Pinnacle Morgue page.
Bards stat info updated with Dex, thanks to the Bards guild line.
Bards songbook levels added, thanks to Xar and Mud.
Eternals (resetmydamnskills command added to skills list, thanks to Xar.
Necromancer Rcosts updated with how many hit points and spell points increase per point in CON/INT, thanks to Elektra. -
Item of the "Week":
Dark Black Potion with Yellow Floaties, located in the Rabbit Fields
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Quests:
Dragonball Z 5-star ball location updated, thanks to Azeem.
16 January 2025
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Area of the Week:
Three Kingdoms has approximately 750 areas to visit. We'd like to put a spotlight on one of these areas. You may already know it, or it may be something new. Let's explore together! This week's spotlight goes to 'Chaotic Sewers', by Mischief. As long as you grab the Septic Tank wand before you get into the sewers, you'll have no problem getting back out. This place has a lot of rooms to explore (for you explorers out there), and a lot of mobs that drop items that can be donated (though they need to be identified - bring your friendly neighborhood bard with you for that).
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Areas:
Space Simulator updated with area map.
Magic the Gathering directions updated, thanks to Raest. -
Artifacts and World Drops:
Zangor's Sword added to world drops, thanks to Draal.
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Changelog:
1/9/25 Added new command 'fixmob' to allow players to attempt self-repair on unkillable mobs.
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Command of the Week:
Each week we'll put a spotlight on a mud command. You may already know it, or it may be something new. Let's learn together! This week's spotlight goes to the 'fixmob' command, a brand new command created recently by Adalius. Learn more about fixmob.
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Creators:
Mischief creator page added.
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Guilds:
Guild Rcosts updated for a few guilds with how many hit points and spell points increase per point in CON/INT, thanks to Nightmare.
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Item of the Week:
Solar halberd, Gravhammer, and A suit of VERY dense armor (all from Space Simulator area) added to items list.
Isleth the Widowmaker updated with proper stun keyword, 'paralyse', thanks to Rad. -
Quests:
Hidden Treasure updated, thanks to Joao.
Scavenger Hunt updated with capsule corp notebook, thanks to Nightmare.
Scavenger Hunt updated with chunk of ore, thanks to Mpd.
Vole the Hateful updated, thanks to Joao.
Visit
WMT Changelogs
for prior updates. (Keep in mind that links to 3K Changelogs
and Areads will not work correctly due to the move. You'll
need to read those via the mud.)
Many thanks to everyone that has contributed information!
3K Community Events
<aread>
Note titled 'Marble Plinths (Quirk, Sat Dec 20 17:49:55 2025):
Within the marble plinths is a strange, decadent ceremonial pit where contenders vie for the Crab Queen's favor. Do you have what it takes to compete in the ultimate contest of skill and self-effacement? Seek along the sandy shores of Fantasy for a grand marble archway.
Note titled 'State of the Mud - 2025 (Adalius, Sun Dec 07 14:53:11 2025):
Anyway, long story short, new port - who dis?
As 2025 draws to a close I wanted to do my annual wrap up report for you, dear player.
To begin with, player numbers have remained steady for roughly 5-6 years now, which we think is a pretty stable sign given that its still more than half the numbers we saw in the heyday of the early aughts, and as indicated last year, more than we had going back to roughly 2008.
We have still been hard at work on the 64-bit conversion, edging closer than ever before to completion. We have a few small tweaks to finish and then we are planning on a short code freeze, a final 'migrate everything thats changed recently', and then hopefully a push to live. We are doing things a lot more methodical and in-depth than maybe were required, but we want to ensure when we go live that we have mitigated as many bugs and issues as possible and examined even areas that haven't really been visited in years to make sure there's no hidden issues.
With that, allow me to indulge you in what our wizards have been working on this year:
Quirk: Coded Cafe Leo (in-game), Marble Plinths (in-review), and working with Mimic on an addition of a food court to the Chaos Mall.
Mimic: Brought Celestial Zodiacs (Phase 1) ingame, including ongoing changes based on player feedback. Experimenting on a new dungeon area. Working on expanding the Chaos Mall with Quirk. "Made Adalius question his decision of allowing me to be a wizard by filling the logs with questionable code." [Can confirm. -Adalius]
Crolack: Reviewed Celestial Zodiacs
Frank: Around doing daily upkeep. Policy enforcement, general QoL/bugfixes in Mages/Necromancers/Cyborgs, area reviews, and gave advice to newbie wizards. [Of questionable quality, I might add. -Adalius]
Flaxen: Bugs and QoL fixes in crafting & professions.
Thor: Thor has continued to monitor and work on fixes at the machine level, including a few instances where we ran out of disk space and needed to perform some emergency maneuvers to get us properly running again. As always he's clutch when things go bad.
Turnhold: Random bug fixes, planning for policy changes for 64-bit conversion, working on bringing wizard help files up to date, surviving, handling player issues, and being abused by Adalius. [All of which he brings upon himself. -Adalius]
Kikipopo: Aside from random mudlib and area tweaks of little significance, most of my work focused on the 64-bit upgrade. Along with Adalius, we did several iterations of porting code in, testing against the *entire* code base, fixing bugs, merging, rinsing, repeating. We're chasing down the last of the issues and with a few merges I'm hopeful we may even go live with 64-bit before the end of the year. *fingers crossed* [Toes crossed too... Additionally he added the 'resistances' command and fixed a bug with protections. -Adalius]
Adalius: I added a few new commands, like 'fixmob' and 'autokeep', added individual clears to the 'reflex' command, did a lot of bug hunting/QoL fixes mudwide, and jumped back into helping with the 64-bit codebase as Kiki has pretty well outlined above. My time here was somewhat limited as work was quite demanding, especially given that we had a flood in my one business with 20" of water through the entire building, but things are calming down and I should be back to my normal level of activity soon.
So all that said, I think it's been a productive year all things considered.
With that, we hope you all have a prosperous end to your year, and a joyous holiday season. From all of us here at 3Kingdoms, we're glad you're here and we're glad you keep coming back. Happy holidays!
Note titled '3K Coding Primer (Adalius, Sat Dec 06 12:04:49 2025):
Over the years, many have inquired about what code looks like on 3Kingdoms from the standpoint of figuring out if they'd be able to code themselves if they were to wiz. To help expose some of you to what it actually looks like, and in the interest in seeing if it would help anyone decide if they want to wiz or not, I've taken the time to write a coding primer which is graciously hosted on WeMudTogether by Locrian & Elminster (https://wemudtogether.com/3KCodePrimer/).
It does not scale dynamically so viewing on mobile isn't advised. That said, it contains a lot of information about how LPC programming works, specifically with some of the nuances of 3Kingdoms mudlib. Hopefully it will help some of you who may have some trepidation about becoming a wizard out of fear of the code being too complex by showing you the basics of it so you can see if you have a reasonable grasp of it before you take the plunge.
As always, feel free to mudmail me if you have any questions/comments/concerns/typos/etc that you may find.
3K Changelog
Important
<ahhist>
Auction House
You may have noticed some really impressive items up for a very good
price in the auction house. In 2021, this became a new approach to
making rare items more accessible to those that would like to use
the
Eternal
power (duplicate item. These items can be spotted by listings
specifically set at a bid of 10 and buyout of 11 coins. They are
meant to be purchased, duplicated and then the original item
relisted for the same 10/11 price for the next person. So far this
has made life easier for those sharing and duplicating, so if you
happen to see these listings, please only purchase them if you
intend to duplicate and relist!
Side Note: Nobody is perfect, and the
system will reflect that. If one of these auctions appears
erroneous, help get things back on track. If you see an item
traditionally reserved for sharing but with a slightly skewed price,
it's better to assume it is not something selling for a too good to
be true price. The more people we have respecting and helping this
process, the better it will be for all. Additionally, let's not
harass each other if someone makes a mistake.
Disclaimer: This site is a work in progress and is by no means error-free, comprehensive, nor complete. If you have information to contribute, contact us.