Eternals Page

<(info>


-=[ ETERNALS ]=-

Once achieving mud level 111, you will be automatically joined into the Eternals guild. This is in addition to your existing guild object. At this point you will now see a 'long shimmering thread' in your inventory, which is a symbol of your membership. Eternals have a unique set of skills and powers that can be accessed both by Eternal GXP and XP. These powers and skills can significantly improve many aspects of life on 3K. All info files will also become available once you have joined. Eternal GXP is gained simply by being in combat.

Eternal skills cost Eternal GXP.
Eternal powers cost mud XP.

SKILLS
<(info skills>  <(info train>  <(info toggle>

Your eternal skills are blanket benefits to your power and abilities. Each skill has its own info file that is worth reading.

(CLICK ON A ROW FOR A DROPDOWN WITH MORE INFORMATION)
The continuity skill affects your ability to manipulate time and its mechanics to reduce the cooldowns of all timed abilities. Each point in continuity reduces cooldowns by 1%.

Note: Does not impact boot-limited powers.
On your path to godhood, periodically you phase into a state of ultimate power, becoming completely immune to damage for an entire round. Your chance to become immune is 1% per skill point every round.
Being in your presence becomes a dangerous contract when you train this skill. Enemies you are fighting (or that are fighting you) have a chance of being jolted each round merely for touching you. Each point in this skill gives a 1% chance of dealing 500 damage plus another 100 damage per guild level each combat round.
Conversely to eradication, the radiance skill allows allies around you to regain health and mental stores at a much faster rate. Since this is a direct tap into the highest echelons of energy, people that are already tapped into it will benefit much less than someone who is not yet worthy of that power. Each party member regens 3 HP/SP per round plus 2 per skill point.

POWERS
<(info powers>  <(info learn>

Your capabilities as an Eternal are primarily focused on your activated powers. You must 'learn' these powers in the guild hall before you will have access to them. For all powers, they cannot be used until you've learned them, which is the same as having level 1 in that power.

Most of your powers are trainable, having multiple tiers. As a power increases in tier it undergoes various changes. In general, those changes affect the strength of it and reduce the cooldown. But not every ability follows that path; some of them are affected entirely differently as they advance.

The highest you can train a power's tier is 1 + 1/3rd of your guild level.

Lastly, because of your epic awesomeness and mastery of your own destiny, every month on the lucky 7th day, you can unlearn 2 of your powers (for free) and pick up others, if you like.

(CLICK ON A ROW FOR A DROPDOWN WITH MORE INFORMATION)
Using your god-like powers, you are able to completely obliterate an opponent without having to lay a finger on him. In order for this to work, you must have previously defeated that enemy in order to study its tether to the world and its aura. Your historical time frame of having defeated the monster to when you can destroy it is 15 minutes.

Any equipment the enemy is carrying will fall to the ground unless it is specially bound in some way.

Note: A creature is defined as an incarnation of that creature or an exact duplicate of such creature. Monsters that are identical but vastly different in strength count as separate monsters.

Syntax: (destroy [target]

Level 1 : Destroy creature, within 15 mins of previous defeat
Level 2 : History increases to 1 hour
Level 3 : Cooldown reduced by 50%
Level 4 : History increases to 1 day
Level 5 : History increases to 1 week

Experience Point costs for Destroy:
1 : 7.5B ( 7.5B)
2 : 8.7B (16.2B)
3 : 10B (26.2B)
4 : 11.5B (37.7B)
5 : 13.1B (50.8B)
Using this ability you can study the room carefully and discover well-hidden secrets within. If there is nothing interesting (and this is very subject to interpretation by the power itself), then your cost and cooldown will not be charged.

Syntax: (divine insight

Level 1 : Show all hidden exits
Level 2 : Show all add items as well
Level 3 : Show all searchable items
Level 4 : Show me how many rooms I've discovered of known rooms
Level 5 : Reduce cooldown by 87.5%

Experience Point costs for Divine Insight:
1 : 3.5B ( 3.5B)
2 : 4.3B ( 7.8B)
3 : 5.2B ( 13B)
4 : 6.2B (19.2B)
5 : 7.3B (26.5B)
This godly ability allows you to instantly clone a creature that you are currently in combat with. (You must be actively hitting it, or it is actively hitting you.) The duplicate will immediately turn to attack you.

Note: There are monsters in the realms that are of curious construct. Duplicating these creatures can have weird or even detrimental effects. Please make note of these and report issues. (And don't attempt to duplicate them again.)

Syntax: (duplicate creature [critter]

Level 1 : Duplicate creature under class 250k
Level 2 : Class increases to <= 500k
Level 3 : Cooldown reduced by 66%
Level 4 : Class increases to <= 2Mil
Level 5 : Class increases to <= 7Mil
Level 6 : Class increases to <= 15Mil

Experience Point costs for Duplicate Creature:
1 : 3B ( 3B)
2 : 3.8B ( 6.8B)
3 : 4.6B (11.4B)
4 : 5.5B (16.9B)
5 : 6.5B (23.4B)
6 : 7.6B ( 31B)
Simple matter manipulation is well within your grasp. Holding and studying an item allows you to create an exact duplicate. Some items are less-simple to manipulate and require a bit more training before they can be replicated.

Note: Replicating a binding (BoP) item will bind it to you (until lvl 2)
Note: "unique" is defined as 1-only, semi-uniques are available immediately
Note: "permanently" means until the end of boot and only that item
Note: You can never duplicate a world drop
Note: You cannot duplicate a duplicated item
Note: You cannot own 2 of a unique item, give it to someone else

Syntax: (duplicate item <item in inventory>

Level 1 : Replicate a droppable non-unique/non-world drop item
Level 2 : Replication includes unbinding
Level 3 : Allows unique item duplication
Level 4 : Reduces cooldown by 50%
Level 5 : The duplicated item becomes unbinding permanently
Level 6 : Reduces cooldown by 80%

Experience Point costs for Duplicate Item:
1 : 4B ( 4B)
2 : 4.9B ( 8.9B)
3 : 5.8B (14.7B)
4 : 6.8B (21.5B)
5 : 7.9B (29.4B)
6 : 9.1B (38.5B)
Harnessing the powers of the universe, you can draw in the energy that swirls around you. This energy infuses you with great abilities, enhancing your already epic stats to be more epicer.

Syntax: (embiggen

Level 1 : Increase your stats by 20% for 20 minutes
Level 2 : 33% increase
Level 3 : 50% increase
Level 4 : Cooldown reduced by 50%
Level 5 : Cooldown reduced by 75%
Level 6 : Duration increased to 1 hour

Experience Point costs for Embiggen:
1 : 3.2B ( 3.2B)
2 : 4B ( 7.2B)
3 : 4.9B (12.1B)
4 : 5.8B (17.9B)
5 : 6.8B (24.7B)
6 : 7.9B (32.6B)
You are able to redirect all damage incoming to a target, from all sources, into an ever-growing well of energy. After a certain point, this energy well will explode, pouring all the gathered damage onto your target in a giant strike.

The size of the explosion is related to the current health of your target. Once that energy store has exceeded a certain percentage of the enemy's health, it will kerpoppity.

Note: Doesn't work on players.
Note: Weapon and spell damage are separated, cuz, code.

Syntax: (energy well [target]

Level 1 : Build an energy well that explodes at 20%
Level 2 : Cooldown reduced by 50%
Level 3 : Explodes at 33%
Level 4 : Cooldown reduced by 75%
Level 5 : Explodes at 50%
Level 6 : Explodes at 75%
Level 7 : Explodes at 95%

Experience Point costs for Energy Well:
1 : 1.5B ( 1.5B)
2 : 2.1B ( 3.6B)
3 : 2.8B ( 6.4B)
4 : 3.5B ( 9.9B)
5 : 4.3B (14.2B)
6 : 5.2B (19.4B)
7 : 6.2B (25.6B)
You can reach in and tweak the internals of a target enemy. Making him bigger, stronger, faster... In order to do this, the target must be bleeding at least a little bit, and must be in combat.

Note: Any enlargementization that takes a monster over class 1 million will also cause that creature to be non-aggressive.

Syntax: (enlarge [target]

Level 1 : Enlarge a creature up to class 500k
Level 2 : Up to 1mil
Level 3 : Up to 5mil
Level 4 : Up to 15 mil
Level 5 : Cooldown reduced by 50%
Level 6 : Cooldown reduced by 75%

Experience Point costs for Enlarge:
1 : 2B ( 2B)
2 : 2.7B ( 4.7B)
3 : 3.4B ( 8.1B)
4 : 4.2B (12.3B)
5 : 5.1B (17.4B)
6 : 6.1B (23.5B)
Peering through the realms across infinite distance and space, you are able to see if a creature exists and the area in which it dwells. You can seek randomly with just a name, hoping that the creature you are seeking has a unique name. Alternatively, you could go find the creature once and tag it. Doing so allows you to see it, or its room, at a later time. If you are unsure what the creature's name is, you can ask to identify it using the 'wtf' flag.

Note: While farsight is on cooldown, you can use (fs to list your tags, to tag things, or to wtf things.

Note: The cooldown for farsight is only when using it, and not when tagging, untagging, wtf'ing, and most importantly, is not affected by the tier 5 ability of being notified (Please do not tag every monster on the mud or I will wipe Krank and then do bad things to you.)

Note: At tier 5 you will also be notified when the room unloads

Syntax: (farsight [wtf/tag] <name/val>

Level 1 : See room with mob in it from anywhere
Level 2 : Cooldown reduced by 50%
Level 3 : Can 'tag' up to 2 creatures
Level 4 : Can 'tag' any # of creatures
Level 5 : Notified when any of your tags respawn

Ex: (farsight ghoti
(farsight tag goblin <this will also return your tag #>
(farsight 3 <or whatever # was returned>
(farsight wtf goblin <gives you the name you should use for farsight>
(farsight tags <what do I have tagged...>

Experience Point costs for Farsight:
1 : 2.8B ( 2.8B)
2 : 3.5B ( 6.3B)
3 : 4.3B (10.6B)
4 : 5.2B (15.8B)
5 : 6.2B ( 22B)
Using this ability, you call down the power of the gods to rain furious destruction upon an opponent. It will always be of a type equal to your enemy's weakest AC.

Syntax: (fry [target]

Level 1 : 10k dmg to target + 250 per guild level
Level 2 : Reduces cooldown by 50%
Level 3 : Doubles the damage
Level 4 : Reduces cooldown by 75% (so 25% more than level 2)
Level 5 : Triples the damage
Level 6 : ... hits everything in the room. Syntax: (fry ALL

Experience Point costs for Fry:
1 : 2B ( 2B)
2 : 2.7B ( 4.7B)
3 : 3.4B ( 8.1B)
4 : 4.2B (12.3B)
5 : 5.1B (17.4B)
6 : 6.1B (23.5B)
With great results from an infinite distance, you are able to bind the wounds and strengthen the body and mind of a fellow adventurer.

Syntax: (heal [target]

Level 1 : Full heal non-eternal, heal 1000 eternal
Level 2 : Reduces cooldown by 50%
Level 3 : You can heal yourself
Level 4 : Reduces cooldown by 75%
Level 5 : Reduces cooldown by 80%, doubles healing of eternals

Experience Point costs for Heal:
1 : 2.5B ( 2.5B)
2 : 3.2B ( 5.7B)
3 : 4B ( 9.7B)
4 : 4.9B (14.6B)
5 : 5.8B (20.4B)
Opening your mind to the intracies of mortality, you are better able to glean the experience of life and combat.

Syntax: (heightened awareness

Level 1 : XP Gain +10% for 1 hour
Level 2 : +20%
Level 3 : +30%
Level 4 : Cooldown reduced by 50%
Level 5 : Cooldown reduced by 75%

Experience Point costs for Heightened Awareness:
1 : 7.5B ( 7.5B)
2 : 8.7B (16.2B)
3 : 10B (26.2B)
4 : 11.5B (37.7B)
5 : 13.1B (50.8B)
Appealing to the gods of life and death you are able to broker a deal that guarantees immunity to all damaging attacks for a period of time.

Note: There are creatures in the realms that cheat.

Syntax: (immortality

Level 1 : 15 rounds
Level 2 : 30 rounds + reduces cooldown by 50%
Level 3 : 45 rounds
Level 4 : 60 rounds + reduces cooldown by 75%
Level 5 : 90 rounds

Experience Point costs for Immortality:
1 : 3.5B ( 3.5B)
2 : 4.3B ( 7.8B)
3 : 5.2B ( 13B)
4 : 6.2B (19.2B)
5 : 7.3B (26.5B)
Having studied a creature carefully in combat prior, you are able to find an opportunity to reach in and snatch an item being carried by your enemy. At lower levels, there is a good chance the creature will notice that you have done so, and attack. However, as you train your ability you can eventually do so without the slightest hint.

Note: A creature is defined as an incarnation of that creature or an exact duplicate of such creature. Monsters that are identical but vastly different in strength count as separate monsters.

Note: If you do not specify an item, this will fail unless the target is only carrying a single item... which you will then steal.

Syntax: (pick pocket [target]
(pick pocket [item] from <target>

Level 1 : Within 15 mins of previous defeat
Level 2 : History increases to 1 hour
Level 3 : 0% chance of combat
Level 4 : Cooldown reduced by 50%
Level 5 : History increases to 1 day

Experience Point costs for Pick Pocket:
1 : 5B ( 5B)
2 : 6B ( 11B)
3 : 7.1B (18.1B)
4 : 8.3B (26.4B)
5 : 9.6B ( 36B)
Wrapping yourself in a shimmering field of energy, you are able to inversely reduce the damage of a devastating attack.

During the full duration of your protection, hits above a certain percentage of your max hit points will be greatly diminished. Smaller attacks will pass unaltered through the field.

Note: There are creatures in the realms that cheat.

Syntax: (protection

Level 1 : 20 rounds
Level 2 : 40 rounds + reduces cooldown by 50%
Level 3 : 60 rounds
Level 4 : 80 rounds + reduces cooldown by 75%
Level 5 : 120 rounds

Experience Point costs for Protection:
1 : 2.5B ( 2.5B)
2 : 3.2B ( 5.7B)
3 : 4B ( 9.7B)
4 : 4.9B (14.6B)
5 : 5.8B (20.4B)
A time tinkerer like you can easily manipulate the bounds of normal combat to provide yourself, and your entire party, another full set of attacks.

Note: Probably not very useful to spell-based guilds.

Syntax: (quicken

Level 1 : Give your party another round of attacks
Level 2 : Cooldown reduced by 33%
Level 3 : Cooldown reduced by 50%
Level 4 : Cooldown reduced by 66%
Level 5 : Cooldown reduced by 75%
Level 6 : Cooldown reduced by 80%
Level 7 : Cooldown reduced by 84%

Experience Point costs for Quicken:
1 : 1.5B ( 1.5B)
2 : 2.1B ( 3.6B)
3 : 2.8B ( 6.4B)
4 : 3.5B ( 9.9B)
5 : 4.3B (14.2B)
6 : 5.2B (19.4B)
7 : 6.2B (25.6B)
This completely BS power allows you to truly muck with the deepest reaches of the minds of your opponents. Digging into your foe's earliest memories, you can cause it to forget certain aspects of combat.

Specifically, using this ability you are removing the special attacks or spell casting abilities of your opponents. At low levels you are merely nuking the damage from a special attack. As you rise in levels, you can eventually disrupt the creature's entire concept of the attack, eliminating all special aspects of that attack. As you climb, the size of creature you can affect increases as well.

Once you reach 3rd tier in this power, you will nuke the entire special aspect of the attack on first use. A second use will then also nuke the damage aspect.

Syntax: (redact [# from] [target]
Ex: redact overseer
  redact 1 from overseer (equivalent to above)
  redact 2 from overseer (pull the 2nd special)

Level 1 : Can redact up to class 1mil, dmg only
Level 2 : Class increases to 5mil
Level 3 : Nukes special ability too (first)
Level 4 : Class increases to 15mil
Level 5 : Cooldown reduced 50%
Level 6 : Class increases to 30mil + 250k/Glevel
N'er a more dominant effect has been created than one involving multiple Eternals working together. You, along with a pair of other Eternals, can use this ability to refresh an entire area. Every room in the area will be refreshed per normal mud refresedness. Each person activates the ability, the third one activating triggers it. At its highest level, you can also choose to unload the entire area and wipe it from existence.

Note: The room you are standing in remains unmodified
Note: If someone else is in the area it will not work
Note: You can only do areas out in the realms
Note: If ANY participant does NOT include the "unload" option, it will only do the refresh and not the unload
Note: You have a 5 minute window between when the first person starts the chant until the 3rd person does before it expires
Note: If one of the participants logs out, it will fail
Note: Activating this starts your cooldown and costs you energy regardless of if it ever gets completed. Yes that's intentional. Yes, you have been warned.

Syntax: (refresh area [unload]

Level 1 : Refresh/reset an entire area
Level 2 : Cooldown reduced by 25%
Level 3 : Cooldown reduced by 50%
Level 4 : Adds the 'unload' option

Experience Point costs for Refresh Area:
1 : 5.5B ( 5.5B)
2 : 6.5B ( 12B)
3 : 7.6B (19.6B)
4 : 8.8B (28.4B)
Some items in the realms run out of energy or expire quickly only to regain their power after some time. This ability will cause that to happen immediately so that you do not have to wait.

Syntax: (refresh item <thing>

Level 1 : Refresh an item
Level 2 : Cooldown reduced by 25%
Level 3 : Cooldown reduced by 33%
Level 4 : Cooldown reduced by 50%

Experience Point costs for Refresh Item:
1 : 1B ( 1B)
2 : 1.6B ( 2.6B)
3 : 2.2B ( 4.8B)
4 : 2.9B ( 7.7B)
This ability lets you control the flow of time around you, instantly freshening a room that was previously defiled.

Syntax: (refresh room

Level 1 : Refresh/reset a room
Level 2 : Cooldown reduced by 25%
Level 3 : Cooldown reduced by 50%
Level 4 : Cooldown reduced by 75%

Experience Point costs for Refresh Room:
1 : 6B ( 6B)
2 : 7.1B (13.1B)
3 : 8.3B (21.4B)
4 : 9.6B ( 31B)
Certain mystical items in the realms are limited in quantity by the gods due to power or complexity beyond understanding. Your ability to twist space and bend the light itself allows you to elminate any trace of an item's existence in the eyes of the universe. Anything that caused this item to come into existence can, again, spawn another one while any existing ones stay safe and sound in their locations.

Note: To reload an item you are not carrying, you must specify it with complete exactness. If an item has never been reloaded from an actual copy of the item, then no record exists and it cannot be reloaded. Any/all eternals fill the pool of things 'reload item' knows about. You can use the "?" directive to search on an item short description to see if that item is in the list and that you have spelled it correctly.

Note: You cannot own 2 of a unique item, give it to someone else

Syntax: (reload item ["?"] <thing>
ex: (reload item dagger (you are carrying a dagger, you want it to reload)
(reload item The Staff of Ultimate Crap (You are not carrying the item but know the short desc.)

Level 1 : Reload an item
Level 2 : Usage increased to 2/boot

Experience Point costs for Reload Item:
1 : 5B ( 5B)
2 : 6B ( 11B)
Tweaking tiny fabrics in space, you can snip out unwanted dungeons and delete them from the memory of the multiverse. As you become more powerful, you can wipe them out for your entire party.

Syntax: (reset dungeon <dungeon> ["party"]
Ex: (reset dungeon Puppy Mill
(reset dungeon Death Taco party

Level 1 : Reset 1 dungeon
Level 2 : Cooldown reduced by 50%
Level 3 : Can reset for party

Experience Point costs for Reset Dungeon:
1 : 4.5B ( 4.5B)
2 : 5.4B ( 9.9B)
3 : 6.4B (16.3B)
You are able to demand an audience with Death himself to return the mortal bonds to a fellow player. You must be in town to do this as it is proximal to the graveyard, Death's favorite hang-out. As you get more powerful you can also focus inward for the return of your own form, to be able to do this from anywhere in the realms, and lastly to have Death return your ally to your side,

Syntax: (resurrect [target] ["here"]

Level 1 : Resurrect another player while in town
Level 2 : Cooldown reduced by 50%
Level 3 : Can ressurect yourself
Level 4 : Don't have to be in town to resurrect an ally
Level 5 : Can return your ally to your side after the res (need corpse)

Experience Point costs for Resurrect:
1 : 2.2B ( 2.2B)
2 : 2.9B ( 5.1B)
3 : 3.6B ( 8.7B)
4 : 4.4B (13.1B)
5 : 5.3B (18.4B)
This devastating power will permanently pierce the defenses of your enemy. Once you have shredded their defenses, they will become more vulnerable to all damage types they are not immune to.

Syntax: (shred [target]

Level 1 : 25% reduction in defenses
Level 2 : Reduces cooldown by 50%
Level 3 : Reduces cooldown by 75%
Level 4 : 33% reduction in defenses
Level 5 : Reduces cooldown by 84%

Experience Point costs for Shred:
1 : 1.5B ( 1.5B)
2 : 2.1B ( 3.6B)
3 : 2.8B ( 6.4B)
4 : 3.5B ( 9.9B)
5 : 4.3B (14.2B)
Your incredible power and dominance over matter allows you to pull living allies to you from great distances. Initially you can summon but a single ally, but as your strength grows you can summon entire squads of friendlies.

Summoning friendlies that are not allies can only be done from the center of town and requires confirmation from them. They will receive a small hole in space they can 'use' to get to CoT. They will have 20 seconds to do so before it expires.

Note: You cannot summon into guilds or houses

Syntax: (summon <player/"party"/player"'s party"

ex: summon krank (presumably to the UK so he dies)
summon party (I'm at the UK and hate my party)
summon omni (no one parties with him but he wants to go to CoT)
summon william's party (bring the party to you, at CoT)

Level 1 : Summon a party member to you
Level 2 : Summon your entire party
Level 3 : Summon any player to CoT only
Level 4 : Summon another player's party to CoT only
Level 5 : Reduce cooldown by 50%
Level 6 : Reduce cooldown by 75%
Level 7 : ...ignores no teleport zones, like a boss.

Experience Point costs for Summon:
1 : 5.8B ( 5.8B)
2 : 6.8B (12.6B)
3 : 7.9B (20.5B)
4 : 9.1B (29.6B)
5 : 10.5B (40.1B)
6 : 12B (52.1B)
7 : 13.7B (65.8B)
Your power over space and movement allow you to shift your, and potentially others' locations to almost anywhere in the realms. As you train your power, your abilities will expand to epicness. When you attain the ability to move your entire party, it will only move the party members present in the room with you.

Note: You cannot teleport into guilds or houses

Syntax: (teleport [party] to <target>

ex: teleport to krank (why would you ever do this!?)
teleport to CoT (note, "CoT" is specific, not "cot", not "COT")
teleport party to william (the party always goes where William goes)
teleport party to CoT

Level 1 : Can teleport yourself to a party member
Level 2 : Can teleport yourself to CoT
Level 3 : Teleport party members present to another party member
Level 4 : Teleport party members present to CoT
Level 5 : Reduce cooldown by 50%
Level 6 : Reduce cooldown by 75%
Level 7 : ...ignores no teleport zones, like a boss.

Experience Point costs for Teleport:
1 : 5.2B ( 5.2B)
2 : 6.2B (11.4B)
3 : 7.3B (18.7B)
4 : 8.5B (27.2B)
5 : 9.8B ( 37B)
6 : 11.2B (48.2B)
7 : 12.8B ( 61B)
As the ultimate destructive power in the universe, you are able to snuff from existence your very surroundings. The space you occupy, and anything within is instantly expunged from this world.

For most non-dungeon rooms, the space you occupied will also spring back into existance, anew, and you will be sent to it. Otherwise you will wind up in town.

Note: This cannot snuff out a room with living creatures in it. Yes, leave your dog and followers outside.

Syntax: (unload room

Level 1 : Unload a room
Level 2 : Cooldown reduced by 33%
Level 3 : Cooldown reduced by 50%

Experience Point costs for Unload Room:
1 : 8B ( 8B)
2 : 9.3B (17.3B)
3 : 10.7B ( 28B)


ETERNAL COMMANDS
Don't forget to use ( in front of each command.
  • powers
  • advhist
  • finger
  • gfinger
  • score
  • gs
  • score2
  • gs2
  • hp
  • babble
  • cm
  • chat
  • recover
  • toggle
  • train
  • unlearn
  • learn
  • cstats
  • fs
  • csclear
  • who
  • gwho
  • save
  • help
  • info
  • vaf