The realm of Science is a post apocalyptic and sci-fi realm, based primarily in the central and eastern portions of the United States. When first entering via Pinnacle, you will find an advanced hub, with shuttles and bullet trains that will take you to some of the rebuilt and futuristic destinations around the globe. You can also step outside of the station and wander the blasted landscape of what is left following the nuclear fallout. While littered with underground bunkers and mutated creatures, there are many interesting destinations to be discovered. Science is also home to a number of sci-fi themed guilds.
If you're brand new and not sure where to start, make sure to check out our Newbie Help page! It includes 3Kingdoms FAQ as well as information regarding the Adventurers Guild (the guild you're in by default).
Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information (this will be updated as often as possible). We're still lacking a few areas, so if you have any knowledge (preferably precise directions) or any information, please EMAIL or join our disord. We appreciate all information, it will just take a bit longer to upload if it's not exact directions.
To Science from Center of Town: <s, 2e, n, 2e, enter>
Areas of Science
Click on header to sort area by column (Name, Explorers Rooms, Low class, High class)...
is equal to 1 known light source needed for the area.
Click on row to expand for more details (if available).
Name and Directions
Expl.
Class (low)
L
Class (high)
H
Abandoned Building [Groosh]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, e, n> Return to Science: <s, w, 6n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, e, n> Return to Science: <s, w, 6n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science Abandoned Building [Groosh] Monster class:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000000071
71
1.0000012933
13k
Aegis Global [Kikipopo]
From Science: <enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter> Return to Science: <exit, 2n, w, enter>
Area/Rating:
Hit around:
No
Alignment:
Neutral / 181 mobs counted
Rewards:
Coins -
Reputation:
Aegis Global (see 'goal' in details)
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
4 hours
Scaling:
Yes
Area Details:
Note titled 'Aegis Global (Rumor, Mon Jan 29 20:01:45 2007):
Aegis Global has never been very friendly to outside inquiries. A defense contractor of its size and power can afford to choose its own clients. No need to advertise.
That's what makes recent events so disturbing. The doors to its New York City headquarters stand wide open. There are whispers on the streets that something terrible has happened there. Something unnatural. And deadly.
This underground complex is large and anyone adventurous enough to look deeper into its recent mysterious circumstances should come prepared for any number of dangers. If you don't make it back in one piece, don't claim you weren't warned.
First few floors recommended for players level 50+. Lower levels... If you have to ask, don't try them.
Goal - Decrease your reputation to -25k to earn approval from Master Gunnery Sergeant Roosevelt Brown (located on level 5). <nod>, and he'll give you a passcard to access the vault on Level 7 (which is where the bodyarmor and shield can be located). Type <reps> to see your current reputation with Aegis Global.
Items - All four items; Flamethrower, Bodyarmor, Faceplate, and Forceshield are BoP (also known as Bind on Pickup). The resistances remain the same throughout each scaler (whether it's scaler 65 or 150), though you'll notice that the title description will change - example: 'Aegis Faceplate [polished]' at scaler 65 will turn into 'Aegis Faceplate [shimmering]' at scaler 150. It appears as though your SMD increases for the better with each description change. More details are being acquired and will be updated as we get them. As for the flamethrower, the weapon class increases as your scaler increases.
RESISTANCES: Bodyarmor: 65 edged, 65 blunt, 30 fire, 30 ice, 30 acid, 50 energy, 30 radiation Faceplate: 15 edged, 15 blunt, 30 fire, 15 ice, 30 acid, 30 electric, 15 energy Forceshield: 32 edged, 32 blunt, 20 fire, 20 ice, 20 acid, 30 energy, 20 radiation (block chance changes based on scaler) Flamethrower: fire damage (weapon class changes based on scaler)
*Note: Robots in Aegis do not drop corpses and you cannot use the passcard from one scaler on a different scaler, so make sure you <dispose passcard> once you leave the area.
From Science: <enter, u, 3e, d, e, path, 11n, 18e, road> Return to Science: <road, 18w, 11s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 11n, 18e, road> Return to Science: <road, 18w, 11s, path, w, u, 3w, d, out>
Area/Rating:
Science Air Force Base [Nanook] Monster class:
1.0000001325
1k to
1.0000029578
30k This area has
1.0000000032
32 discovered rooms. WMT has discovered
1.0000000031
31 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
As it stands, there seems to be more to this area than meets the eye. There are strange conduit cables located in the tower, and there is also a catwalk located in the hangar that appears to be inaccessible at the moment. If you find out the secrets of this area, please let Locrian know.
Map of Area
1.0000000031
31
1.0000001325
1k
1.0000029578
30k
Airport Arcade [Steel]
From Science: <enter, u, 3n, w> Return to Science: <e, 3s, d, out>
From Science: <enter, u, 3n, w> Return to Science: <e, 3s, d, out>
Area/Rating:
Science Airport Arcade [Steel] Monster class:
1.0000000001
N/A to
1.0000000001
N/A This area has discovered rooms. WMT has discovered rooms.
Hit around:
Alignment:
Rewards:
Reputation:
Reset Type:
Area Details:
1 room only, no map needed. This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.
1.0000000001
1
1.0000000001
N/A
1.0000000001
N/A
Alien/Alpha [Slister]
From Science: <enter, u, 4n, d, 3n, e, enter truck> Return to Science: <out, w, 3s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 3n, e, enter truck> Return to Science: <out, w, 3s, u, 4s, d, out>
Area/Rating:
Science Alien/Alpha [Slister] aka Alpha Team and Alien Ship Monster class:
1.0000000092
92 to
1.0000068946
69k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000092
92
1.0000068946
69k
Alien Ship [Distortion]
From Science: <enter, u, 4n, d, 21n, 11w, enter> Return to Science: <leave, 11e, 21s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 21n, 11w, enter> Return to Science: <leave, 11e, 21s, u, 4s, d, out>
While the legendary Power gear may not seem desirable (giving minimal armour class, and even negative armour class on some items), it will provide you with stat boosts once worn.
Resist Type: Edge Blnt Fire Ice Acid Elec Mind Enrg Pois Radi Resistances: 7 8 0 0 0 0 -2 -1 -1 -1
Click on the 'Items List' tab below for more information about the gear.
Map of Area
Mobs and Items:
Mobs and Items:
1.0000000058
58
1.0000000092
92
1.0000069023
69k
Alpha Team and Alien Ship 2.0 [Kikipopo and Slister]
From Science: <enter, u, 4n, d, 3n, e, enter large truck> Return to Science: <out, w, 3s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 3n, e, enter large truck> Return to Science: <out, w, 3s, u, 4s, d, out>
Area/Rating:
Science Alpha Team and Alien Ship 2.0 [Slister] Monster class:
1.0000048399
48k to
1.0091966175
92M This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000048399
48k
1.0091966175
92M
The Amazon Research Center [Samiel]
From Science: <enter, u, 3e, d, e, path, n, 3e, clearing> Return to Science: <leave, 3w, s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, n, 3e, clearing> Return to Science: <leave, 3w, s, path, w, u, 3w, d, out>
Area/Rating:
Science The Amazon Research Center [Samiel] Monster class:
1.0000013764
14k to
1.0000106276
106k This area has
1.0000000048
48 discovered rooms. WMT has discovered
1.0000000048
48 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000048
48
1.0000013764
14k
1.0000106276
106k
Antimammonist Vault [Solo]
From Science: <enter, u, 4n, d, 6n, path> Return to Science: <path, 6s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 6n, path> Return to Science: <path, 6s, u, 4s, d, out>
This area is full of terrible drivers that will run you over with their vehicle as soon as you enter the room. No worries through, all of the drivers are relatively small class.
Atlanta is also home for the Tower of Cletus (3 rooms), which can only be accessed via the Center of Town when it's activated by a Wizard.
Map of Area
1.0000000175
175
1.0000000071
71
1.0000085921
86k
Aurora Missile Base [Skeet]
From Science: <enter, u, 4n, d, 10n, 13w, clear rubble, nw> Return to Science: <se, 13e, 10s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 10n, 13w, clear rubble, nw> Return to Science: <se, 13e, 10s, u, 4s, d, out>
Area/Rating:
Science Aurora Missile Base [Skeet] Monster class:
1.0000000347
347 to
1.0000013989
14k This area has
1.0000000017
17 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Good
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000347
347
1.0000013989
14k
Bandit Camp [Gogmagog]
From Science: <enter, u, 3e, d, e, path, 2n, 7e, trail> Return to Science: <trail, 7w, 2s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 2n, 7e, trail> Return to Science: <trail, 7w, 2s, path, w, u, 3w, d, out>
Area/Rating:
Science Bandit Camp [Gogmagog] Monster class:
1.0000005407
5k to
1.0000008178
8k This area has
1.0000000007
7 discovered rooms. WMT has discovered
1.0000000007
7 rooms.
Hit around:
Alignment:
3 - Neutral
Rewards:
Reputation:
Reset Type:
Natural, rooms will reset in less than 30 minutes.
Area Details:
There is a Metal case in this area that requires a key to open. That key has not been found yet.
Map of Area
1.0000000007
7
1.0000005407
5k
1.0000008178
8k
Battlestar Galactica [Green]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, 2s, enter pod> Return to Science: <exit, 2n, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000048413
48k
1.0000132665
133k
Bomb Shelter [Flaxen]
From Science: <enter, u, 4n, d, 12n, 2w, open door, enter> Return to Science: <exit, 2e, 12s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 12n, 2w, open door, enter> Return to Science: <exit, 2e, 12s, u, 4s, d, out>
The evil demon, Icodileies, has coerced two villagers to live in this destitude area, taking all of their riches and leaving them with nothing. You must defeat his two guards and choose the correct torch <pull left torch> before gaining access to his throne room, at which point, he will most certainly attack you for trespassing. Within this room lies very important inscriptions. Read them carefully, and remember them in your future thoughts.
Only upon his defeat can you sit upon his throne <sit throne> and be transported to his spectacular treasure chamber.
Once in the Treasure Chamber
...thinking of the inscriptions from his throne room will get you to the treasures you seek. (You should only think of returning to the treasure chamber <think return> to leave each special treasure room.)
<think I^@rSi!4x3, take necklace, think return>
<think Okn2e8$w82, take tiara, think return>
<think @828slf8f$, think return>(This room is empty of treasure.)
<think iefDjfeske, take gun, think return>
<think nv3&32d#@!, take headband, think return>
<think $7323kf8e@, take anklet, think return>
<think !fkeue73@#, take earrings, think return>
<think Yri2*lwOI#, take bracelet, think return>
The remaining inscriptions, We8fi237#2, Kcz38sw^&8, Z*2f2fisle, &;2kfkIFE3 (if on tintin &\;2kfkIFE3), @4w38flei$, oicIu28%3s, gnbmx*^YFd, Yksie#42df, W28^2Nw^s%, *lwUJlkfsf, did not lead to new rooms.
Map of Area
1.0000000019
19
1.0000000092
92
1.0000152132
152k
Carnegie Hall [Pfunk]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter> Return to Pinnacle (Chaos): <out, s, 2e, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter> Return to Pinnacle (Chaos): <out, s, 2e, enter>
Area/Rating:
Science Carnegie Hall [Pfunk] Monster class:
1.0000021694
22k to
1.0000106182
106k This area has
1.0000000090
90 discovered rooms. WMT has discovered
1.0000000090
90 rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
None
Reset Type:
Area Details:
Carnegie Hall is a concert venue in Midtown Manhattan in New York City. The ushers within this area are determined for you to show your ticket before they let you pass onto the next room while the members of the audience yell at you to get out of their way.
Map of Area
1.0000000090
90
1.0000021694
22k
1.0000106182
106k
Carnegie Hall 2.0 [Balthus and Pfunk]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter> Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0. Return to Pinnacle (Chaos): <out, s, 2e, enter>
Area/Rating:
Hit around:
No, but there are room effects on the 2nd floor.
Alignment:
Neutral
Rewards:
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:
Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.
Map of Area
Class sizes sorted by Dungeon Scaler for Carnegie Hall 2.0
Scaler
Class
Mobs/Extra Info
15
6k - 20k
17
12k - 39k
20
11k - 47k
25
41k - 71k
30
46k - 95k
Ushers: 67k-70k Angry: 95k
33
75k - 161k
46
250k - 600k
48
300k - 860k
54
394k - 1M
59
425k - 1.2M
65
174k - 5.6M
Al: 1.4M [Blasts you off the balcony] Bono: 1.6M Soon-Yi: 388k [Throws you off the balcony]
Note: Refer to previous notes on mobs, as this scaler may have the same effects. Adam: 3.5M Bono: 6.3M Edge: 5M Larry: 5.2M Mel: 5.2M Trixie/FooFoo: 5M/1M
131
2.2M - 10M
135
904k - 13.5M
Note: Refer to previous notes on mobs, as this scaler may have the same effects. Adam: 3.3M Bono: 5M Edge: 4.9M Larry: 5M Mel: 4.9M Trixie/FooFoo: 5M/1M
138
2.4M - 10.5M
140
831k - 12.7M
145
692k - 16.4M
150
906k - 16.2M
Note: Refer to previous notes on mobs, as this scaler may have the same effects. Adam: 4.2M Bono: 6.2M Edge: 7M Larry: 7M Mel: 6.4M Trixie/FooFoo: 7M/1.1M
1.0000000000
-
1.0000012000
12k
1.0016200000
16.2M
Codename: Kodiak [Dynon]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, s, enter pod> Return to Science: <leave, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, s, enter pod> Return to Science: <leave, n, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000000071
71
1.0000175622
176k
Collapsed Subway [Ulme]
From Science: <enter, u, 3e, d, e, path, 12n, 9e, ladder> Return to Science: <leave, 9w, 12s, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000014365
14k
1.0000016895
17k
Contention Training Grounds [Hobbes]
From Science: <enter, u, 4n, d, 12n, 13w, se> Return to Science: <nw, 13e, 12s, u, 4s, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000013095
13k
1.0000023630
24k
Crashed Plane [Ulme]
From Science: <enter, u, 3e, d, e, path, 3n, 4e, enter> Return to Science: <leave, 4w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 4e, enter> Return to Science: <leave, 4w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science Crashed Plane [Ulme] Monster class:
1.0000000326
326 to
1.0000012945
13k This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
5 rooms.
Hit around:
Alignment:
4 : Evil 3 : Good
Rewards:
Reputation:
Pinnacle Tower
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000005
5
1.0000000326
326
1.0000012945
13k
Crashed Satellite [Mithrandir]
From Science: <enter, u, 4n, d, 13n, 9w, buried-trailer> Return to Science: <trail, 9e, 13s, u, 4s, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000002300
2k
1.0000002300
2k
CybDom Inc. [Polsy]
From Science: <enter, u, 3e, d, e, path, 8n, 17e, enter> Return to Science: <out, 17w, 8s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 8n, 17e, enter> Return to Science: <out, 17w, 8s, path, w, u, 3w, d, out>
Area/Rating:
Science CybDom Inc. [Polsy] Monster class:
1.0000006965
7k to
1.0000035248
35k This area has
1.0000000004
4 discovered rooms. WMT has discovered
1.0000000004
4 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
CybDom, short for Cybernetic Domination, is possibly the army base for cybernetic warriors. Looking through the documents within the area, you can find plans that "describe how a small army of well-armed cybernetic warriors could invade and take over the ruling of Atlanta. Following that, it explains how they would travel to New York, and from there expand the operation until every city is controlled by CybDom."
Map of Area
1.0000000004
4
1.0000006965
7k
1.0000035248
35k
Cybers Insurance [Snookie]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 6e, s, e> Return to Science: <w, n, 6w, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 6e, s, e> Return to Science: <w, n, 6w, 6n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science Cybers Insurance [Snookie] Monster class:
1.0000000184
184 to
1.0000003589
4k This area has
1.0000000010
10 discovered rooms. WMT has discovered
1.0000000010
10 rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000010
10
1.0000000184
184
1.0000003589
4k
D.C. Megatech [Cletus]
From Science to Abandoned Trailer: <enter, u, 3e, d, e, path, 13n, 15e, enter> Return to Science: <leave, 15w, 13s, path, w, u, 3w, d, out>
From Science to Megatech: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w> Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science to Abandoned Trailer: <enter, u, 3e, d, e, path, 13n, 15e, enter> Return to Science: <leave, 15w, 13s, path, w, u, 3w, d, out>
From Science to Megatech: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w> Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Map of Area
1.0000000890
890
1.0000000019
19
1.0000051867
52k
D.C. Megatech 2.0 [Cletus]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w, fissure> Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 2w, 3s, w, fissure> Return to Science: <e, 3n, 2e, 6n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science D.C. Megatech 2.0 [Cletus] Monster class:
1.0000026069
26k to
1.0001532073
1.5M This area has
1.0000000023
23 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Area Details:
Presumably it's the same map as D.C. Megatech 1.0, however, it may be impossible to reach all floors/rooms if you have completed the Megatech quest.
While this area may not initially appear to have a high class of mobs to fight, there can be several mobs located in one room, and they are aggressive.
1.0000000000
-
1.0000026069
26k
1.0001532073
1.5M
Dan's Garage [Garet]
From Science: <enter, u, 4n, d, n, 2w, ne> Return to Science: <sw, 2e, s, u, 4s, d, out>
From Science: <enter, u, 4n, d, n, 2w, ne> Return to Science: <sw, 2e, s, u, 4s, d, out>
Area/Rating:
Science Dan's Garage [Garet] Monster class:
1.0000000055
55 to
1.0000002062
2k This area has
1.0000000006
6 discovered rooms. WMT has discovered
1.0000000006
6 rooms.
Hit around:
Alignment:
1 : Neutral
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000006
6
1.0000000055
55
1.0000002062
2k
Dead-End Alley [Mischief]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, s, w> Return to Science: <e, n, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000096
96
1.0000000101
101
Desert Mine [Vivianne]
From Science: <enter, u, 4n, d, 2n, 3e, d> Return to Science: <u, 3w, 2s, u, 4s, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000006814
7k
1.0000008565
9k
Desert Path [Polsy]
From Science: <enter, u, 4n, d, n, 8w, s, path> Return to Science: <path, n, 8e, s, u, 4s, d, out>
From Science: <enter, u, 4n, d, n, 8w, s, path> Return to Science: <path, n, 8e, s, u, 4s, d, out>
Area/Rating:
Science Desert Path [Polsy] Monster class:
1.0000013660
14k to
1.0000015230
15k This area has
1.0000000003
3 discovered rooms. WMT has discovered
1.0000000003
3 rooms.
Hit around:
Alignment:
1 - Evil
Rewards:
Reputation:
Reset Type:
Area Details:
By traveling to the end of the path, looking at the ground, you'll find 'A solar-powered cyberguy'. Killing him will give you a 'Solar Panel'. At this point, it is unknown what the panel does.
Solar panel A blue metallic solar panel, which reflects the light shining upon it. It seems to have previously been attached to some metallic device via a plug on the end of it. It looks light.
Map of Area
1.0000000003
3
1.0000013660
14k
1.0000015230
15k
Detroit [Pistil]
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter> Return to Science: <s, 2w, 12s, 13w, 9s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter> Return to Science: <s, 2w, 12s, 13w, 9s, u, 4s, d, out>
Area/Rating:
Science Detroit [Pistil] Monster class:
1.0000000373
373 to
1.0000069262
69k This area has
1.0000000137
137 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000000373
373
1.0000069262
69k
Drexler Nanolabs [Olfin]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 3w, enter> Return to Science: <out, 3e, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 3w, enter> Return to Science: <out, 3e, 6n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science Drexler Nanolabs [Olfin] Monster class:
1.0000065444
65k to
1.0000349278
349k This area has discovered rooms. WMT has discovered rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
To get into the area, you'll need to <kill henri> (67k : Henri Poilou, Secretary), and then <read screen>.
The text on the screen reads:
Henri,
Today's main door code is: 869833
Today's codes for the lab doors are: Dr. Selvaraj's Lab: 566774 Dr. Wong's Lab: 219169 Dr. Menhoud's Lab: 110986 Dr. Stenholm's Lab: 795101 Dr. Nakamura's Lab: 603805 Dr. Zhukov's Lab: 539697 Dr. Cruz Cobo's Lab: 352257 Dr. Havel's Lab: 594427
As always, please respect the security procedures.
-Dr. Drexler
Once you have all of the codes, you'll be able to access the remainder of the building.
1.0000000000
-
1.0000065444
65k
1.0000349278
349k
Drug Lab [Morin]
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 17ne, w> Return to Science: <e, 17sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000003683
4k
1.0000021621
22k
Duke Nukem [Distortion]
From Science: <enter, u, 3n, w, place head> Return to Science: <fan, wimp, e, 3s, d, out>
From Science: <enter, u, 3n, w, place head> Return to Science: <fan, wimp, e, 3s, d, out>
Area/Rating:
Science Duke Nukem [Distortion] Monster class:
1.0000011337
11k to
1.0000047928
48k This area has
1.0000000024
24 discovered rooms. WMT has discovered
1.0000000024
24 rooms.
Hit around:
Alignment:
Rewards:
Reputation:
Reset Type:
Area Details:
Note titled 'duke nukem (Miyurachi, 24 Aug 2001 23:00):
COME GET SOME! science realm. levels 30+. Have fun. -Miyu
Based on the video game, Duke Nukem, you clear out the local theatre from the aliens that have inhabited the area. Frequently visited by Juggernauts for the used armor that drops from the Large Assault Pig.
A set of used armor This is very powerful main armor, forged by some unknown alien force. It has long silver buckles along the side, with a large black shoulder protector. You believe that it will protect you very well. The armour is in perfect condition. It appears to be heavy armour for a player of your level. This armor has the following resistances: 50 edged, 50 blunt, 40 fire, 40 radiation You must be level 25 to wear this. It looks heavy.
Map of Area
1.0000000024
24
1.0000011337
11k
1.0000047928
48k
Dune [Leto]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, n, enter pod> Return to Science: <exit, s, 2u, 4e, board shuttle> ...wait <exit, 2d, out> *Note: Area rating is inflated to 600k due to shopkeeper's class only.
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000092
92
1.0000038985
39k*
Dunebuggy [Vermillion]
From Science: <enter, u, 3e, d, e, path, 12n, 9e> (look around for a roaming 'A Dusty Old Dunebuggy') Return to Science: <out> (you'll be dropped off relatively close to the Collapsed Subway area)
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000001
1
1.0000000000
-
1.0000000000
-
EMA Complex [Rumor]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 10w, 8s, enter> Return to Science: <exit, 8n, 10e, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 10w, 8s, enter> Return to Science: <exit, 8n, 10e, 6n, 12w, 3s, path, w, u, 3w, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000044
44
1.0000002724
3k
1.0000017299
17k
Environmentalist Camp [Nanook]
From Science: <enter, u, 3e, d, e, path, 15n, 17e, 2n, nw> Return to Science: <se, 2s, 17w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000006035
6k
1.0000024010
24k
European Robotics - Survey, Design and Development Office [Nermal]
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 13ne, 4n, w> Return to Science: <e, 13sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 13ne, 4n, w> Return to Science: <e, 13sw, 10w, s, 2w, 12s, 13w, 9s, u, 4s, d, out>
Area/Rating:
Science European Robotics [Nermal] Monster class:
1.0000001363
1k to
1.0000011833
12k This area has
1.0000000010
10 discovered rooms. WMT has discovered
1.0000000010
10 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Fun section....not sure if it continues with more since I (Locrian) failed by trying to figure it out first. Once you've arrived inside the area, travel <w, 3n, w, say hire>. He gives you a gun to practice. <look at target>. Depending on what section is green, <fire gun at [section]>. Possible hit locations are head, upper torso, lower torso, groin, left arm, right arm, left leg, right leg.
Target Practice
Additional information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000010
10
1.0000001363
1k
1.0000011833
12k
Exobiology Laboratory [Ulme]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 6n, 3e, 3n, door> Return to Science: <leave, 3s, 3w, 6s, 19w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000305
305
1.0000007570
8k
Fallout Shelter [Pistil]
From Science: <enter, u, 4n, d, 24n, 4e, d> Return to Science: <u, 4w, 24s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 24n, 4e, d> Return to Science: <u, 4w, 24s, u, 4s, d, out>
Area/Rating:
Science Fallout Shelter [Pistil] Monster class:
1.0000000384
384 to
1.0006401760
6.4M This area has
1.0000000098
98 discovered rooms. WMT has discovered
1.0000000096
96 rooms.
Hit around:
Alignment:
Good Evil
Rewards:
Reputation:
Reset Type:
Area Details:
Access code for doors: Upon guessing, if the panel shows an X you have the color in the right spot. If it's an o you have the right color but it's not in the right spot. The possible colors are: Black White Blue Red Yellow Green Cyan Brown
Codes need to be 1 letter (A B C or D) and 1 color. There are 4 letters, so you can run through each color until you get a hit on a working position, which will show success with an 'X'
Use codes with each letter of the same color to figure it out: enter a black, b black, c black, d black Or enter a white, b white, c white, d white etc....
For example, we can see there is no white: <enter a white, b white, c white, d white>
You enter an access code into the door control panel: A White B White C White D White The panel's display flashes: [-] [-] [-] [-]
But there is a black: <enter a black, b black, c black, d black>
You enter an access code into the door control panel: A Black B Black C Black D Black The panel's display flashes: [X] [-] [-] [-]
If you try one black at a time: <enter a black, b white, c white, d white>
You enter an access code into the door control panel: A Black B White C White D White The panel's display flashes: [X] [-] [-] [-] Now you know the first position of the code is A Black.
These are handy to copy paste to help discover your code: enter a black, b black, c black, d black enter a white, b white, c white, d white enter a blue, b blue, c blue, d blue enter a red, b red, c red, d red enter a yellow, b yellow, c yellow, d yellow enter a green, b green, c green, d green enter a cyan, b cyan, c cyan, d cyan enter a brown, b brown, c brown, d brown
Command <util> will indicate who all is wearing the armor as well as their location.
Additional detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000096
96
1.0000000384
384
1.0006401760
6.4M
The Fern Man [Vivianne]
From Science: <enter, u, 3e, d, e, path, 10e, 16n> Return to Science: <16s, 10w, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000006675
7k
1.0000007210
7k
First Church of Christ, Computer Science [Cletus]
From Science: Guessing this is the church area in Atlanta - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, n, e, n> Return to Science: <s, w, s, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>
From Science: Guessing this is the church area in Atlanta - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 2e, n, e, n> Return to Science: <s, w, s, 2w, 2n, 12w, 3s, path, w, u, 3w, d, out>
Area/Rating:
Science First Church of Christ [Cletus] Monster class:
1.0000000071
71 to
1.0000085921
86k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Unknown
Alignment:
Unknown
Rewards:
Unknown
Reputation:
Unknown
Reset Type:
Unknown
Area Details:
This may be the area located in Atlanta where the Cyberpope can be found, however, the areas rating does not indicate it is the First Church of Christ, therefore, it is highly suspected that this is its own area that has not been located yet.
1.0000000000
-
1.0000000071
71
1.0000085921
86k
Florida Sinkhole [Delenn]
From Science: <enter, u, 3e, d, e, path, 14e, 4s, d> Return to Science: <u, 4n, 14w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 14e, 4s, d> Return to Science: <u, 4n, 14w, path, w, u, 3w, d, out>
Within this area, you can acquire the Staff of the Grand Poobah; but you must locate the Power Crystal in order to power the staff.
Once inside the area, travel <s, enter shuttle> ...wait
<exit, step platform, e, enter, n, e, kill geneticist>
21k : A geneticist (despairing)
<get stone>
<w, 3s, insert stone, e, get crystal>
<w, n, e, n, kill grand poobah>
36k : The Grand Poobah
<get staff, power staff>
You place the power crystal into the staff and feel a surge of energy as the staff is charged.
Staff of the Grand Poobah (powered) The staff of the Grand Poobah is the symbol of its authority over alien-kind. It is made of some strange metal that you can't identify and has a power crystal inserted into it. This weapon is in excellent condition. This weapon deals electric damage. This weapon's classifications: 15 (electric) This weapon gains benefits from your polearm weapon skill. It doesn't look too heavy.
Map of Area
1.0000000043
43
1.0000000384
384
1.0000037096
37k
Gas Station [Angio]
From Science: <enter, u, 4n, d, 4n, 5w, se> Return to Science: <nw, 5e, 4s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 4n, 5w, se> Return to Science: <nw, 5e, 4s, u, 4s, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000004
4
1.0000000092
92
1.0000018442
18k
GenCorps [Pistil]
From Science: <enter, u, 3e, d, e, path, 12n, road> Return to Science: <road, 12s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 12n, road> Return to Science: <road, 12s, path, w, u, 3w, d, out>
Area/Rating:
Science GenCorps [Pistil] Monster class:
1.0000014165
14k to
1.0000165525
166k This area has
1.0000000043
43 discovered rooms. WMT has discovered
1.0000000042
42 rooms.
Hit around:
Alignment:
Good
Rewards:
MultiComponent Armour
Reputation:
Reset Type:
Area Details:
GenCorps has been working on building the MultiComponent armour. Since the attack from the Silicon Wraiths, they've moved their armour behind locked doors. Locate the sergeant with the passcard and work your way through the guards to reach the armour.
Information missing or incorrect for this area? Complete the Area Feedback form.
Map of Area
1.0000000042
42
1.0000014165
14k
1.0000165525
166k
Genlab [Tarin]
From Science: <enter, u, 4n, d, 15n, 13w, se> Return to Science: <nw, 13e, 15s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 15n, 13w, se> Return to Science: <nw, 13e, 15s, u, 4s, d, out>
While relatively small in size, this area does have aggressive enemies. Using the letters A.L.E.X., you can match them up to the order of the alphabet to get past the steel door with the control panel (simply <enter 112524> so that you can continue your travels east and into the lab.
Map of Area
1.0000000019
19
1.0000000290
290
1.0000060214
60k
Global Merc Training Theatre [Dayln]
From Science: <enter, u, 3e, d, e, path, 15n, 17e, 6n, enter> Return to Science: <leave, 6s, 17w, 15s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 15n, 17e, 6n, enter> Return to Science: <leave, 6s, 17w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Science Global Merc Training Theatre [Dayln] Monster class:
1.0000000276
276 to
1.0000003428
3428 This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000035
35 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Welcome: Here at the Global Merc Training Facility, we have developed and designed special virtual reality simulators. These simulators will provide you with ultra realistic combat situations, so real that if you are killed in the simulation your body will also die. Also, the simulators keep track of the progress you make with each kill and awards points, these points can be redeemed at our Equipment Shop. Once you have entered a simulation you may 'exit' at any time, except when in a fight; this will end the simulation for you and return your mind to our reality. While in a simulation you will also have access to the Global Merc Training Help System, you need only type 'gmerc' to access it. Good luck, and good hunting.
Killing the mobs in this area will earn you 'points'; and with these points, you can purchase equipment from the Global Merc shop. To gain entry into the area, you must register first. Registration cost is based on your level and how many times you've visited the area during the reboot. Use the command <gmerc score> to see how many points you've earned.
Cost of Registration: Recruit Size: Level 15 and under 1st Visit/boot: Free Each after that: Free
Recruit Size: Level 16 to 29 1st Visit/boot: 500 coins Each after that: Free
Recruit Size: Level 30+ 1st Visit/boot: 25*level Each after that: 25*level
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 5e, 2n, w> Return to Science: <e, 2s, 5w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 5e, 2n, w> Return to Science: <e, 2s, 5w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>
Area/Rating:
Science Global Merc(Detroit) [Dayln] Monster class:
1.0000003376
3k to
1.0000008602
9k This area has
1.0000000017
17 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000003376
3k
1.0000008602
9k
Hamilton Plant [Tuesdai]
From Science: <enter, u, 4n, d, 26n, 5e, d> Return to Science: <u, 5w, 26s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 26n, 5e, d> Return to Science: <u, 5w, 26s, u, 4s, d, out>
Area/Rating:
Science Hamilton Plant [Tuesdai] Monster class:
1.0000001960
2k to
1.0000047610
48k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000001960
2k
1.0000047610
48k
Haywood Annex [Kikipopo]
From Science: Initially, only accessible if you're holding a white capsule from 'Section Z', then make your way to 'The Rejected Game' area. Fight your way through the area until you reach the 3rd corner of the rectangular area which holds the detour to the crack. Return to Science: Until specific color directions are uploaded, refer to the Haywood Annex and The Rejected Game maps to make your way to the exit.
From Science: Initially, only accessible if you're holding a white capsule from 'Section Z', then make your way to 'The Rejected Game' area. Fight your way through the area until you reach the 3rd corner of the rectangular area which holds the detour to the crack. Return to Science: Until specific color directions are uploaded, refer to the Haywood Annex and The Rejected Game maps to make your way to the exit.
Area/Rating:
Science Haywood Annex [Kikipopo] Monster class:
1.0000000271
271 to
1.0034554629
35M This area has
1.0000000022
22 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Within Section Z, there is a small chance for a Balangool enemy to drop a White capsule. This capsule can only be consumed when if you carry it to the "crack" room within the Rejected Game area. Once consumed in this room, you will go to sleep and then awaken within Haywood Annex. This area does not contain enemies, but rather hallways that lead to 9 different open "safes" (also labeled Time Capsules) which will allow one item to be stored per individual player. Once the item is locked in the safe, it will display a number which indicates the specific reboot in which the safe will open. When the item is placed, the player is able to enter a password which will open the safe. It can not be opened until the reboot number on the display. Once your safe can be opened, you have a 10 reboot "cushion" until your item completely disintegrates (which means it cannot be used any longer for its initial purpose).
a bright white capsule The tiny white capsule is freezing cold to the touch. It convulses in your hand as if it were trying to break free. It looks small enough to swallow, though it may not be recommended. It looks light.
I have a white capsule, now what?
Map of Haywood Annex, part 1
Travel through the Rejected Game area to the crack.
<eat white capsule> and you'll enter the Haywood Annex.
Locate an empty locker and store your item in it.
You can <smell compounds>, but at this time, it won't do anything. You inhale the air deep into your lungs, and things turn black... A voice whispers: I don't think you're supposed to be here yet. A voice whispers: No, this doesn't make sense, you shouldn't be here. A voice whispers: You have no rust. A voice whispers: Come back when you have what we need.
Make your way back to the entrance of Haywood Annex and then follow the map towards the exit of the Rejected Game.
Come back when you've obtained a second white capsule so that you can retrieve your item (pro-tip from Voodoo: bring another item the next time you visit the annex so that you can store the new item once you've retrieved your original item).
Going back a second time
Map of Haywood Annex, part 2
If you are lucky enough to secure a second white capsule and return to the annex, you will find your previously stowed item waiting for you.
Follow steps 1 & 2 from above. Once you're in the area, enter the security code used at the time of storage <enter 0000> and <retrieve item>.
Here you will notice that some aspects of the original item have changed, the name now currupted. A Ring of Hearts for example might show as 'Wing:of Hoartx (molecularly altered)'. The item description will also contain the following message: This armor has: strange digital rust
<wear ring> (replace the word ring for whatever the item was you stored)
Make sure you store another item at this point so that you can repeat the process again at a later date.
<smell compounds>
Find four players to help you fight the Warden.
The second part of the Haywood Annex will initially only be accessible by those who had previously been able to store an item. Because the final encounter requires exactly 5 players, additional players can be brought in through various 'shafts' on the map. Where these shafts go may change from one run to the next, but where they went initially have been highlighted on the map. If you were to <climb shaft> to the hippie area, have someone meet you there, then <smell rust> you will both be transported to the annex. Once 5 people have been gathered, head to the center of the map.
The final encounter is the Haywood Warden. The encounter requires 4 players to move to one each of the pods and <touch indentation>. The 5th player needs to move to the cell room. They will be able to observe when all 4 players have 'touched' and are all ready to go.
The person in the cell room will now fight the Warden, while the other 4 players in the pods will act as a HP "battery" absorbing all (considerable) damage spread amongst them. While in the pod, you will take damage and be able to heal, but not see or contribute to the fight in the cell room. If a player dies, the damage will increase among those remaining, and the cell room player may also begin to take damage. The eternal power (immortality will not function for the pod players during this encounter. Once defeated, each remaining player of the 5 should see the following message:
As the Haywood Warden dies, a powerful charge of energy runs through every limb in your body, electrifying your every nerve. You feel different somehow.. powerful and excited on a molecular level.
10M : Haywood Warden
This "boon" is a damage increase of approximately 20% that should last for the rest of the boot. This is currently understood to be available to only one group of 5 per reboot. Players may now exit the area via any one of the 6 shafts.
Map of Haywood Annex, part 1 Map of Haywood Annex, part 2
1.0000000000
-
1.0000000271
271
1.0034554629
35M
Hidden Bunkers [Thyros]
From Science: Bunker 1 - <enter, u, 4n, d, n, 2e, d> Return to Science: <u, 2w, s, u, 4s, d, out>
From Science: Bunker 2 - <enter, u, 4n, d, 20n, d> Return to Science: <u, 20s, u, 4s, d, out>
From Science: Bunker 3 - <enter, u, 4n, d, 14n, 22e, d> Return to Science: <u, 22w, 14s, u, 4s, d, out>
From Science: Bunker 4 - <enter, u, 3e, d, e, path, 15n, 19e, 4n, d> Return to Pinnacle (Chaos): <u, 4s, 19w, 15s, path, w, u, 3w, d, out>
From Science: Bunker 1 - <enter, u, 4n, d, n, 2e, d> Return to Science: <u, 2w, s, u, 4s, d, out>
From Science: Bunker 2 - <enter, u, 4n, d, 20n, d> Return to Science: <u, 20s, u, 4s, d, out>
From Science: Bunker 3 - <enter, u, 4n, d, 14n, 22e, d> Return to Science: <u, 22w, 14s, u, 4s, d, out>
From Science: Bunker 4 - <enter, u, 3e, d, e, path, 15n, 19e, 4n, d> Return to Pinnacle (Chaos): <u, 4s, 19w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Science Hidden Bunkers [Thyros] Monster class:
1.0000000001
N/A to
1.0000000001
N/A This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000001
N/A
1.0000000001
N/A
HTC Kiosk [Ulme]
From Science: <enter, u, n, enter kiosk> Return to Science: <exit, s, d, out>
From Science: <enter, u, n, enter kiosk> Return to Science: <exit, s, d, out>
Area/Rating:
Science HTC Kiosk [Ulme] Monster class:
1.0000000001
N/A to
1.0000000001
N/A This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000001
N/A
1.0000000001
N/A
HTC Northern Expansion Terminal [Pistil]
From Science: <enter, u, 4n, d, 19n, 3e> Return to Science: <3w, 19s, u, 4s, d, out> Note: The terminal is accesible from entrances on n/w/s/e sides.
From Science: <enter, u, 4n, d, 19n, 3e> Return to Science: <3w, 19s, u, 4s, d, out> Note: The terminal is accesible from entrances on n/w/s/e sides.
Houston Transportation Center's Northern Expansion Terminal, looks like it's in the works of being built. Guards are at every station after word got out that someone is planning to attack it. Check out the underground level, as you'll be able to find an ammo shop, light shop, pub, and trade shop.
Information missing or incorrect for this area? Complete the Area Feedback form.
Map of Area
1.0000000020
20
1.0000002722
3k
1.0000158090
158k
ICARE [Polsy]
From Science: <enter, u, 4n, d, 15n, d> Return to Science: <u, 15s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 15n, d> Return to Science: <u, 15s, u, 4s, d, out>
Area/Rating:
Science ICARE [Polsy] Monster class:
1.0000002726
3k to
1.0000008492
8k This area has
1.0000000006
6 discovered rooms. WMT has discovered
1.0000000006
6 rooms.
Hit around:
Alignment:
Good Neutral
Rewards:
Reputation:
None
Reset Type:
Area Details:
Within this relatively small area, you'll find an inexperienced surgeon that is attempting to help patients return to 'normal' after they've been altered by the labs. Within the room with the surgeon you can <get piece> to obtain a 'Lump of plasticine'. At this point, it is unknown why you would want this item.
Map of Area
1.0000000006
6
1.0000002726
3k
1.0000008492
8k
ICU [Gogmagog]
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, 3s> Return to Science: <3n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, 3s> Return to Science: <3n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000009
9
1.0000000001
N/A
1.0000000001
N/A
Incinerator [Tuesdai]
From Science: <enter, u, 4n, d, 4n, w, ne> Return to Science: <sw, e, 4s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 4n, w, ne> Return to Science: <sw, e, 4s, u, 4s, d, out>
Area/Rating:
Science Incinerator [Tuesdai] Monster class:
1.0000007535
8k to
1.0000044696
45k This area has
1.0000000006
6 discovered rooms. WMT has discovered
1.0000000006
6 rooms.
Hit around:
Alignment:
Evil
Rewards:
Reputation:
Reset Type:
Area Details:
A piece of paper BY ORDER OF STRIKE INDUSTRIES:
After the burning of these criminals is finished, ship all charred remains and left over body parts to McDonald's Corporation. This is a top secret matter and must be dealt with as such. Any leaking of this information will result in your death and burning.
It looks light.
Map of Area
1.0000000006
6
1.0000007535
8k
1.0000044696
45k
Jeremy's Swamp [Vivianne]
From Science: <enter, u, 3e, d, e, path, e, s, ne> Return to Science: <sw, w, n, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, e, s, ne> Return to Science: <sw, w, n, path, w, u, 3w, d, out>
Area/Rating:
Science Jeremy's Swamp [Vivianne] Monster class:
1.0000006700
7k to
1.0000013960
14k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
2 - Neutral
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000006700
7k
1.0000013960
14k
Kilton Reserach Inc. [Takamori]
From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter> Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 15n, 13e, enter> Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Science Kilton Research, Inc. [Takamori] Monster class:
1.0000018153
18k to
1.0000724344
724k This area has
1.0000000032
32 discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000018153
18k
1.0000724344
724k
Kilton Research Inc. 2.0 [Takamori]
From Science: <enter, u, 3e, d, e, path, 15n, 13e, break window> Return to Science: <leave, 13w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0001386635
1.4M
1.0002358644
2.6M
Kord Mutual [Cletus]
From Science: Office entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, s> Return to Science: <n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
From Science: Garage entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 4e, n> Return to Science: <s, 4w, 6n, 12w, 3s, path, w, u, 3w, d, out>
From Science: Office entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, s, 4e, s> Return to Science: <n, 4w, 2n, 12w, 3s, path, w, u, 3w, d, out>
From Science: Garage entrance - <enter, u, 3e, d, e, path, 3n, 12e, road, 5s, 4e, n> Return to Science: <s, 4w, 6n, 12w, 3s, path, w, u, 3w, d, out>
Primary access into Kord Mutual will be through the garage. Similar to Atlanta, it's full of terrible drivers that will run you over as soon as you enter the room. Offices of Kord Mutual are located on the other side of the block in Atlanta.
Map of Area
1.0000000052
52
1.0000000104
104
1.0000021672
22k
Last Chance Truck Stop [Jeffo]
From Science: <enter, u, 4n, d, 5n, 7w, road> Return to Science: <road, 7e, 5s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 5n, 7w, road> Return to Science: <road, 7e, 5s, u, 4s, d, out>
Area/Rating:
Science Last Chance Truck Stop [Jeffo] Monster class:
1.0000014564
15k to
1.0000059658
60k This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
5 rooms.
Hit around:
Alignment:
3 : Evil 1 : Neutral 1 : Good
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000005
5
1.0000014564
15k
1.0000059658
60k
Lost City [Aserena]
From Science: <enter, u, 4n, d, 17n, 9w, ne> Return to Science: <sw, 9e, 17s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 17n, 9w, ne> Return to Science: <sw, 9e, 17s, u, 4s, d, out>
The enemies in this area roam, even while you're fighting them (which can make combat a bit tricky), and they also may steal your items.
In Zed's room, you can find: Cleaning List: J. Binter. Fred Melamud. Eddie Vogle. The rest looks unintelligible.
Information missing or incorrect for this area? Complete the Area Feedback form.
Map of Area
1.0000000046
46
1.0000007760
8k
1.0000155542
156k
The Lost Submarine [Crolack]
From Science: <enter, u, 3e, d, e, path, 6n, 19e, board> Return to Science: <leave, 19w, 6s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 6n, 19e, board> Return to Science: <leave, 19w, 6s, path, w, u, 3w, d, out>
Area/Rating:
Science The Lost Submarine [Crolack] Monster class:
1.0000105879
106k to
1.0000135724
136k This area has
1.0000000007
7 discovered rooms. WMT has discovered
1.0000000007
7 rooms.
Hit around:
Alignment:
Evil
Rewards:
Reputation:
None
Reset Type:
Natural
Area Details:
Patrol aircraft have spotted a submarine that has run aground on the east coast of Science. A team was dispatched to investigate but they haven reported in at the appointed time.
The sub is Russian and was supposed to be part of the first strike team, however, something happened in their reactor core. In a fluke of space-time, a sentient being phased into their reactor and fed off the nuclear radiation. When it became strong enough, it attacked and killed the crew. The sub had been traveling in a slow circle, inching its way toward the east coast until finally it ran aground.
Created in February 2010.
Once inside the area, travel <d, search corpse>
Continue to <search corpse> 3 more times
<get all>
<fore, search metal boxes>
<get all>
<open large cabinet, get suit, remove other, wear suit>
<2 aft, search safe, get key
<2 fore, look at desk, search desk, get translator, translate journal>
You point the translator at the log pages and begin to read it.
Juliet-class SSG K-79 - Ship's Log
5 October
Crew and supplies aboard. Ship set to sea. Sealed orders to be opened once we are submerged in open water.
6 October
Ordered to patrol east coast of the United States. Course is specific. We are to remain undetected.
12 October
Have made way around the north side of the British Isle, plan to use Red Route One to reach patrol area.
14 October
Made to Red Route One when all power was lost momentarily. Engineer isn't sure what caused it. The reactor appears to be functioning normally.
15 October
Engineer reports that the reactor is slowly losing power. He says all of the circuits are working correctly and that it appears the nuclear fuel is losing its radioactivity. Fleet says to continue on mission.
17 October
Attack! A Los Angeles class submarine engaged us. We fought back, but took some heavy damage. Reactor is still losing radioactivity. Fleet insists that we reach our designated patrol point.
20 October
We have reached the American East Coast. We have been surfacing at night to make repairs. I can see the lights of the capitol. It appears no one has noticed our presence.
21 October
EAM. We have been ordered to launch our cruise missiles at American targets. Five minutes until launch and there's an explosion from the reactor room. Lost communication with the engine room. Sent men in to investigate and only one returned. He was burned by radiation and mentioned some creature is where the reactor is and that the door to the reactor had melted off!
The rest of the men and I are going to suit up and arm ourselves. We need to get the engines back online. We are slowly turning in a circle and slowly rising to the surface. I can't launch the missiles in this condition.
The log ends there. It appears the captain was unsuccessful.
You can <aft> at this point until you reach the Radiation Creature. It can be killed easily using the Eternal (fry power.
119k : Radiation Creature
Map of Lost Submarine
1.0000000007
7
1.0000105879
106k
1.0000135724
136k
Luddite Commune [Telcontar]
From Science: <enter, u, 4n, d, 11n, 12w, path> Return to Science: <path, 12e, 11s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 11n, 12w, path> Return to Science: <path, 12e, 11s, u, 4s, d, out>
Area/Rating:
Science Luddite Commune [Crolack] Monster class:
1.0000018820
19k to
1.0000025955
26k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000018820
19k
1.0000025955
26k
Mantis Swamp [Rumor]
From Science: <enter, u, 3e, d, e, path, 13e, s, enter> Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 13e, s, enter> Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>
Area/Rating:
Science Mantis Swamp [Rumor] Monster class:
1.0000046530
47k to
1.0000062090
62k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000046530
47k
1.0000062090
62k
Mantis Swamp 2.0 [Rumor]
From Science: <enter, u, 3e, d, e, path, 13e, s, enter> Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 13e, s, enter> Return to Science: <leave, n, 13w, path, w, u, 3w, d, out>
Area/Rating:
Science Mantis Swamp [Rumor] Monster class:
1.0000046530
47k to
1.0000062090
62k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000046530
47k
1.0000062090
62k
Mantle Corps [Maphingis]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2n, 6e, ne><apply for job> Return to Pinnacle (Chaos): <exit><exit, 2s, 3w, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2n, 6e, ne><apply for job> Return to Pinnacle (Chaos): <exit><exit, 2s, 3w, enter>
Welcome to Mantle Corps 003, New York's finest private prison facility. As a new hire you will be expected to patrol the exercise yard containing our minimum security prisoners. There is a serious gang problem, and money is always a little tight. Management would react favorably if you found a way to reduce our overhead, specifically our head count. Best wishes!
Map of Area
1.0000000063
63
1.0000013877
14k
1.0000037482
37k
Mars [Nanook]
From Science: <enter, u, 4n, d, n, 11w, n, nw> Return to Science: <se, s, 11e, s, u, 4s, d, out> Directions to area using the shuttle: From Science: <enter, 2u, board shuttle> ...wait <exit, w, 3nw, n, board shuttle> ...wait <exit> Return to Science: <board shuttle> ...wait <exit, s, 3se, e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, u, 4n, d, n, 11w, n, nw> Return to Science: <se, s, 11e, s, u, 4s, d, out> Directions to area using the shuttle: From Science: <enter, 2u, board shuttle> ...wait <exit, w, 3nw, n, board shuttle> ...wait <exit> Return to Science: <board shuttle> ...wait <exit, s, 3se, e, board shuttle> ...wait <exit, 2d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000017000
17k
1.0000069000
69k
mega-tokyo-bike-shop [Tuesdai]
From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave, 2s, u, 10w, door> Return to Science: <leave, 10e, 3n> ...wait for train <enter> ...wait <leave, 2e, d, out>
From Science: <enter, u, 2w> ...wait for train <enter> ...wait <leave, 2s, u, 10w, door> Return to Science: <leave, 10e, 3n> ...wait for train <enter> ...wait <leave, 2e, d, out>
Area/Rating:
Science Mega-Tokyo Bike Shop [Tuesdai] Monster class:
1.0000025321
25k to
1.0000030429
30k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000000
-
1.0000025321
25k
1.0000030429
30k
Mercenary Tent [Mithrandir]
From Science: <enter, u, 4n, d, 18n, 12w, enter> Return to Science: <leave, 12e, 18s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 18n, 12w, enter> Return to Science: <leave, 12e, 18s, u, 4s, d, out>
As soon as you <insert coins>, you will begin your battles. Your first randomly generated opponent (names listed below) will range in class from 15k to 20k. Upon each victory, you will be given time to regenerate before the next battle begins with a tougher enemy. Progression persists with 13 enemies and then you reach the final boss, Shao Khan (class is approximately 800k). If at any time you are unable to continue fighting, you can <unplug> to leave, otherwise, you will be transported to 1 of the random 9 rooms for each fight before landing in the final room with the final boss.
Map/Room List - First room: The Arcade (This is actually the same room as MK ][ Machine [Steel]. Depending on how you arrive in the room will determine if the Area Name will indicate Airport Arcade or MK ][ Machine.) Randomly generated rooms to fight in: There are then 9 randomly spawned rooms in which you could be transported to for each fight. Final room is Shao Khan's Tournament.
Randomly spawned Enemy names (in abc order): Baraka Jax Johnny Cage Kintaro Kitana Kung Lao Liu Kang Mileena Raiden Reptile Scorpion Shang Tsung Sub Zero Final Boss: Shao Khan
Randomly spawned Room names (in abc order): Acid Pit Armoury Battlefield Cloud Room Forest of Eyes Goro's Lair The Pit Spike Room Walkway of the Vortex Final room: Shao Khan's Tournament
1.0000000011
11
1.0000015000
15k
1.0000807000
807k
Mortimer's Church [Assassin]
From Science: <enter, u, 3e, d, e, path, 9n, 5e, se> Return to Science: <nw, 5w, 9s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 9n, 5e, se> Return to Science: <nw, 5w, 9s, path, w, u, 3w, d, out>
Area/Rating:
Science Mortimer's Church [Assassin] Monster class:
1.0000011840
12k to
1.0000017395
17k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
1.0000000000
-
1.0000011840
12k
1.0000017395
17k
Mos Eisley Cantina [Gerin]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, n, enter pod> ...wait <n> Return to Science: <s> ...wait <door, s, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, n, enter pod> ...wait <n> Return to Science: <s> ...wait <door, s, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
A small, but decent area, offering several mobs of good alignment. Officer Mitten is weirdly waiting for a chopper on the roof though, and talking about clowns.
Map of Area
1.0000000010
10
1.0000014005
14k
1.0000037105
37k
New York City [Sorva]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e> Return to Pinnacle (Chaos): <3e, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e> Return to Pinnacle (Chaos): <3e, enter>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000001
N/A
1.0000000001
N/A
O'Hare International Airport [Alerik]
From Science: <enter, u, 3e, d, e, path, 16n, 4e, enter> Return to Science: <leave, 4w, 16s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 16n, 4e, enter> Return to Science: <leave, 4w, 16s, path, w, u, 3w, d, out>
Area/Rating:
Science O'Hare International Airport [Alerik] Monster class:
1.0000015895
16k to
1.0000050305
50k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000015895
16k
1.0000050305
50k
Oasis in the Badlands [Lipscom]
From Science: <enter, u, 4n, d, 9n, 8e, se> Return to Science: <nw, 8w, 9s, u, 4s, d, out> Note: Second Oasis location accessible only as part of the "Nuke" quest: From Science to Oasis near Acid Eaten Forests: <enter, u, 4n, d, 9n, 13e, 14n, se> Return to Science: <nw, 14s, 13w, 9s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 9n, 8e, se> Return to Science: <nw, 8w, 9s, u, 4s, d, out> Note: Second Oasis location accessible only as part of the "Nuke" quest: From Science to Oasis near Acid Eaten Forests: <enter, u, 4n, d, 9n, 13e, 14n, se> Return to Science: <nw, 14s, 13w, 9s, u, 4s, d, out>
Area/Rating:
Science Oasis in the Badlands [Lipscom] Monster class:
The super-hero, Starbrand, appears to have destroyed Pittsburgh when he flew over the cities comic book convention and created a powerful explosion, directing it at the city and killing over 5,000 people. Pittsburgh is now in rubble. The area eludes to Spitfire Armour, and even provides you with a passcard when defeating the Colonel, however, this gear is not in-game yet.
Map of Area
1.0000000034
34
1.0000000034
34
1.0000073441
73k
A Quiet Swamp [Polsy]
From Science: <enter, u, 4n, d, 4n, 13e, path> Return to Science: <path, 13w, 4s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 4n, 13e, path> Return to Science: <path, 13w, 4s, u, 4s, d, out>
Area/Rating:
Science A Quiet Swamp [Polsy] Monster class:
1.0000024081
24k to
1.0000027403
27k This area has
1.0000000003
3 discovered rooms. WMT has discovered
1.0000000003
3 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
The 'creature' in this area has had some bad luck when he decided to trust the genetic labs into adding enhancements to him, to make him "better". He's now a swampman (but identifies to creature).
Map of Area
1.0000000003
3
1.0000024081
24k
1.0000027403
27k
Redneck Trailer [Lorderon]
From Science: <enter, u, 4n, d, 7n, 8w, enter> Return to Science: <leave, 8e, 7s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 7n, 8w, enter> Return to Science: <leave, 8e, 7s, u, 4s, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000013
13
1.0000001980
2k
1.0000019616
20k
A Refugee House [Infiniti]
From Science: <enter, u, 3e, d, e, path, 5n, 18e, enter> Return to Science: <leave, 18w, 5s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 5n, 18e, enter> Return to Science: <leave, 18w, 5s, path, w, u, 3w, d, out>
Area/Rating:
Science Refugee House [Infiniti] Monster class:
1.0000000075
75 to
1.0000000305
305 This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000075
75
1.0000000305
305
The Rejected Game [Kikipopo]
From Science: <enter, u, 3n, 2w> Return to Science: Directions change based on the color/rotation of the area.
From Science: <enter, u, 3n, 2w> Return to Science: Directions change based on the color/rotation of the area.
Area/Rating:
Science Rejected Game [Kikipopo] Monster class:
1.0363187503
363M to
1.2000000000
2B This area has
1.0000000090
90 discovered rooms. WMT has discovered
1.0000000088
88 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
After the brain is defeated within Section Z, you can go down to meet the Developer. At this point, you may notice the hidden message spelled out in the floors leading up to the final room: "HELP I AM TRYING TO REACH ANYONE OUTSIDE THE GAME IVE BEEN HELD HOSTAGE BY..." The Developer will thank you for playing and give you a 'button'. The color of the button will change based on the Section Z dungeon scaler. From here, you may exit the dungeon. Alternatively, you can <say hostage>, which will lead to additional dialogue from the Developer, and he will kick you out of the dungeon. If you finished the dungeon on a scaler of 119 or greater, you will also have gained access to the 'Rejected Game' area, accessible via a hidden exit west of the 'play' room initially used to access Section Z. This new area is not a dungeon, but is only accesible to those who have completed Section Z on the proper scaler.
The Rejected Game area is designed for parties, with mob classes ranging from 500M+. Every few minutes the area map will 'rotate'. The colors displayed in the room long description will indicate the current colors and rotation, which can be seen on the linked map. In the center of the map is the final boss, the "Colossal Inductor" (Class 2B) which will drop an item that allows you to "graft" any armor item onto your person, enabling you to wear an additional item (circumventing the current slot limitations). The type of item you can graft will depend on your button color.
Grafting limits are as follows: 119: Amulets/Rings 126: Helm/Boot/Gloves/Greaves/Other 133: Cloak/Breastplate/Shield 140: Main
Map of Area
1.0000000088
88
1.0363187503
363M
1.2000000000
2B
Rocky Mountainside [Polsy]
From Science: <enter, u, 4n, d, 23n, 13w, trail> Return to Science: <trail, 13e, 23s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 23n, 13w, trail> Return to Science: <trail, 13e, 23s, u, 4s, d, out>
Area/Rating:
Science Rocky Mountainside [Polsy] Monster class:
1.0000021700
22k to
1.0000023676
24k This area has
1.0000000003
3 discovered rooms. WMT has discovered
1.0000000003
3 rooms.
Hit around:
Alignment:
Neutral
Rewards:
Reputation:
Reset Type:
Area Details:
This small area has but one mob in it, 'A frantically-digging cyber'. He's escaped from the lab where they reshaped his body, but he escaped and is attempting to hide from them.
Map of Area
1.0000000003
3
1.0000021700
22k
1.0000023676
24k
Ruined Barn [Vivianne]
From Science: <enter, u, 4n, d, 21n, 7w, enter> Return to Science: <leave, 7e, 21s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 21n, 7w, enter> Return to Science: <leave, 7e, 21s, u, 4s, d, out>
Area/Rating:
Science Ruined Barn [Vivianne] Monster class:
1.0000052980
53k to
1.0000059430
59k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000052980
53k
1.0000059430
59k
Ruined Bunker [Druss]
From Science: <enter, u, 4n, d, n, 9w, n, ne> Return to Science: <sw, s, 9e, s, u, 4s, d, out>
From Science: <enter, u, 4n, d, n, 9w, n, ne> Return to Science: <sw, s, 9e, s, u, 4s, d, out>
Area/Rating:
Science Ruined Bunker [Druss] Monster class:
1.0000003114
3k to
1.0000074630
75k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000003114
3k
1.0000074630
75k
Ruined Reactor [Scrubby]
From Science: <enter, u, 3e, d, e, path, s, 15e, ruins> Return to Science: <leave, 15w, n, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, s, 15e, ruins> Return to Science: <leave, 15w, n, path, w, u, 3w, d, out>
Area/Rating:
Science Ruined Reactor [Scrubby] Monster class:
1.0000006715
7k to
1.0000009710
10k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000006715
7k
1.0000009710
10k
Samurai Showdown [Steel]
From Science: <enter, u, 3n, w, push start> Return to Science: <exit, e, 3s, d, out>
From Science: <enter, u, 3n, w, push start> Return to Science: <exit, e, 3s, d, out>
Area/Rating:
Science Samurai Showdown [Steel] Monster class:
1.0000000084
84 to
1.0000008767
9k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
This area is level restricted. Access is limited to something below level 20 (not sure of exact level). Enemies are aggressive and you cannot proceed to the next room without defeating your opponent.
1.0000000000
-
1.0000000084
84
1.0000008767
9k
Sandman's Oasis [Mithrandir]
From Science: <enter, u, 4n, d, n, 4w, 3s, se> Return to Science: <nw, 3n, 4e, s, u, 4s, d, out>
From Science: <enter, u, 4n, d, n, 4w, 3s, se> Return to Science: <nw, 3n, 4e, s, u, 4s, d, out>
Information missing or incorrect for this area? Complete the Area Feedback form.
1.0000000000
-
1.0000000001
N/A
1.0000000001
N/A
Section Z [Kikipopo]
From Science: <enter, u, 3n, w, n, play, press start> Return to Science: (from anywhere inside, but not during combat) <pause game, s, e, 3s, d, out>
Area/Rating:
Hit around:
No
Alignment:
Slightly Evil
Rewards:
None
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:
Within approximately 441 rooms, the class scaling for Section Z is very linear and should offer a good place to fight for all levels. Each of the mobs has a chance to drop a capsule, which will either be blue, orange, green, or white. Green capsules only drop from the unique mobs (not Brain) as well as from the shield generators. White capsules drop less often (and are used to open up the Haywood Annex area). Blue and Orange capsules will deteriorate and vanish after being held for a time (though you can <compress> the capsule to keep it from vanishing, while green will never vanish.
You can <swallow capsule> for effects that are specific to the color of the capsule. The bonuses from these capsules, as well as the duration of the bonus, will improve based on the level of the scaler. 30 minutes is the maximum time bonus at scaler 150.
Section Z capsule information
Blue capsule will expire and if consumed will provide +critical hit / +penetration. Inserting this color capsule into the figurine will provide SMD.
Orange capsule will expire and if consumed will provide +focus / +regeneration. Inserting this color capsule into the figurine will provide HP/SPRegeneration.
Green capsule will not expire and if consumed will provide +wisdom / +dexterity stats. Inserting this color capsule into the figurine will provide +WIS/+DEX.
Blue capsule + Blue capsule = Blue Aura gear Blue capsule + Orange capsule = Violet Aura gear Blue capsule + Green capsule = Aquamarine Aura gear Orange capsule + Orange capsule = Orange Aura gear Green capsule + Green capsule = Green Aura gear Green capsule + Orange capsule = Yellow Aura gear
White capsules can only be consumed when you're standing in the room of The Rejected Game which will then transport you to the Haywood Annex. See notes in 'The Final Boss' section below.
The Final Boss
At the end of the dungeon, the final boss will be the "Brain". It will drop 2 items. First is a Barrier Shield which is a breakable 'Unknown' slot item. The second is a figurine which you can use along with capsules to make one of four types of armor: Boots / Helmet / Gloves / Main. The types of capsules used to make the armor will impact the color of the final piece as well as its bonuses. The color of the final item will also be based on the capsules used to make it. You must first <open figurine> which will reveal a slot in each of the item type areas, labeled as feet/head/chest/hands. As an example, to make orange boots, you would enter the following commands:
<open figurine> <insert orange near feet> <close figurine> <insert orange>
You can select any of the 3 colors for this process. Using 2 of the same will produce a more potent effect of that color. The resulting potency of any bonus as well as the AC of the armor created will be based on the scaler size (what type of armor you create will not change the bonus given).
Note: Because orange and blue capsules can rot/vanish after a period of not using them, there is an option to <compress> them, which will turn them into stones. These stones will not vanish, and can be saved for later use in a figurine. Once a stone however, they can no longer be consumed for any beneficial effects.
The eternal power, (duplicate item, does not create an exact duplicate of the figurine. The resulting item will have no power and 0 AC.
Mobs in Section Z and Their Damage:
There are a number of different mob types in the area, but they all ID to "balangool".
Clone Soldiers - Blunt and Energy specials Spiral Gun - Blunt and Energy specials Cloud Eyes - Energy specials Gromas - Edged and Blunt specials Leagos - Edged and Blunt specials Leava - Blunt specials Rippers - Blunt specials Generators - Energy and Electric specials
Unique mobs: Section 19: Zamuza radiation & blunt specials Section 39: Balba electric & radiation specials (slightly larger class than average) Section 45: Galga fire & radiation specials (slightly larger class than average) Section 49: Brain edged & acid specials (noticably larger class than average)
Map of Three Kingdoms Section Z
Map of Section Z from original gameplay
Class sizes sorted by Dungeon Scaler for Section Z
Found within Detroit, you've entered the headquarters for the Silicon Wraiths. You need at least 1 light source to explore this area. Your goal is to obtain the coveted Battleshroud, made by Sonybishi or to obtain permission to enter the Underground Bunker. To do so, follow the directions below.
Once inside the area, travel <2n, stairs, say [your name]>
Talon says: Hi Locrian, glad you told me your name. Strangers make me nervous.
<say authorized>
Talon says: You need authorization to pass this point. Talon ponders the situation. Talon says: If you're looking for work, you'd have to know the name of the boss. Why don't you just tell me the boss' name and I'll let you past.
<say azrael>
Talon whispers: Not bad, you've got good sources. Head on upstairs and see Imogen. I'll let her know you're coming.
<e, s, sw, stairs, e, s, say test>
Imogen says: Locrian, if you'd like to join up, you should talk to Azrael. I don't want just anyone to bother him though, so I'm going to ask you a few questions. Just follow my instructions and give me the right answers and I'll let you see him.
Imogen says: Other than me, who were the people in the Silicon Wraiths who were present when the outfit was founded? Just say their names in one sentence, separated by commas.
Imogen says: Ok, Locrian that's all the questions I'm going to ask you. Imogen whispers: Locrian, your code is 144930.
NOTE: do not hesitate on completing this step as the door will close and your passcode will not work a second time <n, w, stairs, ne, search seams, press button, enter [code], s>
<push down button> ...wait
<2n, ne>
To gain access to Underground Bunker, <say bunker>
Azrael says: Enigma's bunker is near here, to the west. You'd need an authentication code to get in though; he doesn't like unwanted visitors.
<say authentication code>
Azrael says: The code for Enigma's bunker is 'necessity'. Just say that at the door and he'll let you in. Azrael says: Heh, of course, I'll let him know you're coming.
If you're only trying to gain access to the Underground Bunker, skip the next two steps and do not kill him.
<kill cyborg>
173k : A hulking, chrome cyborg
<get battleshroud>
<sw, s, push button, s, push up button, 2n, w, stairs, 3s, w, nw, 5w, s, sw, say necessity>
Map of Area
1.0000000039
39
1.0000002700
3k
1.0000177422
177k
SolChem [Chrome]
From Science: <enter, u, 4n, d, 27n, 2w, enter> Return to Science: <leave, 2e, 27s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 27n, 2w, enter> Return to Science: <leave, 2e, 27s, u, 4s, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000026
26
1.0000000149
149
1.0000092936
93k
Starcraft:Broodwar [Kikipopo and Arrion]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, enter pod> Return to Science: <d, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, w, enter pod> Return to Science: <d, e, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
Area/Rating:
Science Starcraft:Broodwar [Kikipopo and Arrion] Monster class:
1.0000020391
20k to
1.2000000000
2B This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000019
19 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
The area scales depending on which day (and time) of the boot it is. The major draw for the area it the huge firebat at the end who carries the CMC-660 Heavy Combat Suit. The CMC is a very popular piece of gear, is unique, and each day's version is different. In order to wear it, you need a "tag" from either doing a significant amount of damage to firebat or tanking it. There is a special message when he dies if you receive a tag. <tagcheck> and <help tagcheck> for more information. Example of tag: Starcraft:Broodwar : FIREBAT (DAY 2) Note: A tag from the Firebat will carry over until the next reboot. Whichever day you're tagged on, you're able to wear any lesser version without also obtaining a tag for that specific day as well.
After the 7th day, the mobs are at max size and the Huge Terran Firebat will have the best CMC available. Mobs do not follow and do not hit around, but they are aggressive. Below is a summary of how the area changes each day.
Map of Area
Daily mob & gear information for Starcraft:
Day
Class
Extra Info
Day 0: 23h & less
Generic: 41k - 44k Firebat: 46k
Mobs: {docile} CMC: -(Standard Issue)-
Day 1: 23h - 1D:23h
Generic: 2M - 3M Firebat: 7.5M
Mobs: {menacing} CMC: -(Reinforced)-
Day 2: 1D:23h - 2D:23h
Generic: 22M - 26M Firebat: 70.5M
Mobs: {very strong} CMC: -(Advanced)-
Day 3: 2D:23h - 3D:23h
Generic: unknown Firebat: 170M - 259M
Mobs: {brutal} CMC: -(Specialized)-
Day 4: 3D:23h - 4D:23h
Generic: unknown Firebat: unknown
Mobs: {absurd} CMC: -(Absurd)-
Day 5: 4D:23h - 5D:23h
Generic: 260M Firebat: 865M
Mobs: {terrifying} / May have random immunities. CMC: -(God-Like)-
Day 6 (hits around): 5D:23h - 6D:23h
Generic: unknown Firebat: unknown
Mobs: {out of control} CMC: -(Metaphysically Unstable)-
Day 7 (hits around): 6D:23h +
Generic: 1B Firebat: 2B
Mobs: {beyond your imagination} CMC: -(Physically Impossible)-
Mobs and Items:
Mobs and Items:
1.0000000019
19
1.0000020391
20k
1.2000000000
2B
Stonemaze Pass [Mimic]
Subway Sandwich Shop [Malaclypse]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2se, ne> Return to Pinnacle (Chaos): <sw, 2n, e, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 2se, ne> Return to Pinnacle (Chaos): <sw, 2n, e, enter>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000003
3
1.0000000071
71
1.0000000163
163
Supply Shuttle [Talimar]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3se, door, sw, enter shuttle> Return to Science: <out, ne, w, 3nw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3se, door, sw, enter shuttle> Return to Science: <out, ne, w, 3nw, 2d, 4e, board shuttle> ...wait <exit, 2d, out>
Area/Rating:
Science Supply Shuttle [Talimar] Monster class:
1.0000188796
189k to
1.0000188756
189k This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
5 rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
A small area consisting of only five rooms, you'll be greeted by an aggressive 'Ferocious Beast' if you travel to the cargo area and open the 2nd container.
Map of Area
1.0000000005
5
1.0000188796
189k
1.0000188756
189k
Swamp Lake [Mithrandir]
From Science: <enter, u, 3e, d, e, path, 5e, se> Return to Science: <nw, 5w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 5e, se> Return to Science: <nw, 5w, path, w, u, 3w, d, out>
Area/Rating:
Science Swamp Lake [Mithrandir] Monster class:
1.0000011044
11k to
1.0000019526
20k This area has
1.0000000005
5 discovered rooms. WMT has discovered
1.0000000005
5 rooms.
Hit around:
Alignment:
2 - Evil
Rewards:
Reputation:
None
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000005
5
1.0000011044
11k
1.0000019526
20k
Swamp Tunnel [Ulme]
From Science (Entrance 1): <enter, u, 3e, d, e, path, 12e, s, d> Return to Science: <u, n, 12w, path, w, u, 3w, d, out> From Science (Entrance 2): <enter, u, 3e, d, e, path, 14e, 3s, d> Return to Science: <u, 3n, 14w, path, w, u, 3w, d, out>
From Science (Entrance 1): <enter, u, 3e, d, e, path, 12e, s, d> Return to Science: <u, n, 12w, path, w, u, 3w, d, out> From Science (Entrance 2): <enter, u, 3e, d, e, path, 14e, 3s, d> Return to Science: <u, 3n, 14w, path, w, u, 3w, d, out>
Area/Rating:
Science Swamp Tunnel [Ulme] Monster class:
1.0000004460
4k to
1.0000005230
5k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000004460
4k
1.0000005230
5k
Swede Research Center [Mithrandir]
From Science: <enter, u, 3e, d, e, path, 13e, 2s, ne> Return to Science: <sw, 2n, 13w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 13e, 2s, ne> Return to Science: <sw, 2n, 13w, path, w, u, 3w, d, out>
Area/Rating:
Science Swede Research Center [Mithrandir] Monster class:
1.0000000092
92 to
1.0000059365
59k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000092
92
1.0000059365
59k
Temple of Syrinx [Igor]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 5n, path> Return to Science: <path, 5s, 19w, 15s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 5n, path> Return to Science: <path, 5s, 19w, 15s, path, w, u, 3w, d, out>
Area/Rating:
Science Temple of Syrinx [Igor] Monster class:
1.0000000502
502 to
1.0000039257
39k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000502
502
1.0000039257
39k
Toxic Dump [Vivianne]
From Science: <enter, u, 3e, d, e, path, 7n, 15e, d> Return to Science: <u, 15w, 7s, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 7n, 15e, d> Return to Science: <u, 15w, 7s, path, w, u, 3w, d, out>
Area/Rating:
Science Toxic Dump [Vivianne] aka Toxic Waste Site Monster class:
1.0000014613
15k to
1.0000015089
15k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000014613
15k
1.0000015089
15k
Toxic Waste Dump [Mithrandir]
From Science: <enter, u, 4n, d, 5n, 4e, path> Return to Science: <path, 4w, 5s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 5n, 4e, path> Return to Science: <path, 4w, 5s, u, 4s, d, out>
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000002694
3k
1.0000011662
12k
Toy Store [Smoof]
From Science: <enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, 4n, enter> Return to Pinnacle (Chaos): <out, 2s, enter>
From Science: <enter, u, 3e, d, e, path, 2e, n, 13e, n, e, n, e, 11n, 2e, 4n, e, bridge, e, 2se, e, 4n, enter> Return to Pinnacle (Chaos): <out, 2s, enter>
This area has two spectacular items available - the hover board [1,500 coins] and the ball dispenser [3,000 coins]. The hover board allows you to levitate (replaces the levitate power for guilds that do not have it - like Knights). Levitation is needed in popular areas such as Aegis Global, and Banshee's Lair. The ball dispenser is a great tool for exploring areas with unusual exits and unexpected room transitions.
A quick tintin alias to acquire either item: Beginning at the Science entrance - #alias {getdispenser} {enter;u;#3 e;d;e;path;#2 e;n;#13 e;n;e;n;e;#11 n;#2 e;#4 n;e;bridge;e;#2 se;e;#4 n;enter;n;n;e;buy 3;keep dispenser;w;s;s;out;s;s;enter;h} #alias {getboard} {enter;u;#3 e;d;e;path;#2 e;n;#13 e;n;e;n;e;#11 n;#2 e;#4 n;e;bridge;e;#2 se;e;#4 n;enter;n;n;e;buy 2;keep board;w;s;s;out;s;s;enter;h}
Additional information is not available. If you'd like to add more, complete the area feedback form to add data.
Map of Area
Mobs and Items:
Mobs and Items:
1.0000000006
6
1.0000000075
75
1.0000003065
3k
UED Installation [Heath]
From Science: <enter, u, 4n, d, 6n, w, enter> Return to Science: <leave, e, 6s, u, 4s, d, out>
From Science: <enter, u, 4n, d, 6n, w, enter> Return to Science: <leave, e, 6s, u, 4s, d, out>
Area/Rating:
Science UED Installation [Heath] Monster class:
1.0000000181
181 to
1.0000003238
3k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000181
181
1.0000003238
3k
Underground Bunker [Nermal]
From Science (to Bunker in Detroit): <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 12e, 7n, sw> Return to Science: <ne, 7s, 12w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>
From Science (to Bunker in Detroit): <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 3n, 12e, 7n, sw> Return to Science: <ne, 7s, 12w, 4s, 2w, 12s, 13w, 9s, u, 4s, d, out>
Within the Underground Bunker you can purchase a high-tech drone/monitoring device. This device will cost you 25,000 coins.
To gain entry into the Underground Bunker, you must first visit Silicon Wraiths Headquarters and speak with Azrael. (You'll need at least 1 light source during your visit to the headquarters.)
To get to Silicon Wraiths HQ, enter the Science realm and travel <enter, u, 4n, d, 9n, 13e, 12n, 2e, enter, 10e, 10ne, w, n>.
If you're already at the entrance to the Underground Bunker, travel <ne, n, 5e, se, e, n>
<2n, stairs, say [your name]>
Talon says: Hi Locrian, glad you told me your name. Strangers make me nervous.
<say authorized>
Talon says: You need authorization to pass this point. Talon ponders the situation. Talon says: If you're looking for work, you'd have to know the name of the boss. Why don't you just tell me the boss' name and I'll let you past.
<say azrael>
Talon whispers: Not bad, you've got good sources. Head on upstairs and see Imogen. I'll let her know you're coming.
<e, s, sw, stairs, e, s, say test>
Imogen says: Locrian, if you'd like to join up, you should talk to Azrael. I don't want just anyone to bother him though, so I'm going to ask you a few questions. Just follow my instructions and give me the right answers and I'll let you see him.
Imogen says: Other than me, who were the people in the Silicon Wraiths who were present when the outfit was founded? Just say their names in one sentence, separated by commas.
Imogen says: Ok, Locrian that's all the questions I'm going to ask you. Imogen whispers: Locrian, your code is 144930.
NOTE: do not hesitate on completing this step as the door will close and your passcode will not work a second time <n, w, stairs, ne, search seams, press button, enter [code], s>
<push down button> ...wait
<2n, ne>
Warning: Do not kill this NPC if you're trying to get into the Underground Bunker. <say bunker>
Azrael says: Enigma's bunker is near here, to the west. You'd need an authentication code to get in though; he doesn't like unwanted visitors.
<say authentication code>
Azrael says: The code for Enigma's bunker is 'necessity'. Just say that at the door and he'll let you in. Azrael says: Heh, of course, I'll let him know you're coming.
<sw, s, push button, s, push up button, 2n, w, stairs, 3s, w, nw, 5w, s, sw, say necessity>
A door slides open in the west wall.
<w>
Once you've entered the bunker, you can return to the alcove and simply <say necessity> again throughout the remainder of reboot. It is not required to return to Silicon Wraiths HQ again. To leave the bunker, <push button, e> and you'll be back at the alcove.
<w, say drone, give 25000 coins to man>
IMPORTANT NOTE: If you buy the drone and then kill the man, your drone will explode and you'll be unable to use it. You will, however, receive your 25k coins back.
Map of Area
1.0000000005
5
1.0000011283
11k
1.0000011283
11k
Underwood Disease Testing Center [Tuesdai]
From Science: <enter, u, 3e, d, e, path, 14e, 5s, e, sw> Return to Science: <ne, w, 5n, 14w, path, w, u, 3w, d, out>
From Science: <enter, u, 3e, d, e, path, 14e, 5s, e, sw> Return to Science: <ne, w, 5n, 14w, path, w, u, 3w, d, out>
Area/Rating:
Science Underwood Disease Testing Center [Tuesdai] Monster class:
1.0000000280
280 to
1.0000007210
7k This area has
1.0000000000
- discovered rooms. WMT has discovered
1.0000000000
- rooms.
Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
1.0000000000
-
1.0000000280
280
1.0000007210
7k
USS Enterprise (TNG) [Tensor]
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, s, enter pod> ...wait just a moment <beam> Return to Science: <beam, door, n, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, 2u, board shuttle> ...wait <exit, 4w, 2d, e, s, enter pod> ...wait just a moment <beam> Return to Science: <beam, door, n, w, 2u, 4e, board shuttle> ...wait <exit, 2d, out>
Area/Rating:
Science USS Enterprise (TNG) [Tensor] Monster class:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000011
11
1.0000007752
8k
1.0000027700
28k
Wax Museum [Pfunk]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e> Return to Pinnacle (Chaos): <out, s, 2e, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e> Return to Pinnacle (Chaos): <out, s, 2e, enter>
Area/Rating:
Science Wax Museum [Pfunk] Monster class:
1.0000014842
15k to
1.0000070186
70k This area has
1.0000000040
40 discovered rooms. WMT has discovered
1.0000000040
40 rooms.
Hit around:
Alignment:
Repulsive and Loathsome Neutral Good
Rewards:
Reputation:
Reset Type:
Area Details:
You will need 1k coins on you to purchase a ticket in order to gain access to the museum. This area is peculiar in that alarms will begin to go off while you're in the museum and guards will drag you to a room right outside the entrance of the museum. At this time, it is unknown why they do this.
Map of Area
1.0000000040
40
1.0000014842
15k
1.0000070186
70k
Weather Station [Shadowlotus]
From Science: <enter, u, 4n, d, 8n, 5w, enter> Return to Science: <leave, 5e, 8s, u, 4s, d, out> From Science to Satellite: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, n, door, board shuttle> ...wait <exit> Return to Science: <board shuttle> ...wait <exit, e, s, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>
From Science: <enter, u, 4n, d, 8n, 5w, enter> Return to Science: <leave, 5e, 8s, u, 4s, d, out> From Science to Satellite: <enter, 2u, board shuttle> ...wait <exit, 4w, 2u, 3sw, n, door, board shuttle> ...wait <exit> Return to Science: <board shuttle> ...wait <exit, e, s, 3ne, 2d, 4e, board shuttle> ...wait <exit, 2d, out>
Area/Rating:
Science Weather Station [Shadowlotus] Monster class:
Located within two separate areas of Science, the weather station is partly on ground and then you'll need to take a shuttle to reach the satellite.
Map of Area
1.0000000017
17
1.0000008051
8k
1.0000049273
49k
Whorehouse [Doh and Rumor]
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, n, w, fork over 10000, enter> Return to Pinnacle (Chaos): <e, s, 3e, enter>
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, n, w, fork over 10000, enter> Return to Pinnacle (Chaos): <e, s, 3e, enter>
Area/Rating:
Science Whorehouse [Doh and Rumor] Monster class:
1.0000024695
25k to
1.0001600694
1.6M This area has
1.0000000088
88 discovered rooms. WMT has discovered
1.0000000085
85 rooms.
Hit around:
Alignment:
Evil Good
Rewards:
Reputation:
Reset Type:
Area Details:
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Map of Area
1.0000000085
85
1.0000024695
25k
1.0001600694
1.6M
X1S17 Stealth Tank [Crolack]
From Science to Tank 1: <enter, u, 4n, d, n, 12w, n, punch steps, climb tank> Return to Science: <d, s, 12e, s, u, 4s, d, out> From Science to Tank 2: <enter, u, 4n, d, 18n, 23e, punch steps, climb tank> Return to Science: <d, 23w, 18s, u, 4s, d, out> Note: the two tanks are actually the same 6 rooms, they can simply be found in two different locations within science.
From Science to Tank 1: <enter, u, 4n, d, n, 12w, n, punch steps, climb tank> Return to Science: <d, s, 12e, s, u, 4s, d, out> From Science to Tank 2: <enter, u, 4n, d, 18n, 23e, punch steps, climb tank> Return to Science: <d, 23w, 18s, u, 4s, d, out> Note: the two tanks are actually the same 6 rooms, they can simply be found in two different locations within science.
Area/Rating:
Science X1S17 Stealth Tank [Crolack] Monster class:
As the Cold War continued, stealth technology became a reality with the advent of the stealth fighter and the stealth bomber. DenCom Ltd, a highly secretive defense contractor was developing the first stealth tank. The difference between the stealth technology of the airplanes and the tank is that the tank bends radio waves around it in all spectrums, making it not only invisible to the naked eye, but invisible to any form of detection.
The tank used a unique power source, created from the unlikely fusion of plutonium and a rare crystal called dymonite. The power source can generate enough electricity to run a small town for a year, making this tanks operational range limited only by the terrain it could cross.
The 17th prototype of the tank was the one that was presented to the the Defense Department. Commanding the tank was Captain Wm. Sutherton, with his gunner, Lieutenant Jon Grey and his driver Lieutenant Bob "Bobo" Casey.
The stage was set, the representatives from the DOD had a fine viewing stand out in the southwestern desert. Several targets for the tank were set out and Captain Sutherton had started on this run. The order was given to engage the cloaking device and that's the last anyone saw of the tank....until now.
It turns out that the scientists who did the fusion of plutonium and dymonite did really grasp the power the dymonite had. When the tank when into stealth mode, a flaw in the plasma control valve cause it to stick in a full open position. The energy flow was so tremendous that the tanks stealth system didn't just make the tank invisible, it actually ripped a whole into subspace and sucked the tank in.
The tank crew, being obviously inexperienced in subspace travel, couldn't figure out a solution to their problem and in fact, the tank's reappearance wasn't attributed to the crew. The power to sustain the tank in subspace diminished enough to release them and interesting enough, the valve was able to be closed again.
A complete journal was kept by the Captain, who is, the only survivor of the ordeal, and who has completely lost his mind (as you will see from the journal).
Created in April 2000. While this area only has 1 enemy to defeat, you can acquire a unique shield here as well. (See steps below.)
Map of Area
Steps to acquire the shield:
Steps to acquire the shield:
From the entrance to the area, travel <punch steps, climb tank, turn hatch, hatch, kill captain>
18k : Captain Wm. Sutherton
<d, rear, open panel>
<search tools> 3 times
<get wrench, get welder, get goggles, wear goggles>
<deck, remove bolts, get plating, left, press start, search seat, get handle>
<weld handle to plating, get shield>
A large metal shield This is a large, square shield made out of a thick metal. It appears that it has been made from spare parts. A freshly welded handle provides a balanced grip to carry the shield. It looks like it could withstand a lot of abuse. The shield is in perfect condition. This armor has the following resistances: 3 edged, 3 blunt, 5 fire, 5 ice, 3 acid, -2 electric, -2 energy, 5 radiation