Christmas Slime!
Slimes are a fun addition to Christmas Day on 3K. Every December 25th, beginning at 12:01 AM mud time, a magic tree blooms in the center of town. Healing potions for all players of 3k can be plucked from the limbs of this tree and enjoyed for a full 24 hours. After your first few sips, whether you needed the healing or simply enjoy the flavor, a slime will fall into your inventory and begin to bombard you with slime related details. Like the potion, the slime will only stay with you for Christmas day, but anything it learns while it is with you, it will retain the information from one year to the next. Simply bring it with you when you enter combat and it will begin to gain experience. It will need to be fed corpses and items to satisfy its ravenous appetite. Additionally, it can be harmed if you fight anything that does fire damage, so be careful!
A pet slime -
A small glob of slime sits in the palm of your hand. It seems to study you and utters every now and then a content gurgle. The slime is completely translucent and fairly unremarkable except that it seems to have a will of its own and an innate infatuation with its creator. You could 'slime nudge' it gently if you wanted its attention.
You'll most likely herniate a disc lifting this.
Where to get it
- Find 'A Large Green Christmas Tree' in the Center of Town.
This is an enormous, beautiful Christmas tree. It stands here shimmering in the light that reflects off the snow around it. Hanging in the tree you see hundreds, maybe THOUSANDS of shiny flasks. You could probably 'snatch a flask' off of this tree. But likely only once.
You are not sure how heavy it is. -
<snatch a flask>
You snatch a potion from the tree!
Potion of XMas Healing (used 0 HP, 0 SP) -
This is an XMas potion of healing. It has infinite capacity to heal.
It looks light. -
<drink potion>
-
Repeat the previous step until you see a slime spawn.
As you go to drink the flask, a small slimey creature oozes out and slides down your face, around your neck, and into your backpack where it feasts on years worth of old cheetos and stale fritos and grows to twenty times its original size. It sure is cute though.
If you don't like this slime you can squish it.
[Slime Event] Locrian got slimed! -
You now have access to the slime chatline
<slime chat>
as well. Remember to stay away from fire damage to keep your slime longer (which includes damage by you and done to you).
What can I do with it?
Slime's Hit Point Bar
~{S}~ Health:100/100 Slime:100/100 P: Fullness:0% Happy:65% XP:Some Can raise
S is for Slime.
How much health your Slime currently has.
Slime is how much power your Slime currently has.
P stands for Power. When you use a power, like 'Light'
Fullness is how hungry your slime is.
Happy is how happy your slime is.
XP is how much experience points your slime is earning that round (it will range between 'Minimal/Some/Plenty').
The last part of the hit point bar relates to which skill you may be watching (it will range from 'A while/Almost!/Can raise').
Hit Point Bar explained:
~{S}~
Health:100/100
Using <slime short>
, your Health will be shortened as follows -
~{S}~ H:100/100 S:88/100 P:L F:92% H:65% XP:Some A while
<slime train health>
Health will increase by 6 points with each increase up to Health level 4.
Health will increase by 12 points with each increase from Health level 5 to unknown.
Slime:100/100
Using <slime short>
, your Slime will be shortened as follows -
~{S}~ H:100/100 S:88/100 P:L F:92% H:65% XP:Some A while
When using powers, such as 'Light', Slime will decrease by 4 points per round until it reaches zero and then the power used will stop.
Once used, Slime will regenerate approximately 2 Slime points per round until it reaches 100% again.
P:
<slime light>
, the hit point bar will look like this -
~{S}~ H:100/100 S:88/100 P:L F:92% H:65% XP:Some A while
Notice the P:L which indicates the use of Light.
Fullness:92%
Using <slime short>
, your Fullness will be shortened as follows -
~{S}~ H:100/100 S:88/100 P:L F:92% H:65% XP:Some A while
Your slime will eat weapons, armours and corpses. It will not eat 'junk' items.
Example:
<slime feed glasses>
Aeolian chomps down on glasses. Yummy!
<slime feed t-shirt>
Aeolian turns its "nose" up at your offering. It only eats weapons, armours and corpses.
Happy:65%
Using <slime short>
, your slimes Happiness will be shortened as follows -
~{S}~ H:100/100 S:88/100 P:L F:92% H:65% XP:Some A while
XP:Some
Can raise
Tintin Slime Triggers
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5 < 75} {unwrap corpse;slime feed corpse}}
Optional Juggernaut variant:
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5 < 75} {get dagger from truck;slime feed dagger}}
Trigger explained:
#act {
#act {~\{S\}~
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7}
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5 < 75}
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5 < 75} {unwrap corpse;slime feed corpse}
#act {~\{S\}~ Health:%1/%2 Slime:%3/%4 P: Fullness:%5\% Happy:%6\% XP:%7} {#if {%5 < 75} {unwrap corpse;slime feed corpse}}
Slime State
<slime state>
Statistics | ||
HP: 100 / 100 | Slime: 100 / 100 | Level: 1 |
Talkative: Yes | Reporting: Yes | Awake: Yes |
Hunger: Famine | A meter indicates how far along you're slime is between Famine and Full | Full |
Skills | ||
Light | A meter indicates how far along you're slimes light skill is. | 0/100 A while |
Poison | A meter indicates how far along you're slimes poison skill is. | 0/100 Req lvl: 10 |
Goo | A meter indicates how far along you're slimes goo skill is. | 0/100 Req lvl: 5 |
Weight | A meter indicates how far along you're slimes weight skill is. | 0/100 Req lvl: 2 |
Gluttony | A meter indicates how far along you're slimes gluttony skill is. | 0/100 Req lvl: 6 |
Fireproof | A meter indicates how far along you're slimes fireproof skill is. | 0/100 Req lvl: 4 |
Symbiosis | A meter indicates how far along you're slimes symbiosis skill is. | 0/100 Req lvl: 15 |
Regeneration | A meter indicates how far along you're slimes regeneration skill is. | 0/100 Req lvl: 10 |
Health | A meter indicates how far along you're slimes health skill is. | 0/100 Req lvl: 3 |
Smear | A meter indicates how far along you're slimes smear skill is. | 0/100 Req lvl: 8 |
Acid absorption | A meter indicates how far along you're slimes acid absorption skill is. | 0/100 Req lvl: 13 |
Slime Levels
Slime levels are earned automatically when you spend XP to raise skills.
Example:Slime level 2 is earned when you increase your Light skill to level 4.
Slime level 3 is earned when you increase your Weight skill to level 5.
Slime level 4 was earned with Health at 5, Weight at 5, and Light to 5.
Available Skills: Slime
<mskills slime>
Combat :
Acid absorption : 0/100
Skill name: Slime.combat.acid absorption
Your level: -= 0/100 =-
If you're very lucky (and your slime is awake) it might block an acidic attack aimed at you. This skill will increase the odds of that happening as well as allow it to block more of the damage.
To view a list of all skills available to you, type 'skills'
Fireproof : 0/100
Skill name: Slime.combat.fireproof
Your level: -= 0/100 =-
If hit by fire the slime will indeed catch fire and naturally it will also hurt you. By training in this skill you will not only lessen your slime's odds of getting accidently killed you will also lessen the damage transferred to you.
To view a list of all skills available to you, type 'skills'
Poison : 0/100
Skill name: Slime.combat.poison
Your level: -= 0/100 =-
The slime can, if ordered, poison your foe. Use 'slime poison' target. A higher skill will result in more damage and a chance of putting a damage over time effect on your target.
To view a list of all skills available to you, type 'skills'
Smear : 0/100
Skill name: Slime.combat.smear
Your level: -= 0/100 =-
Being a creature made from poisonous and acidic matter you can smear part of the slime onto your weapon. This will undoubtedly add a poisonous element to its damage. However, the slime might get offended, not to mention actually take damage from your stealing some of its slimy essence. Training this skill will lead to a higher bonus, as well as a longer duration. Note that you can only enchant one weapon at a time. Once this skill is acquired use 'slime smear' target.
To view a list of all skills available to you, type 'skills'
Passive :
Gluttony : 0/100
Skill name: Slime.passive.gluttony
Your level: -= 0/100 =-
Increasing this skill will increase how quickly the slime can digest food. A pleasant side effect of this is that the slime will break down food quicker the higher it is and by doing this heal itself with an accelerated pace.
To view a list of all skills available to you, type 'skills'
Light : 0/100
Skill name: Slime.passive.light
Your level: -= 0/100 =-
You can train your slime to emit a glowing ball of light. Use 'slime light' to begin glowing. At higher levels this ability can have unexpected effects during combat.
To view a list of all skills available to you, type 'skills'
<slime light>
You nudge Aeolian which grumblingly replies with an eerie shine.
Slimes hit point bar will now indicate that you're using the Light power.
~{S}~ Health:100/100 Slime:88/100 P:L Fullness:92% Happy:65% XP:Some A while
Slime points will decrease 4 points per round until it reaches zero and then the light will turn off.
When your slime points run out, you'll see the following message:
Aeolian's gooey form stops glowing.
At slime level 3 and regeneration skill at level 0, your slime points will regenerate approximately 2 points per round.
Symbiosis : 0/100
Skill name: Slime.passive.symbiosis
Your level: -= 0/100 =-
You can create a symbiosis with your slime which in short means that it will do its best to lend you its health. The more you train in this skill the lower the slime will allow itself to be (health-wise) as well as giving you a better effect of the transfer. Use 'slime symbiosis' when achieving this skill.
To view a list of all skills available to you, type 'skills'
Physical :
Goo : 0/100
Skill name: Slime.physical.goo
Your level: -= 0/100 =-
The slime can only do so much. However, putting points into this will increase its ability to be effective.
To view a list of all skills available to you, type 'skills'
Health : 0/100
Skill name: Slime.physical.health
Your level: -= 0/100 =-
You wouldn't want your slime to die since it will most likely be highly offended. This skill will affect the slimes health and secondarily affect the skill symbiosis.
To view a list of all skills available to you, type 'skills'
Regeneration : 0/100
Skill name: Slime.physical.regeneration
Your level: -= 0/100 =-
The slime will regain some of its goo with time. However by training this skill it will go faster, as well as use less food and keep the slime in a generally better mood.
To view a list of all skills available to you, type 'skills'
Weight : 0/100
Skill name: Slime.physical.weight
Your level: -= 0/100 =-
Even though the slime is made from goo, it's still pretty heavy. This skill will reduce that weight.
To view a list of all skills available to you, type 'skills'
When you initially receive your Level 1 Slime, its description is listed as follows:
You'll most likely herniate a disc lifting this.
Once you advance your slimes Weight skill to 1, its description is listed as follows:
It would take considerable effort to lift this.
This description remains throughout the weight skill level of 5. Beyond level 5 is unknown at this time.
help slime.[combat|passive|physical].skillname
Consolation Prize
If your slime has died, or the 24 hours of slime time is over, you can still return to the Christmas Tree,
<snatch a flask>
, and you'll be given a present.
a carefully wrapped present with a blue ribbon and green bow
This is a big, rectangular box that is very carefully wrapped with a blue ribbon and a big, green bow. You can't wait to open it.
<open present>
You tear open your present...
It's : a crystal dagger!!!!
a crystal dagger
This is a crystal dagger, very sleek and light. The crystal seems to be very brittle, and you realize the dagger is hollow but there is something pulsing inside. An odd choice for a weapon, it looks like it would break on the first attack. But who knows what would happen when it shatters...
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.