Welcome to Gentech!
About
A Deeper Look
The Gentech guild is based around scientific experimentation to add abilities to yourself for a variety of effects. The specific path through the experiments varies from Gentech to Gentech. Cooperation is also a key aspect of the Gentech guild, so Gentech should be prepared to help their guildmates and contribute meaningfully to the guild.
The Gentech Experiment Tree lays out the paths a Gentech can take. Different experiments have different chances of success (which can be seen with the ratepowers command). Completing experiments determine your Division (Offense/Defense) and Class (Medical/Scientific/Engineering), but as long as you have the prerequisites, you can pursue experiments in any tree. Experiments labeled "free slot" or "slotless" will not need a slot to research and you can research these when your chances of success are sufficient.
Guild experience is gained by using PU. Using the gsplit command diverts a portion of your gxp to Resource Credits which are necessary for increasing the phase of experiments.
In addition to PU, Gentech also have a stored power units (SPU) which have a maximum capacity of half your PU maximum. SPU can be converted to PU with recharge.
The Gentech guild is heavily focused on cooperation. So, when you're smaller never be afraid to ask for help and when you're larger you're going to be expected to pitch in. Key areas are CPC management, maintaining efficiencies for the smaller Gens, and sharing the emergency Timeslide.
Quickstart Guide
Newbie Help Guide - newbie2
This file was written in early August of 1997 by Graymalkin,
a past Gentech player admin.
Revised on August 30, 1997 by Kinslayer.
Revised November, 2003 by Quigly.
Updated for WMT 2022 by Lisker.
Disclaimer
I would like to welcome you to the best guild on the mud.
I also want to make your transition into the Gentech as easy as
possible, so I have come up with a guild primer. This is in no way
a comprehensive list of all that is Gentech. I have attempted to
put the basics with all the Need to Know info so you can be
knowledgeable about the guild. And without further ado, I present
to you Gentech, The Guild of Choice.
As a Gentech you will do plenty of fighting, so I ask you to please,
please sit down and read this before you go out.
TABLE OF CONTENTS
I. Guild Communication
II. Getting Ready for Combat
III. HpBar
IV. Guild Layout and Dropships
V. Gexp and Research Credits
VI. Experiments and Phases
VII. Rank and Slots
VIII. Guild Storage and Subsidies
IX. Handy Commands
X. Bias
XI. Efficiencies
XII. Rules and Regulations
XIII. Guild Administration
XIV. Closing Comments
I. Guild Communication
If your recruiter hasn't already told you, The way to speak on the
guild line is "comm <msg>". You are able to emote using "ecomm <msg>".
Also, there is a guild help file on communication, please type
"gh communication" to view it if you have any other questions.
II. Getting Ready for Combat
If you want to jump right into combat, this is what you need to do.
Needed:
"autoguild ionbeam"
# automates the firing of ionbeam
Optional: "genbrief"
# briefs guild combat, less spam
# you can genbrief both yourself and others
# gh genbrief for all the options.
And lastly you will probably want to wear a little armour. It
may help from you getting killed. Armour is available from the
guild armoury, or from the storage box.
"suitup"
# This will give you a full set of guild armour, which costs x coins.
"suitup 3"
# This command will provide a full set of armour and a multiphasic blaster, which is the 'best' single handed guild weapon.
III. HpBar
HP:460/531 SP:214/354 PU:2165/3300(754) CPC:9896/10000 [G2N:68%]E:none
HP: Hit points, you gain 8 hp for every point of CON you raise
and 1 for every level gained.
SP: Spell points, gain 8 sp for every point of INT raised.
Genpowers that use SP are: DDB, Surge, and Timeslide.
PU: Power Units, your max PU is raised 150 for every glevel gained,
and your Stored PU (the number in parenthesis) max is raised
upped by 75 as well. You can move Stored PU into Main PU by
typing "recharge", You heal stored PU in a number of ways.
1) With the [Rec-Chamber] experiment, you can "reclaim" corpses.
2) With the [Powercell] experiment, you can regen SPU
3) You can heal in the infirmary.
4) On donating items to the storage facility you can get a small
amount of SPU per item.
CPC: This is the number of power units (PU) within the guild core. These
units are used by all gentechs for anything related to Guild HQ.
The activities that use CPC are: ionbeam, guild levels, experiments
phases, using the turbo lifts, getting items from storage, armoury,
or guild store, and using the infirmary.
If CPC runs out - NONE of the above will work.
As a general rule bigger gens are expected to help the smaller gens
with CPC. As you get bigger, you should work towards donating more
than you use. See Remote Cpc Conduit.
Note: There are guild benefits for having a large lifetime CPC donations. see Standing.
G2N: Gexp needed until next glevel. It's good to make this a
negative number.
E: Current enemies status...the range is as follows..
Perfect -- Scratched -- Bleeding -- Emergency -- Death.
IV. Guild Layout and Dropships
"gh maps" will give you a map of the guild. A few important to know are as follows:
(All directions are from the guild entrance)
Infirmary
(e/2u/2n/e) # heal here by typing "admit myself"
T.A.L.
(e/u/2n/u) # raise glevels by "commence"ing
Advancement
(e/u/2n) # raise levels and stats here
Main board
(e/u/2s) # please read all the notes
Strategy board
(e/u/2s/w) # helpful hints on combat
Storage
(e/u/w/n) # you can "borrow", "donate" or "trash" items here
ATM
(e/u/w) # put money in the bank, or switchsubs here
Expermintation Cylinders
(e/2u/2s) # "commence <power name>
" in order to perform the experiment.
Engineering
(e/e) # "transfer" pu to core
Armoury
(e/u/w/s) # buy guild equipment
From the main guild enterance you may "slide <destination>
" in order
to head out into the realms, there is a list of valid destinations
in the room if you look at the right object, but a few important
destinations are:
surface, chaos, fantasy, science, shop.
Dropships are basically portable mini-guilds, they may travel out on
the main areas of the realms, but cannot enter specific areas. You
may use a dropship from glevel 1 onward, but to pilot a ship you need
to have the ship-pilot skill.
"enter dropship" is the command to enter a dropship
"dropships" is a list of all the dropships and their locations
The layout of the dropship is as follows
Please refer to info file for layout.
Cockpit:
Flight controls
Cargo Hold:
Access storage and PU transfer from here
Field Infirmary:
Works just like the infirmary at guild
Remote Slide Pad:
For activating remote timeslides.
V. Gexp and Research Credits
GEXP is gained by using guild powers. At the very beginning, you can
gain gexp by using Ionbeam. As you gain more powers and use them,
you gain more GEXP per round. Some GEXP powers are:
Adrenaline Rush: Heals its phase of hp for glevel rounds
Adrenaline Surge: Heals more HP in a single round
Synthorg: Attack power
DDB: Attack power
Ionlink: Lets Ionbeam fire every round
Efield: Defense power
Clone: Copy of you that does damage
Genarm: Wield extra weapons
The standing command will give you a list of possible bonuses to GEXP. Some of these include: quest points, guild age, and explorer rank.
Gexp vs. Research Credits (RC)
Gexp can only be earnt in combat, if you fight bigger and nastier mobs
for your guild level you have chance to earn more gxp per combat round
than by fighting smaller mobs. As you gain guild levels you will no
longer get gexp from mobs that are too far below your level.
We have two types of guild experience, Gexp and RC. Gexp is used
to gain guild levels. Research Credits are used to attempt to
increase the phase of powers.
You may set a ratio for how much of your guild experience earned
you want to go to each category with the gsplit command.
"gsplit 0" all guild experience goes to Gexp
"gsplit 50" half goes to Gexp, half to RC
"gsplit 100" all guild experience goes to RC
VI. Experiments and Phases
Experiments:
Many guild powers have been mentioned so far, if you want a detailed
description about that guild power type "gh <guild power>".
Each guild power is an experiment, currently we have over 100
experiments, you can type "ratepowers" in order to see the list of
experiments. "gh ratepowers" for more info on the list.
Experiments are divided up into Division - Offense or Defense and
Classes - Science, Medical and Engineering. Most experiments have
prerequisites of the Class or Division core experiments.
"gh experiment tree" for the complete picture.
Experimenting is a touchy business with 4 possible outcomes.
Success - you fill the slot with the guild power
Failure - nothing happens except you lose the coin cost for trying
Failure - you lose a slot
Failure - You DIE AND LOSE A SLOT!
Each experiment has a rating that determines you chance of success
at your current guild level. A rating of "Ambiguous" gives you
about a 50/50 chance of success. At "Likely", you'll get the power
67% chance of success.
Don't worry too much if you lose a slot. Later on damaged slots can
be repaired.
NOTE: THERE IS NO SUCH THING AS 100% CERTAINTY FOR SUCCESS
Phases:
Most of our guild powers have phases, or power levels. When you
first get a power such as ionbeam is starts off weak. In order
to make it more powerful, you need to raise its phase.
In order to raise a phase you need to have the necessary RC, and
the cost covered (either by coins or subsidies). Proceed to the
experimentation cylinders and "commence <power>" in order to attempt
to raise the phase of a completed experiment.
Possible outcome of phase experiments:
Failure - You didn't quite get it right, and you lose some/all of
the RC cost
Success - You got it right, and you go up one phase
Success - You did a fabulous job, and you go up two phases. You
cannot "double" once you have achieved phase 5.
VII. Rank and Slots
A Rank is another term for a glevel, nothing more nothing less. Fifty
is the highest attainable Rank for a Gentech. At Rank 50, a gentech
becomes a member of the Gentech High Council (GHC) and can advance in
orders.
And with Rank comes Power, or at least a power slot. For each
guild level you gain one power slot.
A power slot is an opportunity to attempt to gain a guild power. If
you have an empty power slot, you may try to fill it with an experiment.
VIII. Guild Storage and Subsidies
Our "guild box" is a storage room located e/u/w/n from the guild
entrance. Here you may "list <type>
" in order to see what is in
storage. Typing list without any arguements will list everything in
storage, some valid types are:
a - all armours
w - all weapons
m - all miscellaneous items
You may also list by the name of the item, ie: claw, sword, staff,
armour, shield, cloak, ring, gloves, helmet, bracers, boots, amulet, etc.
You may borrow any item, but when you do, your subsidies (boxstatus)
go down by the worth of that item.
You may "donate" and "trash" items in order to raise you subsidies.
Donating items has three benefits.
1. There is equipment in the guild for people to use.
2. You raise your subsidies, which means you do not need to pay
coins in order to try for phases or other guild items.
3. You regen a little bit of SPU.
Subsidies now have a great number of uses within the guild. Primarily
they are used to fund phases for experiments, additionally through the
use of the "switchsubs" command you can use subs to fund other guild
purchases such as arsenal items, medkits and guild store items, and
subsidies can be contributed to the guild capital account which is then
used to fund CPC Regen Upgrades.
The storage facility sells everything automatically a few minutes before
the mud boots. The total is divided amongst all active players and is
added to your subsidies.
Do NOT go linkdead with equipment from the box in your inventory. It
prevents other people from having the use of it and at boot lowers
the overall value of the box split.
IX. Handy Commands
A small list of most commonly used commands that I think are
useful to know, all of the commands have their individual help
files that give more information about their usage.
autoguild
# automates guild commands in combat
autocombat
# perform a single command every round of combat
autokill
# kills first mob in a room - potentially dangerous
illuminate
# on/off a guild light source.
gfinger
# show guild info on other gentechs
genprob
# report a guild problem
genlog
# A personal log
cs
# combat stats, provides info on xp, gxp and rc earned
gs
# guild stats - shows your current status
gs2
# more guild stats
standing
# info on current gxp bonuses and adjustments
genpowers
# listing of experiments gained, and their current phase
genscan
# scans a mob to show difficulty and comp & dmg bonuses
# can be used to scan armour and weapons at higher glvls.
X. Bias
Bias determines what part of combat, attack or defence you wish to
concentrate on the most. This is expressed as a percentage and you
can specify through the 'conform' command how you which for your bias
to be set up. Different powers have an affect on bias causing it to
change automatically within combat, gh power areas for more detail.
To prevent your bias changing you can lock it using the biaslock command.
Each gentech starts with 90% bias and gains an additional 2% per Rank.
As your bias increases it allows you to be more effective at both.
Commands:
showbias
# Shows the current bias setting.
biaslock
# Toggles whether your bias is locked or unlocked.
# Unlocked bias can change during combat.
conform
# Allows you to change your bias to the required setting, this must be done out of combat.
It is against guild rules to set a bias when you have no experiments in
that division.
XI. Efficiencies
Efficiencies are a measure of how well our gentech powers are operating.
There are two different sorts, tech and gen efficiencies and each combat
power has an effect on one or the other. Your 'gs' command can be used to
display the current status of your 'effs' Once you have passed Rank 5,
use of almost any power within combat will cause your efficiencies to
start to degrade. Efficiencies can degrade as far as 30% which can
signifcantly affect your fighting abilities.
There are five ways to heal efficiencies.
1) Guild infirmary
2) a new guild level automatically fixes them.
3) Autorepair Eng and Autorepair Tech experiments allow you to fix
your own.
4) Engineering Gen and Engineering Tech experiments allow you to fix
your own and someone elses.
5) Stabilize will stop your effs from going down for a period of time
XII. Rules and Regulations
Being a Gentech is a privilege and not a right. Please do not abuse
that privilege or you may be kicked out of the guild. This is a game,
and only a game, but it does have rules and we ask that you follow them.
All mudwide rules apply within the guild, but here are the three
most frequent rules broken that will get you thrown out of the guild,
consider this your first and last warning about them. If you have
ANY questions regarding these rules please contact any guild admin
for clarification.
Rule 1: "Bot"ing. There is a mudwide rule against it, if you
are caught doing it, you will be removed from the guild
and then probably your character will be erased. Period.
"help rules" gives you all the mudwide rules, please read
this. The best way to deal with bots is that if you don't
have to touch the keyboard to do something, then it's probably
a bot. Note: Even other players can be considered bots if
they force you to do things without requiring your input into
the game.
Rule 2: Guild bugs. Pistil has done a fabulous job coding this guild,
but things can always go wrong, if you come across a guild
bug, REPORT IT IMMEDIATELY using the "genprob" command. Do
not report any bugs to another wizard if Guild Admin is not
available. Also if you've found what you think is a guild bug,
avoid it. Abusing guild bugs is cause for removal from the guild.
Rule 3: Abusing mobs for gexp. Abusing a mob for Gexp (or RC)
will not be tolerated and is cause for removal from the
guild. Abusing a mob (monster) for gexp consists of
fighting a mob without the intention of ever killing it,
or just taking a long time to kill it in order to make
tons of Gexp. Basically if you can't kill it in 5-10
minutes and you aren't taking any damage, don't fight it.
At glevel 3 you can kill things in the grocery store
(3n/w from chaos vortex),
on the chessboard
(e/climb from chaos vortex),
in the mushroom
(4w/eat mushroom form vortex),
and in other low level places.
We also have a rule about guild lines. Also you are NOT allowed to
discuss quest information at any time, especially on the guild line.
If you do not only will you be immediately restricted from the guild
line, you will then have to answer to Higher Wizards about cheating,
and discussing qinfo is cause from removal from the game, or
being site-banned.
X. Guild Administration
The current active members of Guild Administration are
genhelp admin will give you a list of admin
XI. Closing Comments
Gentech is fun guild that excels at partying.
There is no right order to get experiments.
Special thanks to Graymalkin for writing this.
Recommendations by Lisker
I am new what should I get first?
Engineering(free) → Reclaim → Biochem Analysis(free) → Powercore → Advanced Combat(free) → Synthorg → Defensives Systems(free) → Ferrous DNA → Scientific Methods (free)
Note: Remember that you must have an open slot to get a "free" power.
Where do I go from here?
I want to do more damage
Ionbeam ii → Ionlink → DDB → DDB 2 → DDB 3 → Enhanced Capacity → DDB Mastery → Sonic Capacity → Synerg → IonFocus → Synthorg II
I want to tank well
Energy Field → TacsSield → Bladed Tacshield → Disruptive TacShield → Enhanced TacShield → Tacshield Mastery → Adaptive TacShield → Energy Field II → Energy Field III
MY PU regen is bad
Biochem Enhancement → BioChem Mastery → Metabolic Conversion
I don't want to bother with efficiencies ever again
Enhanced Engineering → Engineering Mastery → Stabilize → Engineering Gen → Engineering Tech
My spirit cloak doesn't heal me enough
Biochem Enhancement → Adrenaline Surge → Meditation → Scientific Methods → Scientific Metrics → Concentration
I like free stuff
Logistics → Tactics → Research → Research II → Research III → Advanced Scientifics → DNA Splicing
Recommendations by Gaidin
comm | chat on the guild line (and commhist for history) |
genhelp | access the guild help files |
ratepowers | shows you all the experiments, their current phase, chance of success, and cost. ratepowers complete will show you only completed experiments. |
genhelp experiment tree | shows the Gentech experiment tree. |
autoguild | toggles various abilities |
gsplit | Controls how much of your gexp is converted to resource credits from 0 to 100 percent (in 10% increments) |
In general, to get an an ability you must complete the appropriate experiment. Each experiment also has phases which can increase its effectiveness and unlock additional aspects. Once an experiment is completed, it occupies one of your experiment slots (you get one slot per guild level) until it's removed. Removing experiments requires completing an experiment (genhelp slot purge) so long-term planning is a good thing.
Gentech start with a single experiment (ionbeam) which will use some Power Units (PU) and Central Power Core (CPC) power to damage enemies. After that, you can go in any direction you like. When experimenting or increasing the phase of an experiment, it's always beneficial to have someone staff the Experiment Room if someone is available. Holding off experimenting until someone is around isn't unreasonable. Recently, an NPC staff has been placed on permanent duty in the experimentation room to improve success odds.
Early experiment path
Due to recent (2019) changes in making many experiments slotless, at low levels you may run into issues where experiments are too difficult for you to attempt at your current guild level. So, rather than a set path, here is a set of experiments to aim for that will give you a solid base of powers. You may need to skip guild levels until you're high enough to successfully complete each experiment. You should be able to complete all of these around guild level 10.
Ionbeam | (this experiment is automatically granted when you join) |
Biochem Analysis and Powercoer | Biochem Analysis is the prerequisite for Powercore which will allow you to passively regen PU. |
Engineering and Rec-chamber | Engineering is the prerequisite for Rec-Chamber which will allow you to reclaim SPU from corpses. |
Advanced Combat and Synthorg | Advanced Combat is the prerequisite for Synthorg which is for damage. |
Adrenaline Rush | Provides a small amount of healing over time by using PU. Started with the rush command. |
Defense Systems and Ferrous DNA | Provides some defense by using PU. Started with the edna command. |
Since your chance of success increases with guild level, waiting until you can research both the base experiment and the power experiment it depends on will lead to increased chance of success. For example, waiting until you have two free slots to do Biochem Analysis and Powercore or Engineering and Rec-chamber at the same time means you will have a greater chance at success. You benefit because the base experiments typically only support subsequent experiments.
Extra tips
Watch your efficiencies (they're on gs). If they get too low, you'll start sucking. You can get them repaired at the infirmary in the guild hall, but it's better to ask on the guild line and a bigger Gen can swing by, do a repair, as well as stabilize you which will keep your efficiencies from dropping for an hour or two. The Autorepair Gen/Tech experiments will let you slowly regen them on your own, and the Engineering Gen/Tech experiments will give you the repair commands. The Stabilize will, well, give you the stabilize power.
Stat Priority
While your personal playstyle may vary a bit, these is a general guide to a decent stat layout. It's biased towards being able to tank rather than being pure damage.
Constitution | Generally, Gentech healing sucks and before you reach Gen-High Council your shield can "leak" damage. You want a healthy pool of hit points to absorb that damage and give your healing time to repair it. |
Dexterity/ |
Dexterity is important for damage mitigation and defense and wisdom helps with dealing damage |
Intelligence/ |
Strength helps with melee damage and we get a *lot* of hits later on (6/round) so strength helps; strength also enhances some defense powers. Intelligence is a pool of spell points for healing as well as how well you manage powers which require control of your environment. |
Charisma | You'll need some charisma in order to successfully research and upgrade experiments, but don't go nuts. 20-30 should be fine for most. |
Gentech Files
The Gentech :: Beginnings:
In the year 3758, the Gen/Cyber war came to an end on planet Earth. The
Cybers had crushed the Gen army's resistance to its domination of the
Terran system. What was left of the Gen-enhanced armies fled Earth
and all of their surrounding bases in the Extra-solar orbiting Battle-
platforms. Having gained a small respite from the 500 year old war, the
Gen forces vowed to return to the Terran system and take back Earth from
their long hated enemies, the Cybers.
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General |
bias (general)
Bias is an indicator of a gentech's current combat adaptation.
As a gentech grows in power he or she can learn to maintain
higher overall levels of both offensive and defensive readiness.
This comes in the form of a 2%/rank bias, with the base being
90% overall combat readiness.
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class (general)
"Efficiency through specialization". This was the motto of the Gentech
who delved into the research behind the three classes. Specializing in
a specific field gives a Gentech increased access to powers within that
field.
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command (general)
The Gentech battleforce is an organization of soldiers, scientists and
engineers tasked with fighting the ever encroaching enemy forces. As
opposed to the enemy and their strictly enforced heirarchy, the Gentech
have always been led by a High Commander, elected to serve the whole and
preserve the Gentech battleforce.
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communications (general)
Your link with the Gentech guild is through your Lower Arm Casing. With
this unique and futuristic high-tech piece of equipment, you are able to
do a vast number of things. One of them being communication with the
rest of the guild. The Casing is equipped with a voice activated high
fidelity microphone and speaker. Currently you have one communication
line open to you, the Alpha line. To use it type 'comm message' where
<message> is what you want to say on the alpha chat line. You may
also use 'ecomm message' to display emotes. The line can be blocked
by typing 'comm off' and unblocked by typing 'comm on'. To
color the line (if you have an ANSI compatible terminal) type
'help ansi' to find out how the base mud ansi system works, since
that ansi system is what the chatlines work off of. This is different
from the rest of the ansi coloring system for the guild. The ansi
variable for the main guild line is 'gent_alpha' and the ansi variable
for the notify line is 'gent_notify'. So, as an example you could
set the alpha line to be in yellow (if you have your ansi turned
on) by typing 'aset gent_notify yellow'.
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cpc (general)
Central Power Core (CPC). Found in Main Engineering, the Central Power
Core provides the main power to all of the major systems of the HQ
orbital battleplatform. Activation of a major system within HQ will
draw CPC from the core, thus lowering its power.
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division (general)
In the war against the Cybers, two major Divisions within Gentech evolved.
Those who specialized in multiple forms of attack, and researched the
varied ways of increasing the amount of damage that their Gentech systems
could project formed into the Offensive Division. Those who delved into
the science of energy shielding and cellular strengthening formed into
the Defensive Division.
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efficiency (general)
The life of Gentech is a life dominated by constant combat. Even
though Gentech systems are built to be battle-ready, the extended
time fighting takes a massive toll on the effectiveness of a Gentech's
systems. The powers available to a Gentech walk the fine line between
Genetics and Technology, and this is reflected in Efficiencies.
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experiments (general)
The experiments that the Gentech perform determine their powers and
skills. Experiments are performed within the Experiment Cylinders
located on the second level of HQ. Once there, to perform an experiment
you must type 'commence <power name>' where 'power name' is any of the
powers listed in 'ratepowers'. Your chances of success depend upon the
rating of the power and your Rank. If you succeed you will fill an
empty Power Slot with the power which you were researching, and so
thus you will gain that power. There are requirements for some
experiments including pre-requisite experiments (which must be
completed first) and minimum guild level requirements.
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experiment tree (general) |
gentech (general)
The Gentech :: Beginnings:
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gen-high council (general)
Since before the great Terran war, the Gen-High Council has governed
all that concerns the Gentech and its subsequent battles with the
Cyber Empire and the AIs that reside within. Through long-standing
tradition, and the ceremony of the ancient clonal Sovereigns,
the Gen-High Council has stood for peace and strength throughout
the colonies of the galactic core, the central systems and beyond the
rim. However, the war against the Cyber Empire has been harsh and
much has been subsumed by the Cyber threat. The Gen-High Council
must be rebuilt to stand against the ancient enemy.
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gexp (general)
GEXP, or guild experience, is the key to advancement within the
Gentech guild. Guild experience is earned through the use of
a variety of guild powers during combat. Gentech soldiers may
select to retain all of their earned guild experience as
gexp (accumulated towards increasing rank) or to put any multiple
of 10% (up to 100%) into research credits (accumulated toward
advanced research projects).
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hq (general)
HQ is the headquarters of the guild. Positioned in stationary orbit
over Pinnacle, Gentech members may watch over all of the town and
surrounding realms. HQ is the last remnant from the future Gen-Cyber
war, having been transported back through time to the 3-Kingdoms.
Within the halls of HQ lie all of the secrets of the Gentech;
only the strongest and most fit Gen-soldiers are ever able to delve
completely into its mysteries.
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items (general)
The Guild Store (located on the west side of level 1 in HQ)
sells a variety of items that are useful to Gentech members.
Some items require advanced experimentation to access them.
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newbie (general)
As a newbie Gentech, the guild may seem a bit overwhelming at first.
This file will teach you the basics you need to know to go out and
start earning some gexp.
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phases (general)
Once a new experiment is completed, your research into that area
is not yet complete. Each experiment has a number of phases of
advanced research. These phases represent knowledge above and
beyond the base knowledge you gain while working on the first
experiment and generally lead to improved efficiency, cost,
or accuracy to the abilities provided by the base experiments.
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power list (general)
The following is a list of the powers in the guild and a short description
about what each one does. To gain information about syntax and usage, as
well as whether you should experiment for the power, please refer to
each power's individual genhelp file.
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powerslots (general)
Every Gentech member begins their career with a single power slot.
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rank (general)
Your Rank is your level within the Gentech. There are 50 total ranks. Which
rank you are at is determined by the amount of gexp you receive from your
battles and uses of your Gentech powers. You may increase your rank when
you have enough Gexp with T.A.L. in the guild advancement room. To do
this type 'commence' there, and you will advance your rank. Increasing
your rank increases the maximum number of Power Units you have, plus it
raises your chances of completing an experiment successfully, and all of
your powers increase in their usefulness.
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autocombat (general)
Syntax: |
storage (general)
The Storage rooms are the key to the use of the various storage
technologies of Gentech, including both the guild's storage facility
and the guild store.
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Command |
gsplit (command)
Syntax : gsplit |
resign (command)
Syntax : resign from guild
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autoguild (command)
Syntax : autoguild <ability>
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autokill (command)
Syntax : autokill
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biaslock (command)
Syntax : biaslock
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color (command)
Syntax : color |
Experiment |
clones (experiment)
Note: There are no info files for clones, this file was written by Mugen with a screenshot from Martyr.
Clones require the clone experiment to gain one, then you must go to the clone chamber and |
voltage capacity (experiment)
Pre-Req: DDB Mastery (Phase 1)
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ablative tacshield (experiment)
Pre-Req: TacShield (Phase 1)
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adaptive shielding (experiment)
Pre-Req: Tacshield Mastery
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bladed shielding (experiment)
Pre-Req: TacShield (Phase 1)
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defense systems (experiment)
The Defense Systems experiment combines introductory research
in cellular adaptation and cellular energy absorption. This research
is required as a basis for advanced experimentation in those
two fields. Additionally, completion of this experiment and
subsequent phasing, increases the effectiveness of natural
body armor.
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disruptive shielding (experiment)
Pre-Req: TacShield (Phase 1)
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energy field (experiment)
Syntax : efield |
energy field ii (experiment)
Pre-Req: Energy Field (Phase 1)
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energy field iii (experiment)
Pre-Req: Energy Field II (Phase 1)
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energy field bubble (experiment)
Pre-Req: Energy Field III
syntax: bubble |
enhanced shielding (experiment)
Pre-Req: TacShield (Phase 1)
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ferrous dna (experiment)
Pre-Req: Defense Systems (Phase 1)
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life support (experiment)
Syntax : efield enhanced
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oxidation shielding (experiment)
Pre-Req: Enhanced Shielding (Phase 1)
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persistent tacshield (experiment)
Pre-Req: Ablative TacShield (Phase 1)
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psionic shielding (experiment)
Pre-Req: TacShield Mastery (Phase 1)
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tacshield (experiment)
Pre-Req: Energy Field (Phase 1)
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tacshield mastery (experiment)
Pre-Req: Enhanced TacShield (Phase 1)
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thermal shielding (experiment)
Pre-Req: Enhanced Shielding (Phase 1)
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toxin shielding (experiment)
Pre-Req: Enhanced Shielding (Phase 1)
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sonic shielding (experiment)
Pre-Req: TacShield Mastery (Phase 1)
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Subkelvin shielding (experiment)
Pre-Req: Enhanced Shielding (Phase 1)
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valence shielding (experiment)
Pre-Req: TacShield Mastery (Phase 1)
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adrenaline rush (experiment)
Pre-Req: Biochem Analysis
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adrenaline surge (experiment)
Pre-Req: Biochem Enhancement
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biochem analysis (experiment)
The first of the Medical Class core experiments, Biochem Analysis
focuses on the cellular and system level reconstructive processes
of the human body. Knowledge gained during this research experiment
is directly pertinent to research for later healing experiments.
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biochem enhancement (experiment)
Pre-Req: Biochem Analysis
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biochem mastery (experiment)
Pre-Req: Biochem Enhancement
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cellular regen (experiment)
Pre-Req: Biochem Mastery
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infirmary staff (experiment)
Pre-Req: Biochem Mastery
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meditation field (experiment)
Pre-Req: Biochem Enhancement
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medkit (experiment)
Pre-Req: Biochem Enhancement
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medkit ii (experiment)
Pre-Req: Medkit
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medlink (experiment)
Pre-Req: Biochem Mastery
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medical command (experiment)
Pre-Req: Biochem Mastery
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metabolic conversion (experiment)
Pre-Req: Biochem Mastery
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Neurologics (experiment)
Pre-Req: Biochem Mastery
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neuronocytes (experiment)
Pre-Req: Biochem Analysis
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neurotoxins (experiment)
Pre-Req: Biological Warfare
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weapon enhancement (experiment)
Syntax : enhance |
command ai (experiment)
Pre-req: None
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Information |
version (information)
Gentech Guild Code: Version 2.5
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Item |
backpack (item)
There are currently two types of backpacks which can now be
purchased from the guild store. An autostacking backpack and
a nonstacking backpack.
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flashlight (item)
There are two flashlights available in the guild stores. Each
contain a certain charge, the extended-life flashlight contains
the longest charge and so obviously lasts the longest.
Flashlights can not be recharged.
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gravity well inducer (item)
Syntax : grav, recharge
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nanolab (item)
Syntax : Isolate |
plasma grenade (item)
Syntax : throw
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Location |
arsenal (location)
The arsenal is a small room in which all manner of weapons and
armours, which were brought back from the 40th century, are
stored. These items can be bought and used by any Gentech and
reflect the parameters of the generic equipment that is available
at the Smithy in Pinnacle.
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infirmary (location)
The infirmary is a small room in which gentech soldiers can be treated for all
kinds of wounds. This 40th century treatment greatly aids in the healing of
the gentech soldier. It can be started by going and using the machines in the
infirmary by typing: admit myself.
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Cost Requirements
Click on the buttons below to see cost requirements for various aspects of the Gentech guild.
Phase Level | Cost in Research Credits |
---|---|
Phase 1 | Automatic |
Phase 2 | 48,000 |
Phase 3* | 102,000 |
Phase 4* | 216,000 |
Phase 5* | 444,000 |
Phase 6* | 936,000 |
Phase 7 | 1,920,000 |
Phase 8 | 4,080,000 |
Phase 9 | 8,400,000 |
Phase 10 | 16,800,000 |
Gaidin's Note: Remember, just because you can afford to phase a particular experiment doesn't mean you should. Read the genhelp files carefully to ensure that increasing the phase doesn't increase the cost beyond what you can cover.