The Guilds of Three-Kingdoms
What is a guild? In the simplest of terms, it is your characters class. Many
guilds are rooted in a number of themes and genres. On 3K your primary areas of growth fall into two
categories: your mud level and your guild level. Your mud level is governed by experience points (XP) you
earn from killing enemies and you'll use the XP to increase your character level and stats (among other
things). In addition to your mud level is your guild level, once you join a guild, your guild level also
advances with time in combat. This growth is referred to as guild experience points (GXP) and will impact
your growth and skills related to your chosen guild. The bulk of your overall power and abilities will come
from your guild.
With some few exceptions, if you find you aren't enjoying your current guild, you can leave, join another,
and retain the majority of your mud level and stats. Other mud side skills will also stay with you if you
move from one guild to another. The greatest benefits will eventually come from sticking with one and
putting in the time to grow your guild level.
What is the best guild?
Opinions on the best guild may vary depending on the individual's playstyle and preferences. However, below
are some general tips for choosing a guild:
1. Consider your playstyle: Different guilds have different strengths and
weaknesses, and some may be more suited to certain playstyles than others. For example, if you enjoy combat,
you may want to consider a guild that specializes in martial arts or weapons.
2. Look for active guilds: Being part of an active guild can make the game more
enjoyable and provide more opportunities for collaboration and socialization. Look for guilds with active
members and frequent events or activities.
3. Research guild lore and history: Three Kingdoms has a rich lore and history,
and some guilds are associated with particular factions or historical figures. Consider choosing a guild
that aligns with your intererests in terms of history and lore.
4. Seek advice from other players: Ask other players for their recommendations or
experiences with different guilds. They may be able to provide insights into the pros and cons of different
options.
Ultimately, the "best" guild on Three Kingdoms will depend on your personal preferences and goals. Take your
time to explore your options and choose a guild that aligns with your playstayle and interests.
3K's <help guild> file
<help guild>
There are several guilds on Three Kingdoms. The best way to find out
about any guild is to ask a member of that guild. To find out who is
in which guild you can type: 'finger' which will show everyone online
and which guild they are in. Or you can 'finger <person>' to find out
which guild a specific person is in. Finally, there is also the
command 'players <guild>' which will list all the players that are on
from a particular guild. Note: for this last command, if there does
not seem to be anybody on from a guild you typed, add or remove an 's'
from the guild that you tried--some guilds are in the plural case while
others are not.
Cleric | Fighter |
Sorcerer | Android |
Adventurer | Angel |
Bard | Bladesinger |
Breed | Changeling |
Cyborg | Elemental |
Fremen | Gentech |
Jedi | Juggernaut |
Knight | Mage |
Monk | Necromancer |
Priest | Psicorps |
Sii |
For some standard information about a particular active guild, type:
help <guild name> As in: help necromancer. Remember to please
address them in lowercase.
Currently, you must be level 5 before you may join any of the guilds besides adventurers. Please
contact a member from a guild in which you are interested to find out recruitment information.
See also: adventurer, angel, bards, bladesinger, breed, cyborg, elemental, fremen, jedi, juggernaut,
knight, mage, monk, necromancer, priest, psicorps, sii.
Guild Masters
Guild | Main Guild Wiz | Assistant Guild Wizards |
---|---|---|
Adventurer | Adalius | No assistant guild wizard |
Angels | Frank | No assistant guild wizard |
Bards | Rastafan | Turnhold |
Bladesinger | Frank | No assistant guild wizard |
Breed | Turnhold | No assistant guild wizard |
Changeling | Frank | Revelation |
Cyborg | Frank | No assistant guild wizard |
Elemental | Rastafan | Turnhold |
Fremen | Adalius | Revelation |
Gentech | Turnhold | No assistant guild wizard |
Jedi | Adalius | No assistant guild wizard |
Juggernaut | Revelation | Turnhold |
Knight | Kikipopo | No assistant guild wizard |
Mage | Rastafan | Turnhold |
Monks | Rastafan | Turnhold |
Necromancer | Tensor | Frank |
Priest | Turnhold | No assistant guild wizard |
Psicorps | Crolack | No assistant guild wizard |
Sii | Frank | No assistant guild wizard |
Can I leave my guild?
Quitting a guild will no longer incur any stat, level, or experience penalties. The only penalty will be the
loss of guild progress.
- Aread 866, by Kikipopo.
List of Guilds
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Does my guild need a coffin?
Interested in knowing how some guilds regenerate? Check out the morgue page which explains all about the coffins used in Three Kingdoms and how each guild benefits (or doesn't benefit at all) from using them.
Guilds and Gear Restrictions
Guild | Gear |
---|---|
Angel | No restrictions |
Bard | No restrictions (check bmod for rewearing shield once song is finished) |
Bladesinger | No restrictions. Can max 8 unknown slots |
Changeling | Dependent on the form you're in but can 'engulf' |
Cyborg | Implant dependent |
Elemental | No restrictions, though they do not use weapons without a minimental |
Fremen | Can only wear around neck/light body/on fingers/other |
Gentech | No restrictions (can wield 3 weapons) |
Jedi | Shield restriction if saber is wielded (dodge is impacted by helmet), other restrictions based on setup and/or subguild |
Juggernaut | No restrictions |
Knight | No restrictions (weapons are limited by guild level) |
Mage | Can only wear greaves/light body/feet/on fingers/other |
Monk | Can only wear around neck/light body/on fingers/other |
Necromancer | No shields, some weapon restrictions (using A Dark Leather Strap can override weapon restrictions, guild powers can override shield restriction) |
Priest | No restrictions/ |
Psicorps | No restrictions (can wield 5 weapons) |
Sii | Dependent on the form you're in |