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The Guilds of Three-Kingdoms



Flowchart map of Guilds
Guild flowchart by Melly

What is a guild? In the simplest of terms, it is your characters class. Many guilds are rooted in a number of themes and genres. On 3K your primary areas of growth fall into two categories: your mud level and your guild level. Your mud level is governed by experience points (XP) you earn from killing enemies and you'll use the XP to increase your character level and stats (among other things). In addition to your mud level is your guild level, once you join a guild, your guild level also advances with time in combat. This growth is referred to as guild experience points (GXP) and will impact your growth and skills related to your chosen guild. The bulk of your overall power and abilities will come from your guild.

With some few exceptions, if you find you aren't enjoying your current guild, you can leave, join another, and retain the majority of your mud level and stats. Other mud side skills will also stay with you if you move from one guild to another. The greatest benefits will eventually come from sticking with one and putting in the time to grow your guild level.




What is the best guild?

Opinions on the best guild may vary depending on the individual's playstyle and preferences. However, below are some general tips for choosing a guild:

1. Consider your playstyle: Different guilds have different strengths and weaknesses, and some may be more suited to certain playstyles than others. For example, if you enjoy combat, you may want to consider a guild that specializes in martial arts or weapons.

2. Look for active guilds: Being part of an active guild can make the game more enjoyable and provide more opportunities for collaboration and socialization. Look for guilds with active members and frequent events or activities.

3. Research guild lore and history: Three Kingdoms has a rich lore and history, and some guilds are associated with particular factions or historical figures. Consider choosing a guild that aligns with your intererests in terms of history and lore.

4. Seek advice from other players: Ask other players for their recommendations or experiences with different guilds. They may be able to provide insights into the pros and cons of different options.

Ultimately, the "best" guild on Three Kingdoms will depend on your personal preferences and goals. Take your time to explore your options and choose a guild that aligns with your playstayle and interests.


3K's <help guild> file

<help guild>
There are several guilds on Three Kingdoms. The best way to find out about any guild is to ask a member of that guild. To find out who is in which guild you can type: 'finger' which will show everyone online and which guild they are in. Or you can 'finger <person>' to find out which guild a specific person is in. Finally, there is also the command 'players <guild>' which will list all the players that are on from a particular guild. Note: for this last command, if there does not seem to be anybody on from a guild you typed, add or remove an 's' from the guild that you tried--some guilds are in the plural case while others are not.

The following is a list of active core guilds:
Cleric Fighter
Sorcerer Android
The following is a list of currently-active guilds:
Adventurer Angel
Bard Bladesinger
Breed Changeling
Cyborg Elemental
Fremen Gentech
Jedi Juggernaut
Knight Mage
Monk Necromancer
Priest Psicorps
Sii

For some standard information about a particular active guild, type: help <guild name> As in: help necromancer. Remember to please address them in lowercase.

Currently, you must be level 5 before you may join any of the guilds besides adventurers. Please contact a member from a guild in which you are interested to find out recruitment information.

See also: adventurer, angel, bards, bladesinger, breed, cyborg, elemental, fremen, jedi, juggernaut, knight, mage, monk, necromancer, priest, psicorps, sii.



Guild Masters

3K Help File Last Updated 08.26.2021

Guild Main Guild Wiz Assistant Guild Wizards
Adventurer Adalius No assistant guild wizard
Angels Frank No assistant guild wizard
Bards Rastafan Turnhold
Bladesinger Frank No assistant guild wizard
Breed Turnhold No assistant guild wizard
Changeling Frank Revelation
Cyborg Frank No assistant guild wizard
Elemental Rastafan Turnhold
Fremen Adalius Revelation
Gentech Turnhold No assistant guild wizard
Jedi Adalius No assistant guild wizard
Juggernaut Revelation Turnhold
Knight Kikipopo No assistant guild wizard
Mage Rastafan Turnhold
Monks Rastafan Turnhold
Necromancer Tensor Frank
Priest Turnhold No assistant guild wizard
Psicorps Crolack No assistant guild wizard
Sii Frank No assistant guild wizard





Can I leave my guild?

Quitting a guild will no longer incur any stat, level, or experience penalties. The only penalty will be the loss of guild progress.
- Aread 866, by Kikipopo.


List of Guilds


Guild name - Guild object * recruiter required

Adventurers - An Adventurer's Handbook

Visit the Adventurer's section on the Newbie page for more details.

Map of core guilds area.


Androids

Map of core guilds area.


Angels - A Spark of the Divine

Map of angels guild area.


Ascended - a glowing red tether to your immortal soul (dim)

Visit the Ascended page for more details.

Bards - A Songbook *

Visit the Bards page for more details.

Map of bards guild area.


Bladesingers - A Kiira N'Vaelahr *

Breeds - A Quintar Crystal Amulet *

Changelings - A Pseudopod

Visit the Changeling page for more details.

Clerics

Map of core guilds area.


Cyborgs - A Sub-cranial Interface and Neural Converter

Elementals - A Vortex to the Elemental Planes *

Visit the Elementals page for more details.

Map of elemental guild area.



Eternals - long shimmering thread

Visit the Eternals page for more details.

Fighters

Map of core guilds area.


Fremen - A Fremen Stillsuit *

Map of fremen guild area.


Gentech - A Gentech Lower Arm Casing *

Visit the Gentech page for more details.

Jedi - A Small Cube of Crystal

Visit the Jedi page for more details.

Juggernauts - A Juggernaut Clan Medallion *

Visit the Juggernauts page for more details.

Knights - A Knightly Badge *

Map of knights guild area.


Mages - A Leather Bound Spellbook

Map of mage guild area.


Monks - A Kimono *

Necromancers - Rod of Necromancy *

Priests - Priest Robes

Map of priests guild area.


Psicorps - Psionic Implant Module

Visit the Psicorps page for more details.

See our Psicorps page.



Sii - A small model of a Traak *

Sorcerers

Visit the Core guilds page for more details.

Map of core guilds area.


Wizards




Does my guild need a coffin?

Interested in knowing how some guilds regenerate? Check out the morgue page which explains all about the coffins used in Three Kingdoms and how each guild benefits (or doesn't benefit at all) from using them.





Guilds and Gear Restrictions

Guild Gear
Angel No restrictions
Bard No restrictions (check bmod for rewearing shield once song is finished)
Bladesinger No restrictions. Can max 8 unknown slots
Changeling Dependent on the form you're in but can 'engulf'
Cyborg Implant dependent
Elemental No restrictions, though they do not use weapons without a minimental
Fremen Can only wear around neck/light body/on fingers/other
Gentech No restrictions (can wield 3 weapons)
Jedi Shield restriction if saber is wielded (dodge is impacted by helmet), other restrictions based on setup and/or subguild
Juggernaut No restrictions
Knight No restrictions (weapons are limited by guild level)
Mage Can only wear greaves/light body/feet/on fingers/other
Monk Can only wear around neck/light body/on fingers/other
Necromancer  No shields, some weapon restrictions (using A Dark Leather Strap can override weapon restrictions, guild powers can override shield restriction)
Priest No restrictions/God dependent
Psicorps No restrictions (can wield 5 weapons)
Sii Dependent on the form you're in

Stats for your character


Guild Rcosts