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Quaker {also known as Amish}


Wizard as of:
Rank:
Wizard (550)
Domain:
N/A
Guild Affiliations:
Sii
Areas Created:
4
About the Wizard:





Areas created by Quaker:
(ALL AREAS ARE CURRENTLY MAINTAINED BY QUAKER)
Name Realm Expl. Class (low) L Class (high) H
Explorer's Tomb Fantasy

1.0000000000

-
Halo Chaos

1.00000000041

41
Night of Colour 2 Chaos

1.0000000000

-
Terra's Terrific Treehouse Chaos

1.0000000000

-

Explorer's Tomb

From Fantasy: <portal, 12n, leave, 10n, 10w, nw, ne, e, nw>
Return to Fantasy: <se, w, sw, se, portal>


Area/Rating:
Fantasy
Explorer's Tomb [Amish]
Monster class:

1.0000000194

194
to

1.0000001473

1k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.



Halo

From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play halo>
Return to Chaos: <lie down, n, e, out, 2w, n, e, n, 2w, 3e, vortex>


Area/Rating:
Chaos
Halo [Quaker]
Monster class:

1.0000000373

373
to

1.0018382852

18M

41 of 44 rooms discovered
Hit around:
Alignment:
Neutral
Rewards:
Mission - Disarm!
Reputation:
Reset Type:
Natural, mobs will respawn approximately every 30-45 minutes.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Halo has an armor type "other" belt which will need to be acquired through a sequence of steps for the best possible result. There are two types of the belt which can be obtained here: 'jury rigged' and 'shiny'. The shiny version is the more powerful of the two, and is semi-unique (and often bind on pickup). Important note: If you're wearing an 'other' item already, you'll have to remove it so that Sandino can put the belt on you. The belt can be removed once worn. The datajack is an 'unknown' item and will automatically be worn (unless you're a Bladesinger and already wearing the maximum amount of unknown items allowed). Once worn, the datajack cannot be removed.

  • To acquire the belt, you must first head to Sandino. Once inside the area, travel <w, n, jump over pipes, n, w, s, w, 3s, 2e, s, e, u>
  • <n, e, 2n, 3e, say hello>
    Sandino says: Master Chief! I am so glad it is you! Sandino says: If anyone can get us out of this alive it's you. Sandino says: When I heard the Covenant had breached the ship, I thought you would be a goner since we hadn't had time to finish your implants. Now the implants are all gone and there is no way we can win. Sandino says: I hope they don't look in here. Sandino says: I wish they would turn off those alarms so I could think.
  • <say lab>
    Sandino says: Well, I call it my lab, but it is more of an operating room. I don't have the key to the door on the first floor but there is an observation deck on the second floor. Maybe you can get in through there somehow.
  • <say follow>
    Sandino says: Lets get out of here.
  • <3w, s, throw [item] at window> (generally I use a rifle from one of the enemies here for this)
  • <w, search instruments>
  • Now find an elite enemy in the area, kill it (do not use the corpse) and <dissect corpse>. This will give you some wires.
    You tear open the corpse and look at all its bits.
    You find a ton of wiring and electronics mixed in with the entrails.
    You carefully remove them and wipe them off.
  • Return to the lab where Sandino is waiting, <say install>
    Sandino fiddles with the pile of equipment.
    Sandino pulls out a breathing mask.
    Sandino says: You'll probaly want this.
    Without asking he slaps the mask on your face and the world goes black.
    The world blurs back into focus slowly.
    Sandino says: Just one final adjustment...
    Sandino grabs something off the instrument tray and buckles on a heavy belt.
    There is a flash of light as a shimmering energy field envelops your body.
    Sandino says: It works! Now we can take the fight to the Covenant!


    A jury rigged shield assembly belt
    The belt is made of some kind of synthetic blue leather that has circuits and wires sticking out of it, often attached with duct tape. It has has some kind of bulky material in various pockets. Probably some sort of battery to power the shield projectors the cybernetics tech implanted.
    The other is in perfect condition.
    It has a magical glow about it.
    This armor provides special defense against melee attacks.
    2 edged 2 blunt 2 ice
    It doesn't look too heavy.

    A gleaming silver datajack
    The implant feels cold and smooth as you run your hand over the shaved section of your scalp that immediately surrounds it. It gives no hint as to what it connects to, but it would be safe to assume it's related to that shield assembly implant the cyber tech was talking about.
    The unknown is in perfect condition.
    It looks unbreakable.
  • If he has the shiny belt, you will get that version, otherwise you will get the 'jury rigged' version. From here you can now head to Captain Keyes.
  • <2n, jump over pipes, n, w, s, w, s, w>
  • <say cortana> and he will download the AI to your belt. If you have the shiny version this will add information about damage being done to you while it is worn.
    Captain Keyes says: Cortana is the ship's AI. She is my friend, too, but she knows too much to fall into enemy hands. The Covenant would be all over us like a wet t-shirt then.
    Captain Keyes says: I am going to give her to you.
    Captain Keyes inserts something in your datajack.
    Captain Keyes says: Now get off the ship before we are overrun.
    Captain Keyes says: Thats an order old friend.
Map of Halo.
Map of Area

Class sizes sorted by Dungeon Scaler for Halo
Scaler
Class
Mobs/Extra Info
15
4k
20
9k
25
14k - 17k
30
26k - 29k
35
40k - 44k
40
49k - 55k
44
57k - 61k
45
58k - 65k
55
122k - 183k
65
215k - 346k
70
310k - 446k
75
403k - 568k
86
1.1M - 1.5M
90
1.3M - 1.8M
100
386 - 5M
106
4.8M - 5.5M
110
4.4M - 5.2M
115
5M - 6M
120
5.1M - 6.6M
125
7.6M - 9.1M
130
12.1 - 14.3M
135
11M - 13M
140
12M - 15M
145
14.4M - 17.6M
150
384 - 17.8M



Night of Colour 2

From Chaos: <enter, n, push brick>
Return to Chaos: <d, s, vortex>


Area/Rating:
Chaos
Night of Colour 2.0 [Quaker]
Monster class:

1.0032159071

32M
to

1.0155179038

155M

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Night of Colour
Map of Area


Terra's Terrific Treehouse

From Chaos: <enter, 3w, n, enter>
Return to Chaos: <out, s, 3e, vortex>


Area/Rating:
Chaos
Terra's Terrific Treehouse [Quaker]
Monster class:

1.0000008000

8k
to

1.0720000000

720M


Hit around:
No
Alignment:
Neutral
Rewards:
A strangely dense, wooden ring
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Warning: If you're going after the ring, obtain an axe prior to entering this area.
Axe can be found in:

  1. Smithy (in town) for 240 coins. From Center of Town, travel <s, e, s, buy axe, n, w, n>
  2. Guild specific -
    1. Juggernaut guild store
    2. Knight guild store
    3. Mages (can <cast fabricate as dagger#Axe#Axe>)
    4. Priests (can <create axe>)
  3. Forest Cottage, Fantasy area. From Fantasy, travel <portal, 15e, leave, 15e, 6n, enter, kill barrett
    15k : Barrett, Woodsman of the Forest
    <get axe, leave, s, 4w, portal>
  4. Dragonlance Solace, Chaos area. From Chaos, travel <enter, 4w, e, s, w, s, 3e, enter, nw, n, wear ring, sw, kill dwarf>
    5k : An old and strong dwarf
    <get axe, ne, ride dragon, s, se, 4w, n, e, n, 2e, 2w, 3e, vortex>

Now you may continue on your journey with Terra's Terrific Treehouse.


This dungeon is all about making a ring. In two locations here there are branches with 4 different seeds: Red / Blue / Green / White. In total there are 8 seeds to be found, 2 of each color. At the center of the area, once you have cleared the necessary blockers, is Terra. She is a much higher class in general than the rest of the dungeon and carries a hammer. When killed, you plant two seeds in the hammer, then on the northern end of the map 'bow' to enter a hidden room. Plant the hammer which grows a tree, then use an axe (any axe will work, but there are none in this dungeon), chop tree, whittle ring, and you have your ring. The colors offer different bonuses, and can either be mixed or doubled up for greater effect. Having two of the same color will create a "very [insert color name here]" ring while combining the white seed with another color creates a "pale [insert color name here]" ring.
Red = HP Regen,
Blue = SP Regen,
White = Damage Mitigation (fairly infrequently, this is a firing special that can reduce damage),
Green = AC.

As mentioned above, you can combine the colors for a varied/yet weaker effect.
 Blue and Green = Turqoise ring
 Blue and Red = Purple ring
 Red and Green = Yellow ring

Please refer to the map for details on the relevant rooms.

Map of Terra's Terrific Treehouse.
Map of Area

Class sizes sorted by Dungeon Scaler for Terra's
Scaler
Class
Mobs/Extra Info
15
7k - 44k
Terra, Knight of Earth: 303k
A strangely dense, very blue wooden ring {radiant} [.....*.....]]
17
7k - 45k
Terra, Knight of Earth: 305k
A strangely dense, wooden ring {radiant} [.....*.....]
20
8k - 44k
Terra, Knight of Earth: 303k
A strangely dense, very red wooden ring {radiant} [.....*.....]
25
7k - 45k
Terra, Knight of Earth:
30
7k - 44k
Terra, Knight of Earth:
35
7k - 43k
Terra, Knight of Earth:
38
8k - 46k
Terra, Knight of Earth: 305k
Ring made from 2 green seeds provides 10 edged, 10 blunt, 10 mind, 10 energy, -10 fire.
39
82k - 1.2M
40
17k - 48k
Terra, Knight of Earth: 531k
45
18k - 50k
Terra, Knight of Earth: 488k
50
83k - 2.2M
Terra, Knight of Earth: 8.2M
55
94k - 2.1M
Terra, Knight of Earth: 8.2M
A strangely dense wooden ring {radiant} [....-*-....]
60
81k - 2.1M
Terra, Knight of Earth: 8.1M - 8.2M
A strangely dense wooden ring {radiant} [....-*-....]
65
103k - 3.5M
Terra, Knight of Earth: 12M - 23M
A strangely dense wooden ring {radiant} [....-*-....]
70
103k - 3.9M
Terra, Knight of Earth: 15M
75
87k - 2.2M
Terra, Knight of Earth: 8.1M
80
454k - 6.6M
Terra, Knight of Earth:
85
527k - 6.9M
Terra, Knight of Earth: 30.5M
A strangely dense wooden ring {radiant} [....-*-....]
88
834k - 9.6M
Terra, Knight of Earth: 18M
A strangely dense wooden ring {radiant} [....-*-....]
90
871k - 11.5M
Terra, Knight of Earth: 17.2M - 35.5M
A strangely dense wooden ring {radiant} [....-*-....]
95
1.3M - 11.2M
Terra, Knight of Earth: 22.8M
100
2.8M - 15.5M
Terra, Knight of Earth: 62M
A strangely dense wooden ring {radiant} [...*-*-*...]
105
3.9M - 20.2M
Terra, Knight of Earth: 39.6M
110
4.8M - 17.7M
Terra, Knight of Earth: 51.2M
115
5.7M - 23.4M
Terra, Knight of Earth: 44.7M
120
7.3M - 22M
Terra, Knight of Earth: 85M
A strangely dense wooden ring {radiant} [...*-*-*...]
123
8M - 20M
Terra, Knight of Earth: 102M
A strangely dense wooden ring {radiant} [...*-*-*...]
124
11M - 30M
Terra, Knight of Earth: 78M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
125
12M - 45M
Terra, Knight of Earth: 94M
129
13M - 39M
Terra, Knight of Earth: 71M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.]
130
28M - 88M
Terra, Knight of Earth: 192M - 240M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
131
31M - 86M
Terra, Knight of Earth: 254M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
132
41M - 100M
Terra, Knight of Earth: 275M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
133
46M - 105M
Terra, Knight of Earth: 323M
134
50M - 91M
Terra, Knight of Earth: 366M
135
55M - 146M
Terra, Knight of Earth: 321M - 385M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.]
136
59M - 121M
Terra, Knight of Earth: 356M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>]
137
65M - 173M
Terra, Knight of Earth: 463M
138
71M - 181M
Terra, Knight of Earth: 478M
139
79M - 268M
Terra, Knight of Earth: 565M
140
83M - 295M
Terra, Knight of Earth: 525M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>]
141
92M - 277M
Terra, Knight of Earth: 600M
142
105M - 345M
Terra, Knight of Earth: 627M
143
119M - 380M
Terra, Knight of Earth: 613M - 693M
A strangely dense wooden ring {radiant} [<*/*(O)*\*>]
145
171M - 412M
Terra, Knight of Earth: 651M
146
190M - 447M
Terra, Knight of Earth: 688M
147
225M - 498M
Terra, Knight of Earth: 692M
150
300.9M - 602.6M
Terra, Knight of Earth: 638.6M