Mimic
- Wizard as of:
- 17 August 2023
- Rank:
- Wizard (580)
- Domain:
- None
- Guild Affiliations:
- None
- Areas Created:
- 3
- About the Wizard:
-
Aka Locrian, webmaster for We Mud Together (a 3K fan website...this website).
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Forest of Charms | Chaos |
1.0000000031 31 |
||
House of Trix | Chaos |
1.0000000010 10 |
||
Stonemaze Pass | All |
1.0000000025 25 |
1.0007800000 7M |
Forest of Charms
From Chaos: <enter, 3n, w, s, pull tab, w, 3s, e, tear>
Return to Chaos: <u, e, 3n, w, u, n, e, 3s, vortex>
- Hit around:
- No
- Alignment:
- All squirrels are evil
- Rewards:
-
Mskill boost
Gear with multiple options - Reputation:
- None
- Reset Type:
- Normal
- Area Details:
-
Note titled 'Lucky needs your help (Mimic, Thu Sep 26 12:39:53 2024):
Too many adventurers have been visiting the Rabbit, wearing away the delicate flooring - threatening to reveal the realm where magic weaves through nature. The mischievous creatures hold the key to secrets untold, and in the heart of this enchanted forest, Lucky has managed to lose his cherished charms. Help him if you dare.
Instructions Provided by Guru:
- Once you're in the area, your goal is to obtain eight charms. Travel
<2e, search trees, kill squirrel, get red balloon charm>
<3e, climb, search rocks, get bag>
<search rocks, get pink heart charm>
-
<se, n, search river, get key, s, w, search tree, kill mimicrywood, get unicorn charm>
<w, search rock, kill squirrel, search rock, get purple horseshoe charm>
- Provided that you have the skeleton key in your inventory,
<3w, enter ring, s, se, e, ne, n, kill guardian, get rainbow charm>
<s, sw, w, nw, n, portal, 4w, search tree, get green hat charm>
<w, kill squirrel, get yellow star charm>
<2n, 4e, snatch moon>
- Now that you have all 8 charms, visit Lucky
<slide, 5e>
. One by one,<give charm to lucky>
- You should now have a charm bracelet in your inventory. Rotating a specific charm will transform the charm bracelet into a "special" charm bracelet.
Bracelet Benefits -
Rainbow charm bracelet: +3 fleecing mskill, edged AC, chance to block edged damage
Unicorn bracelet: +3 penetration mskill, blunt AC, chance to block blunt damage, extra attack (notification of extra attack occurs after the extra attack)
Red balloon bracelet: fire AC, chance to block fire damage, levitation
Blue moon bracelet: -7 darkness, +3 elemental mskill, ice AC, chance to block ice damage
Green hat bracelet: increases drunkeness, +3 survival mskill, acid AC, chance to block acid damage, -1 Dex
Yellow star bracelet: +3 light, +3 power mskill, electric AC, chance to block electric damage
Purple horseshoe bracelet: 30% chance to heal, +3 focus mskill, mind AC, chance to block mind damage
Pink heart bracelet: 30% chance to heal hp, +3 fortitude mskill, energy AC, chance to block energy damage
Per Krat, the area also provides an extra permanent point (until reboot) to your survival mskill.
Note: You can run through the area again later to make another charm bracelet. Rotating a different charm will give you a different bracelet. You can attach this bracelet to the first bracelet (and continue doing so for the remaining 7 bracelets). Only the special power and mskill bonus from your primary bracelet will be kept, but ac will be gained in all slots. Additionally, you'll now have a chance to block ALL damage types (plus physical), and the bracelet will also identify what damage type was detected when it blocked.
Example: You obtain the red balloon bracelet and have now acquired fire AC, a chance to block fire damage, and levitation. You travel through the area again later and obtain the hat bracelet. If you attack the hat bracelet to the balloon bracelet, you keep your fire AC, chance to block fire damage, and levitation, but now you also acquire acid AC and the chance to block acid damage. Each additional bracelet you attach to the red balloon bracelet will add that specific AC as well as the chance to block that type of damage as well.
- Once you're in the area, your goal is to obtain eight charms. Travel
House of Trix
From Chaos:
<enter, 3n, w, s, pull tab>
Return to Chaos: <u, n, e, 3s, vortex>
- Hit around:
- Alignment:
- Rewards:
-
Mskill boost
Stat boost
Healing gear and light source - Reputation:
- Reset Type:
- Normal
- Area Details:
-
Note titled 'A new kind of cereal (Mimic, Thu Oct 19 23:33:53 2023):
Whispers have spread throughout the town about a strange box within an old grocery store, where mischievous children gather to create colorful chaos. It's a place where secrets are unveiled, and those who choose to intervene may find themselves rewarded.
A captivating tale unfolds for those of humble beginnings and a quaint scene awaits your exploration. The destiny of the children, the enigmatic secrets concealed, and remarkable rewards are yours to decipher, granting low-level players an exciting opportunity to embark on their quest for greatness.One light source is needed to explore a portion of this area. This light source can be obtained once you have defeated the Lemon.
Items and benefits:
Lemon Wand = light source, deals minimal damage when held during combat.
Bowl of cereal = temporary +4 dodge bonus.
Trix cereal = permanent +1 dodge bonus.
Color-changing spoon = Charisma bonus, when worn. Allows the user to eat corpses. Small heals depending on the color change.
Available Stat Boost Instructions
Stonemaze Pass
From Chaos: <enter, 2w, 3s, grasp stick>
Return to Chaos: <leave, 3n, 2e>
From Fantasy: <enter, 12n, leave, 11n, 9e, 6n, 5e, enter>
Return to Fantasy: <leave, 12w, 7n, portal>
From Science: <enter, u, 3e, d, e, path, 20n, 4e, enter>
Return to Science: <leave, 4w, 20s, path, w, u, 3w, d, out>
- Hit around:
- Alignment:
- Neutral
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
Write-up kindly provided by Guru, added to by Kirwan:
Stonemaze Pass (arealist stonemaze) is an earthy, crystalline, partially subterranean area that is accessible from all three realms. Once there the tranquility will only be broken by a series of local denizens that frequently roam around. Breaking the peace and killing them will yield different elixirs.
The mobs have a chance to drop a potion (elixir, serum, effervescence). Drinking one of those will boost an mskill by +1 until logout -- but you can only drink one per login.
Summary of Mobs - Alignment - Gear:
There are multiples of each type of mob in the area with the exception of Stoneform Mimic. They do not all drop elixirs or serums, but when they do, they seem to stay specific to the list below.
Crystalline Skulker - neutral - 7.8M - Crystal clear elixir = +1 smuggling
Gargoyle Sentinel - neutral - 8.3M - Earthbound elixir = +1 block
Lurking Boulderfiend - neutral - 9.1M - Celestial spark serum = +1 critical hit
Molten Shardling - neutral - 8.2M - Ember essence elixir = +1 attack speed
Obsidian Serpent - neutral - 7.9M - Venomous serpent serum = +1 penetration
Quartz Specter - evil - 8.8M - Ephemeral echoes elixir = +1 lore
Spectral Guardian - neutral - 10.3M - Elysian effervescence = +1 maintenance
Stonebound Enchantress - neutral - 7.8M - Shadowmeld brew = +1 dodge
Stoneform Mimic - neutral - 9.9M - Phoenix flame elixir = +1 fleecing
Example of Gear Effects:
Ember essence elixir - "As you drink the elixir, warmth spreads through your veins." Yields +1 to your attack speed. Trying to drink another elixir will yield: "You've already been granted the powers of an elixir"
Geode of Luminance -<hold geode>
(this item creates light)
A warmth spreads through your hands, lighting your path with a gentle glow!
Shadowshade Lichen -<hold lichen>
(this item creates darkness)
An ominous darkness emanates from its velvety fronds, spreading like tendrils of nightfall. Wisps of shadow dance around you, enveloping you in an almost tangible cloak of shadows.
Pet Rock -<hold rock>
(this item appears to block some damage)
You snuggle and cuddle your rock close to your heart, and hold it tightly in your hand forever and ever.
Mobs and Items:
Mobs and Items:
Click on the buttons below to see a list of mobs and/or items from this area:
Mobs
Gargoyle Sentinel - neutral - 8.3M
Lurking Boulderfiend - neutral - 9.1M
Molten Shardling - neutral - 8.2M
Obsidian Serpent - neutral - 7.9M
Quartz Specter - evil - 8.8M
Spectral Guardian - neutral - 10.3M
Stonebound Enchantress - neutral - 7.8M
Stoneform Mimic - neutral - 9.9M
Items
Earthbound elixir = +1 block
Celestial spark serum = +1 critical hit
Ember essence elixir = +1 attack speed
Venomous serpent serum = +1 penetration
Ephemeral echoes elixir = +1 lore
Phoenix flame elixir = +1 fleecing
Shadowmeld brew = +1 dodge
Elysian effervescence = +1 maintenance
Unknown light source
Shadowshade Lichen = dark source
List of both Mobs and Items
Gargoyle Sentinel - neutral - 8.3M
Lurking Boulderfiend - neutral - 9.1M
Molten Shardling - neutral - 8.2M
Obsidian Serpent - neutral - 7.9M
Quartz Specter - evil - 8.8M
Spectral Guardian - neutral - 10.3M
Stonebound Enchantress - neutral - 7.8M
Stoneform Mimic - neutral - 9.9M
Earthbound elixir = +1 block
Celestial spark serum = +1 critical hit
Ember essence elixir = +1 attack speed
Venomous serpent serum = +1 penetration
Ephemeral echoes elixir = +1 lore
Phoenix flame elixir = +1 fleecing
Shadowmeld brew = +1 dodge
Elysian effervescence = +1 maintenance
Unknown light source
Shadowshade Lichen = dark source