Aserena
- Wizard as of:
- Rank:
- Domain:
- Guild Affiliations:
- Areas Created:
- 3
- About the Wizard:
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Electric Cave | Chaos |
1.0000000005 5 |
1.0000030826 31k |
1.0000033956 34k |
Lost City | Science |
1.0000000046 46 |
1.0000007760 8k |
1.0000155542 156k |
Waldo's House | Chaos |
1.0000000014 14 |
1.0000000373 373 |
1.0000000786 786 |
Electric Cave
- Hit around:
- Unknown
- Alignment:
- Evil
- Rewards:
-
Quest - #1
Marbles
- Reputation:
- None
- Reset Type:
- Area Details:
-
A relatively small area that mudders frequently travel into, simply by accident. You'll encounter one mob in the area, Shindrak the Barbarian. Upon his defeat, you can acquire a helmet, shield, or sword. This area is also an entry point for Otyugh Cave and Linux Fair if you
<squeeze through stalagmites>
.
Obtain the Shield
-
Once in the area, travel
<cave, kill shindrak>
31k : Shindrak the Barbarian
-
<get all>
- Possible gear you may receive:
Taragarth
The origins of the Taragarth sword are unknown, but it has seen many centuries of battles ... never having lost one in all those years. This sword holds a deep black evilness, its black blade has small inscriptions on it. The blade seems edgeless yet from the handle to the tip a deep red glow eminates from where an edge may have been. For being centuries old this 'BLOODBRAND' is in perfect condition. The hand guard is made of an 'electric' blue metal. The handle is bound tightly with a special 'grip' leather. On the butt of the handle there is a symbol which seems recently imprinted.
This weapon is in excellent condition.
This weapon deals magic damage.
This weapon's classifications: 30 (energy)
This weapon has extended capabilities.
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.Star Helmet
This helmet glows so brightly it looks like a large point of light.
It is made of light so concentrated that you are able to wear it. The light is so intense it almost blinds you.
The helmet is in perfect condition.
This armor has the following resistances:
6 edged, 6 blunt, 1 fire, 1 ice, 2 electric, 6 energy, 2 radiationSparkling Diamond Shield
This diamond shield comes from the fourth sector in the second galactical arm of the Milkyway. Its surface is made completely of diamonds which are bonded tightly together by a lost ancient carbonate process. Its weight comes from the iron-carbonate grips which allow you to hold the shield. You must be strong to hold this shield properly.
The shield is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
10 edged, 10 blunt, 3 fire, 1 ice, 2 electric, 10 radiation
It doesn't look too heavy.
-
Once in the area, travel
Lost City
From Science:
<enter, u, 4n, d, 17n, 9w, ne>
Return to Science: <sw, 9e, 17s, u, 4s, d, out>
- Hit around:
- Unknown
- Alignment:
-
4 - Good
10 - Neutral
13 - Evil - Rewards:
- Stat Boost item
- Reputation:
- None
- Reset Type:
- Area Details:
-
The enemies in this area roam, even while you're fighting them (which can make combat a bit tricky), and they also may steal your items.
In Zed's room, you can find:
Cleaning List:
J. Binter.
Fred Melamud.
Eddie Vogle.
The rest looks unintelligible.Information missing or incorrect for this area? Complete the Area Feedback form.
Waldo's House
- Hit around:
- Alignment:
- Unknown
- Rewards:
-
Quest - #41 Waldo
- Reputation:
- Reset Type:
- Area Details:
-
A weird and wonky area to find the real Waldo. Explorer's Note: Once you complete the quest, you cannot re-enter the area. So make sure you've found all rooms prior to solving.
Directions from various rooms which may help you escape the area:
Basement -<climb stairs>
brings you to In the yard
Basement -<trace symbol>
brings you to Strange Room
Bottom of water tank -<pull plug>
brings you to Basement
Closet - you can travel<nw, n>
Cotton Jungle -<do something>
brings you to Tank of water
In a tube - you can travel<e, w>
In a tube -<spin around>
takes you to Roof
In a vault -<out>
brings you to Strange Room
In the yard -<se>
brings you to Entrance
In the yard -<d>
brings you to Basement
Livingroom -<enter picture>
brings you to Strange Room
Roof -<climb down>
takes you to Entrance
Secret Room -<out>
to get back to Closet
Secret Room -<trace footprints>
to get to Strange Room
Strange Room -<type 'code from piece of paper'>
to get to In a vault
Strange Room -<enter hole>
brings you to Tank of Water
Tank of Water -<d>
to get to Bottom of water tank
Waldo's Room -<climb out window>
takes you to Entrance