Arrion
- Wizard as of:
- Rank:
- Domain:
- Guild Affiliations:
- Areas Created:
- 4
- About the Wizard:
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Peasant Farm | Newbieland |
1.0000000030 30 |
1.0000000026 26 |
1.0000000092 92 |
Starcraft | Newbieland |
1.00000000010 10 |
1.0000000070 70 |
1.0000000081 81 |
Starcraft: Broodwar | Science |
1.0000000019 19 |
1.0000020391 20k |
1.2000000000 2B |
Walled Lake Central High School | Chaos |
1.0000000082 82 |
1.0000000373 373 |
1.0000051000 51k |
Peasant Farm
From Newbie bin: <4s, u, n, ne, enter mirror 3>
Return to Newbie bin: <hole, sw, s, d, 4n>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
-
Quest - #4 Chop Tree
Skillquest - #19 The Shattered Mirror
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Starcraft
From Newbie bin: <4s, u, n, enter mirror 1>
Return to Newbie bin: <hole, s, d, 4n>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Starcraft: Broodwar
From Science: <enter, 2u, board shuttle>
...wait <exit, 4w, 2d, w, enter pod>
Return to Science: <d, e, 2u, 4e, board shuttle>
...wait <exit, 2d, out>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
The area scales depending on which day (and time) of the boot it is. The major draw for the area it the huge firebat at the end who carries the CMC-660 Heavy Combat Suit. The CMC is a very popular piece of gear, is unique, and each day's version is different. In order to wear it, you need a "tag" from either doing a significant amount of damage to firebat or tanking it. There is a special message when he dies if you receive a tag.
<tagcheck>
and<help tagcheck>
for more information.
Example of tag: Starcraft:Broodwar : FIREBAT (DAY 2)
Note: A tag from the Firebat will carry over until the next reboot. Whichever day you're tagged on, you're able to wear any lesser version without also obtaining a tag for that specific day as well.
After the 7th day, the mobs are at max size and the Huge Terran Firebat will have the best CMC available. Mobs do not follow and do not hit around, but they are aggressive. Below is a summary of how the area changes each day.
- Day
- Class
- Extra Info
-
Day 0:
23h & less -
Generic: 41k - 44k
Firebat: 46k -
Mobs: {docile}
CMC: -(Standard Issue)- -
Day 1:
23h - 1D:23h -
Generic: 2M - 3M
Firebat: 7.5M -
Mobs: {menacing}
CMC: -(Reinforced)- -
Day 2:
1D:23h - 2D:23h -
Generic: 22M - 26M
Firebat: 70.5M -
Mobs: {very strong}
CMC: -(Advanced)- -
Day 3:
2D:23h - 3D:23h -
Generic: unknown
Firebat: 170M - 259M -
Mobs: {brutal}
CMC: -(Specialized)- -
Day 4:
3D:23h - 4D:23h -
Generic: unknown
Firebat: unknown -
Mobs: {absurd}
CMC: -(Absurd)- -
Day 5:
4D:23h - 5D:23h -
Generic: 260M
Firebat: 865M -
Mobs: {terrifying} / May have random immunities.
CMC: -(God-Like)- -
Day 6 (hits around):
5D:23h - 6D:23h -
Generic: unknown
Firebat: unknown -
Mobs: {out of control}
CMC: -(Metaphysically Unstable)- -
Day 7 (hits around):
6D:23h + -
Generic: 1B
Firebat: 2B -
Mobs: {beyond your imagination}
CMC: -(Physically Impossible)-
Mobs and Items:
Mobs and Items:
Click on the buttons below to see a list of mobs and/or items from this area:
Mobs
Huge Terran Firebat
Day 1 - 4.6m : Huge Terran Firebat -{menacing}-
Like standard Marine Infantry, Firebats are typically 'culturally
challenged persons' who have been resocialized by the Confederate
government. Equipped with powerful, arm-mounted flame throwers, they serve
as assault troopers in the various Terran Militias. Although their attack
has a limited range, the flame throwers can cause considerable damage to
any target caught within the stream of fire. The man who stands before you
reminds you of a grandfather. He looks like the frail shell of a man
sitting inside that suit of armour he wears. His old face is wrinkled and
scared. Do not be mistaken, he will kill you as easily as he would spank
you and send you off to your room without supper.
Terran Marine -{very strong}-
This one time criminal has undergone mandatory neural resocialization.
Freed from any previous allegiances or ideologies, this fearless trooper is
ready to defend Confederate interests with his life. The 8mm C-14 'Impaler'
Gauss Rifle that he is carrying should make you think twice about attacking
him. You find it hard to believe that the young woman that stands before
you could have ever been a hardend criminal. She looks almost sweet and
innocent with her long pale locks of hair falling about her shoulders from
the open helmet she wears. Do not make that mistake. She would kill you
where you stand if the thought crossed her mind.
She is bleeding from numerous wounds.
She has no spells.
Her melee attacks do slashing damage.
Terran Firebat -{brutal}-
Like standard Marine Infantry, Firebats are typically 'culturally
challenged persons' who have been resocialized by the Confederate
government. Equipped with powerful, arm-mounted flame throwers, they serve
as assault troopers in the various Terran Militias. Although their attack
has a limited range, the flame throwers can cause considerable damage to
any target caught within the stream of fire. The woman who stands before
you in her suit that makes her look like an astronaut in armour makes you
wish you were back in your mother's loving arms. She looks like a genetic
experiment gone awry. Maybe its just the armoured suit, but she looks like
an amazon. Her face is old and wrinkled, and her eyes gleam like fresh made
steel. You see no pity in the looks she gives you, and you know beyond a
shadow of a doubt that she could kill you, and wouldn't think twice.
She is bleeding from numerous wounds.
She has no spells.
Her melee attacks do crushing damage.
Terran SCV -{very strong}-
Initially used during the reconstruction of the Tarsonian Orbital
Platforms, the T-280 SCV (Space Construction Vehicle) became a staple in
Intra-Colonial construction and engineering due to its ability to perform a
multitude of tasks. These tasks include the construction of new buildings
and the transportation of raw resource materials. It is this versatility,
and an unmatched reliability, that make the SCV an invaluable tool in
rapidly establishing Marine encampments and strike bases on any terrain.
The SCV looks like a large robot with rocket thrusters where its feet
should be. It has a plasma cutter in the place of one arm, and what looks
to be a claw with a vacuum for a palm in place of the other.
It has a few scratches and bruises.
It has no spells.
Its melee attacks do crushing damage.
Zerg Zergling -{very strong}-
The small, savage dune-runners of the sand-world Zz'gash were incorporated
into the Zerg Swarm to serve as scouts' initial assault troops. Although
the Zerglings are little more than feral animals, they work well in large
groups under the command of larger Zerg warriors. The voracious Zerglings
are fond of ripping enemies to shreds with their razor-limb sickles and
fangs. The Zergling has a head that looks like it belongs on a small dragon
and is a little bit larger than a small calf. It has a fat lizard-like tail
behind a powerful set of hind legs that are its primary source of movement.
In front where you would expect to see another pair of legs, there are two
sets of limbs. One set that starts downward, and another set that raises up
behind its head. There are two razor sharp claws at the end of each front
appendage.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Zergling is carrying:
Small Kevlar Ring.
Items
8mm C-7 Extremely Rare 'Stinger' Pistol (enchanted)
The C-7 Stinger is a terran gauss pistol that fires 8mm noxious spikes
designed to provide maximum penetration of all armor types. It is the
standard issue sidearm of Alliance marines.
This weapon is in excellent condition.
This weapon deals poison damage.
This weapon's classifications: 100 (poison)
This weapon gains benefits from your gun weapon skill.
You must be level 62 to wield this weapon.
It looks light.
CMC-660 Heavy Combat Suit
(Day 3) -
+9 to stats for 1-2 minutes
The CMC-660 Heavy Combat Suit, is the primary armor of all Firebats.
This suit is composed of various polymers and kevlar, like the standard
Marine armor, but it also has a synthetic-asbestos to provide additional
protection from heat and flame. As you can imagine, the Firebat combat
suits are significantly heavier than standard Marine armor.
It reminds you of the suits that the astronauts used to wear.
A glowing ensignia emits orange light from above the Firebat emblem:
The suit is in perfect condition.
It looks unbreakable.
It appears to be heavy armour for a player of your level.
This armor has the following resistances:
53 edged, 53 blunt, 39 fire, 63 ice, 26 acid, 26 mind, 53 energy, 41 poison
This looks the same as when you put it on.
This armor has a non-standard resistance range.
You must be level 65 to wear this.
It looks heavy.
A piece of paper
The piece of paper is covered with blood, and it is hard to read.
It looks light.
<read paper>
Door number: 1, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 2, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 3, Access Code: O7HDG
Door number: 4, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 5, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 6, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 7, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 8, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 9, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Small Kevlar Ring
This ring is composed of various polymers and kevlar, but also has
a synthetic-asbestos to provide additional protection from heat and
flame.
A glowing ensignia on the ring's face emits orange light:
The ring is in perfect condition.
This armor has the following resistances:
20 fire, 9 acid, 10 poison
You must be level 10 to wear this.
It looks light.
List of both Mobs and Items
Mobs
Huge Terran Firebat
Day 1 - 4.6m : Huge Terran Firebat -{menacing}-
Like standard Marine Infantry, Firebats are typically 'culturally
challenged persons' who have been resocialized by the Confederate
government. Equipped with powerful, arm-mounted flame throwers, they serve
as assault troopers in the various Terran Militias. Although their attack
has a limited range, the flame throwers can cause considerable damage to
any target caught within the stream of fire. The man who stands before you
reminds you of a grandfather. He looks like the frail shell of a man
sitting inside that suit of armour he wears. His old face is wrinkled and
scared. Do not be mistaken, he will kill you as easily as he would spank
you and send you off to your room without supper.
Terran Marine -{very strong}-
This one time criminal has undergone mandatory neural resocialization.
Freed from any previous allegiances or ideologies, this fearless trooper is
ready to defend Confederate interests with his life. The 8mm C-14 'Impaler'
Gauss Rifle that he is carrying should make you think twice about attacking
him. You find it hard to believe that the young woman that stands before
you could have ever been a hardend criminal. She looks almost sweet and
innocent with her long pale locks of hair falling about her shoulders from
the open helmet she wears. Do not make that mistake. She would kill you
where you stand if the thought crossed her mind.
She is bleeding from numerous wounds.
She has no spells.
Her melee attacks do slashing damage.
Terran Firebat -{brutal}-
Like standard Marine Infantry, Firebats are typically 'culturally
challenged persons' who have been resocialized by the Confederate
government. Equipped with powerful, arm-mounted flame throwers, they serve
as assault troopers in the various Terran Militias. Although their attack
has a limited range, the flame throwers can cause considerable damage to
any target caught within the stream of fire. The woman who stands before
you in her suit that makes her look like an astronaut in armour makes you
wish you were back in your mother's loving arms. She looks like a genetic
experiment gone awry. Maybe its just the armoured suit, but she looks like
an amazon. Her face is old and wrinkled, and her eyes gleam like fresh made
steel. You see no pity in the looks she gives you, and you know beyond a
shadow of a doubt that she could kill you, and wouldn't think twice.
She is bleeding from numerous wounds.
She has no spells.
Her melee attacks do crushing damage.
Terran SCV -{very strong}-
Initially used during the reconstruction of the Tarsonian Orbital
Platforms, the T-280 SCV (Space Construction Vehicle) became a staple in
Intra-Colonial construction and engineering due to its ability to perform a
multitude of tasks. These tasks include the construction of new buildings
and the transportation of raw resource materials. It is this versatility,
and an unmatched reliability, that make the SCV an invaluable tool in
rapidly establishing Marine encampments and strike bases on any terrain.
The SCV looks like a large robot with rocket thrusters where its feet
should be. It has a plasma cutter in the place of one arm, and what looks
to be a claw with a vacuum for a palm in place of the other.
It has a few scratches and bruises.
It has no spells.
Its melee attacks do crushing damage.
Zerg Zergling -{very strong}-
The small, savage dune-runners of the sand-world Zz'gash were incorporated
into the Zerg Swarm to serve as scouts' initial assault troops. Although
the Zerglings are little more than feral animals, they work well in large
groups under the command of larger Zerg warriors. The voracious Zerglings
are fond of ripping enemies to shreds with their razor-limb sickles and
fangs. The Zergling has a head that looks like it belongs on a small dragon
and is a little bit larger than a small calf. It has a fat lizard-like tail
behind a powerful set of hind legs that are its primary source of movement.
In front where you would expect to see another pair of legs, there are two
sets of limbs. One set that starts downward, and another set that raises up
behind its head. There are two razor sharp claws at the end of each front
appendage.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Zergling is carrying:
Small Kevlar Ring.
Items
8mm C-7 Extremely Rare 'Stinger' Pistol (enchanted)
The C-7 Stinger is a terran gauss pistol that fires 8mm noxious spikes
designed to provide maximum penetration of all armor types. It is the
standard issue sidearm of Alliance marines.
This weapon is in excellent condition.
This weapon deals poison damage.
This weapon's classifications: 100 (poison)
This weapon gains benefits from your gun weapon skill.
You must be level 62 to wield this weapon.
It looks light.
CMC-660 Heavy Combat Suit
(Day 3) -
+9 to stats for 1-2 minutes
The CMC-660 Heavy Combat Suit, is the primary armor of all Firebats.
This suit is composed of various polymers and kevlar, like the standard
Marine armor, but it also has a synthetic-asbestos to provide additional
protection from heat and flame. As you can imagine, the Firebat combat
suits are significantly heavier than standard Marine armor.
It reminds you of the suits that the astronauts used to wear.
A glowing ensignia emits orange light from above the Firebat emblem:
The suit is in perfect condition.
It looks unbreakable.
It appears to be heavy armour for a player of your level.
This armor has the following resistances:
53 edged, 53 blunt, 39 fire, 63 ice, 26 acid, 26 mind, 53 energy, 41 poison
This looks the same as when you put it on.
This armor has a non-standard resistance range.
You must be level 65 to wear this.
It looks heavy.
A piece of paper
The piece of paper is covered with blood, and it is hard to read.
It looks light.
<read paper>
Door number: 1, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 2, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 3, Access Code: O7HDG
Door number: 4, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 5, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 6, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 7, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 8, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Door number: 9, Access Code: @@@@@@@ you can't read it, it's smeared with blood!
Small Kevlar Ring
This ring is composed of various polymers and kevlar, but also has
a synthetic-asbestos to provide additional protection from heat and
flame.
A glowing ensignia on the ring's face emits orange light:
The ring is in perfect condition.
This armor has the following resistances:
20 fire, 9 acid, 10 poison
You must be level 10 to wear this.
It looks light.
Walled Lake Central High School
From Chaos: <enter, 2n, e, enter mist, onward>
Return to Chaos: <mist, retreat, w, 2s, vortex>
- Hit around:
- Alignment:
- Unknown
- Rewards:
-
Quest - retired
- Reputation:
- Reset Type:
- Area Details:
-
Additional information is not available. If you'd like to add more, complete the area feedback form to add data.