Bags Page


-=[ BAGS! ]=-

I can't carry more stuff!!!! It's a common problem, especially with players that haven't earned enough experience points to max out their strength yet. Here's a list of where you can find a bag (this will include guild bags too, if ** is listed in the item name, it cannot be given to another player). Our standard unit of measurement is the dagger that can be purchased at the Pinnacle Smithy.

We know there's a lot more to be found on the mud than what is listed here at the moment; if you know of one that's not listed and would like to share, please let us know the directions to find it.

So what do bags bring to the table?: For one, they can make it easier to organize a busy inventory. At shops for example you can 'sell all from bag 1'. Primarily though, they enable you to carry more than you might be limited to by your encumbrance level. As a quick example of this, a fully expanded Bag of Stretching can hold 6 times more than the weight of the bag itself. But how much does the bag actually weigh? How much can you carry? Here is a quick guide to encumbrance and the weight of things.

Using numbers available from some specific guild encumbrance measurements we can get a very straightforward view on both item weight and encumbrance. At its foundation, encumbrance and weight use a system of measurement similar to ounces and pounds. With 1 pound being equal to 16 ounces. Terminology on 3K for this has no standard, so just be aware that 1 encumbrance = 16 "units" which some guilds use to represent their current and max inventory capacity. In nearly all cases, most items skills and stats rely on a number that is divisible by 16. Because of this you will likely never encounter a sword that uses 1.5 encumbrance. It will either be 1 or 2 (or more) but never something in-between. In the case of bags, we used smithy daggers to measure their capacity. Each dagger weighs in at exactly 1 encumbrance. They are cheap and in unlimited supply, and therefore an easy item to use for testing. You can partially determine this by looking at the dagger. In its description you will see 'It looks light.'. This message indicates the item weighs between 16 and 32 "units", or more specifically, 1-2 encumbrance.

How do you calculate encumbrance?: At 0 strength, you have a base encumbrance of 10. Each point of strength you increase raises your capacity by 1. This is a very straightforward method for calculating your encumbrance level. If you raise the adventuring.packing.carrying skill, each point of training will increase your encumbrance by 3.

How much do things weigh?: Most items have a weight description when you look at them. Items will nearly always weight whole encumbrance numbers. The only exception to this is items that are 'very light' will come in under 1 full encumbrance, being 2 or 4 etc, but less than 16. Sometimes items that would seem identical can fluctuate within this identifier. Preserved corpses for example can sometimes weigh either 3 or 4 encumbrance, though their appearance would otherwise seem the same. Similarly the Aurothon Shield can be either 16 or 17 encumbrance.

What about coins?: Coin weight has a slight fluctuation that seems to be tied to total quest points, and perhaps the rank of high mortal. The highest tolerance for coins seen so far is 1 encumbrace per 9900 coins. Other testing has been seen as low as 7400 for a non high mortal. Coin weight, similar to gear, jumps in whole intervals of 16 at each mark. So if 9900 is your limit, picking up 9899 more will not add to your encumbrance, but the final coin will add the next full encumbrance point. There is no incremental increase. The only caveat to this formula is moving from 0 coins to the first encumbrance. Again using 9900 as an example, moving from 0 to 9899 or anywhere in between will add 1/16 encumbrance, and the final 15/16 will be applied once you hit 9900. Beyond this, every increment of 9900 will add exactly 1 encumbrance. As of writing this, each high mortal tested regardless of rank had a 9900 tolerance.

Weight descriptions in some detail:
It looks very light.                             = Less than 1 (2/16, 4/16 etc)
It looks light.                                  = 1 - 2 encumbrance
It doesn't look too heavy.                       = 2 - 4 encumbrance
It looks heavy.                                  = 5 - 6 encumbrance
It would take considerable effort to lift this.  = 16 / 17 encumbrance
You'll most likely herniate a disc lifting this. = 24 encumbrance

Encumbrance descriptions: If you look at your inventory, a message at the bottom will give an approximate indication of your current capacity:

You are lightly burdened.           15%
You are burdened.                   30%
You are encumbered.                 45%
You are heavily loaded.             60%
You are over taxed.                 75%
You are collapsing under your load. 100%


(CLICK ON A HEADER TO SORT BY THAT FIELD)

Name Area Cost How many daggers
will it hold?
Said to be found in this area. Directions and more information have not been obtained yet. The bags seem to have some variation in capacity and have been seen to either hold 20 or 30 daggers.

Bag of Holding
This is a wondrous Bag of Holding.  It can miraculously carry vast   amounts of weight with negligible encumbrance.  Because of its   practicality, most adventurers complement this bag with their   standard equipment whenever possible. There is something in it. It looks light.

1.0000000000

Chaos / Crydee

1.0000000000

N/A

1.0000000030

20-30 daggers
From Fantasy: <portal, 15e, leave, 14e, 10n, ne, 2e, s>
Back to Fantasy: <n, 2w, sw, 5s, 3w, portal>

Bag - A bag.
You can put things in it.
It looks light.

You carefully study Bag.
This item is practically worthless!

You carefully study Bag.
This item has no legend.

1.0000000000

Fantasy / Katin

1.0000000036

36

1.0000000006

6 daggers
From Fantasy:
Step 1 - <portal, 7w, 8s, e, (buy pass), pay serinth> . . . wait
Step 2 - <3se, e, 5s, w, 4s, e, 3s, 7w, 12s>
Step 3 - <3w, s, se, e, s, sw, w, 3s, 2w, 2s>
Step 4 - <enter town, 3s, 2w, enter traveler, push 2, exit>

Return to Fantasy:
Step 1 - <enter traveler, push 4, exit, 6e>
Step 2 - <2n, 2e, 3n, e, ne, n, w, nw, n, 3e>
Step 3 - <12n, 7e, 3n, w, 4n, e, 5n, w, 3nw>
Step 4 - <board ferry> . . . wait <w, 8n, 7e, portal>

Once inside the area:
<2n, leave, 3s, 5w, 2n, e, kill dragon>

Bag of Stretching - This is a small enchanted Bag of Stretching. It can be miraculously stretched to carry vast amounts of weight or shrunk back to its original size for those occasions when only a small bag is necessary. Because of its practicality, many adventurers have searched high and low for the location of this wonderous bag.
You can put things in it.
It looks light.

You carefully study Bag of Stretching.
This item is cheap.

You carefully study Bag of Stretching.
This item has no legend.


Name of Bag       Size   Encumberance How many daggers?
Bag of Stretching (smallest)  1enc    15 daggers
Bag of Stretching (+1)        2enc    30 daggers
Bag of Stretching (+2)        3enc    45 daggers
Bag of Stretching (+3)        4enc    60 daggers
Bag of Stretching (+4)        5enc    75 daggers
Bag of Stretching (+5 max)    6enc    90 daggers

1.0000000000

Fantasy / Dragon Isle

1.0000000000

-

1.0000000090

15 - 90 daggers
At guild level 76, holds 47 daggers.
At guild level 94, holds 57 daggers.
**(This item cannot be given to another player)

1.0000000000

Guild

1.0000000000

N/A

1.0000000047

47 daggers
This music box can be purchased from Lamont (one east of the gardens) by a bard. It can be given to other players for use.

*A Music Box <empty> - An ornate music box. It must be magical to hold so much. It is completely empty. You can put things in it. It looks light.

1.0000000000

Guild

1.0000001600

1600 coins

1.0000000016

16 daggers
More information is needed for this item.

1.0000000000

Guild

1.0000000000

- coins

1.0000000024

24 daggers
This is a world drop item. It will bind to you once you pick it up and you cannot give it to another player. It does have the ability to stay within your inventory over the span of several reboots though.

Buckler of Eternia (worn) <X>

You hold a shining buckler shield that appears to be formed from redsilver. Among the rarest of all metals in existence, the indestructible redsilver is only found at the very deepest reaches of the great Chasm of Arehs. Even when found, it takes a master blacksmith to form the metal into anything useful, much less something so beautiful as this. Only the gods could have performed the acts necessary to bring an artifact such as this into the realm of existence. Long and slender, with only a single-hammered star adorning the center and a long slit along the closer side, the entirety of the flawless shield gleams with an inner, crimson light. The buckler feels unbelievably dextrous in your grasp, yet even so, you notice something else about the slit. Oddly enough, you can see right into the opening, as if your arm isn't even there. Even more amazing, you can view an entire otherworldly space as well. What an amazing relic indeed! The star at the center of the shield gleams with a ruby light.
This item is bound to you.
You will enter the game with this item up through boot #1904.
The shield is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
40 edged, 40 blunt, 40 fire, 40 ice, 40 acid
This looks the same as when you put it on.
You must be level 17 to wear this.
It looks light.

You carefully study *Buckler of Eternia (worn) <X>.
This has amazing overall protection.
Compared to other armors of this type, this one is as good, or better, than you could hope for.
This has absurd defense against slashing damage.
- Providing above maximum protection for this item.
This has absurd defense against crushing damage.
- Providing above maximum protection for this item.
This has absurd defense against fire damage.
- Providing above maximum protection for this item.
This has absurd defense against cold damage.
- Providing above maximum protection for this item.
This has absurd defense against acid damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is worthless!

You carefully study *Buckler of Eternia (worn) <X>.
This item has no legend.

1.0000000000

World Drop

1.0000000000

N/A

1.0000000100

100 daggers
Strength of clone depends on the Changelings skills.

1.0000000000

Guild

1.0000010000

10k coins

1.0000000065

65 daggers
This item can be purchased by a Changeling within the guild and given to another player.

10k coins : a fraal (worn around waist)
You have in your possession a small furry fraal. They are reknowned for their furious appetites and fierce loyalty. They vary in disposition from meek and lovable to somber and depressed.
Type <fraal help> for more information.
It appears hungry.
It looks heavy.

FRAAL COMMANDS:

'fraal feed'       - The fraal will eat everything in the room.
'fraal feed [item]'- The fraal will eat the item you name.
'fraal feed inv'   - The fraal will eat all unkept items in your inventory.
'fraal list'       - The fraal will list what he's eaten.
'fraal give [item]'- The fraal will give you an item you name.
'fraal give all'   - The fraal will give you everything it has.
'fraal devour'     - The fraal will eat a corpse, its 'growth' fuel.
'fraal hush'       - The fraal will refrain from making extraneous comments.
'fraal talk'       - The fraal will resume his flavorful commentary.
'fraal name'       - Provide 1-15 characters for a new name for the fraal.
'fraal leave'      - The fraal will go away forever and drop your stuff.
'fraal go [player]'- The fraal will go to someone else.
'fraal help'       - This list of commands.

There are 4 ansi vars dealing with fraals:
'fraal_say', 'fraal_command', 'fraal_announce' and 'fraal_failure'
Use 'aset' (help aset) to set those variables for use.

1.0000000000

Guild

1.0000010000

10k coins

1.0000000024

24 daggers
The cloud must be linked to you to be used, and once linked can not be used by another. The command is <claim cloud>

Cloud
The strange piece of ether almost seems to float as you hold it in your hand.  Yet, the cloud is as useful as it is beautiful. If the cloud has not be previously claimed, you may claim the cloud as your own by typing 'claim', then it can never be used by another's hands again. It doesn't look too heavy.

1.0000000000

Chaos

1.0000000000

N/A

1.0000000030

24 daggers
A Crimson bag (0% full) - A small crimson colored bag made of soft, almost velvet material. The bag has been magically enhanced to allow you to 'pickup' things automatically from the ground without having to pick them up first.
This bag is 0% full..




All items in this area are random drops. There are 3 sets of enemies that can spawn (ghosts-50k, gods-150k, massive deity-20m).
The player that obtained this bag killed roughly 6 ghosts and a god before the bag dropped.

1.0000000000

Fantasy / Great Well of Crenda

1.0000000000

N/A

1.0000000024

24 daggers
Bag

This bag can be purchased within the guild for 36 coins.

1.0000000000

Guild

1.0000000036

36 coins

1.0000000006

6 daggers
A temporal vortex (this is the Elementals guild object, it's part of the Elemental and not necessarily a bag but can be used to store items)

The size of your temportal vortex is based on the guilds Vortex skill.
At a lvl 52 Vortex skill, it can hold 87 daggers.
Time elementals can subdivide their vortex into 3 separately named bags also.

1.0000000000

Guild

1.0000000000

N/A

1.0000000035

35 - 87+ items
From Chaos: <enter, 4w, e, s, w, s, 2e, grab joystick, 2s, play 3kraft>
Back to Chaos: <windows, 2n, out, 2w, n, e, n, 2w, 3e, vortex>



An elvish bag - This finely crafted elven bag is imbued with minor magics to allow it to hold more then it would appear to. Its made of cloth and has a rope draw string at the top to keep things from falling out.
It is almost completely full.
It looks light.

1.0000000000

Chaos / 3Kraft

1.0000000000

N/A

1.0000000010

10 daggers
An all-weather backpack [0% full]

This is a large turquoise and black backpack. Although it looks quite plain, it appears very durable with thick, comfortable straps, that would fit snuggly over your shoulders. The words 'Gentech Guild' are painted on the side.
You can put things in it.
It is empty.

1.0000000000

Guild

1.0000001600

1600 coins

1.0000000016

16 daggers
An autostacking backpack [0% full]

This is a large green and black backpack. It appears that it would fit over your shoulders perfectly. It has many electrical devices on it that operate to ensure that the backpack is packed as efficiently as possible, thus ensuring maximum holding capacity. The command 'stack' will place items in the backpack. The words 'Gentech Guild' are painted on the side.
You can put things in it.
It is empty.

The backpack is 0% full.

1.0000000000

Guild

1.0000003600

3600 coins

1.0000000024

24 daggers
Holds 50 daggers at level 0.
Holds 90 daggers at level 1.
Holds 130 daggers at level 2.
Does not increase from 3 to 5.

1.0000000000

Guild

1.0000000000

N/A

1.0000000050

50 - 130 daggers
Kanga's pouch - This pouch used to belong to Kanga. She loved to carry her little Roo around in it. But now you can carry things in it with 'put in pouch', and get things from it with 'get <obj> from pouch'. You may also pickup items automatically with 'pickup <obj>' or 'pickup all'.
You can put things in it.
It is empty.
It looks light.

You carefully study Kanga's pouch.
This item is cheap.

You carefully study Kanga's pouch.
This item has no legend.

1.0000000000

Chaos / Winnie the Pooh

1.0000000000

N/A

1.0000000015

15 daggers
This well crafted sack is designed both for capacity and for ease of use. For more information, 'sackhelp'.
You can put things in it.
It looks light.

Knights' Guild: Sacks
Sacks are used for carring many items, and can be purchased from Avrin.
(see: knight smith)
Commands:
---------
namesack <name>........................Identify your sack with a name. namesack <num> <name>..................If <num> is supplied, name sack <num>. unnamesack <num|name>..................Removes the name from the indicated sack. get <all|item> from sack...............Take stuff from sack. get <all|item> from sack <num>.........Take stuff from the num'th sack get <all|item> from sack <name> <num>..Get the items from the num'th sack with name <name>

1.0000000000

Guild

1.0000001600

1600 coins

1.0000000018

18 daggers
From Chaos: <enter, 4w, e, n, w, 2n, mcd>
Back to Chaos: <3s, e, s, 2w, 3e, vortex>

Once you're in the area, travel <2n; e; kill lady>
  1k : Fat lady


Back to Chaos from the Faty lady: <w, 5s, e, s, 2w, 3e, vortex>


A Lady's Pocketbook - A red lady's pocketbook.
You can <put> and <get> things from it.
You can put things in it.
It looks light.

You carefully study A Lady's Pocketbook.
This item is inexpensive.

You carefully study A Lady's Pocketbook.
This item has no legend.


1.0000000000

Chaos / McDonald's

1.0000000000

N/A

1.0000000015

15 daggers
From Fantasy: <portal, 12w, leave, 12w, s, rent carpet>
Back to Fantasy: <hop carpet, 4e, 2s, portal>

Once you're in the area, travel <4w, s, kill charmer>
  17k : A Snake Charmer


Back to Fantasy from the Snake Charmer: <n, 4e, hop carpet, 4e, 2s, portal>


a large wicker basket - This basket is about three feet high with a diameter of eighteen inches. It is made of tightly woven yellow reeds and looks like it would hold a fair amount of stuff.
You can put things in it.
It doesn't look too heavy.

You carefully study a large wicker basket.
This item is inexpensive.

You carefully study a large wicker basket.
This item has no legend.


1.0000000000

Fantasy / Xaxis

1.0000000000

N/A

1.0000000018

18 daggers
At guild level 176 - holds 45 items

This item cannot be given to another player.

Note: The deeppocket container holds a quantity of items versus weight, so in this case lighter or heavier items would not impact the capacity.

1.0000000000

Guild

1.0000000000

N/A

1.0000000045

45 items
From Chaos: <enter, 4w, e, s, w, s, 2e, 2n, e, s, enter sleigh>
Back to Chaos: <back, 2n, w, s, 2w, n, e, n, 2w, 3e, vortex>

Once you're in the area, travel <3w; 3n; kill santa>
  22k : Santa Clause




A magical bag - This is Santa's magical gift bag.
There is something in it.
It doesn't look too heavy.
It contains:
A Christmas gift.
A can.

You carefully study A magical bag.
This item is inexpensive.

You carefully study A magical bag.
This item has no legend.


1.0000000000

Chaos / Toy Factory

1.0000000000

N/A

1.0000000024

24 daggers
A finely crafted bag lined with velvet. It is about the size of a
dinner plate and seems rather heavy since it looks empty from all
outward appearances. But that's part of the magic of the satchel,
to lighten your burden. A most useful tool to 'gather' your
treasures in as you travel.

Weight: 4 encumbrance

1.0000000000

Guild

1.0000000000

N/A

1.0000000047

24 daggers
At Omega 0, holds 45 daggers.

1.0000000000

Guild

1.0000000000

N/A

1.0000000047

45 daggers
More information is needed for this bag.

1.0000000000

Guild

1.0000000000

- coins

1.0000000025

25 daggers
Directions not yet verified.

Satchel of Holding
A satchel of holding. There is something in it. It looks light.

1.0000000000

Chaos

1.0000000000

N/A

1.0000000030

40 daggers
A large rucksack made from rough but strong leather, and lined with soft felt. Imported from the craftspeople of Pinnacle, it can hold rather a lot, though is quite bulky itself and not all that easy to carry around.
You can put things in it.
It is empty.
It doesn't look too heavy.

1.0000000000

Guild

1.0000002000

2000 coins

1.0000000024

24 daggers
From Chaos: <enter, 2s, 2w, enter> (click to expand for directions as this area is reachable through Carina's Observatory)
Back to Chaos: <press thumb, push button, out, u, 2w, 3s, leave, 2e, 2n, vortex>



The bag itself is made in a finely woven silk. You have never see any silk of such high quality as this. You think you might tear through the bottom if you placed one too many items within, suprisingly enough the fabric is quite tough.
You can put things in it.
It looks light.

1.0000000000

Unknown

1.0000000000

N/A

1.0000000008

8 daggers
From Fantasy: <portal, 12n, leave, 11n, 3e, 2n, 2w, n, swim, dive, 4w, 2s, 5w, nw, w, 2n>
Return to Fantasy: <2s, e, se, 5e, 2n, 4e, dive, out, s, e, n, 8w, portal>

Purchased at the Grand Hall of Rohm Giddor.

A small pouch - This is a small leather pouch that could be used to carry a few small items. It looks well-made but has a limited capacity. A leather drawstring is strung around the opening to close it tight.
You can put things in it.
It looks light.

1.0000000000

Fantasy / Grand Hall of Rohm Giddor

1.0000000000

250 coins

1.0000000015

15 daggers