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<questlist 18>

18. Djinni:

Years ago a powerful djinni was summoned to help banish the evil mage Darkmoon. The battle between the djinni and the evil mage was legendary, and the mage began to get the upper hand. In a last ditch effort, the djinni summoned his remaining magick to capture the mage and himself inside the magick djinni bottle where they would battle through eternity. The bottle was sealed and cast into the great eastern sea. Find the djinni bottle, and help the djinni put an end to Darkmoon's evil once and for all.

Search in the Realm of Fantasy

Thinking : (3/10)
Exploring : (5/10)
Fighting : (3/10)

Quest Point Value : 10
Designed for Levels: 20+
Created by : Zix and Mischief
Once per Reboot : No


Quest Notes (last solved and updated: November 2020)

AREA NAME: Beach [Tiro]
Monster class range since inception: 4k - 5k

AREA NAME: Djinni [Mischief]
Monster class range since inception: 34 - 27k

From Fantasy:
Step 1: <portal; 15e; leave; 4e; 2ne; n; 2ne; 6e; se; 4e; swim in the ocean; swim>
  agro mob: (4) Tiburon - Class: 5k each

Step 2: Find the ivory bottle (it moves locations) - <ocean; w; s>

1st location the bottle was found in - <examine rocks; look at bottle; get bottle>

2nd location the bottle was found in - once you completed Step 2 above and if you didn't find the bottle there, <climb rocks; look at something; get bottle

3rd location the bottle was found in - from the 2nd location above just listed, <examine cliff; dive in; kill aboleth> Class: 25k <search slime; get bottle; out>

Step 3: Once you've found the bottle, head back to town - <beach; n; swim; nw; cove; beach; 4w; nw; 6w; 2sw; s; 2sw; 4w; enter; 15w; portal>

Step 4: Put all your gear in a safe place now. Once you go inside the bottle, you lose pretty much all your gear (including your coffin) as well as your guild object. Your dog can go in with you though.

Step 5: <remove cork> . . . wait

Step 6: If you want some gear and healing items, enemies are around with very basic gear. Go right until you find the vegetable garden. (The area is a big circle.) <pick vegetables; get all>

Step 7: Continue right until you see flowers - <get flowers>

Step 8: Go <right> again until you see the mage and wait until he says the magic word 'kazam', this will allow you to continue on. <right; search rocks; get knife>

Step 9: <right; center>

Step 10: Continue right until you see the rogue - <say key>. . . wait

Step 11: <edge>

Step 12: Go right until you get to the room with 'A little boy' - <say key>

Step 13: <get key>

Step 14: <left; center; left>

Step 15: <kill guard> Class: 3k

Step 16: <unlock door; open door; n; kill mage> - Darkmoon: Class 6k

Step 17: <get sword; s; say kazam; climb stairs; give sword to djinni> . . . wait

Step 18: You're back at the Center of Town now. Make sure you get another coffin, more moon rocks, and a ticket to Hotel Transylvania if you had one.