Help and 3k Terminology is Here
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Terminology |
3kShort for Three Kingdoms. |
AggressiveThese mobs will attack you as soon as you enter their room or they enter your room. |
AlignmentAs you play 3 Kingdoms, you will notice that the phrase in parenthesis at the end of your title will continually change. This is a known as your alignment. The alignment is controlled by your actions. Killing many evil monsters and performing righteous deeds will earn you a very noble reputation. The same can be said in the reverse. The order of alignments is listed below from good to evil. It should be noted that not all of the alignments are listed below. The extremes on both ends of the spectrum can only be known by achieving them yourself or being present when another player has. Until then, they are a mystery to be solved. Good luck. |
AssistA mob who assists will attack any player who starts a fight with another mob in that room. For example guards are often mobs who assist, and will attack if you try to kill the mob they're guarding. |
Block exitsThe mob will will block exits to stop you from going in one or more directions. |
Block searchWhile the mob is alive, it prevents you from searching one or more specific things, up to blocking searching in the whole room. |
BloodnoteOne of the benefits of a Necromancer's close relationship with Death is the ability to enter into a contract to spare the suffering of another soul. A necromancer standing in the room where a comrade fell may call their soul back from the dead, allowing them to avoid ALL the usual penalties death entails. |
Boon
A boon is any type of boost provided to a players character by a wizard and/or Ogotaz. (Directions to Ogotaz from Center of Town:
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Boon - 'Choose Boon'This boon gives each player a pool of points to raise their stats with. The size of this pool, and how many points can be allocated to any individual stat, is dependent on the level of the wizard that grants it. A player can |
Boon - 'Coin Piles Boon'The granting wizard creates a variable number of coin piles in various rooms around the mud. (Chosen via randomizer or handpicked by the wizard?) Each pile is thought to be 100K from limited testing. The number of piles is (probably) based upon the level of the wizard. |
Boon - 'Coins Boon'A wizard throws some coins in the air. All online players will then reach out and grab a (usually pretty small) share of these coins. |
Boon - 'Dagger Boon'The casting wizard throws daggers out across the realms, and if you manage to catch one you end up with a wizard dagger that you can use to stab a mob for a single large hit. |
Boon - 'Divine Blessing Boon'This boon will boost random stats a random amount. The amount each stat is raised is based on the level of the granting wizard. |
Boon - 'Hephaestus Hammer Boon'This boon will increase the Durability of your wielded weapon by a lot, making it basically unbreakable. |
Boon - 'No Death Boon'A boon that while in effect will not let you die should your HP drop below 0. |
Boon - 'Protection Boon'This boon will give all players online protection from damage, the damage will be redirected to the granting wizard. In combat you will see emotes when this happens. |
Boon - 'Strade Boon'This boon boosts one random stat by around 10 for each player online. Each player then has the option to strade once with another player to swap the stat being boosted. |
CoTAcronym for Center of Town (this is the center of the city of Pinnacle). |
CraftingMining generates raw materials. Predominantly, these are ores. Occasionally, you get special mining drops: dusts, shards, and jewels (collectively referred to as goodies). Also, Miners can turn ores into bars (by smelting). |
DeathwatchDue to their close relationship with Death, Reapers over a certain level may enchant a single gold coin on another player's behalf with the power of the Deathwatch. Whomever has been provided with such a coin may then use it during direst need to pay reaper, calling upon Death himself to save them from combat and carry them to the safe haven of Pinnacle. |
GrabbyMobs with this ability will pick up items and/or coins from the ground and add them to their personal inventory (usually as if they had used a "get all" command). Some mobs seem to grab things quicker than others. Note that "items" can include the corpses of other mobs/players (sometimes quite annoying) |
Hard wimpyThis mob makes it difficult for you to leave the room while in combat with it. It may take several tries to leave the room. |
Hits aroundThis mob will switch attacks from hitting one player to another player and not just hit one player. These mobs are usually bad for parties that have one person tanking as all people in the party need to be able to tank the hits. |
HuntsThe mob will follow you if you leave the room while fighting it. Most of the time these mobs will only hunt to the exit of their area, however this it not always the case. |
No corpseThis mob, when killed, will not leave a corpse behind. |
No peaceThis mob, when killed, will not leave a corpse behind. |
No port / No teleportThis is more of a room ability, in that the room itself will not allow people to teleport into or out of the room. Often associated with specific large mobs or traps, although some entire areas are no teleport. |
No wimpyThis ability is similar to the Blocks exits or Hard wimpy abilities, except the mob will stop you leaving at all until it is dead. Usually this ability only becomes active after you attack the mob, not in all cases however. |
RebootThis mud "resets" around once every week. Which means that all of the items you obtained while being online, will disappear upon reboot. All items are returned to the original mobs, all areas reset, all 'once per boot' quests are reset, etc. You do, however, keep all experience and coins gained. |
Room damageThis mob ability is when a mob is able to damage to the room itself. This damage will affect everyone that is in that room. |
SpawnsThis mob will generate one or more mobs when it dies. Usually these mobs are smaller than the original, and often aggressive, they attack you straight away. |
SSAcronym for Surreal Spirits. |
StradeShort for Stat trade, which relates to the Strade Boon. |
TimeslideThe Gentech superpower, sometimes requested by other players. This ability allows the Gentech to reset a room at will. Not all Gens have this power (even those who meet the guild level requirement). Those who do, have varrying numbers of slides per reset. |
Adventurers Guild |
[Adventurer] help adventurerVisit the Adventurer's section on the Newbie page for more details. |
[Adventurer] info adventurer |
[Adventurer] info bury |
[Adventurer] info chats |
[Adventurer] info consider |
[Adventurer] info earmuffs |
[Adventurer] info info |
[Adventurer] info newbies |
[Adventurer] info nhint |
[Adventurer] info rcost |
[Adventurer] info recover |
[Adventurer] info salve |
[Adventurer] info spells |
[Adventurer] info stats |