Fantasy Page

<help areadirections>
<help arealist>
<arealist>


-=[ PLACES TO FIGHT, KILL, EARN XP AND GXP, IN FANTASY! ]=-


3K has GOBS of places to go fight and kill (there are over 600 areas with almost 300 of them being here in Fantasy). Please note that the names listed here for areas is what you see when you're in the area and type <rating>. Additionally, you can click on each area listed below for a drop-down with more information (this will be updated as often as possible). We're still lacking a few areas, so if you have any knowledge/preferably precise directions/information, please email. We appreciate all information (it will just take a bit longer to upload if it's not exact directions.)


(Click on a table header to sort by that column.)
(Click on an area for a drop-down with more information.)

Name and Directions Class (low) Class (high)
-=[ Quest #30 and Quest #99 ]=-

From Fantasy: <portal> (bam, you're there)
Return to Fantasy: <portal>

Map of Wayhaven
Map of Wayhaven
Wayhaven is a large city within Fantasy and has many 'areas' within it. If you use the search bar to the left (or up above if you're on mobile) for Wayhaven, you'll be able to see the potential explorations that await you.


Mobs in this Area:
(class sizes, if listed, are approximate)

A Citadel Guard -
Clearly competent and deadly, this ogre wears the Blue and Green colors of the Wayhaven Citadel Guard. Tasked with keeping Wayhaven safe from foreign invaders, this ogre and all those who wear the colors take their jobs seriously.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
A Citadel Guard is carrying:
A Citadel Sword.


The City Clerk - (This NPC cannot be attacked.)
This pompous fop is the gate-keeper who blocks access to Wayhaven's bureaucrats. He is, due to his extreme officiousness and unctuousness, unkillable.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
The City Clerk is carrying:
A Quill.


An Alchemist
The Forger
An Ink Master
The Paper Maker
The Printer
The Seamstress



Items in this Area:

A Citadel Guard Shield -
This stout shield is made of the very finest East Forest woods. Dyed the Blue and Green colors of the Citadel Guard, it will withstand the repeated blows of even the most determined and powerful foe!
The shield is in perfect condition.
This armor has the following resistances:
13 edged, 13 blunt, 5 ice, 10 electric
It doesn't look too heavy.

You carefully study A Citadel Guard Shield.
This has decent overall protection.
Compared to other armors of this type, this one is below average.
This has pretty good defense against slashing damage.
- Providing above average protection for this item.
This has pretty good defense against crushing damage.
- Providing above average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has pretty good defense against electric damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study A Citadel Guard Shield.
This item has no legend.


A Citadel Sword -
This sword is a well-worn yet very sharp sword, clearly the instrument of death for a professional warrior. Its handle is dyed Blue and Green, the colors of the Citadel Guard.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 14 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A Citadel Sword.
A mage might use this.
This has some capability to do slashing damage.
This item is inexpensive.

You carefully study A Citadel Sword.
This item has no legend.

1.0000000300

300

1.0000219000

219k
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, 3e, 4s, search, s>
Return to Fantasy: <5n, 3w, sw, 3s, 3u, out, 2e, 9n, 11w, enter, 15w, portal>

Once inside the area,
Step 1: <move slab>
Step 2: <search cache>
Step 3: <get all>

No map available yet.

Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:
Crystal flask (glowing green liquid) --> ID's to Crystal Elixir of Living Death
Crystal flask (dark amber liquid) --> ID's to Crystal Philtre of Quickening
Spirit Marble

1.0000000001

N/A

1.0000000001

N/A
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 17e, 6n>
HM Directions: <portal eforest, 6e, n>

Return to Fantasy: <s, 6w, portal>

Map of Abandoned Garden
6 of 6 rooms discovered.
Mobs in this Area:

92 : A glossy blue-black bower bird, hovering protectively -
His feathers a deep shiny bluish black colour, he has beady black eyes, rimmed with a bright yellow, and a sharp long beak.


177 : A tiny faerie, fluttering above your head -
Her tiny wings sparkling in her own light, this faerie wears a tiny, but nevertheless exquisitely made gown of a deep burgandy gossamer. Her eyes twinkle with merriment as she smiles at you.





Items in this Area:

a bold bright sunflower -
Large golden leaves splay out from the deep brown core of the sunflower, and its huge strong stem is slightly rough against your hands. There is a card attached to the stem by a silver ribbon.


a fragile violet -
Tiny sparkles of purple, gold and a touch of white form into a violet, its fragile stem barely able to hold the weight, it moves gently in the breeze. There is a card attached to the stem by a silver ribbon.


a pale yellow crysanthemum

a slender long stemmed rose -
A long stemmed red rose in full bloom, droplets of morning dew still nestling in amongst its petals, its tiny thorns barely able to tickle your skin. There is a card attached to the stem by a silver ribbon.


a soft cornflower

a striking orchid

a tiny golden bow -
A tiny golden bow, with magical arrows that have the power to make unsuspecting mortals fall hopelessly in love with each other. It has 4 arrows left in the quiver.


a tiny silver necklace -
Far too small for you to wear, this looks like it might belong to one of the little people.


Ultramarine Marble -
Exquisitely crafted/magicked, this pristine little ultramarine bauble is the whimsical, residual aftermath of peeronic thought. Sadly, the entropic tendencies of such mental energies are difficult to grasp or maintain. A marble will inevitably evanesce and reform in an infinite number of cryptic locations.

1.0000000092

92

1.0000000177

177
-=[ Abbey ]=-

From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, 2e, 2n, e, n>
Return to Fantasy: <s, w, 2s, 2w, se, s, enter mist, e, n, portal>

No map available yet. This area is located within Ravenloft.


Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000056736

57k

1.0001571565

1.6m
-=[ The Abyss ]=-

From Fantasy: (Note: Kill anything that stands in your way)
Step 1 - <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, d>
Step 2 - <3e, s, w, 3s, 3e, 2s, d>
Step 4 - <n, 2e, s, 2e, s, e, s, e, s, w, 2s, e, kill hellhound>
Step 5 - <d, 2s, 2e, 2s, 3e, 2n, 2e, 2n, 2w, 2n, w, s, w, s, d>
Step 6 - <e, s, w, 2s, e, 2s, 3w, n, portal>

Return to Fantasy:
Step 1 - <u, s, 3e, 2n, w, 2n, e, n, w, u>
Step 2 - <n, e, n, e, 2s, 2e, 2s, 2w, 2s, 3w, 2n, 2w, 2n, u>
Step 3 - <w, 2n, e, n, w, n, w, n, 2w, n, 2w, s, u>
Step 4 - <2n, 2w, 2n, w, n, e, n, 3w, u>
Step 5 - <sw, 3s, 3u, n, 2e, 9n, 11w, enter, 15w, portal>

No map. Each area is just a box and the exit up/down is always in the middle of the box. Each time you go to a level further down, the class size increases as well floor level getting "bigger" in size (e.g. a 3x3 square for level 1, slowly increasing to say a 50x50 square area for level 50, etc).

This is an infinite room type area, however, The Abyss can only create so many rooms. Therefore, if too many people enter the area, exploring many different levels, which in turn creates more rooms, the area will break. At that time, all players in the area must leave so that the area can reset.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000024406

24k

1.0095795522

95.7m
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 5w, 11n, 11w, n, 3w, 2n, w>
Return to Fantasy: <e, 2s, 3e, s, 11e, 11s, 5e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>


Aiden's Crypt


Ravenloft
This area is located within Ravenloft. You'll notice the small area in the upper left corner of Ravenloft. Make sure you travel here with at least 6 light sources in order to adequately manuever through the area. Once you've reached the area, <look at tree, search niche, push button> to enter the tomb. If you locate the sarcophagus, feel free to <push lid> to meet your match with Aiden Tremayne, Fallen Prince of the Clan Dracul. If you're only here for the rapier, make sure you <master rapier> to wield it.


You say: hello
Aiden looks up at you, his ancient emerald green eyes piercing your soul.
Aiden says: why must you disturb me, interrupting my exile?

You say: exile
Aiden says: I was locked down in this mockery of a tomb many generations past.
Aiden peers through you as if lost in another place.... or time.

You say: past
Aiden's teeth grind audibly as his jaw muscles flex in anger.
Aiden says: It was centuries ago, even before your most distant ancestors time. I was Prince of the Clan Dracul.

You say: clan dracul
Aiden's eyes glow with a cruel shimmering flame.
Aiden says: We were a powerful band of undead warriors. We roamed the nights and fed on the blood of men.
Aiden says: We were the most powerful force in the realm. No one dared to oppose us. And those few who did soon learned the error of their ways.
Aiden sighs.
Aiden says: It all went so wrong...

You say: wrong
Aiden says: Alas even as the great dynasties of the orient fell after a time, we too were destined for doom.

You say: doom
Aiden says: Our flock grew ungrateful and rose up against us. The battle was long and vicious but in the end the resolve of the foolish mortals was more than even I had expected.
Aiden shakes his head.
Aiden says: After slaughtering my children they sought to destroy me as well. To this day I am not sure why they were unable to kill me. I would have preferred to die than to face this torment.

You say: flock
Aiden says: I rarely underestimate my opponents but I honestly didn't think they were a threat to us. In the end my own overconfidence was our downfall.

You say: battle
Aiden says: The fight was a furious one. We managed to destroy a very large portion but in the end you just don't beat the odds.
Aiden says: Don't get me wrong my children had grown considerable in numbers yet there were still many more of them than us. It is rather ironic that in the end the protection we gave them allowed them to grow enough defeat us.

You say: torment
Aiden says: When they found themselves unable to kill me they imprisoned me here. As a final stab they had my old throne moved down to stand beside my sarcophagus.
Aiden spits on the ground in disgust.

You say: protection
Aiden says: We protected their borders from the scourge of all who would dare oppose our flock. All those who questioned my wrath or harmed my children or flock died in a violent flash of blood and pain.

You say: undead
Aiden says: We were far from the vicious beasts legend had made us out to be. I even protected those loyal to us as I would have protected my own childe.
Aiden spits out a vicious snarl.

You say: legend
Aiden says: Yes, all those legends of vampires repulsed by garlic and fearful of crosses. They really amuse me at times.



Mobs in this Area:
(class sizes, if listed, are approximate)

212k : Aiden Tremayne, Fallen Prince of the Clan Dracul -
Before you stands the awe inspiring form of Aiden Tremayne, Highlord and Prince of the once great Clan Dracul. This fallen leader of the undead armies has remained banished to this dark hole of centuries. Even from his stone tomb he has never ceased his plots for revenge against the people who had trapped him here. Even now he paces with dark thoughts on his mind. Do you dare interrupt his brooding meditation?




Items in this Area:

The Obsidian Rapier (ensharpened) -
The sleek, obsidian blade shimmers with an unholy power. The basketed hilt is made of perfectly-crafted strands of polished silver steel. The strands have been forged into an elegant design centering on an obsidian plaque. The plaque contains a deep etching of the dragon symbol of the ancient Clan Dracul. A delicately woven crimson thread winds its way up the handle ensuring a firm grasp on this unholy weapon. The pommel contains another large obsidian stone cut into a perfect spherical ellipse. The stone has been set into a silver, dragon-clawed setting acting as a perfect balance for a virtually weightless feel.
This item is legendary and you cannot possess more than one.
The blade has been polished to a glossy shine.
This weapon is in excellent condition.
This weapon deals edged and blunt and ice damage.
This weapon's classifications: 55 (edged) 5 (blunt) 5 (ice)
This weapon gains benefits from your sword weapon skill.
You must be level 25 to wield this weapon.
It doesn't look too heavy.

You carefully study The Obsidian Rapier (ensharpened).
A warrior would be proud to use this.
This does absurd slashing damage.
This has some capability to do crushing damage.
This has some capability to do cold damage.
This weapon has special attacks or powers.
This item is worth BS coins.

You carefully study The Obsidian Rapier (ensharpened).
This item has no legend. <master rapier>
Sliding your closed hand down the blade your crimson blood melts into the blackened steel. Pain blazes through every vein as the sword drains more and more. Finally A surge of power pulses from the rapier and the blade is consumed in an unholy flame.


A small obsidian pearl - ID's to Obsidian Marble
It is unlike any pearl you have seen before.

You carefully study A small obsidian pearl.
This item is worthless!

You carefully study A small obsidian pearl.
This item has no legend.

1.0000201570

202k

1.0000219181

219k
-=[ Alagon's Hill ]=-

From Fantasy: <portal, 12w, leave, 2w, 7n, enter>
Return to Fantasy: <leave, 7s, 2e, enter, 12e, portal>


14 of 14 rooms discovered.
All ghosts identify to 'ghost'. However, when they die, their name will be revealed.
Player submitted Mobs in this Area:
(class sizes, if listed, are approximate)

The ghost of a young boy - Mordecai Scotson -
This is the ghost of a young boy, legs mired in some unseen mud. Every step he takes is slow and difficult, and he brushes constantly at his legs as though to clean them, though no sign of a stain is visible. He is dressed in a summer uniform. Short-sleeve shirt and short pants of long-wearing cotton, knee-high socks, and a pair of leather shoes, all splattered with brown stains which might be mud but seems more like blood. His eyes glow with an unnatural intensity and vitality for a spirit.
He is in perfect health.


4k : The ghost of a young girl - Alva Burgesse -
This pale and waif-like specter of a girl might have been twelve years old when she died, but she looks more like eight or nine. Stringy blonde hair drifts in an ethereal breeze unfelt by mortal skin, and her translucent skin shows scars and sores from some wasting disease which, hopefully, is not transmissible across the veil. Her clothing is obscured by thousands upon thousands of tiny insects, crawling up and down the fabric but never touching her skin. They tumble from her in droves when she moves, but there always seem to be more. Her eyes glow with an unnatural intensity and vitality for a spirit.
She is in perfect health.


4k : The ghost of a young girl - Eleanor Smythe -
This pale and waif-like specter of a girl might have been twelve years old when she died, but she looks more like eight or nine. Stringy blonde hair drifts in an ethereal breeze unfelt by mortal skin, and her translucent skin shows scars and sores from some wasting disease which, hopefully, is not transmissible across the veil. Her clothing is obscured by thousands upon thousands of tiny insects, crawling up and down the fabric but never touching her skin. They tumble from her in droves when she moves, but there always seem to be more. Her eyes glow with an unnatural intensity and vitality for a spirit.
She is in perfect health.


2k : The ghost of a young girl - Permelia Cooke -
This girl's curly red hair covers her shoulders in unmanageable cascades. It sets off her freckled skin and almost hides the rotten flesh which creeps up her neck and over one eye. As ghosts go, though, she's pretty sturdy-looking. Her clothing is obscured by thousands upon thousands of tiny insects, crawling up and down the fabric but never touching her skin. They tumble from her in droves when she moves, but there always seem to be more. A tangled babble of children's voices whispers in the air around her, incomprehensible and sad.


5k : The ghost of a young girl - Rowena Dennis -
The lower half of this little girl looks almost normal, if you don't count the translucency and ghostly shimmer. Her upper half, though, is covered with seaweed and grime, dark hair a tangled, muddy mess. Ghostly wisps of mist encircle her, leaving her form and outline blurry. The scent of basements and pancakes clot around her, heavy and seductive and disorienting.


4k : The ghost of a young girl - Theodosia Thomasson -
This girl's curly red hair covers her shoulders in unmanageable cascades. It sets off her freckled skin and almost hides the rotten flesh which creeps up her neck and over one eye. As ghosts go, though, she's pretty sturdy-looking. Her clothing is obscured by thousands upon thousands of tiny insects, crawling up and down the fabric but never touching her skin. They tumble from her in droves when she moves, but there always seem to be more. The scent of basements and pancakes clot around her, heavy and seductive and disorienting.


4k : The ghost of a young girl - Winnifred Gee -
The lower half of this little girl looks almost normal, if you don't count the translucency and ghostly shimmer. Her upper half, though, is covered with seaweed and grime, dark hair a tangled, muddy mess. She is wearing a simple school uniform, brown dress and black leather shoes over a once-white shift. The shift is stained with dirt and blood. Butterflies swarm around the ghostly figure of the girl as she moves about.


4k : The ghost of a young girl - Vivian Oldham -
This young girl looks entirely normal and healthy; black hair in pigtails, her cheeks rosy, and a face made for grinning. Aside from the cloud of flies buzzing around and sometimes through her, there's little about her face or body to suggest that she is indeed a ghost. She is dressed up like a little doll; perfectly pressed and starched pink dress and white pinafore, polished shoes, a ribbon in her hair, and a lily in her hands. A few flakes of snow seem to whirl in endless orbit around her, despite the warmth of the day.
She is in perfect health.


17k : A skeleton of a young boy -
This is the skeleton of a young boy, all but the bare remnants of flesh stripped from him. Tatters of an ancient school uniform hang from the age-stained and chipped bones. His pants, shoes, and shirt, barely recognizable as cloth, are dyed a blotchy brown from time and dirt. He clutches a pennywhistle in his bony fingers, holding it to his lipless face in a mockery of musical aptitude. Even in his breathless state, though, a ceaseless dirge issues from the whistle.
He is in perfect health.
A Skeletal Boy is carrying:
A tin whistle (wielded) (enchanted).




Player submitted Items in this Area:

A broken silver locket -
A dented and tarnished silver locket. The picture is missing, the clasp is broken, and it is caked with dirt.
It looks light.


A grandfather clock. -
An antique grandfather clock stands near the edge of the clearing, facing out into the woods. The case, seven feet tall at the very least, is dull with time and has lost most of its color; if there ever was glass to protect the face and workings, it is long gone. Now, the hands hang motionless, the pendulum seems to be stuck to the side of the case, and the weight chains dangle empty.


a tin whistle (enchanted) -
A tin whistle, tarnished with years of neglect. At nearly two feet long, it is much longer than the usual penny-whistles. It looks fairly sturdy, despite the thinness of the metal. The dents along its length suggest that it has seen some abuse in the past. The mouthpiece is jammed with dirt and grime.
This weapon is in excellent condition.
This weapon deals mind damage.
It looks light.

<clean whistle>


A translucent merry-go-round. -
This merry-go-round, an unglamorous and rickety contraption of wood and metal, sits in a slight depression in the grass. The wooden base looks half-rotten through the peeling paint, and the metal arms are patchy with rust. It spins in eerie silence.


A wooden bench. -
A wooden bench sits at the edge of the glade. It appears to be almost brand new; its wood is still a rich cherry color, with no scratches or dents of any kind. It also looks fairly sturdy. Wildflowers have grown up around its legs.

1.0000001905

2k

1.0000017549

18k
-=[ Alchemist's House ]=-

From Fantasy: <portal, 12n, leave, 9n, 3w, enter>
Return to Fantasy: <leave, n, 7w, portal>

Map of Alchemist's House The purpose of this area is to allow you to turn good equipment into a ring, therefore, keeping its special powers, etc. Once you enter the area, travel <n, e> to locate Zosimus and his cow.
ITEMS THAT CANNOT BE TRANSMOOTED: Balangool gear, Radioactive gear, any item that has already been transmuted (let me know if you're aware of other gear that cannot be transmooted. -Locrian)
Regarding CMC: AC has been grossly compromised, and specials will be taken away, but you should still have the stat benefits of the item.

While this area rating does indicate 5 rooms, 1 room has been confirmed by a wizard that it is a 'wizard' room and not-player-accessible.
Mobs in this Area:

14k : Hovis the servant -
Hovis is a middle aged, slope shouldered man. He looks after the garden for Zosimus and also buys supplies for him from time to time.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


50k : A huge Dire Bear -
A huge bear summoned by the alchemist Zosimus to defend him.The bear has a vast maw of extremely sharp teeth and huge raking paws that will make short work of most opponents.
He has no spells.
His melee attacks do crushing damage.


194k : Zosimus the Alchemist -
Zosimus the Alchemist Zosimus the alchemist looks to be an old man at first glance. He is stooped and bent by age and moves slowly and deliberately. His eyes are shining with bright mischievous youth, however, and you wonder if it is all an act. Zosimus is dressed in a pale blue woolen robe and has a tooled leather belt around his middle, from which various pouches hang. There is also a small leather and metal bird on a thong around his neck. Zosimus is surrounded by a shimmering aura.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.




Area Notes (last updated: January 2021)

AREA NAME: Alchemist's House [Solo]
Monster class range since inception: 14,240 to 196,233

Step 1: Once inside the area, travel <n,e>. Using a wearable item - <insert 'item' into cows mouth>
Zosimus says: The correct syntax is 'insert into cows mouth'.

Zosimus says: That's it, now when you wish me to begin, type 'transmoot'.

Step 2: <transmoot> . . . wait
You start the transmootation.

Zosimus walks over to the cow.

Zosimus says: This will not take long.

Zosimus mutters under his breath while holding his hands over the cow.

Zosimus concentrates mightily, his breathing seems to stop.

Zosimus draws a ragged breath and slumps forward as he completes the transformation.

Zosimus says: There, it is done, push your hand into the rump of the beast to retrieve your ring.

Step 3: <push hand into cows rump>

You push your hand into the cow's rump to retrieve your item.

You remove your hand from the cow's posterior with a pop, item in hand.


DONE!

1.0000014439

14k

1.0000196233

196k
-=[ Marble Area ]=-

From Fantasy: <portal, 12w, leave, 4w, 11n, 5w, nw, sw, se, sw, n, recite teleuteiu> wait... <recite teleisthai> wait... <e, n, ne, s>
Return to Fantasy: <n, sw, s, w, search rugs> wait... <ne, nw, ne, se, portal>


82 of 82 rooms discovered.
To get to the forest, you must first travel through the Alizarian Tower. Once inside the forest, there are many angry undead creatures that will attempt to kill you as soon as you're in their sights.


Mobs in this Area:

123k : Undead Ghost -
The decaying corpse that stands before you flickers in and out of view. It is cloaked in shabby rotted robes that drape down its form and drag on the ground.
He has a few scratches and bruises.
He is a caster.
His melee attacks do mostly mental damage.
Undead Ghost is carrying:
Necromancer Rod (wielded).
Tattered Robe (worn).


138k : Undead Lich -
The undead lich before you is cloaked in grayish-blue robes. His desiccated body has withered to a skeletal form and icy-blue electricity flickers along his arms. His skeletal hand clutches a rod-like septer with a glowing blue gem at the top.
He is in perfect health.
He is a caster.
His melee attacks do mostly electric damage.
Undead Lich is carrying:
Necromancer Rod (wielded).
Tattered Robe (worn).


137k : Undead Mummy -
The mummy that stands before you is covered with decaying bandages. Magical black flames flicker along his body and his eyes glow a deep fire-red. His head is covered with a Nemes style headdress that covers the top of his head and drapes down the sides.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Undead Mummy is carrying:
Necromancer Rod (wielded).


154k : Undead Reaper -
The undead creature before you is a true horror to look upon. He is covered in black flowing robes and his head is covered with a black cowl. You see two glowing red eyes staring out at you from underneath the hood. His skeletal hand clutches a razor-sharp scythe.
He has a few scratches and bruises.
He is a caster.
His melee attacks do slashing damage.
Undead Reaper is carrying:
Necromancer Rod (wielded).
Tattered Robe (worn).


142k : Undead Vampire -
The decomposing female vampire that stands before you in no way resembles the beauty she once was. Her skin has rotted into leathery strips that hang on her bones. Her dark clothing hangs off her in tattered pieces. The only thing about her that remains one hundred percent intact are her sharp fangs.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do slashing damage.
Undead Vampire is carrying:
Necromancer Rod (wielded).
Tattered Robe (worn).


137k : Undead Werebeast -
The cloaked figure that stumbles before you is a grotesque representation of a human. The cloak flows down the length of its body, thankfully covering up the rotted out mass underneath. Under its cowl you see a rotted skull. Looking closer, you notice that the rotted skull is not human. It is in the form of a canine.
He has a few scratches and bruises.
He is a caster.
His melee attacks do mostly mental damage.
Undead Werebeast is carrying:
Necromancer Rod (wielded).
Tattered Robe (worn).




Items in this Area:

Acorn -
An acorn from a Black Oak tree.
It looks light.

You carefully study acorn.
This item is practically worthless!

You carefully study acorn.
This item has no legend.


Adder's Tongue -
The Adder's Tongue has a single leaf which has a light green and dark purplish-gray mottled pattern to it. The flower is colored an elegant yellow and has six petals nodded down towards the ground. There are five brownish-red stamen surrounding a yellowish-green pistil.
It looks light.

You carefully study Adder's Tongue.
This item is practically worthless!

You carefully study Adder's Tongue.
This item has no legend.


bloodwort -
A sprig of the bloodwort plant. It has an angular looking stem and tiny, daisy-like flowers that cluster into a flat bunch.
It looks light.

You carefully study bloodwort.
This item is practically worthless!

You carefully study bloodwort.
This item has no legend.


A crimson red gem -
A crimson red translation gem. It allows you to gaze through it at a cryptic message and translate it to a language you understand.
It looks light.

You carefully study A crimson red gem.
This item is cheap.

You carefully study A crimson red gem.
This item has no legend.


A glass jar -
It appears to be a specimen jar used to carry something immersed under liquid. The liquid in the jar doesn't look appealing.
It looks light.
It contains:
White element.

You carefully study A glass jar.
This item is practically worthless!

You carefully study A glass jar.
This item has no legend.


hemlock branch -
A branch of the hemlock bush. It is about a foot long and has several leaves on it as well as small red and white blooms.
It looks light.

You carefully study hemlock branch.
This item is practically worthless!

You carefully study hemlock branch.
This item has no legend.


goldenrod -
The goldenrod has a long slender stem with alternating, serrated leaves on it. The top of the plant feathers out and explodes with yellow blooms.
It looks light.

You carefully study goldenrod.
This item is practically worthless!

You carefully study goldenrod.
This item has no legend.


Necromancer Rod -
This is an artifact which necromancers use to focus their magical energies. It has a metal prong structure at the end where a gem or stone may once have been. The prongs are bent a bit and the stone is missing.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 5 (edged) 15 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study Necromancer Rod.
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do crushing damage.
This item is inexpensive.

You carefully study Necromancer Rod.
This item has no legend.


Nightshade -
The nightshade has dull green leaves and beautiful, bell-shaped flowers. The flowers are a dark shade of purple and the leaves have an oily sheen to them with tiny, hair-like structures.
It looks light.

You carefully study Nightshade.
This item is practically worthless!

You carefully study Nightshade.
This item has no legend.


shred of birch bark -
A shred of white bark from a birch tree.
It looks light.

You carefully study shred of birch bark.
This item is practically worthless!

You carefully study shred of birch bark.
This item has no legend.


Tattered Robe -
This cowled black robe is tattered and rotted. It is made to cover the full length of a human body, and hide the owner's skull inside its deep cowl.
The cloak is in perfect condition.
This armor has the following resistances:
5 fire, 5 ice, 5 poison
It looks light.

You carefully study Tattered Robe.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has some defense against toxic damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Tattered Robe.
This item has no legend.


1.0000122529

122k

1.0000159540

160k
-=[ Marble Area ]=-

From Fantasy: <portal, 12w, leave, 4w, 11n, 5w, nw, sw, se, sw>
Return to Fantasy: <ne, nw, ne, se, portal>


34 of 34 rooms discovered.
_______________________________
|                             |
|    Teleuteiu  Teleisthai    |
|                             |
()  To Die is to be Initiated  ()
()_____________________________()
()                             ()
||_____________________________||
W                             W

Once inside the area, <n, recite teleuteiu> wait... <recite teleisthai> wait...
To leave the Tower, <search rugs>


Mobs in this Area:

16k : Black Wolf -
The wolf is pitch black all over except for a little gray on its chest. It prowls around the glade like it hasn't eaten in days.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


86k : Greater Demon -
This demon walks on two legs, barely. Its fingers are extremely long and tipped with razor sharp claws. The skin of the demon is purplish black, as if livor mortis has taken place. It shambles around aimlessly, as if it were trying to find a way back to where it came from.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.


44k : Lesser Demon -
Crawling on its belly, this lesser demon is a grotesque form of a humanoid creature. The only resemblance to a human is its two legs and two arms. Its head is misshapen, as if it was bludgeoned with a club many times. Its legs and arms flail out in odd patterns, viciously moving itself around the room. The skin of the being is purplish black in color, as if livor mortis has taken place.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


135k : Planar Fiend -
Before you stands a huge planar fiend. The head of this fiend looks like a cross between a jackal and a prong horned antelope. The fiend stands upright, and its curved horns just about touch the ceiling.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.


17k : Planar Spirit -
Before you hovers a dark wispy form that wavers in the dim lights of the chamber. It looks almost ghost-like in appearance and it doesn't seem to have a solid body. It quickly drifts from corner to corner, as if it was trying to find its way back to where it came from.
He is in perfect health.
He has no spells.
His melee attacks do ice damage.




Items in this Area:

Alizarian helmet -
This helmet is constucted from hundreds of small, rust-red colored scales. They are put together very tightly and form an extremely rigid helmet. The helmet fits over your head and covers your face almost entirely, leaving a space down the front for breathing and sight. The crown of the helmet has two hollow horn-like structures, probably to fit the previous owner's horns.
The helmet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
14 edged, 14 blunt, 11 fire, 14 ice, 11 acid, 11 electric, 11 energy
It doesn't look too heavy.

You carefully study Alizarian helmet.
This has very good overall protection.
Compared to other armors of this type, this one is pretty damn special.
This has pretty good defense against slashing damage.
- Providing above maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing above maximum protection for this item.
This has pretty good defense against fire damage.
- Providing above maximum protection for this item.
This has pretty good defense against cold damage.
- Providing above maximum protection for this item.
This has pretty good defense against acid damage.
- Providing above maximum protection for this item.
This has pretty good defense against electric damage.
- Providing above maximum protection for this item.
This has pretty good defense against magical damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Alizarian helmet.
This item has no legend.


Alizarian Marble

blue flower -
The flower is a brilliant fluorescent blue color. It is funnel-shaped, with three sepals and three petals.
It looks light.

You carefully study blue flower.
This item is worthless!

You carefully study blue flower.
This item has no legend.


A leather pouch -
This small brown leather pouch is stitched together finely. It could probably hold a few small items.
It looks light.
It contains:
A crimson red gem {6}.

You carefully study A leather pouch.
This item is practically worthless!

You carefully study A leather pouch.
This item has no legend.


A Parcel -
Measuring 2 inches square, this little parcel is diligently wrapped in fine, cream sheets of paper. The paper is decorated with mysterious glyphs. It doesn't take a genius to recognize an enchantment of some sort.
It looks light.

You carefully study A Parcel.
This item is practically worthless!

You carefully study A Parcel.
This item has no legend.


parchment journal (open) -
A smaller, gold gilded journal. It is not in good shape and it looks like most of the pages are missing.
The journal has 7 page(s) (1, 2, 3, 4, 5, 6, 7).
The current page is 7.
Use "help journal" to see usage.
It looks light.

You carefully study parchment journal (open).
This item is cheap.

You carefully study parchment journal (open).
This item has no legend.


Quill Pen (20) -
A quill that appears to come from a large bird. It is pure white in color and about one foot long. At the writing end of the quill, small bright green sparks of magic drift off to the ground.
To use this pen, you must hold it.
It looks light.

You carefully study Quill Pen (20).
This item is inexpensive.

You carefully study Quill Pen (20).
This item has no legend.


a sumac berry -
This is a crimson red sumac berry from a sumac tree. It is about the size of a small pea, and doesn't have much of a fragrance.
It looks light.

You carefully study a sumac berry.
This item is worthless!

You carefully study a sumac berry.
This item has no legend.

1.0000015916

16k

1.0000138066

138k
-=[ Alley ]=-

Once inside the area, <3e, force grate, d> to explore more of the area.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
3k : The Butcher of the Sewers




Items in this Area:
Hunting Knife

1.0000002208

2k

1.0000003463

3k
-=[ Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000000

1.0000000000

-=[ Marble Area ]=-

No map seems to be necessary, (it's the one room). No mobs appear to be in this area.




Items in this Area:
Amethyst Marble

1.0000000001

N/A

1.0000000001

N/A
-=[ Marble Area ]=-

Map of Ancient Dolmen Mobs in this Area:
3k : Crushah, a small time bandit
5k : Grippah, a small time bandit leader
Katy looks cold and hungry
3k : Stompah, small time bandit
Thierry is trying to look brave for his sister




Items in this Area:
A nicely balanced short sword
Viridian Marble

1.0000000171

171

1.0000005642

6k
-=[ Angel Garden, within the city of Wayhaven ]=-

Find Eseperoth, <say hello>, <say aid>, <say interfere>, <say gnomes>. Now, go around and <search beds> to find the gnomes and kill each one. When you've killed all 5 gnomes, return to Eseperoth and <say reward>. She'll bless you.
Map of Wayhaven Mobs in this Area:
Eseperoth
4k : A blue hatted gnome
4k : A green hatted gnome
1k : A purple hatted gnome
5k : A red hatted gnome
6k : A yellow hatted gnome




Items in this Area:
A dirty and frayed bit of purple ribbon
A piece of purple stained glass
A pointed blue hat
A pointed green hat
A pointed purple hat
A pointed red hat
A pointed yellow hat
A silver charm

1.0000000424

424

1.0000008605

9k
-=[ Ant Hole ]=-

From Fantasy: <portal, 12n, leave, 11n, 9e, 7n, 5e, 2n, e, d>
Return to Fantasy: <u, w, 2s, 16w, 4s, 3w, portal>

Map in progress.
Rod of Lordly Might

Because this weapon is so extensive, we have made a page dedicated to the information held with this item (visit the direct page for this weapon here).



Mobs in this Area:
(incomplete list)
Ant guard
77k : man-spider
26k : warrior ant

45k : arachnid beast -
This hideous abomination looks like a cross between a spider and a human. The arachnid being is huge and almost fills the entire cavern. Its eyes glow with a hellfire red and it attacks with a razor-sharp fury. These creatures are trying to take over the caverns from the ant folk.
It is in perfect health.
It is a caster.
Its melee attacks do mostly slashing damage.
Spider Creature is carrying:
Spider scale mail.
Spider mandibles.


4k : giant honeybee -
This giant bee is a pure worker. It serves a dual purpose in the hive as both a protector of the queen and drones, and as a gatherer of pollen with which the bees make their delicious honey. You should be careful not to get them riled up.
It is in perfect health.
It has no spells.
Its melee attacks do mostly slashing damage.
Giant Honey Bee is carrying:
Bee honey.


3k : honey bee (huge) -
This giant bee is a pure worker. It serves a dual purpose in the hive as both a protector of the queen and drones, and as a gatherer of pollen with which the bees make their delicious honey. You should be careful not to get them riled up.
It is in perfect health.
It has no spells.
Its melee attacks do mostly slashing damage.
Giant Honey Bee is carrying:
Giant bee honey.


2k : worker bee (huge) -
This giant bee is a pure worker. It serves a dual purpose in the hive as both a protector of the queen and drones, and as a gatherer of pollen with which the bees make their delicious honey. You should be careful not to get them riled up. It is in perfect health. It has no spells. Its melee attacks do mostly slashing damage. Giant Worker Bee is carrying: Giant bee honey. Giant bee scales.




Items in this Area:
(incomplete list)

Ant blade
ant scale mail
Quartz crystal
Spider scale mail (bind on pickup)
Spider mandibles

Bee honey -
A small amount of giant bee honey. Many affluent people will pay good money so they can enjoy the savory taste of this rare honey It looks light.

You carefully study Bee honey.
This item is practically worthless!

You carefully study Bee honey.
This item has no legend.


Giant bee honey -
A small amount of giant bee honey. Many affluent people will pay good money so they can enjoy the savory taste of this rare honey It looks light.

You carefully study Giant bee honey.
This item is practically worthless!

You carefully study Giant bee honey.
This item has no legend.


Giant bee scales -
Strong scales from a giant bee. They appear to be strong and flexible. They could easily fit over your hands for protection. The gloves are in perfect condition.
This armor has the following resistances:
5 edged, 9 blunt
It looks light.

You carefully study Giant bee scales.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Giant bee scales.
This item has no legend.


1.0000020130

20k

1.0000177295

177k
-=[ Quest #15  Marble Area  Stat Boost Area ]=-

From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 9w, s, 2w, sw, trail, (enter)>
Return to Fantasy: <(s), trail, ne, 2e, n, portal>

Map of Arcanarton For random Stat Boosts: (Duration - 48 hours)

Step 1: Once you're in the area, <e, n, d, search walls>

Step 2: <u, s, w, 2n, u, e, u, 2s, 3u, read books>


Mobs in this Area:
A vaguely human ghoul
A dark elven ghoul
An elven ghoul
A Follower of Arcanarton
A Dark Priest of Arcanarton
A Dark Bishop of Arcanarton
Animated corpse
An evil imp
Arcanarton the Arch-Lich
A machination of Arcanarton



Items in this Area:
A nicked blackjack
A piece of cloth
A short, jade nunchaku +1 (enchanted)
A suit of ringmail armor (+1)
Black Dragon Shield
Blue Key
Chainmail +2
Fish Scale Armour
Green Dragon Shield
Ice Breastplate
Kobold Bone Shield
Large club
Leather Armour
Leather Armour +1
Ogre club
Ring of Arcanarton
Scalemail +1
Sparkling Diamond Shield
Staff of Arcanarton
Staff of Prudence
Spherical Bone Shard --> ID'S to Bone Marble

1.0000000204

204

1.0000049113

49k
-=[ Around the town of Angelo ]=-

Mobs in this Area:
5k : Elven cook
5k : Elven servance
64k : Elven royal guard
30k : Elf guard




Items in this Area:
Willow's House of Wonders
+------------------------------------------+
|                                          |
| WILLOWS HOUSE OF WONDERS                 |
| Willow the gnome, Proprietor             |
|                                          |
| The coolest items this side of Wayhaven! |
|                                          |
| 1 - Luck Wand             (15,000 coins) |
| 2 - Luck Wand (endurance)  (7,500 coins) |
| 3 - Luck Wand (energy)     (7,500 coins) |
| 4 - Silver Ring              (500 coins) |
|                                          |
+------------------------------------------+

An ancient scroll wrapped in a velvet ribbon -
This scroll is obviously very old, as the paper is yellowed, and bits of dirt permanently stain the velvet ribbon. The edges are frayed, and the paper crumbles at the touch. The velvet ribbing is sealed with a small drop of wax.
It looks light.

<read scroll>
Frodriedham,

After dedicating many years of my life to the study of the ancient and forgotten god Xaba, I fear that my time in this realm will expire before I make much more progress.

I have long deduced, and believe now, more than ever that the shrine of Xaba is somewhere upon the high mountain top. Research has led me to believe that at one time Xaba had thousands, perhaps even tens of thousands, of dragon followers. Only the mighty Wyrms could easily reach the very peaks of the mountain.

As a young man I discovered an abandoned cave, where I feel a shrine of Xaba might be. I was thwarted by an impenetrable blue field and had to turn back. The climb up the mountain was treacherous when I was in my prime, and I fear that I'm too old to make such a journey again.

Recent discoveries have led me to believe that by speaking the word free at this protective blue field will gain further access into the unknown.

I send this scroll so that you may continue my life's quest, of which I have failed.

Hanspeter


An Apron Boots
Cook's apron
Feather duster
Fur Boots
Hide boots
Iron Gauntlets
Jail Key
A lightly glowing, balsam staff (enchanted)
A long thing, steel blade
A magic scroll
A pair of gloves
A pair of rubber cleaning gloves
A red berry
Serving tray
Servant's uniform
A steel longsword
Steep Platemail Gauntlets
Titanium Armour Wolf claws

1.0000000020

20

1.0000102699

103k
-=[ Quest #50 ]=-

Map of Aruwin's Windmill Mobs in this Area:





Items in this Area:

1.0000000081

81

1.0000000389

389
-=[ Askar's Aviary ]=-

Map of Wayhaven Estates Mobs in this Area:





Items in this Area:

1.0000002725

3k

1.0000058941

59k
-=[ Askar's Manor ]=-

Map of Wayhaven Estates Mobs in this Area:





Items in this Area:

1.0000000373

373

1.0000150025

150k
-=[ Quest #43 ]=-

Location #1: <portal; 7w; 6s; 4w; 2s; enter> - A guard will be standing here blocking your way up - <say zalasta; u; u; n; enter mirror>
Location #2: <portal; 11n; 8w; 8s; 2w; enter; s; enter mirror>
Location #3: <portal; 12w; leave; 4w; 4n; 3w; enter; w; enter mirror>
Location #4: <portal, 15e, leave, 17e, 2n, e, s, swim; s; look at foliage; e; kill sailor; enter; enter mirror>

Return to Fantasy:
From Mirror 1 - <s; out; 2n; 4e; 6n; 7e; portal>

From Mirror 2 - < >

From Mirror 3 - < >

From Mirror 4 - <s; out; w; n; swim; 3n; 3w; nw; 3w; portal>
Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000034

34

1.0000000373

373
-=[ Quest #36  Play Petanque here ]=-

Map of Aunt May's Cottage Mobs in this Area:





Items in this Area:

1.0000000373

373

1.0000004033

4k
-=[ Azra's Tunnel ]=-

From Fantasy: <portal, 12n, leave, 10n, 9w, s, w, nw, e, ne, n, ne, crash barrier>
Return to Fantasy: <e, sw, s, sw, w, se, e, n, w, portal>

HM Directions: <wforest portal, e, s, w, nw, e, ne, n, ne, crash barrier>


9 of 9 rooms discovered.
Warning: if you decide to explore this area, you'll need a way to fly or be able to teleport.

This area is found within Murus Faralain. You will encounter a few aggressive enemies on your path towards Azra's Tunnel. Once inside, Azra is quite the talker and will insist that you stay and chat with him. Searching his books and scrolls will uncover a unique one of each, simply <take book> and <take scroll> once you've searched. Additionallly, south of Azra you'll be able to find gems hidden in the rags (again, simply <take gems> once you see them).


Mobs in this Area:
(class sizes, if listed, are approximate)

67k : A Skeletal Figure -
You're face to face with an undead of hideous power. Clothed in ancient robes, this skeletal figure radiates powerful evil that even the untrained eye can see!
It is in perfect health.
It is a caster.
Its melee attacks do mostly energy damage.
Azra is carrying:
A shiny silver wand. ID'd to a random magical wand (wand of lightning/wand of magic missiles)
Electrum ring. ID'd to Ring of Adornment
Onyx ring.ID'd to Ring of Regeneration

Azra muses: I wonder what the destruction above looks like ...
You say: above
Azra says: Yes, above. The city I mean. I haven't seen it directly for hundreds of years. I can still commune with the trees, but they can't describe things like cities ...

You say: trees
Azra says: Big plants. I'm sure you've seen them. Sheesh!

You say: commune
Azra says: Before I became a lich, I was an elf of course! We've always had a way with trees.

You say: elf
Azra says: Yes, an elf! You can't picture it? Well I assure you that I was.

You say: lich
Azra says: Years ago, before the fall of Murus Faralain, I met often with a fellow mage and we'd discuss the means of outlasting our feeble elvish frames. I'm astonished that the weaker human race has survived this well, with their tiny lifespan. As elves, Miritar and I drank deeper than humans do, from the mystical lifesource that binds our mortal forms to the realms; but, even elves must die sometime. Each of us had consumed life with great passion, and even after many hundreds of years, we yearned to cheat death and to live on forever!

You say: murus faralain
Azra says: Ahh, the famed city of old. Sometimes I wander above us here, and see the deterioration brought about by time. Murus Faralain was the greatest achievement in a time of true splendor! Nevermind this `Wayhaven' nonsense -- that was spill-over from Murus Faralain. If you can imagine an era when the Great Western Forest and the Great Eastern Forest were separated by a narrow plain, not by the huge city and plains that we have now ... picture those trees, teeming with life. Their keepers, elves, lived in scattered communities around the realms. Murus Faralain was a central trading location, much as Wayhaven has become today.

You say: wayhaven
Azra says: The Wayhaven of history, was the human attempt to develop a similar achievement. The human civilization flourished in the years after the fall of Murus Faralain, building upon the magics and science that seeped out of the Great Forests.

You say: magics
Azra says: The magics of old were powered from the human conscience, not from the deities as some priests tap into these days.

You say: conscience
Azra says: You don't believe me? Our minds are the most highly developed in the realms, you use less than 5% of your mind. I, of course, use much more. Anyways, the power is far greater than you know of today.

You say: miritar
Azra says: Ahhh ... so my ancient elven friend has succeeded in achieving his goal? Tell me, and be straight, for I hunger for knowledge of my old companion: How do you know of Miritar? Are you just repeating a name that has been carried down in myth and legend, or has my friend also succeeded in achieving immortality?

You say: cheat
Azra says: Cheat? Oh, yes, cheat death. Yes, we sought to defy death.




Items in this Area:

<search scrolls>
<take scroll>
An ancient silver foil scroll -
An ancient silver foil scroll rolled tight and sealed with wax. The likeness of a coiled whip and roses is molded into the brown wax.
It looks light.

You carefully study An ancient silver foil scroll.
This item is practically worthless!

You carefully study An ancient silver foil scroll.
This item has no legend.


<break seal>
You break the wax seal. Wincing as the old silver foil crackles in your hands, you unroll the scroll.

<read scroll>
The scroll shimmers in your hands, the characters twisting before your eyes as you read them. A pulse of energy bursts from the scroll, and seeps into you. You feel revitalized.
The aging silver foil begins to fade in your hands and then is gone.

A handful of precious gems -
A few precious gems, that will bring a pretty price at any reputable jeweler. The don't seem to have any magical or spiritual powers, but they do sparkle nicely in the light. You can identify several of the small stones; a small ruby, two tiny diamonds, and a few emeralds. Most are only semi-precious, though.
It looks light.

You carefully study A handful of precious gems.
This item is worth a fair penny!

You carefully study A handful of precious gems.
This item has no legend.


Ring of Regeneration -
Magically vested amidst the enchanted forges of potent mages, these circlets were specifically crafted for prominent individuals from ancient eras. As a result, this ring may bestow temporary or even harmful effects to its owner. On occasion, a person may discover a permanent boon due to a coincidental harmony with the initial crafting of the ring. |----------|
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Moonstone Ring of Regeneration.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Moonstone Ring of Regeneration.
This item has no legend.


<search book>
<take book>
A thin leather bound notebook (closed) -
An old leather bound notebook with a metal hasp on it. On the spine, burnt into the leather are the letters UUULU, presumably some sort of library code.
The book has 12 page(s) (i, ii, iii, iv, v, vi, vii, viii, ix, x, xi, xii).
The book is closed.
Use "help book" to see usage.
It looks light.

You carefully study A thin leather bound notebook (closed).
This item is practically worthless!

You carefully study A thin leather bound notebook (closed).
This item has no legend.


<open book>
The spine creaks as you open the notebook ..

<read book>
On the page you see the beautiful flowing script of ages past. You don't recognize much, but the large name in the center of the page is clear:
~Miritar~

This must be some sort of history book about the family Miritar!

You turn a crackling vellum page ..
The second page is not much clearer than the first. More of that flowing elfish script, and a picture of one of the nastiest looking elves you have ever seen. He is all tricked out in some sort of ritualistic shamanistic voodoo drag, and he is clearly old.. very old..

You turn a crackling vellum page ..
The third page, like the others is all in elfish script (of which you know none). There is a nice drawing of the family home though - a clean black tower surrounded by flowering gardens and trees on an opulent site.

You turn a crackling vellum page ..
The fourth page is filled with more of that elfish script, but somehow this page looks more like a mages work book than the others. In the middle is a schematic of a large tower, drawn in cylinders. Each cylinder has a dimension value expressed in some units you don't understand, and some of them have arrows showing some sort of twisting movement. Like everything else in the book you have seen so far, you have no idea what any of it means.

You turn a crackling vellum page ..
This page looks like some sort of herbal or apothecary reference. Pictures of unusual plants and strange mineral symbols, with mathematical or some sort of logic operators combined with what look like astrological notation. Whoever wrote this was one odd duck. Given the book's location in Azra's library, you begin to wonder what all this means. Could it be that you hold in your hand a recipe for immortality? Do you really want to know the secrets of a lich?

You turn a crackling vellum page ..
The book gets weirder and weirder. This page looks more like a sketch book. Odd pictures of dragon heads coming out of some dark lake or something. Several of them look like they have some sort of cartoon death rays that they are shooting back and forth to each other!

You turn a crackling vellum page ..
The ancient sketch book theme continues. Here we see a small painting of the tower, with two elves and two dragons, all holding hands and dancing in what looks to be a wild bacchanalian revelry around the tower under a full moon! Off to one side is an elderly elf mage (at least thats what all the mage-type trappings would lead one to believe), with his hands glowing and held up over his head. He is clearly conducting some sort of rite.

You turn a crackling vellum page ..
Anatomical pictures of hands and fingers? Odd.

You turn a crackling vellum page ..


Written in a bold flowing elfish hand in the middle of the page is ueybljgyy. More bafflement.

You turn a crackling vellum page ..
What appears to be a recipe, with measures for ingredients you cannot begin to comprehend. A small drawing in the bottom corner of the page shows nothing but a knuckle bone sitting in some sort of crystallized container.

You turn a crackling vellum page ..
This page of the book is the most incomprehensible of all. It's been shaded meticulously black, all black, except for the outline of a skeleton lying broken on a pile of bones, down at the bottom margin of the page.

You turn a crackling vellum page ..
The last page of the book bears a hand-written note and a signature. The note is in the more comprehensible common-tongue. It reads:

On this day, the Seventh of the Cycle, Season of the Swan, Year of the Abundant Green Toad, and under a new moon, I did complete the instructions set out for me herein by my friend and fellow mage Miritar. Despite severe misgivings, I have followed the methodology, and prepared and placed his remains for their journey through time. May the gods forgive my part in this terrible business.

The page is signed Azra.

You are at the end of the book.

1.0000012545

13k

1.0000067872

68k
-=[ Azral's Tower ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
The Ghost of Azral




Items in this Area:

1.0000030438

30k

1.0000032349

32k
-=[ Azziruth's Lair ]=-

From Fantasy: <portal, 12n, leave, 11n, 6e, 11n> - you'll need a way to fly - <u; enter cave>
Return to Fantasy: <d, 3w, 2n, portal>


If you're not able to <enter cave>, it's possible that someone has forced the dragon to leave the area. By doing so, it destroys Azziruth's Lair and no one else can enter the area until it resets.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000573602

574k

1.0000598725

599k
-=[ Quest #98 - Marble Area ]=-

East side entrance -
From Fantasy: <portal, 12n, leave, 8n, 4e, 6n, 13w, enter>
Return to Fantasy: <leave, 4e, portal>

South side entrance -
From Fantasy: <portal, 12w, leave, 7w, 11n, 2w, nw, ne, e, n, d>
Return to Fantasy: <u, s, w, sw, se, portal>

You open the box and find a note within that reads:

Dear Brave Adventurer:

Here's some friendly advice before you run ahead to your doom. Take the time to study these rooms over. Use your common sense, and don't make mistakes by mindlessly typing in commands. Bug reports and suggestions would be appreciated as always (bug <msg> or idea <msg> in the appropriate room).

Again, this is a quest. All applicable rules apply. I reserve the right as a coder of this area, to boost the various traps within to fatal levels, to punish anyone who has asked, received or given out information about how to navigate these caves as well as the city of Balooga.

The concept behind Balooga is pretty much original; however, I should mention that this cave is based on a book.

Best of luck,
Mos


Mobs in this Area:

102k : Alecto -
Alecto, one of the feared angeldemons, crackles with electricity. You cannot see who or what lies behind the steel cloak.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Alecto is carrying:
Steelcloak.


145k : Atalanta -
Atalanta, one of the feared angeldemons, is the fastest of the angeldemons, both with fight and flee.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Atalanta is carrying:
Winged Helmet.


91k : Billirubin -
Billirubin, one of the feared angeldemons, is a grotesque monster with about twenty spiny blue tentacles that sprout from his thick reptilian hide and squirm as he stalks you.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Billirubin is carrying:
Bracers of Magical Resistance.


9k : A caveman grunts and glares at you -
A monstrous caveman who just barely manages to fit in the tunnel. He blocks your way north.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Caveman is carrying:
A bone necklace (worn around neck).


50k : Cerebella, the Gnostic High Priestess -
The revered priestess of Balooga. She looks at you with a warm smile. Not even the invasion of the angeldemons has phased her. She is dressed in a brown fur cloak that covers her beautiful black hair.
She is in perfect health.
She has no spells.
Her melee attacks do slashing damage.
Cerebella is carrying:
Dragonscale Gloves.
Sapphire Amulet.

Cerebella says: Welcome to the Gnostic Church.
You say: gnos
Cerebella says: Gnos is the true god. He does not judge. He does not rule by fear, guilt or subjugation. In other words, he lacks the human frailties that the False God abuses and in the end, becomes. A Gnostic need not force his beliefs upon others because Gnos exists even without faith. Faith is the ultimate salvation, for Gnos is very much here, and infusing us with his power, unconditionally, every day.

You say: help
Cerebella says: It warms my heart to know that you have found such bravery to help us. Many outside travellers have offered to help, some seeking reward and fame, others with good heart, but they all had one thing in common, that being they're all dead now. I don't even know where you should begin. The only advice I can give you is to pray to Gnos whenever you can. If you obtain any items while on your quest, return and ask me about them. I might be able to explain their uses. Good luck brave one!


84k : Clarapsyche -
Clarapsyche, one of the feared angeldemons, seems relatively weaker than other angeldemons you have encountered. But this only makes you even more cautious.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Clarapsyche is carrying:
Kuru Helmet.


105k : Cronos -
Cronos, one of the feared angeldemons, has the power over time.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Cronos is carrying:
Bracers of Protection +2.


145k : Cyprus -
Cyprus, one of the feared angeldemons, is known for its insatiable urge to KILL KILL KILL! That's what he does.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Cyprus is carrying:
Humanslayer (enchanted).


131k : Echo -
Echo, one of the feared angeldemons, looks at you silently. She tries to speak, but nothing is heard.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Echo is carrying:
Iron Gauntlets.


82k : The False God -
You are staring right back at the False God, who is extremely pissed. Though immortal, he is vulnerable since you have managed to draw him into your plane. But as you quickly come to see, 'vulnerable' is a relative thing.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
False God is carrying:
The Mescalada Sword (enchanted).


A formidable-looking Manticore -
This wonderous creature looks to be half of a scorpion and half of a lion, but is indeed a member of the legendary race of Manticores. Guarding the passageway to the north, this mighty creature is extremely out of place to be a simple guard. He looks somber, but performs his duty with pride. If legend holds true, Manticores are among the mightiest creatures known, and should not be trifled with. Perhaps your quest north isn't worth the pain and death of challenging this creature.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.


143k : Furious -
Furious, one of the feared angeldemons, feeds off rage and anger. He seems to inspire your best fighting abilities as he pummels you to death.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Furious is carrying:
Amulet of Rage.


24k : A Giant Scorpion -
A gigantic scorpion stares at you, its poison-barbed tail aimed.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


89k : A Gorgon -
You've done it. You've looked at a Gorgon you fool!
It is in perfect health.
It is a caster.
Its melee attacks do mostly slashing damage.
As you look at the gorgon, you feel your skin and muscles start to go stiff.
Gorgon is carrying:
A diamond.


98k : Greyfox -
Greyfox, one of the feared angeldemons, is a lightning fast dinosaur of sorts. It has claws the size of your arm.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Greyfox is carrying:
Boots of Lightning Speed.


113k : Guacamole -
Guacamole, one of the feared angeldemons, is essentially a large mole who travels by burrowing holes. He's tricky to kill.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Guacamole is carrying:
Salmonella Armour.


30k : Lars Treetop -
Lars is a tall somewhat lanky man who looks grieved by the destruction of his home.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


71k : A leprechaun -
Before your eyes is this small creature of myth and fable. Leprechauns are rumored to be full of magic, trickery and deceit, so it would be best to be on your guard. Dressed in a green tunic, pointy green shoes, and a green top hat, it's difficult to tell how this red bearded fellow could be dangerous at all.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Leprechaun is carrying:
Jade Ring.


81k : Leah -
Leah, one of the feared angeldemons, is a beautiful girl with long blonde hair, and stands about 5'5.
She is in perfect health.
She is a caster.
Her melee attacks do mental damage.
Leah is carrying:
Gloves of Leah.


124k : Lunasa -
Lunasa, one of the feared angeldemons, is an armour-backed demon who showers spikes at you from its tail.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Lunasa is carrying:
Demonmail.


10k : Mate of Rockgrub -
This rockgrub looks mightily PISSED!
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


98k : Megaera the Gorgon-Angeldemon -
You idiot! You decided to stare at a gorgon?
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
As you look at Megaera, of the Gorgon family, you feel your skin and muscles start to go stiff.
The Tears of Gnos protect you from turning to stone!
Megaera is carrying:
Power amulet.


84k : Minos -
Minos, one of the feared angeldemons, is the most intelligent of the twenty-one. His evil mind is twisted by hate and bent on your destruction.
He is in perfect health.
He is a caster.
His melee attacks do mental damage.
Minos is carrying:
Tetani Shield.


21k : A minotaur -
An eight foot tall minotaur glares right back at you.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


30k : A mirrordemon -
Only powerful magic can bring the dreaded mirrordemon into this plane of reality. It has countless number of faces, limbs, etc., most of which are probably illusion.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


98k : Muse -
Muse, one of the feared angeldemons, is a sultry woman whose throat seems to almost shine magically.
She is in perfect health.
She is a caster.
Her melee attacks do mental damage.
Muse is carrying:
Staphelo Sword.


142k : Nimrod -
Nimrod, one of the feared angeldemons, emits radiation constantly and it probably wouldn't be a good idea just to be near him.
He is in perfect health.
He is a caster.
His melee attacks do radiation damage.
Nimrod is carrying:
Rod of Nim.


146k : Nitro -
Nitro, one of the feared angeldemons, has eyes alit with fire and a manic grin.
He is in perfect health.
He is a caster.
His melee attacks do energy damage.
Nitro is carrying:
Ring of Energy Protection.


51k : Nyrow, one of the remaining defenders of Balooga -
A formidable fighter who is defending the city from the Angeldemons. His survival reflects his fighting prowess.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Nyrow is carrying:
Helmet.
A heavy, stone sword (enchanted).
Broken Balooga Anchor.


An old man -
This old man sits in a rocking chair and smokes on a straw pipe. He looks extremely fragile, yet something tells you that to live in the dangerous realm of the False God, this man may be more than he seems.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Old Man is carrying:
A backpack.


17k : An Orc Guard -
It's a huge, strong and stupid orcguard.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Orc Guard is carrying:
Blue key.


A prisoner -
This scrawny, malnourished boy looks barely to be alive. He is dressed in cloth rags, extremely dirty and has a medallion on a leather band about his neck. His skin is covered in scars and bruises, likely made by Orc whips. He looks at you with interest and fear, unsure what to make of your presence.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.

<say free>
You say: free
Bobby says: Am I free to go? That's wonderful. Is there anything else you need before I go?
The prisoner looks about weakly.
<say proof>
You say: proof
Bobby says: My dad sent you to find me? I'm so glad he's still alive. I haven't seen him in so many years.
Bobby removes his medallion and gives it to you.
Bobby says: If you see my dad, give him this to show I'm alive, and tell him I'll see him at home.

100k : Pyro -
Pyro, one of the feared angeldemons, is nothing much more than the living charred remains of a monster with a large eye looking at you from within.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Pyro is carrying:
Ring of Fire Protection.


151k : Python -
Python, one of the feared angeldemons, is a twenty foot long serpent with fangs of poison.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Python is carrying:
Ring of Poison Protection.


9k : A Rockgrub -
A menacingly huge rockgrub with large sharp pincers
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


41k : A seven-foot tall disciple -
A seven foot tall disciple who has awakened to protect the idol.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


140k : A seven headed hydra -
A 7-headed hydra that stands as tall as the cavern. Each of her heads prepares for the opportune moment to strike.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Hydra is carrying:
Invisible Shield.


94k : Spirino -
Spirino, one of the feared angeldemons, loves to melt people's faces off by spitting acid at them.
He is in perfect health.
He is a caster.
His melee attacks do acid damage.
Spirino is carrying:
Acidmail.


121k : Vacuo -
Vacuo, one of the feared angeldemons, towers over you with its immense size. It is shaped like a humongous thick balloon, with a nozzle.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.





Items in this Area:

Acidmail -
This platemail is made of the tough, hardened skin of Spirino - one of the feared angeldemons. It provides excellent protection, particularly from acid.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
20 edged, 20 blunt, 15 fire, 15 ice, 28 acid, 10 energy
You must be level 17 to wear this.
It looks heavy.

You carefully study Acidmail.
This has very good overall protection.
Compared to other armors of this type, this one is average.
This has excellent defense against slashing damage.
- Providing average protection for this item.
This has excellent defense against crushing damage.
- Providing average protection for this item.
This has pretty good defense against fire damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This has excellent defense against acid damage.
- Providing maximum protection for this item.
This has pretty good defense against magical damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Acidmail.
This item has no legend.


Amulet of Rage -
The glass amulet seems to pulse with blood in a tortuous heartbeat. You feel rage building up within you, just holding it.
This item is legendary and you cannot possess more than one.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
3 ice, -3 mind
It looks light.

You carefully study Amulet of Rage.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This has barely any defense against cold damage.
- Providing average protection for this item.
This one has, uh, really crap defense against mental damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Amulet of Rage.
This item has no legend.


Amulet of Water Breathing -
An amulet with a large blue stone as a centerpiece. The stone appears to be hollow inside with some kind of liquid inside. The liquid swirls within the stone.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
7 ice
It looks light.

You carefully study Amulet of Water Breathing.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against cold damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Amulet of Water Breathing.
This item has no legend.


Blue Dragon Gloves -
These blue scaley gloves will provide greater protection from the blue dragon's devastating breath weapon, and other forms of attacks which are similarly related.
The gloves are in perfect condition.
This armor has the following resistances:
4 edged, 4 blunt, 4 fire, 4 ice, 4 acid, 10 electric, 4 radiation
It looks light.

You carefully study Blue Dragon Gloves.
This has decent overall protection.
Compared to other armors of this type, this one is below average.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing average protection for this item.
This has pretty good defense against electric damage.
- Providing maximum protection for this item.
This has barely any defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Blue Dragon Gloves.
This item has no legend.


Blue key -
A blue key.
It looks light.

You carefully study Blue key.
This item is practically worthless!

You carefully study Blue key.
This item has no legend.


Bobby's medallion -
This simple tin medallion looks to be a piece of junk, but it probably holds value to Bobby.
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Bobby's medallion.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Bobby's medallion.
This item has no legend.


A bone necklace -
A necklace made of fresh bones. When worn it covers your neck and shoulders.
The necklace is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study A bone necklace.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A bone necklace.
This item has no legend.


Boots of Lightning Speed -
These wonderful boots enhance your speed and dodging ability.
The boots are in perfect condition.
It has a magical glow about it.
This armor provides special defense against melee attacks.
This armor has the following resistances:
6 edged, 6 blunt, 3 fire, 3 ice
It doesn't look too heavy.

You carefully study Boots of Lightning Speed.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing average protection for this item.
This armor has great special defense against melee attacks.
This item is inexpensive.

You carefully study Boots of Lightning Speed.
This item has no legend.


Bracers of Magical Resistance -
These bracers, worn around the waist, shimmer with magical energy.
The bracers are in perfect condition.
This armor has the following resistances:
5 edged, 5 blunt, 5 mind, 10 energy
It looks light.

You carefully study Bracers of Magical Resistance.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has some defense against mental damage.
- Providing average protection for this item.
This has pretty good defense against magical damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Bracers of Magical Resistance.
This item has no legend.


Bracers of Protection +2 -
These bracers, worn around the waist, shimmer with magical energy.
The bracers are in perfect condition.
This armor has the following resistances:
5 edged, 5 blunt, 5 fire, 5 ice, 10 energy
It looks light.

You carefully study Bracers of Protection +2.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is below average.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has pretty good defense against magical damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Bracers of Protection +2.
This item has no legend.


Broken Balooga Anchor -
This anchor is made of a rare alloy found only in Balooga. It is extremely heavy. Normally this formidable weapon would be used to anchor angeldemons from moving but it appears broken. It is far too heavy to throw.
It would take considerable effort to lift this.

You carefully study Broken Balooga Anchor.
This item has some value.

You carefully study Broken Balooga Anchor.
This item has no legend.


A chunk of gold - ID's to Pyrite Marble
Well, it looks and glitters like gold! It is smooth and round, and must be expensive.

You carefully study A chunk of gold.
This item is worthless!

You carefully study A chunk of gold.
This item has no legend.


Helmet +1 -
A very well crafted and sturdy helmet. It feels light and strong.
The helmet is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 1 acid, 2 energy, 1 poison, 1 radiation
It looks light.

You carefully study Helmet +1.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Helmet +1.
This item has no legend.


A chunk of obsidian -
This large, black chunk of obsidian has been cut in the shape of a gemstone. One side is shaped to a point, as if it could be inserted into an object.
It looks light.

You carefully study A chunk of obsidian.
This item is cheap.

You carefully study A chunk of obsidian.
This item has no legend.


Demonmail -
A magical armour stolen from one of the feared angeldemons. Infused with demonic power, it resists most forms of attack and provides outstanding protection.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
26 edged, 26 blunt, 18 fire, 18 ice, 10 acid, 18 energy
You must be level 17 to wear this.
It doesn't look too heavy.

You carefully study Demonmail.
This has superb overall protection.
Compared to other armors of this type, this one is average.
This has excellent defense against slashing damage.
- Providing above average protection for this item.
This has excellent defense against crushing damage.
- Providing above average protection for this item.
This has pretty good defense against fire damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This has pretty good defense against acid damage.
- Providing average protection for this item.
This has pretty good defense against magical damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Demonmail.
This item has no legend.


A diamond -
A sparkling diamond.
It looks light.

You carefully study A diamond.
This item is cheap.

You carefully study A diamond.
This item has no legend.


An emerald -
A beautifully cut emerald.
It looks light.

You carefully study An emerald.
This item is cheap.

You carefully study An emerald.
This item has no legend.


Gloves of Leah -
These gloves seem to fit your hands perfectly, providing you with optimum control of your weapon.
The gloves are in perfect condition.
This armor has the following resistances:
6 edged, 6 blunt, 10 fire, 10 ice, 6 acid
It looks light.

You carefully study Gloves of Leah.
This has decent overall protection.
Compared to other armors of this type, this one is average.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has pretty good defense against fire damage.
- Providing maximum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This has some defense against acid damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Gloves of Leah.
This item has no legend.


Godstaff -
This staff is made of a mysterious alloy you have never encountered before. The Godstaff seemingly pulses, yet it does not vibrate or show any obvious forms of power. The wooden shaft is obviously very ancient. Harder than the hardest rocks, the shaft is smooth to the touch. The shaft is lined with twenty-one gemstones, each reverberating slightly when touched. At one end lie three sparkling crystals at the three ends of the top of a cross. The other end is a pole which terminates in a screw-like configuration. This staff is far too precious to be used in battle, and obviously has a greater purpose. The staff has 19 of 21 gems lit.
It looks light.

You carefully study Godstaff.
Big bucks and no whammys!

You carefully study Godstaff.
This item has no legend.


Humanslayer (enchanted) -
This wicked looking sword has a metal hilt designed like a human heart. It radiates with a red glow, ever seeking more human blood.
This weapon is in excellent condition.
This weapon deals edged and mind damage.
This weapon's classifications: 40 (edged) 10 (mind)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.

You carefully study Humanslayer (enchanted).
A warrior would be proud to use this.
This does absurd slashing damage.
This has some capability to do mental damage.
Big bucks and no whammys!

You carefully study Humanslayer (enchanted).
This item has no legend.


Invisible Shield -
This remarkable shield is essentially invisible, making it a formidable armour. Very few opponents will be able to navigate your defenses.
The shield is in perfect condition.
This armor has the following resistances:
13 edged, 13 blunt, 5 fire, 5 ice
It doesn't look too heavy.

You carefully study Invisible Shield.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing above average protection for this item.
This has pretty good defense against crushing damage.
- Providing above average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Invisible Shield.
This item has no legend.


Iron Gauntlets -
These gauntlets are slightly heavy but give you considerable protection.
The gloves are in perfect condition.
This armor has the following resistances:
10 edged, 10 blunt, 10 fire, 10 ice, 5 acid
It doesn't look too heavy.

You carefully study Iron Gauntlets.
This has decent overall protection.
Compared to other armors of this type, this one is average.
This has pretty good defense against slashing damage.
- Providing maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing maximum protection for this item.
This has pretty good defense against fire damage.
- Providing maximum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This has some defense against acid damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Iron Gauntlets.
This item has no legend.


A jade -
A beautifully cut jade gem.
It looks light.

You carefully study A jade.
This item is practically worthless!

You carefully study A jade.
This item has no legend.


Jade Ring -
This golden ring has a large jade gemstone centerpiece. Strangely, the ring has a noxious odor to it, and although annoying, the vapors don't appear to be toxic in any way. The gem doesn't appear to have an attaching point of any kind to the golden band, and upon closer examination, there is a tiny gap between the ring and gem itself.
Nonetheless, the gem remains, as if magically held.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
10 poison
It looks light.

You carefully study Jade Ring.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against toxic damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Jade Ring.
This item has no legend.


A jagged, jade longsword (enchanted) -
This longsword is made of jade and it looks jagged. You can not judge what kind of powers this weapon has. You'll have to identify it to learn more.
This weapon is in excellent condition.
This weapon deals edged and fire damage.
This weapon's classifications: 10 (edged) 8 (fire)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A jagged, jade longsword (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is inexpensive.

You carefully study A jagged, jade longsword (enchanted).
This item has no legend.


Kuru Helmet -
This helmet concentrates your mental energy into a magical protective aura around your head.
The helmet is in perfect condition.
This armor has the following resistances:
8 edged, 8 blunt, 8 fire, 8 ice, 12 mind, 8 energy
It looks light.

You carefully study Kuru Helmet.
This has decent overall protection.
Compared to other armors of this type, this one is above average.
This has some defense against slashing damage.
- Providing above average protection for this item.
This has some defense against crushing damage.
- Providing above average protection for this item.
This has some defense against fire damage.
- Providing above average protection for this item.
This has some defense against cold damage.
- Providing above average protection for this item.
This has pretty good defense against mental damage.
- Providing above maximum protection for this item.
This has some defense against magical damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Kuru Helmet.
This item has no legend.


A large wooden barrel -
A large and sturdy wooden barrel. Large enough for a single person to fit inside.
The lid of the barrel is currently open.
It looks heavy.

You carefully study A large wooden barrel.
This item is practically worthless!

You carefully study A large wooden barrel.
This item has no legend.


A magicstik -
The Magicstik is an enchanted bamboo stick that feels ice cold.
It looks light.

You carefully study A magicstik.
This item is cheap.

You carefully study A magicstik.
This item has no legend.


The Mescalada Sword (enchanted) -
This powerful sword hasn't been seen in mortal realms for centuries. The Mescalada Sword is believed to have been crafted by an evil god whose identity is highly debated. This finely crafted sword emits a black light, darkening the room. The sword is so heavy, only the strongest of warriors may wield this.
This item is legendary and you cannot possess more than one.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 65 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 25 to wield this weapon.
It looks heavy.

You carefully study The Mescalada Sword (enchanted).
A warrior would be proud to use this.
This does absurd slashing damage.
This weapon has special attacks or powers.
Big bucks and no whammys!

You carefully study The Mescalada Sword (enchanted).
This item has no legend.


An opal -
A beautifully cut opal gem.
It looks light.

You carefully study An opal.
This item is practically worthless!

You carefully study An opal.
This item has no legend.


A pair of wooden balls -
A pair of dense wooden balls. Their purpose is unknown. They're so dense that if you threw them at somebody's skull you'd probably shatter it to smithereens.
It looks light.

You carefully study A pair of wooden balls.
This item has some value.

You carefully study A pair of wooden balls.
This item has no legend.


A parchment -
An old parchment. Read it.
It looks light.

You carefully study A parchment.
This item is cheap.

You carefully study A parchment.
This item has no legend.


Power amulet -
This heavy amulet is made of an iron chain with a strange pulsing stone hanging from it. The amulet vibrates slightly with power. Its powers are mysterious and unknown, and it is most likely created by an unearthly being.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
8 blunt, 5 mind, 15 energy, 10 poison, 8 radiation
It doesn't look too heavy.

You carefully study Power amulet.
This has decent overall protection.
Compared to other armors of this type, this one is average.
This has some defense against crushing damage.
- Providing above average protection for this item.
This has some defense against mental damage.
- Providing average protection for this item.
This has pretty good defense against magical damage.
- Providing above maximum protection for this item.
This has pretty good defense against toxic damage.
- Providing maximum protection for this item.
This has some defense against radiation damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Power amulet.
This item has no legend.


Ring of Energy Protection -
This ring was obtained from the corpse of an angeldemon. It was crafted specifically to protect its wearer from energy based attacks.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
16 energy, 4 radiation
You must be level 10 to wear this.
It looks light.

You carefully study Ring of Energy Protection.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against magical damage.
- Providing above maximum protection for this item.
This has barely any defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Ring of Energy Protection.
This item has no legend.


Ring of Fire Protection -
This ring has a dragon's eye at its center. It offers outstanding protection against fire.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
15 fire, 5 ice
It looks light.

You carefully study Ring of Fire Protection.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against fire damage.
- Providing above maximum protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Ring of Fire Protection.
This item has no legend.


Rod of Nim -
This durable metal rod doesn't look like it can do much damage more than bruises, but it looks like a superb defense weapon.
This item is legendary and you cannot possess more than one.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 15 (blunt)
This weapon gains benefits from your polearm weapon skill.
It doesn't look too heavy.

You carefully study Rod of Nim.
A mage might use this.
This has some capability to do crushing damage.
This item will net good money.

You carefully study Rod of Nim.
This item has no legend.


A ruby -
A beautifully cut ruby.
It looks light.

You carefully study A ruby.
This item is cheap.

You carefully study A ruby.
This item has no legend.


Salmonella Armour -
This armour served the mighty angeldemons well, but it is built in such a way that it leaves much of your body open to attack.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 10 blunt, 3 fire, 3 ice, 5 acid
It doesn't look too heavy.

You carefully study Salmonella Armour.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has some defense against acid damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Salmonella Armour.
This item has no legend.


A sapphire -
A beautifully cut sapphire.
It looks light.

You carefully study A sapphire.
This item is cheap.

You carefully study A sapphire.
This item has no legend.


Staphelo Sword -
This sword is short and light with a small pearl grip and a razor-sharp blade.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 40 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.

You carefully study Staphelo Sword.
The hearty warriors would use this.
This does absurd slashing damage.
Big bucks and no whammys!

You carefully study Staphelo Sword.
This item has no legend.


Steelcloak -
A malleable steel cloak that shimmers with an electrical aura. It provides extra protection against various energies.
The cloak is in perfect condition.
This armor has the following resistances:
12 edged, 12 blunt, 12 fire, 12 ice, 14 electric, 12 energy
It doesn't look too heavy.

You carefully study Steelcloak.
This has very good overall protection.
Compared to other armors of this type, this one is average.
This has pretty good defense against slashing damage.
- Providing above average protection for this item.
This has pretty good defense against crushing damage.
- Providing above average protection for this item.
This has pretty good defense against fire damage.
- Providing above average protection for this item.
This has pretty good defense against cold damage.
- Providing above average protection for this item.
This has pretty good defense against electric damage.
- Providing maximum protection for this item.
This has pretty good defense against magical damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Steelcloak.
This item has no legend.


Tetani Shield -
This shield is extremely light and rather weak against most damage types, however it was specifically crafted to protect from mental attacks and for this purpose, it excels.
The shield is in perfect condition.
This armor has the following resistances:
8 edged, 8 blunt, 8 fire, 8 ice, 3 acid, 15 mind
It looks light.

You carefully study Tetani Shield.
This has decent overall protection.
Compared to other armors of this type, this one is below average.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has pretty good defense against mental damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Tetani Shield.
This item has no legend.


A topaz -
A topaz.
It looks light.

You carefully study A topaz.
This item is cheap.

You carefully study A topaz.
This item has no legend.


Winged Helmet -
This helmet is virtually as light as a feather, yet it provides outstanding protection. Not so much by deflecting damage but by avoiding it.
The helmet is in perfect condition.
It has a magical glow about it.
This armor provides special defense against melee attacks.
This armor has the following resistances:
10 edged, 10 blunt, 10 fire, 10 ice, 5 acid
It looks light.

You carefully study Winged Helmet.
This has decent overall protection.
Compared to other armors of this type, this one is average.
This has pretty good defense against slashing damage.
- Providing maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing maximum protection for this item.
This has pretty good defense against fire damage.
- Providing maximum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This has some defense against acid damage.
- Providing average protection for this item.
This armor has great special defense against melee attacks.
This item is worth a fair penny!

You carefully study Winged Helmet.
This item has no legend.


Wooden stilts -
This sturdy and finely crafted set of wooden stilts is ideal for using, even by the most inexperienced person, for walking when a higher reach is necessary.
It looks light.

You carefully study Wooden stilts.
This item is cheap.

You carefully study Wooden stilts.
This item has no legend.


1.0000000043

43

1.0003465778

3.5m
-=[ Balur's Cave ]=-

Once inside, <move lever; d>
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
8k : A demon
32k : The ghost of Balur, Master of Stone




Items in this Area:
A diary
Balur's hammer (enchanted) [Weapon]

1.0000008335

8k

1.0000032741

33k
-=[ Bandit Hut ]=-

You must kill Simon in order to search the rug, and open the trapdoor to access the underground bandit area.
Map of Bandit Hut Mobs in this Area:
17k : A bandit
9k : A bandit scout
A two-headed dog
280 : An old man is here, smiling at you
9k : Bubo the bandit scout
17k : Bruiser the bandit thug
21k : Butch the thug bandit
16k : Fritz the professional bodyguard
19k : Gorth the grizzly miner
Linus the bandit leader


Items in this Area:
A long thin, ebony morningstar (enchanted) --> ID's to Morningstar of Heat (enchanted)
A nasty, bronze rapier (enchanted) --> ID's to A nasty, bronze rapier +2 (enchanted)
A shiny blue wand --> ID's to Wand of Icy Daggers
A sturdy pick axe
A very dull, onyx blade (enchanted) --> ID's to Blade of Cold (enchanted)
A wicked scimitar
An iron nose ring
Azure chainmail (glowing)
Black key
Brass knuckles
Chainmail
Cloth Armour --> ID's to A piece of cloth
Large key
Large shield
Leather armour
Leather armour --> ID's to Leather Armour +1
Ring of Kaotic Forces <-- legendary item (<search painting>)
Scaley Armour --> ID's to Fish Scale Armour
Small key
Studded Leather armour

1.0000000280

280

1.0000026388

26k

1.0000000035

35

1.0151879992

152m
-=[ Banyan Tree ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 2n, 2w, sw, enter>
Return to Fantasy: <out, ne, e, path, n, 8w, portal>


This area is within The Valley. Note that while the levels (ups and downs) remain the same, the specific direction on how to get to each level may be different each boot as the branches grow in different directions to block your path.

The dazed man will drop a random weapon. Area information not complete.
Mobs in this Area:
(class sizes, if listed, are approximate)

21k : A beast -
Standing before you is a beast which can only be described as gruesome. While having the mass of a large bear, it appears to be much more dangerous. Sharp, pronged teeth, each nearly as long as a short sword, project from its snarling mouth. Worse yet is its skin, which seems to have trouble staying attached to its bones, some of which are visible through the deteriorating flesh. While you don't know where this beast came from or how it got here, it is quite obviously trapped, and while you don't know how it could digest anything, rotting as it is, it appears to want you as its next meal.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


46k : Black Dove -
Augmenting the peculiar look bestowed by her dark yet shiny plumage, the dove's eyes radiate a brilliant and unnatural green. Moving with grace and elegance, she neither lets herself be cornered, nor allows herself to be distracted for even a moment. As you continue to watch her, you detect definite signs of intelligence and emotion, through which she conveys that you aren't very welcome in this place.
She is in perfect health.
She is a caster.
Her melee attacks do radiation damage.


19k : A branch -
Without eyes or other visible sensors, this wicked-looking branch flails about with remarkable precision. Crooked and covered in tough bark, the thicker portions are capable of serious blows, while the thin ends have little trouble causing deep lacerations on exposed skin.
It is bleeding from numerous wounds.
It has no spells.
Its melee attacks do mostly crushing damage.


21k : A dazed man -
Dressed in a soldier's uniform, which is tattered to the point of being unrecognizable, this man has obviously seen better days. Dirt, small tears and spots of dried blood cover his clothing, as if he ran through a field of brambles some time ago. Despite his appearance, none of these somewhat recent wounds seems to have seriously injured him. Though he seems vaguely aware of your presence, he seems to be extremely preoccupied with something. Both his incessant mumbling and an odd look in the eye give the sense that he may not be thinking quite rationally.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Dazed Man is carrying:
A very dull, steel no-dachi (wielded) (enchanted).


29k : The spirit of the tree -
Covered in rippled bark and by a few leaves here and there, this creature of animated wood looks very unhappy to have been disturbed. Its gnarled features remotely resemble those of a person, though instead of standing freely, it is firmly rooted to the tree at its base. Above its knot-like nose, fierce, brazen eyes flare out in anger.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.


Talula -
Before you stands a fragile-looking woman of small stature but exquisite beauty. Her movements are graceful but deliberate. What at first appears to be a black cloth dress is instead made of thousands of fine black feathers. Her hair is of similar color and cut short -- a glistening black sheen. The lines of her slender face have a chiseled look, which is slightly elfish in quality. From this pale face, brilliant green eyes seem to strike out imposingly. You sense no fear.
She is in perfect health.
She is a pure caster.




Items in this Area:

Goblin slayer (enchanted) -
This is an expertly crafted blade with a hilt made of the purest white.
It radiates a faint glow, betraying its magical nature.
This weapon is in excellent condition.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.


No-dachi of Cold (enchanted) -
These swords have been forged deep within the nether regions of the Elemental Plane of Ice by demonic minions of the Ice Queen. It is believed that a portion of the magical Lake of Crystal Ice has been meshed within the composition of the blade. For the more powerful weapons, it is thought that a larger portion of water from the lake is contained within the blade.
This weapon is in excellent condition.
This weapon deals edged and ice damage.
This weapon's classifications: 10 (edged) 4 (ice)
This weapon gains benefits from your two-handed sword weapon skill.
It doesn't look too heavy.

You carefully study No-dachi of Cold (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do cold damage.
This weapon has special attacks or powers.
Big bucks and no whammys!

You carefully study No-dachi of Cold (enchanted).
This item has no legend.


This information last updated 12 July 2021.

1.0000017140

17k

1.0000058875

59k
-=[ The Barbarian Plains ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000042235

42k
-=[ Barovia ]=-

This area is inside Ravenloft.
Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
Wooden shaft [handle of Bloodthorn]

1.0000000043

43

1.0000084368

84k
-=[ Quest #70 ]=-

No map available yet. Mobs in this Area:





Items in this Area:

1.0000004510

4k

1.0000005060

5k
-=[ Bear Cave ]=-

No map. Appears to only be 1 room. Mobs in this Area:
(class sizes, if listed, are approximate)
27k : A Huge Polar Bear
92 : Baby Polar Bear




Items in this Area:
A Polar Bear Hide

1.0000000092

92

1.0000027714

28k
-=[ Bell Tower ]=-
Areas listed as Bell Tower
Butcher Shop
Campanile
Candle Shop
Fishmonger
Wayhaven Theatre
Butcher Shop -
From Fantasy: <portal, 12e, 2n, 4w, 4n, w, n, e>
Return to Fantasy: <out, s, e, 4s, 4e, 2s, 12w, portal>
Mobs in this Area:
Olof the butcher Items in this Area:
PORK CHOP: 200 Coins
COW TONGUE: 300 Coins

Campanile -
From Fantasy: <portal, 7w, 3n, 3e, 2s>
Return to Fantasy: <2n, 3w, 3s, 7e, portal>


Candle Shop -
From Fantasy: <portal, 12e, 2n, 4w, 4n, w, 2n, 2e, n>
Return to Fantasy: <out, 2w, 2s, e, 4s, 4e, 2s, 12w, portal>
Mobs in this Area:
Erik the candlestick maker Items in this Area:
Torch

Fishmonger -
From Fantasy: <portal, 8e, 3s, e, 6s, 2e>
Return to Fantasy: <2w, 6n, w, 3n, 8w, portal>

Mobs in this Area:
51k : Gustaf the fish monger (smelly)

Items in this Area:
A filet knife
A rusty key

Wayhaven Theatre -
From Fantasy: <portal, 7w, 3n, 3w, n>
Return to Fantasy: <out, 3e, 3s, 7e, portal>

1.0000030981

31k

1.0000058708

59k
-=[ Marble Area ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 12n, w, n>
Return to Fantasy: <s, e, n, portal>


37 of 37 rooms discovered.
A pyramid radiating with hatred; you'll find many random pieces of equipment dropped from the enemies within. Inyxx has called warriors to guard his altars, and avatars to guard his pools. Find them, complete the necessary task for each one, and prepare to meet Inyxx once he finds you worthy.


Mobs in this Area:
(class sizes, if listed, are approximate)
85k : The Avatar of Despair

85k : The Avatar of Fear -
This is the living embodiment of Fear. At first it simply appears to be a mass of shadows, through which various shapes flicker in the darkness that is the Avatar. Looking closer, you see the shapes of your family, your friends, your loved ones, being tortured horribly by undefined yet terrifying shapes. You see the things you care most about being torn down and trod into the earth, desecrated and destroyed. The shapes dance madly in wild contortions, following out their sickening motions until you feel physically ill.
It is in perfect health.
It is a caster.
Its melee attacks do mostly slashing damage.


76k : The Avatar of Hatred -
This is the living embodiment of Hatred. It has no definite form, shifting constantly between a bristling mass of swords to a cloud of chill darkness, and everything in between. It radiates a miasma of cold hatred.
It is in perfect health.
It is a caster.
Its melee attacks do mostly crushing damage.


61k : The Avatar of Rage -
This is the living embodiment of Rage. It resembles a ravening beast, although its form constantly shifts. Bony spikes push through its skin, until they disappear again moments later. Its mouth grows teeth and absorbs them as its feet grow and retract claws. The constant change of its form is almost dizzying, and is certainly terrifying.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.


190k : Inyxx, the Demon of Darkness -
Inyxx stands about 12 feet tall. His naked torso is heavily muscled, disappearing into loose-fitting black pants which mask his nether regions. His skin is jet black, and he has no hair on his body that you can see. Two large bull-horns sprout from his head, shining as if they were made of polished ebony. His features are large and prominent, reminding you somewhat of a bull. His eyes glow an eerie green, with bottomless pupils the colour of night.
It is in perfect health.
It is a caster.
Its melee attacks do mostly crushing damage.


63k : Isil, an Inyxx Warrior -
Once an ordinary warrior, Isil has been favoured by Inyxx to be the guardian of the Altar of Rage. His sable hair frames his face in curling tendrils, almost blending into the ebony of his skin. His eyes glow green with an inner light, the true sign he has been touched by his God.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Isil is carrying:
Metallic Amulet.
An ornate, bronze claymore (enchanted).


59k : Sharii, an Inyxx Warrior -
Sharii's small frame almost seems to hum with life. Her lithe, athletic form is never still as she paces the room, not from nervousness, but from sheer energy. Her hair is flame red, but the part closest to her head is nearly black, as though the blackness of her heart is leeching into it. Her eyes glow with a vile green radiance. She was once a wife, and a mother, before her entire family was killed by a band of marauders. It was then she heard the siren call of Inyxx, to serve and never suffer that despair again.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Sharii is carrying:
A small, titanium main gauche.
Leather Armour.


59k : Talon, the Inyxx Warrior -
Talon was once a human thief, who knew the fear of those who must live in the cesspits of humanity. When Inyxx touched his soul, he answered the call gladly. He now serves as the Guardian of the Altar of Fear, spreading the black song of Inyxx's debilitating fear. His luminous green eyes are the sure sign of the favour of Inyxx.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Talon is carrying:
Bronze ring.
A slender crystal wand.


82k : Xtacth, the Inyxx Warrior -
Xtacth's skin is ebony black, far darker than you have seen in a human before. He is completely bald, you cannot even see eyebrows or eyelashes. His figure is heavily muscled, and he moves with the silent grace of a panther. His eyes transfix you, glowing a malicious green.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Xtacth is carrying:
Book.
A double-bladed, ebony shortsword.




Items in this Area:

The Book of Satori +1 INT -
This is the fabled Book of Satori. Scribed by Javelin the Arch Magus centuries ago, it was once thought lost, but no longer. Locked away in its runic pages are the treasured secrets of the ancients! The frontal region of a gargoyle's skull has been burnt onto the book's jewel encrusted cover.
It looks light.

You carefully study The Book of Satori.
Big bucks and no whammys!

You carefully study The Book of Satori.
This item has no legend.

<read book>
You start to read the ancient passages of the book of satori. Suddenly, you blink your eyes and see things in a whole new light. You hear angels singing and see divine spirits floating around you, but it's probably just your imagination.


An inyxx potion -
This little black bottle is full of a black liquid that is as dark as the night. There doesn't appear to be any way to get the liquid out of the bottle, however.
It looks light.

You carefully study An inyxx potion.
Big bucks and no whammys!

You carefully study An inyxx potion.
This item has no legend.


An inyxx sword -
This slender sword is made of a material that looks much like black ice, but the surface has a metallic sheen. It appears to be one solid piece, although it is as exquisitely formed as the work of the finest blacksmith. The edges of the sword are razor sharp, and the hilt fits easily in your hand.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study An inyxx sword.
Newbies would happily use this.
This has some capability to do slashing damage.
Big bucks and no whammys!

You carefully study An inyxx sword.
This item has no legend.


A lump of inyxx -
This small lump of inyxx is remarkably spherical. It is a clear black, but deep in its heart burns a green flame.

You carefully study A lump of inyxx.
This item is worthless!

You carefully study A lump of inyxx.
This item has no legend.

You ascertain the true identity of the item as Inyxx Marble.


A Parcel -
Measuring 2 inches square, this little parcel is diligently wrapped in fine, cream sheets of paper. The paper is decorated with mysterious glyphs. It doesn't take a genius to recognize an enchantment of some sort.
It looks light.

You carefully study A Parcel.
This item is practically worthless!

You carefully study A Parcel.
This item has no legend.


A suit of inyxx armour -
This armour is made of a substance very like black ice, although it shows no signs of melting. The armour seems strangely dead, as though something else were required to make it come alive.
It appears to be light armour for a player of your level.
This armor has the following resistances:
1 edged, 1 blunt, 1 ice
It looks heavy.

You carefully study A suit of inyxx armour.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
Big bucks and no whammys!

You carefully study A suit of inyxx armour.
This item has no legend.





Possible items randomly dropped:

The Armour of Despair -
This armour is made of a substance very like black ice, although it shows no signs of melting. The crystalline armour seems transparent, but instead of seeing through the black ice, you seem to see a great dark depth. Looking into those depths, you get the feeling that something will come into view if you watch a minute longer...and you are sure you don't want to see what that something is.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
good edged, 10 blunt, 3 fire, very impressive ice, 10 acid, terrible mind, 3 poison, 5 radiation
You must be level 17 to wear this.
It looks very heavy.

You carefully study The Armour of Despair.
This has very good overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has absurd defense against cold damage.
- Providing above maximum protection for this item.
This has pretty good defense against acid damage.
- Providing average protection for this item.
This one has, uh, really crap defense against mental damage.
- Providing above maximum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has some defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
Yowsa, this thing is expensive!


A wand of pebbling (9) -
This wand is little more than a thin twig, curved around so much that it is bent almost to right angles. A single leaf is still attached to the wand, hanging limply from the thin twig. Someone has taken the time to write <juqewyzu> on the leaf in an unsteady hand.
To use this wand you must hold it.
It looks light.

You carefully study A wand of pebbling (9).
This item is inexpensive.
There seems to be more that can be learned from this object.

You carefully study A wand of pebbling (9).
This item has a detailed history:
There are two stories about the origin of this tiny wand. The first tells of a mage seeking to teach his apprentice the basics of nature channeling. The more commonly heard story, however, revolves around a trickster mage who would offer to sell merchants and adventurers a wand of snaring. The mage would demonstrate the real wand, and then sell the unwary the cheaply created wand of pebbling instead. Whatever the true story, other mages have taken to teaching the creation of these wands to apprentices early in their training.


Ring of Adornment

Cutlass of the Dragon Guards (enchanted) -
A finely cut, adamantium cutlass made with adamant. It is surprisingly lightweight.
This weapon is in excellent condition.
This weapon is a class higher than 15 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study Cutlass of the Dragon Guards (enchanted).
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item is inexpensive.

This item has no legend.


Foil of Fire (enchanted) -
These swords are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the sword is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon is class 10 (edged).
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study Foil of Fire (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is inexpensive.

This item has no legend.


Amulet of the Frog -
Surprisingly lightweight, the metal this amulet consists of is a bright yellow color. A spherical plate with the image of a frog's head is etched into it and hangs from the thick gold-linked chain.
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Gold Amulet of the Frog.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is cheap.
There seems to be more that can be learned from this object.
This item has a detailed history:
This magical amulet is rumored to be the creation of the two mischievous races known as Pixies and Sprites. Cursed to make one act foolish and ribbit the occasional ribbit, is it any wonder it was created by those two prankster races?


Claymore of Heat (enchanted) -
These swords are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the sword is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals edged and fire damage.
This weapon's classifications: 10 (edged) 4 (fire)
This weapon gains benefits from your two-handed sword weapon skill.
It looks light.

You carefully study Claymore of Heat (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study Claymore of Heat (enchanted).
This item has no legend.


Kindjal -
This is a double-bladed shortsword with a slightly curved blade designed for use in shield-fighting.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study Kindjal.
Newbies might use this.
This has some capability to do slashing damage.
This item is inexpensive.

You carefully study Kindjal.
This item has no legend.


Leather Armour +1 -
This tan-brown armour is made from a combination of hard-boiled leather and small metal attachments. Designed to cover the neck, torso and forearms comfortably, this suit of armour should offer mild protection to anyone who chooses to wear it.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 edged, 6 blunt, 3 fire, 5 ice
It looks light.

You carefully study Leather Armour +1.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has some defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Leather Armour +1.
This item has no legend.


Ring of Lightning Protection -
This ring lessens the traumic damage taken from lightning bolts.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
6 electric
It looks light.

You carefully study Bronze Ring of Lightning Protection.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against electric damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Bronze Ring of Lightning Protection.
This item has no legend.


Sai of Gluttony (enchanted) -
There once lived an extremely obese warrior-mage who decided to put his mage-craft towards a beneficial end. Launching into the finely details of calorie intake and consumption, he soon discovered how to convert fatty tissue into raw magical energy. The knowledge garnered from his research was intermingled with his mastery weaponry to ultimately yield this weapon. Be wary though, for the warrior-mage found his death through starvation. This weapon is in excellent condition.
This weapon is class 11 (edged).

You carefully study Sai of Gluttony (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item is worth a fair penny!


Scalemail +2 -
This is a complicated suit of overlapping metal plates which provides excellent protection, but is extremely heavy.
This suit in particular looks VERY well made and lighter than normal.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
good edged, good blunt, 5 fire, 4 ice, bad electric, 3 energy
It doesn't look too heavy.

You carefully study Scalemail +2.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has some defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.


Sharp Main gauche -
A small main gauche that looks quite sharp.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Sharp Main gauche.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study Sharp Main gauche.
This item has no legend.


wand of secret door location (10) -
This wand is a length of smooth, round crystal that tapers to a point at one end. The crystal is pale blue, like the spring skies over Fantasy. A single strip of cloth, about a centimeter wide has been wrapped around the thicker end of the crystal. The word "secret" has been written onto the cloth in a smooth, flowing script.
To use this wand you must hold it.
It looks light.

You carefully study wand of secret door location (10).
This item has some value.
There seems to be more that can be learned from this object.

You carefully study wand of secret door location (10).
This item has a detailed history:
Lithon Silwyrm was one of the most well known explorers of his age, a time when the lay of the land was still mostly unknown. He was most famous for his exploration of the frozen lands in the north. He commissioned a mage to create the first of these items for him, to aid with his exploration of the caves he stumbled across. The mage he asked to create the wand went on and created several others, and soon enchanters throughout the realms knew the secrets of its creation.


White Dragon Amulet -
An amulet composed of a lustery metal and a peculiar eye-like gem. A product of creative alchemy, this device is the amalgam of an adolescent dragon's eye and wrought metal. The magical nature of the juvenile creature is the source of the artifact's power. Dragons of all ages possess a great resistance to their respective elements. This amulet will absorb damage of its inherent nature. Beware, the bauble's power is not absolute. Excessive elemental bursts may react unpredictably.
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study White Dragon Amulet.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study White Dragon Amulet.
This item has no legend.

1.0000056625

57k

1.0000243560

244k
-=[ Blingdenwood Village ]=-

No map available yet. Mobs in this Area:





Items in this Area:
A small stone Svirfneblin

1.0000015884

16k

1.0000022183

22k
-=[ Boggart Vale ]=-

No map available yet. Once you've entered the trail, <search grass> until you see "No! Wait ... How could you have missed it! You suddenly notice a valley, cleverly hidden on the plains!" You should now be able to <enter valley>
Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000104

104

1.0000010377

10k
-=[ Visit the Library page to learn more about Bukken ]=-

From Fantasy: <portal, 15e, leave, 10e, n, hole>
Return to Fantasy: <out, s, 10w, enter, 15w, portal>


27 of 27 rooms discovered.
This area will require at least 2 light sources. Based on the library entry, it is unknown if these tunnels have been fully explored.


Mobs in this Area:
(class sizes, if listed, are approximate)

21k : An amphibious Bukken -
This Bukken is especially adapted for swimming. It has large flaps attacked to its forearms, for propelling it through the water. At the end of its fingers are some nasty jagged claws which can tear flesh like paper.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


2k : A Bukken -
This tiny creature is incredibly aggressive and would have no qualms about attacking you and ripping you to shreds. Caked in dark earth this creature must spend a lot of its time digging beneath the earth.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Bukken is carrying:
A jagged dagger (wielded).


25k : A Bukken pack -
Hunting in packs these small groups of ferocious Bukken have been known to bring down even the strongest of opponents. Ever ready to swarm over their enemies, you would do well to be wary of these creatures.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


24k : An amphibious Bukken



Items in this Area:

A jagged dagger -
This tiny dagger has a nasty jagged, rusty edge which looks like it would have no problem tearing your skin.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study A jagged dagger.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study A jagged dagger.
This item has no legend.


A note -
An old and crumpled note, the writing of which is blurred. You think you can manage to read it however.
It looks light.

You carefully study A note.
This item is worthless!

You carefully study A note.
This item has no legend.

<read note>
I fear I do not have many days left in this world. It has been a week now since Daridd went missing in the Bukken tunnels, and alas it is my duty as a friend to go after him. His disappearance is a sure sign that the Bukken have returned. For all my resistance to Daridd's claims, I fear he would not have gone down had it not been so. If you have found this note then the likelihood is that I am with my friend. The Bukken must be stopped at all cost! I believe at this time their presence is small, but their capacity to grow is incredible. There is a young scholar in the Wayhaven library who knows something of them. If they are not stopped then fantasy will once again be overrun until no one is safe...


A stone -
Rather than a stone it is actually a small slab which looks like it is covered in some form of writing.

You carefully study A stone.
This item is worthless!

You carefully study A stone.
This item has no legend.

The writing is a little faded with time and it is in some strange language:
;:7| ;:/+| '//VV q#+| '/7|+) ;:7| <?\;\;|+)
'//VV ~/\/| |\:|\/+) (-/~| '//VV +)|)(|~ 7#VL
?\/ <|\q\; |\:|\/+) |\+)L ;:7| '/#~VL '//VV
\;+)#'/ #?~ )(|+):||\+)q|
      


1.0000002384

2k

1.0000028056

28k
-=[ Carnelian's Lair ]=-

From Fantasy: <portal, 12w, leave, 7w, 4n, enter>
Return to Fantasy: <leave, 7n, 2w, portal>

Area is 2 rooms, no map will be made.

Once you kill Carnelian,
You recognize the form of the Keeper at Land's End in the aura!

The Keeper says: I am sorry for attacking you, but I thought you were here to steal the source, but alas, now I am dead, and the real Carnelian is free to take the source. But before I pass to the next world, I must tell you of Carnelian's plot and deception.

The Keeper says: Carnelian is not only a bugblatter beast but also a powerful illusionist. He lives only to cause misery in other people's lives. To destroy the source would have killed many innocent people and hurt their families and friends. Carnelian would have liked that.

The Keeper says: When I learned of this plot, I took the source from the lamp to hide it from Carnelian, knowing that it would endanger the lives of many, but also knowing that if the source was lost, that the lives of many more would be lost.

The Keeper says: Carnelian, enraged at my stealth, cast forth a powerful enchantment that sought my person and changed my appearance. He then took on my likeness to deceive those around me and to gain control over the source. My whereabouts, however remained hidden from him. You must return the source to the lamp or many more innocent people will be killed.

The Keeper says: But remember, brave one, that should the source fall into Carnelian's hands, the lives of thousands will be at Carnelian's mercy.

The Keeper says: There is one last thing.

The Keeper says: In my haste, I forgot to bring the Sphere of the Keeper. Carnelian has it now, and it possesses much power. You must be wary, for he is a truly evil opponent, and will stop at nothing to satisfy his hunger for misery.

The aura brightens.

The Keeper says: Remember brave one, be wary! With a flash of light, the Keeper disappears.


Mobs in this Area:
(class sizes, if listed, are approximate)

39k : Carnelian the Ravenous -
Before you stands Carnelian the Ravenous. He is absolutely hideous! He is covered in a thick layer of red and brown fur which is matted in several places with blood. He is truly a horrific creature!
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Carnelian is carrying:
The ghostly remnant of a powerful artifact.





Items in this Area:

1.0000036637

37k

1.0000041214

41k
-=[ Casaria ]=-

From Fantasy: <portal, 15e, leave, 12e, 7n, w, n, portal, se, sw, s, e, ne>
Return to Fantasy: <sw, w, n, ne, nw, portal, 3s, portal>

Map in progress. The Wiseman says: This is Casaria, one of the premier towns in the region. While you are here, I strongly suggest you visit the library. Most of this area's history is kept there, and you can learn a lot.


Mobs in this Area:
(class sizes, if listed, are approximate)

Marduk the Sorceror (Shopkeeper) -
This is Marduk, the shopkeeper for Casaria's magic shop. He grew up in these lands just like Robobop, but soon after left his home to join the Silver-Order mages. After learning that he did not have what it took to make Arch, he left and decided to buy out the Magic shop. He stands about five-feet six, with brown hair and deep green eyes.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


Robobop the High Priest (Shopkeeper) -
This is a great man, Robobop. He is currently the owner of Casaria's equipment shop, and a high-priest. He was born here, and grew up as a member of the Kyper clan. He eventually became a High-Priest, with the help of his friend Mesosaur, and became very powerful. About fifteen years after the monster invasion, Robobop decided to buy out the town shops and combine them to maximize profit. He stands over six feet tall, and looks very strong.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


800k : A Wiseman -
This is a man who has decided to spend his remaining days welcoming people to the town. He stands about five feet tall, and has very grey hair. If you would like to speak to him, just say 'hi'.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.




Items in this Area:
Welcome to the Equipment shop for the town of Casaria
   Item:           Price:          Quantity:
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  torch               50              50
  ration              50              30
  dagger             250               2
  waterskin          250               0
  arrows            1000               0
  chainmail         3300               2
  flail             5000               3
  demonhide         5100               1
  axe              20000               2
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to the Magic shop for the town of Casaria
   Item:           Price:          Quantity:
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  ryanth             400              25
  sysiop             425              25
  panacea           1000              10
  glowstone         5000               2
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Arrows - shop was out of stock at the time of visit.

Chainmail armour -
This is an intricately woven suit of chainmail armour. It's light weight and allowance for free movement makes it ideal for just about any wilderness adventure. Forged somewhere in the Overlands, this chainmail is quite a decent set of armour.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
14 edged, 14 blunt
It doesn't look too heavy.

You carefully study Chainmail armour.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Chainmail armour.
This item has no legend.


Dagger -
Lightweight and dangerous, this weapon is often highly underestimated.
Yet, its smaller blade will slice through the toughest of hides.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Dagger.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study Dagger.
This item has no legend.


Demonhide -
This demonhide is sold in the town of Casaria. It is a large, brown and gray set of armour, with silver chains running up and down each side. The armour itself is very heavy, and as a result, moving around will probably be a little bit more difficult.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 10 blunt
It looks very heavy.

You carefully study Demonhide.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Demonhide.
This item has no legend.


Glowstone -
This is a glowstone sold in the town of Casaria. It will light up your path, and never run out. It is a small green stone, with a great amount of light radiating from it. This is a very useful item to have.
It doesn't look too heavy.

You carefully study Glowstone.
This item is worth a fair penny!

You carefully study Glowstone.
This item has no legend.


An Panacea Potion -
This is a large silver and azure potion, sold in the town of Casaria. It feels rather heavy, and seems to have a strange magical glow to it. The potion radiates wildly, and seems to have a strange magical power stored within.
It looks light.


Food Ration -
This is a small ration from the town of Casaria. Eat it when you are hungry. It looks like it should fill you up well.
It looks light.

You carefully study Food Ration.
This item is cheap.

You carefully study Food Ration.
This item has no legend.


Pulsing Axe -
This is a large, pulsing, magical, golden axe. It has a golden base, with a silver grip and a pure metal blade, that could sever the organs of even a Stygian. It is rumored that if you throw this axe it will return to you.
It doesn't look too heavy.

You carefully study Pulsing Axe.
This item is worth a fair penny!

You carefully study Pulsing Axe.
This item has no legend.


A Ryanth Potion -
This is a small, red potion, sold in the town of Casaria. It feels rather light, and you do not believe that it will heal you very much.
It looks light.


A Sysiop Potion -
This is a small blue potion, sold in the town of Casaria. It feels rather light, and seems to have a strange glow to it. You believe that this will heal your magical energies.
It looks light.


Torch -
A small wooden torch. The top of the torch has been soaked in some sort of fuel. You could probably light it if you are in need of illumination.
It looks light.


Waterskin - shop was out of stock at the time of visit.

1.0000008785

9k

1.0000795993

796k
-=[ Castle Peeron - Marble Area ]=-

No map available yet. NPC's in this Area:
(class sizes, if listed, are approximate)
Lena




Items in this Area:
Cerulean Marble

1.0000000001

N/A

1.0000000001

N/A
-=[ Catacombs ]=-

The dwarven citadel is now in ruins. The undead army of Kalish Non, the evil sorceror, now reside within the catacombs, a multi-leveled area riddled with skeletons, ghouls, vampires, and more. You'll need light to travel through the area; torches and wands can be purchased from Anna, the shopkeeper just southwest of the entrance.

Locrian's Note: On level 4, once you pass through the archway, this area is stated to have 5 rooms yet only 4 have been located. If you're able to find the 5th room, please pass on your knowledge.
Mobs in this Area:
(class sizes, if listed, are approximate)

4k : An ancient skeleton -
A grizzly skeletal figure, tattered remains of flesh clinging to bleached white ribs and shattered jaw. Long white bones curl around a chalky white sword as an unearthly light flares in the empty sockets of the skeleton's skull.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
A Wandering Skeleton is carrying:
A chalky white shield (worn).


Anna, the ghostly shopkeeper -
A whispy looking spectre who watches over the shop here in the catacombs. She lived a good life, but decided to stay with us a while longer and turn a profit while she's at it. She'll happily sell you anything the shop has.


40k : A cloaked figure (aka A Ghoul Spy) -
Your nose tells you what tries to hide behind the cloak before your eyes can see it. The rotting stench of a ghoul waifts to you and nearly makes you retch. What a ghoul is doing in this part of the catacombs though is beyond your imagination.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Ghoul Spy is carrying:
A Ragged Cloak (worn).
Lead ring (worn on left hand).


4k : A Demon -
This demon is called out to fight you when you attack The Powerful Sorceress on level 2


23k : Duke of Vampires -
This regal looking undead is surely the patriarch of the vampire clan. He seems to glow with an aura of power and holds himself with the assurance of a battle-hardened warrior. This is definitely not a creature to be trifled with.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.
Duke of Vampires is carrying:
Double Attacker Blade (enchanted).
A Black Cape.


44k : An Evil Lich -
An Evil Lich The most evil of all undead looms before you. His glowing eyes glimmer like the embers of a dying fire. He's been trapped here for so long that his hatred for all things living has had time to flare to full fledged loathing. I'd run while you had the chance. It is in perfect health. It is a caster. Its melee attacks do slashing damage. An Evil Lich is carrying: Gold ring.


24k : a featureless stone statue -
A massive stone statue, standing well over seven feet tall. The shape is that of a man, yet it lacks any distinct features on its face. Perhaps it is work that is not yet finished? But if so, why would it be here in the depths of the earth?
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


A ghoul -
The stench of decay reaches your nostrils as the rotting remains of some poor human being turns to study you. The ghoul seems amazingly strong for an undead being, obviously raised from its slumber by a very powerful arch-mage. You almost dismiss the creature as harmless when you remember that ghouls crave human flesh.
It is bleeding from numerous wounds.
It is a caster.
Its melee attacks do slashing damage.
A Ghoul is carrying:
A Ragged Cloak.


7k : A Ghoul Militia -
One of the front line troops in the ghoul army, this animated corpse looks hardy and fit. You're not sure what has kept this ghoul in such good shape, but you can only hope it wasn't a steady diet of human flesh.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Ghoul Militia is carrying:
An Anti-Vampire Flail (wielded) (enchanted).


2k : A Goblin Lord -
This guy's gotta be the ugliest damn goblin you've ever come across. He's a little bigger than the other goblins, but that's probably a good thing, or else he'd surely have been clubbed to death as an orc-goblin crossbreed.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage. A Goblin Lord is carrying: A staff (wielded) (enchanted).


700 : A goblin warrior -
A tough looking little creature. His green skin and sickly yellow eyes are totally repulsive to look upon. A stench like years without a bath comes from the little creature. Your sense of horrified wonder is all that forces you to look a second time, and it is then that you notice that aside from the scraps of armour the creature has scrounged together, it is totally naked.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
A Goblin Warrior is carrying:
A suit of tattered leather armor.
A rusty sword. A worm eaten shield. A pair of scuffed boots. A chalky white club.


27k : A Guide of Catacombs -
This aging adventurer seems right at home here in the ruins of the dwarven citadel. He's probably lived here for ages, fending for himself amid the dangerous tunnels you've entered. He smiles at you with a mischievious gleam in his eye.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
A Guide of Catacombs is carrying:
A small crystal key.


363 : A happy Dwarf -
A stout fellow in road worn leathers. His bulbous nose and long thick beard leave little doubt in your mind that you're staring at a a dwarf. He seems to be quite a jolly fellow, despite his choice of campsites. Perhaps he's here to free his ancient ancestral home from the clutches of the undead hordes below?
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
A Happy Dwarf is carrying:
A crafted axe (enchanted).


7k : A huge rotting corpse

A huge skeleton -
This monstrous skeleton was certainly raised from something more than human. The massive bones most likely belonged to an ogre in their mortal life. There's little doubt that this creature exists for anything but to pummel you to pieces. I'd be careful if I was you.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
The Skeleton Chieftain is carrying:
Armour (worn).
A bone sword (wielded).
A chalky white shield (worn).


160 : A large Rat -
A monstrous rat scurries out of the circle of light you carry with you. The thing is huge, nearly three feet long and that doesn't include the tail. You can't imagine what magics or freaks of evolution produced these hideous creatures, but they're here and they're hungry.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


47k : a massive creature of iron -
A roughly humanoid shape of welded iron plates. This massive construct took some wizard countless hours of work to imbue with life. The power of the iron golems is legendary, think twice before you choose to combat these guardians.

It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


29k : A massive creature of shimmering crystal -
A brilliantly crafted statue of aquamarine crystal. The long faceted arms end in what look like razor sharp talons, the thick body is oddly translucent, almost as if the swirls of coloring were moving within it.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


2k : An old Druid -
You are looking at a very old druid. He seems to be concentrating in his work, though what kind of work a druid would be doing down here in the ruins is quite beyond your grasp.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
An Old Druid is carrying:
Cloak.
Wand of Power (enchanted).


15k : The powerful Sorceress -
An austere woman glowering at you. Her raven hair is streaked with grey, the compound effect of aging and the wielding of powerful magics. You can't understand why she should make her home here deep beneath the rubble of the dwarven citadel, but you cannot doubt her power; nor do you wish to test it.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
The Sorceress is carrying:
Armour.


7k : A small skeleton -
An animated skeleton, short and stocky, approaches you. The ancient glowing eyes in the bleached white skull seem to bore into your soul. A heavy battleaxe is gripped in bony fingers trailing ancient tatters of skin, hefted with an unearthly might. This fallen hero, once defender of his clan's home, now cursed by the remnants of dark magic.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
A Skeleton (dwarven) is carrying:
A ancient battleaxe (wielded) (enchanted).
A tarnished suit of platemail (worn).


14k : A statue crafted of wood -
A statue carved from a solid piece of wood. The surface has been polished a soft brown luster. The wood seem to be in impeccable repair, which you find odd for something this deep within the earth, out of touch with caring hands. Something is not quite right about all of this.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


A statue of a dwarf : Lvl 1 = 5k, Lvl 2 = 15k -
An ancient stone statue, in places worn smooth with age and abuse. Though even the weight of time cannot weather away the hard, determined stare of the dwarven warrior. His rugged features are not just from the stone, but rather the very essence of the rugged people that carved him. Stone axe and shield almost appear to have seen use in battle, though you can't think of any way that could have happened.
It is in perfect health.
It has no spells.
Its melee attacks do mostly slashing damage.


5k : A Vampire -
A youthful vampire, as far as the undead go. He seems to still hold some of the color of the living rather than the alabaster skin of the ancient patriarchs. Even so, he's a fearsome foe; and worse he looks hungry.
It is waiting for Death to take it into his arms.
It is a caster.
Its melee attacks do mostly crushing damage.
A Vampire is carrying:
A suit of battered chainmail (worn).


16k : A vampire soldier -
A middle generation vampire of the clan. These aged undead are trained to defend the clan's stronghold from invaders. His glimmering red eyes seem to bore into your soul, reading your intentions. I'd think twice before disturbing their watch.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
A Vampire Soldier is carrying:
Silver Platemail.
A bone sword (wielded).


18k : A wandering vampire (aka A Vampire Runner) -

carrying:
A battered suit of platemail




Items in this Area:

500 coins : (map2) An ancient paper scroll -
An ancient paper scroll rolled tight and sealed with wax. The likeness of a dragon in flight is molded into the green wax.
It looks light.

You carefully study An ancient paper scroll.
This item is practically worthless!

You carefully study An ancient paper scroll.
This item has no legend.

<break seal>
You break the wax seal. Wincing as the old paper crackles in your hands, you unroll the scroll.

<read map>

  *-*-^
  |   |
*-*   *-* *-*
  |     | |
  *     *-*
  |     |
x-*-*-*-*
  |   |
*-*-*-*-*
    |
    *-*
                          


1000 coins : (map3) An ancient parchment scroll -
An ancient parchment scroll rolled tight and sealed with wax. The likeness of a skeletal warrior is molded into the brown wax.
It looks light.

You carefully study An ancient parchment scroll.
This item is practically worthless!

You carefully study An ancient parchment scroll.
This item has no legend.

<break seal>
You break the wax seal. Wincing as the old parchment crackles in your hands, you unroll the scroll.

<read scroll>
You unroll the scroll and read.
     *
     |
 *-*-*-* x-*
 |     |   |
 ^-*-*-*-* *
 | |     | |
 * *-* *-* *
 |   |     |
 *-*-*-*-*-*
     |   |
     * *-*
                          


250 coins : (map1) An ancient silver foil scroll -
An ancient silver foil scroll rolled tight and sealed with wax. The likeness of a serpent coiled to strike is molded into the purple wax.
It looks light.

You carefully study An ancient silver foil scroll.
This item is practically worthless!

You carefully study An ancient silver foil scroll.
This item has no legend.

<break seal>
You break the wax seal. Wincing as the old silver foil crackles in your hands, you unroll the scroll.

<read map>
*-*
  |
  *-*=*
  | |
  * *     x
    |     |
    *-*-*-*-*
      |   |
      *   *
      |   |
    *-*-*-*
      |    \
      *     *
      |
      ^
     / \
    *   *
                          


An Anti-Vampire Flail (enchanted) -
The purpose of this flail's existence is to destroy all the vampires. Ghoul Military has created it with mixture of leather and silver coating.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 12 (blunt)
This weapon gains benefits from your exotic weapon skill.
It looks light.

You carefully study An Anti-Vampire Flail (enchanted).
A mage might use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
This item will net good money.

You carefully study An Anti-Vampire Flail (enchanted).
This item has no legend.


Armour of the Magus -
This suit of armour is like none you've ever seen before. It is made of extremely light and supple hexagons of luminescent metal. The pieces are linked together though no visible means, yet the glow of the entire suit of armour lets you know without a doubt that this is a heavily enchanted suit of armour.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
14 edged, 14 blunt, 16 fire, 16 ice, 16 acid, 16 electric, 14 mind, 14
energy, 12 poison, 12 radiation
You must be level 10 to wear this.
It looks heavy.

You carefully study Armour of the Magus.
This has superb overall protection.
Compared to other armors of this type, this one is average.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has pretty good defense against fire damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This has pretty good defense against acid damage.
- Providing average protection for this item.
This has pretty good defense against electric damage.
- Providing average protection for this item.
This has pretty good defense against mental damage.
- Providing average protection for this item.
This has pretty good defense against magical damage.
- Providing average protection for this item.
This has pretty good defense against toxic damage.
- Providing average protection for this item.
This has pretty good defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item has some value.
There seems to be more that can be learned from this object.

You carefully study Armour of the Magus.
This item has a detailed history:
The fabled armor of the magus, a masterpiece of magical construction. Hundreds of individually enchanted plates fitted together with spells rather than leather or wire. It is completely unrestrictive and lightweight as well.


A battered suit of platemail -
A suit of platemail that's seen far too many battles. The plates hang loosely on the mail beneath. You're not entirely sure if this is armour or scrap metal. In a pinch I suppose it'd protect you.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
4 edged, 4 blunt, 2 fire, 2 ice, 2 acid, 2 electric, 1 mind, 1 poison
It doesn't look too heavy.

You carefully study a battered suit of platemail.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study a battered suit of platemail.
This item has no legend.


A Black Cape -
A dark flowing cape used by the stealthy vampires to make them nearly invisible in the darkness. The flowing material is soft to the touch, like silk yet much heavier.
The cloak is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 1 fire, 2 ice, 2 acid, 2 electric, 1 mind, 1 poison
It looks light.

You carefully study A Black Cape.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study A Black Cape.
This item has no legend.


A bone dagger (enchanted) - (random drop in Lich's Treasure room) A small dagger no longer than your hand. It appears to be made entirely of bone. Strange sigils have ben charred into the hilt of the dagger, holding strange ancient magics in the blade for the wielder to call forth.
This item will bind to you when equipped.
This weapon is in excellent condition.
This weapon deals edged and ice damage.
This weapon's classifications: 8 (edged) 6 (ice)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study A bone dagger (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do cold damage.

This weapon has special attacks or powers.


This item will net good money.

You carefully study A bone dagger (enchanted).
This item has no legend.


A bone sword -
A long bone fragment, shattered from the femur of some creature and sharpened to a reasonable edge. The ragged cutting blade is more suited to tearing your opponents apart than slicing neatly through them, but sometimes neatness doesn't count either.
This weapon is in excellent condition.
This weapon deals edged and ice damage.
This weapon's classifications: 10 (edged) 4 (ice)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study a bone sword.
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do cold damage.
This item has some value.

You carefully study a bone sword.
This item has no legend.


25 coins : A bottle of Bud Dry -
A bottle of Bud Dry.
It looks light.

You carefully study A bottle of Bud Dry.
This item is practically worthless!

You carefully study A bottle of Bud Dry.
This item has no legend.


200 coins : A bottle of Sake -
A bottle of Sake.
It looks light.
You carefully study A bottle of Sake.
This item is cheap.

You carefully study A bottle of Sake.
This item has no legend.


50 coins : A bottle of Tropicana Juice -
A bottle of Tropicana Juice.
It looks light.

You carefully study A bottle of Tropicana Juice.
This item is practically worthless!

You carefully study A bottle of Tropicana Juice.
This item has no legend.


A chalky white club -
A short handled mace of chalky white. A dense knobby head curls up and out of the shaft leaving an strangely asymetrical weapon. The end of the handle is jagged, as if broken off of some longer shaft. All of a sudden it hits you. This isn't just some strange goblin forged weapon, it is the femur of some poor soul who has rotted away here in the darkness.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 7 (blunt)
This weapon gains benefits from your mace weapon skill.
It looks light.

You carefully study a chalky white club.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is practically worthless!

You carefully study a chalky white club.
This item has no legend.


A chalky white shield -
A pale white shield made from the bleached skull of some poor giant. The top of the skull seems to have been sawed off to make this particular shield, having leather hand grips laced across its interior for a comfortable grip even in sweaty hands.
The shield is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 1 ice, 2 acid, 2 electric, 1 energy, 1 poison
It looks light.

You carefully study a chalky white shield.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study a chalky white shield.
This item has no legend.


A crystal ball --> ID's to a number of different items, here is one of them.
Magical Crystal Ball - This is a magical ball which will enable you to glance into an opponent's mind and learn of their ability in combat. To use type 'peek <monster name>
It looks light.

You carefully study Magical Crystal Ball.
Yowsa, this thing is expensive!

You carefully study Magical Crystal Ball.
This item has no legend.


Double Attacker Blade (enchanted) -
This is a double attacker blade. This extraordinary blade gives double attacking powers to a highly skilled warrior.
This item will bind to you when equipped.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 35 (edged)
This weapon gains benefits from your two-handed sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.

You carefully study Double Attacker Blade (enchanted).
A warrior would use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!

You carefully study Double Attacker Blade (enchanted).
This item has no legend.


A druid's robe -
A long brown robe of a thick durable cloth. It feels rough to the touch, and feels heavy in your hands. This is definitely a robe for all seasons, and made to last.
The cloak is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 3 ice, 1 acid, 1 electric, 1 energy, 1 poison
It looks light.

You carefully study A druid's robe.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study A druid's robe.
This item has no legend.


Dwarven Axe (enchanted) (ID'd from A crafted axe (enchanted) -
A finely crafted axe forged in the deep depths of the mountains by the dwarves. It is a splendid weapon to admire.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 10 (edged)
It doesn't look too heavy.

You carefully study Dwarven Axe (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study Dwarven Axe (enchanted).
This item has no legend.


Golden Platemail -
A finely crafted suit of platemail made from solid gold. It appears to have been crafted by a dwarven master, of such high quality is the workmanship. You wonder about it's effectiveness in battle though, such a large suit of solid gold weighs quite a lot and may slow you down as much as it protects you.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 edged, 6 blunt, -1 fire, 4 ice, -1 acid, 5 electric, 5 energy, 3 poison, 2 radiation
It looks heavy.

You carefully study Golden Platemail.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against acid damage.
- Providing above maximum protection for this item.
This has some defense against electric damage.
- Providing minimum protection for this item.
This has some defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is worth BS coins.

You carefully study Golden Platemail.
This item has no legend.


750 coins : A healing tea -
A healing tea.
It looks light.

You carefully study A healing tea.
This item has some value.

You carefully study A healing tea.
This item has no legend.


450 coins : Johnny Walker Whiskey -
Johnny Walker Whiskey.
It looks light.

You carefully study Johnny Walker Whiskey.
This item is inexpensive.

You carefully study Johnny Walker Whiskey.
This item has no legend.


Lead Ring of Invisibility -
Ring.
You see nothing special.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
8 mind
It looks light.

You carefully study Lead Ring of Invisibility.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against mental damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
Yowsa, this thing is expensive!

You carefully study Lead Ring of Invisibility.
This item has no legend.


A pair of scuffed boots -
A scruffy pair of boots. They appear to have some mold growing on them, but so do your feet, so who cares. Amazingly enough, they look like they might fit your feet.
The boots are in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 1 fire, 1 ice, 1 acid, 1 poison
It looks light.

You carefully study a pair of scuffed boots.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a pair of scuffed boots.
This item has no legend.


A Ragged Cloak -
A ragged looking cloak made from some animal's pelt.
It's lice ridden and tattered with age.
The cloak is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 2 ice, 1 acid, 1 electric
It looks light.

You carefully study A Ragged Cloak.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study A Ragged Cloak.
This item has no legend.


Ring of Adornment -
This pretty little ring has no purpose other than the aesthetic. You may be able to get a good monetary price for it at the local trading post, however.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Gold Ring of Adornment.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Gold Ring of Adornment.
This item has no legend.


A rusty sword -
A rusty shortsword. The pommel is worn smooth from use. This once proud weapon has been brought low through neglect and abuse.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 7 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study a rusty sword.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study a rusty sword.
This item has no legend.


A shimmering suit of chainmail

Silver Platemail -
A sturdy suit of platemail made of tarnished silver. The breastplate shows signs of many battles, dented and nicked from numerous beatings.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 edged, 6 blunt, 4 fire, 4 ice, 4 acid, -1 electric, 2 energy, 2 poison
It looks heavy.

You carefully study Silver Platemail.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is worth BS coins.

You carefully study Silver Platemail.
This item has no legend.


Silver Slicer (enchanted) -
A mystical blade of silver. The silver slicer is forged under the light of a crescent moon and imbued with the powers of the creator. In this case, the vampiric lust for battle and hate of other undead.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Silver Slicer (enchanted).
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Silver Slicer (enchanted).
This item has no legend.


A small crystal key -
A key of cloudy white crystal, almost like ice. It is about the width of your palm and isn't cold to the touch like you'd expect it to be. Wonder what it opens.
It looks light.

You carefully study A small crystal key.
This item is practically worthless!
There seems to be more that can be learned from this object.

You carefully study A small crystal key.
This item has a detailed history:
Tales tell of a tower of frost far to the north whose walls gleam a crystalline inner light. Who knows if this key will lead you there, but it catches the light and sparkles like the winter sun, cold white light.


Staff of Goblins (enchanted) -
This gnarled tree branch has been worn smooth though years of handling. The strange runes once etched into its length have been nearly worn away, though you can still feel the enchantment within the vibrant wood.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 12 (blunt)
This weapon gains benefits from your polearm weapon skill.
It doesn't look too heavy.

You carefully study Staff of Goblins (enchanted).
A mage might use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
Big bucks and no whammys!
There seems to be more that can be learned from this object.

You carefully study Staff of Goblins (enchanted).
This item has a detailed history:
This gnarled staff is one of the most dangerous weapons ever constructed. You may not believe it, but the mere possibility of goblins possessing enough magical power to enchant this piece of wood frightened many a human when word first reached us of it. Its power has waned somewhat, thankfully, but the potential it represents is astounding.


A strangely shimmering suit of chainmail -
This strange suit of chainmail is made of some strange greenish hued metal. The links are small and sturdy, and amazingly unscarred by battle. It feels slippery and almost liquid in your hands. A fine suit of armour this is.
This item will bind to you when equipped.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
5 edged, 6 blunt, 4 fire, 4 ice, 4 acid, 2 electric, 2 energy, 2 poison
It doesn't look too heavy.

You carefully study a strangely shimmering suit of chainmail.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item will net good money.
There seems to be more that can be learned from this object.

You carefully study a strangely shimmering suit of chainmail.
This item has a detailed history:
The chainmail of the dead is a mixture of magics gone wrong. A fine suite of hammered mail which was bathed in the bile of a freshly slain ghoul and enchanted by a necromancer to be unbreakable. Its power is unknown, for such chaos forces cannot be predicted, but many a warrior has been saved by this creation of darkness.


A suit of battered chainmail -
A suit of chainmail that's seen better days. Tarnished and battered, links missing or bent in places, this armour certainly has seen battle, and survived many. It's fairly light, and if you took care of it, it might last you a few more fights.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
4 edged, 4 blunt, 2 fire, 2 ice, 2 acid, -1 electric, 2 poison
It looks light.

You carefully study A suit of battered chainmail.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This one has, uh, really crap defense against electric damage.
- Providing above maximum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study A suit of battered chainmail.
This item has no legend.


a suit of studded leather armor -
A suit of studded leather armour. The tanned and hardened leather is darkened with goose oil to try to regain some of the old flexibility to the hide The small silvery stud of metal laced through the hide to add strength and resilience gleam in the light.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
2 edged, 1 blunt, 3 fire, 2 ice, 3 acid, 3 electric
It looks light.

You carefully study a suit of studded leather armor.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study a suit of studded leather armor.
This item has no legend.


a suit of tattered leather armor -
A scarred and torn suit of leather armour. It smells rather bad and probably isn't worth a whole lot when it comes to protection, but it's better than nothing.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
2 edged, 1 blunt, 2 fire, 2 ice, 2 acid, 2 electric, 1 mind, 1 poison
It looks light.

You carefully study a suit of tattered leather armor.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a suit of tattered leather armor.
This item has no legend.


Theldon's wand of Acid Arrows (7) - (random drop in Lich's Treasure room) This is the work of the legendary sorceror Theldon. His magic was a rare breed that was limited to the natural elements, yet held great power. His name was feared by his enemies and worshiped by his friends. This particular wand holds Theldon's own version of the acid arrow spell. Like most versions it fires sickly green arrows of scalding acid at your foe, but unlike the standard spell, these arrows splatter and burn long after they have been fired. Typing masira while holding this mystic device will fire arrows at your foe.
To use this wand you must hold it.
It looks light.

You carefully study Theldon's wand of Acid Arrows (7).
This item is inexpensive.

You carefully study Theldon's wand of Acid Arrows (7).
This item has no legend.


100 coins : Torch -
A long shaft of wood with one end wraped in pitch soaked cloth. It should burn for hours and might even survive a decent downpour.
It looks light.

You carefully study torch.
This item is practically worthless!

You carefully study torch.
This item has no legend.


1500 coins : A wand of illumination -
A wand of illumination. Type to use.
To use this wand you must hold it.
It looks light.

You carefully study A wand of illumination.
This item will net good money.

You carefully study A wand of illumination.
This item has no legend.


Wand of Power (enchanted) -
This is an ancient wand used by powerful mages long ago. In the proper hands this small piece of wood could be a fearsome weapon.
This weapon is in excellent condition.
This weapon deals fire damage.
This weapon's classifications: 12 (fire)
This weapon gains benefits from your exotic weapon skill.
It looks light.

You carefully study Wand of Power (enchanted).
A mage might use this.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Wand of Power (enchanted).
This item has no legend.


A worm eaten shield -
An ancient wooden shield gone to waste. The once sturdy wood is crumbling with age and losing its battle with termites and worms.
The shield is in perfect condition.
This armor has the following resistances:
1 edged, 1 blunt, 1 fire, 1 ice, 1 acid, 1 poison
It looks light.

You carefully study a worm eaten shield (worn).
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study a worm eaten shield (worn).
This item has no legend.





The Tavern, Razed:

You can order various drinks here.

Tropicana Juice        : 50 coins
Bud Dry Beer           : 25 coins
Sake                   : 200 coins
Johnny Walker Whiskey  : 450 coins
Healing Tea(with alcohol): 750 coins

The Catacomb's Necessities Shop

What will you purchase from our fair shop?

    Torch                   100 gold
    Wand of Illumination   1500 gold
    Map1                    250 gold
    Map2                    500 gold
    Map3                   1000 gold

1.0000000096

96

1.0000041986

42k
-=[ Catacombs 2.0 ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 4n, w, down hard>
Return to Fantasy: <u, e, 4s, 3w, 11s, enter, 12s, portal>

No map available yet.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000063590

64k

1.0000706790

707k
-=[ Marble Area ]=-

Rating indicates 6 discovered rooms. / Locrian indicates 10 discovered rooms.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
59 : Stirge




Items in this Area:
A wicked, steel sai --> ID's to Double-Shadow Sai
Maroon Marble

1.0000000059

59

1.0000000059

59
-=[ Cave ]=-

4 discovered rooms.
Search until you discover a deep crack on the cliff, <crack>

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
37k : A stone snake
A woman




Items in this Area:
A large glowing pearl

1.0000037301

37k

1.0000037301

37k
-=[ Cave Hideout ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000018099

18k

1.0000044556

45k
-=[ Marble Area ]=-

3 discovered rooms. Once you enter the cave, you can <stab membrane with sword> if you're wielding a sword. But doing this over and over just makes the Cavemaw spit you out and then shuts its mouth to where you can't get back in.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

A very sharp piece of broken glass -
A nasty piece of broken glass. It feels very sharp and looks acid-etched. Be careful not to cut yourself.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 3 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study a very sharp piece of broken glass.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study a very sharp piece of broken glass.
This item has no legend.


Opal Marble -
Exquisitely crafted/magicked, this pristine little opal bauble is the whimsical, residual aftermath of peeronic thought. Sadly, the entropic tendencies of such mental energies are difficult to grasp or maintain. A marble will inevitably evanesce and reform in an infinite number of cryptic locations.

1.0000000001

N/A

1.0000000001

N/A
-=[ Cavern ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
8k : Cave bat
8k : Cave lizard
29k : Serpent Dragon




Items in this Area:
Torch

1.0000006478

6k

1.0000030603

31k
-=[ Chapel ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000059810

60k

1.0000426450

426k
-=[ Westersea ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000034

34

1.0000551917

552k
-=[ The City of Westersea (Sewer) ]=-

70 discovered rooms.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000997

997

1.0000016061

16k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
Chicken Feed (<spread feed>)
A tiny egg --> ID's to Egg Marble

1.0000001965

2k

1.0000006771

7k
-=[ Colosseum ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
A sign

1.0000000001

N/A

1.0000000001

N/A
-=[ Cottage ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000012717

13k

1.0000014411

14k
-=[ Demon Summoners ]=-

East Fantasy - (Rating: This area has 13 discovered rooms)
From Fantasy: <portal, 15e, leave, 6e, 4n, 3e, se, enter>
Return to Fantasy: <leave, nw, ne, e, portal>

Mobs in this Area:
(class sizes, if listed, are approximate)

25k : A Fourth Circle Summoner -
The summoner before you has a devilish appearance. When you look into the eyes of this being, you can tell a raging fire burns within. The summoner is obviously one who wields strange, and powerful, arcane powers. Robes of a deep blood red flow about the summoner's body.
She is in perfect health.
She is a caster.
Her melee attacks do mostly fire damage.


42k : A Greater Demon -
The greater demon stares down upon your puny body. He breathes heavily and flames spew forth from his mouth with each exhaled breathe. His hulking form creates a shadow that encompasses your entire body. He doesn't seem pleased to be here.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.
Demon is carrying:
Ruby ring.


10k : A Lesser Demon -
This is a fairly small demon. It stands only about five feet high. Its entire body is red and you can sense an aura of extreme evil eminating forth from. Despite his size you are sure that this demon can hold its own in a fight.
He is in perfect health.
He has no spells.
His melee attacks do mostly fire damage.


52k : A Ninth Circle Summoner -
Robes, blood red in color, are drapped about this person. The summoner stands with an aura of authority. Every once in awhile you notice flames flickering deep within the eyes of this person.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do mostly fire damage.


25k : A Seventh Circle Summoner -
The summoner before you has a devilish appearance. When you look into the summoner's eyes you can tell a raging fire burns within. The summoner is obviously one who wields strange, and powerful, arcane powers. Robes of a deep blood red flow about the body of this being.
He is in perfect health.
He is a caster.
His melee attacks do mostly fire damage.


49k : A Summoner Guard -
This guard is a rather trim human. He is draped in a blood red robe that is decorated with a pattern of swirling fire. By looking at him you would not judge him to be the strongest guy you have ever seen, but you can sense a raw power that flows forth from him. He doesn't seem very glad to see you.
He is in perfect health.
He is a caster.
His melee attacks do mostly fire damage.


73k : Ywerthin the Master of Demons -
The man before you seems old and frail. At full height he stands only a few inches above five feet. He is hunched over and his long beard scrapes the floor. He wears long velvet robes that are a deep red in color. As he stares back at you, you are filled with complete fear and dread.
He has a few scratches and bruises.
He is a caster.
His melee attacks do fire damage.
Ywerthin is carrying:
The Serpent Dagger.




Items in this Area:

A Massive Book (found in the northwest corner of the area, <search books> and wait...) -
You can read the book on the Library page. Search for History of the Summoners.
This book seems very ancient, and is incredibly thick. Upon the spine the words, 'History of the Summoners', are enscribed.
It looks light.

You carefully study A Massive Book.
This item is worthless!

You carefully study A Massive Book.
This item has no legend.


The Serpent Dagger -
This dagger must be of incredible value. A serpent made of what seems to be pure emerald, winds about the hilt. The dagger is incredibly clean and well sharpened. You imagine that this dagger wasn't meant to be used as a weapon, but rather in a ritual or sacrifice of some sort.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study The Serpent Dagger.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study The Serpent Dagger.
This item has no legend.


Ywerthin's Journal -
You can read the book on the Library page. Search for Ywerthin's Journal.
This seems to be Ywerthin's journal. Throughout the journal various and important events in his life are documented. On the cover of the journal is a pentagram.
It looks light.

You carefully study Ywerthin's Journal.
This item is worthless!

You carefully study Ywerthin's Journal.
This item has no legend.


1.0000009479

9k

1.0000073751

74k
-=[ Demon Summoners ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
Rathanon, Master Summoner of the Seventh Circle




Items in this Area:

1.0000009579

10k

1.0000048260

48k
-=[ Stat Boost Area ]=-

From Fantasy: <portal, 15e, leave, 12e, 5n, w, 2s, sw, w, nw, enter mist, in, n, nw, n, ne, n, nw, n, ne, n, 10w, s, 4sw, 6w, sw, s, sw, s, sw, w>
Return to Fantasy: <e, ne, n, ne, n, ne, 6e, 4ne, n, 10e, s, sw, s, se, s, sw, s, se, s, enter mist, e, n, portal>


11 of 11 rooms discovered.
This area provides stat boosts. Kill Brenan, Raqna, and Tyra, collect their gems and present all the gems to Velica. She will give +3 to +5 for INT, CON, WIS, and CHA.


Player submitted mobs and items - Mobs in this Area:
(class sizes, if listed, are approximate)

Brenan Ovranam, Warlock of the Demoniac Triad -
The elf looks at nothing and nowhere at once. As the light from the surrounding mist reflects onto his face, you stare at his pure snow white eyes. You see no pupil and begin to wonder if the warlock had been denied the gift of sight at birth. Perhaps he now uses his gift of magic to see for him. He wears a black robe with many red runes adorning it and wields a quarterstaff. No matter what his physical handicaps are, you still feel a powerful energy radiate off of him.
He is in perfect health.
He is a pure caster.
Brenan Ovranam is carrying:
A radiant garnet gem.
Ruinic Cloak of the Triad (ensorcelled).


A direwolf familiar -
The ghost white direwolf snarls at you with her sharp razor-like teeth. You have offended her master and she will see to it that you pay for the crime. Blood drips from her maw and she continually strikes out at you in vengeance.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.3m : A figure of power -
The elven man standing before you radiates with an unseen magical power. His prowess is unequaled within all the realm so the legend says, and you are lucky enough to test this myth out. He casts his spells with minimal delays and you find yourself trying to fight off his constant onslaught. You realize you must either defeat this imposing figure, or there truely will be no tomorrow.
He is bleeding from numerous wounds.
He is a caster.
His melee attacks do mostly crushing damage.


Raqna Klaver, Warlock of the Demoniac Triad. -
Standing before you is one of the most fearsome looking fellows you have ever seen. The warlock is dressed in a dark black robe with many blood runes drawn upon it. His face is scarred with many unhealed and festered wounds. As his chant continues, you notice droplets of blood seeping out from his mouth and onto his chin. His words are garbled and make no sense. You wonder what keeps this man determination so fierce, as obviously, he seems wracked in pain as he talks.
He is in perfect health.
Raqna Klaver is carrying:
A radiant aquamarine gem.
Ruinic Cloak of the Triad (ensorcelled).


Tyra Janera -
The elven warlock is dressed in a flowing black robe with many intricate symbols and other markings adorned upon it. As he continues to cast his dark incantation, you notice the fog and smoke surrounding him begins to change color. He looks at you occasionally throughout his casting, as if he was utterly offended by you presence.
He is in perfect health.
Tyra Janera is carrying:
A radiant chrysoberyl gem.
Ruinic Cloak of the Triad (ensorcelled).


Velica, servant angel of the Moon (Angelic). -
This temptress sent down from the moon is the most beautiful woman you have ever laid eyes upon. She wears no clothing, not even one single article. Her skin is pale blue, and her eyes are crystalline in color. You watch as she shifts from one dimension to the next. Entranced now, she notices your gawking and waits patiently for you to speak.
She is in perfect health.




Items in this Area:

Opal gem -
The opal gem pulses with an inner power and as you finger it within your hand, you can feel a steady beat. The gem's luster and integrity is radiant and unscathed. Its cut is precise and has no rough edges. You truely believe this to be one of the most beautiful treasures you have ever laid your eyes upon. Even if flawed, it would surely make a great keepsake.
It looks light.


Ruinic Cloak -
The ruinic cloak is adorned with blood colored runes that have been embedded within the fabric. The material is coarse and not entirely light weight, however, it will still provide rather decent protection against the elements of nature. The symbols upon the apparel vary in design and you surmize that their presence marks this piece of clothing as one with magical properties.
It has a magical glow about it.
This armor offers resistances against:
edged, blunt, fire, ice, electric, energy
It looks light.


Turqoise gem -
The turquoise gem pulses with an inner power and as you finger it within your hand, you can feel a steady beat. The gem's luster and integrity is radiant and unscathed. Its cut is precise and has no rough edges. You truely believe this to be one of the most beautiful treasures you have ever laid your eyes upon. Even if flawed, it would surely make a great keepsake.
It looks light.


Turqoise gem -
The turquoise gem pulses with an inner power and as you finger it within your hand, you can feel a steady beat. The gem's luster and integrity is radiant and unscathed. Its cut is precise and has no rough edges. You truely believe this to be one of the most beautiful treasures you have ever laid your eyes upon. Even if flawed, it would surely make a great keepsake.
It looks light.

1.0000051255

51k

1.0001729314

1.7m
-=[ Crevice in the Hills ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:
A message scroll

1.0000013072

13k

1.0000046946

47k
-=[ Crystal Tunnel ]=-

This area is located within Tensor's Ant Hole.
A large platform of solid crystal bears a map of what appears to be the entire system of crystal caverns. The cavern appears to be mostly sound, although several passages around the edge have been completely blocked by fallen crystal.

<look at map>

         *-*-*-*-*-*-*-*-*-*-*
        /| | |\|/     \|/| | |\
       *-*-*-*-*   *   *-*-*-*-*
      /| | | | |   |   | | | | |\
     *-*-*-*-*-*   *   *-*-*-*-*-*
      \| | | |/   /|\   \| | | |/
       *-*-*-*   * * *   *-*-*-*
      / \| | |   | | |   | | |/ \
     *   *-*-*   * * *   *-*-*   *
    / \   \|/   /  |  \   \|/   / \
   *   *   *   *   *   *   *   *   *
    \   \   \ /   /|\   \ /   /   /
     *-*-*-*-*   * * *   *-*-*-*-*
      /     /|   | | |   |\     \
     *     * *   * * *   * *     *
    /     / /   / \|/ \   \ \     \
   *     * *   *   *   *   * *     *
  /     /  |   |  /|\  |   |  \     \
 *     *   *   * *-*-* *   *   *     *
  \     \  |   |  \|/  |   |  /     /
   *     * *   *   *   *   * *     *
    \     \ \   \ /|\ /   / /     /
     *     * *   * * *   * *     *
      \     \|   | | |   |/     /
     *-*-*-*-*   * * *   *-*-*-*-*
    / /  |  \ \   \|/   / /  |  \ \
   * * *-*-* * *   *   * * *-*-* * *
  / / /  |  \ \ \  |  / / /  |  \ \ \
 * * *   *   * * * * * * *   *   * * *
 | | |  /|\  | | | | | | |  /|\  | | |
 * * *-*-*-*-* * *-*-* *-*-*-*-*-*-* *
  \ \   \|/  | | | | | | |  \|/   / /
   *-*   *   * * * * * * *   *   *-*
      \ / \ / / /  |  \ \ \ / \ /
       *   *-* *   *   * *-*   *
        \     /   / \   \     /
         *-*-*   *   *   *-*-*
                / \ / \
               *-*-*-*-*
                \ \|/ /
                 *-*-*
                  \ /
                   *
Mobs in this Area:
(class sizes, if listed, are approximate)
40k : A Crystalline Lady -
This is a member of the nobility of the Crystal Palace. She looks somehow more delicate than the warrior who guarded her, but no less refined. Her features are just as angular, but the colours are paler, her eyes a sky blue, her lips rose-pink. She is a creature of a cold and hard beauty, resolutely determined to find any other survivors of the catastrophe that ruined her home.
She is in perfect health.
She is a caster.
Her melee attacks do energy damage.
Lady is carrying:
Moonstone ring. - ID'd to Ring of Feather Falling
Amulet. - ID'd to Necklace of Missiles


31k : A Crystalline Warrior -
At first glance, this could be merely a statuesque woman of extreme beauty. Looking more closely, however, it is apparent that she is made entirely from crystal. Her eyes are a clear sapphire, her cheeks the delicate pink of rose quartz, her lips the bold red of a ruby. She is clothed in armour of glowing crystal, and her hands themselves seem to be her weapons. She seems resolute in her determination to survive.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


116k : Onyxx, the Crystalline Overseer -
This creature is made of completely black crystal, in stark contrast to the white caverns. He is bulky, gleaming in multiple shades of black from huge crystalline muscles. He keeps an eagle eye over his workers, and occasionally directs one to another area, but he never seem to need to rebuke or chastise the workers in any way.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.
Onyxx is carrying:
Rod of the Overseer (enchanted).


98k : Quartz, the Crystalline Warleader -
Quartz is a curious creature, coloured all shades of quartz. Her lips are a deep ruby red, her cheeks flushed with the pink of rose quartz. Her eyes are deep emerald green, and her skin glows with a soft light, giving the impression of translucence, though she seems very solid. She stands over six feet tall, an imposing figure against the luminescent crystal of her home.
She is in perfect health.
She is a caster.
Her melee attacks do mostly slashing damage.
Quartz is carrying:
Blood Red Quartz.






Items in this Area:
(incomplete list)
Blood Red Quartz -
The Blood Red Quartz is a perfectly formed double terminated quartz crystal. The ends are sharp enough to puncture flesh, but this doesn't appear to be intended as a weapon. The crystal pulses with warmth, almost in the pattern of a beating heart, and you get the impression that it wants to 'feed'.
It looks light.

You carefully study Blood Red Quartz.
This item is worth a fair penny!
There seems to be more that can be learned from this object.

You carefully study Blood Red Quartz.
This item has a detailed history:
The Blood Crystal is an artifact from the fabled city of the crystal people. It is rumoured to heal its bearer...provided it is fed fresh blood.


Necklace of Missiles -
This is an ornate golden necklace with a single ruby encrusted in its center. Around the necklace are inscribed whirling patterns. The back of the necklace reads "hernatz".
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Necklace of Missiles.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is cheap. You carefully study Necklace of Missiles.
This item has no legend.


Rod of the Overseer (enchanted) -
This weapon looks more like a whip or flail than a rod in the technical sense. Several flexible tails made of barbed crystal are attached to a hook at one end, looking very painful, if a bit fragile.
There are 5 flails on the rod.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 15 (edged)
This weapon gains benefits from your exotic weapon skill.
It doesn't look too heavy.

You carefully study Rod of the Overseer (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!

You carefully study Rod of the Overseer (enchanted).
This item has no legend.


Crystalline Blob [Other]
Rod of the Overseer (enchanted)
set of dice [stat bonus/loss]
Zirconian Ring of Adornment

1.0000012932

13k

1.0000136521

137k
-=[ A Dark Cavern ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000013459

13k

1.0000061140

61k
-=[ Darklynd Park ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000002816

3k

1.0000008712

9k
-=[ See our Missions page ]=-

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, nw, 3w, 10s, 3e, se, ne>
Return to Fantasy: <e, u, portal, 5n, nw, 3n, 3e, se, 3s, 3u, out, 2e, 9n, 11w, enter, 15w, portal>


Deep Mountain
Rooms missing: map incomplete
<read decree>

By Royal Decree of King Thagan Newhope

The Storm Legion is hereby declared outlawed and all members shall immediately report to the Captain of the Guard in Rogan for punishment. If you refuse, you will be hunted and slain. The evil deeds of the Storm Legion will not be tolerated, it is hereby disbanded. Anyone attempting to reform the Legion or rebuild Anclas will be hunted relentlessly until destroyed!


Mobs in this Area:
(class sizes, if listed, are approximate)

7k : Aranow -
This is Aranow, a beast of Duergar Legend. He would appear to be some form of wolverine type beast, but with fur of stone and claws of adamantite.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


250m : (Has 3 lives) Beloch -
This is Beloch, a powerful warrior of Deep Mountain. He would appear to be half duergar and half something else, a formidable opponent for sure.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Beloch is carrying:
Potion giving you the finger.


6k : Carrion Crawler (white) -
This is a Carrion Crawler, a scavenger beast resembling a squid almost, with flailing tentacles and a mean disposition.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


91k : Carrion Crawler (black) -
This is a Carrion Crawler, a scavenger beast resembling a squid almost, with flailing tentacles and a mean disposition.
It is in perfect health.
It is a caster.
Its melee attacks do mostly crushing damage.


7k : Carrion Crawler (green) -
This is a Carrion Crawler, a scavenger beast resembling a squid almost, with flailing tentacles and a mean disposition.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.


70k : Carrion Crawler (red) -
This is a Carrion Crawler, a scavenger beast resembling a squid almost, with flailing tentacles and a mean disposition.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.


37k : Carrion Crawler (blue) -
This is a Carrion Crawler, a scavenger beast resembling a squid almost, with flailing tentacles and a mean disposition.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


3k : Crae -
This is Crae, a great warrior of Deep Mountain. He is very strong among the dwarven warriors, rumor has it he is not completely dwarven.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Crae is carrying:
A heavy double bladed axe (wielded).


5.2m : Delundar the Emancipator -
A creature, perhaps, or a person... You are unsure. It is covered in a stony substance that seems to flow over its form. Spikes appear and disappear like the eyes of a snail. Every so often an arc of electricity will dance between two such spikes.
Its arms almost appear to be molten rock, they glow from the heat and you can feel it upon you. It is difficult to say if this being has legs or not. It appears to stand upon a trunk, or perhaps it has so many legs that when together they appear solid...
You begin to wonder why this creature is part of the arena. You are certain it has never been beaten by any of the heroes of Deep Mountain. And you wonder if it is even defeatable. One thing is for certain, you will most likely die your first several attempts. God be with you.
It is in perfect health.
It is a caster.
Its melee attacks do electric damage.
Delundar is carrying:
Bracelet of Ulmedea (worn on right wrist).
Bracelet of Ulmedea (worn on left wrist).
A light, onyx foil (enchanted).
A spiked, silver blade (enchanted).
Brass ring.
Steel ring.


Duergar Bar Keeper -
This is the duergar bar keeper. He seems to be a hearty fellow, even if he is pretty short.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


Duergar Citizen -
This is a duergar citizen. He seems to be a hearty fellow, even if he is pretty short.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


3k : Duergar Citizen (drinking) -
This is a duergar citizen, drinking as usual. He seems to be a hearty fellow, even if he is pretty short.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


6k : Duergar Citizen (shopping) -
This is a duergar citizen, shopping instead of drinking as usual. He seems to be a hearty fellow, even if he is pretty short.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


2k : Duergar Resident -
This is a duergar resident. He seems to be a hearty fellow, even if he is pretty short. He's upset that you're in his house.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


15k : Duergar Soldier -
This is a duergar soldier. He seems to be very strong and able.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


8k : Duergar Town Guard -
This is a duergar town guard. He seems to be a strong fellow, even if he is pretty short.
He is bleeding from numerous wounds.
He has no spells.
His melee attacks do slashing damage.


1m : Ghoti -
This is Ghoti, Master of the Arena.
You don't know what he is, a god maybe.
He is in perfect health.
He is a caster.
His melee attacks do fire damage.
Ghoti is carrying:
A singled edged, bronze rapier (enchanted).
A very sharp, iron blade (enchanted).
Amethyst ring.
Brass ring.


339 : Grundar -
This is Grundar, a small warrior of Deep Mountain. He is very strong for his age, but the weakest of all the contenders.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Grundar is carrying:
A small short sword (wielded).


16k : Heorki -
This is Heorki, a giant of enormous proportions.
He appears to be some sort of Stone Giant, but the stone he is made out of is solid black.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Heorki is carrying:
Moonstone ring.
An ENORMOUS club.


26.7m : (Has 4 lives) Larwon, Duergar Shop Keeper <?> -
This is the Larwon, the duergar shop keeper. He's an unassuming dwarven fellow but if you study him carefully you'll notice the bulging muscles that belie his warrior background. His eyes are focused and sharp, trained to notice even the tiniest of details or movement in the distance. Perhaps Larwon was once a bit more than a shop keeper.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


28k : Noeque -
This is Noeque, apparantly some sort of Demon, but who knows. Its outer shell is pure black, almost absorbing the light. Its eyes pierce you with pure evil.
It is in perfect health.
It is a caster.
Its melee attacks do fire damage.
Noeque is carrying:
A long, obsidian blade (enchanted).
Stone ring.


1k : Sholan -
This is Sholan, a good warrior of Deep Mountain. He is very strong among the dwarven warriors.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.
Sholan is carrying:
A well-crafted bastard sword (wielded).


21k : Strong Drow Warrior -
A very strong looking drow warrior, invading Deep Mountain.
She is in perfect health.
She has no spells.
Her melee attacks do crushing damage.


67.1m : a titan throw-back, challenged by <your name here>
Warning: this enemy will follow you, and will hit around. Additionally, the class may change based on who challenges it. -
This poor bastard was once a Titan, but since he's only about 6 meters tall, he was ostracised by his peers and eventually left his city to pursue a more rewarding career of killing hapless mortals.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Titan Throw-back is carrying:
A glowing white wand.


28k : Yoeln -
This is Yoeln, apparantly some sort of Demon/Troll half-breed.
Challenging him may have been a bad idea.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Yoeln is carrying:
A very sharp, double edged sword.
A heavy, stone sword (enchanted).
A long rapier.
Pearl ring.
Bloodstone ring.




Items in this Area:

Bracelet of Ulmedea -
This is a very thin bracelet, so light that you can barely feel its weight in your hand. It appears to be made of bone, and has runes on both the outside and inside. You wonder just how delicate this bracelet is.
The bracelet is in great condition.
It looks light.

You carefully study Bracelet of Ulmedea.
You sure this is an armor?
This armor allows protection beyond the normal types.
This armor has no special defense against melee attacks.
This item is worth BS coins.
There seems to be more that can be learned from this object.

You carefully study Bracelet of Ulmedea.
This item has a detailed history:
Ages ago, the great warrior Delundar, after vanquising entire armies and decimating nations, set his sights on ascension into immortality. This ascention required the slaying of a great many immortal creatures and assembling great artifacts. This is one of those artifacts. It is a hollowed out, carved down portion of the femur bone of the demi-god Ulmedea. The first, and last of the immortal creatures that Delundar defeated before realizing his path towards immortality was going to turn his soul black and evil, and that was not a sacrifice he was willing to make.


An ENORMOUS club -
This is the largest club you've ever seen!
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 18 (blunt)
This weapon gains benefits from your mace weapon skill.
You must be level 10 to wield this weapon.
It looks very heavy.

You carefully study An ENORMOUS club.
A mage might use this.
This does respectable crushing damage.
This weapon has special attacks or powers.
This item is cheap.

You carefully study An ENORMOUS club.
This item has no legend.


A heavy double bladed axe -
This is a very heavy, yet compact double bladed axe.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 15 (edged)
This weapon gains benefits from your axe weapon skill.
It doesn't look too heavy.

You carefully study A heavy double bladed axe.
A mage might use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item will net good money.

You carefully study A heavy double bladed axe.
This item has no legend.


Heavy Stone Sword (enchanted) -
A giant sword made from hard stone. It is usually carried by the magically animated Stone Golems. The sword is said to be as magical as their intended users.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 9 (edged)
This weapon gains benefits from your sword weapon skill.
It looks heavy.

You carefully study Heavy Stone Sword (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item is worth BS coins.

You carefully study Heavy Stone Sword (enchanted).
This item has no legend.


A long, obsidian blade (enchanted) - ID's to Goblin blade (enchanted)
This is a popular sword among those in the goblin kingdoms.
It radiates a strong sense of evil.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 9 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study Goblin blade (enchanted).
Newbies would happily use this.
This has some capability to do slashing damage.
This weapon has special attacks or powers.
This item is worth BS coins.

You carefully study Goblin blade (enchanted).
This item has no legend.


A long rapier of fury -
This is a long rapier of Fury. It will attack everything in the room with its speed and power.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study A long rapier of fury.
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item will net good money.

You carefully study A long rapier of fury.
This item has no legend.


Potion giving you the finger -
This interesting liquid contains a living finger within. The instructions on the bottle clearly indicate that you should drink the whole thing, and not spit out the finger (like your dog with a pill buried in a hotdog.) So, um, good luck with that. It doesn't look too heavy.


Rusty Longsword -
This is a half-eaten, rusted longsword. There is something written on it.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 3 (blunt)
This weapon gains benefits from your dagger weapon skill.
It looks heavy.

You carefully study Rusty Longsword.
Newbies might use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
This item is practically worthless!

You carefully study Rusty Longsword.
This item has no legend.

<read sword>
Half of the message has been eaten away by acid or something, but you can make out the following:
This blade has but a single purpose, to slay the mightiest...
...and.....ame....Tar.............no....purp....

You can not make out any other letters. You wonder if it still functions for its 'single purpose'...?


The skin of Beloch -
A large, stretchable troll skin, maybe you could wear it?
This item will bind to you when picked up.
The armour is in perfect condition.
It appears to be heavy armour for a player of your level.
This armor provides special defense against melee attacks.
This armor has the following resistances:
20 edged, 63 blunt, -20 fire, 60 ice, -10 acid, 60 electric, 53 energy, 62 poison, 40 radiation
You must be level 25 to wear this.
It doesn't look too heavy.

You carefully study The skin of Beloch.
This armor is flat out BS.
Compared to other armors of this type, this one is as good, or better, than you could hope for.
This has excellent defense against slashing damage.
- Providing average protection for this item.
This has utterly BS defense against crushing damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against fire damage.
- Providing above maximum protection for this item.
This has utterly BS defense against cold damage.
- Providing above maximum protection for this item.
This one has, uh, really crap defense against acid damage.
- Providing above maximum protection for this item.
This has utterly BS defense against electric damage.
- Providing above maximum protection for this item.
This has utterly BS defense against magical damage.
- Providing above maximum protection for this item.
This has utterly BS defense against toxic damage.
- Providing above maximum protection for this item.
This has absurd defense against radiation damage.
- Providing above maximum protection for this item.
This armor has special defense against melee attacks.
Big bucks and no whammys!

You carefully study The skin of Beloch.
This item has no legend.


A small short sword -
This is well-crafted short sword.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 13 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A small short sword.
A mage might use this.
This has some capability to do slashing damage.
This item will net good money.

You carefully study A small short sword.
This item has no legend.


Stone ring - ID's to Stone Black Dragon Ring
This magnificent ring is inlaid with a radiant black stone.
It will guard and protect you while battling dragons of the black persuasion.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
6 acid, 2 mind
It looks light.

You carefully study Stone Black Dragon Ring.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against acid damage.
- Providing average protection for this item.
This has barely any defense against mental damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
Big bucks and no whammys!

You carefully study Stone Black Dragon Ring.
This item has no legend.


A well-crafted bastard sword -
This is a very well crafted bastard sword.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study A well-crafted bastard sword.
A mage might use this.
This does respectable slashing damage.
This item is worth a fair penny!

You carefully study A well-crafted bastard sword.
This item has no legend.


WispShield (0%) -
Contrary to its name, this is no shield. It's a near ethereal armor that floats unerringly over your torso, intercepting hits and protecting the wearer. This mostly transparent armor has symbols apparently written in smoke or mist all over it. These symbols shift and course around and through the mists of the armor.
This item will bind to you when picked up.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
It looks light.

You carefully study WispShield (0%).
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is worth BS coins.

You carefully study WispShield (0%).
This item has no legend.


1.0000000326

326

1.0257093515

257m
-=[ Der'Thalas ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000034633

35k

1.0000083371

83k
-=[ Desert Tomb ]=-

From Fantasy: <portal, 15e, leave, 17e, 4n, 3e> . . . wait for ship <board ship> . . . wait <gangplank, 23e, 4n, 4e>
Return to Fantasy: <4w, 4s, 23w, board ship> . . . wait <gangplank, 5w, nw, 3w, portal>


Once you've traveled through Vivian's area, and you've entered the cavern, <look at floor; search floor; walk along pattern> and 'An Ancient Dragon's Orb' will appear. <pick up orb>


Mobs in this Area:
(class sizes, if listed, are approximate)
An Ancient Guardian Dragon
129k : A Huge Earth Viper




Items in this Area:
A fulgurite sphere --> Once you've traveled <slide> twice, and entered the cavern, <look at floor; search floor> --> ID's to Fulgurite Marble
A broken shield

1.0000071727

72k

1.0000154068

154k
-=[ Desert Tomb ]=-

From Fantasy: <portal, 15e, leave, 17e, 4n, 3e> . . . wait for ship <board ship> . . . wait <gangplank, 23e, 4n, 6e, s, burrow>

Return to Fantasy: <4w, 4s, 23w, board ship> . . . wait <gangplank, 5w, nw, 3w, portal>


Provided that you're not randomly dropped into a room, travel sw from the room you entered and <slide>.


Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000001

N/A

1.0000000001

N/A
-=[ Desert Nomads ]=-

From Fantasy: <portal, 15e, leave, 17e, 4n, 3e> . . . wait for ship <board ship> . . . wait <gangplank, 23e, se, 2e>
Return to Fantasy: <2w, nw, 23w, board ship> . . . wait <gangplank, 5w, nw, 3w, portal>



Mobs in this Area:
(class sizes, if listed, are approximate)
47k : Artin (powerful)
Nomadic Man
Shepherd
Goat
Said (scholarly)
Young boy
Young girl
Nomadic woman




Items in this Area:
Mirror of Sending (charged)
Superior Sword (enchanted)
Scroll

1.0000018230

18k

1.0000048224

48k
-=[ Desert Palace ]=-

Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000007898

8k

1.0000072533

73k
-=[ Desert Palace ]=-

In room with Seikh:
(divine insight Using your divine ability you discover the following information about the environment you are in: The following items can be examined in this room: floor, tapestry, walls, wall, carpet, ground, fur, head, buttons, button, piece, platform, heads, mouth, patterns, tapestries, pieces, throne, carpets, armrest, armrests, west tapestry, slit, east tapestry, dais, golden throne, lion heads, lion head, lion's mouth, smaller carpets The following items can be searched in this room: throne, tapestry, tapestries, west tapestry You have discovered 11 of the 11 known rooms in this area.
Mobs in this Area:
(class sizes, if listed, are approximate)
A camel
A groom
A horse
Bodyguard
Hold Guard
Sheikh
The cook
Items in this Area:
A horse whip (enchanted)
A large emerald ring
A sharp scimitar
Sheikh's scimitar (enchanted)

1.0000007898

8k

1.0000072533

73k
-=[ Desert Psionicist Tents ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
18k : Rilord, the desert psionicist
26k : Mia, the desert psionicist




Items in this Area:
Golden Psionicist Amulet
Golden Psionicist Bracelet

1.0000018613

19k

1.0000025776

26k
-=[ Desert Keep ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000010530

11k

1.0000041623

42k
-=[ Devourer Cavern ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000012924

13k

1.0000072141

72k
-=[ Quest #18 ]=-

Map of Djinni on land
Map of Djinni in bottle
Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000034

34

1.0000027048

27k
-=[ Dragon Isle ]=-

From Fantasy:
Step 1 - <portal, 7w, 8s, e, (buy pass), pay serinth> . . . wait
Step 2 - <3se, e, 5s, w, 4s, e, 3s, 7w, 12s>
Step 3 - <3w, s, se, e, s, sw, w, 3s, 2w, 2s>
Step 4 - <enter town, 3s, 2w, enter traveler, push 2, exit> (continue <2n, leave> to get "into" Dragon Isle)

Return to Fantasy:
Step 1 - <enter traveler, push 4, exit, 6e>
Step 2 - <2n, 2e, 3n, e, ne, n, w, nw, n, 3e>
Step 3 - <12n, 7e, 3n, w, 4n, e, 5n, w, 3nw>
Step 4 - <board ferry> . . . wait <w, 8n, 7e, portal>

Map of Dragon Isle By killing the large dragons throughout the isle, you can collect their scales and return them to the armoury in exchange for Dragon Armour. You can give up to 8 unique dragon scales to the armoury (any amount less than 8 may still give you Dragon Armour, just of lesser quality).


Mobs in this Area:
(class sizes, if listed, are approximate)

64k : Ardis, the Ranger of Dragon Isle -
Ardis, the ranger of Dragon Isle, is a man of indeterminate age. His weatherbeaten face seems to be lined more by hard work and the elements than by time, but he moves like an old man, his joints crackling and popping with his motions. One of his legs seems entirely useless, hanging limply from his hip. His eyes bear much sadness, but he seems quite wise to the ways of Dragon Isle.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Ardis is carrying:
Ardis's Longsword.
Ardis's Sextachromatic Dragon Armour.


9k : Baby black dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are shiny black in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Black Dragon is carrying:
Baby Black Dragon Scales.


17k : Baby blue dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are clear blue in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Blue Dragon is carrying:
Baby Blue Dragon Scales.


14k : Baby cave dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are dull grey in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Cave Dragon is carrying:
Baby Cave Dragon Scales.


11k : Baby green dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are deep green in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Green Dragon is carrying:
Baby Green Dragon Scales.


16k : Baby red dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are flame red in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Red Dragon is carrying:
Baby Red Dragon Scales.


10k : Baby sand dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are dirty tan in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby Sand Dragon is carrying:
Baby Sand Dragon Scales.


16k : Baby white dragon -
The small dragon hisses, baring its teeth in menace. It is very young, really only a hatchling. Beware, though, for even a small dragon can be a deadly menace. Its scales are milk white in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Baby White Dragon is carrying:
Baby White Dragon Scales.


1k : Bron, the Blacksmith of Dragon Isle -
Bron is a tall, burly man with long, frizzled steel-grey hair. His skin has been burnished to a coppery sheen by his long hours at the forge, the copper colour in stark contrast to his deep blue eyes. He is quite massive, his muscles strengthened by the hard labour that he has made his life. It is said that none can best him at his specialty, crafting armour from the hide and scales of dragons. He could probably teach you a lot about armour.
It is in perfect health.
It has no spells.
Its melee attacks do crushing damage.
Bron is carrying:
A smith's hammer (wielded).


941k : Byrontic the blue dragon (Evil) -
Byrontic, the infamous blue dragon, is coiled here, little sparks of electricity racing through his scales and across his claws. He watches you warily, seeming to search you for something with his ancient eyes. You have heard many rumours about this fantastic being, tales of his evil ways and many conquests, but you have never heard that he was cruel. He has lived for centuries, growing in power and wisdom. Speak with him carefully, for you surely risk your life by intruding on his lair.
He is in perfect health.
He is a caster.
His melee attacks do mostly slashing damage.
Byrontic is carrying:
Ancient Blue Dragon Scales.


361k : Byrontiqua, the Mother of Blue Dragons -
Byrontiqua lays here, her tail coiled around her. Her long forked tongue flickers from between her massive teeth, giving off small streaks of static electricity. Her scales are a clear deep blue, hardened by the centuries she has lived and grown in knowledge and power. She eyes you with scorn, as if she does not consider you worthy of the air you breathe.
She is in perfect health.
She is a caster.
Her melee attacks do mostly slashing damage.
Byrontiqua is carrying:
Ancient Blue Dragon Scales.


64k : Cherstil, the Green Faerie Dragon -
Cherstil is small, flitting about you anxiously to look at you from all angles. His size can be deceiving, though, for he is more intelligent than most humans. His claws are very sharp, glistening black with a tint of green. His skin is a deep green, contrasting nicely with his yellow eyes. His goassamer-thin wings are patterned in both colours. He looks very much like a miniature dragon with butterfly wings.
He is in perfect health.
He is a caster.
His melee attacks do mostly mental damage.
Cherstil is carrying:
Bag. (ID's to Bag of Stretching)
Tin ring.
Stone ring.


298k : Chlorritia, the Mother of Green Dragons -
Chlorritia glares at you with glowing yellow eyes, her sheer size making you gasp and draw back. Her eyes are each larger than your head, her wings look like they could completely block out the sun, should she choose to spread them. Her scales are every colour of green imaginable, from green so deep it seems black to the lightest chartreuse, the darker scales on her top and the lighter scales on her belly. She is the most ancient of green dragons on Dragon Isle, and is mother to most of the rest.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.
Chlorritia is carrying:
Ancient Green Dragon Scales.
A dull white wand.
A dark, jade blade (enchanted).
Zinc ring.
Miniature tools.
Ice Breastplate.


398k : Euryla, the Mother of Cave Dragons -
Euryla looks as though she was formed from the bones of the earth itself, her massive pale body almost completely filling this cavern. She moves almost lazily, her immense muscles moving menacingly beneath her smooth scales, but you get the impression that she could move frighteningly fast if she were threatened. She is the most ancient of the cave dragons on Dragon Isle, and the mother to most of them.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.
Euryla is carrying:
Ancient Cave Dragon Scales.
A bone wand.
A jagged, stone mace.
Ceramic ring.
Miniature tools.
Scaley Helmet.


7k : A female Stone Giant -
This is a female Stone Giant, standing about 8 feet tall. Although she is smaller than the Stone Giant males, she still looks extremely strong. Her features are finer then those of the male Stone Giants, but they are still rather rough and craggy. Her skin is dusky grey in colour, and she reminds you of nothing more than a large, animated pile of stone.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Stone Giant is carrying:
A small boulder.


338 : A fighter -
This is a young fighter, drawn to the Isle by the promises of adventure and treasure. He brandishes his dagger about in an unexperienced manner, showing off and trying to seem important.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.
Fighter is carrying:
Dagger (wielded).
Leather armour (worn).


Ghost of Byrontic the blue dragon (Evil) -
Byrontic, the infamous blue dragon, is coiled here, little sparks of electricity racing through his scales and across his claws. He watches you warily, seeming to search you for something with his ancient eyes. You have heard many rumours about this fantastic being, tales of his evil ways and many conquests, but you have never heard that he was cruel. He has lived for centuries, growing in power and wisdom. Speak with him carefully, for you surely risk your life by intruding on his lair.
He is dead already, so do not bother trying to kill his ghost.
He is in perfect health.
He is a caster.
His melee attacks do mostly crushing damage.


Ghost of Byrontiqua, the Mother of Blue Dragons -
Byrontiqua lays here, her tail coiled around her. Her long forked tongue flickers from between her massive teeth, giving off small streaks of static electricity. Her scales are a clear deep blue, hardened by the centuries she has lived and grown in knowledge and power. She eyes you with scorn, as if she does not consider you worthy of the air you breathe.
She is dead already, so do not bother trying to kill her ghost.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.


37k : Large black dragon -
The dragon hisses, baring its teeth in menace. It is a full adult, though it is not ancient. Beware, for a dragon can be a deadly menace.
Its scales are dirty black in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Large Black Dragon is carrying:
Large Black Dragon Scales.


35k : Large cave dragon -
The dragon hisses, baring its teeth in menace. It is a full adult, though it is not ancient. Beware, for a dragon can be a deadly menace. Its scales are dull grey in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Large Cave Dragon is carrying:
Large Cave Dragon Scales.


192 : A large gator -
This large reptile has extremely large teeth set in a long snout. It is an eating machine, its massive jaws snapping with enough power to sever the heads of small animals. Beware, it has its sights set on you!
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


31k : Large sand dragon -
The dragon hisses, baring its teeth in menace. It is a full adult, though it is not ancient. Beware, for a dragon can be a deadly menace.
Its scales are dirty tan in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Large Sand Dragon is carrying:
Large Sand Dragon Scales.


6k : A male Stone Giant -
This is a male Stone Giant, standing about 10 feet tall. He is very large and strong, his features seeming craggy like the stone of the earth. His skin is dusky grey in colour, and he reminds you of nothing more than a large, animated pile of stone.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Stone Giant is carrying:
A pale green potion.
A small boulder.


8k : An ogre -
This ogre is a large humanoid, standing almost 10 feet tall. He remains perfectly still as he stares at you coldly, waiting for you to show any sign of aggression.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


63k : Piristin, the Black Faerie Dragon -
Piristin is small, no larger than a large dog, but his size is deceptive, for he can be quite deadly if he chooses. His claws are razor sharp, the same glistening black as his dark skin. His eyes are clear violet, and his butterfly wings patterned with both colours. He looks very much like a miniature dragon, and just as menacing.
He is in perfect health.
He is a caster.
His melee attacks do mostly mental damage.
Piristin is carrying:
Yellow gemstone. (ID'd to Yellow Almondine Garnet)
The ghostly remnant of a powerful artifact. (ID'd to Red Dragon Helmet)
Iron ring.


344k : Saoirse, the Shadow Dragon -
Lurking in the shadows, Saoirse glares at you with luminous eyes. You cannot judge the full mass of her body, as she seems to be made from the shadows themselves, but you are left with the impression of a huge body. You can detect the writhing coils of her tail lashing around in the shadows, showing her irritation with your presence in her lair. Take care not to make her angry, for she is a deadly adversary.
She is in perfect health.
She is a caster.
Her melee attacks do mostly slashing damage.
Saoirse is carrying:
Ancient Shadow Dragon Scales.
A light blue wand.
Titanium ring.
Phial.
Steel Shield.

You say: hello
Saoirse says: Why do you intrude upon my good graces? I am not feeling hospitable at present.

You say: quest
Saoirse says: What care have I for your mortal foolishness? I will not help you in your quest.

You say: dragon
Saoirse says: This is the island of dragons. I am the only shadow dragon on this isle, and that suits me perfectly.


2k : Savage Warrior -
This is a member of the nomadic people who hunt on the plains of Dragon Isle. He is lean, and bears no weapons, as his hands and the tools he can build from his surroundings are plenty to bring down enough food to feed him. He is a loner by choice, and is very wary of strangers.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


251k : Sha'anikaar, the Mother of Sand Dragons -
At first, Sha'anikaar seems to be a mass of living sand, rising from the ground and shaking off the sand she had buried herself in. Her dusty tan hide is mottled and dull, to hide better on the beach in which she makes her home. She is truly massive, the most ancient of sand dragons on Dragon Isle, and the mother of most of them.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Sha'anikaar is carrying:
Ancient Sand Dragon Scales.
A crooked black wand.
A wicked blade (enchanted).
Bone ring.
Amulet.
miniature tools. (ID'd to Thieves' Lockpicks)
An extremely sharp, titanium trident. (ID'd to Ancient Trident and )


15k : Small blue dragon -
The small dragon hisses, baring its teeth in menace. It is only a young adult, still far away from its full growth. Beware, though, for even a small dragon can be a deadly menace. Its scales are azure blue in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Small Blue Dragon is carrying:
Small Blue Dragon Scales.


15k : Small green dragon -
The small dragon hisses, baring its teeth in menace. It is only a young adult, still far away from its full growth. Beware, though, for even a small dragon can be a deadly menace. Its scales are dark green in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Small Green Dragon is carrying:
Small Green Dragon Scales.


21k : Small red dragon -
The small dragon hisses, baring its teeth in menace. It is only a young adult, still far away from its full growth. Beware, though, for even a small dragon can be a deadly menace. Its scales are bright red in colour.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Small Red Dragon is carrying:
Small Red Dragon Scales.


65k : Spiri, the Blue Faerie Dragon -
Spiri is a small, strange creature, resembling a miniature dragon. Her skin is patterned with different shades of blue, from lightest sky blue to deepest azure. Her eyes a clear violet, matching the patterns on her gossamer thin butterfly wings. You can see intelligence and mischief twinkling in the eyes of this charming creature.
She is in perfect health.
She is a caster.
Her melee attacks do mostly mental damage.
Spiri is carrying:
Crystal ball.
Ebony ring.
Jasper ring.


322k : Sslyra, the Mother of Red Dragons -
Sslyra is an ancient dragon, her life measured in centuries rather than years. She coils around her hoarde, her scales glistening in every colour of red that you could imagine, from the deep crimson of the dried blood of a murdered child to the vermillion of the sun settting over a battlefield. She is the eldest red dragon on Dragon Isle, and the mother to many of them.
She is in perfect health.
She is a caster.
Her melee attacks do mostly crushing damage.
Sslyra is carrying:
Ancient Red Dragon Scales.
A dull white wand.
A gold morningstar.
Stone ring.
A Parcel.
Iron Plate Gauntlets.


18k : The Stone Giant Chief -
This is the Chief of Cromm, the Stone Giant village on Dragon Isle. He is by far the largest Stone Giant on the Isle, standing over 12 feet tall. His features are craggy and rough, his skin the dusky colour of stone. He has earned his position through sheer force, and you think he would be a formidable opponent.
It is in perfect health.
It is a caster.
Its melee attacks do crushing damage.
Stone Giant Chief is carrying:
A pale green potion.


327k : Sxithia, the Mother of Black Dragons -
Sxithia is the eldest black dragon on Dragon Isle, and the mother to most of the others. Her serpentine body is covered in black scales, the colour of reminding you of decayed plants and the muck of the swamp. Her luminescent eyes are the only coloured part of her, glowing bright and malevolent green. She is evil, but not vicious, watching you warily for signs of violence. You would be wise not to anger her.
She is in perfect health.
She is a caster.
Her melee attacks do mostly slashing damage.
Sxithia is carrying:
Ancient Black Dragon Scales.
A slender crystal wand.
A long thin trident.
Aluminum ring.
Crystal ball.
Dragonscale Gloves. (ID'd to White Dragon Gloves)


279k : Tyhhra, the Mother of White Dragons -
Tyhhra is a truly ancient dragon, her lifespan measure in centuries, with no end in sight. Her teeth are as long as your arms, her pale ice-blue eyes the size of shield. Her breath is the cold north wind able to steal the heat from living things. She is the eldest of all the white dragons on Dragon Isle, and mother to most of them. She is evil, but not vicious, only attacking to protect her hoarde.
She is in perfect health.
She is a caster.
Her melee attacks do mostly slashing damage.
Tyhhra is carrying:
Ancient White Dragon Scales.
A slender crystal wand.
A dull, sardonyx hatchet.
Gold ring.
Miniature tools.
Scaley Boots. (ID'd to Black Dragon Boots)


63k : Zzylia, the Violet Faerie Dragon -
Zzylia is a curious creature, about the size of a large dog. Her skin is a deep violet, her eyes a clear blue, her butterfly wings every colour in between. She looks just like her dragon kin, albeit much smaller. You can see intelligence and mischief in this charming creature.
She is in perfect health.
She is a caster.
Her melee attacks do mostly mental damage.
Zzylia is carrying:
A Parcel.
Ivory ring.
A slender white gold wand.




Items in this Area:

Inn : The Dragon's Den -
            Welcome to Dragon's Den.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To drink:                    To eat:
Common ale:       5  coins   1) Commoner's meal:   50  coins
Fine mead:       50  coins   2) Richman's meal:   150  coins
Special brew:   100  coins   3) Knight's meal:    350  coins
Dragon's breath:250  coins   4) Nobleman's meal:  850  coins
Demon's touch:  450  coins   5) King's meal:     1250  coins
Devil's fire:  1000  coins   *Note*  The meals are bought
Mild tea:       100  coins           by numbers 1 - 5.
Strong coffee:  250  coins           Commoner's = 1
Angel's tear:   500  coins           King's = 5


Armoury : Bron's Armoury -
Bron says: The following items are for sale:

1)  Dragon Leather       4000 coins   (15 remaining)
2)  Dragon Scale Shield  2000 coins   (15 remaining)
3)  Halberd              1275 coins   (15 remaining)
4)  Battle axe           1275 coins   (15 remaining)
5)  Long sword            825 coins   (15 remaining)
6)  Massive sword        1500 coins   (15 remaining)
7)  Dragon Skin Helm     1000 coins   (15 remaining)
8)  Dragon Scale Plate   6000 coins   (15 remaining)


Ancient Black/Blue/Cave/Green/Sand/Shadow/White Dragon Scales -
These are the scales of a >insert type of dragon here> dragon. Judging by the size and quality of the scales, you think it came from a ancient dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It doesn't look too heavy.

You carefully study Ancient Dragon Scales.
This item is practically worthless!

You carefully study Ancient Dragon Scales.
This item has no legend.


Ardis's Longsword -
This is Ardis's famous longsword, with which he battled the dragons of Dragon Isle. The blade crafted of the finest quality steel, and must have been forged by a master smith. The hilt and pommel are elegant, crafted in clean straight lines with little ornamentation. Although it seems to bear no enchantment, it is still an extremely fine blade.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Ardis's Longsword.
A mage might use this.
This does respectable slashing damage.
This item is worth a fair penny!
There seems to be more that can be learned from this object.

You carefully study Ardis's Longsword.
This item has a detailed history:
This sword was used by the Ardis, the legendary Ranger of Dragon Isle. In his youth, he was the terror of the dragons on the Isle, killing many of the older Dragons. He was too ambitious, however, and tried to hunt down Byrontic, the blue dragon. Some say he died in Byrontic's Lair, others say he survived, although he was crippled. If he lives, he can be found in Dragonport, on Dragon Isle. Perhaps you can find more of this legend there.


Ardis's Sextachromatic Dragon Armour -
This is the armour of Ardis, the famous ranger of Dragon Isle. It is formed from the scales of dragons, giving it a leathery feel. The scales offer far greater protection than most animal hides. This armour has been formed from six colours of dragons, missing only the blue and shadow dragon scales.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
12 edged, 12 blunt, 10 fire, 10 ice, 10 acid, 10 mind, 10 poison, 10 radiation
It looks heavy.

You carefully study Ardis's Sextachromatic Dragon Armour.
This has very good overall protection.
Compared to other armors of this type, this one is below average.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has pretty good defense against fire damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This has pretty good defense against acid damage.
- Providing average protection for this item.
This has pretty good defense against mental damage.
- Providing average protection for this item.
This has pretty good defense against toxic damage.
- Providing average protection for this item.
This has pretty good defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item will net good money.

You carefully study Ardis's Sextachromatic Dragon Armour.
This item has no legend.


Baby Black/Blue/Cave/Green/Red/Sand/White Dragon Scales -
These are the scales of a >insert type of dragon here> dragon. Judging by the size and quality of the scales, you think it came from a baby dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It looks light.

You carefully study Baby Dragon Scales.
This item is practically worthless!

You carefully study Baby Dragon Scales.
This item has no legend.


Bag of Stretching -
This is a small enchanted Bag of Stretching. It can be miraculously stretched to carry vast amounts of weight or shrunk back to its original size for those occasions when only a small bag is necessary. Because of its practicality, many adventurers have searched high and low for the location of this wonderous bag.
You can put things in it.
It looks light.

You carefully study Bag of Stretching.
This item is cheap.

You carefully study Bag of Stretching.
This item has no legend.


Battle axe - (costs 1275 coins from Bron's Armoury) -
Designed to cleave an opponent in two, this battle axe has a four foot handle made of solid oak. The business end of this weapon consists of two razor-sharp, semi-circular blades mounted on either side of the shaft with a four inch spike capping the end. The haft of this two-handed weapon is tightly wrapped in leather.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 18 (edged)
This weapon gains benefits from your two-handed axe weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Battle axe.
A mage might use this.
This does respectable slashing damage.
This item has some value.
You carefully study Battle axe.
This item has no legend.


Dagger -
Approaching eighteen inches in total length, this weapon has a double-edged blade that allows it to be used for puncturing armour. The hilt of this weapon is made of two pieces of solid oak that have been fused onto the base.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 5 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Dagger.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study Dagger.
This item has no legend.


Dragon Leather - (costs 4000 coins from Bron's Armoury) This suit of armour is crafted from the highest quality dragon skin leather, offering lightweight and inexpensive protection. The leather has been dyed in a scale pattern, greatly enhancing the aesthetic value, but not offering the protection of true dragon scales.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
3 edged, 3 blunt
It doesn't look too heavy.

You carefully study Dragon Leather.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
Big bucks and no whammys!

You carefully study Dragon Leather.
This item has no legend.


Dragon Scale Plate - (costs 6000 coins from Bron's Armoury) This armour is both beautiful and functional. The body of the armour is made of dragon skin leather, then colourful scales of dragons are carefully sewn on to create an attractive and effective suit of armour. However, this armour does not offer the benefits of the special resistances of the scales.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 edged, 6 blunt
It looks heavy.

You carefully study Dragon Scale Plate.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
Yowsa, this thing is expensive!

You carefully study Dragon Scale Plate.
This item has no legend.


Dragon Scale Shield - (costs 2000 coins from Bron's Armoury) This high quality shield is crafted by Bron, the Smith of Dragonport. The base of the shield is a hardened leather disc, to which dragon scales have been carefully sewn. It is very lightweight and offers decent protection from regular attacks, although the scales have no magical protections.
The shield is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt
It doesn't look too heavy.

You carefully study Dragon Scale Shield.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Dragon Scale Shield.
This item has no legend.


Dragon Skin Helm - (costs 1000 coins from Bron's Armoury) This finely crafted helmet is of excellent quality, fashioned of dragon skin by Bron, the Smith of Dragonport. The base of the helmet is made of dragon skin leather, moulded into a basic helmet helmet shape, then dragon scales have been carefully and artfully sewn onto the surface, creating a fashionable and functional piece of armour.
The helmet is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt
It looks light.

You carefully study Dragon Skin Helm.
This armor has hardly any protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Dragon Skin Helm.
This item has no legend.


Fang Sword (enchanted) - BIND ON PICKUP -
This is a roughly shaped sword, formed from the jaw of an ancient Shadow Dragon. A fang makes the blade, and a piece of blackened bone forms the guard and hilt. The blade seems incredibly sharp, and you think this would make a very effective weapon.
This item is bound to you.
This item is legendary and you cannot possess more than one.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 40 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.

You carefully study Fang Sword (enchanted).
The hearty warriors would use this.
This does absurd slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!
There seems to be more that can be learned from this object.

You carefully study Fang Sword (enchanted).
This item has a detailed history:
This blade is rumoured to have maintained the draining qualities of Shadow Dragon's breath, and it is even said to be able to transfer the drained energy to its bearer. However, it is also said that this blade maintains the blood-thirst of the Shadow Dragon, and it will take that blood from whatever source it can.


Halberd - (costs 1275 coins from Bron's Armoury) Consisting of a cleaver-like axe blade mounted on a solid oak staff a full six feet in length, this weapon may be employed as a thrusting or cutting weapon. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp pike of quadrangle design.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 21 (edged)
This weapon gains benefits from your polearm weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Halberd.
A mage might use this.
This does respectable slashing damage.
This item has some value.

You carefully study Halberd.
This item has no legend.


Large Black/Cave/Sand Dragon Scales -
These are the scales of a >insert type of dragon here> dragon. Judging by the size and quality of the scales, you think it came from a large dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It doesn't look too heavy.

You carefully study Large Dragon Scales.
This item is practically worthless!

You carefully study Large Dragon Scales.
This item has no legend.


Leather armour -
This is a strong, stiff suit of leather armour. Unlike the metal armours, this suit allows more freedom of movement and, when properly fitted with cloth, a fairly noiseless environment for those who wish to remain silent as they pursue their objectives.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
5 edged, 5 blunt, 1 fire, 1 ice
It looks light.

You carefully study Leather armour.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Leather armour.
This item has no legend.


Longsword - (costs 825 coins from Bron's Armoury)
Approximately three-and-one-half feet in total length, this double-edged sword has a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. Running the length of the blade, one on each surface, are two grooves, or fullers, which make the sword lighter and more flexible. The pommel of this weapon has been wrapped tightly in leather and is surmounted with a round ball of iron.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 17 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Longsword.
A mage might use this.
This does respectable slashing damage.
This item is inexpensive.

You carefully study Longsword.
This item has no legend.


A pale green potion -
A pale green potion twinkling magically. Etched on the glass holding the potion is the runic symbol for 'hero'.
It looks light.

You carefully study A pale green potion.
This item is worth a fair penny!

You carefully study A pale green potion.
This item has no legend.


A pale green potion -
A pale green potion twinkling magically. Etched on the glass holding the potion is the runic symbol for 'heroine'.
It looks light.

You carefully study A pale green potion.
This item is worth a fair penny!

You carefully study A pale green potion.
This item has no legend.


Palladium Wand of Wishes (2) -
A small wand, its wooden core covered in overlapping bands of fine gold wire. A small inscription on the base of the wand identifies its command word as "wish".
To use this wand you must hold it.
It looks light.

You carefully study Palladium Wand of Wishes (2).
This item is worth BS coins.
There seems to be more that can be learned from this object.

You carefully study Palladium Wand of Wishes (2).
This item has a detailed history:
No two sages can agree on the history of these wands, and no enchanter in the realm can boast their creation. Various rumors exist, such as they are created by the Gods themselves, or that the secret of their forging was once known to man, but now lost forever. These wands give the power of creation to their owners, allowing them to forge items from nothingness with a single thought.


A Parcel -
Measuring 2 inches square, this little parcel is diligently wrapped in fine, cream sheets of paper. The paper is decorated with mysterious glyphs. It doesn't take a genius to recognize an enchantment of some sort.
It looks light.

You carefully study A Parcel.
This item is practically worthless!

You carefully study A Parcel.
This item has no legend.


The Phial of Despair -
The Phial of Despair has been created by the forces of darkness to lead astray the careless. The vile phial masquerades as a beneficial item until its powers are invoked by raising it -- at which time it curses and damns its owner.
It looks light.

You carefully study The Phial of Despair.
This item is practically worthless!

You carefully study The Phial of Despair.
This item has no legend.


A piece of dragon bone -
The sharp bone is about one foot in length. It still has some residue of the dragon left on it making the whole thing rather gruesome to look at. The material itself is strong, much like iron but are much more easily broken down to work with. Dragon bone is used primarily in jewelry but there are other more exotic uses such as potions. Since this is a reagent, you could study it for more information.
It looks light.

You carefully study A piece of dragon bone.
This item is practically worthless!

You carefully study A piece of dragon bone.
This item has no legend.

<study bone>
A piece of dragon bone is a reagent of pathetic quality.


Red Dragon Helmet -
This red scaley helmet will provide greater protection from the red dragon's devasting breath weapon, and other forms of attacks which are similarly related.
The helmet is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 6 fire, 2 ice, 2 acid, 2 electric, 2 energy, 2 poison, 2 radiation
It looks light.

You carefully study Red Dragon Helmet.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has barely any defense against magical damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Red Dragon Helmet.
This item has no legend.


Ring of Free Action -
This magical ring allows you to complete many commands in one fell swoop. The power of this ring is so intense that it can even combat the evil entity known as Lag. Type 'action' for more information on this item. There is about 100% of the magic left in the ring.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study Ring of Free Action.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
Big bucks and no whammys!

You carefully study Ring of Free Action.
This item has no legend.


Septachromatic Ancient Dragon Armour - (Obtained by giving 7 unique scales to the armoury)
This is armour formed from the scales of ancient dragons. It has a leathery feel to it, but the scales offer far greater protection than most animal hides. This armour has been formed from seven colours of dragon scales.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 15 fire, 15 ice, 15 electric, 15 mind, 15 energy, 15 poison, 15 radiation
It would take considerable effort to lift this.



Small Blue Dragon Scales -
These are the scales of a blue dragon. Judging by the size and quality of the scales, you think it came from a small dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It looks light.

You carefully study Small Blue Dragon Scales.
This item is practically worthless!

You carefully study Small Blue Dragon Scales.
This item has no legend.


A small boulder -
This is a small boulder, of the type that are found around the Stone Giants of Cromm. It can be thrown at someone, but you must be strong enough to control it. To use, throw boulder at <target>.
It looks heavy.

You carefully study A small boulder.
This item is practically worthless!

You carefully study A small boulder.
This item has no legend.


Small Green Dragon Scales -
These are the scales of a green dragon. Judging by the size and quality of the scales, you think it came from a small dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It looks light.

You carefully study Small Green Dragon Scales.
This item is practically worthless!

You carefully study Small Green Dragon Scales.
This item has no legend.


Small Red Dragon Scales -
These are the scales of a red dragon. Judging by the size and quality of the scales, you think it came from a small dragon. If you took it to the smithy on Dragon Isle, perhaps you could get it made into armour.
It looks light.

You carefully study Small Red Dragon Scales.
This item is practically worthless!

You carefully study Small Red Dragon Scales.
This item has no legend.


A smith's hammer -
This is the huge hammer with which Bron, the Smith of Dragonport, forges his wonderful creations. It is wonderful for pounding steel, however, it doesn't look like it would be a very effective weapon, due to its awkward size and weight.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 8 (edged)
This weapon gains benefits from your mace weapon skill.
It doesn't look too heavy.

You carefully study A smith's hammer.
Newbies would happily use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study A smith's hammer.
This item has no legend.


Titanium Trident -
This is a very strong and powerful trident. It glistens with moisture and the barbs on the end have been sharpened to a microscopic point. It was once the proud weapon of Briareus, Titan son of Uranus. It is unbelievable heavy.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 22 (edged)
This weapon gains benefits from your polearm weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study Titanium Trident.
A mage might use this.
This does respectable slashing damage.
This item has some value.

You carefully study Titanium Trident.
This item has no legend.


Two-handed sword - (costs 1500 coins at Bron's Armoury) With an overall length of six feet, this sword has a double-edged blade and a rounded tip. The hilt of this weapon has slightly curved quillions and the pommel is triangular in design which gets larger towards the top and acts as a counterbalancing measure. This weapon must be wielded with both hands and is very effective against those opponents who are much bigger than the wielder.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 24 (edged)
This weapon gains benefits from your two-handed sword weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study Two-handed sword.
A mage might use this.
This does respectable slashing damage.
This item has some value.

You carefully study Two-handed sword.
This item has no legend.


Yellow Almondine Garnet -
A gorgeous yellow garnet with an octagonal step-cut. This particular gemstone is of the almondine variety. Garnets are believed to possess minor magical vestments for both protection and curing. Unfortunately the untapped powers of the gemstone are random and nigh impossible to predict. Those in possession of these prized baubles should be aware of their whimsical natures.
It looks light.

You carefully study Yellow Almondine Garnet.
This item has some value.

You carefully study Yellow Almondine Garnet.
This item has no legend.


White Dragon Gloves -
These white scaley gloves will provide greater protection from the white dragon's devastating breath weapon, and other forms of attacks which are similarly related.
The gloves are in perfect condition.
This armor has the following resistances:
3 edged, 3 blunt, 1 fire, 10 ice, 1 acid, 1 poison, 3 radiation
It looks light.

You carefully study White Dragon Gloves.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing average protection for this item.
This has barely any defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This has barely any defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study White Dragon Gloves.
This item has no legend.

1.0000000184

184

1.0000996157

996k
-=[ Dragon Isle ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000007394

7k

1.0000273544

274k
-=[ Quest #95 Marble Area ]=-

Map of the Isle of Ao Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000092017

92k

1.0000774850

775k
-=[ Marble Area ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 3n, 8w, 2s, enter>
High Mortal Directions: <portal road, 2s>
Return to Fantasy: <leave, 2n, portal>


3 of 3 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

Vermillion Marble

1.0000000001

Not listed

1.0000000001

Not listed
-=[ The Dragon Realms ]=-

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, s, 3d, 3n, ne, d, 4e, s, e, s, e, s, 2e, 3s, search, vortex>
Return to Fantasy: <vortex, 3n, 2w, n, w, n, w, n, 4w, u, sw, 3s, 3u, out, 2e, 9n, 11w, enter, 15w, portal>

Within this area, enemies hit around and followers may die! Please also see the area information for Neutral Dragon Realms.
Mobs in this Area:
(class sizes, if listed, are approximate)

757k : The Dragon Guardian -
This is the guardian dragon whose sole purpose in life is to prevent the spread of humanity over the dragons new found home.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.4m : A medium diamond dragon -
Standing before you is a medium sized diamond dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 14 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


26k : Small Green Dragon -
A large and vicious looking Dragon, but small as dragons go.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Small Green Dragon is carrying:
Green Dragon Tooth.





Items in this Area:

Green Dragon Tooth -
This is the tooth from a Green Dragon.
This weapon is in excellent condition.
This weapon deals poison damage.
This weapon's classifications: 16 (poison)
This weapon gains benefits from your dagger weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study Green Dragon Tooth.
A mage might use this.
This does respectable toxic damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!

You carefully study Green Dragon Tooth.
This item has no legend.

1.0000026147

26k

1.0000759395

759k
-=[ Marble Area ]=-

Dragon Realms is a small 3 room area which turns into the massive Neutral Dragon Realms we see here. Like the three rooms before it, this area contains enemies that hit around and followers may die! Refer to the area information for The Dragon Realms.
Mobs in this Area:
(class sizes, if listed, are approximate)

3.3m : Dhulia, Princess of the Neutral Dragons -
Dhulia is the most visible of the Neutral Dragon Council. It is her job to bring the word of the masses to the King and Court. She is often out among the dragonkind discussing the fate of the Realms. She is just and honest and always strives for the balance. Her shimmering green form and emerald scales make her truly a sight of beauty (if you're into dragons.) She stands with authority and confidence, 14 meters tall. Her wings are folded neatly against her torso and appear as though they could span 40 meters or more.
She is a caster.
She is in perfect health.
Her melee attacks do slashing damage.


3.6 : An enormous amethyst dragon -
This amethyst dragon is enormous to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 22 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


4.1m : An enormous diamond dragon -
Standing before you is a enormous diamond dragon. Anger and mistrust is apparent in his stance and unease. Infrequently he unfurls his wings in a display of power hoping you'll get the hint. His wings span nearly 20 meters making his display quite convincing.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.2m : An enormous opal dragon -
This opal dragon is enormous to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 18 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


4.3m : An enormous topaz dragon -
This topaz dragon is enormous to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 18 meters long.
She is a caster.
Her melee attacks do slashing damage.


3.3m : Felsieran, Council Member of the Neutral Dragons -
This is Felsieran, one of the dragon council members. Her visage is deceiving. For although she appears as young and vibrant as some of the newer dragons she is the eldest of all Neutral Dragons for she is the primary Historian to the Dragon Realms. Her knowledge far exceeds all the libraries and tomes that grace this dimension. Were she to attempt to write it all down it would take 1000 generations to finish what she knows. Felsieran stands over 15 meters tall, and measures well over 17 meters in length. But her size is not what catches your attention. Upon looking at her eyes, you realize that they are the sharp calculating eyes of a predator. They watch your every move with great curiousity.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


3.0m : Gaadaan, High Lord of the Neutral Dragons -
Gaadaan is one of the Lords of the Dragon Council. He is the master of arms and warfare and helps to make all the decisions with respect to the armies of the Dragonkind. The dragon realms haven't seen war in a thousand years. Part of that peace can be attributed to this creature. He is the largest of the Ruby Dragons and almost a fearful sight. The deep red hue of his scales produces an illusion that he is without skin and that the blood of his veins flows over him. Upon focusing, however, it is clear that his form is enhanced with the strength of rubies and could withstand an enormous onslaught.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


19.6m : Hoofaralig, Titan Portal Warden This enemy will give you NEGATIVE stats. Indefinite -5 WIS and -5 DEX -
This enormous creature easily stands 15m at the shoulder. Obviously a Titan by his size and form. He stands here guarding the Portal to another Dragon Realm. Curiously, he carries no weapon and by his garb you cannot determine his combat specialty. Likely it'd be best to not try and find out. What he is wearing, however, consists of light leather boots and similar armor. He wears a greenish-brown amulet that is hard to see from way down here. In his hand he carries a ball that he tosses back and forth to help pass the time. On one wrist he has an ornamental bracelet that indicates his position and duty. Around his neck is a choker-style necklace that appears to indicate that he is in the service of Nemoulu, the Neutral Dragon King.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Hoofaralig is carrying:
Badly charred scroll.
A shiny silver bracelet (worn).
Light leather armor (worn).
Light leather boots (worn on feet).
A titan's choker-chain necklace (worn).
A greenish-brown amulet (worn around neck).
A hollow, soft, squeezable ball.


6.1m : Hopoate, the MindBender -
As you look closer at what you believed to be a Dragon, you realize it is not a dragon at all, but a person. His form shimmers and wavers between dragon and human, so confusing to you that you are unable to focus on which form might be true. This 'person', when you can focus on him, is dressed in robes and carries a shimmering dagger. The dagger appears to have a spiked hilt, but it's hard to focus for very long before the form of the dragon becomes ever-present, often scaring you out of your shoes. You wonder what he is doing here.
He is in perfect health.
He has no spells.
His melee attacks do mostly mental damage.
Hopoate is carrying:
The Famerian Hammer (enchanted).


2.4m : Huvele, Council Member of the Neutral Dragons -
This is Huvele, one of the dragon council members. His duty is to aid the council in decision making and daily activities. Huvele stands over 17 meters tall, and his body stretches for more than 20 meters. You are struck with awe at the sight of this magnificent creature, as the pearly smoothness of its body seems to flow with deadly intent.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.7m : An incredibly enormous amethyst dragon -
This amethyst dragon is incredibly enormous to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 20 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


4.1m : An incredibly enormous diamond dragon -
Standing before you is a incredibly enormous diamond dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 24 meters making her display quite convincing.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do slashing damage.


2.8m : Keudyv, High Lady of the Neutral Dragons -
This is Keudyv, High Lady of the Dragon Council. She is one of the main advisors to the King in all matters of the realm. She's not a large dragon as dragons go, but she's quick and sure of flight and foot. She's the largest of the Amethyst dragons, however and stands 13 meters tall, with a tail of equal length. Her wings appear almost paper thin but their strength is apparent. Her entire form reflects the light producing an awe inspiring affect.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


3.8m : A large amethyst dragon -
Standing before you is a large amethyst dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 15 meters making her display quite convincing.
She has a few scratches and bruises.
She is a caster.
Her melee attacks do slashing damage.


3.4m : A large emerald dragon -
This emerald dragon is large to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 18 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


3.3m : A large jade dragon -
This jade dragon is large to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 16 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.4m : A large pearl dragon -
This pearl dragon is large to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 20 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.0m : A large quartz dragon -
This large quartz dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 11 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.3m : A large ruby dragon -
This large ruby dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 11 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


2.9m : A large topaz dragon -
Standing before you is a large topaz dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 16 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.4m : A medium amethyst dragon -
This medium sized amethyst dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 6 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.4m : A medium diamond dragon -
Standing before you is a medium sized diamond dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 14 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.8m : A medium emerald dragon -
This emerald dragon is medium sized to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 15 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.7m : A medium jade dragon -
Standing before you is a medium sized jade dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 19 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.6m : A medium opal dragon -
Standing before you is a medium sized opal dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 16 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.6m : A medium pearl dragon -
This pearl dragon is medium sized to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 16 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.9m : A medium quartz dragon -
This quartz dragon is medium sized to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 15 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.3m : A medium ruby dragon -
Standing before you is a medium sized ruby dragon. Anger and mistrust is apparent in his stance and unease. Infrequently he unfurls his wings in a display of power hoping you'll get the hint. His wings span nearly 15 meters making his display quite convincing.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.7m : A medium sapphire dragon -
This sapphire dragon is medium sized to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 17 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.5m : A medium topaz dragon -
This topaz dragon is medium sized to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 18 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


4.8m : Nemoulu, King of the Neutral Dragons -
Nemoulu, ruler of all Neutral Dragons. His reasoning and objectivity make him the subject of admiration of all dragon kind. He is the fulcrum of balance within the dragon realms, he and his court hold the ruling majority of the Dragon Council.
He is the largest of the Neutral dragons. A Topaz dragon that has lived for over 2000 years. He stands 20 meters tall and his tail stretches on for another 18 meters. His wings are folded around him in confidence and his scales shimmer in the light.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Nemoulu is carrying:
Incredibly dense tome.
A tooth from the mighty Nemoulu (enchanted).


3.5m : Osidei, Council Member of the Neutral Dragons -
This is Osidei, one of the dragon council members. Her primary duty is scribe to the council. She is also the secondary cartographer and historian to the realms. Osidei is not extremely tall as dragons go, standing only 14 meters tall, it is more than made up by her 38 meter length. As you watch her great body twist and turn you find it hard to fathom where her great body begins and ends.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


3.5m : Praedye, High Lord of the Neutral Dragons -
Praedye is one of the Lords of the Dragon Council. He is the master of ceremonies and celebrations. It is his duty to ensure that visitors are welcome and safe from harm. He is the largest of the Sapphire dragons, standing almost 18 meters tall with a tail roughly half that. His wings are thin, but strong and fluid. The light refracts around him and lights the room in light blue hues.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.0m : A small amethyst dragon -
This amethyst dragon is small to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 15 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.0m : A small diamond dragon -
This small diamond dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 6 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.0m : A small emerald dragon -
Standing before you is a small emerald dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 12 meters making her display quite convincing.
She is waiting for Death to take her into his arms.
She is a caster.
Her melee attacks do slashing damage.


1.0m : A small jade dragon -
This small jade dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 6 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


892k : A small opal dragon -
This small opal dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 10 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.0m : A small pearl dragon -
This small pearl dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 8 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.0m : A small quartz dragon -
This small quartz dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 8 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


1.0m : A small ruby dragon -
Standing before you is a small ruby dragon. Anger and mistrust is apparent in his stance and unease. Infrequently he unfurls his wings in a display of power hoping you'll get the hint. His wings span nearly 18 meters making his display quite convincing.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.2m : A small sapphire dragon -
This sapphire dragon is small to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 16 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


1.0m : A small topaz dragon -
This topaz dragon is small to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 13 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


5.2m : A supremely powerful pearl dragon -
This supremely powerful pearl dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 12 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


7.1m : Tinranor, Guardian of the Future -
This is Tinranor, a Titan and servant to the Neutral Dragons. His duty is clear, he is to protect the future of the Neutral Dragons by ensuring that no harm ever come to the helpless dragon offspring. More powerful than even the strongest Dragon he makes an excellent guardian over the most precious of all the dragons treasures.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Tinranor is carrying:
Deacern's Amulet.


814k : A tiny amethyst dragon -
This tiny amethyst dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 6 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


687k : A tiny diamond dragon -
This diamond dragon is tiny to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 13 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


A tiny emerald dragon -
This tiny emerald dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 4 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


682k : A tiny jade dragon -
Standing before you is a tiny jade dragon. Anger and mistrust is apparent in her stance and unease. Infrequently she unfurls her wings in a display of power hoping you'll get the hint. Her wings span nearly 15 meters making her display quite convincing.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


813k : A tiny opal dragon -
This opal dragon is tiny to say the least. Her scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. Her tail could be considerably dangerous considering it stretches almost 12 meters long.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


698k : A tiny quartz dragon -
This tiny quartz dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 9 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


864k : A tiny ruby dragon -
This ruby dragon is tiny to say the least. His scales reflect light in an array of hues and colors. Leaving this one alone would likely be a good idea. His tail could be considerably dangerous considering it stretches almost 12 meters long.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


670k : A tiny sapphire dragon -
This tiny sapphire dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 5 meters tall with a tail of equal length.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.


834k : A tiny topaz dragon -
This tiny topaz dragon eyes you with great suspicion and hatred for driving his race to constant relocation. This dragon is almost fully 10 meters tall with a tail of equal length.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.7m : Ueheuh, Council Member of the Neutral Dragons -
This is Ueheuh, one of the dragon council members. His duty is primary cartographer to the dragon realms. Whenever a new realm is discovered or a portal opened, it is his duty to inspect and map the new found territories. Ueheuh's translucent body refracts the sunlight into a myriad of different colors. Ueheuh stands over 17 meters tall and is nearly twice as long. But he moves with a gracefulness that belies his tremendous size and weight.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


3.2m : Ziafen, Prince of the Neutral Dragons -
Ziafen, honest Prince of the Neutral Dragon Realms. He is one of the most respected Dragons in all the realms. His objectivity is called upon by Nemoulu on a regular basis. Ziafen is the second largest of all the Neutral Dragons, second only to the king. He is a diamond dragon, and quite powerful. His form radiates light in almost a blinding radiance. His scales are so strong that even the mightiest giants cannot pound against them to cause scratches.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.




Items in this Area:

Aura of Confidence -
The aura shimmers translucently in the light, while nearly weightless it exudes power and you feel compelled to wear it.


badly charred scroll -
This ancient scroll has been badly ravaged by fire, the edges are burned and the parchment is cracked. The words on the scroll squirm and shift under your gaze. The scroll seems to be warm to the touch.
It looks light.

You carefully study badly charred scroll.
This item is inexpensive.

You carefully study badly charred scroll.
This item has no legend.

<read scroll>
You study the badly charred scroll carefully and are able to discern that there are magical spells written within its pages. Perhaps they'd be useful to a mage.


Deacern's Amulet -
This item will eventually kill you if you continue to wear it. Deacern's hand will reach out of the amulet and take your soul.
This is the amulet of the Titan God Deacern. Only the mightiest of the Titan warriors is ever granted the amulet. Should the amulet ever fall into the wrong hands, you can bet that Deacern will eventually come to claim it, and the life of the thief that acquired it. Bands of gold and platinum hold a wonderous gem in the center of this amulet. The gemstone is hard to identify, although it almost appears as if some hybrid of the 4 precious stones: Emerald, Diamond, Ruby, and Sapphire. The stone almost seems alive, it pulses softly and the colors shift and sway. The necklace portion of the amulet is made from a mystical leathery material so strong that the sharpest of swords could not sever this cord.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
20 edged, 20 blunt, 20 fire, 20 ice, 20 mind
You must be level 10 to wear this.
It looks very heavy.

You carefully study Deacern's Amulet.
This has very good overall protection.
Compared to other armors of this type, this one is as good, or better, than you could hope for.
This has excellent defense against slashing damage.
- Providing above maximum protection for this item.
This has excellent defense against crushing damage.
- Providing above maximum protection for this item.
This has excellent defense against fire damage.
- Providing above maximum protection for this item.
This has excellent defense against cold damage.
- Providing above maximum protection for this item.
This has excellent defense against mental damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is worth BS coins.

You carefully study Deacern's Amulet.
This item has no legend.


The Famerian Hammer (enchanted) -
This is an enormous hammer, with an 8' shaft and a head that must weigh 300 pounds. One side of the head is a flat, round surface for pounding things smooth. The other end is a curved spike for separating things that are melded together. The hammer is blue with orange veins running through it. The hammer is not well balanced for wielding as a weapon, though it is likely a phenomenal tool for a weapon smith, if said person could actually carry it.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 59 (blunt)
This weapon gains benefits from your mace weapon skill.
This weapon is unusually clumsy.
You must be level 25 to wield this weapon.
This is an essentially immovable object, Hercules.

You carefully study The Famerian Hammer (enchanted).
A warrior would be proud to use this.
This does absurd crushing damage.
Uh, is this thing made of diamond?

You carefully study The Famerian Hammer (enchanted).
This item has no legend.


a greenish-brown amulet -
This is a fairly standard looking amulet. It has a leather strap to wear it around your neck and the amulet itself is a greenish-brown color, not overly interesting. It appears metallic, perhaps iron of some form. Cold to the touch like any normal metal would be.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
14 mind, 14 energy
It would take considerable effort to lift this.

You carefully study a greenish-brown amulet.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is below average.
This has pretty good defense against mental damage.
- Providing above maximum protection for this item.
This has pretty good defense against magical damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study a greenish-brown amulet.
This item has no legend.


a hollow, soft, squeezable ball -
This ball feels a lot like rubber, but that's clearly not what it is constructed from. It is difficult to tell. It has a very small hole on one side of it, potentially for something to be squirted from it if it were to be squeezed.
It would take considerable effort to lift this.

You carefully study a hollow, soft, squeezable ball.
This item has some value.

You carefully study a hollow, soft, squeezable ball.
This item has no legend.


incredibly dense tome -
This ancient tome is remarkably heavy for its size. It is quite small but weighs more than a set of full plate armour. The pages are covered with minute writing.
You'll most likely herniate a disc lifting this.

You carefully study incredibly dense tome.
This item is inexpensive.

You carefully study incredibly dense tome.
This item has no legend.


<squeeze ball>
You squeeze the ball of acid onto Locrian!!!
Locrian squeezes a rubber ball full of acid onto you!
That won't work on that creature!

light leather boots -
An enormous pair of light leather boots. Very soft and comfortable but not overly protective.
The boots are in perfect condition.
This armor has the following resistances:
1 blunt, 20 ice
You must be level 10 to wear this.
It looks heavy.

You carefully study light leather boots.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has excellent defense against cold damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study light leather boots.
This item has no legend.


light leather armor -
This is an enormous leather armor, 'light' meaning that it's very thin and not overly protective. It's very soft and comfortable.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
2 edged, 14 blunt, 8 fire, 12 ice
It looks very heavy.

You carefully study light leather armor.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has barely any defense against slashing damage.
- Providing minimum protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has pretty good defense against cold damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study light leather armor.
This item has no legend.


MindBender (enchanted) -
A very sinister looking dagger. It shimmers and wavers from view, quickly reappearing. The blade seems to pulse, growing and shrinking, metal blades extend and retract from the central blade. Sharp iron spikes line the hilt of this weapon, making wielding it a dangerous action.
This item is bound to you.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 50 (edged)
This weapon gains benefits from your dagger weapon skill.
This weapon penetrates >=20%.
You must be level 25 to wield this weapon.
It looks heavy.

You carefully study MindBender (enchanted).
A warrior would be proud to use this.
This does absurd slashing damage.
This weapon has special attacks or powers.
Uh, is this thing made of diamond?

You carefully study MindBender (enchanted).
This item has no legend.


A piece of dragon bone -
The sharp bone is about one foot in length. It still has some residue of the dragon left on it making the whole thing rather gruesome to look at. The material itself is strong, much like iron but are much more easily broken down to work with. Dragon bone is used primarily in jewelry but there are other more exotic uses such as potions. Since this is a reagent, you could study it for more information.
It looks light.

You carefully study A piece of dragon bone.
This item is practically worthless!

You carefully study A piece of dragon bone.
This item has no legend.

<study bone>
A piece of dragon bone is a reagent of pathetic quality. or
A piece of dragon bone is a reagent of weak quality.


a plain white scroll -
This sterile looking white paper scroll has the faintest of writings upon its surface.
This item is bound to you.
It looks light.

You carefully study a plain white scroll.
Uh, is this thing made of diamond?

You carefully study a plain white scroll.
This item has no legend.


A scale from the hide of a dragon (amethyst) -
This is a dragon scale, amethyst in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (amethyst).
This item has some value.

You carefully study A scale from the hide of a dragon (amethyst).
This item has no legend.


A scale from the hide of a dragon (black) -
This is a dragon scale, black in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (black).
This item has some value.
You carefully study A scale from the hide of a dragon (black).
This item has no legend.


A scale from the hide of a dragon (diamond) -
This is a dragon scale, diamond in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (diamond).
This item has some value.

You carefully study A scale from the hide of a dragon (diamond).
This item has no legend.


A scale from the hide of a dragon (emerald) -
This is a dragon scale, emerald in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (emerald).
This item has some value.

You carefully study A scale from the hide of a dragon (emerald).
This item has no legend.


A scale from the hide of a dragon (jade) -
This is a dragon scale, jade in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (jade).
This item has some value.

You carefully study A scale from the hide of a dragon (jade).
This item has no legend.


A scale from the hide of a dragon (opal) -
This is a dragon scale, opal in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (opal).
This item has some value.

You carefully study A scale from the hide of a dragon (opal).
This item has no legend.


A scale from the hide of a dragon (pearl) -
This is a dragon scale, pearl in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (pearl).
This item has some value.

You carefully study A scale from the hide of a dragon (pearl).
This item has no legend.


A scale from the hide of a dragon (purple) -
This is a dragon scale, purple in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (purple).
This item has some value.

You carefully study A scale from the hide of a dragon (purple).
This item has no legend.


A scale from the hide of a dragon (quartz) -
This is a dragon scale, quartz in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (quartz).
This item has some value.

You carefully study A scale from the hide of a dragon (quartz).
This item has no legend.


A scale from the hide of a dragon (ruby) -
This is a dragon scale, ruby in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (ruby).
This item has some value.
You carefully study A scale from the hide of a dragon (ruby).
This item has no legend.


A scale from the hide of a dragon (sapphire) -
This is a dragon scale, sapphire in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (sapphire).
This item has some value.

You carefully study A scale from the hide of a dragon (sapphire).
This item has no legend.


A scale from the hide of a dragon (topaz) -
This is a dragon scale, topaz in fact. Not a very useful item by itself, it's certainly a token of your strength and ability.
It looks heavy.

You carefully study A scale from the hide of a dragon (topaz).
This item has some value.

You carefully study A scale from the hide of a dragon (topaz).
This item has no legend.


a shiny silver bracelet -
This is an enormous, shiny bracelet. It appears to be made of silver and would potentially be very valuable. On the bracelet are two separate insignias. One of them is representative of a guard captain's rank and the other indicates some kind of portal guardian or warden.
The other is in perfect condition.
This armor has the following resistances:
8 edged, 2 blunt, 20 ice, 20 acid, 10 electric, 10 poison
You must be level 10 to wear this.
It would take considerable effort to lift this.

You carefully study a shiny silver bracelet.
This has very good overall protection.
Compared to other armors of this type, this one is above average.
This has some defense against slashing damage.
- Providing above average protection for this item.
This has barely any defense against crushing damage.
- Providing minimum protection for this item.
This has excellent defense against cold damage.
- Providing above maximum protection for this item.
This has excellent defense against acid damage.
- Providing above maximum protection for this item.
This has pretty good defense against electric damage.
- Providing maximum protection for this item.
This has pretty good defense against toxic damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study a shiny silver bracelet.
This item has no legend.


a titan's choker-chain necklace -
This is an enormous choker-chain, once worn by a titan. It's so big that it's more like a collar on you. Enscribed into the silver band are symbols indicative of service to the Neutral Dragon King.
The magic is in excellent condition.
It looks very heavy.

You carefully study a titan's choker-chain necklace.
You sure this is an armor?
This armor allows protection beyond the normal types.
This armor has no special defense against melee attacks.
This item will net good money.

You carefully study a titan's choker-chain necklace.
This item has no legend.


A tooth from the mighty Nemoulu (enchanted) -
This is an enormous tooth ripped from the maw of Nemulou, King of the Neutral dragons. It's as sharp as a razor and at least 3 feet long. It would be tricky to wield, unless it was attached to something.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 55 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 25 to wield this weapon.
It looks very heavy.

You carefully study A tooth from the mighty Nemoulu (enchanted).
A warrior would be proud to use this.
This does absurd slashing damage.
Big bucks and no whammys!

You carefully study A tooth from the mighty Nemoulu (enchanted).
This item has no legend.

1.0000641383

641k

1.0033799421

34m
-=[ Dreamville ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000071

71

1.0000374374

374k
-=[ See our Missions page ]=-

From Fantasy: <portal, 15e, leave, 11e, 9s, 2w, (s)>
Return to Fantasy: <out, 2e, 9n, 11w, enter, 15w, portal>

Map of The Drow Kingdom of fe dar Shad
Rooms missing: map incomplete
Moving around the area, you'll come across several ratings -
=as soon as you enter the area=
Rating: This area has 49 discovered rooms. (Class 85-1,939,447)
=3d, s, e=
Rating: This area has 7 discovered rooms. (Class 2,761-5,244,765)
=3d, 3n, nw, 3w, 3s=
Rating: This area has 56 discovered rooms. (Class 375-269,021)
Maze Level 1=
Rating: This area has 90 discovered rooms.
=down from Hellhound on Maze lvl 2=
Rating: This area has 50 discovered rooms. (Class 14,778-12,131,104)


Mobs in this Area:
(class sizes, if listed, are approximate)
4k : Altar Guard
30k : Black Ooze
270k : Cleric Super-Hero
27k : Demon Mite:
1k : Drider Guard
11k : Drow Altar Priest
150 : Drow Child
62k : Drow Palace Guard
35k : Drow Teacher
29k : Drow Temple Guard
4k : Drow warrior
8k : Elite Drow warrior
376 : Half-Drider
15k : Hell Hound
869k : The Jabberwocky
20k : Jibbering Slime
214k : Lolth, Demon Queen of Spiders
110 : Raving Drow




Items in this Area:
Jasper Ring of Regeneration
Morag
Prismatic Scroll
A tiny little dragon tail
The Wand of Wonder (126)
Steel Ring of the Fifteen (Cursed)

1.0000000085

85

1.0001900000

1.9m
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 5e, trail>
Return to Fantasy: <trail, 5w, enter, 15w, portal>


10 of 10 rooms discovered.
Welcome children of The Swift Sure Hand. We are the Learned Brotherhood. If it is knowledge you seek, come forth in peace and learn the mysteries of the world that lives around you. If it is the Sacred Nine you seek, prepare yourself for the oblivion that awaits you. Taliesin shall not be awakened. The Nawglan shall not be claimed. Come forth and accept the fate that awaits you, and may Dagda Samildanac, The Swift Sure Hand, show you mercy. We will not.


Roam the area killing the druids, and gather all 8 staves. Once you enter the mystical burial cairn, <trace pattern>. This will awaken Taliesin, whereupon you can kill him. Get his staff and:

<meld staves>
The Sacred Nine have been melded!! In a flash of light, the old staves are gone, replaced by a staff made of the Nawglan. It shines with brilliance.


Mobs in this Area:
(class sizes, if listed, are approximate)

3k : Baach, A Celtic Druid -
This is Baach, Penderwydd of Weather. His druidic garb identifies him as a member of the Celtic druids that congregate in these parts, the Learned Brotherhood. His lifelong study of nature, especially the weather, has made him a powerful and feared druid. He holds a birch staff.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Baach is carrying:
A Staff of Birch.


3k : Brgwin, A Celtic Druid -
This is Brgwin, Penderwydd of Water. His attire and manner mark him as a druid, a member of the Learned Brotherhood. His lifelong studies of nature, water in particular, have made him a powerful druid. He carries a willow staff.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Brgwin is carrying:
A Staff of Willow.


4k : Gorswyn, A Celtic Druid -
This is Gorswyn, Penderwydd of Plants. His druid's cowl marks him as a member of the Learned Brotherhood, the Celtic druids that inhabit this area. His devotion to the study of nature, plants specifically, has made him a powerful druid. He carries an alder staff.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Gorswyn is carrying:
A Staff of Alder.


3k : Hen Dallpen, a Celtic Druid -
This is Hen Dallpen, Penderwydd of Fire. He is a member of the Learned Brotherhood, the Celtic druids that live in these areas. His lifetime has been spent in the study of nature, fire in particular. This has made him a very powerful druid.
He holds an oaken staff.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Hen Dallpen is carrying:
A Staff of Oak.


3k : Maelwys, A Celtic Druid -
This is Maelwys, Penderwydd of Spirit. He is a member of the Learned Brotherhood, the Celtic druids that inhabit this area. He has devoted much of his life to the study of nature, the spirit worlds in particular, and is now a powerful druid indeed.
He carries an elm staff.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Maelwys is carrying:
A Staff of Elm.


3k : Megellau, A Celtic Druid -
This is Megellau, Penderwydd of Earth. He is a member of the Learned Brotherhood, the Celtic druids that inhabit this area. He has devoted his life to the study of nature, the earth in particular, and this has made him a man of power. He holds a hazel staff.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Megellau is carrying:
A Staff of Hazel.


12k : Taliesin, Phantarch of the Realm -
You have awoken the spirit of Taliesin, Chief Druid and Phantarch of the Isle of the Mighty! Though he appears as an old man, his body crackles with magic and energy. In all of time, there has been no druid more powerful. If it is the Nawglan you seek, you must destroy his spirit and retrieve his Sacred Wood, the rowan staff that marks him as Chief Druid.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Taliesin is carrying:
Oak Sapling.
A Staff of Rowan.


3k : Torach, A Celtic Druid -
This is Torach, Penderwydd of Air. His druidic garb identifies him as a member of the Learned Brotherhood, the Celtic druids that inhabit this area. His total devotion to the wonders of nature, air in particular, has made him a powerful man indeed.
He holds an ash staff.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Torach is carrying:
A Staff of Ash.


4k : Twrch, A Celtic Druid -
This is Twrch, Penderwydd of Animals. His garb and manner identify him as a member of the Learned Brotherhood, the Celtic druids that inhabit this area. He has studied the forces of nature, in particular animals, for most of his life, and thus is a powerful druid. He carries a yew staff.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Twrch is carrying:
A Staff of Yew.




Items in this Area:

Acorn - --> ID's to Marble This is a small oak acorn. Although fairly mundane in appearance, you get the distinct impression it is magical in nature. Oddly enough it is perfectly round.

You carefully study Acorn.
This item is worthless!

You carefully study Acorn.
This item has no legend.


Oak Sapling -
This is a small oak sapling. Although it appears mundane, the magical feeling passing through your hands dictates otherwise. The sapling probably reveals its power only at maturity. Doesn't look like this'll happen considering its above-ground state at the moment.
It looks light.

You carefully study Oak Sapling.
This item is cheap.

You carefully study Oak Sapling.
This item has no legend.


A Staff of Alder -
This is a staff of alder. The druids called alder Foremost in Lineage. Its habitat is in swamps and marshes, thus it is called the Alder of the Marshes when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Alder.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Alder.
This item has no legend.


A Staff of Ash -
This is a staff made of ash. The druids called the ash Stout Hearted. Its wood was linked to the air and shadows, thus it was called the Ash of the Shadows when combined with the other eight Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Ash.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Ash.
This item has no legend.


A Staff of Birch -
This is a staff of birch. The druids called birch Stout Hearted. Some of the largest, proudest birches grow near waterfalls. For this reason, it is called Birch of the Waterfalls when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Birch.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Birch.
This item has no legend.


A Staff of Elm -
This is a staff of elm. The druids called elm Proud Prince. Its habitat is shadowy, ethereal glens. Thus it is called Elm of the Glens when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Elm.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Elm.
This item has no legend.


A Staff of Hazel -
This is a staff of hazel. The druids called hazel Seed of Wisdom. Its wood is linked to the powers of the earth, and it is thus called Hazel of the Rocks when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Hazel.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Hazel.
This item has no legend.


The Staff of Nawglan -
This is a staff made of the Nawglan. Nawglan is Celtic for Sacred Nine. The staff is made of the nine sacred woods of the Celtic druids: willow, hazel, ash, alder, birch, yew, elm, rowan, and oak. The woods have been joined together by sacred rite at the burial place of Taliesin, Chief Druid. The mystical power bound to this weapon is awesome...
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 15 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study The Staff of Nawglan.
A mage might use this.
This has some capability to do crushing damage.
This weapon has special attacks or powers.
Big bucks and no whammys!

You carefully study The Staff of Nawglan.
This item has no legend.


A Staff of Oak -
This is a staff made of oak. To the druids, oak was called the Mighty Monarch. Its wood was said to be linked to fire, thus it was refered to as the Oak of the Sun when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Oak.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Oak.
This item has no legend.


A Staff of Rowan -
This is Taliesin's rowan staff. Only the Chief Druid was allowed to possess the rowan staff, as it is the mark of leadership. The druids called rowan Mountain Lord. For this reason it was called Rowan of the Mountains when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Rowan.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Rowan.
This item has no legend.


A Staff of Willow -
This is a staff made of willow. The druids called the willow Great Giver. The willow generally grows near water, and was therefore called Willow of the Streams when combined with the eight other Sacred Woods to form the Nawglan.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Willow.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Willow.
This item has no legend.


A Staff of Yew -
This is a staff of yew. The druids called yew Invinvible Warrior. Yew grows mostly on the plains, thus it was called Yew of the Plains when combined with the eight other Sacred Woods to form the Nawglan. This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 8 (blunt)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study A Staff of Yew.
Newbies would happily use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A Staff of Yew.
This item has no legend.

1.0000003589

4k

1.0000012939

13k
-=[ Dryad Tree ]=-

From Fantasy: <portal, 15e, leave, 16e, s, clearing>
Return to Fantasy: <forest, 6n, 5w, portal>


6 of 6 rooms discovered


Mobs in this Area:
(class sizes, if listed, are approximate)

2k : A boa constrictor preying on small critters... or players -
A large boa constrictor, about 10 feet long, slithers across the tree limb, looking for something tasty to eat.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


396k : A dryad stands here -
Almost indistinguishable from this tree, a dryad stands glaring at you. Her skin is the color and texture of tree bark, and her face is surrounded by a mass of green-tinted hair.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.





Items in this Area:

A bleached skull -
The bleached skull of a humanoid, type unknown.
It looks light.

You carefully study A bleached skull.
This item is practically worthless!

You carefully study A bleached skull.
This item has no legend.


Golden acorn -
An acorn made of solid gold.
It looks light.

You carefully study Golden acorn.
This item will net good money.

You carefully study Golden acorn.
This item has no legend.

1.0000002155

2k

1.0000423238

423k
-=[ Dune Cave ]=-

From Fantasy: <portal, 15e, leave, 17e, 4n, 3e> . . . wait for ship <board ship> . . . wait <gangplank, 3e, 6n, w, cavern>
Return to Fantasy: <desert, e, 6s, 3w, board ship> . . . wait <gangplank, 5w, nw, 3w, portal>

Mobs in this Area:
(class sizes, if listed, are approximate)
27k : A ferocious Cave Bear
23k : A vicious Cave Beast
47k : Theresa the Mystic Enchantress (dangerous)




Items in this Area:
Fire ring
Ice dagger (enchanted)

1.0000020953

21k

1.0000062812

63k
-=[ Durhal's Ant Caves ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)
16k : A big ant
15k : A large ant
17k : A drow elf elite guard
16k : A drow elf guard
19k : Durhal the exiled drow elf duke
16k : Jipona the drow elf
18k : Sulina the drow elf temptress
17k : Telina the exiled drow elf duchess
17k : Tilasmana the drow elf sorceress
19k : Trahnon the drow elf wizard
16k : Vagramon the drow elf ranger
17k : Wartniiflium the drow elf warrior




Items in this Area:
A funny looking hat
A gold earring
A golden hairbrush
A heavy black sword
A letter
A pearl necklace
A small fragranced letter
A small letter
A small locket (closed)
A small pouch
Ant mandibles
Durhal's cloak
Gold ring --> ID's to Gold ring of poison resistance

1.0000014704

15k

1.0000023668

24k
-=[ Ebonbane ]=-

This area is inside Ravenloft.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000385

385

1.0000224000

224k
-=[ Elemental Planes ]=-

From Fantasy: <portal, 12n, leave, 11n, 7e, 4n, enter, u, portal>
Return to Fantasy: <portal, d, leave, s, 12w, portal>

Map in progress. Go to each corner of the planes and kill the 4 primary elements (earth, fire, air, water). Get each jar that is dropped. Once you have all 4 jars, travel back to the altar, in the center of the area. <place jars on altar> . . . wait <winds>
Mobs in this Area:
(class sizes, if listed, are approximate)
106k : An Earth Elemental
99k : A Fire Elemental
101k : An Air Elemental
94k : A Water Elemental
31k : A Mud Elemental
43k : A Steam Elemental
44k : A Smoke Elemental
44k : A Dust Elemental
A Conglomeration of Energies




Items in this Area:
A small jar of earth
A small jar of fire
A small jar of air
A small jar of water
Armour of the Elements

1.0000032146

32k

1.0000641723

642k
-=[ Elemental Planes ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0004934664

4.9m

1.0115342828

115m
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 11e, n, path>
Return to Fantasy: <path, e, 4n, w, portal>




Mobs in this Area:
(class sizes, if listed, are approximate)

91k : Aris, an Elven Warrior -
Aris is a study in contrasts, his mane of sable hair setting off his luminous pale skin. He is dressed entirely in black, the only colour on his entire body his blazing aquamarine eyes and his full mouth. His lips are pulled back in a snarl, revealing perfectly even white teeth.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Aris is carrying:
Elven breastplate (worn).
A slender, mithril sword (wielded) (ensharpened).


77k : Celyndil, an Elven Warrior -
Celyndil is pale from head to toe, his nearly silver hair blending into his grey garments. His eyes are a piercing green, dominating his pale face. He is very slender, and looks very agile.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Celyndil is carrying:
A bundle of 25 arrows.
Elven Bow.
Elven breastplate (worn).


68k : Dorilian, an Elven Warrior -
Dorilian's hair is a riot of golden curls, reaching down to his broad belt. His eyes are bright with laughter, their clear blue depths twinkling with restrained amusement. He is dressed in green, his tunic cut cleverly into the patterns of the forest. His breeches are a darker shade of green, also cut into clever patterns that mimic the shape of leaf and tree.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Dorilian is carrying:
Gold ring (worn on left hand).
Elven breastplate (worn).
Elven sword (platinum plated) (wielded) (enchanted).


31k : Elven Guard -
The guard's clear green eyes are constantly moving, seeming to cover every inch of the woods at once. His skin is pale, almost luminescent in the light filtering through the leaves of the forest. His clothing is mottled all the shades of green of the surrounding leaves, allowing him to blend perfectly into the foliage when he chooses.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Elven Guard is carrying:
A bundle of 25 arrows.
Elven Bow.


31k : Elven Guard -
The guard's icy blue eyes follow you as you, taking in your every movement. His hair is almost white, falling down over his angular cheekbones. The soft green mottled tones of his clothes blend into the background of the forest perfectly, giving you the impression that the only reason you are seeing him is because he is allowing you to.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Elven Guard is carrying:
Elven sword (electrum plated).


632k : Eremon, the Elven Peacekeeper -
Although the Elven Peacekeeper is slender like all of his kind, his frame is more muscular as any other elf you have ever seen. His perfectly straight hair is a pale red, pulled back from his face by a simple leather thong to fall down his back. His eyes are a clear grey, almost glowing with the power. Everything about Eremon impresses on you that he has lived for centuries, growing stronger in Elven Magick. He is not to be trifled with.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Eremon is carrying:
A gleaming, mithril scimitar (ensharpened). --> ID's to Elven Scimitar of the Ages


58k : Kerridis, an Elven Warrior -
Kerridis is very tall for an elf, her frame slight, but powerful. Her honey blonde hair is pulled back in one braid as thick as her wrist, falling past her waist. Her face is very thin, her cold blue eyes looking at you with suspicion and disdain. She is equally skilled in physical fighting and her heritage of Elven Magick.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Kerridis is carrying:
Granite ring.
Elven sword (platinum plated) (wielded) (enchanted).
Elven breastplate (worn).


24k : Lorr, a Drow Prisoner -
This is a dark elf, his skin the colour of dusk and hair the colour of moonlight. He looks unnaturally thin, and somewhat drawn, as though he has been in captivity a long time. He cringes away from the walls of the cell as though the symbols hurt him. His eyes are sad, full of despair.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


80k : Yriadne, an Elven Warrior -
Yriadne is more vibrant than any of the other Elven Warriors. Her hair is a flaming red, setting off her brilliant green eyes. She is very slender, but her willowy curves are entirely feminine. Elven Magick races in little lightning bolts about one of her hands, while the other is firmly set upon the hilt of her sword.
She is in perfect health.
She is a caster.
Her melee attacks do slashing damage.
Yriadne is carrying:
A jagged scimitar (wielded).
Elven breastplate (worn).




Items in this Area:

Drab Marble

A bundle of 25 arrows -
Used to stock all sorts of bows.
If you have a bow, you may load the weapon by typing 'stock bow' It doesn't look too heavy.

You carefully study a bundle of 25 arrows.
This item is practically worthless!

You carefully study a bundle of 25 arrows.
This item has no legend.


Elven Bow -
This is a classic elven bow. It is made of blackwood, and carved with intricate designs that are reminiscent of leaves and animals.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 13 (edged)
This weapon gains benefits from your bow weapon skill.
There are 23 arrows in the quiver.
It doesn't look too heavy.

You carefully study Elven Bow.
A mage might use this.
This has some capability to do slashing damage.
This item is inexpensive.

You carefully study Elven Bow.
This item has no legend.


Elven breastplate -
This breastplate is shaped from a very thin piece of mithril, making it comfortable, yet incredibly durable. The surface of the plate is etched with various abstract elven designs and patterns, making the armour beautiful as well as functional. The armour looks as though it may hinder your movements slightly, due to its bulk.
The breastplate is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 6 fire, 6 ice, 6 acid, 15 energy
It doesn't look too heavy.

You carefully study Elven breastplate.
This has very good overall protection.
This armor allows protection beyond the normal types.
This has pretty good defense against slashing damage.
- Providing above maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing above maximum protection for this item.
This has some defense against fire damage.
- Providing above maximum protection for this item.
This has some defense against cold damage.
- Providing above maximum protection for this item.
This has some defense against acid damage.
- Providing above maximum protection for this item.
This has pretty good defense against magical damage.
- Providing above maximum protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study Elven breastplate.
This item has no legend.


Elven Scimitar of the Ages (ensharpened) -
A moderately sized scimitar, this blade appears to have been made for a smaller person. The blade is made of gleaming mithril, curving out from the platinum wrapped grip to a wicked point. Glowing runes are inscribed along the base of the blade.
This blade bears the magick of centuries, each year infusing more elven power into its mithril.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 45 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It looks very heavy.

You carefully study Elven Scimitar of the Ages (ensharpened).
The hearty warriors would use this.
This does absurd slashing damage.
This weapon has special attacks or powers.
Yowsa, this thing is expensive!
There seems to be more that can be learned from this object.

You carefully study Elven Scimitar of the Ages (ensharpened).
This item has a detailed history:
This scimitar was forged by the elven mage-smiths in the days before the human civilizations became great. Its long years of contact with the elves have infused it with powerful magick, but because of the ages that this process took, only those mortals who have proven themselves to be higher than their fellows may truly tap the ancient powers of the blade.


Elven sword (electrum plated) -
This sword is simple, yet elegant, its clean unadorned lines showing the expertise of the elven smith who made it. Its blade has been plated with electrum, matching the electrum lacing on its hilt.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 14 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study Elven sword (electrum plated).
A mage might use this.
This has some capability to do slashing damage.
This item is inexpensive.

You carefully study Elven sword (electrum plated).
This item has no legend.


Elven sword (platinum plated) (enchanted) -
This sword is simple and graceful, an obvious example of elven craftsmanship. The blade has been plated with platinum, matching the platinum lacing on the hilt.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Elven sword (platinum plated) (enchanted).
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Elven sword (platinum plated) (enchanted).
This item has no legend.


A jagged scimitar of wounding -
This is a jagged scimitar of wounding. It causes wounds that cannot be healed and will bleed for a great amount of time.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 17 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study A jagged scimitar of wounding.
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item is worth BS coins.

You carefully study A jagged scimitar of wounding.
This item has no legend.


A slender, mithril sword (ensharpened) -
This sword is extremely light and flexible, almost looking like a toy at first glance. The wire-wrapped grip is small, obviously designed for a fairly small hand. The blade of the sword is made of mithril, very heavy for its size, and incredibly strong.
It will need to be identified to learn more.
This weapon is in excellent condition.
This weapon deals mind damage.
This weapon's classifications: 17 (mind)
This weapon gains benefits from your sword weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study A slender, mithril sword (ensharpened).
A mage might use this.
This does respectable mental damage.
This weapon has special attacks or powers.
This item will net good money.
There seems to be more that can be learned from this object.

You carefully study A slender, mithril sword (ensharpened).
This item has a detailed history:
This sword was fashioned by elven mage-smiths to attack those enemies that cannot be hurt by fleshly weapons. The blade has been instilled with magicks to make it strike at the bond between the body and soul of the victim, instead of at their body alone. These enchantments require extra energy from the wielder, as the amount of energy necessary to complete these attacks was impossible to entirely contain within the blade.

1.0000023908

24k

1.0000724102

724k
-=[ Encampment ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000001

Not listed

1.0000000001

Not listed
-=[ Enchanted Spring ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000028884

29k

1.0000082059

82k
-=[ Epic ]=-

Rating information for location in Taslen: Class range 24,010 - 153,460.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000049245

49k

1.0000241290

241k
-=[ Ethereal Tower ]=-

This area is inside Murus Faralain.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000009071

9k

1.0000072906

73k
-=[ Everlynd Park Maze ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000092

92

1.0000045867

46k
-=[ Excavation Site ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000343

343

1.0000058616

59k
-=[ Explorer's Tomb ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000194

194

1.0000001473

1k

1.0000005854

6k

1.0000042684

43k
-=[ Faerie Glade ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000001349

1k

1.0000012127

12k
-=[ Faunist Guild ]=-

Once inside the main room, <climb down> many times to get to the main area. It helps to have the capability to fly in order to <climb up> to get out of the area.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
53k : Volt




Items in this Area:

1.0000000398

398

1.0000058198

58k
-=[ Fire Giant Lair ]=-

Mobs in this Area:
(class sizes, if listed, are approximate)
20k : Female fire giant
25k : Fire elemental
29k : Fire giant queen
28k : Fire giant guard
29k : Fire giant shaman
33k : Fire giant chief
7k : Fire giant cub
20k : Male fire giant
28k : Salamander
7k : Fire snake
109k : Large fire elemental




Items in this Area:
Amulet of the Queen [+2 CHA]
Giant axe
Giant Platemail
Obsidiant Ring of Regeneration
Spear

1.0000004159

4k

1.0000129817

130k
-=[ Marble Area - Skill Trainer ]=-

This is a quaint little cottage with a knowledgeman woodsman of the forest.
Mobs in this Area:

(class sizes, if listed, are approximate)
15k : Barrett, Woodsman of the Forest -
This is Barrett, the Forest Woodsman. He is a large, rough and burly kind of guy. He protects all of the small innocent forest animals from harm. He is also very good at cutting down trees. He smiles at you and welcomes you into his home, yet he seems to be hiding something...
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Barrett is carrying:
Taxidermy kit.
Sharp Axe (wielded) (enchanted).


37k : Rogue of the Forest -
The Forest Rogue! He stands here looking you in the eye. He doesn't seem to be too pleased to see you. He looks like a man who knows he has power, and will use it to destroy you. For staying under a house for very long times, he seems to be rather clean and neat. Maybe he just came back from a thieving mission.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.
Rogue is carrying:
Deep Blue Cloak.
Boomerang.





Items in this Area:

Apricot Marble

Boomerang of Return (magical) -
This is the legendary magical boomerang. If used right it can be a very powerful weapon. It is very slim and well crafted and feels very light in your hand. It glows with a slight yellowish tinge. You could probably throw boomerang at an enemy.
It looks light.

You carefully study Boomerang of Return (magical).
Big bucks and no whammys!

You carefully study Boomerang of Return (magical).
This item has no legend.


Deep Blue Cloak -
This cloak is made out of the richest and finest blue material you have ever seen. It is soft yet durable. It would probably be very good protection.
The cloak is in perfect condition.
This armor has the following resistances:
12 edged, 12 blunt, 12 fire, 12 ice
It looks light.

You carefully study Deep Blue Cloak.
This has decent overall protection.
Compared to other armors of this type, this one is below average.
This has pretty good defense against slashing damage.
- Providing above average protection for this item.
This has pretty good defense against crushing damage.
- Providing above average protection for this item.
This has pretty good defense against fire damage.
- Providing above average protection for this item.
This has pretty good defense against cold damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Deep Blue Cloak.
This item has no legend.


Sharp Axe (enchanted) -
This is a very sharp axe used to cut down trees and other things. It shines, and looks well cared for.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 18 (edged)
This weapon gains benefits from your axe weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Sharp Axe (enchanted).
A mage might use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item is inexpensive.

You carefully study Sharp Axe (enchanted).
This item has no legend.


Taxidermy kit -
This is a fully functional taxidermy kit for stuffing corpses. It gives you the creeps! Just the sight of all the chemicals, plaster, wires and scalpels makes you pity the poor little innocent animals sacrificed for someone's game.

You carefully study Taxidermy kit.
This item is worthless!

You carefully study Taxidermy kit.
This item has no legend.

1.0000013807

14k

1.0000040721

41k
-=[ Quest #42 ]=-

Map of Forest of Types location from Wayhaven Docks Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000176

176

1.0000058490

58k
-=[ A forest trail ]=-

From Fantasy: <portal, 12n, leave, 7n, 12w>
Return to Fantasy: <3e, 3n, w, portal>

Step 1 - Once inside the area, <nw, search bushes, enter opening, search rocks, look at western wall, move boulder, w, kill ogre>
  22k : A large ogre


Step 2 - <e, u, se, give amulet to mage> and he'll give you a ring. This ring is random, but sometimes really cool!

Thurand says: Thank you! You do not know how much this means to me. For your help, I am willing to give you this ring. I have not yet managed to identify what magic it holds, but I am sure it will aid you.


Step 3 - Return to Pinnacle <11e, 8s, enter, 12e, portal>

Step 4 - Identify ring at gypsy (not applicable if you can identify items) <3e, n, 4e, n, e>


Mobs in this Area:
(class sizes, if listed, are approximate)

22k - A large ogre -
Standing about nine feet tall, this massive creature is one of the strongest humanoids in existence. His hide is covered in warts and boils, and he wears only the tattered remains of a loincloth around his waist. His massive fists look like they could punch straight through your head.
He is in perfect health.
He has no spells.
His melee attacks do slashing damage.


38k : A blue robed mage -
This mage leans lightly against one of the trees, staring at you with his deep brown eyes. A thick beard masks most of his face, reaching down almost to his belt. His robes flap slightly in the breeze as he beckons you over. It could be worth being polite and saying hello to him.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.




Items in this Area:

A silver amulet -
This silver amulet has a strange set of symbols carved into its flat face. As you look closer at the markings, you recognize them as the sigil of a powerful mage, something not to be taken lightly.
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.


Ring ID' to -->
  Obsidian White Dragon Ring
  Diamond Ring of Light

1.0000021871

22k

1.0000040723

41k
-=[ Marble Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000005639

6k

1.0000015928

16k
-=[ Frost Giant Lair ]=-

This area, technically, does not have area information.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
3k : An arctic wolf
6k : Frost Giant
12k : Frost Giant Chief




Items in this Area:

1.0000003256

3k

1.0000012360

12k
-=[ Fwiffo's Cottage ]=-

This area is within The Overlands.
Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)
25k : Fwiffo, A Metal Slime




Items in this Area:
Metal Slime [Other]

1.0000019278

19k

1.0000044934

45k
-=[ Gamal Island ]=-

From Fantasy: <portal, 7w, 8s, e, (buy pass), pay gamal>
Return to Fantasy: <board ferry, w, 8n, 7e, portal>

If you try to travel down from the top of Caldera of Mount Kumonawanalaya, "Something hits you for 99999 damage!", and you DIE!


Mobs in this Area:
(class sizes, if listed, are approximate)

623k : An Ancient Red Dragon -
This massive creature is about fifty feet long, with a twenty foot tail. Its scales glow an evil reddish color in the light, while its large claws rake the ground. This is not something you want to mess with.
He is in perfect health.


50k : Black Ninja Guard -
Students of the martial art, ninjitsu, ninjas are among the most fearsome of adversaries. These ninjas are even more so, since they have devoted their lives to serving this temple. They are dressed uniformly in black suits, complete with black obi.
She is in perfect health.
Black Ninja Guard is carrying:
Throwing Star {2}.
Ninja-To.
Ninja Suit.


27k : Chieftain of the Natives -
This is the chieftain of the Gamal Island natives. While the natives are a fierce people, their chieftain is the best fighter they have, so be wary of him, for he knows how to handle himself.
He is in perfect health.
Chieftain is carrying:
A lizard hide breastplate.
A lizard hide skirt.
A Native's spear.


27k : Giant Lizard -
This giant lizard roams about the island looking for it's favorite food: ants. It also tends to gobble up whatever other small animal it can get ahold of, like mice, but a few of the largest have been known to attack a person. Hope this isn't one of them.
He is in perfect health.


24k : Giant Sea Turtle -
This is a giant sea turtle, here on land to probably look for a place to lay its eggs. It probably wouldn't be too pleased if you were to mess with it either.
She is in perfect health.
Turtle is carrying:
Giant turtle shell.


150k : Grand Master Tho-razin -
Standing before you is a man who, at first glance, is not that impressive. He is approximately 5'3", but after a few seconds you realize that his small size means nothing. The easy way which he balances on his feet, the utter calm with which he stares at you; this is not a man to take lightly.
He is in perfect health.
Grand Master is carrying:
Talisman of the Dragon.
Throwing Star.
Sword of Tho-razin (wielded) (enchanted).
Scaled Armour.


3k : A large Ant -
This is a large red ant, aggravated at you!
It is in perfect health.


25k : A largish Ant Hive -
This hive contains many hundreds of large red ants. Disturbing it would probably be a bad idea.
He is in perfect health.


42k : Light Ninja Guard -
Clothed in faded white, you can barely follow how fast the guard moves. Obviously he's trying to keep you from moving any farther towards your goal.
He is waiting for Death to take him into his arms.
He is a caster.
His melee attacks do slashing damage.
Light Ninja Guard is carrying:
Ninja Suit.
Ninja-To.


6k : A Native Child -
This is one of the children of the natives. He aspires to grow up and be a great warrior like the chieftain, and someday earn his own armour. For now though he's just being a kid.
He is in perfect health.
Native Child is carrying:
A small decorative necklace.


18k : Native of the Gamal Islands -
This native is decked out in the latest in fashionable island wear; a small loincloth and a large spear. He seems to not be able to speak your language and watches you carefully. He also seems quite capable with that spear.
He is in perfect health.
Native is carrying:
A Native's spear.
A lizard hide skirt.


13k : Native of the Gamal Islands (female) -
This is one of the female natives of the Gamal Islands. She mainly stays home to cook and take care of the children, but don't underestimate the ability of the native people..all of them are natural born fighters.
She is in perfect health.
Native is carrying:
A Native's spear.
A small decorative necklace.


72k : Red Ninja Guard -
These guards wear red obis, indicating personal service to the head of the clan. They are his personal bodyguards, and have sworn to protect and serve him even into death. They are not to be trifled with, as they know over 300 ways to kill a man bare-handed.
He is in perfect health.
Red Ninja Guard is carrying:
Ninja-To.
Throwing Star {3}.
Ninja Suit.


14k : Tropical Bird -
This is a very beautiful bird, but, since you have no knowledge of ornithology, you can't identify it. Its feathers seem to glow with an inner light.
He is in perfect health.




Items in this Area:

Dragon Armour -
This is armour forged from the hide of a dragon. It offers excellent protection against many things.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
28 edged, 28 blunt, 40 fire, 15 energy, 40 radiation
You must be level 17 to wear this.
It looks heavy.


Dragon Boots -
A magical pair of boots made from the hide of a dragon, they should provide excellent protection.
The boots are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
12 edged, 12 blunt, 15 fire, 5 energy, 15 radiation
It looks light.


Dragon Gloves -
These are gloves made from the hide of a dragon.
They should provide good protection.
The gloves are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
12 edged, 12 blunt, 15 fire, 5 energy, 15 radiation
It looks light.


Dragon Helm -
This helmet is carved from the skullbone of a small dragon. It magically fits to the size of its wearer's head.
The helmet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
12 edged, 12 blunt, 15 fire, 5 energy, 15 radiation
It looks light.


Dragon Ring -
This is a ring made from a dragon's claw, magically bent.
It should provide good protection.
The ring is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
10 fire, 10 radiation
It looks light.


Dragon Shield -
This is a shield made from a giant dragon scale.
It should provide good protection.
The shield is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
16 edged, 16 blunt, 25 fire, 25 radiation
You must be level 10 to wear this.
It doesn't look too heavy.


Giant turtle shell -
This is the shell from a giant sea turtle. You think you might be able to wear it as some sort of armour.
It also is probably worth a decent amount of money.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
14 edged, 14 blunt
It looks heavy.


A lizard hide breastplate -
This is armour made from the boiled hide of the giant lizards of the Gamal Islands. Being such a fierce creature, its hide provides excellent protection against a variety of damage.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 10 blunt, 6 fire, 6 ice, 5 acid
It doesn't look too heavy.


A lizard hide skirt -
This skirt is made from the hide of the giant lizards.
It's usually worn about the waist to protect the thighs of the warrior.
The other is in perfect condition.
This armor has the following resistances:
2 edged, 2 blunt, 1 fire, 1 ice, 2 acid
It looks light.


A Native's spear -
This is a small spear used by the natives of the Gamal islands. It provides them with a nasty weapon, but since you don't know how to use the special barbs on the end to the proper extent, it'd only be a decent weapon for you.
This weapon is in excellent condition.
This weapon is class 12 (edged).
This weapon gains benefits from your polearm weapon skill.
It looks light.


Ninja Suit -
Made of a clean white material, this suit provides ease of movement, but not much protection.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
6 edged, 6 blunt
It looks light.

You carefully study Ninja Suit.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing minimum protection for this item.
This has some defense against crushing damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.

You carefully study Ninja Suit.
This item has no legend.


Ninja-To -
This is a short, two and a half foot, straight-bladed version of the katana. In the hands of someone who knows how to properly wield it, it can cause serious damage to your foe.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 14 (edged)
This weapon gains benefits from your sword weapon skill.
It doesn't look too heavy.

You carefully study Ninja-To.
A mage might use this.
This has some capability to do slashing damage.
This item is cheap.

You carefully study Ninja-To.
This item has no legend.


Scaled Armour -
Made from the skin of a dragon, this armour is enchanted to be extremely supple and does not hinder your movement at all. The scale glows a reddish hue in any form of light.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 10 blunt, 12 fire, 4 acid, 10 energy, 5 radiation
It doesn't look too heavy.


A small decorative necklace -
This is a small necklace that some of the natives wear. It might be worth something back on the mainland.
It looks light.


Sword of Tho-razin (enchanted) -
This sword glows with the enchanted runes along it's length. Considering the original owner of this, it must be a mighty weapon indeed.
This weapon is in excellent condition.
This weapon is a class higher than 15 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 17 to wield this weapon.
It doesn't look too heavy.


Talisman of the Dragon -
This is a small pendant with a dragon's head on it.
You aren't sure what it's for though.
It looks light.


Throwing Star -
This is a small star you could throw at someone.
You would probably <throw> it.
It looks light.

1.0000002859

3k

1.0000043303

43k
-=[ Gargoyle Den ]=-

This area is located inside The Overlands.
Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000003759

4k

1.0000026059

26k
-=[ Area ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000000000

1.0000000000

-=[ Garou Cave ]=-

From Fantasy: <portal, 15e, leave, 6e, 5n, 2ne, enter>
Return to Fantasy: <leave, 3e, 2s, portal>

Map of Garou Cave This area will test your searching skills. Explore, have fun, and let me know if you come across something we didn't find. Especially send a tell if you figure out how to read the book. - Locrian
Mobs in this Area:
(class sizes, if listed, are approximate)

732 : Black Shadow -
A large black shadow. It looks like the shadow of a werewolf and it looms above you as it pierces you with its bright red eyes.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


3k : Shirokane, the Guardian -
This is Shirokane, the Guardian. She is a huge silver and white werewolf, standing at six feet tall. Her fur is soft and shiny, looking well groomed. She has soft green eyes that reflect kindness and strength. A smile plays on her lips as she goes about her daily routine of standing guard against anyone who tries to search the mirrors.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.


708 : Silver Wolf -
A large silver wolf with black patches of fur on her forehead and belly. Her dark green eyes show she is very upset at being woken up by you.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.






Items in this Area:

A large volume (closed) -
A large book from the library of the Garou. The cover of the book is beautifully bound leather. The pages are made out of goldleaf. Try reading it.
The book is closed.
Use "help book" to see usage.
It looks light.

<read book>
All you see are runes that you do not understand.

1.0000000360

360

1.0000004088

4k
-=[ Garrison ]=-

From Fantasy: <portal, 12n, leave, 7n, 3e, enter>
Return to Fantasy: <leave, 3n, 13w, portal>

Map of Garrison
48 of 48 rooms discovered.
This Garrison was made to help train the soldiers to, possibly, fight off all the bandits in the area.


Mobs in this Area:
(class sizes, if listed, are approximate)

100 : A groom -
A young boy, perhaps thirteen years old. He is working here in the fort because he one day wishes to be a soldier and this is a good opportunity for him.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


200 : A horse -
A large horse, used by the soldiers when they are out of the fort on recon missions or hunting down bandits.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


100 : A horsefly -
An angry little bugger that annoys more than hurts.
It is in perfect health.


9k : Lieutenant -
This is the head honcho. He runs this place. Nothing happens here without his say so. And he is one hell of a warrior, that's how he got his job. It would be best for you if you did not mess with him.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Lieutenant is carrying:
A shining, titanium broadsword (enchanted).
Emerald key.


4k : Sergeant -
This guy trains the troops and keeps them in order. It is their daily lives that are his business. He leads them on recon missions and on raids against the bandits. He hates bandits with a passion, and they in turn fear him.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Sergeant is carrying:
A steel longsword.


500 : A soldier -
A human soldier, defending this fort from intrusion.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.




Items in this Area:

Broadsword of Flame (enchanted) -
These swords are classically forged by pyromancers of considerable power. Rumor holds that the fiery mage captures a fragment of a fire elemental's essence and traps it within the metallic composition of the weapon. It is surmised that the strength of the sword is dependent upon the abundance of the entrapped creature's soul.
This weapon is in excellent condition.
This weapon deals edged and fire damage.
This weapon's classifications: 10 (edged) 6 (fire)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study Broadsword of Flame (enchanted).
A mage might use this.
This has some capability to do slashing damage.
This has some capability to do fire damage.
This weapon has special attacks or powers.
This item is inexpensive.

You carefully study Broadsword of Flame (enchanted).
This item has no legend.


Chainmail +3 -
Thousands upon thousand of tiny thin steel chains form this piece of lightweight armour. Offering superb protection, this suit of chainmail is something that most soldiers and officers of high rank would be found wearing. Surrounded by a glowing aura, this chainmail is not only durable and flexible, but has been made to last. It should deflect most pierces, slashes, stabs, bashes and jabs.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
13 edged, 13 blunt, 8 fire, 8 ice, 8 poison, 8 radiation
It looks light.

You carefully study Chainmail +3.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has some defense against toxic damage.
- Providing average protection for this item.
This has some defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is inexpensive.
There seems to be more that can be learned from this object.

You carefully study Chainmail +3.
This item has a detailed history:
This uncommon piece of armour is the highest standard of protection chainmail is said to offer, at least within the known Realms. Created during the last ages of the Dark Mage Wars, this suit of chain-mesh is rumored to have been enchanted to ward off even the most powerful of blows.


emerald key -
A golden key with an emerald at the top.
It looks light.

You carefully study emerald key.
This item is cheap.

You carefully study emerald key.
This item has no legend.


A longsword -
A long and slender blade made from steel. Well balanced and well crafted.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A longsword.
Newbies would happily use this.
This has some capability to do slashing damage.
This item has some value.

You carefully study A longsword.
This item has no legend.


1.0000000073

73

1.0000009135

9k
-=[ Geloe's Cottage ]=-

From Fantasy: <portal, 12w, leave> - Stick to the roads of Fantasy and search for "A strange cottage on stilts." - <climb up to cottage>
Return to Fantasy: <out>

No map available yet. You can <prod flames> in this room to make it more cozy and warm.
Mobs in this Area:
(class sizes, if listed, are approximate)

5k : A small grey owl

53k : Valada Geloe -
Geloe stands approximately five feet tall, although her stature in no way diminishes from the fiery feeling of presence that she projects. Her clothing is simple, merely a rough dun robe and a simple leather belt. Her hair is black, with streaks of silver throughout, and is cut very short around her wide, sun-browned face. Her most startling feature is her round, heavy-lidded, yellow eyes. The skin around them is heavily wrinkled, but that doesn't diminish the blazing intensity with which they survey all that stands before her. They are the eyes of some ancient bird of the heights, with the power of untold years of knowledge behind them.
She is in perfect health.
She is a caster.
Her melee attacks do crushing damage.
Geloe is carrying:
A silver talisman (worn around neck).
An iron-tipped staff (wielded) (enchanted).





Items in this Area:

An iron-tipped staff (enchanted) -
This staff is about six feet long, made from heavy oak wood. The ends are shod in iron, and the length of the staff is carved in strange runes. The runes twist around in an odd pattern, almost making you think that they are moving as you watch them.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 22 (blunt)
This weapon gains benefits from your polearm weapon skill.
You must be level 10 to wield this weapon.
It looks heavy.

You carefully study An iron-tipped staff (enchanted).
A mage might use this.
This does respectable crushing damage.
This weapon has special attacks or powers.
Big bucks and no whammys!

You carefully study An iron-tipped staff (enchanted).
This item has no legend.


A silver talisman -
This talisman is made of silver, intricately fashioned into the shape of a tree. The tree is minutely detailed, you can almost see veins on the leaves and dew dripping down the branches. As you hold it, it feels slightly warm to the touch.
The amulet is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
8 blunt, 3 fire, 3 mind, 3 energy
It looks light.

You carefully study A silver talisman.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against crushing damage.
- Providing above average protection for this item.
This has barely any defense against fire damage.
- Providing average protection for this item.
This has barely any defense against mental damage.
- Providing average protection for this item.
This has barely any defense against magical damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item has some value.

You carefully study A silver talisman.
This item has no legend.

1.0000000001

1.0000000001

-=[ Giant Camp ]=-

Mobs in this Area:





Items in this Area:

1.0000002789

3k

1.0000046824

49k
-=[ Marble Area - Library Entry ]=-

From Fantasy: <portal, 12n, leave, 11n, e, path>
Return to Fantasy: <path, s, 11w, portal>
Map of Gnoll Outpost
15 of 15 rooms discovered
Mobs in this Area:
(class sizes, if listed, are approximate)

412 : An Enslaved Hobgoblin -
This hobgoblin has been enslaved by the gnolls and is busy at the task of cleaning up after the gnolls. Whip marks score his back, and his once mighty frame is now stooped from premature aging. It appears that even the evil races of the realm are not safe from the brutal nature of the gnolls.
He is in perfect health.
He has no spells.
His melee attacks do crushing damage.


15k : A Gnoll -
This large canine humanoid stands over 7 feet in height. He has a large canine snout, giving him hyena-like features. Dull beady eyes stare at you from just above his snout. He is dressed in dusty studded leather, and carries a wicked blade. He does not look particularly excited to see you in his home.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Gnoll is carrying:
Rusty bastard sword (wielded).
Rusty studded leather (worn).


43k : A Gnoll Acolyte -
This gnoll looks almost malnourished, yet his eyes gleam with fanatical fever. Clad in a dusty robe, he tends this shrine by himself, leading services to his dark god. The bone-tipped whip in his hand looks capable of causing great pain to any who defy his god's might.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Gnoll Acolyte is carrying:
A gnollish deity amulet.
Bone-tipped Whip (wielded) (enchanted).
Soiled Robes.


13k : A Scrawny Gnoll -
This large canine humanoid stands almost 7 feet in height. He has a thin canine like snout, giving him hyena-like features. Dull beady eyes stare at you from just above his snout. He is dressed in dusty studded leather, and carries a large spear. He does not look particularly excited to see you.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Scrawny Gnoll is carrying:
Rusty long spear (wielded).
Rusty studded leather (worn).


38k : A Scrawny Gnoll Commander -
This gnoll does not appear to be much larger than the other gnolls in the area. His ribs look quite lean under his chainmail shirt. However, he is in charge here, so he must be pretty tough. Maybe that club in his hand is for more than just decoration.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.
Bikkerut is carrying:
A Gnarled Club (wielded).
Tarnished chainmail (worn).




Items in this Area:

Bone-tipped Whip (enchanted) -
This long black leather whip has a sharp bone tip. It looks like it could cause a lot of pain to one's enemies. Now and again, you can almost see an aura of power surrounding it.
This weapon is in very good condition.
This weapon deals edged damage.
This weapon's classifications: 28 (edged)
This weapon gains benefits from your exotic weapon skill.
You must be level 17 to wield this weapon.
It looks light.

You carefully study Bone-tipped Whip (enchanted).
A warrior would use this.
This does respectable slashing damage.
This weapon has special attacks or powers.
This item has some value.

You carefully study Bone-tipped Whip (enchanted).
This item has no legend.


Ceremonial Dagger -
A ceremonial dagger made of fine steel. Acid-etched into the blade is a paw dripping stylized blood. It is razor sharp, and could easily be used to cut out a heart.
This weapon is in very good condition.
This weapon deals edged damage.
This weapon's classifications: 3 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study Ceremonial Dagger.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study Ceremonial Dagger.
This item has no legend.


A dark-red garnet -
This is a small dark-red gem. It is roughly oval shaped, and cut well, reflecting the light. It looks valuable.
It looks light.

You carefully study A dark-red garnet.
This item has some value.

You carefully study A dark-red garnet.
This item has no legend.


A flawed ruby -
This large ruby is the size of a coin. If it were not for the imperfections in it, it would be worth a small fortune. It is still rather valuable-looking though.
It looks light.

You carefully study A flawed ruby.
This item has some value.

You carefully study A flawed ruby.
This item has no legend.


A Gnarled Club -
Judging by the pits and dings in this hard wooden club, it's knocked some heads in its day. You smile as you think about knocking heads with it too.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 17 (blunt)
This weapon gains benefits from your mace weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study A Gnarled Club.
A mage might use this.
This does respectable crushing damage.
This item is inexpensive.

You carefully study A Gnarled Club.
This item has no legend.


A gnollish deity amulet -
A small bronze amulet inscribed with the symbol of the evil god of the gnolls. It is attached to a dirty leather necklace.
The amulet is in perfect condition.
It has a magical glow about it.
It looks light.

You carefully study A gnollish deity amulet.
You sure this is an armor?
Compared to other armors of this type, this one blows ass.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study A gnollish deity amulet.
This item has no legend.


Granite Marble

A human rib bone -
This long thin bone was once part of a human rib cage. It has been cracked open, its marrow sucked out. It is too thin and brittle to be used as a weapon.
It looks light.

You carefully study A human rib bone.
This item is practically worthless!

You carefully study A human rib bone.
This item has no legend.


Rusty bastard sword -
This huge sword is almost six feet in length. Its blade is pitted and rusty, but swung with might, it is still a deadly weapon.
This weapon is in very good condition.
This weapon deals edged damage.
This weapon's classifications: 16 (edged)
This weapon gains benefits from your two-handed sword weapon skill.
You must be level 10 to wield this weapon.
It looks light.

You carefully study Rusty bastard sword.
A mage might use this.
This does respectable slashing damage.
This item is cheap.

You carefully study Rusty bastard sword.
This item has no legend.


Rusty long spear -
This long spear is about seven feet in length. Its shaft is made of inferior wood, but the rust on its long blade makes it no less deadly.
This weapon is in very good condition.
This weapon deals edged damage.
This weapon's classifications: 15 (edged)
This weapon gains benefits from your polearm weapon skill.
It looks light.

You carefully study Rusty long spear.
A mage might use this.
This has some capability to do slashing damage.
This item is inexpensive.

You carefully study Rusty long spear.
This item has no legend.


Rusty studded leather -
This suit of studded leather has seen better days. The leather is old and brittle, and the studs have rusted. It would still offer decent protection against physical attacks.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
11 edged, 11 blunt, 3 fire, 3 ice, 3 acid, 1 poison
It doesn't look too heavy.

You carefully study Rusty studded leather.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has barely any defense against cold damage.
- Providing minimum protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This has barely any defense against toxic damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Rusty studded leather.
This item has no legend.


Soiled Robes -
While these robes were once white, blood and other noxious substances has stained them beyond repair. Whoever wore these must have slept in them night and day, never changing or washing.
The cloak is in perfect condition.
This armor has the following resistances:
7 edged, 7 blunt
It looks light.

You carefully study Soiled Robes.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing average protection for this item.
This has some defense against crushing damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item is practically worthless!

You carefully study Soiled Robes.
This item has no legend.


Tarnished chainmail -
This suit of chainmail is tarnished with age. Its links lack luster, but it would still offer adequate protection.
The armour is in perfect condition.
It appears to be light armour for a player of your level.
This armor has the following resistances:
10 edged, 10 blunt, 3 fire, 5 ice, 6 electric, 5 energy
It doesn't look too heavy.

You carefully study Tarnished chainmail.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing average protection for this item.
This has pretty good defense against crushing damage.
- Providing average protection for this item.
This has barely any defense against fire damage.
- Providing minimum protection for this item.
This has some defense against cold damage.
- Providing minimum protection for this item.
This has some defense against electric damage.
- Providing minimum protection for this item.
This has some defense against magical damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is cheap.

You carefully study Tarnished chainmail.
This item has no legend.

1.0000000374

374

1.0000046068

46k
-=[ Gnome House ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000010185

10k

1.0000025710

26k
-=[ Temper Your Weapon ]=-

This area is connected to Zimpor's 'Valley' area and 'Tunnels of the Rohm Giddor'.
No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)
46k : A dwarven royal guard
Geroh, the Record Keeper
Fodohr, the Dwarven Scout
A dwarven merchant
A middle-aged dwarf
A red-bearded dwarf
A working dwarf
17k : Mosasaur (ancient)
Goblin




Items in this Area:
You peruse the goods and
find the following offers...

# - Name            Cost
-   ----            ----
1 - A small pouch   250
2 - Dwarven shield  900
3 - Small glowstone 4500
4 - Large glowstone 16000

Syntax: buy <#>

A history book (look within the library)

1.0000013841

14k

1.0000076892

77k
-=[ The Graveyard ]=-

This area is inside Mountain (which is inside The Overlands).

<4s, push slab, enter hole> to access the remainder of this area.
Map in progress. Mobs in this Area:
(class sizes, if listed, are approximate)
48k : Headless
57k : Shanarra The Venomous (DEMON KNIGHT)




Items in this Area:
Casket
Minerva Bands [Other]
Shrine

1.0000047855

48k

1.0000058248

58k
-=[ Marble Area ]=-

From Fantasy: <portal, 15e, leave, 13e, 7s>
Return to Fantasy: <7n, 13w, enter, 15w, portal>


5 of 5 rooms discovered.
<ask keeper>
The Keeper says: My soul is weary with fear and anxiety.
The Keeper sighs wearily.

The Keeper says: I am the Keeper of the Lighthouse at Land's End. As Keeper, the task of guarding the Source from harm is mine. Without the Source, those that would return from journeys beyond Land's End would have no guiding beacon to help them. Alas, the Source has been stolen.

The Keeper says: One night as I lay sleeping, Carnelian the Ravenous tore open the doors to the Lighthouse and overpowered me. He ripped the Source from its place in the lamp and ran away. To insure his safe retreat, he left those bugbears you met in your ascent. As I grieved over the loss of the Source, I could make out his form running through the forest. I suspect that he has taken refuge in the great western forest of Fantasy.

The Keeper shifts uneasily.

The Keeper says: You must find Carnelian and return the source to the lamp. Without the source, many innocent people will perish, and thousands more will suffer in the loss of their loved ones.

The Keeper's eyes burn with determination.

The Keeper says: You must find the Source! Please! If I were not so weak, I would have sought it myself, but I was unable to defeat even the weakest of the bugbears below.

The Keeper says: Go! Find the Source! The lives of many depend on it!


(Now visit Carnelian's Lair)


Mobs in this Area:
(class sizes, if listed, are approximate)

The Keeper at Land's End -
Before you stands the lighthouse keeper at Land's End. His face is weary from worry and fear. It is clear that something has gone desperately wrong. But don't let his appearance fool you. The Keeper at Land's End has always been more than he seems.
You should NOT kill this man if you wish to live.
Perhaps you should <ask> him what the matter is.
He is in perfect health.
He is a caster.
His melee attacks do crushing damage.


29k : A large bugbear -
A cross between a bug and a bear, this monster is pretty ugly by any stretch of the imagination. It is however, much larger than its smaller relatives.
It is bleeding from numerous wounds.
It is a caster.
Its melee attacks do crushing damage.
Bugbear is carrying:
Boots of the Bugbear.
Cloak of the Bugbear.
Gloves of the Bugbear.


29k : A small bugbear -
A cross between a bug and a bear, this monster is pretty ugly by any stretch of the imagination. It is however, much smaller than its bigger relatives.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.




Items in this Area:

Boots of the Bugbear -
The Boots of the Bugbear offer protection and speed to the wearer. They are made of a material that you can hardly feel, but they are quite hardy.
The boots are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
9 edged, 8 blunt, 8 ice
It looks light.

You carefully study Boots of the Bugbear.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is pretty weak.
This has some defense against slashing damage.
- Providing maximum protection for this item.
This has some defense against crushing damage.
- Providing above average protection for this item.
This has some defense against cold damage.
- Providing above average protection for this item.
This armor has no special defense against melee attacks.
This item will net good money.

You carefully study Boots of the Bugbear.
This item has no legend.


Cloak of the Bugbear -
The Cloak of the Bugbear offers warmth and protection to the wearer. The cloak is made of some light shifting material that you can hardly feel, but it feels very sturdy.
The cloak is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
12 edged, 12 blunt, 9 fire, 3 acid
It looks light.

You carefully study Cloak of the Bugbear.
This has decent overall protection.
Compared to other armors of this type, this one is pretty weak.
This has pretty good defense against slashing damage.
- Providing above average protection for this item.
This has pretty good defense against crushing damage.
- Providing above average protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has barely any defense against acid damage.
- Providing minimum protection for this item.
This armor has no special defense against melee attacks.
This item is worth a fair penny!

You carefully study Cloak of the Bugbear.
This item has no legend.


Gloves of the Bugbear -
The Gloves of the Bugbear offer strength and protection to the wearer. They are made of a light material you can hardly feel, but yet you get the feeling that they are very resilient.
The gloves are in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
10 edged, 10 blunt, 10 ice
It looks light.

You carefully study Gloves of the Bugbear.
You might deflect a gnat with this thing.
Compared to other armors of this type, this one is below average.
This has pretty good defense against slashing damage.
- Providing maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing maximum protection for this item.
This has pretty good defense against cold damage.
- Providing maximum protection for this item.
This armor has no special defense against melee attacks.
This item will net good money.

You carefully study Gloves of the Bugbear.
This item has no legend.


Vanilla Marble

1.0000025611

26k

1.0003499361

3.5m
-=[ The Great Swamp ]=-

From Fantasy: <portal, 15e, leave, 6e, 2s
Return to Fantasy: <2n, 6w, enter, 15w, portal>

To Wayhaven Docks: <portal, 7w, 8s, e> <buy pass> if you don't already have one
From Wayhaven Docks: <charter swamp>
Back to Wayhaven Docks: <board ferry, w, 8n, 7e, portal>
Mobs in this Area:
(class sizes, if listed, are approximate)

375 : Gator -
A mean alligator that lurks in the swamp.
It is in perfect health.
It is a caster.
Its melee attacks do slashing damage.


11k : A Goblin Scout -
This goblin looks slightly different from the other goblins. It still has a sloped forehead, broad nose, wide mouth, and small, sharp fangs, but it's eyes, though red like all other goblins, does not have the same dull, glazed over look about them. Almost as if there were a glint of intelligence. This is truly a worthy foe.
He has no spells.
His melee attacks do crushing damage.
Goblin Scout is carrying:
A gnarled club (wielded).


183 : A great blue heron -
The Great Blue is a large, stork-like bird with grey-blue plumage, and black crest feathers. It is closely related to the stork family, as evidenced by a long curving neck, and a tendency to stand on one leg in swampy ponds and marshes.
It is in perfect health.
It has no spells.
Its melee attacks do slashing damage.


1k : Heron -
A nasty looking heron.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.


2k : Hick -
A simple hick wandering the swamp. He is in perfect health.
He has no spells.
His melee attacks do crushing damage.
Hick is carrying:
A glowing, platinum falchion (wielded) (enchanted).


13k : A Marsh Goblin -
At first glance, with a flat face, broad nose, pointed ears, wide mouth and small, sharp fangs, this creature appears to be quite vicious and dangerous. If it wasn't for the sloped forehead and the dull, glazed look in it's red eyes, many would think twice before facing such a foe.
He is a caster.
His melee attacks do crushing damage.
Marsh Goblin is carrying:
A gnarled club (wielded).


20k : a small, pointy-nosed troll -
Smaller than most trolls you've seen previously, Scrag is almost human sized. What surprises you most is a glimmer in his beady eyes that hints at intelligence, possibly even quickness and wit. He has a small pot belly that pokes out over a loin cloth but he is certainly not fat. Black tattoos adorn his face in swirls and arcs that circle his roguish features and loop down beneath his chin. A slight underbite exposes fangs that might look evil on a larger troll but only succeed in making Scrag look mischievous and more than slightly impish.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Scrag is carrying:
An old, mithril stiletto (wielded).




Items in this Area:

Hick's will have random drop weapons. Some are listed below.

A gnarled club -
Made from a cypress knee, this small club is made to fit snugly in your hand. It's obvious that this is a weapon of convenience and not necessarily quality.
This weapon is in excellent condition.
This weapon deals blunt damage.
This weapon's classifications: 14 (blunt)
This weapon gains benefits from your mace weapon skill.
It looks light.

You carefully study A gnarled club.
A mage might use this.
This has some capability to do crushing damage.
This item is cheap.

You carefully study A gnarled club.
This item has no legend.


A longsword -
A long and slender blade made from steel. Well balanced and well crafted.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 6 (edged)
This weapon gains benefits from your sword weapon skill.
It looks light.

You carefully study A longsword.
Newbies would happily use this.
This has some capability to do slashing damage.
This item has some value.

You carefully study A longsword.
This item has no legend.


A small stiletto -
A rusty old stiletto.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon's classifications: 3 (edged)
This weapon gains benefits from your dagger weapon skill.
It looks light.

You carefully study A small stiletto.
Newbies might use this.
This has some capability to do slashing damage.
This item is practically worthless!

You carefully study A small stiletto.
This item has no legend.

1.0000000000

-

1.0000000000

-
-=[ Great Well of Crenda ]=-

Map of Great Well of Crenda Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

Blood red bracers -
These long bracers served as armbands for the great god of birds, Quetzal. Despite their large size, these armbands will mold perfectly around your forearms and provide outstanding protection.
This item will bind on equip.
The other is in perfect condition.
It has a magical glow about it.
This armor has the following resistances:
10 edged, 10 blunt, 10 energy
This looks like it will wear out in forty-two weeks and one day.
It looks light.

A wave of sparks fly from the bracers, striking your opponent!


1.0000018000

18k

1.0024000000

24m
-=[ The Green Lion ]=-

From Fantasy: <portal, 15e, leave, 15e, 2s, enter
Return to Fantasy: <leave, 2n, 15w, enter, 15w, portal>

Map in progress. Seek out the wandering Green Elf, in Wayhaven;

You say: hi
Kildar says: WHAT!? Wait...do you know? Is it you?!
Kildar says: What have you heard?! Who...wait....Did you hear that!?
Kildar says: Iron so bold!
Kildar says: Danger foretold!

You say: iron
Kildar says: Bones and mold!

You say: hear
Kildar says: Don't be ridiculous, you can't hear it coming!
Kildar gasps: ...It's behind me, isn't it?!
The elf spits on the ground.

You say: lion
Kildar says: I found him....I finally found him, after all this time.
Kildar whispers: But then....it found me. It is still coming!
Kildar says: Treasure untold!

You say: found
Kildar says: So easy! The rock, it was the rock...I saw what it was!
Kildar says: Iron so bold!

You whisper to Kildar Dask: rock
Kildar says: Where?! Fifteen leagues east and a couple south.
Kildar whispers: But it won't help...nothing will...my work is all lost now.....

You whisper to Kildar Dask: work
Kildar whispers: My notes, my work, please find my work!

You say: leagues
Kildar says: Green and gold!

You say: lost
Kildar says: Everything and nothing....nothing and everything....all gone dead and buried!
Kildar says: Iron so bold!

You say: buried
The elf flinches and checks over his shoulder.

You say: dead
The elf flinches and checks over his shoulder.


Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

a leather-bound notebook (closed) - Click here to visit our library page (search for Green Lion Expedition) A small notebook bound with a dusty brown leather cover. The official crest of Wayhaven University is embossed into the leather on the front.
The book is closed.
Use "help notebook" to see usage.
It looks light.

You carefully study a leather-bound notebook (closed).
This item is cheap.

You carefully study a leather-bound notebook (closed).
This item has no legend.


1.0000000000

1.0000000000

-=[ Grindur ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000003159

3k

1.0000003879

4k
-=[ Grue Cave ]=-

No map available yet. Mobs in this Area:
(class sizes, if listed, are approximate)





Items in this Area:

1.0000005314

5k

1.0000018753

19k
-=[ Guiles Forest ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw>
Return to Fantasy: <se, e, 2s, portal>


Rooms missing: 23 of 25 rooms discovered.


Mobs in this Area:
(class sizes, if listed, are approximate)

38k : Orcish guard -
Belonging to one of the many voracious, unstoppable hordes, this demonic minion of destruction stands ready to kill or die. Closed off and rejected from the rest of the world, and seeking only death, plunder and destruction, this master of raw chaos can destroy anything in his wake.
He is in perfect health.


43k : Orcish patrol guard -
Huge lumbering hands with nails that drip blood of the latest kill, this orc prepares for his next meal. Nocturnal by nature, and willing to destroy anything that stands in his way, this orc stands battle ready at all times. Leaving millions of disembodied spirits in his wake this orc shows no mercy to anyone or anything. Emitting a foul stench from the mounds of matted maggot-infested hair, just the mere appearance of this brute could ward off enemies.
He is in perfect health.
Orc is carrying:
Bardiche of Destruction (wielded).




Items in this Area:

Bardiche of Destruction -
This bardiche is made from grey steel, with the shaft constructed of a very strong well-cured oak coming to a sharp point. The head is cresent shaped, being three feet in length and a good foot and a half in width. It is definitely built for destroying the foes of the wielder in a smooth motion.
This weapon is in excellent condition.
This weapon deals edged and blunt damage.
This weapon's classifications: 22 (edged) 15 (blunt)
This weapon gains benefits from your lance weapon skill.
You must be level 10 to wield this weapon.
It doesn't look too heavy.

You carefully study Bardiche of Destruction.
A warrior would use this.
This does respectable slashing damage.
This has some capability to do crushing damage.
This item is worth a fair penny!

You carefully study Bardiche of Destruction.
This item has no legend.


1.0000032904

33k

1.0000044035

44k
-=[ Guiles Mansion ]=-

From Fantasy: <portal, 12n, leave, 11n, 3e, 5n, 9w, nw, 6w, enter>
Return to Fantasy: <w, 6e, se, e, 2s, portal>


Rooms missing: 51 of 54 rooms discovered.
For a quick escape, visit the lavatory and flush the toilet. Search around for the book of matches and <light match>. This will blow you out of the area!

Rating for the 1st floor is 32k to 57k.
Rating for the 2nd floor is 129k to 376k.


Mobs in this Area:
(class sizes, if listed, are approximate)

43k : Captain of the guard -
This huge orc seems to have a superior additude about his stance and demeanor. With large grey hands and a greenish tint to his eyes he looks as if he could crush your skull in under the time it takes to sneeze or blink. You might want to be as polite as you possibly can to him.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.
Captain is carrying:
Bloody eyeball.
Gnomish Bone Shield (worn).


367k : A demonic priest -
Giggling to himself, this priest stands before a large bloodstained altar carefully wiping off his latest victim's blood as if it was gold dust, saving every last drop in a small jar. His crooked teeth have bits of flesh and fat stuck in between them like he has never thought of a tooth pick. His fingers are bent and misshapen like they had been broken numerous times digging into his prey's chest cavity.
He is in perfect health.
He is a caster.
His melee attacks do acid damage.


144k : An elite orc guard -
Standing before you is a sight so gruesome that sheer fear alone keeps you from turning your eyes from his hideous visage. Belonging to one of the many voracious, unstoppable hordes, this demonic minion of destruction stands ready to kill or die. Covered from head to toe in coagulated blood and what appears to be tiny chunks of flesh, it's hard to tell how much of it belongs to the wearer or the poor soul who last stood in his way. It would probably be wise to leave while you still can.
He is in perfect health.


38k : Gnome slave -
This poor soul looks as if it has been through some hard days and even harder nights, with dull gray green skin, and deep sunken eyes it seems in need of a long sleep.
It is in perfect health.


195k : An orc mage -
This orc wears the white robes of the good arts. He seems a bit confused about who and what he is and prefers spending his talents on healing, rather then killing. Don't make the mistake in thinking that he is a push over though. He can kill as fast as any dark magic user around; he just seems to prefer to help his comrades instead. This orc keeps his head shaved bald and sports a long beard tinted white with what seems to be ashes from a fire. He has rune tattoos along the edges of his face and a large tattoo of the Sun on the back of his head.
He is in perfect health.


38k : Orcish guard -
With squinty, deep, dark eyes, pronounced canines and coarse hair, the orc paces back and forth. Having a very poor temper, a homicidal hatred for all other races and dull witted, this orc sees you as a foe only. Fearing nothing at all and being tough as nails nothing could make this sturdy guard leave his post.
He is in perfect health.
He is a caster.
His melee attacks do slashing damage.


143k : A supreme orc guard -
Standing before you is a sight so gruesome, that sheer fear alone keeps you from turning your eyes from his hideous visage. Several huge scars mar his face and what you can see of his arms. Covered from head to toe in coagulated blood and what appears to be tiny chunks of flesh, it's hard to tell how much of it belongs to the wearer or the poor soul who last stood in his way. It would probably be wise to leave while you still can.
He is in perfect health.




Items in this Area:

Bloody eyeball -
The eyeball is streaked with bloody vein tissue and somehow has been kept wet and slimy to the touch after all this time.
It looks light.

You carefully study Bloody eyeball.
This item is practically worthless!

You carefully study Bloody eyeball.
This item has no legend.


Blue blanket -
Made from a light blue cloth the blanket appears to be worthless.
It looks light.

You carefully study Blue blanket.
This item is practically worthless!

You carefully study Blue blanket.
This item has no legend.


A fecal-covered matchbook -
It's made of cardboard and folds over on itself to contain the matches within. As you examine it, you suddenly smell a rather pungent odor.
There are sixteen matches in the matchbook.

You carefully study A fecal-covered matchbook.
This item is worthless!

You carefully study A fecal-covered matchbook.
This item has no legend.


Gnomish Bone Shield -
Made from the backbone and ribs of some poor gnome, These bones have been formed and melded together using some kind of dark magic or blood sacrifice to form a strong durable shield. Dirty gray in color it looks as if this shield may just be the piece of equipment you have spent so much time searching for.
The shield is in great condition.
This armor has the following resistances:
16 edged, 16 blunt, 6 fire, 5 ice, 3 electric, 5 radiation
You must be level 10 to wear this.
It doesn't look too heavy.

You carefully study Gnomish Bone Shield.
This has decent overall protection.
Compared to other armors of this type, this one is below average.
This has pretty good defense against slashing damage.
- Providing above maximum protection for this item.
This has pretty good defense against crushing damage.
- Providing above maximum protection for this item.
This has some defense against fire damage.
- Providing average protection for this item.
This has some defense against cold damage.
- Providing average protection for this item.
This has barely any defense against electric damage.
- Providing minimum protection for this item.
This has some defense against radiation damage.
- Providing average protection for this item.
This armor has no special defense against melee attacks.
This item will net good money.

You carefully study Gnomish Bone Shield.
This item has no legend.

1.0000031935

32kk

1.0000377634

376k
-=[ Hacketoff's Bridge ]=-

From Fantasy: <portal, 15e, leave, 16e, 6n, path>
Return to Fantasy: path, 6s, 16w, enter, 15w, portal>

Map of Hacketoff's Bridge and the Abandoned Garden
Map including Hacketoff's Bridge and the Abandoned Garden area
Mobs in this Area:
(class sizes, if listed, are approximate)




Items in this Area:

1.0000000184

184

1.0000000192

192