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Revelation {also known as To}


Wizard as of:
Fri Jun 04 18:34:59 2021
Rank:
Solar (750)
Domain:
N/A
Guild Affiliations:
Fremen, Adventurer
Areas Created:
9
About the Wizard:




Areas created by Revelation / To:
Name Realm Expl. Class (low) L Class (high) H
Banshee's Lair Fantasy

1.0000000000

-

1.0000000035

35

1.0152000000

152M
Dark Cavern Fantasy

1.0000000009

9

1.0000013459

13k
Knight Training Arena Fantasy

1.0000000000

-
Mahjongg Fantasy

1.0000000071

71

1.0000030000

30k

1.0208000000

208M
Necropolis Fantasy

1.0000000077

77

1.0001040159

1M

1.0338622705

339M
Order of the Lost Knights Fantasy

1.0000000000

-
Pandaemonium 2 Chaos

1.0000000028

28

1.0002387764

2.4M
Serinth 2 Fantasy

1.0000000000

-

1.0000002156

2k
Village of Erah Fantasy

1.0000000015

15

Banshee's Lair

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 2s, 2e, clear debris, enter>
Return to Fantasy: <exit, 2w, 2n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Banshee's Lair [Revelation]
Monster class:

1.0000000035

35
to

1.0152000000

152M


Hit around:
No
Alignment:
Unknown
Rewards:
None
Reputation:
None
Reset Type:
Both (Natural and Time) - First levels of area are natural resets, last level is time.
Dungeon Timer:
3 hours
Scaling:
Yes
Area Details:

Stat Boost (INT) available when you wear Guyahi's Amulet and enter combat.
This dungeon is designed to work with party members from various guilds.
Level 1: You need to be able to remove magic. -
From entrance - <2s, 2e, [guild command to remove magical barrier], d>

Guilds that can dispel:
Bards - <dispel magic on here>
Juggernauts - <xcore, take core, insert core>
Mages - <dispel magic here>
Necromancers - <dispell>
Priests - <dispel magic>
Psicorps - <actuate psychic disjunction>
Alternatively, if you've acquired Banu's cloak, you can use the cloak to <dispel>

Level 2: You need to be able to move the blocker (see below), or have a minimum Charisma stat (note: stat requirement changes based on scaler level). -
<sw, se, e, [guild command to remove blocker], d>

Guilds that can remove the blocker:
Changeling - While in skunk form, <spray>
Fremen - <voice mob to leave west>
Jedi - <focus misdirect on [MOB] to the [direction]>
Necromancer - <turn undead>
Priests - <repulse>

Level 3: You either need explosives, or have a minimum Strength stat (note: stat requirement changes based on scaler level). -
<2sw, e, smash boulder>
Level 4:<2sw, 3w, kill yihan, d>
Level 5: You need to be able to fly/levitate AND have a minimum Intelligence stat (note: stat requirement changes based on scaler level) to read runes.
<s, 2w, kill guardian, search shelves, fly/levitate, reach for jar, get phylactery, read runes, 3e>. Now type (don't say it, just type it) the code word you received from reading the runes. -
<e, kill queen>
Note: The queen will not return if an Eternal (refresh room power is used.
Note about the Amulet: Autoloading Guyahi's Amulet, which has no parenthetical description, has +1 INT boosts that dissipate in ~one round. The other effects are present as well, but noticably diminished compared to the other versions.

Map of Banshee's Lair.
Map of Area

Class sizes sorted by Dungeon Scaler for Banshee's Lair
Scaler
Class
Mobs/Extra Info
15
137k - 908k
Queen: 609k
Amulet: (dull)
20
154k - 1M
Queen: 1M
Amulet: (dull)
INT 80 is sufficient for the runes.
35
216k - 2.2M
Queen: 2M
Amulet: (dull) +1 to +2 INT, ~1 minute duration
STR 133 is sufficient to clear the boulder.
INT 80 is NOT sufficient for the runes.
INT 91 IS sufficient for runes.
55
650k - 5.8M
Queen: 5.3M
65
801k - 8.2M
Queen: 7.7M
80
891k - 10.7M
Queen: 13.2M
Amulet: (shining) +1 to +5 INT, ~2 min duration
200 STR works for boulder
275 INT works for runes
100
3.2M - 17M
Queen: 23.1M
Amulet: (shining)
110
Queen: 33M
Amulet: (bright)
120
6.3M - 28.6M
Queen: 42M
Amulet: (bright)
STR 175 is sufficient for the boulder.
125
10.2M - 41.7M
Highest scaler for best amulet
Queen: 62.9M
Amulet: (glowing)
130
Queen: 68M
Amulet:
140
18.1M - 55.3M
Queen: 144.7M
146
16M -
Queen: 151M
150
16M - 53M
Queen: 151M
Amulet: (glowing) : up to +8 INT bonus with ~5 minute duration.



Dark Cavern

From Fantasy: <portal, 12n, leave, 10n, w, d>
Return to Fantasy: <u, 9w, portal>


Area/Rating:
Fantasy
Dark Cavern [To]
Monster class:

1.0000013459

13k
to

1.0000084000

84k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

You'll need two light sources while traversing this area. It appears as though only 4 mobs reside in this area, and they're all aggressive. To locate the hide armor, you'll need to <search inner wall> while you're in the northeast corner of the cavern.

Information missing from this area? Complete the area feedback form if you'd like to add data.

Map of Dark Cavern
Map of Area

Mobs and Items:

Mobs and Items:


Click on the buttons below to see a list of mobs and/or items from this area:


Mobs

82k : A massive Pit Fiend
This massive, muscular creature stands before you, ready to kill. Intermittent bursts of fire spurt around its body, as it prepares for its next meal. At the end of each of his finger tips are long and razor sharp claws that could tear through thick steel. The thick hide of the demon has been toasted a dark black after many millennia of a hellish existence. From its long fangs, it drools endlessly, always awaiting another meal.

It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.

Items

Hide of the Pit Fiend
A rather large and heavy hide of the mighty Pit Fiend itself. It appears as if it has spent considerable time within a burning inferno. It would provide very efficient protection against such attacks.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 20 fire, -10 ice
You must be level 10 to wear this.
It looks heavy.

List of both Mobs and Items

82k : A massive Pit Fiend
This massive, muscular creature stands before you, ready to kill. Intermittent bursts of fire spurt around its body, as it prepares for its next meal. At the end of each of his finger tips are long and razor sharp claws that could tear through thick steel. The thick hide of the demon has been toasted a dark black after many millennia of a hellish existence. From its long fangs, it drools endlessly, always awaiting another meal.

It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.

Hide of the Pit Fiend
A rather large and heavy hide of the mighty Pit Fiend itself. It appears as if it has spent considerable time within a burning inferno. It would provide very efficient protection against such attacks.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 20 fire, -10 ice
You must be level 10 to wear this.
It looks heavy.


Knight Training Arena

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through, s, sw, se, 2s, 3e, se>
Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Knight Training Arena -
Order of the Lost Knights [Revelation]
Monster class:

1.0000069027

69k
to

1.0167037745

167M

Room information not available
Hit around:
Alignment:
Unknown
Rewards:
Mission - Lifelong Training
Reputation:
The Order of Lost Knights
Reset Type:
Dungeon Timer:
2 hours
Scaling:
No
Area Details:

Stat Boost available with items.

This training arena will help YOU prepare for the trials of combat that you shall face if you pursue the path of KNIGHTHOOD. Be warned, the training within will challenge your physical and mental strength. While the trials within are intended for training, the combat is very real and should be approached with caution.

Reputation: It appears as though you need around 5,000+ reputation points to visit the Grand Master. At each Challenge Board, you must <challenge> a knight in order to proceed. Once you've bested said knight, you may continue to <challenge> more knights. This dungeon is reputation based. Your reputation increases each time you best a knight. If you <abandon> your journey, you will lose some reputation, however, if you simply 'clear the challenge board', you may leave the way you came in. All knights identify to 'elf'.

To learn how to use the equipment dropped from the arena (in order to gain the specials), visit the Grand Master once per boot and:
<say hi>
<say reputation>
<say service>
<say training>
<say train>
<say learn>
<say teach>
Type <learn> to see the list of what the Grand Master trains.
Type <learn [skill]> - Skill being sword, punch, shield, or evasion. Additionally, the more reputation points you have, the higher the skill bonus you will receive.

Note: You are still able to wield/wear the equipment even if you do not have the reputation (provided you meet the level requirement); you simply do not gain the specials given for that gear unless you learn the appropriate skill from the Grand Master.

Map of the Village of Erah.
Map of Area

Class sizes sorted by Challenge Level for the Knights Training Arena
Challenge Arena
Class
Knight/Reputation
Stage 1 Beginner
137k - 1M
An Aspiring Knight {Page-in-Training} - 5 reps
Stage 1 Intermediate
160k - 1M
An Aspiring Knight {Page-in-Training} - 10 reps
Stage 2 Beginner
724k - 2.9M
An Aspiring Knight {Squire-in-Training} - 10 reps
Stage 2 Intermediate
2.8M - 3.8M
An Aspiring Knight {Squire-in-Training} - 20 reps
Stage 2 Advanced
2.6M - 5.4M
An Aspiring Knight {Squire-in-Training} - 30 reps
Stage 3 Beginner
4.1M - 13M
A 2nd Class Knight {Officer-in-Training} - 15 reps
Stage 3 Intermediate
11.8M - 19.5M
A 2nd Class Knight {Officer-in-Training} - 30 reps
Stage 3 Advanced
10.3M - 24.6M
A 2nd Class Knight {Officer-in-Training} - 45 reps
Stage 4 Beginner
12.5M - 42.5M
A Knighted Officer - 20 reps
Stage 4 Intermediate
20.4M - 52M
A Knighted Officer - 40 reps
Stage 4 Advanced
29.1M - 58.6M
A Knighted Officer - 60 reps
Stage 5 Beginner
15.8M - 52.1M
A Knighted Commander - 25 reps
Stage 5 Intermediate
59.3M - 60.4M
A Knighted Commander - 50 reps
Stage 5 Advanced
39.2M
A Knighted Commander - 75 reps
Stage 6 Beginner
25M - 76.5M
A Knight Grand Commander {In-Training} - 48 reps
Stage 6 Intermediate
44.1M - 94.2M
A Knight Grand Commander {In-Training} - 96 reps
Stage 6 Advanced
74.4M - 112.8M
A Knight Grand Commander {In-Training} - 144 reps
Stage 7 Ultimate
102.6M
A Knight's Grand Champion - 250 reps



Mahjongg

From Chaos: <enter, 2w, 2s, draw tile>
Return to Chaos: <exit, 2n, 2e, vortex>


Area/Rating:
Chaos
Mahjongg [Revelation]
Monster class:

1.0000030000

30k
to

1.0208000000

208M


Hit around:
No
Alignment:
Slightly Good
Rewards:
Coins - None
Reputation:
Mahjongg
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
6 hours
Scaling:
Yes
Area Details:

Reputation Goal: Increase your Mahjongg reputation to gain favor with Princess Qi. Once you have approximately 25,000 in positive reputation, <bow> to Princess Qi to receive her gift (the Bihu Symbol) which will make a piece of armour unbreakable. The higher your scaler, the more reputation points you receive during your battles within the dungeon (currently, scaler 120 gives approximately 70 reputation points per kill whereas scaler 150 gives you approximately 100 reputation points per kill).

Map of Mahjongg.
Map of Area
Mobs and Damage Types
Name
Damage
Butterfly
Edged/Blunt
Dolphin
Mental
Dragon
Fire
Phoenix
Fire
Rabbit
Edged/Blunt
Ram
Edged/Blunt
Serpent
Poison
Tigers
Edged/Blunt


Class sizes sorted by Dungeon Scaler for Mahjongg
Scaler
Class
15
29k - 41k
17
29k - 41k
20
29k - 41k
25
29k - 41k
30
29k - 41k
35
29k - 41k
40
29k - 41k
45
29k - 41k
50
29k - 41k
55
42k - 52k
60
43k - 51k
65
43k - 51k
68
45k - 50k
69
42k - 52k
70
474k - 692k
71
510k - 683k
72
516k - 677k
75
745k - 768k
80
581k - 810k
84
85
5.1M
86
4.6M - 6.8M
87
4.6M - 6.8M
88
4.7M - 6.9M
90
5M - 6M
95
5.2M - 7.2M
97
5.2M - 7.5M
98
5.5M
99
5.5M - 7.5M
100
16M - 25M
101
20M
105
18M - 25M
110
32M - 44M
111
30M - 45M
115
32.8M - 45.5M
117
31M - 47M
120
83M - 96M
125
84M - 96M
130
119M - 135M
135
134M
138
123M - 141M
139
124M - 141M
140
219M - 253M
143
222M - 256M
144
222M - 257M
145
223.5M - 258.3M
147
226M - 261M
148
226M - 263M
150
229M - 264M



Necropolis

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 2s, ne, 2e, search weeds, ne>
Return to Fantasy: <3w, sw, 2n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Necropolis [Revelation]
Monster class:

1.0001040159

1M
to

1.0338622705

339M

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
YES All mobs in this area are aggressive,
will follow, and HIT AROUND.
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:

This area is riddled with the undead; a necromancers dream! Many undead elven soldiers are stationed within the area with skeletons roaming the roads. This area will give you plenty of random item drops. However, a very sought after item is Banu's Cloak.

While this area is listed to have 82 rooms, we believe that 5 of these rooms may be 'wizard rooms' that are not accessible to players. However, please send word if you find out otherwise.

  1. IMPORTANT NOTE: If you wish to duplicate/wear Banu's cloak but will not be fighting in the area, you MUST be in the room for steps 12 and 22, and be "IN" the Banu fight. Travel to the Village of Erah, <portal, 12n, leave, 4n, 8w, enter>
  2. <2s, ne, 2e, search weeds, ne>
  3. <ne, 3n, 4e, enter, search torch, get key> - if the key is not in this first room, continue along the path, searching the torch in each room until you find the key. Once the key is found, make your way back to this room.
  4. <out, 3w, 5n, search trees, e>
  5. <2e, n, search pillar, [levitate or fly], grab orb> - if the orb is not in this first room, continue visiting each room in this section with pillars, searching the pillars in each room until you find the orb. Once the orb is found, make your way back to this room.
  6. <s, 3w, s, search fountain, get journal>
  7. <2n, search pathway, enter> - if you're unable to find the entrance after searching the pathway in this room, try 1 room north and/or 1 room north and east from here. Directions will pick back up in this room though in step 9.
  8. <2w, say hi, say friend, say tower, say sigils, say coven, give journal to knight>
  9. <e, out, 3s, open powder, sprinkle powder, enter>
  10. <s, 2w, search ivy, get dynamite>
  11. <e, n, ignite dynamite, drop dynamite, d, kill witch>
  12. <search runes, get necklace>
  13. <u, s, e, n, out, 4n, 2e, enter>
  14. <n, u, ne, search statues, pry orb> - if the orb is not in this room, continue visiting each room in this section with statues, searching the statues in each room until you find the orb. Once the orb is found, make your way back to this room.
  15. <sw, d, s, [out or leave], 2w, 7s, w, 2s, sw, 3w, sw, 2e, clear debris, enter, enter>
  16. <2s, 2e, [dispel magic], d>
  17. <sw, se, e, [turn undead or have high CHA], d>
  18. <2sw, e, [smash boulder if STR is high enough], d>
  19. <3w, 2sw, kill yihan, d>
  20. <kill guardian, s, 2w, kill guardian, search shelves, [fly/levitate], reach for jar, get phylactery, read runes, 3e>
  21. Now type (don't say it, just type it) the code word you received from reading the runes. -
  22. <e, give orb to guyahi> - she'll disappear at this point.
  23. <2w, n, u, 2ne, 3e, u, w, 2ne, u, w, nw, ne, u, 2w, 2n, out, exit>
  24. <2w, ne, 2e, search weeds, 2ne, 3n, e, 6n, 2e, enter>
  25. <n, u, ne, u, w, s, se, search sigil, n, kill banu>
Map of the Village of Erah
Map of Area


Order of the Lost Knights

From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through>
Return to Fantasy: <4n, leave, 6n, 2w, portal>


Area/Rating:
Fantasy
Order of the Lost Knights [Revelation]
Monster class:

1.0003827105

3.8M
to

1.0008694078

8.7M

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Mission - A Knight's Ale
Mission - See The Town
Mission - Roses are Red
Mission - Knight's Tournament
Reputation:
The Order of the Lost Knights
Reset Type:
Unknown
Area Details:

Note from the Wizard:
Unbeknownst to most, a small group of the Knights of Erah escaped the devastation that Banu brought upon the Village of Erah. Some adventurers allege to have discovered their new home that they established just south of the old village. The elder knights dedicated their lives to training generations of new Knights, instilling the same code of honor that was passed on to them from their ancestors. The knights uphold a strict code of conduct and commitment to rebuilding their society through hard work and focus on their missions.

If you're up for some missions and exploring with a side of combat and puzzles, search the southern side of the Village of Erah.

Once again, I extend a huge thank you to the PRB members for all their time to help get the area ready to play. Extra special thanks to Esper (our newest member) for holding the record in bug/typo reports! :)

-Revelation

Map of the Village of Erah
Map of Area


Pandaemonium 2

From Chaos: <enter, 4w, e, s, w, s, 2e, 2n, dive whirlpool>
Return to Chaos: <climb up, u, w, s, 2w, n, e, n, 2w, 3e, vortex>


Area/Rating:
Chaos
Pandaemonium 2.0 [Revelation]
Monster class:

1.0002387764

2.4M
to

1.0215518045

215M

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:

Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.

Map of Pandaemonium 2.0
Map of Area


Serinth 2

From Fantasy: <portal, 7w, 8s, e, pay serinth, enter tear>
Return to Fantasy: <enter tear, board ferry, w, 8n, 7e, portal>


Area/Rating:
Fantasy
Serinth: The 2nd Dimension [Revelation]
Monster class:

1.0000002156

2k
to

1.0568784825

568M

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Gear
Reputation:
Unknown
Reset Type:
Unknown
Area Details:

Three Kindgoms' Runesword is a weapon that can be found in Serinth 2.0. While Serinth 1.0 has a set of swords with the same name, they are entirely different weapons. The 2.0 weapon can be greatly improved when you insert specific runes into the available slots. The varying colors of the runes will determine the benefits you're given. This is a collection of the findings thus far.

A newly dropped 2.0 Runesword will have an inscription that must be viewed while under the effects of a comprehend languages spell. When doing so, the number of slots available on the weapon will become unlocked and revealed for all who hold it. As such, it can be unlocked by one player and then passed to another for use. The number of slots will be randomly given on activation, and can range in number from 2 to 5. If the sword is duplicated with the Eternal (duplicate item power, it will again need to be unlocked, and the number will again be chosen at random. Any of the rune colors can be placed in the slots, but no color can be used more than once. Anyone wielding the weapon will gain the benefit of every color that is placed into the available slots. If you add a color you wish to change you may choose to smash one of the inserted runes and replace it with a new one, though what was in the slot will be lost in the process.

Map of Serinth: The 2nd Dimension
Map of Area

The Legendary Runesword (ensharpened)


Could this be the real thing? You find yourself staring at the legendary runesword. Crafted from the finest metal you have ever placed eyes upon, the blade appears to have been expertly sharpened and emits a magical glow. Despite the thickness of the blade, the sword is surprisingly light in weight. As you look closely, you see symbols covering the majority of the blade, as if etched in with magical forces. You also notice some small notches along the blade and hilt of the weapon.
This item will bind to you when equipped.
This item is legendary and you cannot possess more than one.
This weapon is in flawless condition.

This weapon is a class higher than 15 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 100 to wield this weapon.
It doesn't look too heavy.


Types of Runes and their benefits:

White:
Random healing
Black:
AC Debuf
Yellow:
Random extra attack
Blue:
Random lightning special
Red:
Changes weapons damage type from edged to fire.
Green:
Poison damage over time
Silver:
+WC to the sword



How to get the sword:

  1. Once you've made your way to Serinth 2.0, travel to the City of Zolifo - <3se, e, 5s, w, 4s, e, 3s, 7w, 10s, 3w, enter city>
  2. <w, 2n, 2e, n, kill sholitia>
    Note: This is an extremely difficult fight as Sholitia will teleport out of the room at various times throughout the battle.
    443M : Sholitia
  3. <get sword>
    Note: Runeswords spawn (even dupes) with a random number of rune slots, ranging from 2-5. You'll need 'comprehend languages' to reveal the command word to unlock it (comprehend languages can be obtained by acquiring the Banu Cloak from the Necropolis area, or seek out a Mage).
  4. <examine notches>
    You see 2 notches that are slightly raised, as if ready to have something inserted into them?
  5. Now, your task is to collect the runes for the sword. These come from two different enemies (both have natural reset times).
    1. Brytex:
      From Sholitia, travel <s, 2w, nw, enter, 3n, kill brytex>
      class unknown : Brytex
    2. Koricu:
      From Sholitia, travel <s, 2w, 6s, w, n, search tree, n, kill koricu>
      class unknown : Koricu
  6. <get rune>
    Warning: The type of rune they drop will be random. The runes will dissipate over time (a few hours) if not inserted into a sword.
  7. Repeat the previous step until you have the desired color/amount of runes you need for your sword.

Village of Erah

From Fantasy: <portal, 12n, leave, 4n, 8w, enter>
Return to Fantasy: <leave, 6n, 2w, portal>


Area/Rating:
Fantasy
The Village of Erah [Revelation]
Monster class:

1.0000112891

113k
to

1.0000341262

341k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Reputation:
Reset Type:
Area Details:

This area is riddled with the undead; a necromancers dream! Many undead elven soldiers are stationed within the area with skeletons roaming the roads. This area will give you plenty of random item drops.

Map of The Village of Erah
Map of Area

Information missing or incorrect for this area? Complete the Area Feedback form.