Revelation {also known as To}
- Wizard as of:
- Fri Jun 04 18:34:59 2021
- Rank:
- Solar (750)
- Domain:
- N/A
- Guild Affiliations:
- Fremen, Adventurer
- Areas Created:
- 9
- About the Wizard:
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Banshee's Lair | Fantasy |
1.0000000000 - |
1.0000000035 35 |
1.0152000000 152M |
Dark Cavern | Fantasy |
1.0000000009 9 |
1.0000013459 13k |
|
Knight Training Arena | Fantasy |
1.0000000000 - |
||
Mahjongg | Fantasy |
1.0000000071 71 |
1.0000030000 30k |
1.0208000000 208M |
Necropolis | Fantasy |
1.0000000077 77 |
1.0001040159 1M |
1.0338622705 339M |
Order of the Lost Knights | Fantasy |
1.0000000000 - |
||
Pandaemonium 2 | Chaos |
1.0000000028 28 |
1.0002387764 2.4M |
|
Serinth 2 | Fantasy |
1.0000000000 - |
1.0000002156 2k |
|
Village of Erah | Fantasy |
1.0000000015 15 |
Banshee's Lair
From Fantasy:
<portal, 12n, leave, 4n, 8w, enter, 2s, 2e, clear debris, enter>
Return to Fantasy: <exit, 2w, 2n, leave, 6n, 2w, portal>
- Hit around:
- No
- Alignment:
- Unknown
- Rewards:
- None
- Reputation:
- None
- Reset Type:
- Both (Natural and Time) - First levels of area are natural resets, last level is time.
- Dungeon Timer:
- 3 hours
- Scaling:
- Yes
- Area Details:
-
Stat Boost (INT) available when you wear Guyahi's Amulet and enter combat.
This dungeon is designed to work with party members from various guilds.
Level 1: You need to be able to remove magic. -
From entrance -<2s, 2e, [guild command to remove magical barrier], d>
Guilds that can dispel:
Bards -<dispel magic on here>
Juggernauts -<xcore, take core, insert core>
Mages -<dispel magic here>
Necromancers -<dispell>
Priests -<dispel magic>
Psicorps -<actuate psychic disjunction>
Alternatively, if you've acquired Banu's cloak, you can use the cloak to<dispel>
Level 2: You need to be able to move the blocker (see below), or have a minimum Charisma stat (note: stat requirement changes based on scaler level). -
<sw, se, e, [guild command to remove blocker], d>
Guilds that can remove the blocker:
Changeling - While in skunk form,<spray>
Fremen -<voice mob to leave west>
Jedi -<focus misdirect on [MOB] to the [direction]>
Necromancer -<turn undead>
Priests -<repulse>
Level 3: You either need explosives, or have a minimum Strength stat (note: stat requirement changes based on scaler level). -
<2sw, e, smash boulder>
Level 4:<2sw, 3w, kill yihan, d>
Level 5: You need to be able to fly/levitate AND have a minimum Intelligence stat (note: stat requirement changes based on scaler level) to read runes.
<s, 2w, kill guardian, search shelves, fly/levitate, reach for jar, get phylactery, read runes, 3e>
. Now type (don't say it, just type it) the code word you received from reading the runes. -
<e, kill queen>
Note: The queen will not return if an Eternal (refresh room power is used.
Note about the Amulet: Autoloading Guyahi's Amulet, which has no parenthetical description, has +1 INT boosts that dissipate in ~one round. The other effects are present as well, but noticably diminished compared to the other versions.
- Scaler
- Class
-
Mobs/
Extra Info - 15
- 137k - 908k
-
Queen: 609k
Amulet: (dull) - 20
- 154k - 1M
-
Queen: 1M
Amulet: (dull)
INT 80 is sufficient for the runes. - 35
- 216k - 2.2M
-
Queen: 2M
Amulet: (dull) +1 to +2 INT, ~1 minute duration
STR 133 is sufficient to clear the boulder.
INT 80 is NOT sufficient for the runes.
INT 91 IS sufficient for runes. - 55
- 650k - 5.8M
- Queen: 5.3M
- 65
- 801k - 8.2M
- Queen: 7.7M
- 80
- 891k - 10.7M
-
Queen: 13.2M
Amulet: (shining) +1 to +5 INT, ~2 min duration
200 STR works for boulder
275 INT works for runes - 100
- 3.2M - 17M
-
Queen: 23.1M
Amulet: (shining) - 110
-
Queen: 33M
Amulet: (bright) - 120
- 6.3M - 28.6M
-
Queen: 42M
Amulet: (bright)
STR 175 is sufficient for the boulder. - 125
- 10.2M - 41.7M
-
Highest scaler for best amulet
Queen: 62.9M
Amulet: (glowing) - 130
-
Queen: 68M
Amulet: - 140
- 18.1M - 55.3M
- Queen: 144.7M
- 146
- 16M -
- Queen: 151M
- 150
- 16M - 53M
-
Queen: 151M
Amulet: (glowing) : up to +8 INT bonus with ~5 minute duration.
Dark Cavern
From Fantasy:
<portal, 12n, leave, 10n, w, d>
Return to Fantasy: <u, 9w, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
You'll need two light sources while traversing this area. It appears as though only 4 mobs reside in this area, and they're all aggressive. To locate the hide armor, you'll need to
<search inner wall>
while you're in the northeast corner of the cavern.
Information missing from this area? Complete the area feedback form if you'd like to add data.
Mobs and Items:
Mobs and Items:
Click on the buttons below to see a list of mobs and/or items from this area:
Mobs
This massive, muscular creature stands before you, ready to kill. Intermittent bursts of fire spurt around its body, as it prepares for its next meal. At the end of each of his finger tips are long and razor sharp claws that could tear through thick steel. The thick hide of the demon has been toasted a dark black after many millennia of a hellish existence. From its long fangs, it drools endlessly, always awaiting another meal.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.
Items
A rather large and heavy hide of the mighty Pit Fiend itself. It appears as if it has spent considerable time within a burning inferno. It would provide very efficient protection against such attacks.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 20 fire, -10 ice
You must be level 10 to wear this.
It looks heavy.
List of both Mobs and Items
This massive, muscular creature stands before you, ready to kill. Intermittent bursts of fire spurt around its body, as it prepares for its next meal. At the end of each of his finger tips are long and razor sharp claws that could tear through thick steel. The thick hide of the demon has been toasted a dark black after many millennia of a hellish existence. From its long fangs, it drools endlessly, always awaiting another meal.
It has a few scratches and bruises.
It is a caster.
Its melee attacks do crushing damage.
A rather large and heavy hide of the mighty Pit Fiend itself. It appears as if it has spent considerable time within a burning inferno. It would provide very efficient protection against such attacks.
The armour is in perfect condition.
It has a magical glow about it.
It appears to be light armour for a player of your level.
This armor has the following resistances:
15 edged, 15 blunt, 20 fire, -10 ice
You must be level 10 to wear this.
It looks heavy.
Knight Training Arena
From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through, s, sw, se, 2s, 3e, se>
Return to Fantasy: <nw, 3w, 2n, ne, nw, 5n, leave, 6n, 2w, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Mission - Lifelong Training
- Reputation:
- The Order of Lost Knights
- Reset Type:
- Dungeon Timer:
- 2 hours
- Scaling:
- No
- Area Details:
-
Stat Boost available with items.
This training arena will help YOU prepare for the trials of combat that you shall face if you pursue the path of KNIGHTHOOD. Be warned, the training within will challenge your physical and mental strength. While the trials within are intended for training, the combat is very real and should be approached with caution.
Reputation: It appears as though you need around 5,000+ reputation points to visit the Grand Master. At each Challenge Board, you must<challenge>
a knight in order to proceed. Once you've bested said knight, you may continue to<challenge>
more knights. This dungeon is reputation based. Your reputation increases each time you best a knight. If you<abandon>
your journey, you will lose some reputation, however, if you simply 'clear the challenge board', you may leave the way you came in. All knights identify to 'elf'.
To learn how to use the equipment dropped from the arena (in order to gain the specials), visit the Grand Master once per boot and:
<say hi>
<say reputation>
<say service>
<say training>
<say train>
<say learn>
<say teach>
Type<learn>
to see the list of what the Grand Master trains.
Type<learn [skill]>
- Skill being sword, punch, shield, or evasion. Additionally, the more reputation points you have, the higher the skill bonus you will receive.
Note: You are still able to wield/wear the equipment even if you do not have the reputation (provided you meet the level requirement); you simply do not gain the specials given for that gear unless you learn the appropriate skill from the Grand Master.
- Challenge Arena
- Class
-
Knight/
Reputation - Stage 1 Beginner
- 137k - 1M
- An Aspiring Knight {Page-in-Training} - 5 reps
- Stage 1 Intermediate
- 160k - 1M
- An Aspiring Knight {Page-in-Training} - 10 reps
- Stage 2 Beginner
- 724k - 2.9M
- An Aspiring Knight {Squire-in-Training} - 10 reps
- Stage 2 Intermediate
- 2.8M - 3.8M
- An Aspiring Knight {Squire-in-Training} - 20 reps
- Stage 2 Advanced
- 2.6M - 5.4M
- An Aspiring Knight {Squire-in-Training} - 30 reps
- Stage 3 Beginner
- 4.1M - 13M
- A 2nd Class Knight {Officer-in-Training} - 15 reps
- Stage 3 Intermediate
- 11.8M - 19.5M
- A 2nd Class Knight {Officer-in-Training} - 30 reps
- Stage 3 Advanced
- 10.3M - 24.6M
- A 2nd Class Knight {Officer-in-Training} - 45 reps
- Stage 4 Beginner
- 12.5M - 42.5M
- A Knighted Officer - 20 reps
- Stage 4 Intermediate
- 20.4M - 52M
- A Knighted Officer - 40 reps
- Stage 4 Advanced
- 29.1M - 58.6M
- A Knighted Officer - 60 reps
- Stage 5 Beginner
- 15.8M - 52.1M
- A Knighted Commander - 25 reps
- Stage 5 Intermediate
- 59.3M - 60.4M
- A Knighted Commander - 50 reps
- Stage 5 Advanced
- 39.2M
- A Knighted Commander - 75 reps
- Stage 6 Beginner
- 25M - 76.5M
- A Knight Grand Commander {In-Training} - 48 reps
- Stage 6 Intermediate
- 44.1M - 94.2M
- A Knight Grand Commander {In-Training} - 96 reps
- Stage 6 Advanced
- 74.4M - 112.8M
- A Knight Grand Commander {In-Training} - 144 reps
- Stage 7 Ultimate
- 102.6M
- A Knight's Grand Champion - 250 reps
Mahjongg
- Hit around:
- No
- Alignment:
- Slightly Good
- Rewards:
- Coins - None
- Reputation:
- Mahjongg
- Reset Type:
- Timed, mobs will not respawn until dungeon has fully reset.
- Dungeon Timer:
- 6 hours
- Scaling:
- Yes
- Area Details:
-
Reputation Goal: Increase your Mahjongg reputation to gain favor with Princess Qi. Once you have approximately 25,000 in positive reputation,
<bow>
to Princess Qi to receive her gift (the Bihu Symbol) which will make a piece of armour unbreakable. The higher your scaler, the more reputation points you receive during your battles within the dungeon (currently, scaler 120 gives approximately 70 reputation points per kill whereas scaler 150 gives you approximately 100 reputation points per kill).
- Name
- Damage
- Butterfly
- Edged/Blunt
- Dolphin
- Mental
- Dragon
- Fire
- Phoenix
- Fire
- Rabbit
- Edged/Blunt
- Ram
- Edged/Blunt
- Serpent
- Poison
- Tigers
- Edged/Blunt
- Scaler
- Class
- 15
- 29k - 41k
- 17
- 29k - 41k
- 20
- 29k - 41k
- 25
- 29k - 41k
- 30
- 29k - 41k
- 35
- 29k - 41k
- 40
- 29k - 41k
- 45
- 29k - 41k
- 50
- 29k - 41k
- 55
- 42k - 52k
- 60
- 43k - 51k
- 65
- 43k - 51k
- 68
- 45k - 50k
- 69
- 42k - 52k
- 70
- 474k - 692k
- 71
- 510k - 683k
- 72
- 516k - 677k
- 75
- 745k - 768k
- 80
- 581k - 810k
- 84
- 85
- 5.1M
- 86
- 4.6M - 6.8M
- 87
- 4.6M - 6.8M
- 88
- 4.7M - 6.9M
- 90
- 5M - 6M
- 95
- 5.2M - 7.2M
- 97
- 5.2M - 7.5M
- 98
- 5.5M
- 99
- 5.5M - 7.5M
- 100
- 16M - 25M
- 101
- 20M
- 105
- 18M - 25M
- 110
- 32M - 44M
- 111
- 30M - 45M
- 115
- 32.8M - 45.5M
- 117
- 31M - 47M
- 120
- 83M - 96M
- 125
- 84M - 96M
- 130
- 119M - 135M
- 135
- 134M
- 138
- 123M - 141M
- 139
- 124M - 141M
- 140
- 219M - 253M
- 143
- 222M - 256M
- 144
- 222M - 257M
- 145
- 223.5M - 258.3M
- 147
- 226M - 261M
- 148
- 226M - 263M
- 150
- 229M - 264M
Necropolis
From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 2s, ne, 2e, search weeds, ne>
Return to Fantasy: <3w, sw, 2n, leave, 6n, 2w, portal>
- Hit around:
-
YES All mobs in this area are aggressive,
will follow, and HIT AROUND. - Alignment:
- Unknown
- Rewards:
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
This area is riddled with the undead; a necromancers dream! Many undead elven soldiers are stationed within the area with skeletons roaming the roads. This area will give you plenty of random item drops. However, a very sought after item is Banu's Cloak.
While this area is listed to have 82 rooms, we believe that 5 of these rooms may be 'wizard rooms' that are not accessible to players. However, please send word if you find out otherwise.-
IMPORTANT NOTE: If you wish to duplicate/
wear Banu's cloak but will not be fighting in the area, you MUST be in the room for steps 12 and 22, and be "IN" the Banu fight. Travel to the Village of Erah,<portal, 12n, leave, 4n, 8w, enter>
-
<2s, ne, 2e, search weeds, ne>
-
<ne, 3n, 4e, enter, search torch, get key>
- if the key is not in this first room, continue along the path, searching the torch in each room until you find the key. Once the key is found, make your way back to this room. -
<out, 3w, 5n, search trees, e>
-
<2e, n, search pillar, [levitate or fly], grab orb>
- if the orb is not in this first room, continue visiting each room in this section with pillars, searching the pillars in each room until you find the orb. Once the orb is found, make your way back to this room. -
<s, 3w, s, search fountain, get journal>
-
<2n, search pathway, enter>
- if you're unable to find the entrance after searching the pathway in this room, try 1 room north and/or 1 room north and east from here. Directions will pick back up in this room though in step 9. -
<2w, say hi, say friend, say tower, say sigils, say coven, give journal to knight>
-
<e, out, 3s, open powder, sprinkle powder, enter>
-
<s, 2w, search ivy, get dynamite>
-
<e, n, ignite dynamite, drop dynamite, d, kill witch>
-
<search runes, get necklace>
-
<u, s, e, n, out, 4n, 2e, enter>
-
<n, u, ne, search statues, pry orb>
- if the orb is not in this room, continue visiting each room in this section with statues, searching the statues in each room until you find the orb. Once the orb is found, make your way back to this room. -
<sw, d, s, [out or leave], 2w, 7s, w, 2s, sw, 3w, sw, 2e, clear debris, enter, enter>
-
<2s, 2e, [dispel magic], d>
-
<sw, se, e, [turn undead or have high CHA], d>
-
<2sw, e, [smash boulder if STR is high enough], d>
-
<3w, 2sw, kill yihan, d>
-
<kill guardian, s, 2w, kill guardian, search shelves, [fly/
levitate], reach for jar, get phylactery, read runes, 3e> - Now type (don't say it, just type it) the code word you received from reading the runes. -
-
<e, give orb to guyahi>
- she'll disappear at this point. -
<2w, n, u, 2ne, 3e, u, w, 2ne, u, w, nw, ne, u, 2w, 2n, out, exit>
-
<2w, ne, 2e, search weeds, 2ne, 3n, e, 6n, 2e, enter>
-
<n, u, ne, u, w, s, se, search sigil, n, kill banu>
-
IMPORTANT NOTE: If you wish to duplicate/
Order of the Lost Knights
From Fantasy: <portal, 12n, leave, 4n, 8w, enter, 3s, (search grass), squeeze through>
Return to Fantasy: <4n, leave, 6n, 2w, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
-
Mission - A Knight's Ale
Mission - See The Town
Mission - Roses are Red
Mission - Knight's Tournament
- Reputation:
- The Order of the Lost Knights
- Reset Type:
- Unknown
- Area Details:
-
Note from the Wizard:
Unbeknownst to most, a small group of the Knights of Erah escaped the devastation that Banu brought upon the Village of Erah. Some adventurers allege to have discovered their new home that they established just south of the old village. The elder knights dedicated their lives to training generations of new Knights, instilling the same code of honor that was passed on to them from their ancestors. The knights uphold a strict code of conduct and commitment to rebuilding their society through hard work and focus on their missions.
If you're up for some missions and exploring with a side of combat and puzzles, search the southern side of the Village of Erah.
Once again, I extend a huge thank you to the PRB members for all their time to help get the area ready to play. Extra special thanks to Esper (our newest member) for holding the record in bug/typo reports! :)
-Revelation
Pandaemonium 2
From Chaos: <enter, 4w, e, s, w, s, 2e, 2n, dive whirlpool>
Return to Chaos: <climb up, u, w, s, 2w, n, e, n, 2w, 3e, vortex>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Serinth 2
From Fantasy:
<portal, 7w, 8s, e, pay serinth, enter tear>
Return to Fantasy: <enter tear, board ferry, w, 8n, 7e, portal>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
- Gear
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
Three Kindgoms' Runesword is a weapon that can be found in Serinth 2.0. While Serinth 1.0 has a set of swords with the same name, they are entirely different weapons. The 2.0 weapon can be greatly improved when you insert specific runes into the available slots. The varying colors of the runes will determine the benefits you're given. This is a collection of the findings thus far.
A newly dropped 2.0 Runesword will have an inscription that must be viewed while under the effects of a comprehend languages spell. When doing so, the number of slots available on the weapon will become unlocked and revealed for all who hold it. As such, it can be unlocked by one player and then passed to another for use. The number of slots will be randomly given on activation, and can range in number from 2 to 5. If the sword is duplicated with the Eternal (duplicate item power, it will again need to be unlocked, and the number will again be chosen at random. Any of the rune colors can be placed in the slots, but no color can be used more than once. Anyone wielding the weapon will gain the benefit of every color that is placed into the available slots. If you add a color you wish to change you may choose to smash one of the inserted runes and replace it with a new one, though what was in the slot will be lost in the process.
The Legendary Runesword (ensharpened)
Could this be the real thing? You find yourself staring at the legendary
runesword. Crafted from the finest metal you have ever placed eyes upon,
the blade appears to have been expertly sharpened and emits a magical
glow. Despite the thickness of the blade, the sword is surprisingly
light in weight. As you look closely, you see symbols covering the
majority of the blade, as if etched in with magical forces. You also
notice some small notches along the blade and hilt of the weapon.
This item will bind to you when equipped.
This item is legendary and you cannot possess more than one.
This weapon is in flawless condition.
This weapon is a class higher than 15 (edged)
This weapon gains benefits from your sword weapon skill.
You must be level 100 to wield this weapon.
It doesn't look too heavy.
Types of Runes and their benefits:
- White:
- Random healing
- Black:
- AC Debuf
- Yellow:
- Random extra attack
- Blue:
- Random lightning special
- Red:
- Changes weapons damage type from edged to fire.
- Green:
- Poison damage over time
- Silver:
- +WC to the sword
How to get the sword:
-
Once you've made your way to Serinth 2.0, travel to the City of Zolifo -
<3se, e, 5s, w, 4s, e, 3s, 7w, 10s, 3w, enter city>
-
<w, 2n, 2e, n, kill sholitia>
Note: This is an extremely difficult fight as Sholitia will teleport out of the room at various times throughout the battle.443M : Sholitia
-
<get sword>
Note: Runeswords spawn (even dupes) with a random number of rune slots, ranging from 2-5. You'll need 'comprehend languages' to reveal the command word to unlock it (comprehend languages can be obtained by acquiring the Banu Cloak from the Necropolis area, or seek out a Mage).
-
<examine notches>
You see 2 notches that are slightly raised, as if ready to have something inserted into them?
-
Now, your task is to collect the runes for the sword. These come from two different enemies (both have natural reset times).
-
Brytex:
From Sholitia, travel<s, 2w, nw, enter, 3n, kill brytex>
class unknown : Brytex
-
Koricu:
From Sholitia, travel<s, 2w, 6s, w, n, search tree, n, kill koricu>
class unknown : Koricu
-
Brytex:
-
<get rune>
Warning: The type of rune they drop will be random. The runes will dissipate over time (a few hours) if not inserted into a sword. - Repeat the previous step until you have the desired color/amount of runes you need for your sword.
Village of Erah
From Fantasy: <portal, 12n, leave, 4n, 8w, enter>
Return to Fantasy: <leave, 6n, 2w, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
This area is riddled with the undead; a necromancers dream! Many undead elven soldiers are stationed within the area with skeletons roaming the roads. This area will give you plenty of random item drops.
Information missing or incorrect for this area? Complete the Area Feedback form.