Quaker {also known as Amish}
- Wizard as of:
- Rank:
- Wizard (550)
- Domain:
- N/A
- Guild Affiliations:
- Sii
- Areas Created:
- 4
- About the Wizard:
-
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Explorer's Tomb | Fantasy |
1.0000000000 - |
||
Halo | Chaos |
1.00000000041 41 |
||
Night of Colour 2 | Chaos |
1.0000000000 - |
||
Terra's Terrific Treehouse | Chaos |
1.0000000000 - |
Explorer's Tomb
From Fantasy: <portal, 12n, leave, 10n, 10w, nw, ne, e, nw>
Return to Fantasy: <se, w, sw, se, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Halo
From Chaos:
<enter, 4w, e, s, w, s, 2e, grab joystick, w, s, play halo>
Return to Chaos: <lie down, n, e, out, 2w, n, e, n, 2w, 3e, vortex>
- Hit around:
- Alignment:
- Neutral
- Rewards:
- Mission - Disarm!
- Reputation:
- Reset Type:
- Natural, mobs will respawn approximately every 30-45 minutes.
- Dungeon Timer:
- 2 hours
- Scaling:
- Yes
- Area Details:
-
Halo has an armor type "other" belt which will need to be acquired through a sequence of steps for the best possible result. There are two types of the belt which can be obtained here: 'jury rigged' and 'shiny'. The shiny version is the more powerful of the two, and is semi-unique (and often bind on pickup). Important note: If you're wearing an 'other' item already, you'll have to remove it so that Sandino can put the belt on you. The belt can be removed once worn. The datajack is an 'unknown' item and will automatically be worn (unless you're a Bladesinger and already wearing the maximum amount of unknown items allowed). Once worn, the datajack cannot be removed.
-
To acquire the belt, you must first head to Sandino. Once inside the area, travel
<w, n, jump over pipes, n, w, s, w, 3s, 2e, s, e, u>
-
<n, e, 2n, 3e, say hello>
Sandino says: Master Chief! I am so glad it is you! Sandino says: If anyone can get us out of this alive it's you. Sandino says: When I heard the Covenant had breached the ship, I thought you would be a goner since we hadn't had time to finish your implants. Now the implants are all gone and there is no way we can win. Sandino says: I hope they don't look in here. Sandino says: I wish they would turn off those alarms so I could think.
-
<say lab>
Sandino says: Well, I call it my lab, but it is more of an operating room. I don't have the key to the door on the first floor but there is an observation deck on the second floor. Maybe you can get in through there somehow.
-
<say follow>
Sandino says: Lets get out of here.
-
<3w, s, throw [item] at window>
(generally I use a rifle from one of the enemies here for this) -
<w, search instruments>
-
Now find an elite enemy in the area, kill it (do not use the corpse) and
<dissect corpse>
. This will give you some wires.You tear open the corpse and look at all its bits.
You find a ton of wiring and electronics mixed in with the entrails.
You carefully remove them and wipe them off. -
Return to the lab where Sandino is waiting,
<say install>
Sandino fiddles with the pile of equipment.
Sandino pulls out a breathing mask.
Sandino says: You'll probaly want this.
Without asking he slaps the mask on your face and the world goes black.
The world blurs back into focus slowly.
Sandino says: Just one final adjustment...
Sandino grabs something off the instrument tray and buckles on a heavy belt.
There is a flash of light as a shimmering energy field envelops your body.
Sandino says: It works! Now we can take the fight to the Covenant!
A jury rigged shield assembly belt
The belt is made of some kind of synthetic blue leather that has circuits and wires sticking out of it, often attached with duct tape. It has has some kind of bulky material in various pockets. Probably some sort of battery to power the shield projectors the cybernetics tech implanted.
The other is in perfect condition.
It has a magical glow about it.
This armor provides special defense against melee attacks.
2 edged 2 blunt 2 ice
It doesn't look too heavy.
A gleaming silver datajack
The implant feels cold and smooth as you run your hand over the shaved section of your scalp that immediately surrounds it. It gives no hint as to what it connects to, but it would be safe to assume it's related to that shield assembly implant the cyber tech was talking about.
The unknown is in perfect condition.
It looks unbreakable. - If he has the shiny belt, you will get that version, otherwise you will get the 'jury rigged' version. From here you can now head to Captain Keyes.
-
<2n, jump over pipes, n, w, s, w, s, w>
-
<say cortana>
and he will download the AI to your belt. If you have the shiny version this will add information about damage being done to you while it is worn.Captain Keyes says: Cortana is the ship's AI. She is my friend, too, but she knows too much to fall into enemy hands. The Covenant would be all over us like a wet t-shirt then.
Captain Keyes says: I am going to give her to you.
Captain Keyes inserts something in your datajack.
Captain Keyes says: Now get off the ship before we are overrun.
Captain Keyes says: Thats an order old friend.
-
To acquire the belt, you must first head to Sandino. Once inside the area, travel
- Scaler
- Class
-
Mobs/
Extra Info - 15
- 4k
- 20
- 9k
- 25
- 14k - 17k
- 30
- 26k - 29k
- 35
- 40k - 44k
- 40
- 49k - 55k
- 44
- 57k - 61k
- 45
- 58k - 65k
- 55
- 122k - 183k
- 65
- 215k - 346k
- 70
- 310k - 446k
- 75
- 403k - 568k
- 86
- 1.1M - 1.5M
- 90
- 1.3M - 1.8M
- 100
- 386 - 5M
- 106
- 4.8M - 5.5M
- 110
- 4.4M - 5.2M
- 115
- 5M - 6M
- 120
- 5.1M - 6.6M
- 125
- 7.6M - 9.1M
- 130
- 12.1 - 14.3M
- 135
- 11M - 13M
- 140
- 12M - 15M
- 145
- 14.4M - 17.6M
- 150
- 384 - 17.8M
Night of Colour 2
From Chaos: <enter, n, push brick>
Return to Chaos: <d, s, vortex>
- Hit around:
- Alignment:
- Unknown
- Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
Detailed information is not available for this area yet. Complete the area feedback form if you'd like to add data.
Terra's Terrific Treehouse
- Hit around:
- No
- Alignment:
- Neutral
- Rewards:
- A strangely dense, wooden ring
- Reputation:
- None
- Reset Type:
- Timed, mobs will not respawn until dungeon has fully reset.
- Dungeon Timer:
- 2 hours
- Scaling:
- Yes
- Area Details:
-
Warning: If you're going after the ring, obtain an axe prior to entering this area.
Axe can be found in:-
Smithy (in town) for 240 coins. From Center of Town, travel
<s, e, s, buy axe, n, w, n>
-
Guild specific -
- Juggernaut guild store
- Knight guild store
-
Mages (can
<cast fabricate as dagger#Axe#Axe>
) -
Priests (can
<create axe>
)
-
Forest Cottage, Fantasy area. From Fantasy, travel
<portal, 15e, leave, 15e, 6n, enter, kill barrett
15k : Barrett, Woodsman of the Forest
<get axe, leave, s, 4w, portal>
-
Dragonlance Solace, Chaos area. From Chaos, travel
<enter, 4w, e, s, w, s, 3e, enter, nw, n, wear ring, sw, kill dwarf>
5k : An old and strong dwarf
<get axe, ne, ride dragon, s, se, 4w, n, e, n, 2e, 2w, 3e, vortex>
Now you may continue on your journey with Terra's Terrific Treehouse.
This dungeon is all about making a ring. In two locations here there are branches with 4 different seeds: Red / Blue / Green / White. In total there are 8 seeds to be found, 2 of each color. At the center of the area, once you have cleared the necessary blockers, is Terra. She is a much higher class in general than the rest of the dungeon and carries a hammer. When killed, you plant two seeds in the hammer, then on the northern end of the map 'bow' to enter a hidden room. Plant the hammer which grows a tree, then use an axe (any axe will work, but there are none in this dungeon), chop tree, whittle ring, and you have your ring. The colors offer different bonuses, and can either be mixed or doubled up for greater effect. Having two of the same color will create a "very [insert color name here]" ring while combining the white seed with another color creates a "pale [insert color name here]" ring.
Red = HP Regen,
Blue = SP Regen,
White = Damage Mitigation (fairly infrequently, this is a firing special that can reduce damage),
Green = AC.
As mentioned above, you can combine the colors for a varied/yet weaker effect.
Blue and Green = Turqoise ring
Blue and Red = Purple ring
Red and Green = Yellow ring
Please refer to the map for details on the relevant rooms. -
Smithy (in town) for 240 coins. From Center of Town, travel
- Scaler
- Class
-
Mobs/
Extra Info - 15
- 7k - 44k
-
Terra, Knight of Earth: 303k
A strangely dense, very blue wooden ring {radiant} [.....*.....]] - 17
- 7k - 45k
-
Terra, Knight of Earth: 305k
A strangely dense, wooden ring {radiant} [.....*.....] - 20
- 8k - 44k
-
Terra, Knight of Earth: 303k
A strangely dense, very red wooden ring {radiant} [.....*.....] - 25
- 7k - 45k
- Terra, Knight of Earth:
- 30
- 7k - 44k
- Terra, Knight of Earth:
- 35
- 7k - 43k
- Terra, Knight of Earth:
- 38
- 8k - 46k
-
Terra, Knight of Earth: 305k
Ring made from 2 green seeds provides 10 edged, 10 blunt, 10 mind, 10 energy, -10 fire. - 39
- 82k - 1.2M
- 40
- 17k - 48k
- Terra, Knight of Earth: 531k
- 45
- 18k - 50k
- Terra, Knight of Earth: 488k
- 50
- 83k - 2.2M
- Terra, Knight of Earth: 8.2M
- 55
- 94k - 2.1M
-
Terra, Knight of Earth: 8.2M
A strangely dense wooden ring {radiant} [....-*-....] - 60
- 81k - 2.1M
-
Terra, Knight of Earth: 8.1M - 8.2M
A strangely dense wooden ring {radiant} [....-*-....] - 65
- 103k - 3.5M
-
Terra, Knight of Earth: 12M - 23M
A strangely dense wooden ring {radiant} [....-*-....] - 70
- 103k - 3.9M
- Terra, Knight of Earth: 15M
- 75
- 87k - 2.2M
- Terra, Knight of Earth: 8.1M
- 80
- 454k - 6.6M
- Terra, Knight of Earth:
- 85
- 527k - 6.9M
-
Terra, Knight of Earth: 30.5M
A strangely dense wooden ring {radiant} [....-*-....] - 88
- 834k - 9.6M
-
Terra, Knight of Earth: 18M
A strangely dense wooden ring {radiant} [....-*-....] - 90
- 871k - 11.5M
-
Terra, Knight of Earth: 17.2M - 35.5M
A strangely dense wooden ring {radiant} [....-*-....] - 95
- 1.3M - 11.2M
- Terra, Knight of Earth: 22.8M
- 100
- 2.8M - 15.5M
-
Terra, Knight of Earth: 62M
A strangely dense wooden ring {radiant} [...*-*-*...] - 105
- 3.9M - 20.2M
- Terra, Knight of Earth: 39.6M
- 110
- 4.8M - 17.7M
- Terra, Knight of Earth: 51.2M
- 115
- 5.7M - 23.4M
- Terra, Knight of Earth: 44.7M
- 120
- 7.3M - 22M
-
Terra, Knight of Earth: 85M
A strangely dense wooden ring {radiant} [...*-*-*...] - 123
- 8M - 20M
-
Terra, Knight of Earth: 102M
A strangely dense wooden ring {radiant} [...*-*-*...] - 124
- 11M - 30M
-
Terra, Knight of Earth: 78M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.] - 125
- 12M - 45M
- Terra, Knight of Earth: 94M
- 129
- 13M - 39M
-
Terra, Knight of Earth: 71M
A strangely dense wooden ring {radiant} [.*-*-*-*-*.] - 130
- 28M - 88M
-
Terra, Knight of Earth: 192M - 240M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.] - 131
- 31M - 86M
-
Terra, Knight of Earth: 254M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.] - 132
- 41M - 100M
-
Terra, Knight of Earth: 275M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.] - 133
- 46M - 105M
- Terra, Knight of Earth: 323M
- 134
- 50M - 91M
- Terra, Knight of Earth: 366M
- 135
- 55M - 146M
-
Terra, Knight of Earth: 321M - 385M
A strangely dense wooden ring {radiant} [.*-*<*>*-*.] - 136
- 59M - 121M
-
Terra, Knight of Earth: 356M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>] - 137
- 65M - 173M
- Terra, Knight of Earth: 463M
- 138
- 71M - 181M
- Terra, Knight of Earth: 478M
- 139
- 79M - 268M
- Terra, Knight of Earth: 565M
- 140
- 83M - 295M
-
Terra, Knight of Earth: 525M
A strangely dense wooden ring {radiant} [<*/*(*)*\*>] - 141
- 92M - 277M
- Terra, Knight of Earth: 600M
- 142
- 105M - 345M
- Terra, Knight of Earth: 627M
- 143
- 119M - 380M
-
Terra, Knight of Earth: 613M - 693M
A strangely dense wooden ring {radiant} [<*/*(O)*\*>] - 145
- 171M - 412M
- Terra, Knight of Earth: 651M
- 146
- 190M - 447M
- Terra, Knight of Earth: 688M
- 147
- 225M - 498M
- Terra, Knight of Earth: 692M
- 150
- 300.9M - 602.6M
- Terra, Knight of Earth: 638.6M