Pfunk
- Wizard as of:
- Rank:
- Domain:
- Guild Affiliations:
- Areas Created:
- 10
- About the Wizard:
-
No longer a player on Three Kingdoms.
Name | Realm | Expl. | Class (low) L | Class (high) H |
---|---|---|---|---|
Carnegie Hall | Science |
1.0000000090 90 |
1.0000021694 22k |
1.0000106182 106k |
Carnegie Hall 2 | Science |
1.0000000000 - |
1.0000012000 12k |
1.0016200000 16.2M |
Forest of Types | Fantasy |
1.0000000034 34 |
1.0000000176 176 |
1.0000058490 58k |
Innerspace | Chaos |
1.0000000026 26 |
1.0000000401 401 |
1.0000072739 73k |
Newbie Hell | Newbieland |
1.0000000014 14 |
1.0000000043 43 |
1.0000000827 827 |
Norgrith Manor | Fantasy |
1.0000000077 77 |
1.0000002881 3k |
1.0000052476 52k |
NYPD | Science |
1.0000000010 10 |
1.0000014005 14k |
1.0000037105 37k |
Spire | Fantasy |
1.0000000019 19 |
1.0000000121 121 |
1.0000144000 144k |
Wax Museum | Science |
1.0000000040 40 |
1.0000014842 15k |
1.0000070186 70k |
Zelligar's | Fantasy |
1.0000000000 - |
1.0000000038 38 |
1.0050000000 50M |
Carnegie Hall
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter>
Return to Pinnacle (Chaos): <out, s, 2e, enter>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
- Reputation:
- None
- Reset Type:
- Area Details:
-
Carnegie Hall is a concert venue in Midtown Manhattan in New York City. The ushers within this area are determined for you to show your ticket before they let you pass onto the next room while the members of the audience yell at you to get out of their way.
Carnegie Hall 2
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>
- Hit around:
- No, but there are room effects on the 2nd floor.
- Alignment:
- Neutral
- Rewards:
- Reputation:
- None
- Reset Type:
- Timed, mobs will not respawn until dungeon has fully reset.
- Dungeon Timer:
- 8 hours
- Scaling:
- Yes
-
Area Details:
Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.
- Scaler
- Class
-
Mobs/
Extra Info - 15
- 6k - 20k
- 17
- 12k - 39k
- 20
- 11k - 47k
- 25
- 41k - 71k
- 30
- 46k - 95k
-
Ushers: 67k-70k
Angry: 95k - 33
- 75k - 161k
- 46
- 250k - 600k
- 48
- 300k - 860k
- 54
- 394k - 1M
- 59
- 425k - 1.2M
- 65
- 174k - 5.6M
-
Al: 1.4M [Blasts you off the balcony]
Bono: 1.6M
Soon-Yi: 388k [Throws you off the balcony]
- 72
- 561k - 2.9M
- 81
- 750k - 3.5M
- 91
- 1.1M - 6.3M
-
Adam: 1M [3 attacks/round]
Bono: 3.5M [1 attack/round]
Edge: 3.6M [1 attack/round (big special)]
Larry: 3.6M [1 attack/round]
Mel: 3.6M [Throws unequiped items to first floor]
Paris/FooFoo: 3.7M/500k - 101
- 1.5M - 7.7M
- 111
- 1.6M - 7.7M
- 121
- 1.3M - 10.3M
- 131
- 2.2M - 10M
- 138
- 2.4M - 10.5M
- 140
- 831k - 12.7M
- 145
- 692k - 16.4M
- 150
- 906k - 16.2M
-
Note: Refer to previous notes on mobs, as this scaler may have the same effects.
Adam: 4.2M
Bono: 6.2M
Edge: 7M
Larry: 7M
Mel: 6.4M
Trixie/FooFoo: 7M/1.1M
Forest of Types
From Fantasy: <portal, 12n, leave, 6n, 8e, 11n, say father, get note, 9s, 17w, give note to grus>
...wait <enter opening>
Return to Fantasy: <out, 2n, w, portal>
From Wayhaven Docks:
<portal, 7w, 8s, e>
(<buy pass>
if you don't already have one) <charter forest of types>
Return to Wayhaven Docks: <board ferry>
...wait <w, 8n, 7e, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
-
Quest - #42 Accipiter
- Reputation:
- Reset Type:
- Area Details:
-
This area is quite certainly for the quest, Accipter, and at this time, we're not sure if it's made for anything else (but have fun exploring it).
Innerspace
From Chaos: <enter, 3e, 2s, 2e, n, 2e, enter office>
Return to Chaos: <out, 2w, s, 2w, 2n, 3w, vortex>
- Hit around:
- Alignment:
-
Neutral
Good - 2 - Rewards:
-
Quest - #1 Marbles
- Reputation:
- Reset Type:
- Area Details:
-
A rather fun and unique area; enter the pod, push the button, and you're transformed into a fraction of the size you once were (so small, you can explore inside Mr. Plank's body). Travel your way up to the brain and kill the cancer. Bring back the nuecleus to Dr. Funkenstein and you'll be rewarded with some syringes (one of which can be identified to the Syringe of Death).
Newbie Hell
From Newbie bin: <4s, u, n, ne, enter mirror 4>
Return to Newbie bin: <climb, sw, s, d, 4n>
- Hit around:
- Unknown
- Alignment:
- Unknown
- Rewards:
-
Gear
Skillquest - #19 The Shattered Mirror
- Reputation:
- Pinnacle Tower
- Reset Type:
- Unknown
- Area Details:
-
Newbie Hell is not your ordinary area as the direction names vary from thisway to thatway. Make your way to the pentagram and travel east. Once there you'll find five goblets that are arranged upon the altar in the following order: Green - Blue - Clear - Red - Brown. Put each gel that you obtained from various rooms in Newbie Hell into each color matching goblet in the order they appear. This will open up the room to the north, where you'll find the Lash of Midnight.
<put green gel in green goblet>
You put the green gel in the green goblet.
<put azure gel in blue goblet>
You put the azure gel in the blue goblet.
<put translucent gel in clear goblet>
You put the translucent gel in the clear goblet.
<put crimson gel in red goblet>
You put the crimson gel in the red goblet.
<put brown gel in brown goblet>
You put the brown gel in the brown goblet.
As all five goblets are filled, they begin to hum...
...the entire wall behind the altar suddenly opens, and you are sucked in!
Mobs and Items:
Mobs and Items:
Click on the buttons below to see a list of mobs and/or items from this area:
Mobs
769 : Hellpuppy
134 : Baby Fire Devil
134 : Baby Psion Devil
92 : Baby Plaque Devil
67 : Baby Chill Devil
43 : Baby Rock Devil
Items
Lash of Midnight
This whip is long, sinewy and seems to have been cast of a dark blue
crystal, finely meshed into a tough, most likely indestructible tail.
The handle is curved in two places, likely requiring two hands
to swing properly. A beautiful weapon, one whose origins could only
be magical.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon is class 9 (edged).
This weapon gains benefits from your exotic weapon skill.
It doesn't look too heavy.
Ring of Minor Poison Resistance
This green ring is made of a tiny, living vine. On the face of the ring
is a solitary thorn which appears to be more symbolic than
functional.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.
Rock Helm
This rather minute cap of rock would probably be a snug fit on the
head of even the smallest adventurer, but once worn, would probably
be able to absorb a few hits to the head.
The helmet is in perfect condition.
3 edged 4 blunt
It doesn't look too heavy.
Amulet of Empathic Connection
This clear amulet is very light, as though made from the dust of crystals.
The pendant is a simple round sphere of a slightly gray, glassy
material.
The amulet is in perfect condition.
It looks light.
Ring of Minor Fire Resistance
This ring is made of a slightly translucent, crimson-colored amber.
Beneath its surface you can barely see what appears to be the movement
of tiny amounts of smoke, coursing within itself.
The ring is in perfect condition.
It has a magical glow about it.
You need your Appraisal skill raised to see more information.
It looks light.
Cape of Wind Resistance
Though somewhat small, this cloudy blue cape seems to be enchanted
in origin. Tiny white straps would secure it around the neck.
The cloak is in perfect condition.
2 edged 2 blunt
It looks light.
List of both Mobs and Items
769 : Hellpuppy
134 : Baby Fire Devil
134 : Baby Psion Devil
92 : Baby Plaque Devil
67 : Baby Chill Devil
43 : Baby Rock Devil
Lash of Midnight
This whip is long, sinewy and seems to have been cast of a dark blue crystal, finely meshed into a tough, most likely indestructible tail.
The handle is curved in two places, likely requiring two hands to swing properly. A beautiful weapon, one whose origins could only be magical.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon is class 9 (edged).
This weapon gains benefits from your exotic weapon skill.
It doesn't look too heavy.
Ring of Minor Poison Resistance
This green ring is made of a tiny, living vine. On the face of the ring is a solitary thorn which appears to be more symbolic than functional.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.
Rock Helm
This rather minute cap of rock would probably be a snug fit on the head of even the smallest adventurer, but once worn, would probably be able to absorb a few hits to the head.
The helmet is in perfect condition.
3 edged 4 blunt
It doesn't look too heavy.
Amulet of Empathic Connection
This clear amulet is very light, as though made from the dust of crystals. The pendant is a simple round sphere of a slightly gray, glassy material.
The amulet is in perfect condition.
It looks light.
Ring of Minor Fire Resistance
This ring is made of a slightly translucent, crimson-colored amber. Beneath its surface you can barely see what appears to be the movement of tiny amounts of smoke, coursing within itself.
The ring is in perfect condition.
It has a magical glow about it.
You need your Appraisal skill raised to see more information.
It looks light.
Cape of Wind Resistance
Though somewhat small, this cloudy blue cape seems to be enchanted in origin. Tiny white straps would secure it around the neck.
The cloak is in perfect condition.
2 edged 2 blunt
It looks light.
Norgrith Manor
From Fantasy: <portal, 12n, leave, 6n, 8w, enter>
HM Directions: <portal wforest, 2e, 4s, enter>
Return to Fantasy: <leave, 4n, 2w, portal>
- Hit around:
- Alignment:
-
Neutral
Good - Rewards:
- Reputation:
- Unknown
- Reset Type:
- Unknown
- Area Details:
-
If you enjoy exploring, it is certain you'll like this rea. Locked doors and secret rooms, chests and mazes, this area has so much to figure out. At this time, the nuances of the area have yet to be 100% completed.
NYPD
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 3se, enter>
Return to Pinnacle (Chaos): <out, 3n, enter>
- Hit around:
- Alignment:
- 10 - Good
- Rewards:
-
Quest - #1 Marbles
- Reputation:
- Reset Type:
- Area Details:
-
A small, but decent area, offering several mobs of good alignment. Officer Mitten is weirdly waiting for a chopper on the roof though, and talking about clowns.
Spire
From Fantasy: <portal, 12n, leave, 6n, 8e, 12n, look at shadow, enter spire>
Return to Fantasy: <out, 4s, 13w, portal>
- Hit around:
- Alignment:
- Unknown
- Rewards:
-
Quest - #52 Spire
- Reputation:
- Reset Type:
- Area Details:
-
What seems to be a living entity, you can traverse up the spire. As it is, it appears to only be a fruitful area for quest points and explorers rooms.
Information missing or incorrect for this area? Complete the Area Feedback form.
Wax Museum
From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e>
Return to Pinnacle (Chaos): <out, s, 2e, enter>
- Hit around:
- Alignment:
-
Repulsive and Loathsome
Neutral
Good - Rewards:
- Reputation:
- Reset Type:
- Area Details:
-
You will need 1k coins on you to purchase a ticket in order to gain access to the museum. This area is peculiar in that alarms will begin to go off while you're in the museum and guards will drag you to a room right outside the entrance of the museum. At this time, it is unknown why they do this.
Zelligar's
From Fantasy:
<portal, 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter, 12e, portal>
- Hit around:
- 2nd golem will hit the last player that entered the room
- Alignment:
-
Golems - Neutral
Zelligar - Unknown - Rewards:
-
Temporary Stat Boost and Stat Boosting Gear
Coins - None - Reputation:
- None
- Reset Type:
- Timed, mobs will not respawn until dungeon has fully reset.
- Dungeon Timer:
- 2 hours
- Scaling:
- Yes
- Area Details:
-
Stat Boost available when you wear the Headband dropped by Zelligar.
Most rooms of this dungon, upon entering, will contain a single aggro golem. During the fight, a second aggro golem will often appear. This second golem will attack the last person that entered the room, so be aware of this when considering tanking. Access to all parts of the castle are controlled by keys, which can be accessed following the ordered sequence in the dungeon map. Zelligar will summon several golems to assist in combat, and these, too, will attack the last in. It is possible to move to the room south of him to rest if needed. It can help to make sure this south room is clear of enemies if you need to bounce him. Zelligar's headband bonuses will change based on scaler. You can also go into Zelligar's Castle and only kill golems for xp/gxp if you want; the map shows you the layout of the area so that you can easily avoid Zelligar's room.
- Scaler
- Class
-
Mobs/
Extra Info - 15
- 3k - 4k
-
Zelligar: 6k
Headband Bonus for Scalers 15 - 40:
+1 INT, 1/1 Regen, Stuns, Unbreakable - 18
- 5k - 6k
-
Zelligar: 13k
- 20
- 8k
-
Zelligar: 17k
- 25
- 8k - 10k
-
Zelligar: 21k
- 30
- 19k - 21k
-
Zelligar: 26k
- 32
- 22k - 24k
-
Zelligar: 33k
- 35
- 27k - 29k
-
Zelligar: 43k
- 36
- 30k - 33k
-
Zelligar: 46k
- 38
- 36k
-
Zelligar: 98k
- 40
- 41k - 43k
-
Zelligar: 163k
- 41
- 41k - 43k
-
Zelligar: 247k
Headband Bonus for Scalers 41 - 49:
+2 INT, 2/2 Regen, Stuns, Mitigation - 42
- 43k - 45k
-
Zelligar: 318k
- 43
- 46k - 47k
-
Zelligar: 310k
- 44
- 48k - 49k
-
Zelligar: 470k
- 45
- 50k - 76k
-
Zelligar: 546k
- 46
- 62k - 78k
-
Zelligar: 620k
- 47
- 73k - 79k
-
Zelligar: 818k
- 48
- 74k - 81k
-
Zelligar: 857k
- 49
- 80k - 90k
-
Zelligar: 970k
- 50
- 80k - 87k
-
Zelligar: 990k
Headband Bonus for Scalers 50 - 69: =(O)=
+3 INT, 3/3 Regen, Stuns, Mitigation - 51
- 88k - 98k
-
Zelligar: 1.1M
- 52
- 87k - 97k
-
Zelligar: 1.1M
- 53
- 96k - 102k
-
Zelligar: 1.3M
- 54
- 86k - 108k
-
Zelligar: 1.3M
- 55
- 138k - 146k
-
Zelligar: 1.8M
- 56
- 139k - 147k
-
Zelligar: 1.9M
- 57
- 139k - 148k
-
Zelligar: 1.9M
- 58
- 158k - 176k
-
Zelligar: 2.2M
- 59
- 159k - 173k
-
Zelligar: 2.2M
- 60
- 160k - 176k
-
Zelligar: 2.1M
- 61
- 179k - 206k
-
Zelligar: 2.5M
- 63
- 170k - 190k
-
Zelligar:
- 64
-
Zelligar: 3.3M
- 65
- 220k - 250k
-
Zelligar: 3.4M
- 70
- 340k
-
Zelligar: 4.3M
Headband =({.})= Bonus for Scalers 70 - 89:
+4 INT, 4/4 Regen, Stuns, Mitigation - 72
- 335k - 375k
-
Zelligar: 4.3M
- 74
- 408k - 451k
-
Zelligar:
- 75
- 440k
-
Zelligar: 4M
- 76
- 450k - 495k
-
Zelligar:
- 77
- 446k - 508k
-
Zelligar:
- 78
- 460k - 499k
-
Zelligar: 5.4M
- 79
- 528k - 563k
-
Zelligar:
- 80
- 500k - 600k
-
Zelligar: 6.3M
- 81
- 517k - 600k
-
Zelligar: 6.3M
- 82
- 1.6M - 1.7M
-
Zelligar:
- 83
- 1.6M - 1.7M
-
Zelligar:
- 84
- 1.8M - 1.9M
-
Zelligar: 20M
- 85
- 1.9M - 2M
-
Zelligar: 20M
- 89
- 2.24M - 2.59M
-
Erig: 7.69M
Zelligar: - 90
- 2.1M - 2.3M
-
Zelligar: 22.7M
Headband Bonus for Scalers 90 - 129:
+5 INT, +5 WIS, 5/5 Regen, Stuns, Mitigation
-~<{8}>~- - 92
- 2.4M
-
Zelligar: 21.4M
- 95
- 2.9M - 3.1M
-
Erig: 9.5M
Zelligar: 24.8M - 100
- 3.9M - 4.2M
-
Zelligar: 28M
- 105
- 3.9M - 4.2M
-
Zelligar: 28.2M
- 110
- 4.8M - 5.3M
- Zelligar: 33.6M
- 115
- 5.3M
- Zelligar: 35.2M
- 120
- 5.7M - 5.8M
-
Zelligar: 38.5M
- 125
- 6.1M - 6.3M
- Zelligar: 40.7M
- 130
- 6.4M - 7.3M
-
Zelligar: 44M
Headband Bonus for Scalers 130+:
+6 INT, +6 WIS, 6/6 Regen, Stuns, Mitigation
-=|[.oOo.]|=- - 135
- 6.6M - 6.7M
- Zelligar: 44M
- 140
- 7M - 7.9M
-
Zelligar: 47.7M
- 145
- 8.2M - 8.4M
-
Zelligar: 49.5M
- 150
- 8.3M
-
Zelligar: 49.6M