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Pfunk


Wizard as of:
Rank:
Domain:
Guild Affiliations:
Areas Created:
10
About the Wizard:


No longer a player on Three Kingdoms.



Areas created by Pfunk:
(ALL AREAS ARE CURRENTLY MAINTAINED BY CROLACK)
Name Realm Expl. Class (low) L Class (high) H
Carnegie Hall Science

1.0000000090

90

1.0000021694

22k

1.0000106182

106k
Carnegie Hall 2 Science

1.0000000000

-

1.0000012000

12k

1.0016200000

16.2M
Forest of Types Fantasy

1.0000000034

34

1.0000000176

176

1.0000058490

58k
Innerspace Chaos

1.0000000026

26

1.0000000401

401

1.0000072739

73k
Newbie Hell Newbieland

1.0000000014

14

1.0000000043

43

1.0000000827

827
Norgrith Manor Fantasy

1.0000000077

77

1.0000002881

3k

1.0000052476

52k
NYPD Science

1.0000000010

10

1.0000014005

14k

1.0000037105

37k
Spire Fantasy

1.0000000019

19

1.0000000121

121

1.0000144000

144k
Wax Museum Science

1.0000000040

40

1.0000014842

15k

1.0000070186

70k
Zelligar's Fantasy

1.0000000000

-

1.0000000038

38

1.0050000000

50M

Carnegie Hall

From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, enter>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Carnegie Hall [Pfunk]
Monster class:

1.0000021694

22k
to

1.0000106182

106k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Reputation:
None
Reset Type:
Area Details:

Carnegie Hall is a concert venue in Midtown Manhattan in New York City. The ushers within this area are determined for you to show your ticket before they let you pass onto the next room while the members of the audience yell at you to get out of their way.

Map of Carnegie Hall
Map of Area


Carnegie Hall 2

From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n (find 'Scruffy looking man' in the area, he wanders, and buy ticket) enter>
Note: Entrance is the same as the 1.0 version, but if you have the ticket from the Scruffy looking man, you will be placed in 2.0.
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Carnegie Hall 2.0 [Balthus and Pfunk]
Monster class:

1.0000012000

12k
to

1.0016200000

16.2M


Hit around:
No, but there are room effects on the 2nd floor.
Alignment:
Neutral
Rewards:
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
8 hours
Scaling:
Yes
Area Details:

Carnegie has a number of celebrities that occupy the second floor. While some have been marked on the map, which celebs happen to spawn, and which room they are in will vary. Some interesting items of note here are the 'shades' dropped by Bono in the U2 room (all mobs here will assist and may block exits, meaning this can be a tough fight at higher scalers), a second popular item is the firemans axe that can be found on the New York fire chief (does not always drop), which will increase WC over time with use.

Map of Carnegie Hall.
Map of Area

Class sizes sorted by Dungeon Scaler for Carnegie Hall 2.0
Scaler
Class
Mobs/Extra Info
15
6k - 20k
17
12k - 39k
20
11k - 47k
25
41k - 71k
30
46k - 95k
Ushers: 67k-70k
Angry: 95k
33
75k - 161k
46
250k - 600k
48
300k - 860k
54
394k - 1M
59
425k - 1.2M
65
174k - 5.6M
Al: 1.4M [Blasts you off the balcony]
Bono: 1.6M
Soon-Yi: 388k [Throws you off the balcony]
72
561k - 2.9M
81
750k - 3.5M
91
1.1M - 6.3M
Adam: 1M [3 attacks/round]
Bono: 3.5M [1 attack/round]
Edge: 3.6M [1 attack/round (big special)]
Larry: 3.6M [1 attack/round]
Mel: 3.6M [Throws unequiped items to first floor]
Paris/FooFoo: 3.7M/500k
101
1.5M - 7.7M
111
1.6M - 7.7M
121
1.3M - 10.3M
131
2.2M - 10M
138
2.4M - 10.5M
140
831k - 12.7M
145
692k - 16.4M
150
906k - 16.2M
Note: Refer to previous notes on mobs, as this scaler may have the same effects.
Adam: 4.2M
Bono: 6.2M
Edge: 7M
Larry: 7M
Mel: 6.4M
Trixie/FooFoo: 7M/1.1M



Forest of Types

From Fantasy: <portal, 12n, leave, 6n, 8e, 11n, say father, get note, 9s, 17w, give note to grus> ...wait <enter opening>
Return to Fantasy: <out, 2n, w, portal>
From Wayhaven Docks: <portal, 7w, 8s, e> (<buy pass> if you don't already have one) <charter forest of types>
Return to Wayhaven Docks: <board ferry> ...wait <w, 8n, 7e, portal>


Area/Rating:
Fantasy
Forest of Types [Pfunk]
Monster class:

1.0000000176

176
to

1.0000058490

58k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #42 Accipiter
Reputation:
Reset Type:
Area Details:

This area is quite certainly for the quest, Accipter, and at this time, we're not sure if it's made for anything else (but have fun exploring it).

Map of Forest of Types
Map of Area


Innerspace

From Chaos: <enter, 3e, 2s, 2e, n, 2e, enter office>
Return to Chaos: <out, 2w, s, 2w, 2n, 3w, vortex>


Area/Rating:
Chaos
Innerspace [Pfunk]
Monster class:

1.0000000401

401
to

1.0000072739

73k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Neutral
Good - 2
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

A rather fun and unique area; enter the pod, push the button, and you're transformed into a fraction of the size you once were (so small, you can explore inside Mr. Plank's body). Travel your way up to the brain and kill the cancer. Bring back the nuecleus to Dr. Funkenstein and you'll be rewarded with some syringes (one of which can be identified to the Syringe of Death).

Map of Innerspace
Map of Area


Newbie Hell

From Newbie bin: <4s, u, n, ne, enter mirror 4>
Return to Newbie bin: <climb, sw, s, d, 4n>


Area/Rating:
Newbieland
Newbie Hell [Pfunk]
Monster class:

1.0000000043

43
to

1.0000000827

827

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Unknown
Alignment:
Unknown
Rewards:
Gear
Skillquest - #19 The Shattered Mirror
Reputation:
Pinnacle Tower
Reset Type:
Unknown
Area Details:

Newbie Hell is not your ordinary area as the direction names vary from thisway to thatway. Make your way to the pentagram and travel east. Once there you'll find five goblets that are arranged upon the altar in the following order: Green - Blue - Clear - Red - Brown. Put each gel that you obtained from various rooms in Newbie Hell into each color matching goblet in the order they appear. This will open up the room to the north, where you'll find the Lash of Midnight.

<put green gel in green goblet>
You put the green gel in the green goblet.
<put azure gel in blue goblet>
You put the azure gel in the blue goblet.
<put translucent gel in clear goblet>
You put the translucent gel in the clear goblet.
<put crimson gel in red goblet>
You put the crimson gel in the red goblet.
<put brown gel in brown goblet>
You put the brown gel in the brown goblet.

As all five goblets are filled, they begin to hum...

...the entire wall behind the altar suddenly opens, and you are sucked in!
Map of Newbie Hell
Map of Area

Mobs and Items:

Mobs and Items:


Click on the buttons below to see a list of mobs and/or items from this area:


Mobs
769 : Hellpuppy
134 : Baby Fire Devil
134 : Baby Psion Devil
92 : Baby Plaque Devil
67 : Baby Chill Devil
43 : Baby Rock Devil

Items
Lash of Midnight
This whip is long, sinewy and seems to have been cast of a dark blue crystal, finely meshed into a tough, most likely indestructible tail.
The handle is curved in two places, likely requiring two hands to swing properly. A beautiful weapon, one whose origins could only be magical.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon is class 9 (edged).
This weapon gains benefits from your exotic weapon skill.
It doesn't look too heavy.

Ring of Minor Poison Resistance
This green ring is made of a tiny, living vine. On the face of the ring is a solitary thorn which appears to be more symbolic than functional.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

Rock Helm
This rather minute cap of rock would probably be a snug fit on the head of even the smallest adventurer, but once worn, would probably be able to absorb a few hits to the head.
The helmet is in perfect condition.
3 edged 4 blunt
It doesn't look too heavy.

Amulet of Empathic Connection
This clear amulet is very light, as though made from the dust of crystals. The pendant is a simple round sphere of a slightly gray, glassy material.
The amulet is in perfect condition.
It looks light.

Ring of Minor Fire Resistance
This ring is made of a slightly translucent, crimson-colored amber. Beneath its surface you can barely see what appears to be the movement of tiny amounts of smoke, coursing within itself.
The ring is in perfect condition.
It has a magical glow about it.
You need your Appraisal skill raised to see more information.
It looks light.

Cape of Wind Resistance
Though somewhat small, this cloudy blue cape seems to be enchanted in origin. Tiny white straps would secure it around the neck.
The cloak is in perfect condition.
2 edged 2 blunt
It looks light.

List of both Mobs and Items

Mobs
769 : Hellpuppy
134 : Baby Fire Devil
134 : Baby Psion Devil
92 : Baby Plaque Devil
67 : Baby Chill Devil
43 : Baby Rock Devil

Items
Lash of Midnight
This whip is long, sinewy and seems to have been cast of a dark blue crystal, finely meshed into a tough, most likely indestructible tail.
The handle is curved in two places, likely requiring two hands to swing properly. A beautiful weapon, one whose origins could only be magical.
This weapon is in excellent condition.
This weapon deals edged damage.
This weapon is class 9 (edged).
This weapon gains benefits from your exotic weapon skill.
It doesn't look too heavy.

Ring of Minor Poison Resistance
This green ring is made of a tiny, living vine. On the face of the ring is a solitary thorn which appears to be more symbolic than functional.
The ring is in perfect condition.
It has a magical glow about it.
It looks light.

Rock Helm
This rather minute cap of rock would probably be a snug fit on the head of even the smallest adventurer, but once worn, would probably be able to absorb a few hits to the head.
The helmet is in perfect condition.
3 edged 4 blunt
It doesn't look too heavy.

Amulet of Empathic Connection
This clear amulet is very light, as though made from the dust of crystals. The pendant is a simple round sphere of a slightly gray, glassy material.
The amulet is in perfect condition.
It looks light.

Ring of Minor Fire Resistance
This ring is made of a slightly translucent, crimson-colored amber. Beneath its surface you can barely see what appears to be the movement of tiny amounts of smoke, coursing within itself.
The ring is in perfect condition.
It has a magical glow about it.
You need your Appraisal skill raised to see more information.
It looks light.

Cape of Wind Resistance
Though somewhat small, this cloudy blue cape seems to be enchanted in origin. Tiny white straps would secure it around the neck.
The cloak is in perfect condition.
2 edged 2 blunt
It looks light.


Norgrith Manor

From Fantasy: <portal, 12n, leave, 6n, 8w, enter>
HM Directions: <portal wforest, 2e, 4s, enter>
Return to Fantasy: <leave, 4n, 2w, portal>


Area/Rating:
Fantasy
Norgrith Manor [Pfunk]
Monster class:

1.0000002881

3k
to

1.0000052476

52k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Neutral
Good
Rewards:
Reputation:
Unknown
Reset Type:
Unknown
Area Details:

If you enjoy exploring, it is certain you'll like this rea. Locked doors and secret rooms, chests and mazes, this area has so much to figure out. At this time, the nuances of the area have yet to be 100% completed.

Map of Norgrith Manor
Map of Area


NYPD

From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, e, 3se, enter>
Return to Pinnacle (Chaos): <out, 3n, enter>


Area/Rating:
Science
NYPD [Pfunk]
Monster class:

1.0000014005

14k
to

1.0000037105

37k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
10 - Good
Rewards:
Quest - #1 Marbles
Reputation:
Reset Type:
Area Details:

A small, but decent area, offering several mobs of good alignment. Officer Mitten is weirdly waiting for a chopper on the roof though, and talking about clowns.

Map of NYPD
Map of Area


Spire

From Fantasy: <portal, 12n, leave, 6n, 8e, 12n, look at shadow, enter spire>
Return to Fantasy: <out, 4s, 13w, portal>


Area/Rating:
Fantasy
Spire [Pfunk]
Monster class:

1.0000000121

121
to

1.0000144000

144k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Unknown
Rewards:
Quest - #52 Spire
Reputation:
Reset Type:
Area Details:

What seems to be a living entity, you can traverse up the spire. As it is, it appears to only be a fruitful area for quest points and explorers rooms.

Map of Spire
Map of Area

Information missing or incorrect for this area? Complete the Area Feedback form.



Wax Museum

From Science: <enter, u, 3e, d, e, path, 15n, 19e, 3n, e, bridge, 2e, n, e>
Return to Pinnacle (Chaos): <out, s, 2e, enter>


Area/Rating:
Science
Wax Museum [Pfunk]
Monster class:

1.0000014842

15k
to

1.0000070186

70k

This area has discovered rooms.
WMT has discovered rooms.

Hit around:
Alignment:
Repulsive and Loathsome
Neutral
Good
Rewards:
Reputation:
Reset Type:
Area Details:

You will need 1k coins on you to purchase a ticket in order to gain access to the museum. This area is peculiar in that alarms will begin to go off while you're in the museum and guards will drag you to a room right outside the entrance of the museum. At this time, it is unknown why they do this.

Map of Wax Museum.
Map of Area


Zelligar's

From Fantasy: <portal, 12w, leave, 3w, 4n, enter>
Return to Fantasy: <leave, 4s, 3e, enter, 12e, portal>


Area/Rating:
Fantasy
Zelligar's Castle [Pfunk]
Monster class:

1.0000000038

38
to

1.0050000000

50M


Hit around:
2nd golem will hit the last player that entered the room
Alignment:
Golems - Neutral
Zelligar - Unknown
Reputation:
None
Reset Type:
Timed, mobs will not respawn until dungeon has fully reset.
Dungeon Timer:
2 hours
Scaling:
Yes
Area Details:

Stat Boost available when you wear the Headband dropped by Zelligar.
Most rooms of this dungon, upon entering, will contain a single aggro golem. During the fight, a second aggro golem will often appear. This second golem will attack the last person that entered the room, so be aware of this when considering tanking. Access to all parts of the castle are controlled by keys, which can be accessed following the ordered sequence in the dungeon map. Zelligar will summon several golems to assist in combat, and these, too, will attack the last in. It is possible to move to the room south of him to rest if needed. It can help to make sure this south room is clear of enemies if you need to bounce him. Zelligar's headband bonuses will change based on scaler. You can also go into Zelligar's Castle and only kill golems for xp/gxp if you want; the map shows you the layout of the area so that you can easily avoid Zelligar's room.

Map of Zelligar's Castle.
Map of Area

Class sizes sorted by Dungeon Scaler for Zelligar's Castle
Scaler
Class
Mobs/Extra Info
15
3k - 4k
Zelligar: 6k
Headband Bonus for Scalers 15 - 40:
+1 INT, 1/1 Regen, Stuns, Unbreakable
18
5k - 6k
Zelligar: 13k
20
8k
Zelligar: 17k
25
8k - 10k
Zelligar: 21k
30
19k - 21k
Zelligar: 26k
32
22k - 24k
Zelligar: 33k
35
27k - 29k
Zelligar: 43k
36
30k - 33k
Zelligar: 46k
38
36k
Zelligar: 98k
40
41k - 43k
Zelligar: 163k
41
41k - 43k
Zelligar: 247k
Headband Bonus for Scalers 41 - 49:
+2 INT, 2/2 Regen, Stuns, Mitigation
42
43k - 45k
Zelligar: 318k
43
46k - 47k
Zelligar: 310k
44
48k - 49k
Zelligar: 470k
45
50k - 76k
Zelligar: 546k
46
62k - 78k
Zelligar: 620k
47
73k - 79k
Zelligar: 818k
48
74k - 81k
Zelligar: 857k
49
80k - 90k
Zelligar: 970k
50
80k - 87k
Zelligar: 990k
Headband Bonus for Scalers 50 - 69: =(O)=
+3 INT, 3/3 Regen, Stuns, Mitigation
51
88k - 98k
Zelligar: 1.1M
52
87k - 97k
Zelligar: 1.1M
53
96k - 102k
Zelligar: 1.3M
54
86k - 108k
Zelligar: 1.3M
55
138k - 146k
Zelligar: 1.8M
56
139k - 147k
Zelligar: 1.9M
57
139k - 148k
Zelligar: 1.9M
58
158k - 176k
Zelligar: 2.2M
59
159k - 173k
Zelligar: 2.2M
60
160k - 176k
Zelligar: 2.1M
61
179k - 206k
Zelligar: 2.5M
63
170k - 190k
Zelligar:
64
Zelligar: 3.3M
65
220k - 250k
Zelligar: 3.4M
70
340k
Zelligar: 4.3M
Headband =({.})= Bonus for Scalers 70 - 89:
+4 INT, 4/4 Regen, Stuns, Mitigation
72
335k - 375k
Zelligar: 4.3M
74
408k - 451k
Zelligar:
75
440k
Zelligar: 4M
76
450k - 495k
Zelligar:
77
446k - 508k
Zelligar:
78
460k - 499k
Zelligar: 5.4M
79
528k - 563k
Zelligar:
80
500k - 600k
Zelligar: 6.3M
81
517k - 600k
Zelligar: 6.3M
82
1.6M - 1.7M
Zelligar:
83
1.6M - 1.7M
Zelligar:
84
1.8M - 1.9M
Zelligar: 20M
85
1.9M - 2M
Zelligar: 20M
89
2.24M - 2.59M
Erig: 7.69M
Zelligar:
90
2.1M - 2.3M
Zelligar: 22.7M
Headband Bonus for Scalers 90 - 129:
+5 INT, +5 WIS, 5/5 Regen, Stuns, Mitigation
-~<{8}>~-
92
2.4M
Zelligar: 21.4M
95
2.9M - 3.1M
Erig: 9.5M
Zelligar: 24.8M
100
3.9M - 4.2M
Zelligar: 28M
105
3.9M - 4.2M
Zelligar: 28.2M
110
4.8M - 5.3M
Zelligar: 33.6M
115
5.3M
Zelligar: 35.2M
120
5.7M - 5.8M
Zelligar: 38.5M
125
6.1M - 6.3M
Zelligar: 40.7M
130
6.4M - 7.3M
Zelligar: 44M
Headband Bonus for Scalers 130+:
+6 INT, +6 WIS, 6/6 Regen, Stuns, Mitigation
-=|[.oOo.]|=-
135
6.6M - 6.7M
Zelligar: 44M
140
7M - 7.9M
Zelligar: 47.7M
145
8.2M - 8.4M
Zelligar: 49.5M
150
8.3M
Zelligar: 49.6M