Dungeons clear ALL - Clear it!

Along with the normal <dungeons> command comes several rarely used (or possibly often forgotten) commands as well. This week, we're focusing on <dungeons clear all>. When we're partying with fellow mudders and traversing their dungeons with them, we're occasionally left with a dungeon that does not clear out once the timer has expired (see example image below).

example screenshot of the dungeons command showing two dungeons that have the word now listed under can reset. this means that the dungeons clear all command should be used.

Note in the above example that both The Kayos Wars dungeon and Section Z dungeon have the word 'now' listed under the Can Reset section. This means that the <dungeons clear all> command should be used so that the player (and potentially the current partymates) are not forced into a dungeon that is not scaled as intended, or linked to another player that the partymate used to be fighting with. If you're the party leader, it's a good habit to check the dungeons of your partymates (prior to entering a dungeon) to ensure they do not have this reset problem.

Additional examples of how this can occur is when you teleport into a dungeon, or even if you're summoned into one, your dungeon will not automatically clear when the timer is done. Manually clear this by using the <dungeons clear all> commmand.